Blender 4.0 NEW Rigging and Animation Features

Фильм және анимация

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RELATED LINKS
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❖Blender 4.0 Release Notes❖
wiki.blender.org/wiki/Referen...
❖CGDive Weight Painting Videos❖
• Blender Weight Paint T...
❖CGDive Pose Library video❖
• Blender Pose Library T...
❖Video about updating rigs from Pierrick @PierrickPicaut_P2DESIGN ❖
• What's new in Blender ...
❖Blender Nation article about Blender 4.0❖
www.blendernation.com/2023/11...
❖Blender 4.0 Keymap changes❖
• Blender 4.0 Keymap Upd...
❖Even more Blender 4.0 Videos by other channels❖
Video by @SouthernShotty
• Blender 4.0 Features i...
Video by @cg_cookie
• Everything New in Blen...
Video by @DECODEDVFX
• Blender 4.0: What's Ne...
Video by @gamefromscratch
• Blender 4.0 - 6 Amazin...
❖What to expect for the Future of Rigging and Animation❖
• A New Animation System
code.blender.org/2023/07/anim...
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RECOMMENDED PRODUCTS
❖Rig Anything With Rigify (coupon code "cgdive" = 20% off)
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Alive! Animation course in Blender
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❖The art of effective rigging in Blender (coupon code "cgdive" = 10% off))
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❖Hard Surface Rigging In Blender
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❖RBF Drivers
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❖Bonera
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0:00 Blender 4 is OUT!
0:48 [OLD] Bone Collections and Bone Colors
2:46 [NEW] Bone Collections
5:27 [NEW] Bone Colors
10:20 [NEW] Channel Group Colors
11:07 [NEW] Weight Painting Keymap
14:00 [NEW] Weights Operators
16:37 [NEW] Selection in Weight Paint mode
17:28 [NEW] Pose Library Shelf
18:36 Updates in Nonlinear Animation NLA
21:44 Updates in Graph Editor
23:20 [NEW] Bendy bones Vertex Mapping
24:21 [Improved] Preserve Volume
25:13 [Regression] B-Bone shortcut
27:01 Updates in Rigify
27:39 [NEW] Rigify Spline Tentacle
27:55 Backward Compatibility: Rigify
28:37 Backward Compatibility: Other rigs
29:03 But wait, there is more!
29:47 Support Blender
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Пікірлер: 164

  • @CGDive
    @CGDive6 ай бұрын

    *Important regarding Pose Library* 17:28: Make sure the "Pose Library" addon is enabled in *Edit > Preferences > Addons!* It ships with Blender but it may or may not be enabled by defualt.

  • 6 ай бұрын

    It's enabled by default, I made sure of that ;-)

  • @CGDive

    @CGDive

    6 ай бұрын

    @Yeah, that's what I thought too but I think someone said it wasn't so pinned that there.

  • @nishensamuel
    @nishensamuel6 ай бұрын

    I can almost taste the amount of joy he radiated within that first 10 seconds alone! Bye Bye old bone shenanigans!

  • @CGDive

    @CGDive

    6 ай бұрын

    Haha yes. I've rarely been so excited about a new feature 😁

  • @nishensamuel

    @nishensamuel

    6 ай бұрын

    @@CGDive 🤩🤩🤩

  • @fergadelics
    @fergadelics6 ай бұрын

    Oh nice. So many of my go to people are doing Blender 4 videos. I haven’t been messed with my current project rigs/ armatures yet. I may not. Nothing has broken that I can see. This is a great video. Important stuff.

  • @MCNeko6554
    @MCNeko65544 ай бұрын

    I had tried to do this over and over with many different tutorials and none of them worked until now. I finally have my first real game asset, THANK YOU!

  • @fragileglass9622
    @fragileglass96226 ай бұрын

    I just wanted to drop in and say thank you for all of the amazing videos. Your knowledge and content truly helped me through a tough grind trying to understand rigs, weights and animation options. You rock!!

  • @CGDive

    @CGDive

    6 ай бұрын

    Wow, thanks a bunch. Means a lot to me!

  • @activemotionpictures
    @activemotionpictures6 ай бұрын

    Wonderful coverage of all the new functions. Great video!

  • @CGDive

    @CGDive

    6 ай бұрын

    Many thanks!

  • @marcelievsky
    @marcelievsky6 ай бұрын

    That would be so nice to see Automatic Weights being improved with some options to avoid the classical "bone weight failure" thing. Nice review btw!

