Convert Custom Characters for UE using the NEW CC Rig

Тәжірибелік нұсқаулар және стиль

I wanted to put together an overview video - "tried" to make it a bit professional, if you like it and want more tutorials on I'll make some more in-depth videos. I think this is a huge win for CC/IC users, especially as it free for their user base.
Download UE CC Rig (Free):
rebrand.ly/av9uy3r
Iclone Unreal Live Link Free for Indie studios:
www.reallusion.com/iclone/liv....
Auto Setup For Character Creator (Free):
www.reallusion.com/auto-setup...
Free Kevin and Nia Project Files (Free):
rebrand.ly/av9uy3r
Character Creator (My affiliate Link currently Store Sale):
tinyurl.com/yndv92cm
PromptMuse Patreon:
/ promptmuse

Пікірлер: 135

  • @promptmuse
    @promptmuse28 күн бұрын

    Hey! Just working my way through comments. I will be making more in-depth video, but in the meantime found these Free tutorials that RL have created already and are worth a look if you are looking for a good tutorial on CC Rig FAQ : yes you can transfer animations from the MH control rig to the CC rig and visa versa 🙏 courses.reallusion.com/home/character-creator/pipelines-and-render/unreal?v=getting-started-with-cc-control-rig-for-ue-|-unreal-control-rig-plug-in-tutorials

  • @promptmuse

    @promptmuse

    28 күн бұрын

    Yes, you can use it with meta human animator data, you can reuse data from MH animator to Cc Rig ❤❤ will do a video on this!

  • @promptmuse

    @promptmuse

    28 күн бұрын

    Also animation that are using the meta-human skeleton they can be converted into animation that will work on your CC rigs. this works after the conversion of your cc has taken place as it renamed all the bones to suit the UE skeleton

  • @thronosstudios
    @thronosstudios28 күн бұрын

    Reallusion is crazy. They've been the MVP in my animation workflow. Thanks for the detailed explanation on getting the control rig to work 🙌🙏

  • @Pauluz_The_Web_Gnome
    @Pauluz_The_Web_Gnome27 күн бұрын

    After I did watch the whole video, I rewind and try to focus on the content! ❤

  • @itsjoans
    @itsjoans20 күн бұрын

    I've just stumbled your channel now and recently started modeling with blender and i just want to say thank you so much for sharing this!

  • @promptmuse

    @promptmuse

    14 күн бұрын

    Thank you for the comment, blender is a great tool and you will learn a lot with it. Have you had a look at blender market for some plugins ? I spend too much money there 🤣

  • @vivektyagi6848
    @vivektyagi684828 күн бұрын

    Many Thanks 🎉 The pace of teaching is perfect. Hope many more on the subject are about to come.

  • @mgsazul
    @mgsazul28 күн бұрын

    Been watching your content for a while and I can't explain how much I've learned from you and other people from the community thanks to you I'm now capable of creating my own music videos with almost zero expenses. Eternally grateful for the updates you always share this is super exciting

  • @aipsong
    @aipsong28 күн бұрын

    Once again you have given us a fluid and precise roadmap to better animation !! Thanks !!! Although your videos are sparse, they are like a beautiful sunrise !!!

  • @AllanMcKay
    @AllanMcKay28 күн бұрын

    Awesome video Prompt Muse! And character creator videos definitely welcome! Love CC4/IC8. Keep up the awesome work! 🔥

  • @promptmuse

    @promptmuse

    28 күн бұрын

    I think I’ve been using it at the start of the channel. I use to mix AI with character creator etc in the early days, I’ve been using it for a few years now, love it too!!

  • @joskun
    @joskun28 күн бұрын

    Thank you, you are the best mentor ever PromptMuse!

  • @promptmuse

    @promptmuse

    28 күн бұрын

    Thanks so much 🔥 I think I was a bit serious in this video. They are rolling back to less serious next time haha

  • @tony_cgivfx
    @tony_cgivfx28 күн бұрын

    Lol ive just spent the last month and a half making rigs from scratch (including for face) and they drop this on my final project push, what a treat. So much better and faster than adjusting all the controllers myself to match between characters. I did end up having a strange issue where it didnt separate head and body correctly when i had additional bones in there, but upon reimport it did work and i was able to add onto the cc body rig to add a tail setup for a humanoid, cool that its flexible too!

