Blender 3 | Stylized Rocks the Easy Way | Create & Texture | Full Tutorial

Тәжірибелік нұсқаулар және стиль

Blender 3 | Stylized Rocks the Easy Way | Create & Texture | Full Tutorial
Learn how to create stylized rocks quickly and easily. I will show you not only how to create the stylized rocks but also how to create a shader for them in Blender 3. These rocks can also be exported out to games engines or painting software.
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About the Channel Hi and welcome to 3D Tudor on KZread! I am Neil, the person behind 3D Tudor, a 3D modeling artist and online tutor. I tutor 3D modeling students and video game enthusiasts of all levels: beginners, intermediate 3D modeling learners, and advanced 3D modeling artists. Have you ever wanted quick and basic tutorials on how to do 3D model for games? 3D Tudor is here to provide you with a seamless transition to direct and to the point tutoring. My 3D Tudor KZread channel's purpose is to bring you quick, and to the point tutorials about 3D modeling. It is also dedicated to my personal 3D modelling projects from my work as a 3D Freelance Artist and keeps you up to date with my online courses on Udemy and Skillshare. I update my 3D Tudor KZread content regularly, so subscribe to get all my updates! Have you ever wanted to build 3D models, assets, characters or scenes for games? I am excited about 3D modelling because the assets I will show you how to make will be ready to use for real video games. My KZread channel and courses on Skillshare and Udemy all feature the 3D Tudor brand name and are designed to teach you the tools of 3D modelling. With my instruction, you will be supporting through learning how to use the all-new Blender 2.9, Substance Painter, Unity, Unreal Engine 4 & 5 (UE4), Topogun, Houdini, Zbrush, and Maya. My tutorials and courses feature texturing, UV-unwrapping, re-topology and everything there is to know about 3D modelling and basic animations.

Пікірлер: 127

  • @3DTudor
    @3DTudor Жыл бұрын

    ⭐Check out the Best Selling Blender Animation course on Udemy - www.udemy.com/course/blender-3d-rigging-animation/?referralCode=39A1E0B8F07B474DFE0F

  • @terryperehinec
    @terryperehinec2 жыл бұрын

    Awesome tutorial! Definately going to try this and apply it to a scene I'm working on. Thanks for sharing and great job!

  • @3DTudor

    @3DTudor

    2 жыл бұрын

    Thanks for the comment lots more to come this month :)

  • @89kessi
    @89kessi Жыл бұрын

    this is GOLD. pure GOLD. thank you !! so easy to follow. and the results are stunning!!!!

  • @3DTudor

    @3DTudor

    Жыл бұрын

    So glad to hear it!

  • @amoryburgess
    @amoryburgess Жыл бұрын

    Nice work, I’ve been hunting around for a good tutorial that was easy to follow and has a great outcome. Thanks so much!

  • @3DTudor

    @3DTudor

    Жыл бұрын

    It was my pleasure!

  • @ClaudeGIROLET
    @ClaudeGIROLET2 жыл бұрын

    this is simple and the results are great, thanks

  • @3DTudor

    @3DTudor

    2 жыл бұрын

    Thanks for the comment :)

  • @katharinag.7051
    @katharinag.7051 Жыл бұрын

    Thank you SO much. I was finally able to recreate a furnance I saw in a game. Absolutely top tutorial!!

  • @3DTudor

    @3DTudor

    Жыл бұрын

    Glad I could help!

  • @robinhood1354
    @robinhood13542 жыл бұрын

    I love stylised ways, your tutorial has realy inspired me and made things more simple for me to do, Thank you :)

  • @3DTudor

    @3DTudor

    2 жыл бұрын

    I'm so glad!

  • @rosamia4
    @rosamia4 Жыл бұрын

    tutorial is so fun and easy, thank you so much!!!

  • @3DTudor

    @3DTudor

    Жыл бұрын

    Glad it was helpful!

  • @antara7603
    @antara76032 жыл бұрын

    Love the tutorial ! Really helpfull , simple and easy to understand

  • @3DTudor

    @3DTudor

    Жыл бұрын

    Happy to hear that!