  • @CGDive

    @CGDive

    6 ай бұрын

    Thanks! Regarding bone heat: kzread.info/dash/bejne/eKmdu5KwpNvKeLQ.html :D

  • @NVVClay
    @NVVClay6 ай бұрын

    Thank you for all of the knowledge you gave us. Hope you make a video about workflow with Cascadeur+Blender

  • @TheRealJerseyJoe
    @TheRealJerseyJoe6 ай бұрын

    Great overview, very informative... Cheers M8 !

  • @EyePropsStudios
    @EyePropsStudios5 ай бұрын

    Had to watch a couple times to figure out how to weight paint in blender 4. Thanks.

  • @Omnivoid22
    @Omnivoid222 ай бұрын

    Ive been looking for this. I kept find outdated vids that talked about layers. Which wasnt shown . so i had to make sure to put 4.0 in the search bar and low and behold here i is. Thank you good sir. Now let me get back to watching the video

  • @CGDive

    @CGDive

    2 ай бұрын

    Enjoy!

  • @bradclark5686
    @bradclark56866 ай бұрын

    The NLA duplicate changed because we are duplicating the Strip, and in the old system it was duplicating the Strip and the action and creating a pile of actions without anyone knowing...so this limits the creating of a mess of extra actions all over the file. Butterworth filter lets you smooth peaks and spikes but not loose the volume of the curve shape, unlike smoothing where you soften the animation or change the pose from it.

  • @hermano8160
    @hermano81606 ай бұрын

    Good video, compact and comprehensive - and thanks for not polluting it with annoying backroung music! I am again amazed how great Blender is - and it's freakin' free. Compare it to payed software - Photoshop for instance - it comes accross more organized and accessible while incorporating a much bigger set of features. The Blender team continously works on getting rid of old cumbersome legacy and introducing new features at the same time - kudos!

  • @blenderblender792
    @blenderblender7925 ай бұрын

    So many improvements! And most are for animation. But without this channel I'd be lost. This channel should be called CGlighthouse. 😊

  • @krysidian
    @krysidian6 ай бұрын

    Thanks for covering this! Finally weight painting is more consistent with the other painting modes, that was such a huge pain all the time. Also my uneducated guess about what sample group does is: it checks what vertex roughly lies under your mouse and then selects the bone (or vertex group) that has the most influence over said vertex. In my case with a rig, it actually brought up a menu where I could choose one of the groups that had influence over the vertex. It's kinda like alt-clicking for weights.

  • @CGDive

    @CGDive

    6 ай бұрын

    Thanks for the input. So what would sample group be useful for? It must be solving some sort of problem. I just can't think of anything off the top of my head.

  • @krysidian

    @krysidian

    6 ай бұрын

    @@CGDive I think it's mainly if you have a chaotic rig with overlapping or small bones so you don't have to find and click on the right one. Instead you use that shortcut on a part you know is influenced by it. It's also probably more general purpose too since can use weights for lots of stuff outside of rigging. So instead of having to search through the vertex groups menu to find the right one you can use this shortcut. At least those are my guesses.

  • @pxy-gnomes9781

    @pxy-gnomes9781

    6 күн бұрын

    @@CGDive I was curious also. I guess the others answered already, but I'd still like to complement: I've just found out this *Sample Group Operator* , is just the new Shortcut [ Shift+Ctrl+X ] that substitutes the previous [ Shift+RMB-Click ] functionality on Weight Paint Mode (e.g., on Blender 3.6), which allowed to Select (or just verify) Vertex Group(s) from a Context Menu, popup list ("Weight Paint Vertex Group"), from the position of the Mouse (I believe it focus on the nearest Vertex from the Mouse to recognize Vertex Groups involved in it); this Vertex Group Selection ignores the Bone Selection, because it's another way (a more generic way) of inspecting Vertex Groups. However, just to contextualize a bit more (because I've found practical uses for it in Rigging 3D Characters): This Selection by Vertex Group, instead of by Bone, is relevant because not all Vertex Groups on a Mesh are necessarily Deform Bone -related; some Vertex Groups can be created for other purposes, like Object Modifiers, Targets, Mesh Selection 'backups' for merely organizational purposes, etc., and then they wouldn't be able to be directly Selected on Weight Paint Mode in the Viewport Editor, if it weren't for such functionality (since it's not Bone-related); it's also relevant to inspect how many Vertex Groups (of whichever kind) are existing in a single Vertex on the Mesh --even though not all the listed Vertex Groups that might be present, are necessarily sharing Weight Paint Ratio; only the Vertex Groups which are Deform Bone -related would be doing that (Blender Weights) from that single Vertex's perspective. Sure, it still can get confusing to handle these stuff in Weight Paint Mode, because sometimes we're not sure if the previewing Vertex Group on the Weight Paint -colored Mesh, is from a Deform Bone, or from a 'regular' kind of Vertex Group (that doesn't rely on a Deform Bone); if there were a more immediate differentiation between those Vertex Groups, both in the 3D Viewport Editor on Weight Paint Mode and in the Vertex Groups Panel (Properties Editor), this would help avoiding confusion that may happen; especially when a Selected Bone is not matching the previewing Weight Painting on the Mesh because we did this or that!