  • @thmo_
    @thmo_28 күн бұрын

    This really is huge, I just started out trying to create a VTuber Tool for myself in UE5 and working on a model is hard. Using CC seems so frictionless now, I‘ll definitely try the trial for sure! Love your videos, they‘re the best resources I stumbled upon these days.

  • @promptmuse

    @promptmuse

    28 күн бұрын

    Thank you so much! I think they’ve got 40% off well it looks like it because I’ve just been on their website so it’s a good deal. I know people get annoyed having to pay for accessories et cetera, but you can make them in blender or Zbrush and bring them in into Character creator. You can also export your character directly from character creator to unreal engine without having to have Iclone, for those worried about cost. I personally use Iclone for my animations, but it’s all preference and budget based.

  • @pondeify
    @pondeify28 күн бұрын

    the high cost of CC has always put me off but i'm getting tempted now. thanks for the update.

  • @promptmuse

    @promptmuse

    27 күн бұрын

    I’m not 100% sure, but I think there is a 40% offer on on the website for character creator at the moment

  • @Stryker-K
    @Stryker-K28 күн бұрын

    This sounds too good to be true. I want to see if I understand this fully, it is now possible to create a completely a new character from scratch AND bring them in to UE AND change their mesh in all sorts of ways? I'm new to this whole CC stuff. Btw you're skilled AF. I love your vids. Seriously you're awesome and I'm so excited. I'm gonna start going through CC and maybe IClone tutorials too lol.

  • @promptmuse

    @promptmuse

    27 күн бұрын

    All the mesh needs to be created in Character creator and then imported in and the converted to CCrigs but looks like a really neat way to get more stylised characters in. MH control rigs animation can be copied and pasted onto the new CC rigs as well. Looks like UE marketplace anime’s can all be used for the characters too. There are a few license agreements that need to be adhered to if using in game. It’s worth checking those out if anyone is using anything commercially. But for films and animations it’s look pretty sharp

  • @Stryker-K

    @Stryker-K

    27 күн бұрын

    @@promptmuse It's not only useful stylized characters right? Like if I want uh a non stylized cyberpunk character, CC is still useful right?

  • @rubberdog
    @rubberdog27 күн бұрын

    Cheers for the great video, a brill addition to CC an UE for a much easier workflow, long over due. Peace from Scotland

  • @audiblevideo
    @audiblevideo28 күн бұрын

    YAY ProptMuse vid!!!

  • @mikebryant4146
    @mikebryant414628 күн бұрын

    That’s really helpful. Thanks much PromptMuse!

  • @promptmuse

    @promptmuse

    28 күн бұрын

    You are welcome. I thought it was worth popping up and making a video about 🤣

  • @bobbykingAiworld
    @bobbykingAiworld27 күн бұрын

    Your video educates with insightful clarity. 🎥✨

  • @charlytutors
    @charlytutors28 күн бұрын

    Wow! thank you for this video!

  • @AnimatorHeadSpace
    @AnimatorHeadSpace19 күн бұрын

    This is so freaking cool! I was never really into the hyper-realistic 'MetaHuman' characters. Glad we have the option to have more stylized characters to bring into UE, with the Control Rig.

  • @promptmuse

    @promptmuse

    14 күн бұрын

    Just about to publish summit you may love 🙌🙏 same, I prefer something a bit more stylised.

  • @Tiniestwombat
    @Tiniestwombat28 күн бұрын

    Yay! I love your videos! I learn so much!

  • @promptmuse

    @promptmuse

    28 күн бұрын

    That’s awesome, that was my goal. I know it’s not that in-depth, but I’m going to cover the topic more as it looks like people want to know more! Real illusion have a great free tutorial resource on their website as well which is worth a peek!

  • @bit-studios1
    @bit-studios127 күн бұрын

    Wow!!! Excellent tutorial. Thanks for sharing. ❤️👏🏾👏🏾👏🏾👏🏾🙌🏾

  • @promptmuse

    @promptmuse

    27 күн бұрын

    You are so welcome 🔥

  • @DeanYurke
    @DeanYurke21 күн бұрын

    Thank you for sharing this PromptMuse! Just bought CC4 because of your video, works fantastic with UE5. I was buying actorcore FBX libraries in the past and assigning them manually to the metahuman base skeleton and then baking to control rig. This way is soooo much better and I can now use all the new characters from CC too. Thanks so much! (Now I'm going to have to get iclone as well as that saves a bunch of time stringing together animation cycles. Block out in iclone, import into UE5 then bake to control rig and add an additive control rig for fine tuning. Awesome!

