Blender 3 | Stylized Rocks the Easy Way | Create & Texture | Full Tutorial
Тәжірибелік нұсқаулар және стиль
Blender 3 | Stylized Rocks the Easy Way | Create & Texture | Full Tutorial
Learn how to create stylized rocks quickly and easily. I will show you not only how to create the stylized rocks but also how to create a shader for them in Blender 3. These rocks can also be exported out to games engines or painting software.
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About the Channel Hi and welcome to 3D Tudor on KZread! I am Neil, the person behind 3D Tudor, a 3D modeling artist and online tutor. I tutor 3D modeling students and video game enthusiasts of all levels: beginners, intermediate 3D modeling learners, and advanced 3D modeling artists. Have you ever wanted quick and basic tutorials on how to do 3D model for games? 3D Tudor is here to provide you with a seamless transition to direct and to the point tutoring. My 3D Tudor KZread channel's purpose is to bring you quick, and to the point tutorials about 3D modeling. It is also dedicated to my personal 3D modelling projects from my work as a 3D Freelance Artist and keeps you up to date with my online courses on Udemy and Skillshare. I update my 3D Tudor KZread content regularly, so subscribe to get all my updates! Have you ever wanted to build 3D models, assets, characters or scenes for games? I am excited about 3D modelling because the assets I will show you how to make will be ready to use for real video games. My KZread channel and courses on Skillshare and Udemy all feature the 3D Tudor brand name and are designed to teach you the tools of 3D modelling. With my instruction, you will be supporting through learning how to use the all-new Blender 2.9, Substance Painter, Unity, Unreal Engine 4 & 5 (UE4), Topogun, Houdini, Zbrush, and Maya. My tutorials and courses feature texturing, UV-unwrapping, re-topology and everything there is to know about 3D modelling and basic animations.
Пікірлер: 127
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Awesome tutorial! Definately going to try this and apply it to a scene I'm working on. Thanks for sharing and great job!
@3DTudor
2 жыл бұрын
Thanks for the comment lots more to come this month :)
this is GOLD. pure GOLD. thank you !! so easy to follow. and the results are stunning!!!!
@3DTudor
Жыл бұрын
So glad to hear it!
Nice work, I’ve been hunting around for a good tutorial that was easy to follow and has a great outcome. Thanks so much!
@3DTudor
Жыл бұрын
It was my pleasure!
this is simple and the results are great, thanks
@3DTudor
2 жыл бұрын
Thanks for the comment :)
Thank you SO much. I was finally able to recreate a furnance I saw in a game. Absolutely top tutorial!!
@3DTudor
Жыл бұрын
Glad I could help!
I love stylised ways, your tutorial has realy inspired me and made things more simple for me to do, Thank you :)
@3DTudor
2 жыл бұрын
I'm so glad!
tutorial is so fun and easy, thank you so much!!!
@3DTudor
Жыл бұрын
Glad it was helpful!
Love the tutorial ! Really helpfull , simple and easy to understand
@3DTudor
Жыл бұрын
Happy to hear that!
Super technic!!! Thanks a lot for sharing)))
@3DTudor
Жыл бұрын
Thank you! Cheers!
Thank you, this is really cool! I'm planning on using this to create meshes for a game I'm making in Unity!
@3DTudor
Жыл бұрын
Go for it! ^^
Absolutely steller tutorial.
@3DTudor
3 ай бұрын
Glad you liked it!
Wow!! The cube mesh looks brilliant! Well done - will be following this tutorial to the letter! Thanks ;D
@3DTudor
2 жыл бұрын
Glad you like it!
@shawnmealey2511
7 ай бұрын
Hey @HeyBear! Just wanted to say our daughter loved your videos! So awesome to see you commenting here
This tutorial was amazing! Everything was well explained and shown. You've got a sub from me. Keep up the great work!
@3DTudor
Жыл бұрын
Thanks, will do!
Brilliant! Exactly what I needed
@3DTudor
11 ай бұрын
Good to hear! ^^
Thanks i was looking for this ❤❤❤
@3DTudor
5 ай бұрын
No problem 😊
Magnifique, vraiment un chouette tuto, merci beaucoup et très bonne journée
@3DTudor
Жыл бұрын
merci beaucoup!
Instead of destructively combining objects to transfer modifiers, you can just select the mesh you want the modifiers copied to, and then shift + select the one with the modifiers you want and hit CTRL + L and click "Copy Modifiers" and it will copy them over non-destructively.
@3DTudor
8 ай бұрын
Great Tip :)
@littlehopeleft
3 ай бұрын
Newb question, if I duplicate the cube several times, is there a way to randomize this pattern so they dont look exactly the same?
Brilliant tutorial - I subscribed!
@3DTudor
5 ай бұрын
Thank you! ^^
amazing
@3DTudor
7 ай бұрын
Thank you! Cheers!
this is so good, for real
@3DTudor
Жыл бұрын
Thank you!! :)
Excellent! It would be cool if you could get something like that for wood or generally other materials :D
@3DTudor
2 жыл бұрын
Thanks for the idea!
