Challenging Combat | Devlog #3

Join the P2 Discord: / discord
Devlog 3 for Project 2 is here! Project 2 a brand new dark fantasy VR game being developed by Alta. In this third Devlog we look at the work done on the game in April 2024, including new combat mechanics, a new enemy type and an update to the art target environment.
Want to see more and see more Devlogs? Subscribe, like and turn on notifications if you enjoyed the video! / @altaproject2
Chat to others and follow the progress on the game more closely by joining the official P2 Discord:
🔖 Chapters:
00:00 - Introduction
00:37 - Knockback Mechanic
01:46 - Dodge Mechanic
03:27 - Combat Polish
05:37 - Ranged Enemies
06:57 - Art Target Environment
10:45 - Outro
#devlog #vr #unity #gamedevelopment #virtualreality #devlog

Пікірлер: 21

  • @AltaProject2
    @AltaProject23 ай бұрын

    Join the P2 Discord: discord.gg/htn3sdJUzd

  • @JammyDoesThings_
    @JammyDoesThings_3 ай бұрын

    I opened KZread and jumped as I saw there was a new devlog.

  • @Doshyyyy
    @Doshyyyy3 ай бұрын

    I am glad to see the implementation of ragdoll physics on the enemies, looking good so far ❤

  • @chaosfire321
    @chaosfire3213 ай бұрын

    I like how much depth your giving even the basic enemy. I can see some of the lineage from A Township Tale bleeding through. Having strategy behind facing each different mob sounds fun. Would be cool to have items or weapons that are specialized to different categories of mob, like maces or clerical magic being effective against skeletons, or even the ability to break off armor with swings to expose them.

  • @oliverc6948
    @oliverc69483 ай бұрын

    Quest board/man seems super cool and I am intrigued by the prospect of ritualism too! The environment already looks very refined so I can't wait for the final product. Well-done on the third Dev Log Alta studios!

  • @MrSniper201
    @MrSniper2013 ай бұрын

    I'm getting old Diablo 2 vibes from this and I am FROTHING at the mouth for it. Amazing job so far you guys I hope you're able to add plenty of enemy types for us to cut down in our travels

  • @AltaProject2

    @AltaProject2

    3 ай бұрын

    Enemy types you say? Stay tuned for next week's devlog ;)

  • @MrSniper201

    @MrSniper201

    3 ай бұрын

    @AltaProject2 👀👀 you have my attention

  • @victordayet
    @victordayet3 ай бұрын

    Damn!!!

  • @DaveFrehley
    @DaveFrehley3 ай бұрын

    Lookin good so far! I'm curious... is the map on the back of the hand something you're looking at keeping as is? It seems awfully obstructive & distracting especially during combat. Perhaps having it appear only when you look down at your wrist or have an icon to tap to open the map yourself?

  • @AltaProject2

    @AltaProject2

    3 ай бұрын

    Purely just for development purposes, we're already looking into different ways integrate UI into the game more rather than just be floating panels and such. More on that in future devlogs.

  • @DaveFrehley

    @DaveFrehley

    3 ай бұрын

    @@AltaProject2 Ah gotcha! Thanks for the info! Looking forward to seeing how this project progresses! 😁

  • @Tyrrelian
    @Tyrrelian2 ай бұрын

    This game looks right up my alley but does the knock back attack restrict your fighting style by punishing you for rapid attacks.

  • @AltaProject2

    @AltaProject2

    2 ай бұрын

    The knockback doesn't happen all the time, it's a chance attack they may choose to do. The combat team are constantly refining the different aspects of the combat such as how often enemies should dodge, knockback or go into an attack combo.

  • @Tyrrelian

    @Tyrrelian

    2 ай бұрын

    @@AltaProject2 Thanks for reply this sounds great. Looking forward to the next update.

  • @mikejr7727
    @mikejr77273 ай бұрын

    Personally think the knockback mechanic will get very VERY annoying if they do it too often.

  • @AltaProject2

    @AltaProject2

    3 ай бұрын

    These enemies are actually going to be rarer encounters and they'll be more smaller fodder enemies to fight instead of these. So treat these as more elite enemies with more mechanics that you come across sometimes. They also currently only do the knockback or dodge depending on how aggressive you are being; as a way to disengage and try to get the upper hand again.

  • @mikejr7727

    @mikejr7727

    3 ай бұрын

    @@AltaProject2 Oh!! If only I understood that sooner 😂😂 thank you!! I'm super excited for the future of this project!

  • @burrick2245
    @burrick22453 ай бұрын

    Not sure I'm a big fan of the quick-swap, I'd rather be equipping items by grabbing them with my hands than pressing a button

  • @AltaProject2

    @AltaProject2

    3 ай бұрын

    Well I have good news for you ;) Holstering is in the game now and works just as you described, I'll show it off in next week's devlog.

  • @burrick2245

    @burrick2245

    3 ай бұрын

    @@AltaProject2 Feedback rescinded then all looks good!