  • @buster5661
    @buster566128 күн бұрын

    You are an angel. Thank you!

  • @PP3D
    @PP3D27 күн бұрын

    Yep, CC4 is one of the best for easy and quick character. Thanks Prompt Muse 🙂

  • @KYARTTUTOS
    @KYARTTUTOS28 күн бұрын

    I got lost in your eyes in middle of the video, so I had to watch it twice hahaha . thanks for sharing this information😅

  • @WillyCash69

    @WillyCash69

    28 күн бұрын

    lol Well placed Eyeliner does wonders

  • @arupsan
    @arupsan20 күн бұрын

    Very informative video regarding the character workflow …

  • @promptmuse

    @promptmuse

    14 күн бұрын

    Thank you ! 💫

  • @Deljron777
    @Deljron77728 күн бұрын

    This is amazing but for now way too complicated looking forward to the streamlines version where I can customize anything and create whatever I want. I love the results you get.

  • @YaronElaouf
    @YaronElaouf7 күн бұрын

    You really have the best videos.

  • @ratman4200
    @ratman420028 күн бұрын

    Girl gimme some of that beauty potion , also thanks for the vid.

  • @promptmuse

    @promptmuse

    28 күн бұрын

    I just use extreme lighting, so harsh I feel like it burns my retina 😂

  • @alexeypetrov8394
    @alexeypetrov839428 күн бұрын

    WOWOWOWOWOWWW .!!! Thank U! great video, love your content

  • @promptmuse

    @promptmuse

    27 күн бұрын

    Awwww thank you!!

  • @wholesome3d
    @wholesome3d28 күн бұрын

    Thanks Prompt Muse!🙏🏽 This really is game changing. I use the iClone to Unreal pipeline all the time and the transferred animations always require tweaking, especially the blinking and finger and foot animations. Thanks Reallusion, this truly is a Godsend! I actually found this more helpful than Kai’s (from Reallusion) tutorial. Prompt Muse - You have a new subscriber 😊

  • @promptmuse

    @promptmuse

    28 күн бұрын

    Thank you, btw you can use metahuman animations on this too!😮

  • @wholesome3d

    @wholesome3d

    28 күн бұрын

    @@promptmuse Thanks. But I’m more interested in Pixar-Style characters and animations and this tool is perfect, because it allows for more exaggerated animations, like squashing and stretching the mesh.

  • @WillyCash69

    @WillyCash69

    28 күн бұрын

    hahah Yea Kia is normally a great instructor but I was totally lost in that video as well. All the confusion is at the Unreal Side. Its a ton of steps to finalize this, unreal could really use a re-work of their system and simplify it the way Reallusion has. Unreal 6 maybe ;)

  • @WillyCash69

    @WillyCash69

    28 күн бұрын

    @@promptmuse You mean this makes it easier to apply Unreal Markplace animations to CC4 characters ? That would be awesome, as there is a ton more animations in Unreal Marketplace vs Actorcore, big price difference too.

  • @promptmuse

    @promptmuse

    27 күн бұрын

    @@WillyCash69 haha UE 6.2 . Yeah would be nice, some of the UE tools really need to be streamlined as they a really nice but not very intuitive.

  • @shawnboundy3716
    @shawnboundy371627 күн бұрын

    Subscribed! Thanks for the great info. Now to dig through your previous content... =)

  • @promptmuse

    @promptmuse

    27 күн бұрын

    Thank you ! Some of it may be a bit outdated !

  • @towardsthesingularity
    @towardsthesingularity16 күн бұрын

    I love you prompt muse 💘💘

  • @micbab-vg2mu
    @micbab-vg2mu28 күн бұрын

    thank you I will try it:)

  • @promptmuse

    @promptmuse

    28 күн бұрын

    Please let me know how you get on!

  • @JustThyce
    @JustThyce28 күн бұрын

    thanks for this video!

  • @promptmuse

    @promptmuse

    28 күн бұрын

    My pleasure! ⭐️

  • @VRDivision
    @VRDivision28 күн бұрын

    Great video

  • @promptmuse

    @promptmuse

    28 күн бұрын

    Thanks! 🤍🤍

  • @duaneborgaes7449
    @duaneborgaes74496 күн бұрын

    Looks like fun.

  • @JRHorsting
    @JRHorsting20 күн бұрын

    Thank you, Muse!