Doing the Blender Boot camp. I was stuck and about 1 minute in I saw you change the Subdivision from Catmull clark to Simple. Boom! Fixed my problem.
@3DTudor
10 ай бұрын
Awesome, glad to hear you got it fixed. Thank you for taking the course :)
thnx a lot for the tutorial!
@3DTudor
Жыл бұрын
No worries! ^^
thnx really needed that to make a good base for a turntable, applied the subdiv handpainted it, and used a free moss generator and boom cozy forest floor
@3DTudor
10 ай бұрын
Nice work! Good job on iterating this for your own project sounds like it looks very nice :)
it's so easy to follow.
@3DTudor
3 ай бұрын
Thanks!
Thanks Man 🙏🙏🙏
@3DTudor
9 ай бұрын
Any time! ^_^
Nice tutorial! You forgot to mention the original tutorial on procedural rocks by Alchemica, at least I first saw the method there.
@3DTudor
Жыл бұрын
Thanks for sharing, I do some research on multiple sources when i want to get specific results and often don't note that down. After some experimentation and making use out of it, I share it with others hoping that it'll make it easier for people to understand :)
i get so excited everytime you post a Video! i learned so much from your Tutorials
@3DTudor
2 жыл бұрын
Thanks so much this helps motivate me to create more :)
Note for anyone in the future: The math node into color setup only works in cycles, so its not just a matter of adjusting numbers for Eevee, you'll need to do some bigger changes.
@3DTudor
Жыл бұрын
It's a little frustrating how the renders behave so differently, although it is understandable since one is real-time render and another is ray-traced.... Thanks for sharing this info!
@virgilhawkins3390
Жыл бұрын
@@3DTudor for sure, and definitely not on you or anything, you said right up front you were going to use cycles. I was deliberately trying to get it to work with Eevee instead. I was just sitting there for about 15 minutes trying to see if maybe I wasn't squeezing the sliders together in exactly the right millimeter of space before I went to check that and it immediately started looking as advertised. Just hoping to save someone 15 minutes of their own lol
Спасибо)
@3DTudor
Жыл бұрын
Добро пожаловать!
wow!
@3DTudor
Жыл бұрын
glad you liked it!
Great tutorial! Curious - you added 4 math noes. What were these acting on, and what were they accomplishing? Why did you choose the nodes you chose? 1. Add 2. Multiply 3. Add 4. Modulo
holy shit amazing tutorial
@3DTudor
Жыл бұрын
Glad to hear you liked it! ^^
Good result. I wonder how many words you spoke in this tutorial ? Man ! :O)
@3DTudor
7 ай бұрын
A lot XD Takes some explaining!
Great video! Would we be able to bake the mesh onto a texture/normal map?
@3DTudor
Жыл бұрын
You could have a high poly mesh and bake the detail onto low poly to get the normal map out of it :)
This is great thanks! How would you make the top of the rock flat?
@3DTudor
Жыл бұрын
By playing around with 'color ramp' on texture, you are able to cut off the height map in a way that it would give you flat rocks :)
@ObiWineKenobi
Жыл бұрын
@@3DTudor Thanks!
Can anyone help? Whenever I tried doing the part with musgrave and the color ramp it just looked different compared to the tutorial and it’s been like that for every stone wall I’ve been trying to make
@3DTudor
Жыл бұрын
Hard to say without seeing it, might be needing transformations needing to be applied? (ctrl + a)
Can I stop it stretching, so if I have a long cube it repeats rather than elongating the rocks? Awsome tutorial.
@3DTudor
Жыл бұрын
Yes you can just reset transformations with ctrl+a :)
Awesome look! However, if I try to extrude a wall up for a building, my computer sounds like it wants to make fried rice. Any way to reduce computing stress?
@3DTudor
7 ай бұрын
Yes click the little computer in the modifiers tab before extruding them :) Also, you can try reducing the subdivision modifier.
very helpful! my only issue is the parameters of the modifier do not work the same if i want to upscale the base mesh!
@3DTudor
Жыл бұрын
After rescaling, you need to apply scale to get the results (Ctrl + a)
@enricobersani8948
Жыл бұрын
@@3DTudor oh got it! Thanks a loti will try asap 👍 is there a difference between upscaling in object mode and doing so by selecting all vertices/ faces?
i tried to create a medieval looking wall, but cant figure out how to cut out shapes with these modifiers on, it always looks crooked
I have a question, if I wanted to make this game ready I would need a high poly and a low poly, which modifiers would I need to change in order to retain the rocky bumps on the low poly so that I can bake the mesh for use in Substance Painter?
@3DTudor
Жыл бұрын
The best way for this case would probably be to add another decimate modifier to a duplicate version of a mesh. This will help you get low poly model, Just make sure to apply modifiers and get UV unwrap first, before texturing.
Why doesn't it work when I tried to make those multiple colors to test the position of the colors? Edit: Nvm, those math nodes are confusing (the variables should be the bottom and the veins should be on the top {the value part})
Hello, this video is super good, when I render it looks flat and strange, not with this rocky texture, what am I doing wrong? thank you!
