Computer Color is Broken

Ғылым және технология

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Пікірлер: 3 000

  • @katiefrances531
    @katiefrances5317 жыл бұрын

    ahh!!! this means a lot to me as a digital artist!! thank you for explaining why my drawings turn out like garbage when i try to blur them

  • @fart2

    @fart2

    7 жыл бұрын

    Me too, it really help me as a digital artist :D

  • @futurestoryteller

    @futurestoryteller

    7 жыл бұрын

    I don't understand how it helps. What do you do to fix the problem?

  • @Phenrex

    @Phenrex

    7 жыл бұрын

    futurestoryteller They could find an application that properly blends colors, such as the aforementioned settings with photoshop :p

  • @elbryan9

    @elbryan9

    7 жыл бұрын

    In Photoshop, you create a custom RGB setting with a gamma of 1.0. Edit>Convert to Profile. Click on the Profile drop down menu and select Custom RGB. Then type in a gamma of 1.0. You may also want to change the Primaries to Adobe RGB 1998 (mine defaults to HDTV for some reason). As for any other programs, couldn't tell ya.

  • @samalass466

    @samalass466

    6 жыл бұрын

    If youre trying to blurr little dots or something like that, lower the opacity and lower the size of your smudge tool.

  • @victoriam586
    @victoriam5866 жыл бұрын

    I'm a professional illustrator, and you just taught me something. I'd always assumed it was because image editors were intentionally treating colours like pigments and mixing them subtractively instead of additively, since the result generally fits.

  • @Juniorfunny24
    @Juniorfunny245 жыл бұрын

    >An Adobe product not having the default option be the best choice. As typical as the sun rising in the morning.

  • @ForfunckleStudios

    @ForfunckleStudios

    4 жыл бұрын

    haha hating on adobe cause everyone does it how funny and original

  • @TheDeathKnight

    @TheDeathKnight

    4 жыл бұрын

    @@ForfunckleStudios Hating a company due to their bad consumer practice is clearly wrong

  • @Narauto_

    @Narauto_

    4 жыл бұрын

    same por Apple

  • @jaekoff5050

    @jaekoff5050

    4 жыл бұрын

    Nice greentext.

  • @KilianMuster

    @KilianMuster

    3 жыл бұрын

    @@ForfunckleStudios Hey I've been hating on Adobe ever since Photoshop 2.5 you whippersnapper!

  • @angelorf
    @angelorf5 жыл бұрын

    Gamma correction is like daylight savings time. The actual mathematical operation is super easy, but I can't for the life of me figure out whether to do the one step or its inverse. I keep rewatching this video time and again.

  • @joshuachristenson2014

    @joshuachristenson2014

    Жыл бұрын

    Spring forward, Fall back.

  • @chase_like_the_bank
    @chase_like_the_bank8 жыл бұрын

    This actually helped me so much with the raytracer I was writing

  • @rich1051414

    @rich1051414

    8 жыл бұрын

    +chasenallimcam I am a programmer who did not know this, but experienced this before. Now I know why, and will surely forget before i need it again.

  • @hardwirecars

    @hardwirecars

    8 жыл бұрын

    +Richard Smith give me your email ill set up a spam program to remind you every 3 hours or so. anything so i dont have to fix your mess later.

  • @rich1051414

    @rich1051414

    7 жыл бұрын

    My reasons are different, generating color gradients mathematically for display in RGB, the color space of the frame buffer.

  • @ranger.1

    @ranger.1

    6 жыл бұрын

    hal hahah ok!

  • @internetdoggo4839

    @internetdoggo4839

    4 жыл бұрын

    Wow, that's dope

  • @CLipka2373
    @CLipka23737 жыл бұрын

    Interestingly, the non-linear storage of brightness in computer graphics did not evolve as a clever deliberate choice; instead, it was merely a legacy from the display systems used back then: Cathode ray tubes. Their brightness happens to be roughly proportional to the square of the control voltage. Designers of TV broadcasting norms were aware of this, and decided to compensate for this effect in the broadcasting side of the system, to keep the receivers as simple as possible. When those same receivers were later adapted as computer displays, the computer engineers never seemed to have paid any attention to this detail. It was only when computers started to be used in the printing industry that this quirk started to get any attention in computer technology.

  • @ranger.1

    @ranger.1

    6 жыл бұрын

    CLipka2373 Very good

  • @TuckerDowns

    @TuckerDowns

    4 жыл бұрын

    It turns out that while it was a by product of the physics back in the day, It has stuck around because it is actually useful for data compression.

  • @brod515

    @brod515

    4 жыл бұрын

    @@TuckerDowns how is it useful for data compression; I've never fully understood that point.

  • @Ruhrpottpatriot

    @Ruhrpottpatriot

    4 жыл бұрын

    ​@@brod515 Roughly speaking, taking a square-root means keeping the first half of a numbers most significant bits and dropping the other half, essentially cutting the size in half. This is more complicated in practics, but I how you get the idea.

  • @brod515

    @brod515

    4 жыл бұрын

    @@Ruhrpottpatriot This still doesn't quite make sense. information like that would be stored in 4 byte floating point numbers which will still use all the bits to represent a number. I don't think that's what he was referring to as compression... there is a common idea that storing the values non-linearly stores only the useful information for the human eye and I don't quite understand it.

  • @ThePizza28
    @ThePizza283 жыл бұрын

    I noticed how as an artist I never use even a tenth of all the very bright white values available to me, and it irritates me a lot when my dark grey gets 1 unit closer to black but it looks much darker...

  • @deusexaethera
    @deusexaethera6 жыл бұрын

    As a computer programmer, I think this is less an issue of laziness and more an issue of not realizing the color values were square-rooted in the first place. Thanks for sharing this information.

  • @xINVISIGOTHx
    @xINVISIGOTHx9 жыл бұрын

    the bass in this video is shaking my house

  • @cyclone8200

    @cyclone8200

    9 жыл бұрын

    it ruined my sub

  • @arooobine

    @arooobine

    9 жыл бұрын

    cyclone8200 I see what you did there.

  • @florisr9

    @florisr9

    9 жыл бұрын

    You should check your sub's volume...

  • @Xenro66

    @Xenro66

    9 жыл бұрын

    INVISIGOTH Bangin' tunes mate. Amirite?

  • @EirikXL

    @EirikXL

    9 жыл бұрын

    This comment was so random I had to lol.

