This is my official KZread channel where I'll share behind the scenes, give tips for new photographers, teach various software solutions, as well as give product reviews.
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Man, i was struggleing in MAYA to pull that off. Thx a lot! Turns out, Blender is in certain ways much better than MAYA and it pisses me of quite a bit that i pay so much money for a programm that ist constanly crashing and lacks so many smart tools to get around. Still, i find Blenders UI hostile. but...nobody is perfect :)
Nice! It just ends like that? Always great shots that tell a great story of love.
thank you much appreciated
Too many steps, too complicated to apply when editing dozens of photos.
Turn the steps in to an action! Do it all with one click then tweak the settings if needed before saving.
Thanks
"So we've got a one by one by one square, cube... wait, one by one cube feet... one by one by one foot cube cube. wha-foot cubed cube? I don't know." That hits hard ❤
haha just thinking outloud, it often makes me laugh!
Awesome!! I'm making a space game so this is perfect.
Very cool! How are you making the game? What role does Blender play and what are it's limits when it comes to game design?
The assets( mesh with materials ) preview show only gray in asset browser, do you have the way to solve it in 4.1?
Thank u 4 sharing.How can I change color around 13:00 (clouds one)?
thanks life saved
Thank you for this tutorial. These are great! A couple questions: 1. Is there any way to loop the more abstract ones, like the second and third, to make a seamless looping animation? 2. Is there a way to apply the materials to an object that is not a perfect square without distorting the patterns? When I tried to apply these to a rectangular plane, the pattern stretched.
Why Is everyone acting like UV unwrapping is a must-avoid thing bruh. Yes, proffesional unwrapping can be boring and tedious, but all you have to do to have decent UV is click on "Smart UV Project" and you're Done 💀
Hi.. been trying to minimis my workflow of recreating logos. Trying to follow you here by my line width ends up being ridiculously wide ( and jagged ) even my triangle fill thing is jagged. Was expecting it to fill with smooth edges ( like the end result for an SVG )
please make another video this is a super interesting topic
Life saver!!!
Thanks for this tutorial Daniel! May I ask, is there a way to continuously loop these textures? This musgrave noise texture ends abruptly and starts again. Thanks again.
is there a way to add these as textures in a seperate object
I got to the red SCI-FI thingy and was like "sub!"
13:25 dove soap bar :b
How ironic! haha
I dumped Evernote 2 weeks after using it. I returned to OneNote after trying Notion, Evernote, RemNote, LogSeq, etc. The integration with Microsoft and multimedia support are the deal breakers for me
I cant even figure out how to make things one colour in blender and render it... Done it one time and forgot how...
37:25 this is because if you rotate objects in edit mode the uvs can glitch out when you have correct glitch attributes, to fix this just rotate them in object mode instead
Thank you for this video. I am having one issue. It is when I am trying to reset the rotation using the method you mentioned. I create a cube, then select a face on an object in edit mode and have the snap and proportional option on, but then when I try to move the face to the cube it does not move/snap to the cube. Is there some option that I do/do not have on that is causing this issue? I'm using the most current version of Blender.
Fantastic! So many tips crammed in there, cheers mate
Thank you for sharing the file to download. 😉
Amaaaaaazinggggg! Thank you so much for allowing me to fulfill my passions.
Mine says “set for desktop 1” but when I click on desktop 1 it doesn’t work and only allows me to set my wallpaper for desktop 2 and it ends up setting that one image for both screens. Would appreciate if you can help me out thanks.
I also recommend defringing 2 or 3 pixels to remove that weird white outline after transfering it.
Yes on my official one I shrunk the mask by 1 px
I feel like a VERY subtle blur on it would have helped since the tassel was so detailed from the original photo but wouldn’t have been had it been in the one it was added to, so removing a bit of that detail may have helped to make it look even more natural
Good tip! 1px of gaussian helps with things like that. Missed it!
Please don't stop making tutorials, I really do love your teaching style and how you explain things.
I don't plan on it! I'd make one a day if I had time for it. I love teaching and helping others with things that I enjoy.
Girl hell nah, I was just there yesterday and I wouldnt let my children or anyone of any age sleep in the penguin habitat, the sheer smell of wildnesness is enough to permeate through anything. You can smell them 3 blocks away.
Thanks... You saved me a lot of time :)
Pro tip: don't render in PNG. EVER.