  • @alibeckarinov
    @alibeckarinov Жыл бұрын

    Super technic!!! Thanks a lot for sharing)))

  • @3DTudor

    @3DTudor

    Жыл бұрын

    Thank you! Cheers!

  • @BenightedAlizar
    @BenightedAlizar Жыл бұрын

    Thank you, this is really cool! I'm planning on using this to create meshes for a game I'm making in Unity!

  • @3DTudor

    @3DTudor

    Жыл бұрын

    Go for it! ^^

  • @Verwaist1998
    @Verwaist19983 ай бұрын

    Absolutely steller tutorial.

  • @3DTudor

    @3DTudor

    3 ай бұрын

    Glad you liked it!

  • @HeyBear
    @HeyBear2 жыл бұрын

    Wow!! The cube mesh looks brilliant! Well done - will be following this tutorial to the letter! Thanks ;D

  • @3DTudor

    @3DTudor

    2 жыл бұрын

    Glad you like it!

  • @shawnmealey2511

    @shawnmealey2511

    7 ай бұрын

    Hey @HeyBear! Just wanted to say our daughter loved your videos! So awesome to see you commenting here

  • @kopykatz0575
    @kopykatz0575 Жыл бұрын

    This tutorial was amazing! Everything was well explained and shown. You've got a sub from me. Keep up the great work!

  • @3DTudor

    @3DTudor

    Жыл бұрын

    Thanks, will do!

  • @cutecowcomments
    @cutecowcomments11 ай бұрын

    Brilliant! Exactly what I needed

  • @3DTudor

    @3DTudor

    11 ай бұрын

    Good to hear! ^^

  • @Raven-hn5iq
    @Raven-hn5iq5 ай бұрын

    Thanks i was looking for this ❤❤❤

  • @3DTudor

    @3DTudor

    5 ай бұрын

    No problem 😊

  • @patrickputz574
    @patrickputz574 Жыл бұрын

    Magnifique, vraiment un chouette tuto, merci beaucoup et très bonne journée

  • @3DTudor

    @3DTudor

    Жыл бұрын

    merci beaucoup!

  • @JustAGooseman
    @JustAGooseman8 ай бұрын

    Instead of destructively combining objects to transfer modifiers, you can just select the mesh you want the modifiers copied to, and then shift + select the one with the modifiers you want and hit CTRL + L and click "Copy Modifiers" and it will copy them over non-destructively.

  • @3DTudor

    @3DTudor

    8 ай бұрын

    Great Tip :)

  • @littlehopeleft

    @littlehopeleft

    3 ай бұрын

    Newb question, if I duplicate the cube several times, is there a way to randomize this pattern so they dont look exactly the same?

  • @River0990
    @River09905 ай бұрын

    Brilliant tutorial - I subscribed!

  • @3DTudor

    @3DTudor

    5 ай бұрын

    Thank you! ^^

  • @gutzimmumdo4910
    @gutzimmumdo49107 ай бұрын

    amazing

  • @3DTudor

    @3DTudor

    7 ай бұрын

    Thank you! Cheers!

  • @berto13sanchez45
    @berto13sanchez45 Жыл бұрын

    this is so good, for real

  • @3DTudor

    @3DTudor

    Жыл бұрын

    Thank you!! :)

  • @filamentio
    @filamentio2 жыл бұрын

    Excellent! It would be cool if you could get something like that for wood or generally other materials :D

  • @3DTudor

    @3DTudor

    2 жыл бұрын

    Thanks for the idea!

  • @kenzietownsend6644
    @kenzietownsend664410 ай бұрын

    Doing the Blender Boot camp. I was stuck and about 1 minute in I saw you change the Subdivision from Catmull clark to Simple. Boom! Fixed my problem.

  • @3DTudor

    @3DTudor

    10 ай бұрын

    Awesome, glad to hear you got it fixed. Thank you for taking the course :)

  • @user-50fvi58djr0
    @user-50fvi58djr0 Жыл бұрын

    thnx a lot for the tutorial!

