Make planets procedurally in Blender

Фильм және анимация

Learn how to make your own custom planets 100% procedurally in Blender using material nodes to create terrain, ocean, clouds, and atmosphere.
Unlimited resolution and total control over all features, colors, and details.
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0:00 Intro
0:18 Setup
2:39 Terrain and ocean creation
7:46 Adding variety
10:19 Clouds
14:46 Atmosphere
17:05 Adding details
20:23 Polar ice caps
28:13 Render tips and settings
29:02 Fixing things

Пікірлер: 59

  • @kspayton
    @kspayton2 ай бұрын

    if you are watching this and using blender 4.1+ and wonder where the musgrave texture went: it was combined with the noise texture. also the "mix rgb" is "mix color".

  • @DanielGrovePhoto

    @DanielGrovePhoto

    2 ай бұрын

    Oh didn't know that about musgrave thanks! I'm still on 4.0

  • @yngtoess9761

    @yngtoess9761

    24 күн бұрын

    and what about the transparency with the cloud because its not working with me

  • @aleistergein114
    @aleistergein114 Жыл бұрын

    The reason your polar mask is being moved downward is because noise textures produce random values from 0 to 1. The average is .5, so when you mix it with your texture's vector you're adding .5 to all your vectors. You can fix it by applying a Map Range to the noise texture before the mixRGB node, and changing the output values to -1 to 1. Alternatevely, you can add a subtract node and subtract .5, then a multiply node and multiply by 2.

  • @RyanKingArt
    @RyanKingArt Жыл бұрын

    Nice looking planets!! 👍‍

  • @DanielGrovePhoto

    @DanielGrovePhoto

    Жыл бұрын

    Thanks!

  • @dakotaridge

    @dakotaridge

    Жыл бұрын

    You can't get away with saying that to most women.

  • @Salaar_Masud
    @Salaar_Masud Жыл бұрын

    Great stuff - thanks a lot for all the tips!

  • @kaibe5241
    @kaibe524110 ай бұрын

    Your cloud texture/material is the best I've seen so far. Well done :)

  • @glenn_r_frank_author
    @glenn_r_frank_author Жыл бұрын

    Thanks for the great tutorial! I created my own planet (and its moon) and emailed you a copy (with a question ) as you asked.

  • @uesleimenezes9489
    @uesleimenezes94893 ай бұрын

    Man, this is awesome, your work is incredible, I need to share this with the world!

  • @dakotaridge
    @dakotaridge Жыл бұрын

    I think it's important to be aware of how you're being received by the community. I can only speak for myself but there are probably many others who agree with me. I spent the past 24+ hours burning time on crap tutorials that didn't work on 3.3; half of them were selling their planetary textures pack, the rest were using photos, and I just wanted procedural planets start to finish. I can think of only one way you could improve your tutorials: edit out all the value changes in color ramps and other nodes and just display the final values that don't change. You cover everything that needs covering, you do it in detail, your voice and speech are excellent for the task of creating tutorials, and you never seem to forget that not everybody is an expert. When I see one of your tutorials from now on, I will have zero concerns: it's not going to get any better. MOST appreciated is the lack of small talk ... "then when I was 7 my parents moved to Ohio..." EXCELLENT job on this!!!

  • @DanielGrovePhoto

    @DanielGrovePhoto

    Жыл бұрын

    Well it all started in 1988 when my parents met... haha thank you so much for this great comment! I appreciate your appreciation! I'll keep on doing them!

  • @dakotaridge

    @dakotaridge

    Жыл бұрын

    @@DanielGrovePhoto Well MY parents were divorced by 1972 so THERE! 😁

  • @Velenfein
    @Velenfein Жыл бұрын

    You just got a new fan man! keep you good job!

  • @DanielGrovePhoto

    @DanielGrovePhoto

    Жыл бұрын

    Thanks! How did you find my video? Be sure to check out my previous tutorials in my Blender playlist!

  • @mortem6889
    @mortem6889 Жыл бұрын

    AWESOME!!!

  • @DanielGrovePhoto

    @DanielGrovePhoto

    Жыл бұрын

    Thanks! Go forth and make your own galaxy!

  • @mortem6889

    @mortem6889

    Жыл бұрын

    @@DanielGrovePhoto I'm already there. I'm just thinking about how to realize my own lava planet. Theoretically, and from the logic that it does not directly become a star, I would have to make your Ocean part smaller and add more distortion. Let's see, I definitely have a lot of ideas. Once again, thank you very much for this, my own solar system can be realized.

