Convert Ai generated 2D images to 3D models for use in Blender and Gravity Sketch.

This is an overview of how I use Ai generated images from Midjourney and Stable Diffusion to create 3D models that can be used for design reviews and refinement. I cover the 3D conversion process and how I manipulate and use that 3D data in Blender and Gravity sketch to help create 3D forms for further design maturation.
Use this to convert 2D images with depthmap estimation:
huggingface.co/spaces/shariqf...

Пікірлер: 259

  • @DevilSpawn1
    @DevilSpawn1 Жыл бұрын

    pro tip: in blender if you set the fbx "Path Mode" to Copy and then click the little button next to it to embed textures, they should arrive properly in GS

  • @JamesWRobbins

    @JamesWRobbins

    Жыл бұрын

    AH thats what I was looking for. forgot the embed texture. Thanks!!

  • @ultraozy4085
    @ultraozy4085 Жыл бұрын

    Its a fun workflow but i feel like the traditional modeling workflow might be quicker this over complicates the process of building simple geometry 🤔

  • @JamesWRobbins

    @JamesWRobbins

    Жыл бұрын

    But this also includes the generation of the idea. This illustrates how you can go from nothing, not even a concept image to a 3D model in about 15 minutes with the help of Ai and a little bit of manual work. In the future that will be the workflow.. This actually greatly simplifies the process. You don't need multiple views for reference, and then you have a 3D volume to build over with texture reference include on that volume. You would just have to do some retopology and cleanup. Depending on the final output needed, obviously the workflow for this will vary for Game asset to 3D print to full manufacturable part. But I'd love to see someone do a concept render and build a textured model in 15 minutes..

  • @ultraozy4085

    @ultraozy4085

    Жыл бұрын

    The ai idea generation is great my main qualm is with the 3d generation part from 2d to 3d, you still have to work hard to create the proper looking peices of geometry that the 2d to 3d software didn't get right enough for you to do retopology on. However This workflow could work for me if I use the 2d to 3d generated model as a base mesh that I'll sculpt and polish up in a sculpting software like zbrush and maybe remodel and replace pieces I don't like then combine it with the new sculpted mesh then finally retopology 🤔

  • @JamesWRobbins

    @JamesWRobbins

    Жыл бұрын

    Exactly. Its a good starting base because of the volume and texture detail

  • @dw1430

    @dw1430

    11 ай бұрын

    I am conflicted. The purity of hand modeling vs the reality of ai/ai involved worklows. But i got to agree. Minutes versus hours is invaluable. I don't wanna fight the technology advance. I want it to fight for me..👍

  • @lupusk9productions

    @lupusk9productions

    11 ай бұрын

    There's no way you can traditionally model this helmet faster than he did this process....

  • @rexrip1080
    @rexrip1080 Жыл бұрын

    5:00 Adding an up to scale character model or a face to the scene would make adding depth and fixing the size much easier. There are a bunch of free character models, just check if the character size is around 185 cm (or the equal of the character collision for default characters in the engine of your choice). Simply put the cut side of the helmet over the character's head so the eyes and eye holes meet and then mirror and scale what is needed. This way, you will use a single character model (size) for all of your projects and it would make it easier in the long run as well...

  • @JamesWRobbins

    @JamesWRobbins

    11 ай бұрын

    Agreed. I did this in gravity sketch so when I build the final geo I have that reference. its a scan of my head so I can pretend to wear it.. until I finally make it.. 😅

  • @rexrip1080

    @rexrip1080

    11 ай бұрын

    @@JamesWRobbins It is a good idea and an amazing method to save you some time! I sadly do not have a VR set, so I could not play around in the same way. That being said, I am also a lvl/ environment artist so my approach is naturally different. Scale how ever is one of the most important things regardless, something I had to learn the hard way once I started working in engine many moons ago XD

  • @shawnmoghadam6346
    @shawnmoghadam6346 Жыл бұрын

    You're good at figuring this stuff out. You're on the forefront! Please keep sharing.

  • @nicko_3d_art
    @nicko_3d_art6 ай бұрын

    this is actually the FIRST ai workflow that I've seen how ai is intended to be used. we need more content like this. I just wish the model's geo was a lot better

  • @Screamer

    @Screamer

    5 ай бұрын

    The dev just needs better math implemented like smoothing edges like adobe does and a feathering option which doesnt seem too hard because its just vertex math basically. Like if the dev trained the ai to use those maths, it would be better

  • @pebegou

    @pebegou

    4 ай бұрын

    Just wait until it can do proper topology and fill unseen spaces. This one is a more "hacked" way of doing it, but already looking good. Not practical without decimation thou

  • @jeffyboi6969

    @jeffyboi6969

    2 ай бұрын

    @@pebegou wont happen.

