Bryce 3D: Making Surreal Trapper Keeper/DnB Art on Windows 95

Ғылым және технология

A retrospective on Bryce 3D from 1997, a classic program letting you quickly create surreal ray traced imagery on your computer. It always makes me think of 90s Trapper Keepers, when school binders and folders were covered in shiny CGI shapes. It's also how lots of jungle/drum & bass artwork is made! Let's create a tribute to that style of art using Bryce for PC.
● LGR links:
/ lazygamereviews
/ lazygamereviews
/ lazygamereviews
● Here are the 3D rendered images made in this video:
archive.org/details/lgr-bryce...
● All background music licensed from:
www.epidemicsound.com
00:00 Ray Tracing in the 1990s
00:22 Trapper Keeper art
01:02 Bryce 3D for Win9x and Macintosh
03:01 Expensive, but not '3D Studio Max expensive'
04:47 The legendary Kai Krause
05:52 Experimenting with the software
06:11 The documentation is LARGE
06:59 Setting up a new scene
07:23 The user interface
07:48 Making 3D weirdness
11:17 Rendering artwork... slowly
12:29 Rendering on a Threadripper
13:47 Animation and keyframes
14:51 Bryce - It's still awesome
#LGR #retro #software

Пікірлер: 1 900

  • @patrickl9930
    @patrickl9930 Жыл бұрын

    I've been a 3d artist for 15 years and my entire career is owed to playing with Bryce as a 13 year old. Thank you for making this

  • @billysgeo

    @billysgeo

    Жыл бұрын

    Don’t you wish you made some NFTs from that!

  • @gurratell7326

    @gurratell7326

    Жыл бұрын

    Your sentence is describing almost exactly me as well! Bryce was the gateway program to heavier stuff like TrueSpace 3D, Maya and Blender ^^

  • @Cimpy101

    @Cimpy101

    Жыл бұрын

    Lol same here. I used it in high school along with rhino 3D. My dad bought a copy so I could use it at home. I have been an employed 3D artist for 15 years now. Very influential software for me at that age.

  • @christiant9006

    @christiant9006

    Жыл бұрын

    ​@@billysgeo i did 🤣 opensea --> Glorious Turd

  • @HolyPetRel

    @HolyPetRel

    Жыл бұрын

    @@billysgeo If this is you advocating for NFT'S fuck you, if not, your wording is very weird

  • @acomingextinction
    @acomingextinction Жыл бұрын

    Credit where it's due, those high-res renders are CLEAN. Pretty remarkable results for a 25 year old program.

  • @bhume7535

    @bhume7535

    10 ай бұрын

    thats what you get when you don't hard code artificial limitations I guess.

  • @wallacesousuke1433

    @wallacesousuke1433

    7 ай бұрын

    who does that?@@bhume7535

  • @KidronHarris

    @KidronHarris

    6 ай бұрын

    @@bhume7535what do u mean

  • @bhume7535

    @bhume7535

    6 ай бұрын

    @@KidronHarris It means arbitrarily limiting your program. An example would be something like a video editor limiting the file size of videos you can import and then later on some video innovation makes them look really good, but the file size increases and then you can't use it in that program. With Bryce they didn't put a limit on image resolution so you can crank it to modern standards with modern hardware to render it in just a couple minutes vs the insane time it would take on the hardware of the time.

  • @pav5000

    @pav5000

    6 ай бұрын

    @@bhume7535 modern software like Blender also doesn't put limitations on image resolution. The reason renders look so clean is that it's another type of render comparing to the most modern renders. It's non-photorealistic render engine without GI and without random sample distribution (that's why we don't have noise here). Without randomness the picture is clean but not so real.

  • @pizzahotline_
    @pizzahotline_ Жыл бұрын

    i love how this aesthetic is so heavily associated with that nice atmospheric style drum and bass. A perfect match.

  • @lucasRem-ku6eb

    @lucasRem-ku6eb

    Жыл бұрын

    Non creative people, that is NOT perfect all all

  • @PavltheRobot

    @PavltheRobot

    Жыл бұрын

    It's no wonder, they mostly come from the same time period. A lot of PS1 games had banger DnB soundtracks

  • @jetex1911

    @jetex1911

    Жыл бұрын

    Thanks Ape Escape and Unreal Tournament for introducing me to the genre.

  • @yipperskipper

    @yipperskipper

    Жыл бұрын

    ​@@lucasRem-ku6eb Sneed

  • @cementtea

    @cementtea

    Жыл бұрын

    is not just drum and bass, if you dig electronica outside of it from that era, trance and eurodance definetively used it the most! like RMB's earlier albums, Asia 2001, Power Source, MFG and many more did, actually, trance and new age used it faaaar more than dnb of that time, dnb with that asthetic in the 90s was actually kind of a minority if you compare to other electronic genres!

  • @EscargoBay
    @EscargoBay Жыл бұрын

    My parents bought me Bryce one Christmas (it was pretty much my only present that year) and I remember spending HOURS making images. Pretty much every night, I would start a render before bed, then run to my computer first thing in the morning to see the results. It was such an intuitive, fascinating program.

  • @BlueRice

    @BlueRice

    Жыл бұрын

    Waiting was the old days. I used to download 700mbs on 56k dial up. I would also constantly check the progress everyday.

  • @lucassaueressig1411

    @lucassaueressig1411

    Жыл бұрын

    @@BlueRice good times

  • @TheSimoc

    @TheSimoc

    Жыл бұрын

    @@BlueRice Yep, special tasks, such as downloading large things and rendering fancy artwork, were worth waiting. Ironically enough, nowadays they are the basic everyday tasks you need to wait, due to horrible bloat of today's more and more unprofessionally designed and implemented software.

  • @BTTRSWYT

    @BTTRSWYT

    Жыл бұрын

    @@BlueRice My old houses wifi was so crappy that I spent a day waiting for maya (the 2021 version) to install on a new computer. So I feel that, I guess?

