Create Ghibli Inspired Anime Characters in Blender | Real Time Tutorial
Embark on a magical journey to create your own Ghibli-inspired anime characters using Blender in this detailed, real-time tutorial. Perfect for fans of Studio Ghibli's enchanting style and anyone interested in character creation in 3D, this guide will walk you through every step of the process.
Join me in real time, follow along at your own pace, and feel free to pause and review as needed. By the end, you'll have a beautiful, Ghibli-inspired character and a deeper understanding of how to use Blender to create anime art.
#Anime #BlenderTutorial #3DModeling #CharacterDesign #AnimeArt #Blender3D
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Tag me in your artwork on Instagram and Twitter @SouthernShotty
Instagram: / southernshotty
Twitter: / southernshotty
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Пікірлер: 51
Ducking hell you nailed it 🌞
@sicfxmusic
2 ай бұрын
Yo the man the myth the legend!
Just one remark, I see this very often in tutorials: when parenting the emitter to the body, it is not necessary to use "Object (Keep Transform)", the regular "Object" parenting is sufficient. The "Keep Transform" option is only needed when you change the parent from one object to another, because if the child object is transformed by the first parent, these transformations will be reset when parenting to a new object - unless you choose "Keep Transform". But of course it does not really matter in your case, it's just that I notice this in many tutorials without any real reason for doing it... and sometimes you maybe want the child to be reset when switching parents.
@fergadelics
2 ай бұрын
I’m in the habit of doing it regardless because of accidents. The only time I don’t is like you said, when I need to reset anyway. Edit: sometimes my objects are like kids with split custody parents while im figuring things out
@oodoodoopoopoo
Ай бұрын
@@fergadelics😄
No freaking way 😁 Gotta love a *Spirited Away* inspired Blender tutorial
I always learn something new from your cute critter tutorials. Great tip about scaling the hair emitter object down a skootch!
Nifty 🧐a lot of practical stuff, short and sweet.
Yay! Character related videos 🎉
Thank you for tutorials! Awesome charactes
How did you make the body look fuzzy/blurry in the final shot? Please and Thank you.
@astridtrisorio4894
4 күн бұрын
no reply here, damn, i love Shotty but...come on, tell us how did add that kind of effect. I´m trying to make something using the Fresnel node 😅😅😅
Big fan and nicely done!
me leiste el pensamiento con este video, gracias por que de usted e aprendido sobre el 3d
Shaving bread look nice
Awesome, thank you! In the final scene, the characters' bodies have fuzzy, almost translucent edges to them. How was that done? 😄
@astridtrisorio4894
4 күн бұрын
we´ll never know
Part 2: Rig them so they can run around!! 🙏🥰
Love to see yours video, would you share with us how to create the rock and the land texture?
4:50 Would have been a great opportunity to highlight blenders new snap base control feature. It's taken some time for me to remember it's there and get used to using it, but it's so helpful. If people who are just getting started with blender are introduced to it, they will certainly have an advantage👍🏾
Ghibli
How did you make the body look blurry around the edges in the final shot? Thank you.
Is there a second hair emitter to make them fuzzy like in your larger render?
First!
I love your tutorials. You were the reason I signed up to skillshare (even though I dont like their platform) Would you ever consider making those tutorials one off payments? Like on domestika or something?
11:11 that looks uncomfortable 0_0 Thanks for this tute!
Also kinda reminds me of the game World of Goo.
I've learnt recently they're called susuwatari 😊
why is thickness not growing when I increase the "diameter root" in hair particle system?
how is it to be a blender youtuber like you ?
9:33 I did not know where to find physics tab 😂😂
@sculptor.x
2 ай бұрын
if u check(the check box) the "advanced " and "regrow" in the particle system, the physics will appear
🥵
If this comment gets 150 likes, Mr Eastern Stretchy has to wear two shirts. Ayo is this cap :( Where the two hats at from the last vid's comment? Don't disappoint me Mr clean shaven!!😀
@JohLeh207
2 ай бұрын
LET BRO COOK🔥🔥🔥🔥🔥🔥
@GulagRAgav
2 ай бұрын
BRUHHHH
First
Having Trouble With: → If Body is Visible, it scales with the Hair Emitter instead of the emitter alone, FIXED: Turn off Proportional Editing → After selecting BOTH Body and Hair, then selecting Keep Transform, Hair moves out of place when moving the Body. If I only select Body, then Keep Transform, Hair moves along with Body correctly, FIXED: Turn off Proportional Editing, Parent to Object, not Object (Keep Transform) → When I added the Rock and tried to move it, it moves Body along with it, FIXED: Turn off Proportional Editing → Hair Shape wasn’t changing for me, FIXED: Render Tab > Curves > select Strip
@bearbearhelper3720
Ай бұрын
Thank you so much!
I can't find shade by angle...😭
my hair is so thin, and i cant make it thicker with "hair shape" 😞
Now add skeleton !
Where are the two hats ey?
How make this in blender? kzread.info/dash/bejne/omZ9pNCMmtjIm5M.htmlsi=taPnCh685rvT8CK8
No need to search the inspire.just wait for southernshotty new vid
Can{t get the hair particles to be as thick as yours.. . . must be missing a step
@Maddbox11235
2 ай бұрын
I was having the exact same issue. Are you in Rendered view or Material Preview? I couldn't get it to work at all in Material Preview, but it came out fine in Rendered View and in test renders. And if it's not appearing in renders, which engine are you using? I used Cycles, but since I couldn't get it in Material Preview I imagine Eevee would have some problems too.
@pamhampton2588
2 ай бұрын
@@Maddbox11235 My computer can only manage CPU. Oh well, next computer I should upgrade I guess :)
@pamhampton2588
2 ай бұрын
The answer: if using EEVEE go to Render Properties and under curves choose "Strip" instead of "Strand"
@kingboy-vh1kd
Ай бұрын
@@Maddbox11235 helped me a lot, thx 😀
WAIT WAIT WAIT. Where is Southern Shotty? Who is this weird dude?