  • @322ss
    @322ss6 ай бұрын

    Saving incrementally has worked for years now semi-manually, if you saved your file with name file_001 (separator can be any char), then there is -/+ key next to save button in Save As window, pressing that would increment or decrement the number in your file name, then you could press save. But of course it is nice to have it in file menu directly. Edit / it is also slightly stupid name - Maya and some other software called it "increment and save" which describes it better. It is not doing any "incremental changes" or saving differences since previous files, it simply changes file name's running numbering and saves another file.

  • @juanp.5364
    @juanp.53646 ай бұрын

    You are amazing. Still need to finish your rigging courses. I have been doing a lot of stuff lately and forgot about rigging.

  • @CGDive

    @CGDive

    6 ай бұрын

    Thanks and good luck with the courses! Let me know if you need help. Sure to the changes in 4.0 some things may not work.

  • @Tenchinu
    @Tenchinu5 ай бұрын

    have followed your vid for years now, and still the most comprehensive way to learn rigging in blender. Keep referencing them whenever I'm stuck. Would love a good update on the rigify or autorig pro to export into game engines vid. I still struggle to create good rigs for UE5, and I keep flipping between the two

  • @CGDive

    @CGDive

    5 ай бұрын

    Hey, thanks! Which videos and what kind of updates do you have in mind? The Blender to Game Engines workflows should still work. So I am trying to understand what kind of problems you are trying to solve.

  • @thesquirrelchase-exploreph5635
    @thesquirrelchase-exploreph56356 ай бұрын

    Very helpful and thorough.

  • @CGDive

    @CGDive

    6 ай бұрын

    Glad you liked it!

  • @jinn_animation
    @jinn_animation6 ай бұрын

    Great video time to update my rig

  • @MangJoeAnimation
    @MangJoeAnimation6 ай бұрын

    Finally, I can now select the bone layer(collection) immediately without wasting time guessing which layer I'm looking for 😅

  • @seikou1762
    @seikou17623 ай бұрын

    they should bring the pose library back to how it was before, someone should tell Blender devs that changing things in the UI to make them more unnecesarily convoluted is not mandatory

  • @322ss
    @322ss6 ай бұрын

    Weight painting changes are great, makes repetitive stuff way easier.

  • @steinmov
    @steinmov17 күн бұрын

    Thanks for going over the pose library updates. Do you have any ideas as to moving or pasting a full body pose on a character that has moved. If I create a full body pose and want to paste it at the end of a movement, the character will snap back to where I originally created that full body pose.

  • @Slipdash
    @Slipdash5 ай бұрын

    Something about your videos, weather it be your voice or the formatting really puts me to sleep. As someone with bad sleeping problems I find them really good at putting me to sleep whenever I need to. So Tyvm! If I had the money rn id sub to your stuff. Your rigify courses have been incredibly useful to me as well, and makes rigging much easier for me.

  • @CGDive

    @CGDive

    5 ай бұрын

    hahaha, at first I thought this was a subtle dis but by the end of the comment I wasn't so sure :D I have trouble sleeping well occasionally so I am happy if I can help you sleep better. And I am glad the Rigify stuff has been useful :)

  • @Slipdash

    @Slipdash

    5 ай бұрын

    Yeah I didn't know how else to put it lol but you're stuff is the best. @@CGDive

  • @DECODEDVFX
    @DECODEDVFX6 ай бұрын

    Thanks for the mention!

  • @CGDive

    @CGDive

    6 ай бұрын

    Sure thing, great videos!

  • @Holaaparty
    @Holaaparty6 ай бұрын

    not gonna lie, when I heard that there are new updates about animation in Blender , you are the only one I think of and wait for because you do really dive deep into animation in Blender so youur though on the updates will actually be helpful.

  • @CGDive

    @CGDive

    6 ай бұрын

    Thanks, mate! Glad you enjoy the CGDive style :D

  • @geerochanel
    @geerochanel6 ай бұрын

    Amazing video, ty❤

  • @CGDive

    @CGDive

    6 ай бұрын

    You're welcome 😊

  • @antonovanimation
    @antonovanimation2 ай бұрын

    Ty!

  • @hello.4693
    @hello.46936 ай бұрын

    SO MUCH BETTER.

  • @phang108
    @phang1086 ай бұрын

    Thank you for the update! I am curious, how will this affect parenting a rigify face rig to a mixamo rig? In your original tutorial, you described how to move the bones to the correct bone layers. How do we adjust them in 4.0? I'm guessing this is covered in a separate video? :D Thank you again!