  • @promptmuse

    @promptmuse

    14 күн бұрын

    You are more than welcome 🙏

  • @AutodidactAnimotions
    @AutodidactAnimotions28 күн бұрын

    An IK control rig is a must for editing an animated character. The free blender pipeline tool for CC4 converts to the Blender rigify control rig in Blender. Reallusion is not standing still.

  • @promptmuse

    @promptmuse

    28 күн бұрын

    I feel like I recognise your name from somewhere are you on the real illusion forum by chance 😂 ?

  • @AutodidactAnimotions

    @AutodidactAnimotions

    28 күн бұрын

    @@promptmuse yes that is my hangout but under the shorter name Autodidact. ive not seen you post over there.

  • @shaunramkelawon
    @shaunramkelawon28 күн бұрын

    excellent

  • @summerrj
    @summerrj8 күн бұрын

    woohooo❤

  • @CompunctionTime
    @CompunctionTime28 күн бұрын

    Oh nooo, our secrets are out now x.x

  • @promptmuse
    @promptmuse28 күн бұрын

    Another thing, yes, you can transfer metahuman animation Face and body ! I’m just making a little video on this for you

  • @user-vu3fd2rj1c
    @user-vu3fd2rj1c28 күн бұрын

    I have no idea what are you talking about, I was just watching this marvelous mouth ... (kidding... ?)

  • @camc7126
    @camc712618 күн бұрын

    OMG can't wait .. (discover not for MAC users) 😥

  • @spartan5760
    @spartan576028 күн бұрын

    Prompt Muse has the news that gets the views

  • @promptmuse

    @promptmuse

    28 күн бұрын

    God, I love a poem 🤣

  • @spartan5760

    @spartan5760

    28 күн бұрын

    Feel free to keep it 😂

  • @ItsaSimDrive
    @ItsaSimDrive27 күн бұрын

    sadly for me i can't even do this cause my trials are up and all of sudden importing the animations is give me compatibility errors.

  • @jacobvduncan
    @jacobvduncan28 күн бұрын

    Nice video as always! I think alot of us still work with the UE4 skeleton or even UE5 quinn skeleton though, do you know if this supports exporting to those skeletons and not just metahuman or CC skeleton? Right now the workflow is import as CC skeleton then retarget to UE4/UE5 skel.

  • @promptmuse

    @promptmuse

    27 күн бұрын

    Yes it does support the UE skeleton, well for my experiments that seem to work 😂

  • @bduder
    @bduder26 күн бұрын

    Awsome video! I'm going to have to play with this. Does it work with the Metahuman identity facial capture tools?

  • @promptmuse

    @promptmuse

    26 күн бұрын

    Use the MH capture tools onto a MH and then you can literally copy the capture from the MH rig to the CCRIg will be doing a tutorial in this very soon!

  • @dead_flamingo
    @dead_flamingo28 күн бұрын

    Nice Video! You know how to use double perlin noise on a character creator or metahuman control rig?

  • @AmitSharma-xh2ws
    @AmitSharma-xh2ws28 күн бұрын

    Could you please explain how it is better than animating via iClone? I mean you can rig any character via AccuRig and give it any pose imaginable via iClone. Then, transfer the character and animation to Unreal using Live Link. Why is there a need for this plugin?

  • @HmadaMems
    @HmadaMems28 күн бұрын

    You are beautiful, and have a wonderful video. Thank you for the information

  • @kaito5790
    @kaito579016 күн бұрын

    Just a hint if you want to use this seriously: Read the license terms of reallusion VERY carefully. There are some unexpected conditions where you need an enterprise license.

  • @promptmuse

    @promptmuse

    15 күн бұрын

    I think you’re right everyone needs to read the T and C for the model use not just for CC but also for a metahuman as well. As far as I am aware, you cannot sell the models commercially on the open market due to the technology of the skeleton and topology , but please check the specifics (on both sites) as it will continuously change. You can sell on selected markets and on their own platform.

  • @Tontonmarto
    @Tontonmarto28 күн бұрын

    Hi! Thank you for your video . Where do you find NIA character inside Iclone or CC4? I didn't find her . Only in the UDK project provide by Reallusion....

  • @watchandproduce
    @watchandproduce28 күн бұрын

    What is the best way to animate a Metahuman in iClone? It's great that a character made in Character Creator can be "moved" to UE as a Metahuman but some of the Metahuman tools are just way cooler for character creation where iClone is better for controlling the animation itself. I'd love to see videos showing this process in detail.