  • @pebegou

    @pebegou

    2 ай бұрын

    @@jeffyboi6969 It not only will but it already does. There are AI retopology and shit that do tries to complete unseen spaces. The way this dude made it has zero input from AI to generate mesh. Also the ones we do have now is pretty bad for now, but with enough training one can even fuck yo mom.

  • @vitalis
    @vitalis21 күн бұрын

    Keep it up. It’s awesome how you tried to implement new technologies. Don’t let negative comments hinder you. Subbed!

  • @Glowbox3D
    @Glowbox3D9 ай бұрын

    Very cool workflow. I think the clean up in regards to the warped texture bits and the missing back and bottom are really tough bits to work out. Using depth maps like this is a fun technology and tool. Thanks for the vid!

  • @Yuki-rh1ie
    @Yuki-rh1ie Жыл бұрын

    FINALLY somebody using gravity sketch!! thank you this is a game changer!!

  • @pedroavelino6379
    @pedroavelino637911 ай бұрын

    Thanks for the video mate! I am having trouble enabling the texture, when i click the top right drop down menu, i cant see the same options as you, i see less options (blender 3.5 btw). Is there a way I can make all these options show up or other way to turn the textures on? Thanks a lot!

  • @Azzazel_
    @Azzazel_11 ай бұрын

    So basically you have to sculpt the helmet, ai only helps in projecting a texture, you dont need ai for that

  • @deepelements
    @deepelements11 ай бұрын

    I’m a stylized 3D Artist and watching this makes me happy because now I can truly see my work flow is much faster and cleaner.

  • @GravitySketchYouTube
    @GravitySketchYouTube Жыл бұрын

    Awesome workflow! Thanks for sharing 👏

  • @Ytsssss364
    @Ytsssss36410 ай бұрын

    jeez 4:42 a select lasso for vertices omg never knew that thanks - and thanks for the rest too wow! amazing man!

  • @WifeWantsAWizard
    @WifeWantsAWizard Жыл бұрын

    (5:21) You should do two things first: a) use a plane or cube to "subtract" the fuzz on the back half of the imported model because there are a tonne of vertices you don't need that will bog down your performance, and a subtract will give you a nice tight edge. b) scale it on the X (or Z) axis first because most of the proportions will be preserved, compared to "pulling" on the mask will cause small distortions you'll have to iron out later.

  • @JamesWRobbins

    @JamesWRobbins

    Жыл бұрын

    Yeah, I wasn't sure how much of the "Fuzz" would be used so that's why I use the cube to just hide it. Once its deleted I can't get it back so that's one way to "delete" it and still keep it in reserve. Not worried about performance with this mesh. Some might, so its a good idea.. Each model is off in some axis but it varies so I just pull where I feel its needed at first. its just a rough in so I'm really just going for a volume and texture with this for reference as a rebuild later. Its just a proof of concept at this point..

  • @elipeters5658

    @elipeters5658

    11 ай бұрын

    Adding a few primitives like a half sphere to the top of the helmet

  • @PRodi_
    @PRodi_ Жыл бұрын

    My new favourite chanell - Looking forward to more Gravity Sketch♥ & AI smart optimisation solutions!

  • @jinxxpwnage
    @jinxxpwnage7 ай бұрын

    You can take this and import into zbrush , add some guides and then z remesh a duplicate. This will clean up in quads but you'll lose your uvs. Now take the other duplicate and flip the uv map vertically , assign the texture from the model and divide in order to convert to polypaint , you will be able to store the diffuse map in vertex color info instead , bake that out of substance painter and work from there overlapping more maps and normals as well as perfect the geometry all this in blender. I like this workflow very cool

  • @innevcreator
    @innevcreator7 ай бұрын

    Hi James, I was just wondering how the results came out. Did you 3D print the helmet? Did the model come out good as expected? I'm curious.

  • @albertbozesan
    @albertbozesan Жыл бұрын

    This is great stuff! Thank you.

  • @fairzanimations
    @fairzanimations9 ай бұрын

    This will sound mad but is there a software I can add a pre made 2d animation and ai will convert to 3d or am I 10 years to early

  • @konraddobson
    @konraddobson10 ай бұрын

    Interesting workflow! Doesn't look very practical, but interesting nonetheless. I wonder if we'll still have physical monitors a few years from now, or if it's all in VR or AR.