  • @DanielGrovePhoto

    @DanielGrovePhoto

    Жыл бұрын

    @@mortem6889 if we're talking real astrophysics a planet would need a Lot of mass to turn in to a star. Maybe a brown dwarf but what would cause that collapse I don't know. I turned my ocean bsdf in to lava be using oranges and turning up emission. I used a different starting noise so I could get small cracks I think it was a noise texture with another noise texture to bend it and warm it a little. I made the outer edge of the lava ocean black and then orange and then yellow.

  • @blakecasimir
    @blakecasimir Жыл бұрын

    At 13:00 when adding the additional musgrave tex and screen mix, I found that it was taking Blender (v3.2) a LONG time to move from showing white to the actual shader. I did not use the mix of texture in the end. Bug with v3.2? Going back to just using the single noise tex into alpha worked fine.

  • @dakotaridge

    @dakotaridge

    Жыл бұрын

    I am seeing this on 3.3 as well and it's probably just the nature of how the Musgrave texture works. There is a LOT going on mathematically with shader setups this complex. Rendering CRAWLS for me with an RTX2080 card, an I9-9900K CPU, and 64 gigs of RAM, but I get the end product I've been after.

  • @uesleimenezes9489
    @uesleimenezes94893 ай бұрын

    Any ideas on how I can make mountains 100% procedural? In a way that they appear to have depth and without having to download image maps from the internet, or create them using software like Gaea.

  • @marsmotion
    @marsmotion Жыл бұрын

    i love fractal planets...this was a very nice tut easy to follow. if you have to carry a tip of a noodle across the screen to connect something and pan to it, how do you do that without loosing the noodle end?

  • @DanielGrovePhoto

    @DanielGrovePhoto

    Жыл бұрын

    Thanks! I'm just click and dragging and it pans.

  • @marsmotion

    @marsmotion

    Жыл бұрын

    @@DanielGrovePhoto thanks. i also liked how you used layer weight and facing and the gradient to make the atmo fade off softly... its easy and i bet renders faster than using a volume shader like ive seen some make. really nice.

  • @DanielGrovePhoto

    @DanielGrovePhoto

    Жыл бұрын

    @@marsmotion Thanks! The outer edge falloff is a great touch of realism especially needed if you're doing closeups.

  • @Veeayepe_fan
    @Veeayepe_fan15 күн бұрын

    I'm not really good at listening to tutorials at all so can I just have the project file

  • @SergioGarcia-sw4rs
    @SergioGarcia-sw4rs3 ай бұрын

    Awesome tutorial. Daniel, do you know is Musgrave texture has been deleted or changed?

  • @DanielGrovePhoto

    @DanielGrovePhoto

    3 ай бұрын

    In 4 they added lacunarity.

  • @eriknelson2461
    @eriknelson24616 ай бұрын

    I am not sure what I am doing wrong but the ice caps end up having a smooth edge not a rough edge

  • @DanielGrovePhoto

    @DanielGrovePhoto

    6 ай бұрын

    Use a color ramp maybe to control its falloff. Also layer rough noise over it with a color mix node (set to multiply or overlay) to break up the perfection.

  • @ALIVESCREENS
    @ALIVESCREENS Жыл бұрын

    Awesome Tutorial! Very helpful Is K-Cycles helpful for quality and speed?

  • @DanielGrovePhoto

    @DanielGrovePhoto

    Жыл бұрын

    Yes I originally found it was much faster or perhaps the noise reduction was better than normal Blender build. I need to retest it now that I'm a few versions newer. Video idea!

  • @ALIVESCREENS

    @ALIVESCREENS

    Жыл бұрын

    @@DanielGrovePhoto I think the part that turns me off to it is the limited licence. I don't like having to rebuy software constantly. Hence why am looking to cut After Effects and Trapcode from my workflow. I am also looking at Octane especially since that comes with a lot of other software too including Embergen for the same cost of AE.

  • @Joel-xu2sn
    @Joel-xu2sn Жыл бұрын

    I love this tutorial! Just one thing. Every tutorial i follow i cant get the alpha working. I have done every step right i think. The part where its supposed to be transparent is black. Do you know any common beginner mistakes? At 10:28.

  • @DanielGrovePhoto

    @DanielGrovePhoto

    Жыл бұрын

    Thanks! Using eevee or cycles? And using bsdf alpha socket or transparent node?

  • @Joel-xu2sn

    @Joel-xu2sn

    Жыл бұрын

    @@DanielGrovePhoto i was using eevee. thanks for answering!

  • @DanielGrovePhoto

    @DanielGrovePhoto

    Жыл бұрын

    @@Joel-xu2sn Ok and which method of transparency are you using in the material? BSDF alpha or Mix shader with transparent node?