  • @omega3productions-bj555
    @omega3productions-bj55521 күн бұрын

    Where's the AI Character Creation part 2 of putting body textures on clothes on them??

  • @the_shizon3322
    @the_shizon332225 күн бұрын

    Great video. Something I am struggling with is this. I have a characters from a Big Medium Small Mech pack. I want to get these rigged for facial animations and the steps needed to do it, if possible, is a bit confusing to me. Can you provide any insight to how it might be done? Thanks for the content!

  • @alexmeauxmotion
    @alexmeauxmotion24 күн бұрын

    It will opens a lot of doors ! Totally Game Changer

  • @shitpostinglel
    @shitpostinglel18 күн бұрын

    Wish this workflow worked for unity

  • @promptmuse

    @promptmuse

    15 күн бұрын

    Yeah, they do do some bridges into unity with some of their past products so I wouldn’t be surprised if they do create a bridge, that would be awesome for game devs !

  • @danielbecerra6094
    @danielbecerra609423 күн бұрын

    @promptmuse Question: what is a Body/Face component? I see you add body/face components to the "CC_Rig_BP." I saw a Reallusion video where you can just add the animation directly to the CC_Rig_BP. What's the difference?

  • @JC-ov8ko
    @JC-ov8ko19 күн бұрын

    All Human characters is not helpful in my situation. What about my character whos head is a lizard?

  • @mominul3d
    @mominul3d28 күн бұрын

    Thank you pretty girl

  • @hitmangamesyndicate5970
    @hitmangamesyndicate597013 күн бұрын

    Another question… looking for a straight forward workflow to create/edit motions, add lip sync, and get blinks to export to UE5… it always seems that one thing or another is missing or bypasses export settings… thanks in advance…

  • @promptmuse

    @promptmuse

    13 күн бұрын

    I’ve just created a step-by-step tutorial for this will be publishing it tomorrow UK time to help you out 👍 I was actually meant to publish it last week but had so much fun with characters lip syncing I got behind 🤣🤣🤣

  • @HR-zg9ci
    @HR-zg9ci28 күн бұрын

    So here we have a good interaction between CC and UE. Can I also push cascadeur and marvelous designer in the pipeline? How would I do that and is it worth it? Thank you!

  • @promptmuse

    @promptmuse

    28 күн бұрын

    Really interesting questions there thanks. 1. Yes, you can export Cascadeur animation into Iclone. You need to re-target the Iclone skeleton first in cascadeur then animate>export to Iclone. I’m not sure if I’ve ever done a video on this. I’ll have a look back. 2. Yes, you can import marvellous designer clothes into Iclone and the cloth physics can be converted, however, I’m not sure if the physics will transfer across to unreal currently the physics engine with this is the chaos physics. But I need to do some more tests ! But regardless of the physics the clothes can also come across to unreal engine and the CC rig.

  • @ERGTDev
    @ERGTDev28 күн бұрын

    Can you use the MH animator for iPhone driven facial capture on these new CC rigs?

  • @JakePlayable
    @JakePlayable28 күн бұрын

    Does this use the UE5 skeleton or will I have to retarget my existing UE5 animations to it?

  • @lilylikesherpotato3461
    @lilylikesherpotato34617 күн бұрын

    When I add a second character to rig, the first one disappears, even when I rename the first rig?

  • @Johanearldirector
    @Johanearldirector25 күн бұрын

    Do you know if it’s compatible with metahuman animator? Would love to bring in my face mocap to cc characters

  • @promptmuse

    @promptmuse

    25 күн бұрын

    Yes, I’m trying to scribble down all the notes on how to get it to work, but I’m pretty much recording to a standard Metahuman and copying and pasting those keys onto my CC rig! I would like to get nice tutorial on how people can do so much easier to explain visually ⭐️

  • @marcus_ohreallyus
    @marcus_ohreallyus26 күн бұрын

    Any way to dynamically simulate that hair?

  • @promptmuse

    @promptmuse

    26 күн бұрын

    So a lot of the models I’ve seen are using hair cards which to be honest is nice and lightweight to use. They have chaos physics attached to them which will simulate hair movement. Now you can make your own hair in blender and bring it into character Creator obviously there’s a learning curve to it. if you’ve got the budget you can purchase hair packs from real illusion as well,just depends on what your budget is. I purchased a really cool plug-in in blender for her however there’s a huge learning curve to it and it also cost quite a bit so the hair character created as well as make my own hair depending on the project. Both can be simulated in UE. I find it much easier than using hair particles. Sorry I did speech to text for this hopefully it makes some sort of sense. 🤣

  • @bananarocketlauncher2
    @bananarocketlauncher228 күн бұрын

    hi, have you tested the metahuman face animator with cc characters?

