Coding an 8 Team Moba - ffa or 2v2v2v2v2v2v2v2?

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Пікірлер: 9

  • @MalikenGD
    @MalikenGD3 ай бұрын

    If you could only make 1 or 2 systems in your game (any game) singletons, what would they be? I've been trying to limit singleton usage to better understand architecture and dependency flow, and I have 1 singleton which is my world/game mode base object which almost all other objects stem from (like a cascading tree, multiple branches and leaves). I'm curious what your take on this is, not so much "are singletons bad" but "if limiting yourself, what's the most important thing?" I've been thinking of writing my own event bus and making that a singleton only.

  • @hldfgjsjbd
    @hldfgjsjbd3 ай бұрын

    Please don’t ever eat into microphone. There are a lot of people who can’t handle these sounds, especially when they are amplified by a compressor. ESPECIALLY when you eat with opened mouth

  • @rambii.
    @rambii.3 ай бұрын

    What’s up with the camera?

  • @manutuber2125
    @manutuber21253 ай бұрын

    How can I code some sort of script for making certain objects invisible for other players, but not for the player that is instantiating it? For example: if I were to instantiate an arrow wherever I click, but I wanted to make it so the player is the only one able to see it. (The Camera.cullingMask doesn't work for me because I need layers for other things)

  • @Unity3dCollege

    @Unity3dCollege

    3 ай бұрын

    I think this is what you want docs-multiplayer.unity3d.com/netcode/current/basics/object-visibility/

  • @manutuber2125

    @manutuber2125

    3 ай бұрын

    ​@@Unity3dCollegedamn, thanks a lot man, I've been after that answer for some time now 🙌✨

  • @rexoverwatch
    @rexoverwatch3 ай бұрын

    good

  • @juleswombat5309
    @juleswombat53093 ай бұрын

    Please keep quiet about Mixamo still being free. We do not want Adobe to remember that, and start charging us.

  • @EkramHossain45
    @EkramHossain453 ай бұрын

    First Comment 🙋‍♂️