  • @0525ohhwell

    @0525ohhwell

    Жыл бұрын

    @@BlueRice Now we have 3d printers!

  • @Outmind01
    @Outmind01 Жыл бұрын

    As a modern-day Blender user, this was a fascinating trip into the past for me. Seeing how you needed to wait for each small change to be rendered really puts the instant viewport changes we take for granted these days into perspective.

  • @flaggerify

    @flaggerify

    Жыл бұрын

    There were far faster renderers than this - Electric Image for example. Bryce was considered a toy.

  • @WannabeMarysue

    @WannabeMarysue

    Жыл бұрын

    I wonder how transferable these materials are to modern Blender. It would be great to use them in there.

  • @MichaelEilers

    @MichaelEilers

    Жыл бұрын

    @@flaggerify Electric image was also a $7500 professional tool that required a totally maxed out Mac to even launch. No one driving a Ferrari looks down at a golf cart, what would be the point?

  • @MichaelEilers

    @MichaelEilers

    Жыл бұрын

    @@WannabeMarysuelater versions of Bryce can export to the .obj format I believe, or one of the older 3D Studio Max versions. However, you have no control over mesh subdivision or density in Bryce so you are going to get insanely inefficient models that would require an entire rework especially in unwrap.

  • @WannabeMarysue

    @WannabeMarysue

    Жыл бұрын

    @@MichaelEilers I care about the ~aesthetic~ most, so I'm not sure inefficient models are the biggest problem. Nonetheless, I think you might be onto something, in that it might be better to recreate the look in Blender from scratch rather than try and import real 90s materials.

  • @danielgroenewald3006
    @danielgroenewald3006 Жыл бұрын

    This was my first exposure to the world of 3d modelling! 25 years later (2022) I landed a job doing just that!

  • @b._.render

    @b._.render

    Жыл бұрын

    Sweet 🎉 good for you 🎉🎉 I just picked up blender 2 years back for some fun n game making

  • @MasterVertex

    @MasterVertex

    Жыл бұрын

    Fun I also started with Bryce as a kid in 1998. Also in The Netherlands.

  • @sandakureva

    @sandakureva

    Жыл бұрын

    Same actually. My dad used to do it for a living and would turn me loose on a spare computer in his office running Bryce. Now I pay my bills using Blender.

  • @sesboks

    @sesboks

    Жыл бұрын

    Noice!

  • @Kennephone

    @Kennephone

    Жыл бұрын

    im 20, my intro was raytracing on a calculator in about 2017.

  • @AndiKravljaca
    @AndiKravljaca Жыл бұрын

    The cover art for my first power metal demo was made in Bryce 3D. It had a floating island over a horizon of water. It had every lens flare known to man. It had a logo in Old English. It was beautiful.

  • @jacobjb

    @jacobjb

    Жыл бұрын

    So much art on Bandcamp these days in the breakcore and vaporwave scene is coming from Bryce haha.

  • @marinadela1361

    @marinadela1361

    Жыл бұрын

    Please do post a link to the demo audiotape artwork.

  • @AndiKravljaca

    @AndiKravljaca

    Жыл бұрын

    @@marinadela1361 Man oh man, that was such a long time ago that I wonder if I even still have it anywhere. I mean, that's like way back in 2000 or something. We're basically talking pre-Internet and a lot of hard drives ago.

  • @user-vi4xy1jw7e

    @user-vi4xy1jw7e

    11 ай бұрын

    I wanna see it please

  • @maxwellkazemba2299

    @maxwellkazemba2299

    6 ай бұрын

    That sounds SICK

  • @Reds-Retros
    @Reds-Retros Жыл бұрын

    Damn, how are 4k renders of these classic 90s style early 3d scapes not more popular? I want to download a bunch and have them as random cycling wallpapers because they just look so amazing!

  • @suwudical1532

    @suwudical1532

    Жыл бұрын

    vaporwave was popular a while ago.

  • @DohTheEntertainer83

    @DohTheEntertainer83

    9 ай бұрын

    @@suwudical1532 It's NOT vaporwave.

  • @stefevr

    @stefevr

    6 ай бұрын

    ​@@DohTheEntertainer83my mom said it IS vapour waves

  • @thatoneconcreteworker9202

    @thatoneconcreteworker9202

    3 ай бұрын

    ​@@suwudical1532isn't it more Y2K and early Frutiger Aero?

  • @DJStKittz
    @DJStKittz Жыл бұрын

    90's Rave Flyers at their finest. This entire style is what made me want to take graphic design in high school.

  • @danosdotnl

    @danosdotnl

    Жыл бұрын

    this^

  • @0Metatron

    @0Metatron

    Жыл бұрын

    Came to the comments to see if anyone else had the same rave flyer memories

  • @AjarSensation

    @AjarSensation

    Жыл бұрын

    let's take that culture back to today's raves, shall we?

  • @lrzd1617

    @lrzd1617

    Жыл бұрын

    @@AjarSensation It has evolved, but never disappeared. Nowadays the style is more minimalist, but the energy is untouched. There are still good raves and the independent hard-techno scene here in Milan or psytrance in the Alps area is full of nice people, crazy ass fliers and a lot of kitsch-y 90s energy.

  • @AjarSensation

    @AjarSensation

    Жыл бұрын

    @@lrzd1617 as in Finland too, but the flyer scene has moved too much into internet, replacing the physical flyers almost complitely! long live the rave! If you happen to be around here in Helsinki, hmu and i'll let u know where to go! PLUR!!

  • @ArtgangAmadeus
    @ArtgangAmadeus Жыл бұрын

    As a modern 3d artist focused on blindly rendering complex scenes its comforting to know that some things never truly change.

  • @lucasRem-ku6eb

    @lucasRem-ku6eb

    Жыл бұрын

    Artgang Amadeus modern 3D artist use pencells, markers. Nerdy coding people need to make what he did draw ! Nerdy people, NO CREATIVE SKILLS !

