The 3 Debugging Techniques I Use -

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Пікірлер: 11

  • @ragerungames
    @ragerungames2 ай бұрын

    I really want to learn more about debugging through breakpoints. Up to this date, I've primarily used debug logs or manual debugging, but now it's time for me to start utilizing breakpoints. Another topic I'm interested in is using profilers correctly. I would appreciate it if profilers could be discussed in detail in an upcoming gamedev show. :D

  • @Hazzel31337
    @Hazzel313372 ай бұрын

    debuging tips are always appreciated

  • @alec_almartson
    @alec_almartson2 ай бұрын

    Excellent video. Debugging is Art 🎨🖼... it might be an unique experience with each different game (depending on the set of "Mechanics" in the mix)... so videos and Tutorials like this one are highly appreciated 😅💯👍🏻

  • @M4pster
    @M4pster2 ай бұрын

    Most powerful debugging tip I could provide someone is if you have 3 things and only 2 of them work then before you even think about code see if you can compare the 3 things (prefabs/gameobjects) to see what's different. that can sometimes reveal something that's wrong and is faster than inspecting code (especially if you aren't a coder). In the case of the cubes it would have been faster to compare the 3 prefabs and see the splitCount was not set (was a great example for debugging and to show the for the evaluation tool!)

  • @fmproductions913
    @fmproductions9132 ай бұрын

    Nice one! I never really made a custom inspector for debugging, but I have a static class that other scripts can add logging statements to, every frame (usually in Update, LateUpdate etc), and at the end of the frame, all the logs that were added in the frame are displayed on a UI text. This allows to track certain values from multiple classes continuously and you can see how they change over time.

  • @Kaikaku
    @Kaikaku2 ай бұрын

    Only used so far some variables specifically created for exposure in the editor. The custom editor is much more powerful. Thanks!

  • @osmancanernurdag
    @osmancanernurdag2 ай бұрын

    Hey Jason, thnx for these useful tips. In addition, could you share your debug approaches on the real devices? Especially, it is highly needed in mobile game devs :)

  • @PeterMilko
    @PeterMilko2 ай бұрын

    You should have mentioned unit testing.

  • @snarf8115
    @snarf81152 ай бұрын

    The character script is so useful and so cool!! Do you have a tutorial on it?

  • @mypaxa003
    @mypaxa0032 ай бұрын

    Private string + inspector debug mode = No need for custom inspector.

  • @random_precision_software
    @random_precision_software2 ай бұрын

    Jason can you do a quick video on the new search feature (CTR K) I wanted to search for materials in specific folders to convert the urp mats and I could do it. Thanks m8