Why's that? What format do you prefer?
@@DanielGrovePhoto EXR is the best. It supports up to 32-bit depth with RGBA and when using DWAB compression is even smaller than PNG files. Compared to 16-bit PNG, a lot of detail is kept despite it's compression. If you need to render a versatile format, use JPEG.
@@Zenithanimations I knew of EXR but not that they could be smaller than PNG! Thanks.
@@DanielGrovePhoto No problem! Remember the two best compressions are DWAA and DWAB. Don't worry about the others Edit: however, you will need to use a LUT in Post in order to make the colors match the render. I suggest using Davinci Resolve and downloading the AgX base sRGB LUT. Export your EXRs in AgX Log overriding the scene and then apply the LUT in Post. Remember to do any compositing before applying the LUT, as only then you will be able to take advantage of the high color depth.
❤
so you did this video to save your time? not to teach us properly right?
I made it to show how you can save time and have more exact environments of this style. Every time I learn a new trick or a solution to a problem I have come up against I always feel compelled to share that knowledge. I just love teaching and helping. Pretty much all of my tutorials on here stem from that.
just starting out with blender and your step by step explanations are INCREDIBLY helpful. thank you for for the hotkeys...precisely what I needed :)
I'm so glad to hear that! Be sure to check out my other videos in my blender Playlist. Lots of gems for new users.
i dont think it looks real at all sorry. and the camera shake.... maybe your character has 1 and a half legs and maybe downed a bottle of vodka?
You’ve unlocked a great power in me… thank you sir!!!!!
Hmm me too
THANK YOU SO MUCH! you earned a sub!
Great video. 4.1 does not have the Musgrave texture anymore. It has been merged with the Noise Texture.
Of course it has! Every time I make an awesome video they change that feature. lol
This is an incredible video! As a beginner who still finds nodes intimidating and overwhelming whenever I try to dive in, this style of video made me really hyped and made me want to follow along with you as you were experimenting and playing in real time while explaining everything. I know it's been almost a year since this was uploaded, and you might have other plans, but I still really want to express interest in seeing a part 2 exploring noise patterns as mentioned at 2:39! It would be awesome to see! But meanwhile, you've got an incredible channel that I'm definitely going to start checking out now! Thank you for making and sharing this great video!
Thanks so much and thanks for the reminder of a part 2! I'll put on my list
if you are watching this and using blender 4.1+ and wonder where the musgrave texture went: it was combined with the noise texture. also the "mix rgb" is "mix color".
Oh didn't know that about musgrave thanks! I'm still on 4.0
and what about the transparency with the cloud because its not working with me
Thanks bro! You saved my life
Wow I need a plack on my wall for that!
Is it possible to implement random materials with array modifiers?
I have tried that but have not been successful as that array still has a single object id. However if you're using cycles you can use the geometry node's random per island output to give a random value per arrayed object. If the object has parts of it's mesh that are not connected they will be seen also as islands and get their own value too. You can then use this value to pick which material is used.
There are no objects, only materials...And are all them preocedural?
Right. As I said in the video and as the download site says they are just material assets. Some are procedural, some are PBR with image files included.
I know you get busy with other work.. but you do make great Blender videos 👍
Thanks for explaining what all those mix color settings do, I hate to admit it but I basically just guess most of the time lol. Also that trick with the overlay-image texture at the end is amazing! and the musgrave noise on top of it; Delectable! :)
"cats" is probably not the extension. I'm quite sure you hide the extensions on your system - all blender files should end with .blend, which we do not see.
No that is the actual file extension, I can see it clearly in my Windows Explorer it also shows a text file icon instead of the Blender icon for Blend files. It's something Blender made up for this system but Windows by default shows it as a text file icon.
good morning, this was such a useful video thank you very much. How can i take screen shots of a character and put then into one image. For reference i am trying to scale the image to transfer into blender.
Remove the background in Photoshop and use masking to hide the background pixels. Save this as a PNG. Then in Blender use Image as Planes to bring that image in to the 3d space via a flat plane of that image. Now you can move it and scale it. Be aware of camera angles and scale when doing this.
@@DanielGrovePhoto thank you so much Daniel as soon as I get of work I'm heading home and trying this out.
@@DanielGrovePhoto Thank you for the reply i was FINALY able to get it done thanks to you.
Coming in very handle this morning THANK YOU!