Curated Motion Design with Houdini | Simon Holmedal | FMX 2019
Ойындар
Bringing the power of houdini to the world of motion design through curated procedural systems.
SIMON HOLMEDAL | Partner
Panoply
Simon is a Partner and Director at Panoply. Over the last few years he has worked on countless ambitious projects crossing and merging the borders of design and visual effects. He’s also a global leader in VFX led motion design, speaking at international conferences such as OFFF, UsByNight, Playgrounds and FMX about his exceptional love of anything procedural.
More Houdini videos from FMX 2019: sidefx.co/fmx2019
Пікірлер: 67
I’m a huge fan of Simon’s work. Grateful he puts out these videos once in a while.
This is the “we’re going to get into that later” but doesn’t guy.
@Davesplaining
3 жыл бұрын
yup, love his work but he never shares anyting real, just high level stuff, it's all a self promo
Hey Simon , you made my day saying "i like using vop , instead of VEX"yeeeeeee!!!!
Incredibly Talented!! Wow 💯
Freaking awesome stuff!
oh god, this is absolutely stunning
This is amazing.
OMG, that guy is a incredible Houdini artist!
Just wow!
Damn, that was awesome! I kinda want this houdini color theme now haha
@The_RURU
5 жыл бұрын
I want something like it too
This is so inspiring for me as a newbie! Thanks a lot! Could you tell me which render was used while making such peaces of art?
Inspiring for motion designer
Simon is a genius. I remember when he was making dope shit in Cinema that he eventually made Houdini his bitch doesn't surprise me at all. Some really are born that talented.
Awesome content! The use of Cops are amazing!! I trying to build something similar. I'm wondering how to achieve this mirror/symetry effect at 29:08?
xparticles vs tyflow vs houdini what should i focus on first? Currently i am learning tyflow as a max user and learning Houdini on side.
What's that folding about which he spoke at 29min?
I'd love to experience these animations in VR.
Thanks
The biggest problem with creating art like this for a lot of individuals is performance:render time, I wish Houdini could add a render server subscription, 20-50$ per month wouldn’t be bad at all
49:01 whould`ve loved to see those scene files.
Wizardry!
i enjoyed this more than i enjoyed avengers endgame, this is so unbelievable amazing
did he say game tools? what is that?
Well damn
Damn, I would love to see the Tide film somewhere, would love to share it with friends
@khomatech6428
4 жыл бұрын
damn yeah i wish there was something like a search engine on the internet. www.panoply.co.uk/work/tide
Stunning work😍👍 I think the presentation ruined it a bit though.
1:00
My head hurts
I wasted 5 years on maya
@prod.pastel9261
5 жыл бұрын
maya is still very powerful and the industy satandard
@khomatech6428
4 жыл бұрын
@@prod.pastel9261 'satan' dard indeed.
@volnovhuesos6267
4 жыл бұрын
wasted 15 yars in 3ds max. Thanx autodesk
@marketmarket5412
4 жыл бұрын
@@volnovhuesos6267 They got you ! Haha !
@marketmarket5412
4 жыл бұрын
They got you !! They got me as well !
this depress me
@MilaPronto
5 жыл бұрын
*impress ?
He says at one point he prefers not to/doesn't use Vex, but i'm guessing he must use some programming language in his workflow, just curious if anyone can spot what he might be forced to use?
@estebanchavez922
5 жыл бұрын
He uses programming a lot. Its the only way to achieve such results.
@Cactuspractice12
5 жыл бұрын
@@estebanchavez922 Interesting, it almost seems he goes out of his way to not mention this stuff.
@estebanchavez922
5 жыл бұрын
@@Cactuspractice12 I'm not sure 100% he uses it. However, I have been following manvsmachine(where he was prev) work for a while now, and lately I have been diving into houdini as well, and their work use a lot of conditionals(if this happens then do this) or mathematics based animation, point accuracy through fórmula. You can do a lot of work with the 3d packages AND buttons they offer, however, if you really want yo achieve outstanding above industry standard(like this guy, manvsmachine, etc) you really need to dive dip on that dirty world, programming AND mathematics, that's my humble opinion
@bd21
3 жыл бұрын
@@estebanchavez922 VOPs is the graphical programming environment for Houdini‘s programming language VEX. So you don‘t need to code at all - you can do it basically „visually“.
Houdini result looks more polished simple and abstract, c4d more creative
from c4d to houdini bruh
@v1nigra3
4 жыл бұрын
ASAP
damn!!!
someone is saying "speedup" many times
Most Houdini User has +30 Intelligence than most C4D and Max Users. Prove me wrong!
@xl000
5 жыл бұрын
Houdini is targeted at programmers. Max, Maya and C4D are more for artists that couldn't do an half adder on paper.
speed up speed up....just put less in the presentation ffs
time waisting.
I admit, it's amazing work, the visual are stunning. You clearly have a talent and high intelligence to do all this, I wish I was as good as you. But please, for the love of god, don't tell me that: - you're not good because you are - you don't use programming, because you do, a LOT to achieve this - it's simple, because it's NOT. You literally grinded through 10 non-trivial, experimental stages of development in 20 seconds when answering a "simple" question. - you just vary positions and orientation in a very complex scene. Judging by my very little experience with 3D, what you tell here is around 1-5% of the whole truth, but for some reason, you deliberately oversimplify it. Not cool, because it makes me feel I'm dumb and untalented, but I'm not. This is the same bias when rich people say they made big money with great effort. If only great effort is the key for being rich, why not all the people who work hard gets rich? Same applies here. If it was true that only "orientation and positions" matter when creating this complexe growing rock scene, why don't everybody does it? So IMO this is inspiring, but also misleading, and depressing in a way. Also, please be a little more prepared for a great presentation like this, because the way you presented it made it almost unenyojable.
@Medusaxo
3 жыл бұрын
The amount of entitlement this comment gives off is insane.
@apzzpa
Жыл бұрын
the basis of all houdini is where the do points sit in 3d space and where they move to over time. All functions like velocity, cross product etc are just different ways of manipulating the points to move or act in a certain way.