  • @Stranger-games

    @Stranger-games

    28 күн бұрын

    Yes, I had the same question too, would it work with metahuman face animator?

  • @promptmuse

    @promptmuse

    28 күн бұрын

    I’ve tested the animation that comes from the meta-human animator videos and that works perfectly. Just making a video on this now, but if you’re using a stylised character of the might need to tweak this slightly.

  • @bananarocketlauncher2

    @bananarocketlauncher2

    28 күн бұрын

    @@promptmuse thank you,

  • @ramonicfilm
    @ramonicfilm28 күн бұрын

    CAN I TRANSFER any charecter animation on unreal to cc4 ? or its just for cc4 to unreal?

  • @promptmuse

    @promptmuse

    27 күн бұрын

    If I’m understanding correctly yes you can, check Reallusion latest vid on their channel and it shows the manny anime being imported onto a ccrig :)

  • @shivangipriya4153
    @shivangipriya415328 күн бұрын

    OK! I bring character from CC4 to UE, but there is no BP for character??? what I must do??

  • @promptmuse

    @promptmuse

    28 күн бұрын

    Hello! It should be in /All/Game/FOLDER/YOURCHARACTERSNAME/Rigs Failing that just use the search function in the content draw. Reallusion have some nice tutorials on their channel to check out! Good luck!

  • @shivangipriya4153

    @shivangipriya4153

    27 күн бұрын

    Ok, Thank you so much for your reply :-)

  • @achie1479
    @achie147911 күн бұрын

    Do i really have to use their character creation software or can i just use blender

  • @promptmuse

    @promptmuse

    11 күн бұрын

    As far as I’m aware, correct me if I’m wrong in, But in order to convert it to cc rig it needs to be a character creator skeleton with the mesh morph. If you want to do it in blender they do actually have some free meshes on their website for use in Blender which I can imagine can be exported to CC rig. I’ll take a look into this! But for any anyone on a budget, which is most people at the moment that would be a great alternative solution (voice to text - so apologise for the grammatical errors!)

  • @TacticalCastle
    @TacticalCastle25 күн бұрын

    Just found your channel. You look SO familiar, it is messing with my head. Like I know your voice with that face from somewhere. But i cannot figure it out, and when I try to google you I can't find anything. WHO ARE YOU?! lol Please help me. Even if it was something obscure from years ago.

  • @FPChris
    @FPChris26 күн бұрын

    How’s the licensing for commercial use?

  • @promptmuse

    @promptmuse

    26 күн бұрын

    Great question. As far as I’m aware, you can use the visuals created with Character Creator for filmmaking and other media projects with full ownership. In terms of the model (pls double check the latest t&c below in case I’m wrong) but my interpretation is you cannot resell the models directly on the market unless they are sold through Reallusion’s marketplace. www.reallusion.com/Content/EULA/EULA.htm

  • @promptmuse

    @promptmuse

    26 күн бұрын

    Also, I believe MH have commercial licenses attached to them as well .www.unrealengine.com/en-US/eula/mhc

  • @korbstudio
    @korbstudio29 күн бұрын

    i bet it´s not HUGE.

  • @promptmuse

    @promptmuse

    29 күн бұрын

    All a matter of opinion, I really think it's a huge improvement to workflows, especially for stylized characters.

  • @combojerman28
    @combojerman2821 күн бұрын

    i wanna marry YOU! so are soooo gorgeous!

  • @carlosrivadulla8903
    @carlosrivadulla890328 күн бұрын

    how do u think the state of AI is regarding to char creation?

  • @themightyflog
    @themightyflog29 күн бұрын

    It’s reallusion. That means expensive. We want afford and more modules to buy. I was excited till I saw that. Unless they are going into subscription mode. Or being bought by unreal ans made available for all. That would be amazing.

  • @promptmuse

    @promptmuse

    29 күн бұрын

    It's a free plugin for CC/IC to UE. But you do have to have at least CC to use it, the plugin itself is free which is pretty neat.

  • @n0ahg1

    @n0ahg1

    28 күн бұрын

    If they go subscription, they will by removed from my workflow.

  • @lautarnauta

    @lautarnauta

    28 күн бұрын

    ​@@promptmuse CC 7 too?

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