  • @JacobKinsley

    @JacobKinsley

    Жыл бұрын

    @@lucasRem-ku6eb are you ok

  • @pacman_pol_pl_polska

    @pacman_pol_pl_polska

    Жыл бұрын

    @@lucasRem-ku6eb Nerds writing useful code must be creative.

  • @Max_Mustermann

    @Max_Mustermann

    Жыл бұрын

    @@lucasRem-ku6eb Maybe you mean concept artists, although they too tend to work digitally. As for 3D artists, they do use 3D software and you don't need to be a programmer for that.

  • @lucasRem-ku6eb

    @lucasRem-ku6eb

    Жыл бұрын

    @@Max_Mustermann Yeah, we only need apple, they understand creativity ! MAYA is UNIX, apple = UNIX ! To make complex shapes, u use algorithms in MAYA, you do program them, reputation !

  • @jamesschauf1541
    @jamesschauf1541 Жыл бұрын

    14 yrs in the entertainment industry...... Bryce was my intro into 3D, it was mind blowing at the time.

  • @mael3527

    @mael3527

    Жыл бұрын

    Honestly, I was still blown away looking at it for the first time today, it look so intuitive and much more powerful than I would have guessed !

  • @Danuxsy

    @Danuxsy

    Жыл бұрын

    @@mael3527 Modern games can do this kind of path tracing in real-time over 60 times per second with far higher polygon counts and PBR materials.

  • @mael3527

    @mael3527

    Жыл бұрын

    @@Danuxsy I know lol, but still, for a program this "old" it's impressive. I often work with blender so idk, I didn't think this little 90's computer could do something as good as that, even tho to today standart it's nothing but i guess for the time it must have been quite impressive

  • @Soitisisit

    @Soitisisit

    Жыл бұрын

    @@mael3527 I feel ya, Mael! There's something very charming about its UI that really impressed me and some of the ideas like having the primitives on a little shelf struck me as ingenuous. I'm so used to Blender where I'm navigating through menus until I use a given primitive often enough to remember its shortcut key. Can't say I'd use a primitives shelf if Blender offered that as an extension since Blender is so much more multipurpose and information dense that you're hard pressed to find screen real estate for something like that. But I still really like the concept and think that if I were teaching a middle schooler the basics of 3d I would use Bryce and then move them on to something like Z-brush in high school. It's not that Bryce kicks the pants of a modern 3d software, but it's still mind-blowing in how it does the few things it can do *really well* and in a way that looks really accessible for an end-user. The workflow makes me think that if you compare the "work time" and ignore the render time I think a race between Bryce and Blender to make an identical 3d surrealist throwback would still have Bryce win and I'd be interested to see that hypothesis put to the test. I wonder if you can use Bryce to export a 3d scene that can be brought into Blender.

  • @Cha4k

    @Cha4k

    12 күн бұрын

    For me it was Bryce 3d, Paint Shop Pro, QME (Quake Model Edtior) and World Craft (Quake level editor) Way back when I was 12, Got me into the games industry. Also used a lot of lightwave 3d in my late teens because it was small enough that I could download a pirated copy at my friends house and put it on several floppys.

  • @rich_edwards79
    @rich_edwards79 Жыл бұрын

    We had an early version of Bryce in our high school computer lab and I spent waaay too much time playing around with it, lol. There was a guy called Kevin Cappis who used to render these incredible surreal 3D cityscapes in Bryce and make them available on his website; for years I used them as wallpapers on every computer I owned. This would have been around 2001-ish.

  • @rcSnooks

    @rcSnooks

    8 ай бұрын

    omg I remember those cityscapes.

  • @ParallelSyntax
    @ParallelSyntax Жыл бұрын

    My uncle used to use Lightwave on the Amiga 4000 he owned. He used to make some pretty awesome designs. Insanely intelligent man, sadly a serious stroke robbed him of his talents. Still have fond memories watching him as a kid making all these wireframe models and seeing them come to life.

  • @carm3d

    @carm3d

    Жыл бұрын

    Lightwave Represent!

  • @peterbelanger4094

    @peterbelanger4094

    Жыл бұрын

    I was using the Windows version of Lightwave in 1998. ...as well as 3D Studio v3.0 (DOS version! pre-MAX days)

  • @mattsword41

    @mattsword41

    Жыл бұрын

    remember getting lightwave on an Amiga Format coverdisk - at age 9 or 10. Couldn't understand the program but the label and pictures in the article were cool ;)

  • @Dr.W.Krueger

    @Dr.W.Krueger

    Жыл бұрын

    I used to develop plugins and do pipeline integration for LW in the 90s and early 2000s. It used to be a good tool, but the clowns at NewTek never appreciated what they had. Haven't used it since 2004. Frankly no reason for that with tools like Maya and Houdini around. Also LW is now completely dead / EOL since NewTek got bought by Vizrt.

  • @shearwatervisuals
    @shearwatervisuals Жыл бұрын

    As someone who is fairly versed in Blender, this was such a treat to watch Older 3D programs made you learn the less is more approach if you didn't have a fully built rig. That can push creativity in many interesting/different ways in my opinion

  • @SmallSpoonBrigade

    @SmallSpoonBrigade

    Жыл бұрын

    One of the cool things about ray tracing is that you can often times take the same files and rerender them with more rays and a larger size for newer hardware. So, there is some point to creating things that are just at the boundaries of visible a the current settings. (Although at some point it won't ever be visible)

  • @Chic-A-Dee
    @Chic-A-Dee Жыл бұрын

    3D art from the 1990s to 2000s was super fun. As for the Bryce software, I'm really impressed by its interface and functionality. Thanks for the video!