  • @urinstein1864
    @urinstein18649 жыл бұрын

    Minute Physics Minute Maths Minute Biology Minute Technology 4 Minutes of Awesome

  • @casaverdero

    @casaverdero

    9 жыл бұрын

    Where is minute chemistry?I am a chemist

  • @Nvortex15

    @Nvortex15

    9 жыл бұрын

    casaverdero there isnt

  • @rubenlucescu5651

    @rubenlucescu5651

    9 жыл бұрын

    casaverdero "In science, there is only physics, all the rest is stamp collecting" -Ernest Rutherford

  • @Regnorash

    @Regnorash

    9 жыл бұрын

    Ruben Lucescu But we need math for physics....

  • @foobargorch

    @foobargorch

    9 жыл бұрын

    Regnor Math isn't a science (there's nothing empirical about it) What is meant by that quote is that at the time physics was a reductionist use of math make testable predictions, most other sciences were still concerned with just phenomenology.

  • @Ayverie4
    @Ayverie48 жыл бұрын

    My mind is blown once again. Thank you, MinutePhysics.

  • @haseenabadshah5381

    @haseenabadshah5381

    4 жыл бұрын

    268 likes epik

  • @descent8275
    @descent82757 жыл бұрын

    thank you. Now all I see is incorrect bluring. :P

  • @saquist
    @saquist9 жыл бұрын

    WOW, that was WAY more relevant to me as a photographer than I thought it would be when I clicked on the video

  • @AbrahamAnimations
    @AbrahamAnimations8 жыл бұрын

    Wow! Just checked and Photoshop does mess it up :( But! Blender's node editor, free 3d software, makes it yellow how its supposed it be! :D

  • @AbrahamAnimations

    @AbrahamAnimations

    8 жыл бұрын

    ***** Thats ok :)

  • @jaredcfw

    @jaredcfw

    8 жыл бұрын

    +Abraham Animations Yup Blender is awesome like that. XD

  • @EliteRocketBear

    @EliteRocketBear

    8 жыл бұрын

    +Abraham Animations Comparing Blender and Photoshop doesn't make sense tho. They're both made for vastly different reasons.

  • @AbrahamAnimations

    @AbrahamAnimations

    8 жыл бұрын

    ***** True, but in the sense of blurring, photoshop doesn't do it quite right :)

  • @EliteRocketBear

    @EliteRocketBear

    8 жыл бұрын

    Abraham Animations Does it just fine, if you toggle the right mode. The fact that barely anyone noticed this thing prior to this video just speaks volumes how little it matters. And for those whom it does matter (See graphic designers, Texture artists, etc) Photoshop has the option right there for them already, even back in the earlier incarnations of the software, because they know who uses it.

  • @vizzysfizzys
    @vizzysfizzys3 жыл бұрын

    that moment when your drawing program has blurring on an image but it knows what it’s doing and doesn’t make it ugly

  • @lucasok1185
    @lucasok118511 ай бұрын

    Damb I remember when this video was new, one of the first videos I saw on the channel. I am really enjoying KZread recommending me old minute physics videos all of a sudden

  • @caramida9
    @caramida99 жыл бұрын

    Nope... beauty isn't the default... laziness is... ask any engineer...

  • @Sebastian-hg3xc

    @Sebastian-hg3xc

    9 жыл бұрын

    performance. computers haven't always been this fast. the image formats come from a time where desktop computers were slower than your average smart phone. he was even making this point in the video.

  • @caramida9

    @caramida9

    9 жыл бұрын

    ***** That was in the past... however in software in the present still use the same technique... answer... laziness... trust me I'm first year in IT engineering...

  • @DoctorPaco

    @DoctorPaco

    9 жыл бұрын

    Are you kidding? You think that you can speak for all engineers because you are a first year IT engineering student? Don't make me laugh.

  • @Zer0Mem0ry

    @Zer0Mem0ry

    9 жыл бұрын

    caramida9 Engineers should develop better alternatives for jpeg, png and bmp since they're way outdated.

  • @Pocket-Calculator

    @Pocket-Calculator

    9 жыл бұрын

    VirtualCoder Except they already exist and nobody uses them.The same way there has been an alternative to .docx that's one trillion times better and nobody uses it.And the same way averyone should be using .webm instead of .gif but then again nobodo does.

  • @minecraftace123
    @minecraftace1238 жыл бұрын

    He just basically called Apple lazy :D

  • @ethanchou4906

    @ethanchou4906

    8 жыл бұрын

    +minecraftace123 Ya apples are lazy they just hang on trees

  • @minecraftace123

    @minecraftace123

    8 жыл бұрын

    +Ethan Chou How very true. . .

  • @dz4k.com.

    @dz4k.com.

    8 жыл бұрын

    The level of polish we've come to expect from Apple products

  • @shrekdreck2429

    @shrekdreck2429

    8 жыл бұрын

    You're right, like i'm totaly sure the apple engineers just accidently put 2gb or DDR2 RAM in a computer that has 2 4GHz quad core processors. It totaly wasn't just to scam idiots out of their money or anything.

  • @minecraftace123

    @minecraftace123

    8 жыл бұрын

    LE/A Tyrone Indeed, indeed!

  • @TigerDan04
    @TigerDan044 жыл бұрын

    Thank you! That was an awesome video to go with my coffee. I learned something and now I want to figure out which editing programs will give me those gorgeous RGB blends!

  • @rerere284
    @rerere2844 жыл бұрын

    As a (hobby) programmer, I come back to this video occasionally to remind myself about this. Thank you. On this watch I realized I've programmed contrast wrong in a few programs.

  • @AngelAlvarado57
    @AngelAlvarado578 жыл бұрын

    As a student of computer science I can say this is accurate. We learn to blur images with the wrong approach and then with the good approach. It's about understanding how computer graphics work, the same for bubble sort, we learn the easiest method first. What is wrong is have the wrong method in professional tool as the video says.

  • @Sebb747

    @Sebb747

    8 жыл бұрын

    So, can you tell me whether the default RGB-values using approach is wrong? Or is this about actual formats?

  • @AngelAlvarado57

    @AngelAlvarado57

    8 жыл бұрын

    +Sebb747 like the video says our human vision can't tell the difference between bright colors but dark colors. So, instead of wasting data storing bright colors we can have a better image by storing the root of the original bright value. It's like the mp3 format, instead of saving inaudible sounds we delete those frequencies.

