Custom Navmesh Finally Possible! - Jak and Daxter OpenGOAL Modding (Custom Levels)
Ойындар
We can finally have navmesh in custom levels. This took too long. But it was worth it.
For the navmesh with the 3 lurkers, I manually defined/calculated the vertexes and the triangles.
The navmesh with the puppy was stolen from Snowy Mountain Fortress.
Here is the repo/branch: github.com/LuminarLight/jak-p...
For some reason GitHub doesn't want to display the readme, here is a direct link to it: github.com/LuminarLight/jak-p...
Possible thanks to OpenGOAL: opengoal.dev/
#opengoal
#jakanddaxter
#customlevel
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► Jak and Daxter Technical Wiki: jadtech.miraheze.org/
► My website: luminarlight.github.io/
Пікірлер: 15
This is gonna be HUGE. 2024 is the year we’ll see OpenGOAL taken to the next level. I’m calling it now
@LuminarLight
5 ай бұрын
Imagine 'The Forgotten Lands' mod. I am sure the author wanted actual enemies in those levels. Now the author can add them.
@wojtulacehoe5089
5 ай бұрын
@@LuminarLight true
ngl im more hyped about seeing this channel's notifications pop up on my screen than the vast majority of big youtubers i follow lmao
Awesome to see my favorite franchise getting all the love and support it deserves from the community unlike scumbag Sony
1:28 👍👍
This is really cool. Cant wait too see what the community will do with this.
nice job
Holy crap, this is huge!
This is epic
you guys gonna make the next game
@LuminarLight
5 ай бұрын
Maybe not a whole game, but something 👀
@killerxtitan101
4 ай бұрын
apricate all u do for us fr keep it you made my amazing life so much more worth living@@LuminarLight
Are you still working on Yosemite or have you moved on?
@LuminarLight
5 ай бұрын
I just started a new Yosemite restoration a few days ago. Taking a different approach than the previous two restoration projects. I do plan to add navmesh. Also it is extremely likely that the TPL September 2001 Preview build will release in at most a few weeks, which means Yosemite will also become available. It is a complicated situation but I explained it a while ago on the Community tab of my channel.