  • @CGDive

    @CGDive

    6 ай бұрын

    I haven't tested it yet. My guess is that you can still move the bones to a different collection. Same workflow.

  • @Stiltonator
    @Stiltonator6 ай бұрын

    sample group is how you got the old menu up.. for sampling what groups are assigned to an area. Here's how it works: - have a bone selected - hit the shortcut.. whilst having your mouse somewhere over the mesh .. a small menu will appear showing you all bones near the vert with weight assigned

  • @CGDive

    @CGDive

    6 ай бұрын

    Makes sense. Cheers!

  • @Stiltonator

    @Stiltonator

    6 ай бұрын

    @@CGDive great video btw... I came to watch this video because the hotkey had changed and I wanted to use this exact feature -- but didn't know what it was called :D Very helpful that you have chaptered up the video to cover the 'weight paint section' too... Thanks, great video again!

  • @CGDive

    @CGDive

    6 ай бұрын

    @@Stiltonator nice, glad you found it useful! :)

  • @Snoight
    @Snoight6 ай бұрын

    really needed this, thanks!

  • 6 ай бұрын

    Regarding nested collections at 5:10 : yup, that's what we're working on right now!

  • @CGDive

    @CGDive

    6 ай бұрын

    Looking forward to it!

  • @MumuMundo
    @MumuMundo6 ай бұрын

    Thanks for all the info! Did you ask the devs about that sample group feature? Sometimes they miss updating the documentation, I usually reach to them in the chat channels when I stumble upon such mysterious stuff. Also you could have switched shortcuts between save & b-bones instead of disabling the save shortcut 😅

  • @MumuMundo

    @MumuMundo

    6 ай бұрын

    and I donno why the NLA strip drag improvement is the change that made me most joyful 😅

  • @CGDive

    @CGDive

    6 ай бұрын

    Yeah, totally tweak the keymap as you like. As for "sample group", I wasn't interested enough, I guess.

  • @CGDive

    @CGDive

    6 ай бұрын

    yeah, the NLA stuff is nice. The less papercuts, the better. My fav is obviously bone collections :D

  • @regular-user
    @regular-user3 ай бұрын

    I have a problem where I do not see the bones, only in edit mode. I need to weight paint certain areas of my mesh but I can't because there is no bone to select. What is the problem? I create a new file and the same thing happens. When I use an older version, the bones are there. So, what exactly is 4.0 doing that is removing the visibility of the bones?

  • @marty9999
    @marty99996 ай бұрын

    Great video as always! What's that you've got there in geonodes recipes? 👀

  • @CGDive

    @CGDive

    6 ай бұрын

    Wow, eagle eyes hahah I was trying to learn GN and I was finding it difficult so I came up with this idea to abstract useful node combinations into "recipes" and save them as Assets that I can access any time. I got distracted and haven't gone deep into GN yet but I think the learning approach itself has good potential.

  • @thsuperelite
    @thsuperelite6 ай бұрын

    Hey CGDive, this isn't relevant to the video, but can you teach us how to make a moveable center of gravity bone for characters? i saw a maya video where you can tweak characters pivot for rotation etc. using a bone which you can place anywhere so i was wondering if it is possible in blender?

  • @ebelesaurus2
    @ebelesaurus26 ай бұрын

    Hey Tudor… will we still ever get an x-muscle system deep dive? Perhaps how to integrate it with rigify?

  • @CGDive

    @CGDive

    6 ай бұрын

    Can't say it's something that is coming soon, sorry.

  • @brianceron4010
    @brianceron40104 ай бұрын

    Amazing video! just a question, because I am totally new to Blender.. will your course teach how to make models/objects bigger? for example : animating a girl growing taller. Thanks for your time!

  • @CGDive

    @CGDive

    4 ай бұрын

    No, that is not covered. I will make a note about it to possibly include it in an intermediate/advanced course.

  • @brianceron4010

    @brianceron4010

    4 ай бұрын

    @@CGDiveThanks for your answer! appreciate to see you take note!

  • @PaulMoyseArt
    @PaulMoyseArt6 ай бұрын

    Hi, really enjoy your videos! Quick question, if I have a rigify rig that I've adapted in 3.6 (added extra bones and constraints so it's a hybrid of rigify and my own rig) how can I update to 4.0? Regenerating the rig isn't an option in this case as I'd lose a ton of work. Is there a fix on the horizon? Would love to advance to 4.0 but this is stopping that.