  • @PixelSageYT
    @PixelSageYT Жыл бұрын

    Good workflow concept, though I'd probably try to generate a front view and a side view of the object and then use a more traditional blender modeling approach to get a game ready object.

  • @JamesWRobbins

    @JamesWRobbins

    Жыл бұрын

    or do retopology of this and not have to guess at the volume. But depending on the final need there are many ways to make 3D models 😀. this is a POC/ experiment on possibilities.

  • @TriQuad
    @TriQuad Жыл бұрын

    when i go to the link it displays a "Run Tim Error" and a long list, why is that?. but thanks for shedding light on this tool, absolutely magnificent.

  • @JamesWRobbins

    @JamesWRobbins

    Жыл бұрын

    Not sure, maybe a huggingfaces issue. its not my tool so I can't control anything with it..

  • @mnnm1989
    @mnnm198911 ай бұрын

    As Blender beginner, i like seeing the keys u press.

  • @user-mu6ki5wg2o
    @user-mu6ki5wg2o4 ай бұрын

    Great video, I was wondering is it possible to flip the 2d image in order to get the other side of the image so it less manual work that has to be done??

  • @koryaiine7393
    @koryaiine739310 ай бұрын

    Honestly, the forefront image at 0:00 should have been what the First Order helmet in Star Wars should have looked like. It's intimidating, looks like a natural progression of helmet design, and consistent with the Star Wars lore. Of course, minus the orange.

  • @LETHALxxTiTAN
    @LETHALxxTiTAN Жыл бұрын

    This is amazing , never knew you could use this shortcut.

  • @JamesWRobbins

    @JamesWRobbins

    Жыл бұрын

    Still a proof of concept and a little work but not bad for 15 min of work

  • @CaptainOverLoad
    @CaptainOverLoad6 ай бұрын

    With this I could make some pretty cool 3D printed cosplay stuff.

  • @mwdcodeninja
    @mwdcodeninja6 ай бұрын

    What you're missing is a better depth modes with multiple view angles and automation via the huggingface api.

  • @shimonkey7800
    @shimonkey7800 Жыл бұрын

    Really interesting stuff, thx I'll surely try thos workflow

  • @user-bt9qr6px7v
    @user-bt9qr6px7v11 ай бұрын

    I'm wondering what's ur prompt to the helmet, it looks so perfect!!

  • @PumpiPie
    @PumpiPie10 ай бұрын

    4:32 I dont manege to delete the parts?? It delete only small parts of what is selected?? What did you do?

  • @justanothernobody7142
    @justanothernobody714211 ай бұрын

    This might be ok for a quick concept but I don't think it's anywhere near as efficient as a normal workflow for creating something useable at the moment. Making a depth map from an image like that is basically just going to give you a blobby mesh lacking any kind of detail. So to be useful for anything it will still need a lot of sculpting and retypo. Someone competent at scultping could create that rough blobby mesh faster with just some simple scultping. On top of that the images from AI are going to have all light and shadow baked in because they are not albedo maps. That means they are noy ideal for textures anyway. I think a better workflow is to just use AI to help generate ideas and then use those ideas as reference for your modeleling and texturing and just do it the normal way. I'm sure at some point in the next few years AI will be able to generate 3D models as well as we can generate images now but until then I think traditional workflows are still the way to go imo. Nice video anyway!

  • @Al-Musalmiin
    @Al-Musalmiin6 ай бұрын

    can we run zoedepth locally? and where do suggest i start for learning blender?

  • @MiLES2iNFINiTYBIZ
    @MiLES2iNFINiTYBIZ8 ай бұрын

    What would be the best way to do this for a full body mid journey 2d character image to 3D model? I have a character that I love for a new animation, but only have one front-facing image of the character since I didn’t get the character design sheet while prompting in Midjourney. I can’t find any other answers to this online, so any help would be greatly appreciated 🙏🏾 thanks for this tutorial btw it was mad helpful

  • @askinganime6023

    @askinganime6023

    7 ай бұрын

    kzread.info/dash/bejne/fZpt0bWBgrrKfso.html

  • @welsonfy5246
    @welsonfy524611 ай бұрын

    Hi, good job! not possible fbx with texture ?