  • @Sebb747

    @Sebb747

    8 жыл бұрын

    Angel Alvarado Yes, I'm well aware of this. I'm in CS myself. But if you do image processing, you usually convert your image into an RGB(A) array which you then work with instead of working with the raw data of whatever image the user chose to supply to you. My Question was whether those RGB values are representing square roots and are being multiplied down the graphics pipeline or whether this is just a problem for people who choose to - for whatever reason - work with the raw image data.

  • @AngelAlvarado57

    @AngelAlvarado57

    8 жыл бұрын

    +Sebb747 You can't know unless you have the data from the original source, take for instance a camera, you can set the gamma values on it but once the photo/video is taken all is stored in the basic RGB(A) values. The same when displaying the image, you can change the gamma values in your TV or screen. The thing for us as developers is how to treat those pixels, you can choose the lazy path and use the mean to "blur" the image or be aware that it's not that simple and you need to consider all cases. Color math is an interesting topic as well. I stopped learning about IP but there are a lot of resources out there.

  • @Sebb747

    @Sebb747

    8 жыл бұрын

    Angel Alvarado Guess I'll have to write a test case for my image generation stack. Thanks anyway :)

  • @highdough2712
    @highdough27128 жыл бұрын

    More than one million views and no comments?? As a person who does does a lot of graphic art on the computer, I'm amazed I didn't know this before. And why this has not been fixed.

  • @highdough2712

    @highdough2712

    8 жыл бұрын

    ***** Yes. I see them now. I did find it very strange.

  • @highdough2712

    @highdough2712

    8 жыл бұрын

    ***** Thanks for the tip. I will try that.

  • @Gnomefro

    @Gnomefro

    8 жыл бұрын

    +Mason Bially In general, the downsides of open software with regards to bugginess, lack of support, and most importantly, lack of economic incentive to fix problems, far outweigh any theoretical advantages. _"Also, you as the user can always fix the problems with open software."_ Absolutely not. Almost no users are competent to fix problems with any large software package - even if they happen to be professional programmers - that stuff is just a pipe dream in 99% of cases, possibly slightly better if the problem can be fixed by writing a plugin. The most laughable part of it though, is that if I, as a programmer, ran into a problem with an open source image processing package and knew what the problem was, it would almost certainly be 100 times quicker for me to write my own special purpose program to just do that particular job instead of spending days or weeks attempting to understand the original program to the point where I could modify it safely without breaking other things. The typical case is that open source software is written by a handful of dedicated enthusiasts, with minimal programming input from users. Blender is a prime example of this, as large critical portions of the program is developed by one guy.(I know this because the lack of development effort prevented me from using the software at one point and it was decidedly not worth my time to write the software myself when I could just buy it from an actual business)

  • @spectrium-gamingandanimati2185

    @spectrium-gamingandanimati2185

    8 жыл бұрын

    +Julien12150 that happens to me all the time on my phone

  • @Nicse4s

    @Nicse4s

    7 жыл бұрын

    The reason it hasn't been fixed is for larger images, the ammount of time a proper blur takes is far more meaningful then smaller images. a 1024x1024 image has just over 1 million pixels. The first method uses an addition and division operation per pixel (The colors are already square rooted), So for the picture using the first method, just over 1 million additions and divisions The second method uses 1 addition, 1 division, 2 multiplications (squares), and 1 square root (The most expensive basic math function a computer can do(Not counting trig functions)). So this multiplied by 1 million, and it would take 1 million additions, divisions, and square roots, and 2 million multiplications. If you are going for a faster program with less wait time between blurring operations (paint, photoshop) or less intense software on older hardware in general, you go with the 2 million operations rather then the 5 million operations

  • @maddimoulds4328
    @maddimoulds43286 жыл бұрын

    I know this is a old video but can I just say it's AMAZING how easy this is to understand. I have a very shitty range of skills in maths. I do not understand what square roots,timestables are like rocker science to me,ect ect yet despite this I can still understand what your saying. Good job on the way this was worded!

  • @DrgnAnim
    @DrgnAnim4 жыл бұрын

    this explains alot i thank you for letting us know this

  • @huntergrimx
    @huntergrimx9 жыл бұрын

    Ill add this to my giant list to why ios sucks

  • @TheSelphir

    @TheSelphir

    9 жыл бұрын

    iOS really doesn't suck....iOS just serves a different purpose from Linux and Windows.

  • @yyunko7764

    @yyunko7764

    9 жыл бұрын

    ***** Well iOS is basically a very expensive version of unix so...

  • @MrDerpHerp72

    @MrDerpHerp72

    9 жыл бұрын

    Hunter Grimx This isn't limited to just iOS...

  • @Evolutionmine16

    @Evolutionmine16

    9 жыл бұрын

    I think you missed the point of the video. It's not just iOS, it's the vast majority of computers. Every one needs to change, not just the OS you dislike.

  • @janisir4529

    @janisir4529

    9 жыл бұрын

    ***** It's overpriced as fuck.

  • @ImmaterialDigression
    @ImmaterialDigression9 жыл бұрын

    Is there a setting for this in GIMP?

  • @samramdebest

    @samramdebest

    9 жыл бұрын

    I want to know the same thing, I think GIMP does this because i found the settings, cubic and linear. (with standard cubic)

  • @builderecks

    @builderecks

    9 жыл бұрын

    On my copy of gimp it did it right by default.

  • @unvergebeneid

    @unvergebeneid

    9 жыл бұрын

    builderecks Using which filter? I tried Blur, Gaussian Blur, Motion Blur ... none of which did the right thing. I also tried cubic and sinc interpolation when upscaling and even that didn't do the right thing. That's pretty shocking I have to say. This was all done using Gimp 2.8.10.

  • @unvergebeneid

    @unvergebeneid

    9 жыл бұрын

    samramdebest That's only the interpolation between pixels when scaling the picture. So all but nearest neighbor go through the same colors; just the shape this gradient takes is different. It's got nothing to do with gamma correction. The images in this article explain it much better than my words did: en.wikipedia.org/wiki/Bicubic_interpolation

  • @builderecks

    @builderecks

    9 жыл бұрын

    Penny Lane Don't know if maybe the default settings are different on linux (which is what I use) blur, Gaussian and motion all smoothly blended with no darkness issues in the color test I did.