  • @CGDive

    @CGDive

    6 ай бұрын

    Hi. I don't know yet but feel free to email me if you can share your 3.6 file for testing. I am working on a guide for Rigify users transitioning from 3.6 to 4.0. Your case is not exactly the main thing I want to cover but it could be an interesting case study of a more complex transition.

  • @PaulMoyseArt

    @PaulMoyseArt

    6 ай бұрын

    @@CGDive Thanks Todor, I just sent you an email :)

  • @herogonentertainment
    @herogonentertainment6 ай бұрын

    Hey, Todor. Do you think your Game Rig Tools addon can get an update for Blender 4.0 soon? Because I've really enjoyed using it and need the addon for one of my rigs.

  • @CGDive

    @CGDive

    6 ай бұрын

    I know blenderboi is working on it. We will release it as soon as it's ready!

  • @GandRaya
    @GandRaya6 ай бұрын

    Thank you for sharing! I just playing around with Blender 4.0. However, when I attempted to link some character rigs from Blender 3.5 to the current version, my Blender kept force closing for some unknown reason

  • @CGDive

    @CGDive

    6 ай бұрын

    I wouldn't say that's unexpected. Bring your base blend files to Blender 4.0 and convert them successfully to the new version. (keep backup copies of the 3.6 version of course!) Once that is done, try to link them into a new 4.0 scene. If that doesn't work, then you should submit a bug report.

  • @petcarlson
    @petcarlson5 күн бұрын

    i couldnt get holding control and clicking and dragging to mirror the pose. did that change in 4.0?

  • @CGDive

    @CGDive

    5 күн бұрын

    I am not sure but it doesn't work for me either. I will check.

  • @bilosofie
    @bilosofie6 ай бұрын

    the best as usual T

  • @CGDive

    @CGDive

    6 ай бұрын

    Thanks, mate!

  • @lovelearn341
    @lovelearn3416 ай бұрын

    Hi CGDive Im a Blender user with UE5. Could you help me with which of your video tutorials to start with? There are so many videos from you, it's unbelievable. But I need a video that I seriously want to master rigging for Blender and UE5. Which of your videos would you highly recommend? Thx for your help

  • @CGDive

    @CGDive

    6 ай бұрын

    Hi, if you want to rig, I have playlists for Rigify and Auto-Rig Pro. Hope this helps! Enjoy. Rigify kzread.info/head/PLdcL5aF8ZcJv68SSdwxip33M7snakl6Dx Auto-Rig Pro kzread.info/head/PLdcL5aF8ZcJuHJFQgb4altQWs-RCKA7Bq

  • @lovelearn341

    @lovelearn341

    6 ай бұрын

    thx u very much. let's see :)@@CGDive

  • @kordaling
    @kordaling6 ай бұрын

    Thanks for the demo. Bone collection ; As we can see, we can't export bone collection to a file, to import/export collection into another blend file. Also, I'm curious if the data will follow on Linked Rig file. If not, you have to redo the sets every single time.

  • @CGDive

    @CGDive

    6 ай бұрын

    We can't export/import collections? I don't follow. How do you expect to do that and what for? As for linking, yes of course you collections will come through. They won't be editable aside from hiding/unhiding in the linked state but you can add more collections through overrides from what I understand.

  • @kordaling

    @kordaling

    6 ай бұрын

    @@CGDive in a blend animation file, if i make a specific set for example; export_bones and IK_Controls, if i open another blend animation file with same rig, i want to be able to import these sets into the bone collection. Issue is that sharing assets between blend files does not work properly, poses are missing, does not refresh, etc. Devs said they're gonna improve that in the futur, but that's why as an animator i'm still not using the asset browser for my poses and i'm scared that it will be the same for bone collection.

  • @davidffortesmeireles5328
    @davidffortesmeireles53286 ай бұрын

    I like gradient radial

  • @PhilipDenys
    @PhilipDenys6 ай бұрын

    never used layerboxes, had no idea what they did

  • @ShogoKawada123
    @ShogoKawada1236 ай бұрын

    Let me know when Blender can automatically attach animation pose controls to any arbitrary existing armature without needing to literally create a whole second armature. Closest thing to Cascadeur handling, if you want to just animate an existing character that is already weight-painted to an existing armature, is the combination of not one but two paid plugins (Auto Rig Pro + Auto Rig Pro Quick Rig).

  • @CGDive

    @CGDive

    6 ай бұрын

    There is an addon called "1 click rig". Not sure if it is being updated tho artempoletsky.gumroad.com/l/FsiLK There is also a paid one on Blender Market called "Any rig to Rigify". blendermarket.com/products/any-rig-to-rigify I think there are more. I am planning to make a video about such tools, just haven't had the time yet.

  • @ramachandran9863
    @ramachandran98636 ай бұрын

    Everything ok but the mixamo add on and dynamic parent constraint addons are not working with this 4.0 version, please explain about this?