  • @bennguyen1313
    @bennguyen131311 ай бұрын

    Wow do you do this for a living? What glasses are you using? Do you have any recommendation if just starting out wanting to make AR Games? For example, I like TiltFive (aka CastAR) but I'm interested in more FPS and with more standard AR glasses (Google Glass/Hololens 2/Lenovo ThinkReality A3). BTW, any thoughts on Luma Labs' Video to 3D API) , Blockade , Spline AI?

  • @Drischa

    @Drischa

    11 ай бұрын

    There are no good AR products released at this time, the best you'll get right now is the meta quest pro which is really built for VR not AR (this is what I assume he is using in this video), or the meta quest 3 releasing later this year.

  • @iFaFo_0
    @iFaFo_03 ай бұрын

    Thank you, this was incredible.

  • @gustavofabi2000
    @gustavofabi200010 ай бұрын

    What a beautiful tutorial! haha Thanks man

  • @fu3g
    @fu3g6 ай бұрын

    Topology has entered the chat..

  • @done.6191
    @done.619111 ай бұрын

    Nice workflow, thanks!

  • @blvdes
    @blvdes10 ай бұрын

    very coincidental i came across this. i just generated a mask on midjourney the other day and have been trying to figure out how to turn that into a 3d model

  • @LordCogsley
    @LordCogsley3 ай бұрын

    That helmet gives off helldivers 2 vibes

  • @cut-no-one4082
    @cut-no-one40829 ай бұрын

    10x mate!! Though I wonder how do you select ALL the vertices in the Lasso, it seems like I delete and I still have vertices remaining in that area.

  • @gravitysketchinsights
    @gravitysketchinsights6 ай бұрын

    Wow! Very cool and interesting work!

  • @BumpkinCZ
    @BumpkinCZ Жыл бұрын

    Hi, I looked at your app and unfortunately it is not functional at the moment? How can I help so I can try it out?

  • @JamesWRobbins

    @JamesWRobbins

    Жыл бұрын

    Not sure, maybe a huggingfaces issue. its not my tool so I can't control anything with it.

  • @q1q1q1q1q1q1q1q11
    @q1q1q1q1q1q1q1q119 ай бұрын

    Fantastic work. thank you.

  • @user-sy4nw6vv6l
    @user-sy4nw6vv6l2 ай бұрын

    Awesome work - next step would be retopology back in Blender ie. trace the model to get something more final.

  • @BasicShowTime
    @BasicShowTime11 ай бұрын

    Does it works with face images?

  • @fullyleaded
    @fullyleaded11 ай бұрын

    what hardware do you have?

  • @Sarados1980
    @Sarados198011 ай бұрын

    After seeing the wireframe of this "3D Model" I really relieved as a 3D artist. With this mess of a wireframe, AI will not take over my job soon... Sorry but beside some basic still renders a mesh with that topology can't be used for anything...

  • @Drischa

    @Drischa

    11 ай бұрын

    The sad part is that people with no knowledge of 3D art will use these horrible meshes in games and then wonder why things aren't working properly

  • @PaulMk91

    @PaulMk91

    6 ай бұрын

    Thank god somebody wise in comments, and the most sad thing -beginers will watch this dogshit process and will do more same million triangles helmets ))

  • @5K00O
    @5K00O8 ай бұрын

    very useful for experimentation, for now

  • @NJILIKE
    @NJILIKE10 ай бұрын

    3D generate AI to 3D Model to 3D Printing?

  • @JamesWRobbins

    @JamesWRobbins

    10 ай бұрын

    That's the plan. Working on that now..

  • @kourdroid
    @kourdroid Жыл бұрын

    A tip for you dont delete the noise at all in adobe audition or any audio software you use that's make the voice looks weird

  • @cekuhnen
    @cekuhnen Жыл бұрын

    Imagine it would be possible to generate the other views matching in AI so you have more reference images to generate the 3D model

  • @kamel3d

    @kamel3d

    Жыл бұрын

    that is kinda possible to do now

  • @cekuhnen

    @cekuhnen

    Жыл бұрын

    @@kamel3d how ? I did not figure that out yet

  • @j_shelby_damnwird

    @j_shelby_damnwird

    Жыл бұрын

    @@cekuhnen You can *sort of* do character turnarounds in Stable Diffusion, look into it.

  • @cekuhnen

    @cekuhnen

    Жыл бұрын

    @@j_shelby_damnwird yes I saw that with characters - but does that work with objects too?