  • @heyitzrane3025
    @heyitzrane30256 жыл бұрын

    It's super easy for me to blend colors. All I have to do is take off my glasses! (BTW, I'm nearsighted.)

  • @ZaHandle

    @ZaHandle

    3 жыл бұрын

    Same all i need to do to blur the picture is steal your glasses

  • @GregoryTheGr8ster
    @GregoryTheGr8ster8 жыл бұрын

    YES BEAUTY SHOULD BE THE DEFAULT! YES YES YES!

  • @BoogsterSU2
    @BoogsterSU29 жыл бұрын

    I'm gonna blatantly send this video to all iOS and software developers.

  • @Huntracony

    @Huntracony

    9 жыл бұрын

    Boogster Su I like that that implies that IOS developers aren't software developers.

  • @whiteautumn2075

    @whiteautumn2075

    9 жыл бұрын

    lol like they're gonna listen to what people actually want

  • @jumpstart8159

    @jumpstart8159

    9 жыл бұрын

    Just because he mention iOS doesn't mean windows android works different. As you can see he only mention Instagram even those every website works the same way. Morons. He just used something he know people are familiar with

  • @GoldenKingStudio

    @GoldenKingStudio

    9 жыл бұрын

    Yes, because they are all incompetent people who know nothing about this problem...

  • @insect212

    @insect212

    9 жыл бұрын

    Apple isn't stupid, they picked the inaccurate method for a reason, it's fast. Squaring and then square rooting takes up a lot more processing power, if they would have went with that it would have been laggy. I did some tests and the square root method of finding averages was 30x faster. Edit: someone pointed out to me that using lookup tables (essentially a long list of per-caclulated values) can speed up the squaring method. I tried that and it really speed it up. Using lookup tables the squaring method is now only 2.6x slow, which is a performance hit IOS developers could handle, so yes they are lazy.

  • @DeadUnicornClub
    @DeadUnicornClub9 жыл бұрын

    Americans blend away the u in color.

  • @Mega3rn3st

    @Mega3rn3st

    9 жыл бұрын

    *colour

  • @chaquator

    @chaquator

    9 жыл бұрын

    lol i bet brit bongs say "loul" instead, too

  • @Irixion

    @Irixion

    9 жыл бұрын

    chaquator Colour rhymes with 'duller' ...lol rhymes with log. You're not going to say color. The second o in colour is never pronounced as the o in log.

  • @Pryen4

    @Pryen4

    9 жыл бұрын

    The u in color is like the brown in between two colors, ugly and not needed

  • @Hubertus2224

    @Hubertus2224

    9 жыл бұрын

    Innar Koït Chtofenbeurg AmE - color BE - colour

  • @priyamvadajain1513
    @priyamvadajain15137 жыл бұрын

    What a beautiful video.. and a beautiful observation. Well done minutephysics

  • @MatteoCavasin
    @MatteoCavasin5 жыл бұрын

    brilliant video! understandable and yet in-depth. Finally, I know what the gamma in colour setting is!

  • @LectionARICCLARK
    @LectionARICCLARK9 жыл бұрын

    Beauty should be the default. That's true in many circumstances.

  • @General12th

    @General12th

    7 жыл бұрын

    Too bad most things and most people aren't beautiful.

  • @1ucasvb
    @1ucasvb9 жыл бұрын

    In Photoshop, when creating a new image, set "Color mode" to "Lab color". That'll set it as the default for new files. When saving to PNG or JPEG, you'll need to go to Image > Mode and set it to RGB.

  • @akinoreh

    @akinoreh

    6 жыл бұрын

    Checking "Blend RGB Colors Using Gamma" seems to only work for painting (on RGB Color Mode). When I blur the image, I still get the black edges. Switching to Lab Color produces correct results both with painting and blurring whether "Blend RGB Colors Using Gamma" is checked or not. Using Adobe Photoshop CC 2017.

  • @Fynmorphover

    @Fynmorphover

    Жыл бұрын

    What the heck is Lab Mode, why does everything look better lol (now when you desaturate, the black and white values picture look actually correct). Why do we even use RGB mode?

  • @official-obama

    @official-obama

    9 ай бұрын

    @@Fynmorphover cielab?

  • @Nothing-cx4jt
    @Nothing-cx4jt2 жыл бұрын

    Simply amazing. Thank you so much for this marvelous work.

  • @tibschris
    @tibschris8 жыл бұрын

    Beauty is the default! Look how elegantly an entire image was stored using as few bright gradations as the human eye can even notice!

  • @DanErwin
    @DanErwin9 жыл бұрын

    Can I vote to see a sequel to this video explaining "color space"?? Relating to monitors, tvs, and any digital (or non-digital) final presentations. It would shed more light on the subject... "Color space" can be hard to get your head wrapped around: What are you working/editing in? vs. what is the final output in? and how to compensate appropriately.. The sheer amount of different "color spaces" reminds me of the frustration in the amount of different video codecs there are... which could be another interesting topic/video to explore..?? #danerwinfb

  • @UnPuntoCircular
    @UnPuntoCircular9 жыл бұрын

    I can't believe you made a video for this.... hahahahahah AWESOME!

  • @kraygarde.7325
    @kraygarde.73258 жыл бұрын

    is anyone else getting super bass in their headphones?

  • @thelennipede9382

    @thelennipede9382

    8 жыл бұрын

    no i am not getting fish in my headphones. if you are, please see a doctor

  • @kraygarde.7325

    @kraygarde.7325

    8 жыл бұрын

    lol that actually made me laugh

  • @auhng

    @auhng

    7 жыл бұрын

    So you don't laugh at a fish very often.

  • @oM477o

    @oM477o

    7 жыл бұрын

    I'm not really a fan of Nicki Minaj

  • @albertovicinanza

    @albertovicinanza

    6 жыл бұрын

    Someone isn't using neutral headphones I see

  • @bmayden
    @bmayden8 жыл бұрын

    This is an interesting problem I had noticed, yet not really pondered much about. Thanks for explaining the reasons for it. Square roots matter more to me now.

  • @NeoKobalt
    @NeoKobalt8 жыл бұрын

    I FINALLY understand the purpose of lab color mode in Photoshop! thank you

  • @RFalhar
    @RFalhar9 жыл бұрын

    Holy shit. I consider myself a software developer with good understanding of image processing, but this is news for me.