  • @animagraffs
    @animagraffs Жыл бұрын

    I'm just swimming in the glorious nostalgia with all the rest of you lovely folks. As a teen I spent hours and hours with Bryce. Also POVray. Pretty much blew my mind when I discovered you could use modeling software and then send the file to POVray to render. My first scenes were coded by hand in POV without any visual previewing ability, using booleans to cut shapes out of each other and make some tron style motorcycles! I was in graphic design for a long time as a professional, before getting back into 3D with Blender in about 2013 ... and now I do Animagraffs on youtube :D - Jake

  • @tiberiusbrain
    @tiberiusbrain Жыл бұрын

    Bryce is what inspired me and friends in dabbling in 3d modeling and animating. One of my friends is now a maya expert, proud of the guy! This is so awesome to see bryce in my feed!!!! Thanks clint!

  • @tiberiusbrain

    @tiberiusbrain

    Жыл бұрын

    @@bryce8718 ok, as far as im concerned, you win the internet for the day 🫡

  • @lucasRem-ku6eb

    @lucasRem-ku6eb

    Жыл бұрын

    i did hightmaps using bryce, exporting them as *.obj in MAYA !

  • @Uhhhh_uhhh
    @Uhhhh_uhhh Жыл бұрын

    Early CG stuff like this is such a vibe..

  • @gwivongalois6169

    @gwivongalois6169

    Жыл бұрын

    Those kids and their "early 1995 cgi"!! All we had in the days were wireframes! 👴

  • @0711juliocesar
    @0711juliocesar Жыл бұрын

    these scenes make me feel so good. its like a dream with endless horizons, a space outside of time, no anxiety, just endless possibilities

  • @FernandoC
    @FernandoC Жыл бұрын

    Thanks for the great review! I worked on that product back in the day and we spent many late night hours testing Bryce 3D, listening to Pink Floyd, and having caffeinated drinks!. Good times!

  • @bricethompson1922

    @bricethompson1922

    Жыл бұрын

    As a representative of the Brice community you are welcome

  • @tonvanderlinden8960
    @tonvanderlinden8960 Жыл бұрын

    I remember using my friends Amiga to make raytraced scènes and then waiting 20 hours for it to render! Good times.👍

  • @mysticmarble94

    @mysticmarble94

    Жыл бұрын

    Whenever I do VFX rendering I'm still rendering like 30+ hours for like 200 frames @ 600x600 pixel 💀💀💀

  • @Mystipaoniz

    @Mystipaoniz

    Жыл бұрын

    Was it Real3D? I had Real 3D ^^ That was awesome!

  • @billgaudette5524

    @billgaudette5524

    Жыл бұрын

    Rendering small 160x100 animations with Sculpt 4d on my stock A500 would take all day! After a year or so I upgraded to an Amiga 2000 with 10MB RAM, a 68030 @33MHz, and a 68882 math co-processor. Also had a Video Toaster that was gifted to me by an author who needed to use one for a while to write a book on video editing. I did a few really cool commercials for the local TV station using Imagine 3D and LightWave, outputting to a single-frame VTR for broadcast. I'm glad I made a bit of money, because that computer was worth a lot more than my car back then!

  • @peterbelanger4094

    @peterbelanger4094

    Жыл бұрын

    @@billgaudette5524 Yep! in 1991, It took 36 hours to render the disposable lighter I had modeled on my A500.

  • @pauledwards2817

    @pauledwards2817

    Жыл бұрын

    @@billgaudette5524 Yep, Sculpt 3D was my intro. Kinda of got used to the xyzzy axis views making it hard to get a grips with building for 3d printers now. I almost expected to still work that way.

  • @brunosardine1
    @brunosardine1 Жыл бұрын

    I started playing with Bryce7 a year ago after listening to a bunch of atmospheric drum & bass and wondering where all the cool cover art came from, glad to see you covering this software :)

  • @Thought-Forms

    @Thought-Forms

    Жыл бұрын

    :)

  • @dededesgustingtkemylife4825

    @dededesgustingtkemylife4825

    Жыл бұрын

    i see we both found the peshay studio set

  • @sleepy7961

    @sleepy7961

    Жыл бұрын

    I'm in the same boat as you and @dededesgusting tkemylife . I got exposed to these old school renders by listening to DnB videos like Peshay Studio Set. The first render I made in Bryce was back in 2021 and I've been messing with the software ever since. I've been wanting to post all my renders online but I don't have my own site and I'm not exactly savvy in the web creation field. So, I've been uploading my renders to the Doomworld forums lol.

  • @notation254

    @notation254

    Жыл бұрын

    so many rave flyers made with it lol

  • @smashthings1
    @smashthings1 Жыл бұрын

    This type of artwork was also used quite a lot as cover art on 90's hardcore/happy hardcore (and more) music releases. It will always be such a unique look.

  • @XxLIVRAxX
    @XxLIVRAxX Жыл бұрын

    I got a soft spot for this style of CGI graphic of the "Y2K" era, it reminds me of my childhood, not only of the videogames I played but also 3D animated shows like Reboot and Beast Wars Transformers (a personal favorite as a kid)

  • @crimsonmask3819

    @crimsonmask3819

    Жыл бұрын

    The retro POV aesthetic can still be cool using modern methods and the billions and billions of polys machines can handle now. I think it's a missed opportunity just abandoning the style because it was born out of the limitations of the technology. Bryce, however, can be finagled into outputting results that wouldn't be too unimpressive by modern standards. You do run into limitations in the UI that complicate matters once you're advanced enough to need better, but it's not impossible if you can manage switching between different filles and keeping track of things.

  • @michaelybecker
    @michaelybecker Жыл бұрын

    Bryce and POV-Ray were my first early-teens forays into 3D art, roughly around those years. Developed a lifelong obsession with all things 3D. Nowadays I'm a VR/AR Engineer at Disney - a career directly caused by these magnificent and inspiring early days! Thanks for showing Bryce so much love, LGR!