@3DTudor
9 ай бұрын
Hi, within the modifiers tab, there are a couple buttons at the top of each modifier showing you where they can be visible within. One button allows the modifier to be seen within render, make sure it is always ticked on. Hope this helps :)
I hope this isn't a stupid question, but can this texture be applied as a material to anything, say like a wall?
@3DTudor
2 жыл бұрын
There are no stupid questions, we are all learning after all :) And yes, you can apply this material on any 3D mesh, including walls!
so my blender has two modulo floored and truncated, Which one do i have to use?
@3DTudor
7 ай бұрын
Not actually sure as I think that is the new version of Blender and I will be honest this is an older tutorial now. Just not gotten around to update it :)
Does this work with importing to Unreal? I followed the tutorial and everything works. But when I try importing it to Unreal, it keeps the overall texture but is somehwat transparent and light blueish.
@3DTudor
Жыл бұрын
Hi Fleming, it's hard to say the exact reason from only description itself, you might need to adjust the material within unreal engine :)
Hi mate ! There is a way to create this noise "seamless" ? I ask cause it can help me for my 3D tilemap for my game project ^^
@3DTudor
2 ай бұрын
Unfortunately, this is purely for Blender, with all of its shaders and material setup, you can't directly convert it to seamless texture. You can export a mesh that makes use of this but to set it as seamless texture would require projection from mesh I reckon.
Would the mesh created with this method work as game assets? They seem to have a lot of geometry
@3DTudor
2 жыл бұрын
You can if you do one of two things. Either use decimates modifier or you could use nanite in unreal engine 5. Other than that you could bake out these rocks and use them as the high poly which would give you a very good result. Hope this helps :)
@flamiaminu5536
2 жыл бұрын
@@3DTudor Thank you, it does! I'll experiment and see what works best.
Hey following this a year later trying to make some 3d prints, any recommendation on how to flatten the bottom so dont have the texture going on the unseen parts?
@3DTudor
8 ай бұрын
After applying the modifier, you can use bisect tool :)
@officialraravin
8 ай бұрын
@@3DTudor Let me try that, I originally tried doing boolen removal but just made the pattern super long on the top like printing a long rock
@officialraravin
8 ай бұрын
Sadly cannot get a clean cut with the bisect tool it keeps removing everything, or just not being a perfectly straight line.
One thing i really really dislike about blender is that every year or so it seems that they just change stuff around. For example Mix RGB doesnt seem to exist anymore; there is mix.. but that doesnt seem to be the same thing. Shift+A also doesnt seem to work to add the nodes.
@3DTudor
Жыл бұрын
Yes, they keep updating and changing certain workflows which makes it difficult to follow... in keymap settings you can change up key bindings which is kinda useful in this regard
@ruadeil_zabelin
Жыл бұрын
@@3DTudor Indeed. I really wish they didn't. Improving is great, but you can't just keep (re)moving stuff either.
this tutorial is amazing! But somehow when I turn the units into milimeters (for 3d printing purpose) and try the instructions on a 100x100x100 milimeters cube, it doesnt work... does someone eventually know why that is?
@3DTudor
6 ай бұрын
Did you revet the transformation. Also you could create and the scale :)
@TheLluxus
6 ай бұрын
@@3DTudor thanksa lot! It worked!!!
So how we export this as texture? Or we export this as mesh to be used?
@3DTudor
2 жыл бұрын
Its a shader so it cant be exported but the mesh can be exported just apply the modifier stack from the top. to be honest if you were painting it outside of Blender you would get a better result for sure this is a quick way withing Blender itself :)
@KalponicGames
2 жыл бұрын
@@3DTudor I guess substance designer is more for making textures. Can you make textures in blender like this one?
@3DTudor
2 жыл бұрын
@@KalponicGames Not easily nope but it isn't designed for that really were as substance painter is designed for painter and substance designer for creating textures. They all have their role. It all depends on what the end goal is. If you want to create game assets you will have to learn other software but if your working in let's say in architecture you could probably render everything out in Blender. Also, let us not forget Blender is being used more and more in the industry to create models. Hope this answers some questions :)
@KalponicGames
2 жыл бұрын
@@3DTudor just making game assets. Making a game is hard to many software n too many things 😅
@petramala3916
2 жыл бұрын
@@3DTudor I believe blender will become more like substance painter becouse I dont want to learn new program. I love blender and I wish all could be possible with blender.
How do I import this material to unity?
@3DTudor
Жыл бұрын
The easiest way would be to export a mesh with modifiers applied :)
more one tutorial not having the same result.
@3DTudor
5 ай бұрын
I have been using this method with Blender 4 and it still works! :)
couldnt render it...wtf
@3DTudor
8 ай бұрын
Within modifiers, there is an option to set if it will be visible within renders, see if that is enabled. Hope it works out for you.
I confess i'm not a big commenter in KZread but now I need to say it's WOW!
@3DTudor
Жыл бұрын
Thank you very much!! ^^