  • @joshl6462
    @joshl64624 жыл бұрын

    Thanks for explaining gamma in a way that doesn't make my brain crust over. I enjoy graphics algorithms and the Gaussian blur issue here is very useful to know!

  • @sitioprueba2855
    @sitioprueba28556 жыл бұрын

    thank you for creating this!

  • @aurarus
    @aurarus9 жыл бұрын

    This is the first time in a long time I could follow along holy shit

  • @BritishBeachcomber
    @BritishBeachcomber4 жыл бұрын

    That's why professional photographers always use "raw" image format. It preserves colour and brightness information correctly.

  • @ZaHandle

    @ZaHandle

    4 жыл бұрын

    jpeg sucks for quality

  • @banana_man_101

    @banana_man_101

    3 жыл бұрын

    So I accidentally turned on my translator and it messes up really often so showed a different comment and then this comment

  • @eness379

    @eness379

    3 жыл бұрын

    @@banana_man_101 ok

  • @SreenikethanI

    @SreenikethanI

    3 жыл бұрын

    @@banana_man_101 ok

  • @camerongray7767
    @camerongray77674 жыл бұрын

    Very good video, clear explanation and super helpful and interesting

  • @hyattparkinson9430
    @hyattparkinson94306 жыл бұрын

    My sister works for Valspar Paint and creates her CH (Color Harmony) thoroughly through it. I love her!

  • @mikethunder84
    @mikethunder845 жыл бұрын

    ♥️"Shouldn't beauty be the default?"♥️

  • @RyanBottriell
    @RyanBottriell8 жыл бұрын

    from a programming point of view though, blurring functions are already computationally heavy, and square roots are notoriously slow to process as well. I think we'd find that blurring images the correct way on devices like iOS with high pixel densities might actually produce upsetting lag in the interface. It's the kind of trade off that can be well worth it for the small number of people it might actually upset and teh small number of images it might mess up. IMO

  • @joeedh

    @joeedh

    6 жыл бұрын

    That's what look up tables are for. :)

  • @purpleice2343

    @purpleice2343

    6 жыл бұрын

    You have no fucking clue what a lookup table is.

  • @joeedh

    @joeedh

    6 жыл бұрын

    No, I was not referring to the *blur*, but the gamma correction!

  • @benuscore8780

    @benuscore8780

    6 жыл бұрын

    What Joe meant was a rainbow table. You only need a couple of megabytes to map one for every single color

  • @derrickmelton5844

    @derrickmelton5844

    4 жыл бұрын

    You literally pre-compute the inverse gamma curve and the normal gamma curve...multiply the working texels by the appropriate value of the inverse curve to get back to linear color space, blend, and multiply by the gamma curve to convert back to sRGB encoding....the curve is the same for each color channel too so you don't even have to waste memory pre-calculating for every possible color

  • @oppenapple
    @oppenapple4 жыл бұрын

    Way to go Henry! Great analysis.

  • @DryLog420
    @DryLog4205 жыл бұрын

    Wow... I never knew! Good videos keep em coming!

  • @fabriceneyret4267
    @fabriceneyret42677 жыл бұрын

    well, indeed it's not sqrt, but gamma transform ^1/2.2, or indeed it is sRGB transform that is more complicated. Ok, it can roughly be approximated by sqrt, but please don't say it IS sqrt. It's not more complicated to do the real math.

  • @mikhailmikhailov8781

    @mikhailmikhailov8781

    5 жыл бұрын

    It doesnt particularly matter, sqrt is just a function that will space big values apart more than it will which is what the video wants to show. Introducing the actual real math there wouldnt serve to do anything, other than alienate the average viewer for no real reason. He puts an asterix for people like you as well

  • @dlwatib

    @dlwatib

    4 жыл бұрын

    What's the point of the video if not to be accurate?

  • @TristanBomber

    @TristanBomber

    4 жыл бұрын

    The video literally says this already at 2:01.

  • @totheknee

    @totheknee

    3 жыл бұрын

    @@dlwatib What is the point of your comment other than to imply that 2.0 is not in between 1.8 and 2.2 (which the video explicitly shows at 2:01)? This is not a rhetorical question.

  • @josh11735
    @josh117359 жыл бұрын

    How he got through this video without ever once mentioning that one digital picture (that shall not be named), I'll never know... ;P But seriously, very interesting video! :D

  • @Raicuparta

    @Raicuparta

    9 жыл бұрын

    what image?

  • @josh11735

    @josh11735

    9 жыл бұрын

    Raicuparta The image of a particular item of clothing :P

  • @unaliveeveryonenow

    @unaliveeveryonenow

    9 жыл бұрын

    josh11735 pfft, that fad lasted like 2 hours

  • @josh11735

    @josh11735

    9 жыл бұрын

    cyberconsumer That's why it was a joke

  • @tubebrocoli

    @tubebrocoli

    9 жыл бұрын

    it's actually more impressive how he did not mention the city lights picture from Nasa... scale it without converting to LAB colorspace first, and you get an image that's waaaay different.

  • @polychoron
    @polychoron4 жыл бұрын

    Thank you! I need this knowledge. Hope I'll remember how to do it when the time comes.

  • @ilyboc
    @ilyboc4 жыл бұрын

    Great I am sure I watched this video at a certain point in time but now that I am learning game dev and wanting to understand gamma correction for textures I watched it again and it makes more sense now.

  • @smutnejajo5149
    @smutnejajo51498 жыл бұрын

    Hmmm, now can you fix this in Inkscape?

  • @ZomB1986

    @ZomB1986

    6 жыл бұрын

    Yes., Go to the XML editor, find the filter definition (under ), find the style attribute and remove the 'color-interpolation-filters' property from it (or delete it whole if it's the only property.) Remember that Inkscape can only do what SVG can, and probably less. More info: www.w3.org/TR/SVG/filters.html#FilterPrimitivesOverviewIntro

  • @darwinlp9860
    @darwinlp98608 жыл бұрын

    D: I had never considered there to be another possibility. Is there a good way to fix this in Photoshop? To be fair to us artists though, having it set this way probably makes it easier for us to transition from physical pigment mediums (paints, coloured pencils, anything of the sort) and better predict the results, since the mix of pigments produces darker, less saturated colours too. It's natural for us to understand the mixing of red and green (or any contrasting, complementary colours) as something that produces dark, desaturated brown. And the method you showed seems to have the problem of generating too much light between the colours, which could prove to be very tricky to deal with for, say, digital illustration. I'd have to test it myself.

