Chatterfang, Squirrel General. Commander Deck Tech. Power 7. No Infinites. Aggro Squirrel deck.

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Chatterfang, Squirrel General. Commander Deck Tech. Power 7. No Infinites. Aggro Squirrel deck.
Review of the 100 cards in the in a Chatterfang, Squirrel General Commander deck. This version focuses on playing spells that create squirrel creature tokens, going wide on the board, and swinging in for attack damage. Power level 7 because Chatterfang is a powerful commander even when we don’t have infinites.
Full Decklist on Moxfield: www.moxfield.com/decks/0Ufdtl...
Search Username "Finx" on Moxfield.com if KZread blocks the above link.
Power level of 7. This deck contains 1 infinite combo. This is a general damage over time deck and can run in the 6 or 7 power level with a few changes to the deck. The deck performs well shooting down low toughness commanders your opponent’s try to keep in play. It puts a clock on the table for a response or the damage every turn cycle will eventually catch up to your opponents.
Power Scale (1-10):
1-8 is casual commander.
7 and 8's can have infinite combos to go for the win. Usually includes the best tutors to find ways to achieve the deck’s win conditions. May go for a win around turns 5-7. You will see powerful (and Monetarily Expensive) cards. Still tries to limit the number of Salty cards (EDHrec.com Salt score).
6: Not the best tutors to achieve your win cons, budget options instead of the technically or strictly-better cards. may include lands that enter tapped. Seeks to build up to a winning state over time and takes time to develop. Usually does not win before turn 7.
3-5 includes pre-cons and slightly upgraded preconstructed decks. A level 5 can be a strong precon like the Warhammer 40k ones or a deck that is running without the best tutors and interaction, and can have lands that enter play tapped.
1-3 Decks with theme such as People sitting on chairs or wearing hats. More about thematics and the fun of the lore and synergy of the deck than winning. May be just cards that you want to play but does not have efficient deck structure and win conditions.
9-10's are cEDH decks that have a different play style than casual decks and are geared towards that format. They usually include: a direct win line that can go off at any moment, threats in the first few turns to win the game, much higher interaction spells than casual, Generally much lower mana cost curves (1-4), only the best cards to go for the win, possibly stacks pieces and cards that would be too salty to play in casual commander.

Пікірлер: 12

  • @austindutton2998
    @austindutton29985 ай бұрын

    Enjoyed the video! One quick note, though: I don’t believe that Cloakwood Hermit works with tokens, because even though they hit the grave, they are not creature cards and hermit only cares about the ‘card status’. it’s the same reason that the new descend mechanic does not work with tokens either because they aren’t permanent ‘cards.’

  • @FINXMTG-sl3nm

    @FINXMTG-sl3nm

    5 ай бұрын

    Wow, nice catch! I never noticed that naming methodology before.

  • @OfficerCresky

    @OfficerCresky

    4 ай бұрын

    It actually would work. It depends on the actual cards themselves, aka it does with chatterfangs creations. Squirrels if I am not mistaken (if im wrong slap me) they are Creature tokens. or Token Creatures. And since they hit the requirement of it being a creature card, then it still would reach that requirement. It doesnt say anything about it being a permanent within the card text of the enchantment. It just says, "If a creature card was put into your graveyard".

  • @austindutton2998

    @austindutton2998

    4 ай бұрын

    @@OfficerCresky on the battlefield tokens are considered permanents, but not cards. This means they still hit the graveyard to trigger cards like Blood Artist; but unfortunately, they do not work with Cloakwood Hermit or the new Descend cards. Hermit specifically asks for Creature Cards and tokens don’t meet that requirement. Legally, I believe WOTC says you can use anything to represent a token (not just cards; dice are often used) as long as it is fully understood by all players and doesn’t cause confusion.

  • @OfficerCresky

    @OfficerCresky

    4 ай бұрын

    @austindutton2998 how do they not meet that requirement? They are creature tokens, much like there are artifact tokens, and yes they may have anything represent them, they are still a permanent representing the object they are a token of. Still a creature, or an artifact. It's merely looking for the creature subtype, and since it states everywhere. Then discards are also plausible. The readout is the same as on Sarulf World Eater, which requires enemy permanents. Same concept, just different targets that require it to proc. Additionally, there are no rules negating that ability working as such in the gatherer website

  • @michaelearl1209

    @michaelearl1209

    4 ай бұрын

    A squirrel token is a creature permanent, but it is not a creature card. Tokens are not considered “cards”

  • @MdeMoUcH
    @MdeMoUcH3 ай бұрын

    Chatterfang doesnt double the tokens, just add one more... Good video!

  • @jacobsweet9270

    @jacobsweet9270

    2 ай бұрын

    It says, those tokens plus that many squirrels so it does double.

  • @tonyontilt3522

    @tonyontilt3522

    2 ай бұрын

    Wrong. Makes a squirrel for each token created

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