  • @j_shelby_damnwird

    @j_shelby_damnwird

    Жыл бұрын

    @@cekuhnen I've been out of the loop of AI for a month or so (ages in AI-tech development pace) and as far as I know this was strictly for characters. Who knows? maybe you can get consistency in object turnarounds now!

  • @Germansentencestopractic-su2wk
    @Germansentencestopractic-su2wk7 ай бұрын

    in which year you are living!!!! you are way ahead of everyone

  • @ThanosAnim
    @ThanosAnim11 ай бұрын

    I wonder if it can work nicely with my drawings to convert them in 3d

  • @adrianziebura9420
    @adrianziebura94204 ай бұрын

    "In the name of progress, and most importantly (!) -profit!; a pronounce The Death of Creativity ! "

  • @rayo.designlab
    @rayo.designlab11 ай бұрын

    great stuff James!! Zoedepths is awesome!

  • @smylmv
    @smylmv3 ай бұрын

    I have a question, How can I export as a render if the material doesn't show me? That's the negative thing...

  • @_Tails_Prower
    @_Tails_Prower5 ай бұрын

    ГЕНИАЛЬНО!!! ЭТО ШЕДЕЕЕЕЕВР!!!

  • @jongo8535
    @jongo853511 ай бұрын

    thanks, quite helpful for abstract effect haha

  • @lindasanchez6644
    @lindasanchez6644Ай бұрын

    Do you do these projects for other if requested.

  • @Amelia_PC
    @Amelia_PC Жыл бұрын

    PiFuHD was the best image to 3D I've ever tested, generating a whole model from a single photo. Unfortunately, it only covers human shapes.

  • @JamesWRobbins

    @JamesWRobbins

    Жыл бұрын

    I agree, I had gotten some great results from it also.. There's a lot of new tech papers out so I suspect we'll see something useable very soon..

  • @Amelia_PC

    @Amelia_PC

    Жыл бұрын

    @@JamesWRobbins Having a great image to 3D tool would be great for hi-res polys because retopo already makes our lives miserable XD That would be one less problem to deal with.

  • @razoraz
    @razoraz11 ай бұрын

    I'm not a 3D artist but I watched some of Nvidia's recent developer conference and they showed off some tech that automates this sort of process to some degree - taking 2d images into 3D space. I think it's called "Instant NeRF" or something like that. Cool to watch you do this. First time I've seen someone work in VR space. I've been generating some really novel forms with stable diffusion using 'sacred geometry' and Platonic solids, and while they're only like 80% coherent I feel like they could be a jumping off point to creating some fascinating 3D art or sculptures.

  • @METTI1986LA

    @METTI1986LA

    10 ай бұрын

    yeah its really nice to see my dream job getting automated...

  • @parkerault2607

    @parkerault2607

    6 ай бұрын

    @@METTI1986LA Is your dream to make cool 3D models and artwork? This is just a more sophisticated tool in your pipeline. There will need to be a human in the loop for a long time to come.

  • @hengry2

    @hengry2

    5 ай бұрын

    they just wanna complain instead of innovate@@parkerault2607

  • @fingfufar9878
    @fingfufar987811 ай бұрын

    But wait, technically it'll work with non-ai concept arts too no? The possibilities are scary with this approach

  • @user-ci9vq2ce8p
    @user-ci9vq2ce8p6 ай бұрын

    awesome workflow!

  • @lowpolykaraokebysarux
    @lowpolykaraokebysarux5 ай бұрын

    what a time to live...

  • @JoeGameVideos
    @JoeGameVideos9 ай бұрын

    its crazy how you can now edit in VR

  • @bendixtrinity
    @bendixtrinity6 ай бұрын

    good for drafting and conceptualizing but i wont submit this quality to a client as final.

  • @pavelyankouski4913
    @pavelyankouski49138 ай бұрын

    Then, you have to do retopology. Using ZRemesher or alternative. Displacement modelling

  • @containedhurricane
    @containedhurricane Жыл бұрын

    It's a hard-surface model. Could we use the method to generate 3D character model?

  • @the_stray_cat

    @the_stray_cat

    Жыл бұрын

    i would not sugest useing this for characters. cuse how it works details would be messy, like the hands the face over all. ect . and thats if you have a straght on A or T pose. if its a pose like crossed arms then youed pretty much have no arms or hands at all depending on the pose.

  • @containedhurricane

    @containedhurricane

    Жыл бұрын

    @@the_stray_cat I hope the next version of Midjourney can do that

  • @mickeybowles9743
    @mickeybowles974310 ай бұрын

    Can you do this with a photo of a person?