  • @darwinlp9860

    @darwinlp9860

    8 жыл бұрын

    Oh, sweet! I found the setting, and the gamma adjustment allows you to avoid the problem of too much brightness going on keeping the setting at ~1.5.

  • @harley1063

    @harley1063

    8 жыл бұрын

    Wait, where's the setting? D:

  • @darwinlp9860

    @darwinlp9860

    8 жыл бұрын

    +Foxeste You can see it briefly in the video. In Photoshop, click Edit > Colour Adjustments. A window opens up and there should be an option to "blend RGB colours using gamma", with an unticked box and a field where you can enter a number between 1-2,20 (1=most gammafied, 2,2=normal). (I have it in Spanish, so the wording might not be exact.)

  • @JP-sw5ho
    @JP-sw5ho4 жыл бұрын

    Thank you for this. I’ve always wondered

  • @boriscat1999
    @boriscat19996 жыл бұрын

    In display drivers development we end up converting to Linear RGB a lot through a de-gamma process to avoid a lot of the artifacts that occur when blending multiple layers. I wish I knew why a lot of software takes short cuts that look bad.

  • @NiacinWaterTaffy
    @NiacinWaterTaffy9 жыл бұрын

    Anybody know where the setting is for Gimp?

  • @WubbyPunch

    @WubbyPunch

    9 жыл бұрын

    Dr. Certifiable somewhere underneath the leather suite.

  • @KavehMagaura

    @KavehMagaura

    9 жыл бұрын

    sadly incorrect, just tested ^^

  • @NiacinWaterTaffy

    @NiacinWaterTaffy

    9 жыл бұрын

    Blargles Malargles "Leather suite"...? Idk what that is but Kaveh is saying that's not right. Can you clarify?

  • @TheTopLogician

    @TheTopLogician

    9 жыл бұрын

    Dr. Certifiable I think it has to do with BDSM. www.urbandictionary.com/define.php?term=gimp

  • @p.s.8171

    @p.s.8171

    9 жыл бұрын

    Dr. Certifiable I think you have to search under Tools -> GEGL libraries -> gausian-blur, but I'm really not sure..

  • @JohnArktor
    @JohnArktor8 жыл бұрын

    Do you know the settings for this on gimp ? And btw, great video !

  • @Orange_Tree_
    @Orange_Tree_4 жыл бұрын

    O'kay, YT, I have absolutely no ideas why you are giving me four years old video, but this is actually bloody awesome one! Good job on making this, mate

  • @Metzae
    @Metzae7 жыл бұрын

    It's always great to understand what you intuitively know.

  • @DonatoGreco
    @DonatoGreco7 жыл бұрын

    if you REALLY want the Blur to use the correct Luminosity value, don't use RGB, but switch to LAB image mode (Image>Mode>Lab in Photoshop). Only there you will find the correct Luminosity applied to the color edges.

  • @Photosounder

    @Photosounder

    7 жыл бұрын

    In Photoshop I set the image to 32-bits/channel mode, then it does the math right. Too bad many functions aren't implemented or poorly adapted to that mode.

  • @julianhugen8760

    @julianhugen8760

    4 жыл бұрын

    THANK YOU ALOT. I really wanted correct this because the blur effects I used to ajust ilummination in 3D render was getting a weird darkess. =D =D =D

  • @MatthijsvanDuin

    @MatthijsvanDuin

    4 жыл бұрын

    Using Lab is not more "correct", from a physics point of view using linear RGB is correct while Lab is wrong. However, Lab may very well _look better_ since the Lab color space is designed to model human perception.

  • @wesleymays1931

    @wesleymays1931

    3 жыл бұрын

    And from what I've seen, you can use it to adjust skin tones. (Flesh Man Group intensifies)

  • @theJellyjoker
    @theJellyjoker9 жыл бұрын

    The solution, don't use crappy tools.

  • @theotherguy181

    @theotherguy181

    9 жыл бұрын

    Jeffery Liggett or learn how to use non crappy tools

  • @mr2octavio

    @mr2octavio

    9 жыл бұрын

    Jason Crafts That's the correct way to define it.

  • @tubebrocoli

    @tubebrocoli

    9 жыл бұрын

    ***** imageMagick 8D

  • @CraftThatBlock

    @CraftThatBlock

    9 жыл бұрын

    ***** MS Paint.

  • @krisu0100

    @krisu0100

    9 жыл бұрын

    Jeffery Liggett Don't use Adobe software......LOL

  • @rhamph
    @rhamph7 жыл бұрын

    Years of programming, including reading about gamma, and I never saw mention that both cameras and monitors used logarithmic scales, therefor all our beloved 8-bit image brightness is also on a logarithmic scale. "Gamma correction" is always portrayed as a funky post-processing effect to manipulate brightness, not an intrinsic step the monitor does to reverse what the camera did.

  • @aboutvenice
    @aboutvenice6 жыл бұрын

    Most cleat explanation I ever seen. Thanks!

  • @fheenicks
    @fheenicks4 жыл бұрын

    2015: nope 2016: still no 2017: nah m8 2018:no! 2019: *RECCOMEND THIS NOW NOW NOW!!!!!!*

  • @professormutant3252

    @professormutant3252

    4 жыл бұрын

    i love how youtube does that.

  • @terrsus7676

    @terrsus7676

    4 жыл бұрын

    @@professormutant3252 Yes. :]

  • @falcon5178

    @falcon5178

    4 жыл бұрын

    you worthless cretin this was still viewed before 2019

  • @RedsBoneStuff
    @RedsBoneStuff7 жыл бұрын

    Audible, the leading provider of KZread sponsorship!

  • @kylebowles9820
    @kylebowles98204 жыл бұрын

    Photographers that shoot in RAW keep the data linear so the default setting will work for them out of the box. Some image formats have flags to tell you what color space the data is in, they aren't used often enough. For games it's not easy to tell what gamma you should render to get it to show up accurately on the monitor. Image assets are usually saved in gamma space then blended linearly in the game engine, then converted to gamma space again, causing artifacts.

  • @kfjw
    @kfjw7 жыл бұрын

    Part of this could be related to efficiency, since the Square Root operation is computationally intensive compared to multiplication and division... but still, I think we're at a point where the hardware can handle it pretty easily.