  • @CGDive

    @CGDive

    6 ай бұрын

    It's very common for addons to break when a big new version is released. Most likely they will be fixed within a couple of weeks so keep an eye out for updates.

  • @kodesh8751
    @kodesh87515 ай бұрын

    press shift + left click to select a bone in edit mode. >> was this always like this? I noticed in pose mode you can just select any bone without shift>?

  • @CGDive

    @CGDive

    5 ай бұрын

    Just a simple left click seems to work for me in and mode

  • @Tutorial7a
    @Tutorial7a6 ай бұрын

    The Game Rig Tools addon, as is mentioned on the store page, isn't really fully compatible with v4.0. I know it'll take some time to get it up and running again, but do you have a rough estimate as to how long you expect that to take? I'd assume at least a few weeks, but if it looks like it'll take longer that'd be great to know.

  • @CGDive

    @CGDive

    6 ай бұрын

    A few weeks sounds reasonable but I am not developing the addon myself so it is hard to give an ETA.

  • @Tutorial7a

    @Tutorial7a

    6 ай бұрын

    @@CGDive Makes sense. Thanks so much for the reply! Your content has been an absolute lifesaver.

  • @LevitskiSRGE
    @LevitskiSRGE6 ай бұрын

    6:34 what is the use case to have different colors in different modes?

  • @CGDive

    @CGDive

    6 ай бұрын

    It's brand new so it's not set in stone but e.g. in Edit Mode you could color code your Deform bones in one color, MCH bones that have different purposes can be grouped with different colors etc. And in Pose mode the controls can be color coded as they have been in previous versions of Blender such as different colors for IK vs FK, left side vs right side etc. So Edit Mode colors are more of a tool for the rigger and pose mode colors for the animator.

  • @jhonysteak5512
    @jhonysteak55124 ай бұрын

    Does anyone know of an addon to replace the blender installation system? just to finally be able to save the poses without having to learn the same things each time with each new update since apparently they change their pose system each time.

  • @CGDive

    @CGDive

    3 ай бұрын

    They haven't changed the pose system. Also I don't understand how "the blender installation system" has anything to do with it (or what that means for that matter).

  • @filipexavier8750
    @filipexavier87504 ай бұрын

    What is the nla editor for animation? How works?

  • @CGDive

    @CGDive

    4 ай бұрын

    Here you go. Watch videos 2 and 3 regarding the NLA editor and also video 1 if you need even more basic intro to the animation system kzread.info/head/PLdcL5aF8ZcJvaLgirnTuH8-4Ro5Ou-YsZ

  • @user-ql2gk5xd7j
    @user-ql2gk5xd7j6 ай бұрын

    Please make a video about rigify 🙏

  • @CGDive

    @CGDive

    6 ай бұрын

    I should do, yeah!

  • @NycroLP
    @NycroLP6 ай бұрын

    It will probably break half of my plugins. I will wait a bit.

  • @CGDive

    @CGDive

    6 ай бұрын

    yep, that is true :)

  • @canyongoat2096
    @canyongoat20966 ай бұрын

    The pose shelf doesn't exist for me after updating from a scene from blender 3.0. How do I get the pose shelf thing on the bottom now???

  • @CGDive

    @CGDive

    6 ай бұрын

    So you are in pose mode and you click the triangle like in the video?

  • @canyongoat2096

    @canyongoat2096

    6 ай бұрын

    @@CGDive The triangle wasn't visible. I fixed it by now, I had to enable the Pose Library addon for it to show up so now it's working fine.

  • @CGDive

    @CGDive

    6 ай бұрын

    @@canyongoat2096 Pose library wasn't active by default? That's weird. When making the video I set everything to factory default and checked the addons and it seemed to be on,

  • @canyongoat2096

    @canyongoat2096

    6 ай бұрын

    @@CGDive It wasn't, I just downloaded Blender 4.0 not long ago. Maybe because I got the settings from previous install? It was Blender 3.0.

  • @CGDive

    @CGDive

    6 ай бұрын

    @@canyongoat2096 ah, damn!

  • @monarchblack3004
    @monarchblack30046 ай бұрын

    Do you have any insight as to why Mixamo doesn't work in 4.0, or am I doing something wrong? I haven't seen anybody address it.

  • @CGDive

    @CGDive

    6 ай бұрын

    It's not officially updated yet. I think it should be coming soonish tho.

  • @monarchblack3004

    @monarchblack3004

    6 ай бұрын

    I appreciate the response my friend! Keep up the great work.@@CGDive

  • @mimosa006
    @mimosa0066 ай бұрын

    Hi, why game-rig tool, not working anymore in blender 4.0 ? Have you test it ?