  • @3DTudor

    @3DTudor

    Жыл бұрын

    No worries! ^^

  • @mathieu499
    @mathieu49910 ай бұрын

    thnx really needed that to make a good base for a turntable, applied the subdiv handpainted it, and used a free moss generator and boom cozy forest floor

  • @3DTudor

    @3DTudor

    10 ай бұрын

    Nice work! Good job on iterating this for your own project sounds like it looks very nice :)

  • @dreamdesignz6947
    @dreamdesignz69473 ай бұрын

    it's so easy to follow.

  • @3DTudor

    @3DTudor

    3 ай бұрын

    Thanks!

  • @sanskargupta9703
    @sanskargupta97039 ай бұрын

    Thanks Man 🙏🙏🙏

  • @3DTudor

    @3DTudor

    9 ай бұрын

    Any time! ^_^

  • @liamirsky9058
    @liamirsky9058 Жыл бұрын

    Nice tutorial! You forgot to mention the original tutorial on procedural rocks by Alchemica, at least I first saw the method there.

  • @3DTudor

    @3DTudor

    Жыл бұрын

    Thanks for sharing, I do some research on multiple sources when i want to get specific results and often don't note that down. After some experimentation and making use out of it, I share it with others hoping that it'll make it easier for people to understand :)

  • @motazturk
    @motazturk2 жыл бұрын

    i get so excited everytime you post a Video! i learned so much from your Tutorials

  • @3DTudor

    @3DTudor

    2 жыл бұрын

    Thanks so much this helps motivate me to create more :)

  • @virgilhawkins3390
    @virgilhawkins3390 Жыл бұрын

    Note for anyone in the future: The math node into color setup only works in cycles, so its not just a matter of adjusting numbers for Eevee, you'll need to do some bigger changes.

  • @3DTudor

    @3DTudor

    Жыл бұрын

    It's a little frustrating how the renders behave so differently, although it is understandable since one is real-time render and another is ray-traced.... Thanks for sharing this info!

  • @virgilhawkins3390

    @virgilhawkins3390

    Жыл бұрын

    @@3DTudor for sure, and definitely not on you or anything, you said right up front you were going to use cycles. I was deliberately trying to get it to work with Eevee instead. I was just sitting there for about 15 minutes trying to see if maybe I wasn't squeezing the sliders together in exactly the right millimeter of space before I went to check that and it immediately started looking as advertised. Just hoping to save someone 15 minutes of their own lol

  • @master177
    @master177 Жыл бұрын

    Спасибо)

  • @3DTudor

    @3DTudor

    Жыл бұрын

    Добро пожаловать!

  • @eligijuspranskunas3509
    @eligijuspranskunas3509 Жыл бұрын

    wow!

  • @3DTudor

    @3DTudor

    Жыл бұрын

    glad you liked it!

  • @dopinkus
    @dopinkus2 жыл бұрын

    Great tutorial! Curious - you added 4 math noes. What were these acting on, and what were they accomplishing? Why did you choose the nodes you chose? 1. Add 2. Multiply 3. Add 4. Modulo

  • @mixedtrigenito
    @mixedtrigenito Жыл бұрын

    holy shit amazing tutorial

  • @3DTudor

    @3DTudor

    Жыл бұрын

    Glad to hear you liked it! ^^

  • @SumNumber
    @SumNumber7 ай бұрын

    Good result. I wonder how many words you spoke in this tutorial ? Man ! :O)

  • @3DTudor

    @3DTudor

    7 ай бұрын

    A lot XD Takes some explaining!

  • @iamawatcher9201
    @iamawatcher9201 Жыл бұрын

    Great video! Would we be able to bake the mesh onto a texture/normal map?

  • @3DTudor

    @3DTudor

    Жыл бұрын

    You could have a high poly mesh and bake the detail onto low poly to get the normal map out of it :)

  • @ObiWineKenobi
    @ObiWineKenobi Жыл бұрын

    This is great thanks! How would you make the top of the rock flat?