  • @DavidTrejo

    @DavidTrejo

    Жыл бұрын

  • @jclosed2516

    @jclosed2516

    Жыл бұрын

    My first 3D art was done on the Acorn Archimedes with a program called Euclid 3D. I still can remember I was speechless by the result I could generate with that (very simple by today's standards) program. Other than diving deeper into rendering programs, I dived into a whole other area, namely Holograpy. I had a little Hologram studio for a few years, and had some success with my creations. Nowadays I use Blender 3D to create 3D sculptures, and use my 3D printer to create real live version of them. A while ago I decided to pick up Holography again, and am planning to use those sculptures to create a 3D collage. As I am retired now, I have enough time to play around with it. Still - That humble Euclid 3D was where this all started...

  • @aimwell8813

    @aimwell8813

    Жыл бұрын

    You're a VR/AR engineer at Disney? What the heck does Disney have to do with VR and AR besides ILMxLAB and their star wars VR games

  • @michaelybecker

    @michaelybecker

    Жыл бұрын

    @@aimwell8813 Disney has incorporated and experimented with bleeding edge tech of various kinds for most of its existence and has released several XR pieces, most recently Remembering on Disney Plus. The XR work at Disney extends far beyond any one banner.

  • @matthewverhage1282

    @matthewverhage1282

    Жыл бұрын

    @@aimwell8813 Probably involved with rides at Disneyland or something

  • @Cr4z3d
    @Cr4z3d Жыл бұрын

    The animation actually looks really impressive for the time

  • @Shorties252
    @Shorties252 Жыл бұрын

    Came for the DnB lol did not disappoint. :) Bryce actually is what introduced me to CGI animation as a kid and probably is one of the the most influential programs I ever used when I was younger. If it weren't for Bryce I don't think I would be a CGI artist today. It' was so easy to use that it made the complex world of computer animation accessible to 12 year old me back in the late 90s and showed me what I was capable of doing if I was willing to wait for the render. :) Every computer upgrade at the time was seen through the lens of how much faster my Bryce renders would be.

  • @WhoWatchesVideos
    @WhoWatchesVideos Жыл бұрын

    The look of that low-res animation is so crunchy. I love it.

  • @cliftongardner4367
    @cliftongardner4367 Жыл бұрын

    I really miss the goofy abstract 3D shapes aesthetic. I would unironically love playing with this for hours!

  • @peterbelanger4094

    @peterbelanger4094

    Жыл бұрын

    We mock it now, but we were all amazed back then.

  • @janusmcgee8909

    @janusmcgee8909

    Жыл бұрын

    I think it’s still cool, not goofy for me.

  • @mikeg2491

    @mikeg2491

    Жыл бұрын

    @@peterbelanger4094 i don’t mock it, I think it had a surreal quality to it that I still love. I wish some indie game developers would make a game in this style since theoretically you could probably render a lot of these old cgi demos in real time on modern hardware.

  • @krux02

    @krux02

    Жыл бұрын

    @@mikeg2491 yes you can. The overview said, it has 2.21 trillion intersection attempts. An RTX 3090 has 69 RT-TFlops: floating point operations per second for ray tracing. In other words when ported to run on a GPU, the scene would render in 32 ms, or about 31 FPS. Not particularly high framerate, but certainly faster than 0.003 FPS on the threadripper. Those numbers are estimates, no one has ported the exact same algorithm to the gpu.

  • @rory_o

    @rory_o

    Жыл бұрын

    @@mikeg2491 Cruelty Squad is exactly that.

  • @Pixelcraftian
    @Pixelcraftian9 ай бұрын

    Genuinely I don't know how to describe this, but the 90s 3D artwork really says it's *"🌟 3D 🌟"* as in spinning text with cool textures and space 3D. I love it, and sometimes it feels more realistic than the stuff we can make today. Awesome video :]

  • @mind-of-neo
    @mind-of-neo Жыл бұрын

    Aha! 90s ray tracing graphics! Another wonderful art style that has been folded into the wider vaporwave aesthetic. I love this stuff.

  • @RobertLewis85
    @RobertLewis85 Жыл бұрын

    Checking out all the new Trapper Keeper designs and choosing one was the best part of back-to-school shopping.

  • @kevindie

    @kevindie

    Жыл бұрын

    *_Then Lisa Frank came and ruined the day._*

  • @Renzsu
    @Renzsu Жыл бұрын

    Ohh Bryce 3D as a kid was just so much fun.. Endless crazy snowy mountain landscapes that somehow arose from the tropical oceans :) Bryce and the Kai Powertools stuff for Photoshop was just everywhere back then. I moved on to Corel Draw 3D and soon after that 3D Studio 4 (and Max from that onwards). It got me into 3D art and eventually 3D CAD and industrial design. These days I mostly use Solidworks and Blender (and a little bit of Rhino still). I bet Bryce got many people started in their 3D careers.

  • @Allurade
    @Allurade Жыл бұрын

    Gotta say, Clint knows his fan base, because I was looking at the image he made and thought "He should upload that for people to download." Then I noticed he already did exactly that.

  • @abg44
    @abg44 Жыл бұрын

    When you see a Bryce 3D artwork cover on a Drum n bass / IDM track. You know it's gonna be fire

  • @JasonLihani
    @JasonLihani Жыл бұрын

    I was gonna be so frustrated if you didn't upload those renders somewhere. Of COURSE you don't disappoint. Thank you for the new wallpapers!

  • @NotJustBikes
    @NotJustBikes Жыл бұрын

    Wow. I had almost forgotten about this software completely, but the memories came flooding back when I saw that UI. I used to use Bryce 3D and POV Ray regularly in the 90s. Now I have a craving to check out Kai's Power Goo again. That's another one I had forgotten about!

  • @sooojulija

    @sooojulija

    Жыл бұрын

    can't believe i found u here, love your channel so much

  • @Meg_A_Byte

    @Meg_A_Byte

    7 ай бұрын

    What a surprise, great minds think alike!

  • @matthewweng8483

    @matthewweng8483

    6 ай бұрын

    Yeah, same here... and Kai's Power Tools for Photoshop 5.0. Exciting time to be a CG artist!