  • @gnagyusa
    @gnagyusa8 жыл бұрын

    The proper thing to do, would be storing the exact response curves of the camera, with the image, so you can go back to "radiance-linear" (proportional to the number of photons that hit a sensor pixel) space, do blending etc., then re-apply the response.

  • @greenmumm

    @greenmumm

    8 жыл бұрын

    Wouldn't that take up more space.

  • @gnagyusa

    @gnagyusa

    8 жыл бұрын

    greenmumm It would be insignificant, compared to the image content. We are talking a table of a few hundred bytes, vs. megabytes for the pixel data.

  • @greenmumm

    @greenmumm

    8 жыл бұрын

    lnpilot Right but that's why they didn't do that at first right?

  • @gnagyusa

    @gnagyusa

    8 жыл бұрын

    greenmumm I guess, it's because you need relatively expensive equipment to acquire the camera's response curve, plus it takes some time. It would make sense for more professional cameras though... We have 3, $2000 high-end machine vision cameras for our robot project and they all have completely different responses (same sensor, same manufacturer!). So, I had to design / build a rig with a programmable, calibrated RGB light, to acquire the curves. It would be nice if the manufacturer did this and just stored the curves in the camera's firmware.

  • @greenmumm

    @greenmumm

    8 жыл бұрын

    lnpilot Makes sense.

  • @jknMEMES
    @jknMEMES6 жыл бұрын

    2:34 You missed the part where you draw red! xD

  • @chcodog1357
    @chcodog13577 жыл бұрын

    I didn't know how badly I wanted to know the reason behind ugly blurring.....Thank you!

  • @Epaminaidos
    @Epaminaidos7 жыл бұрын

    Thank you! A few years ago, I had the exact same issue when trying to animate a color-change from red to green. And the library (jquery-ui) I used, added some dark gray in betwenn. Now I know the reason :)

  • @Conformist138
    @Conformist1388 жыл бұрын

    I'm interested in trying out the difference between these settings in photoshop, but even after I made the change shown in this video, photoshop appears to still blend the exact same way. Clicking that box hasn't altered any of the blending methods I've tested so far. Maybe I'm missing something and there's more to it than just clicking that box in the advanced color settings?

  • @Changderson

    @Changderson

    8 жыл бұрын

    Same here :-/

  • @TaranVH

    @TaranVH

    5 жыл бұрын

    his method will fix it for blending one layer on top of another one. To fix blurring one layer into itself, you have to use LAB mode rather than RGB.

  • @Wings012

    @Wings012

    5 жыл бұрын

    Not sure if you ever figured it out but this is what I do to fix it: imgur.com/a/Ovc9bsJ

  • @Kamari333
    @Kamari3338 жыл бұрын

    I totally agree with that last statement

  • @royvivat113

    @royvivat113

    8 жыл бұрын

    What an insightful comment!

  • @vertgrip

    @vertgrip

    8 жыл бұрын

    +Roy Vivat comments don't need to provide insight

  • @juneguts

    @juneguts

    8 жыл бұрын

    What an insightful comment!

  • @johnalanelson

    @johnalanelson

    6 жыл бұрын

    Did you even understand that last statement?

  • @C_Corpze
    @C_Corpze3 жыл бұрын

    Well this is useful info for when I make graphics and shaders in Blender and Unity.

  • @OctorokSushi
    @OctorokSushi6 жыл бұрын

    Minutephysics, giving me the answers to questions I didn't even know to ask.

  • @JacobKapitein
    @JacobKapitein8 жыл бұрын

    Can someone give me a video on the internet that is not sponsored by audible?

  • @bibekgautam512

    @bibekgautam512

    8 жыл бұрын

    +Jacob Kapitein That's not necessarily a bad thing.

  • @JacobKapitein

    @JacobKapitein

    8 жыл бұрын

    Bibek Gautam true, But it's irritating me.

  • @bibekgautam512

    @bibekgautam512

    8 жыл бұрын

    ***** Get over it man. It's because of these sponsers that people like Henry can keep producing quality content and we get to watch them for free. I mean, we have so good a means to knowledge and information today like no man in the history ever had. It's amazing when you think about it.

  • @JacobKapitein

    @JacobKapitein

    8 жыл бұрын

    +Bibek Gautam that's not my point. It's just irritating. I don't watch a lot KZread, but when I do, Audible is always the sponsor.

  • @bibekgautam512

    @bibekgautam512

    8 жыл бұрын

    I get it. and you need to work on that.

  • @VIIflegias
    @VIIflegias9 жыл бұрын

    yeah but.....will it blend? oh, yes. yes it does.

  • @nitheeshchandra4462
    @nitheeshchandra44626 жыл бұрын

    This is really helpful... Thank you :)

  • @tciddados
    @tciddados Жыл бұрын

    Interesting, all this time I attributed this to thinking that the perception of color brightness was based on the highest color value (so, which RGB value is exciting our optic cones the most), and so blending red 255,0,0 and green 0,255,0 got a yellow 128,128,0 that appeared dull because its top end was only at 128, even if it had the same total # of photons (or so I thought). The more you know.

  • @Basedeath
    @Basedeath8 жыл бұрын

    Well this answers why gradients with transparencies are so ugly in Illustrator.

  • @Owen_loves_Butters
    @Owen_loves_Butters Жыл бұрын

    2:53 Fun little thing to try to prove yourself (if you like math). (sqrt(x)+sqrt(y))/2

  • @veizour
    @veizour4 жыл бұрын

    Wow, never knew. Good lesson!

  • @CactusFlowerSky
    @CactusFlowerSky7 жыл бұрын

    Lovely explanation of how blur works, did not know that!

  • @Simawwn
    @Simawwn8 жыл бұрын

    This is what a linear workflow does

  • @connorshea9085
    @connorshea90859 жыл бұрын

    At the risk of sounding cliché, first.

  • @cheako91155
    @cheako911555 жыл бұрын

    The space savings only applies to integer values(I.E. 0-255 for an 8bit color channel) for floating point values 0-1(I.E. IEEE 754) there ARE already increasingly more values the closer to 0 you get.

