The 3 Debugging Techniques I Use -

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Пікірлер: 11

  • @ragerungames
    @ragerungamesАй бұрын

    I really want to learn more about debugging through breakpoints. Up to this date, I've primarily used debug logs or manual debugging, but now it's time for me to start utilizing breakpoints. Another topic I'm interested in is using profilers correctly. I would appreciate it if profilers could be discussed in detail in an upcoming gamedev show. :D

  • @M4pster
    @M4psterАй бұрын

    Most powerful debugging tip I could provide someone is if you have 3 things and only 2 of them work then before you even think about code see if you can compare the 3 things (prefabs/gameobjects) to see what's different. that can sometimes reveal something that's wrong and is faster than inspecting code (especially if you aren't a coder). In the case of the cubes it would have been faster to compare the 3 prefabs and see the splitCount was not set (was a great example for debugging and to show the for the evaluation tool!)

  • @Hazzel31337
    @Hazzel31337Ай бұрын

    debuging tips are always appreciated

  • @alec_almartson
    @alec_almartsonАй бұрын

    Excellent video. Debugging is Art 🎨🖼... it might be an unique experience with each different game (depending on the set of "Mechanics" in the mix)... so videos and Tutorials like this one are highly appreciated 😅💯👍🏻

  • @fmproductions913
    @fmproductions913Ай бұрын

    Nice one! I never really made a custom inspector for debugging, but I have a static class that other scripts can add logging statements to, every frame (usually in Update, LateUpdate etc), and at the end of the frame, all the logs that were added in the frame are displayed on a UI text. This allows to track certain values from multiple classes continuously and you can see how they change over time.

  • @Kaikaku
    @KaikakuАй бұрын

    Only used so far some variables specifically created for exposure in the editor. The custom editor is much more powerful. Thanks!

  • @osmancanernurdag
    @osmancanernurdagАй бұрын

    Hey Jason, thnx for these useful tips. In addition, could you share your debug approaches on the real devices? Especially, it is highly needed in mobile game devs :)

  • @PeterMilko
    @PeterMilkoАй бұрын

    You should have mentioned unit testing.

  • @mypaxa003
    @mypaxa003Ай бұрын

    Private string + inspector debug mode = No need for custom inspector.

  • @snarf8115
    @snarf8115Ай бұрын

    The character script is so useful and so cool!! Do you have a tutorial on it?

  • @random_precision_software
    @random_precision_softwareАй бұрын

    Jason can you do a quick video on the new search feature (CTR K) I wanted to search for materials in specific folders to convert the urp mats and I could do it. Thanks m8