  • @TheNei
    @TheNei10 ай бұрын

    Very nice!! Thanks!

  • @aa-xn5hc
    @aa-xn5hc Жыл бұрын

    Cool and interesting

  • @CabrioDriving
    @CabrioDriving5 ай бұрын

    Fantastic tutorial.

  • @jasonchan5424
    @jasonchan542410 ай бұрын

    That's amazing

  • @jakewhoskate
    @jakewhoskate8 ай бұрын

    great video thanks!

  • @user-ki6ec9qz1s
    @user-ki6ec9qz1s Жыл бұрын

    That's what your link shows "Runtime error"

  • @JamesWRobbins

    @JamesWRobbins

    Жыл бұрын

    Not sure, maybe a huggingfaces issue. its not my tool so I can't control anything with it.

  • @Random667
    @Random6676 ай бұрын

    Good tool! l am preparing for my new resin printer. Ai concept to 3d model to physical product.

  • @mostafamostafa-fi7kr
    @mostafamostafa-fi7kr Жыл бұрын

    very good one .thanks

  • @tlilmiztli
    @tlilmiztli11 ай бұрын

    So its a blob with texture? Gotcha.

  • @sukumarg9753
    @sukumarg9753 Жыл бұрын

    6:40 horse helmet

  • @JamesWRobbins

    @JamesWRobbins

    Жыл бұрын

    :)

  • @nholmes86
    @nholmes8611 ай бұрын

    great tutorial

  • @o.k.2968
    @o.k.296811 ай бұрын

    New era.

  • @NicCrimson
    @NicCrimson Жыл бұрын

    Awesome tool but it doesn't have form of material properties

  • @ImSiggi
    @ImSiggi11 ай бұрын

    monster mash works better than this imo, at least for simple structures. i just wish that the lines you draw in monster mash could be drawn one by one so you can allow for mistakes and if it could automatically make a border around non transparent part of transparent pictures.

  • @cozopwtf
    @cozopwtf10 ай бұрын

    for me the grabber isnt doing anything

  • @navedbhati9260
    @navedbhati9260 Жыл бұрын

    yes

  • @harunm292
    @harunm2928 ай бұрын

    hi thx for the video its awesome could you save this blender 3d file dxf format thx again

  • @digitalphanes206
    @digitalphanes20611 ай бұрын

    hi, this is no longer available it seems... is there another one or a new upload?

  • @digitalphanes206

    @digitalphanes206

    11 ай бұрын

    i mean zoedepth

  • @JamesWRobbins

    @JamesWRobbins

    11 ай бұрын

    Not sure. Its working for me. I didn't create the app so I don't have any insight into its availability or control over it..

  • @digitalphanes206

    @digitalphanes206

    11 ай бұрын

    @@JamesWRobbins its working now, thank you

  • @kraphik3d
    @kraphik3d Жыл бұрын

    nice work

  • @artspirationnn6065
    @artspirationnn60656 ай бұрын

    i cant preview my depth map its just flat

  • @wedgeewoo
    @wedgeewoo5 ай бұрын

    this is great, though some retopology and edgeflow work would be needed after, this would shave off hours of work in the beginning

  • @santitabnavascues8673
    @santitabnavascues867311 ай бұрын

    Why creating a 3D mesh when you can output a whole rendering with an AI tool? Unless you're 3d printing the model, it kinda is redundant, the input text is the only "model" you need for rendering

  • @Dogman_35
    @Dogman_3510 ай бұрын

    Ngl, this seems harder than just modelling from scratch with the image as a reference. And for a worse result...

  • @Noonan37
    @Noonan3725 күн бұрын

    I want to learn

  • @gregortidholm
    @gregortidholm4 ай бұрын

    Nice!

  • @macronomicus
    @macronomicus11 ай бұрын

    Instead of diffuse node, try emit node when you bake, thats one way to assure only the color data & no light data bakes, without needing to mess with many other settings.

  • @JamesWRobbins

    @JamesWRobbins

    11 ай бұрын

    Good tip, Thanks!

  • @Matthi508
    @Matthi50811 ай бұрын

    well, that's all well and good, but the topology is terrible and I think you'd be done faster with a sphere and a texture :D

  • @TheKevphil
    @TheKevphil Жыл бұрын

    Impressive result! I'd love to see some of this AI muscle brought to bear in the service of an AutoRetopo Addon.

  • @JamesWRobbins

    @JamesWRobbins

    Жыл бұрын

    That would be a great use case for sure