  • @Joel-xu2sn

    @Joel-xu2sn

    Жыл бұрын

    @@DanielGrovePhoto i could not get the transparent node to work but i changed to cycles and everything works fine now.

  • @thesaurum7944
    @thesaurum794410 ай бұрын

    When I add my atmosphere it turns the planet black and white with a blue atmosphere ring on the outer edge. This is driving my crazy because it all looked great right up until this point. It also happened in another of your videos, exact same thing. My layer weight node is a different color than yours, grayish blue where it says layer weight but IDT that's the issue. I must have some setting turned off or on by default. The planet looks great until I add the atmosphere. **Note - Daniel is a great guy and you all should subscribe. Just remember that if you're using the newest version of Blender, something may be just a touch different that makes end result not as expected. I was using 3.6.2 and the atmosphere turned the planet black&white with a blue ring around it. Daniel probably will explain this better than I can.

  • @DanielGrovePhoto

    @DanielGrovePhoto

    10 ай бұрын

    Can you email that to me at daniel@danielgrovephoto.com

  • @thesaurum7944

    @thesaurum7944

    10 ай бұрын

    Sent @@DanielGrovePhoto

  • @Jbarrel1
    @Jbarrel1 Жыл бұрын

    Can you please do a darth vader tutorial i know its a bit random but i watched your light saber tutorial and it was very easy to follow, ive tried multiple times to make him myself but i cant seem to do it

  • @DanielGrovePhoto

    @DanielGrovePhoto

    Жыл бұрын

    Oo I don't do character design or cloth simulation so I would not be the go to person for that.

  • @dakotaridge

    @dakotaridge

    Жыл бұрын

    I find your lack of faith disturbing.

  • @wareagle9655
    @wareagle9655 Жыл бұрын

    Frustrated, during the cloud section and pretty early into it- the black was not alpha at all. The surface disappeared and the only thing different on my screen from yours is, right side screen, top yours says Clouds > Sphere.001 > Clouds, Mine: Clouds > Sphere.002 > Clouds. Not sure how that happened? but the alpha isn't working? It's a black and white ball with the surface not showing through.

  • @DanielGrovePhoto

    @DanielGrovePhoto

    Жыл бұрын

    Are you in cycles? Is the image texture plugged in to alpha socket? And are you in render view?

  • @wareagle9655

    @wareagle9655

    Жыл бұрын

    @@DanielGrovePhoto Was not in Cycles, aloha socket yes, render view yes- Cycles was the problem- I was in Eevee. Thanks for the quick response. I usually only use cycles for the final render cos I only have a 1070 in my laptop. Again Thanks.

  • @DanielGrovePhoto

    @DanielGrovePhoto

    Жыл бұрын

    @@wareagle9655 it will work in eevee but you have to go to materials tab scroll down to the bottom to the alpha settings and put it on one of those Alpha blend settings there.

  • @renealbrechtsen9743
    @renealbrechtsen97437 ай бұрын

    How can i export this to an equirectangular map ?

  • @DanielGrovePhoto

    @DanielGrovePhoto

    7 ай бұрын

    That would require texture baking which I sadly am unfamiliar with, I'm sorry. But there are tutorials for turning procedural texture passes in to baked images. The equilateral part will come from how you've unwrapped the texture (before baking).

  • @renealbrechtsen9743

    @renealbrechtsen9743

    7 ай бұрын

    @@DanielGrovePhoto thanks for the quick response :)

  • @brtv9909
    @brtv9909 Жыл бұрын

    What did we miss with the edit @ 3:03?

  • @DanielGrovePhoto

    @DanielGrovePhoto

    Жыл бұрын

    Bad edit on my part, sorry! All I cut out (because of a mistake I made) was that I added color to the BSDF

  • @brtv9909

    @brtv9909

    Жыл бұрын

    @@DanielGrovePhoto Thanks!

  • @TheKalibear

    @TheKalibear

    Жыл бұрын

    @@DanielGrovePhoto Daniel I am having the same problem with the cloud layer. When you say to add color to the BSDF. How do I do this exactly, as I am new to using Blender. Any help is much appreciated. Everything else has worked great. Thanks.

  • @Cyber_Kriss
    @Cyber_Kriss Жыл бұрын

    I was looking for a nice tutorial today... *getting feet under the table*

  • @DanielGrovePhoto

    @DanielGrovePhoto

    Жыл бұрын

    You found the coolest one! Haha be sure to check ck out my planets from textures one too. It's in the description

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