  • @wrenkozlowski8362
    @wrenkozlowski8362 Жыл бұрын

    I'm using this program now for my album covers, thanks for introducing this to me Clint! Probably the most fun I've had in a computer in years

  • @orpheuscreativeco9236
    @orpheuscreativeco9236 Жыл бұрын

    I remember using this in school on our translucent Macintosh computers! 👾 That's one of my fondest memories. I'm on my journey to making games now thanks to exposure that dreamy new horizon of a program 😍👍

  • @CarletonTorpin
    @CarletonTorpin Жыл бұрын

    This has been one of my favorite LGR videos. It’s a delightful encapsulation of 90’s everything. :)

  • @TheTimPilot
    @TheTimPilot Жыл бұрын

    This brings back sooo many awesome memories. Bryce, Vue d'Esprit and Poser...oh man. Love those programs.

  • @plan7a

    @plan7a

    Жыл бұрын

    I loved using (Um, WORKING with) Poser, so much!

  • @NikoNOJ
    @NikoNOJ Жыл бұрын

    Your channel is the most cozy nostalgia funnel I‘ve seen. ❤

  • @lime_tuna
    @lime_tuna Жыл бұрын

    I've always wondered how to make art like this, thanks for bringing this piece of software to my attention!

  • @RichardHartness
    @RichardHartness Жыл бұрын

    Duuuude! I downloaded the entire MetaCreations software set even on dialup (yes, that took a very, very long time!) I loved Bryce, PovRay and there was one other that allowed you to 3D models and apply very high resolution (for it's time) textures. I made a simple box of the software from high quality photos and it looked "real" since the textures were photos and not hand drawn. I never got much farther than some simple experimentation but I loved these tools in the 90s.

  • @hjalfi
    @hjalfi Жыл бұрын

    I was deeply into Povray back in the day, and a few years ago got it out again to do some moon renders --- I downloaded gigabytes of NASA terrain data, wrote a custom tool to turn it into polygons, and then added procedural noise, trees, sky and an ocean for gits and shiggles. It looked fantastic (and one of my images was even in a South Bank art exhibition!). It's still a really nice tool if you're looking for old-fashioned raytracing. If you're looking for BSDF stuff, it can do it, but there are better tools. Povray's big feature is that Povray datafiles are actual programs, so doing procedural objects is trivial. These days it'd be a really fun project to replicate Bryce, but all in real time. Modern GPUs could do it no problem.

  • @Tuxfanturnip

    @Tuxfanturnip

    Жыл бұрын

    I would love, love, love to see a modern game bring that 90s style from FMV to real time!

  • @artdehls9100

    @artdehls9100

    Жыл бұрын

    Boo-Rah! PovRay and OS/2! I could track my render via the interference with the AM radio. Actual programs, YES! With branches and conditionals somewhat eerie to think that there's a Turing-complete language sitting right there... So who's up for coding Doom in PovRay? :D

  • @bzqp2

    @bzqp2

    Жыл бұрын

    Please provide us with a link if you still have the images!

  • @artdehls9100

    @artdehls9100

    Жыл бұрын

    I'd love to see as well if you still happen to have...

  • @SomeScruffian
    @SomeScruffian Жыл бұрын

    Recently got into Drum n Bass and many vids use backgrounds similar to Bryce. Kinda surreal how you posted this as soon as I learn of its existance.

  • @3601christopher
    @3601christopher6 ай бұрын

    4AM breaks slaps. I love his compilations

  • @pawsnpistons
    @pawsnpistons Жыл бұрын

    I used POV-Ray in the early 90s. Fond memories.

  • @HieronymousLex
    @HieronymousLex Жыл бұрын

    OMG dude I love that you showed 4AM breaks, I love that channel so much. 90s DnB is having a bit of a resurgence

  • @velocity211
    @velocity211 Жыл бұрын

    Oh man, this video just unlocked so many memories from 20 years ago. Nostalgia overload

  • @Keith_S.
    @Keith_S. Жыл бұрын

    Thank you sooo much for making this!! I hold immense nostalgia for Bryce 3D. It got me into 3d art when i was 16 in '98, 9 years later I started my first job in the games business where I still am today - it has a lot to answer for!! 😝

  • @AN-hg8xd
    @AN-hg8xd9 ай бұрын

    What a flashback! Bryce is what I used in High School from 98-2000 to create images and animations. A friend and I combined it with something else to make a planet + space scene with ships fighting. I wish I could remember what the other software was called....🤔

  • @RIGman0497
    @RIGman0497 Жыл бұрын

    Man. I remember being around 4-10 years old and watching my dad play around with Bryce and another program called TruSpace. This was a HUGE nostalgia hit to me and I appreciate the coverage of this!

  • @lucasRem-ku6eb

    @lucasRem-ku6eb

    Жыл бұрын

    Here, it was the other was around, you hates computers back than ?

  • @pablo17667140

    @pablo17667140

    Жыл бұрын

    caligary truspace. dawn, this name was burried deep in my mind

  • @lucasRem-ku6eb

    @lucasRem-ku6eb

    Жыл бұрын

    @@pablo17667140 You got that for free i guess, after Microsoft took them over ... Do they still release updates ? Or you switched to Maya ?

  • @RIGman0497

    @RIGman0497

    Жыл бұрын

    ​@lucas Rem This was years before Microsoft took over. As far as I know, there are no new updates to the program. Also, where did the notion that I hate computers come from?

  • @lucasRem-ku6eb

    @lucasRem-ku6eb

    Жыл бұрын

    @@RIGman0497 Thanks, Bryze was my map editor for games, able to export them as *.obj files in Alias Wavefront, we all did that 1

  • @Darkangel754
    @Darkangel754 Жыл бұрын

    It would be cool to see a modern real time path-traced game with this sort of aesthetic. The Mario 64 RT mod comes close.

  • @goop_lord

    @goop_lord

    Жыл бұрын

    Play Quake 2 RTX if you have the hardware - I made a whole video about how the game's aesthetic changes to something much more unsettling. Very cool to see the extremely primitive geometry treated like real sculpture.