  • @CGDive

    @CGDive

    6 ай бұрын

    It's not updated yet because 4.0 was a big release with a lot of changes. Blendeboi said he'll be working on it. We'll announce it as soon as it's ready/

  • @mimosa006

    @mimosa006

    6 ай бұрын

    @@CGDive Thank you so much for the reply! Luckily I still have blender 3.6 on the side to work with the add-on

  • @patnor7354
    @patnor73548 сағат бұрын

    informative

  • @CGDive

    @CGDive

    3 сағат бұрын

    That's the goal :}

  • @PCMTTOPPER
    @PCMTTOPPER6 ай бұрын

    Hey todor when are you making videos on cloud metarig

  • @Last0wner

    @Last0wner

    6 ай бұрын

    never

  • @PCMTTOPPER

    @PCMTTOPPER

    6 ай бұрын

    ​@@Last0wnerwhy bro

  • @CGDive

    @CGDive

    6 ай бұрын

    Will see. I heard it will start becoming a separate addon. Sounds interesting.

  • @9b8ll
    @9b8ll6 ай бұрын

    The first 15 seconds was my pure reaction once they got rid of the old bone layers system. Although I am gonna miss using the bone layer manager addon. And two, they changed so much in blender 4.0, which feels like a sequel than a DLC with a completely revamped key map that I had to start completely fresh. I think they changed a bit much, IMO. Plus, the new modifier tab sucks

  • @CGDive

    @CGDive

    6 ай бұрын

    Is the Bone Layer manager going to be discontinued? I can imagine that it can keep providing additional functionality on top of the core improvements. I think one of the important features of Bone Layer manager was creating a rig menu which is still not provided by default.

  • @9b8ll

    @9b8ll

    6 ай бұрын

    @CGDive I saw that it was unsupported for blender 4.0 on the gumroad page, but I don't know if it's going to be discontinued yet

  • @CGDive

    @CGDive

    6 ай бұрын

    @@9b8ll Well, it's very early. A lot of addons are broken in 4.0 now (ours are still not working either). Hope they continue to develop it!

  • @bouvanesh3708
    @bouvanesh37086 ай бұрын

    is animation layer coming?

  • @CGDive

    @CGDive

    6 ай бұрын

    I'm not quite sure what you mean to be honest.

  • @fkdump

    @fkdump

    6 ай бұрын

    If I memorize it right I think there is a video in blender's channel saying they will add animation layer in the future...

  • @CGDive

    @CGDive

    6 ай бұрын

    @@fkdump guys, the NLA is Animation Layers. The workflow/UX can be better but it is a powerful way to layer, mix, and edit animations. It may take you a couple of days to learn but that is better than waiting for months or a year until the new and improved features arrive (yes, they are planned and devs are working on them). Check out my NLA videos if you want a quick start guide kzread.info/head/PLdcL5aF8ZcJvaLgirnTuH8-4Ro5Ou-YsZ

  • @fkdump

    @fkdump

    6 ай бұрын

    @@CGDive Yes, I agree, I have been using it thinking it is not much different from maya's animation layers.

  • @minitiv
    @minitiv6 ай бұрын

    😍😍😍

  • @FlowerPower3000
    @FlowerPower30006 ай бұрын

    How select bone in Weight Paint mode face/vertex selection? Blender 2.79 can, but 4.0 cant? And problem with selection of overlapping or occluded Bones. Years waitings and we have only disappointment. With such development freeness loses meaning

  • @CGDive

    @CGDive

    6 ай бұрын

    Yeah, doesn't work. Was that possible in 2.79? I think if you use right click select it's supposed to work, no?

  • @FlowerPower3000

    @FlowerPower3000

    6 ай бұрын

    ​@@CGDivei use Select With Left mouse, In weight paint mode in Face selection - CTRL+Left-click select bone, SHIFT+Left click - select faces. Just open old blender and try)

  • @CGDive

    @CGDive

    6 ай бұрын

    @@FlowerPower3000 yeah, that's definitely a regression...

  • @truegeorg
    @truegeorg4 ай бұрын

    Official addon mixamo not working correctly in 4.0 bone color & ect. So bad

  • @CGDive

    @CGDive

    4 ай бұрын

    yeah, I know. I am looking for a good fix and I will cover it when I can!