  • @BlujayGFX
    @BlujayGFX6 жыл бұрын

    Im a graphic designer with a great interest in pixel art (as you can see from my profile picture). When I first began making pixel art, I was frustrated at how difficult it was to transition a darker color with a different lighter color. I would try to make the gradient logically by making each pixel the same % difference in brightness but the lighter part of the gradient was always almost unnoticable yet there would be a sudden dark line where you could see the difference even from far away. It took me many tries to realize that to make pixel art shading correctly, I would need to make changes in darker areas with extreme precision. Thank you for making this video because I always wondered why I would need to do this.

  • @Azurren
    @Azurren9 жыл бұрын

    Wouldn't this just create a new problem for any image *not* taken with a digital camera? Are do all current image containers utilize the same squaring algorithms? _Example, an image created solely in Photoshop_

  • @Sebastian-hg3xc

    @Sebastian-hg3xc

    9 жыл бұрын

    It's not about whether you took the image with a digital camera. It's about the format you store it. Even when you create images in photoshop and then save them as JPG or whatever format Henry is talking about, they will be stored the same way as digital photos.

  • @DexLuther

    @DexLuther

    9 жыл бұрын

    ***** I would assume that formats that are considered less "lossy" and less compressed would avoid this or at least minimize the effects. Such as saving as PNG instead of JPG

  • @SerahAndTheGamerverse

    @SerahAndTheGamerverse

    9 жыл бұрын

    ***** From a editing standpoint, you should always work with RAW image. The quantity of information it contain REALLY does make a difference. However, even when working with RAW, trying to blur something using RBG does gave you the same dark effect we try to avoid. The LAB color space, as far as I could say, is really the only thing that have a significant impact on this. After all, it doesn't mater how much data you have for an Image if, to begin with, the way the data is altered (editing) is wrong and this is exactly the problem we have here. The problem is not the data, it is the way your program (ex:Photoshop) modify the said data.

  • @rrrrrrrrrrrrrrrrrrrrr

    @rrrrrrrrrrrrrrrrrrrrr

    9 жыл бұрын

    All images created for display in the web are created in the sRGB color space, and therefore follow the sRGB gamma curve (roughly a power of 2.2, not technically "squared"). This is so that they don't need modification in order to be displayed by web browsers. JPEG files are generally assumed to be in sRGB, and this is what the average image editor will assume as well. PNG files actually have a gamma and color profile setting so you can store it with any gamma curve you want, but many web browsers and image viewers still horribly suck at proper color management.

  • @zxcvbnm2992
    @zxcvbnm29929 жыл бұрын

    square rooting is a very expensive process for a computer and not worth doing in most cases

  • @zxcvbnm2992

    @zxcvbnm2992

    9 жыл бұрын

    *****​ doing it in image processing software makes sense but when bluring for effect at runtime you have to do it per pixel so that can slow things down for no good reason

  • @unvergebeneid

    @unvergebeneid

    9 жыл бұрын

    Ben A True, but then for real-time applications it might be ok to approximate. Say with a lookup table and some linear interpolation. And for image processing software there really is no excuse to not do this properly.

  • @capones77

    @capones77

    9 жыл бұрын

    Penny Lane We do it correctly, search for "linear workflow". Every serious professional that works with images knows what gamma is and why it's important to always work in "linear". All professional software today allows you to work that way. :)

  • @unvergebeneid

    @unvergebeneid

    9 жыл бұрын

    Jack Hudler You're too late ;)

  • @victornpb

    @victornpb

    9 жыл бұрын

    ***** blur is pretty expensive effect by itself, which needs to be calculated every frame, to a 60Hz update you only have 16ms before every draw. for HD screens you have million pixels times 3. It is a trade off, you trade visual accuracy to efficiency. For OS animations it is ok to do it that way but for a editing program like photoshop it should be done in the correct way even if it takes more time to compute.

  • @alcarnarmo09
    @alcarnarmo096 жыл бұрын

    Holy cow! You guys rock!

  • @sylv512
    @sylv5123 жыл бұрын

    good to know this. next time i make image editing software, i'll make sure to remember this

  • @GuillaumeVerdonA
    @GuillaumeVerdonA8 жыл бұрын

    Ah the triangle inequality, so useful

  • @KevboKev
    @KevboKev8 жыл бұрын

    +MinutePhysics videos are probably the only KZread videos that fuck with my sub, playing a bass line at a frequency it does not like! Grrrrrrrrrrrrrrrrr

  • @theLuigiFan0007Productions

    @theLuigiFan0007Productions

    8 жыл бұрын

    That must be annoying, I completely know that feeling. Where something has an odd harmonic that creates a low growling or distorting sound. Wonder what it is. Our town's radio station has a imbalance of 15% on the stereo channels and that already drives me crazy. My right ear is happy, the left one is sad. XDDD Maybe I should email them, I noticed it isn't as bad on stereos as portable devices like phones and MP3 players. Perhaps nobody even knows it does that. Though I do find old analog broadcast hardware quite cool, they have quirks from time to time that's for sure. :D

  • @firefly618

    @firefly618

    7 жыл бұрын

    +theLuigiFan0007 have you tried listening to that station with different radio equipment and/or in different locations? Stereo FM transmission is not trivial. It starts by transmitting the sum L+R, to be compatible with non-stereo receivers, then computes the difference L−R, uses it to amplitude modulate a higher frequency signal, called a Subcarrier, then merges it back with the main signal. What I mean is that there may be some interference in your specific location and/or a fault in your own equipment that gives that imbalance. It may or may not be the station's fault. This is also one of the reasons most stereo equipment (used to?) have a Balance knob, to tweak the stereo balance manually.

  • @theLuigiFan0007Productions

    @theLuigiFan0007Productions

    7 жыл бұрын

    etatoby Yeah I know how stereo broadcast works to some extent, isn't the MPX subcarrier between 19kHz to 39kHz? Could be interference, as the roof is a steel roof, which is made of enameled steel plate. But, I don't think so as if I use a USB SDR stick or a car radio there's no imbalance. Both of those auto adjust stereo balance, as far as I know. Could just be older receivers don't like the signal output by the station. I tried it on a somewhat decent stereo a while back and it sounded fine as well. I think the problem is limited to cheap FM radios.

  • @walterbrokx8112

    @walterbrokx8112

    6 жыл бұрын

    Maybe you need to use advanced settings ;)

  • @ChaunceyYan
    @ChaunceyYan7 жыл бұрын

    Didnt know that! Awesome video

  • @rzeka
    @rzeka4 жыл бұрын

    This is a really good video, I can't believe I've never seen it before

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