  • @asmoth360

    @asmoth360

    Жыл бұрын

    @@goop_lord I second this ^ Go watch his video.

  • @Wobbothe3rd

    @Wobbothe3rd

    Жыл бұрын

    Look into Quake 2 RTX, there are great videos of it on KZread. It's essentially this in real time, attached to what happens to be a great game.

  • @MintyMeta
    @MintyMeta Жыл бұрын

    This was a really fun video, Great job on the final render it actually looks really really good :)

  • @WASasquatch
    @WASasquatch Жыл бұрын

    Love that you covered this gem. You are my PC Hero. My Spirit SoC.

  • @kittymae335
    @kittymae335 Жыл бұрын

    Idk what it is about it but this is already one of my favourite episodes! My dad had Bryce on his computer when I was a kid and I only remember getting the chance to play with it a few times but I loved it. I remember going "I made a mountain in the sea!" and him going "You mean an island". I think it was ver 5.5 or 6.0 since this was around 2006

  • @RainbowFishcakes
    @RainbowFishcakes Жыл бұрын

    there’s something so fascinating with 90s rendering, it’s awesome to see you review this

  • @yackablejohnson1485
    @yackablejohnson1485 Жыл бұрын

    In November of 2022 I lost my father. The thumbnail of your video just reminded me of him. One day in the mid-80s I think it was, he came home from work with a printout from a laser printer. It was the first time he had ever seen one used. And the printout was a bunch of these geometric shapes. I bet I still have that print out somewhere. I really miss that man. I'm going to watch this video now. Thank you.

  • @camillegrinnaux879
    @camillegrinnaux879 Жыл бұрын

    Literally just bought a late 80s style trapper keeper for work and I'm in love with it. brings back so many memories

  • @BenTibbettsStudio
    @BenTibbettsStudio Жыл бұрын

    Oh my goodness! I'm so happy to see an LGR retrospective on this. I still have a version of Bryce installed on my computer and enjoy playing with it from time to time.

  • @MisterMsk
    @MisterMsk Жыл бұрын

    As someone who liked Lightwave for the Amiga in the early 90s. When I got this for my PC, I was in love.

  • @JamesVG5
    @JamesVG5 Жыл бұрын

    Thanks for bringing this to my attention. Looking at it even though I never used it it feels so familiar. Thanks for showing me something I'd been missing in my life, a sort of nostalgia that never was for lack of a better way to describe it.

  • @Zeeruss
    @Zeeruss Жыл бұрын

    We had Bryce 3D in my 'Tech2000' class in middle school. I loved it so much I had to make a copy so I could use it at home. So many nights in my room making alien landscapes with way to thick fog layers. Or some dumb little animation of the camera flying through a rock I cut a whole in. I miss this program, so much.

  • @cyberkreig
    @cyberkreig Жыл бұрын

    I had a copy of Lightwave in the 90s. The modeling was mostly beyond me, but downloading space ship files, and making 3d scenes was so much fun. I wish i'd stuck with it.

  • @tobylifers3390
    @tobylifers3390 Жыл бұрын

    Epic video as always, Sir. That software looks so fun! Your sets are getting so strong in these videos. That shot of your retro PC with the lamp and blue background behind it is sooooo kind to the eye. Nice!

  • @LGR

    @LGR

    Жыл бұрын

    Thank you!

  • @DUDEBroHey
    @DUDEBroHey Жыл бұрын

    This is this channel at its finest. No one else could put out this content as well as you.

  • @MegaTrolleybus
    @MegaTrolleybus Жыл бұрын

    Wow, this brings me back. Used Bryce way back in 2003 for my high school fine art diploma.

  • @TexRobNC
    @TexRobNC Жыл бұрын

    Seeing that huge manual, full color, kind of brings me back all in of itself. That was THE era of Ziff Davis publishing and others, CD and DVD includes galore, so many PC related books, and so many huge manuals. The print industry must have thought their initial fears about software were wrong, and they could provide the manuals that we'd always need, hooray! Fast forward to the PDF...

  • @frost8077
    @frost8077 Жыл бұрын

    I'm so glad you still own those. I haven't seen those Trapper Keepers since I was a kid. Many textbooks also had similar designs as cover art. There was always something about those images that seemed mystical and open to interpretation because of how abstract and surreal they are, making my imagination run wild as a kid. The same goes for computer games and Beast Wars, which would often benefit from poor graphics because it adds instead of subtracts, usually in an alien kind of way.

  • @edman1357
    @edman1357 Жыл бұрын

    Omg, I literally had the first trapper keeper that LGR showed. I love this channel.

  • @Isaacfess
    @Isaacfess Жыл бұрын

    These are so awesome and nostalgic looking. Thanks for covering this Clint!

  • @TexRobNC
    @TexRobNC Жыл бұрын

    Clint, you continue to astound me with the nostalgia pieces I didn't know I needed. I remember playing with 3D modelers back then, and wanting to get a math co-processor to speed up rendering time! My output was always tiny and grainy and disappointing. I was really expecting the landscape part to lead to this program of the era, VistaPro!

  • @mintydog06
    @mintydog06 Жыл бұрын

    Love the mid 90s CGI look. The graphics in this video remind of the game The Labyrinth of Time. I used Bryce for a bit, I used a technique to use one circle to cut piece out of another circle, and I made a broken wineglass with it, with wine still in the glass. I don't think I've got the picture any more. lol the end "it's an older video, but it checks out"

  • @dirg3music
    @dirg3music Жыл бұрын

    Didnt expect to see a reference to one of my favorite genres on LGR, but im pleasantly surprised!!!

  • @LoparXL
    @LoparXL Жыл бұрын

    The first time I used Bryce was when I was working at Avalon Hill in the late '90s. Still have a few rendered images from that time somewhere. There was also a program called Poser, a human body model app, which may have come out at around that time. You could import models from other apps into Bryce and texture map them, and make animations.

