Blender 3D: Making Planetary Clouds That Render Instantly Using Parallax!

Фильм және анимация

Planetary clouds made using Blender
Anisotropy Scalar: drive.google.com/file/d/103pN...
Don't forget to like the video and subscribe to my channel!

Пікірлер: 24

  • @TheSpacePlaceYT
    @TheSpacePlaceYT10 ай бұрын

    Your content is insane. It's so criminally underrated its actually rediculous. You can also use the very same methods to create things like 3D gas giants and much more. It's crazy how you show people the REAL way to create epic stuff. It's not just these 10 minute garbage tutorials that don't show anything. This combined with your methods in your Realistic Saturn tutorial can allow people to make emission-based, fast renders with planets, and it's absolutely gamechanging.

  • @giuseppediprima6501
    @giuseppediprima650118 күн бұрын

    Thanks, you are a nodes wizard.

  • @sadraadib306
    @sadraadib30610 ай бұрын

    Love it

  • @grigorescustelian6012
    @grigorescustelian601210 ай бұрын

    I subscribed after 10 seconds of skipping through the video!

  • @Kamome163
    @Kamome16310 ай бұрын

    Great tutorial :)

  • @eric-rorich
    @eric-rorich8 ай бұрын

    Just a Question, in the Anisotropy Scalar Node, where to plug in the "Incoming In"? Into the firts Vector of the Dot Product?

  • @BrunnerFX898

    @BrunnerFX898

    8 ай бұрын

    it does not matter, a Dot Product returns a scalar value between two vectors, it's just multiplication. Either works.

  • @ettoreserra3168
    @ettoreserra31683 ай бұрын

    Great tutorial, but you skipped a step at 06:12. the group input has channels that you didn't show how you created. I am a novice in blender, I have great experience in d studio max with vray where the creation of materials is different from blender. I'm learning blender thanks to you and others who show their works, because I think blender is better and more stable than 3d studio even if in the case of the earth it crashes if you load an 80,000 pixel tif texture, but 3d studio works anyway crashed for many other things. could you show how you came to create that group with montecarlo in , samples in ect? I want to create a photo realistic earth and planet for a star trek project, I made my earth on d studio max, but I can't reproduce an atmosphere with light scattering like here in blender, and also I would have liked to make the clouds in 3D, but to do them you have to do a simulation in fumefx or phoneix fd of billions of voxels and it takes hundreds of gigabytes of ram and I only have 64 gigabytes, of course I can create many clouds in vdb and put them in the frame I need above the texture but I wanted to do it for the whole planet and this tutorial of yours is perfect, but that step is missing. thanks for the tutorial, very nice, very well done, but I have to run after you because I only know how to use blender and its shortcuts since yesterday, I've learned a lot, but keeping up with the speed with which you do things is difficult.

  • @BrunnerFX898

    @BrunnerFX898

    3 ай бұрын

    Oh, yeah sorry about that I did not even notice that. I'd recommend just watching a video on the basics of making node groups. don't mean to come off as rude, but I market more towards the advanced blender users.

  • @ettoreserra3168

    @ettoreserra3168

    3 ай бұрын

    @@BrunnerFX898 I understand, but I want to learn this method to create clouds that look volumetric, I need it for this project, I learn quickly in these tutorials, I learned how to create a group of basic nodes, but at the moment you skip and don't clarify how to get to that group with Monte Carlo in etc. (you have done it with all the steps then you skip the essential one to continue). as a value. I think if you create tutorials you create them for people who don't know how to do those things or haven't thought about it, you shouldn't exclude less experienced people who want to learn, otherwise are you making tutorials for experts? use the blender? maybe they know how to do it too but in a different way and they would skip the video, while I even paused it because you were too fast. teaching is a good thing, doing it well is difficult, if you only teach to those who know, there is no point in teaching. I hope you don't want to really exclude beginners, otherwise everyone who makes these videos wouldn't have followers, if everyone knew everything it would be useless to follow someone who does something that you can do too, don't you think? Could you explain to me what's inside that node or post the node like you did for that file please, otherwise I can't go on, I swear you'll test me then. greetings and thanks in advance. p.s. give me a month and I'll know how to use the blender well. bye

  • @BrunnerFX898

    @BrunnerFX898

    3 ай бұрын

    @@ettoreserra3168 I am slowly working on trying to make my videos a bit more beginner friendly. in the meantime.. To create new inputs and outputs in a group you can click "n" in the shader tab, and a popup will happen on the right. where it says interface, there are some plus and minuses labels, you can add inputs and outputs through there, the grey ones are float/values and the purple ones are vectors. if you double click on the name of the input or output you can change the name

  • @snobbyblobby379
    @snobbyblobby3798 ай бұрын

    If you’re able to make one, I’d love a tutorial on the light computation for the clouds!

  • @Chappens
    @Chappens3 ай бұрын

    What's the reason you make your own generated coordinates and not use the one in the texture coordinate node?

  • @BrunnerFX898

    @BrunnerFX898

    3 ай бұрын

    I just like the geometry node better.. dunno, I'm weird about that stuff.

  • @themoodygameboy7116
    @themoodygameboy71169 ай бұрын

    Hi! First of all your work is incredible !!!! However, I don't understand why it doesn't work for me. Do you think you could help me check my blender file if there are any mistakes I made? I checked my nodes 3 times with your tutorial but I cannot find any error.

  • @BrunnerFX898

    @BrunnerFX898

    9 ай бұрын

    shoot me an email with screenshots of the nodes. or attach the blend file. therealbrunnerfx@gmail.com

  • @themoodygameboy7116

    @themoodygameboy7116

    9 ай бұрын

    @@BrunnerFX898 Thx for your answer, just did it with google drive

  • @MaximSoldatkin

    @MaximSoldatkin

    2 ай бұрын

    Thank you, it's really great tutorial! But same thing for me, it seem node group doesn't work properly, cannot understand what I missed. May I ask for your help as well?

  • @MM-ly2mw
    @MM-ly2mw10 ай бұрын

    Why are clouds visible even where there is no light?

  • @BrunnerFX898

    @BrunnerFX898

    10 ай бұрын

    because you need to implement some sort of lighting computation. I might make a video of how to implement that later. Or you could follow my Saturn tut. and skip to the light computation part.

  • @MM-ly2mw

    @MM-ly2mw

    10 ай бұрын

    @@BrunnerFX898 Thanks I will go check it out. Can you also provide the anisotropy scalar node for this tutorial please?

  • @BrunnerFX898

    @BrunnerFX898

    10 ай бұрын

    yeah sure. sorry, got distracted with other things.@@MM-ly2mw

  • @BrunnerFX898

    @BrunnerFX898

    10 ай бұрын

    k, it's up@@MM-ly2mw

  • @TheSpacePlaceYT

    @TheSpacePlaceYT

    10 ай бұрын

    Look at the node setup. The clouds are directly plugged into the shader, meaning it's emission by default. Get a Diffuse BSDF and add a light to the scene and it will interact with that light instead. Light computation for planets though makes it much better render-wise.

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