  • @valverdeh
    @valverdeh4 ай бұрын

    my pose library is empty 🤷‍♀

  • @CGDive

    @CGDive

    4 ай бұрын

    Fit it with stuff! :)

  • @andrewleyton6689
    @andrewleyton66893 ай бұрын

    for me the skeleton is just gone when checking layers and stuff

  • @PCMTTOPPER
    @PCMTTOPPER6 ай бұрын

    When I installed 4.0 my laptop 💻 dead😢😂

  • @CGDive

    @CGDive

    6 ай бұрын

    oh noooooo 😢😂

  • @EyePropsStudios
    @EyePropsStudios6 ай бұрын

    Hated those boxes. No kind of visual hint as to what the hell is going on.

  • @CGDive

    @CGDive

    6 ай бұрын

    Farewell old boxes. We won't miss you 😂

  • @EyePropsStudios

    @EyePropsStudios

    6 ай бұрын

    @@CGDive True. I usually kept clicking till something different happened.

  • @PhilipDenys
    @PhilipDenys6 ай бұрын

    the previous feature was some bs :p

  • @AutodidactAnimotions
    @AutodidactAnimotions6 ай бұрын

    As Blender Character animator I have to be brutally honest. These animation “improvements” are extremely weak particularly the NLA which remains far behind the motion clip system of apps like Reallusion iclone & Maya. The animation layers add-on ,from Blender market, makes the NLA redundant and its functionality is something that the Blender devs should have emulated instead making ornamental changes to the decrepid legacy NLA. sure the bone management updates are good but I use ARP rigs which has its own proxy picker panel so again, for character animators like me, there really is not alot for me to get excited enough about Blender 4 to update just yet.

  • @CGDive

    @CGDive

    6 ай бұрын

    Also honest: since I spent some time learning the NLA properly, I actually don't find the Animation Layers that useful. I mean I know it's an awesome addon that many people swear by. But I could already do what I want in the vanilla NLA so AL seemed like just another tool to learn. That is the main reason I don't have a video about it even though people have been requesting it a lot. Lots of good stuff is in the works for rigging and animation tho. Stay tuned!

  • @AutodidactAnimotions

    @AutodidactAnimotions

    6 ай бұрын

    Its best to stick with whatever makes you comfortable but in many ways even the Daz aniblock system is superior to the Blender NLA IMHO and Iclone’s system is far superior. I may do my own comparison video this weekend. what I like most about the animation layers addon is the ability to select any bone/s and extract them to their own discreet layer which makes it much easier to animate non humanoid creatures with tails and other appendages along with the ability to key frame the influence of any layer at any point in the timeline.@@CGDive

  • @CGDive

    @CGDive

    6 ай бұрын

    @@AutodidactAnimotions Awesome, look forward to the video. Let me check my subscription to you! :)

  • @fkdump

    @fkdump

    6 ай бұрын

    The problem for me with NLA is that if there are multiple rigs in a scene it will get a big stack of rig list

  • @sebbosebbo9794
    @sebbosebbo97946 ай бұрын

    💪💥🗯🔥💭❤🕊

  • @CGDive

    @CGDive

    6 ай бұрын

    haha 😂👅🔥🌶

  • @StephGV2
    @StephGV26 ай бұрын

    This update is horrible. It breaks things without really improving functionality and shuffles existing features around without a real purpose. So much effort was wasted in adding colors to the graph editor, making bone collections and adding trivial work flow changes to weight painting. As a longtime professional animator and rigger, these improvements are not improvements. The long needed core level animation layer system still doesn't exist, the NLA editor doesn't allow interactive changes to strips but still requires a new strip to be made when it's edited, shape key and bone animation are still not integrated, there are still no Animation Nodes while the Geometry Node wankfest is in full force. And it breaks Rigify. Regenerating a new Rigify rig when you have a bunch of custom constraints on it for prop handling is a production disaster. As an animator/rigger, I see no reason to update to 4.x. It only breaks things, doesn't improve anything in any real sense, and is horrible in so many fundamental ways it's hard to believe thought was put into any of it.

  • @CGDive

    @CGDive

    6 ай бұрын

    alrightyyyyyyy

  • @will-ob7pr
    @will-ob7pr6 ай бұрын

    I haven't used this in a long time and its no wonder i have spent all day to get exactly no where trying to paste a animation on a rigged model. This thing instead of improving has actually become much worse as far as the UI its completely unintelligible and insanely aggrivating. The camera is enough to make me want to punch the screen wow 30 years of fps video games and we dont have the simple ability that every demo app ever had to move the camera like a fps game. The selection of things is ridiculously difficult a magic key combination no tool tips and no visual way to do things makes this sooooo difficult to do even basic things. The rigging hasn't even gotten better and trying to move a animations bones manually to a pre-rigged skeleton must have wasted millions of user hours for something any decent math guy could write a algorithm to do automatically once the bones are mapped. Blender is the best converter from file types their is though thanks.

  • @friendlyreptilian3767
    @friendlyreptilian37673 ай бұрын

    thx

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