  • @arcadeages3917
    @arcadeages3917 Жыл бұрын

    One of my favourite episodes, and I’ve been watching for 10+ years!

  • @Astronomy_Live
    @Astronomy_Live Жыл бұрын

    Oh man, I remember my friend and I making some really janky CG animations with Bryce for school projects in high school. My Voodoo3 card with its video capture dongle was almost useful for doing really bad quality video editing at home, allowing me to make positively terrible short video clips. My friends and I doing voiceover work with the microphone that came with the PC was just... chef's kiss.

  • @Nukleonaudio
    @Nukleonaudio Жыл бұрын

    So cool to see this covered on this channel! :D

  • @gremfive4246
    @gremfive4246 Жыл бұрын

    For single images I always used Bryce for my landscapes. I would build my detailed models in 3DSMax and then composite them with landscapes made in Bryce for a final single image. It was always easier to make awesome looking landscapes in Bryce compared to 3DSMax for single images. Thank you for covering this.

  • @farlopote7330
    @farlopote7330 Жыл бұрын

    thanks i was waiting on you doing this video. Im inlove with DnB art covers from 4AM breaks

  • @MatheusMPL
    @MatheusMPL Жыл бұрын

    This 3D modeling aesthetic makes you feel like entering in a perfect new world/dimension... it's so pure and magical!

  • @DemonBlanka
    @DemonBlanka Жыл бұрын

    Honestly an absolutely wild piece of software, having this kind of power in such a user friendly package in the 90s is nuts.

  • @Lykrast
    @Lykrast Жыл бұрын

    I loooooove the feel and the art style of those early renders! And that old school UI full of cool 3d renders as buttons!

  • @jeznav
    @jeznav Жыл бұрын

    Wow this brings back my old childhood memory during the days when I first time played Myst and Riven and downloading through dial-up, a trial copy of Bryce to make 3D worlds. I would always talk about this software to a friend in school which eventually lead me trying out other 3D software like 3DS Studio, Lightwave, Truespace and Blender. I was fascinated by Bryce as the UI was not like others and were user friendly. Those were some good times.

  • @Saturdaymorningbreakfastsureal
    @Saturdaymorningbreakfastsureal Жыл бұрын

    The Trapper Keeper. A staple of kids from the 80's to the 90's. Good memories of those things. Muchthanks for sharing

  • @Fantishow-is-a-butt
    @Fantishow-is-a-butt Жыл бұрын

    Bryce 5 was my introduction to 3D graphics. The software’s funky UI and the inherent surrealism of its output coupled with the popularity of the Frutiger Aero style at the time had a lasting impact on my animation and art work thinking back on it. Thanks for unlocking yet another fond memory

  • @helloimfunandcoolricklolxd
    @helloimfunandcoolricklolxd Жыл бұрын

    Your videos are freaking good! Keep up the good work!

  • @Komodojou
    @Komodojou Жыл бұрын

    Man, this is a real blast from the past. I remember pirating a copy of Bryce something-or-other when I was like eight years old, and thinking it was the coolest thing ever... even though I had no skill at all when it came to actually using it. There's just something special about those '90s graphics. That's as true today as it was back then.

  • @michealgall1038
    @michealgall1038 Жыл бұрын

    As an artist who still loves the art style LEGO used for early 2000’s Bionicle, I was looking for something like this! I highly doubt they used Bryce, but this looks like a lot fun to use to make similar-ish backgrounds with!

  • @AbrahamLure

    @AbrahamLure

    5 ай бұрын

    Try the original 3DS max

  • @kurisuchiinathecrocodile333

    @kurisuchiinathecrocodile333

    2 ай бұрын

    I tried exporting models from Bricklink Studio and rendering in Bryce. You can try as well.

  • @ThunderHorsePyro
    @ThunderHorsePyro Жыл бұрын

    The oddware, PC game reviews, strange PCs and hardware I've never seen before keeps me coming back to watch your videos every time. But this time, I had a huge nostalgia boost when I saw Bryce 3D. Something I actually had and used so many years ago. Such fun. Just one example of what I made and rendered was a red sports car going down a skateboard halfpipe. It was a great time.

  • @KryptKicker5
    @KryptKicker5 Жыл бұрын

    Like many on here, Bryce was about the first 3D software that I ever used. I bought a copy of Bryce Pro on sale last year (That's right. It's still on sale and cheap.) Around $20 later, I have had a total blast reliving the 90s through the distinct animation style that only that old software can really make. There's also some really good tutorials here on KZread.

  • @gargonovich
    @gargonovich Жыл бұрын

    Man, I remember this! I used to make a dragonfly out of glass spheres, but couldn't figure out much more than that. I think I got this and Terragen to do cutscene art for a game I was attempting to make in RPG Toolkit.

  • @ollieduracell
    @ollieduracell Жыл бұрын

    Being a drum and bass DJ, instant like

  • @TheLomsor
    @TheLomsor Жыл бұрын

    Wow, this software looks sweet. I am amazed after seeing it now, and I'm pretty sure would have been mesmerized as a kid back then. Thanks for showing it off.

  • @ronin84
    @ronin84 Жыл бұрын

    Definitely worth the 5 hour render time!

  • @goldbullet50
    @goldbullet50 Жыл бұрын

    This video and this software is GODSENT. This is what I've been looking for for years!! I've used Blender to pursue similar aesthetic with very little success. I don't care about the render times, my life is finally complete.

  • @k-dog495
    @k-dog4954 ай бұрын

    Came here via old Drum n Bass videos. I used to muck around with Bryce but I'd totally forgetten about it until now, and Kai's power tools! Wow that bought back some memories. That UI ;)

  • @shkeni
    @shkeni Жыл бұрын

    Hell yeah love those DnB videos. Really enjoyed these images back in the day.

  • @deckofcards87
    @deckofcards87 Жыл бұрын

    Interesting how an art style can instantly transport me back to my teens. Techno music videos... Psy-Trance artists always had 3D Ray Trace art on their album covers. And MYST, of course.

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