  • @3DTudor

    @3DTudor

    Жыл бұрын

    By playing around with 'color ramp' on texture, you are able to cut off the height map in a way that it would give you flat rocks :)

  • @ObiWineKenobi

    @ObiWineKenobi

    Жыл бұрын

    @@3DTudor Thanks!

  • @Feastism
    @Feastism Жыл бұрын

    Can anyone help? Whenever I tried doing the part with musgrave and the color ramp it just looked different compared to the tutorial and it’s been like that for every stone wall I’ve been trying to make

  • @3DTudor

    @3DTudor

    Жыл бұрын

    Hard to say without seeing it, might be needing transformations needing to be applied? (ctrl + a)

  • @OneShard
    @OneShard Жыл бұрын

    Can I stop it stretching, so if I have a long cube it repeats rather than elongating the rocks? Awsome tutorial.

  • @3DTudor

    @3DTudor

    Жыл бұрын

    Yes you can just reset transformations with ctrl+a :)

  • @robth655
    @robth6557 ай бұрын

    Awesome look! However, if I try to extrude a wall up for a building, my computer sounds like it wants to make fried rice. Any way to reduce computing stress?

  • @3DTudor

    @3DTudor

    7 ай бұрын

    Yes click the little computer in the modifiers tab before extruding them :) Also, you can try reducing the subdivision modifier.

  • @enricobersani8948
    @enricobersani8948 Жыл бұрын

    very helpful! my only issue is the parameters of the modifier do not work the same if i want to upscale the base mesh!

  • @3DTudor

    @3DTudor

    Жыл бұрын

    After rescaling, you need to apply scale to get the results (Ctrl + a)

  • @enricobersani8948

    @enricobersani8948

    Жыл бұрын

    @@3DTudor oh got it! Thanks a loti will try asap 👍 is there a difference between upscaling in object mode and doing so by selecting all vertices/ faces?

  • @justusdiepenbroick6955
    @justusdiepenbroick6955 Жыл бұрын

    i tried to create a medieval looking wall, but cant figure out how to cut out shapes with these modifiers on, it always looks crooked

  • @Pfffffffffffff
    @Pfffffffffffff Жыл бұрын

    I have a question, if I wanted to make this game ready I would need a high poly and a low poly, which modifiers would I need to change in order to retain the rocky bumps on the low poly so that I can bake the mesh for use in Substance Painter?

  • @3DTudor

    @3DTudor

    Жыл бұрын

    The best way for this case would probably be to add another decimate modifier to a duplicate version of a mesh. This will help you get low poly model, Just make sure to apply modifiers and get UV unwrap first, before texturing.

  • @Magna_Dragon
    @Magna_Dragon2 жыл бұрын

    Why doesn't it work when I tried to make those multiple colors to test the position of the colors? Edit: Nvm, those math nodes are confusing (the variables should be the bottom and the veins should be on the top {the value part})

  • @yairovoid
    @yairovoid9 ай бұрын

    Hello, this video is super good, when I render it looks flat and strange, not with this rocky texture, what am I doing wrong? thank you!

  • @3DTudor

    @3DTudor

    9 ай бұрын

    Hi, within the modifiers tab, there are a couple buttons at the top of each modifier showing you where they can be visible within. One button allows the modifier to be seen within render, make sure it is always ticked on. Hope this helps :)

  • @CraitMerc
    @CraitMerc2 жыл бұрын

    I hope this isn't a stupid question, but can this texture be applied as a material to anything, say like a wall?

  • @3DTudor

    @3DTudor

    2 жыл бұрын

    There are no stupid questions, we are all learning after all :) And yes, you can apply this material on any 3D mesh, including walls!

  • @user-cq2ck6jc3x
    @user-cq2ck6jc3x7 ай бұрын

    so my blender has two modulo floored and truncated, Which one do i have to use?

  • @3DTudor

    @3DTudor

    7 ай бұрын

    Not actually sure as I think that is the new version of Blender and I will be honest this is an older tutorial now. Just not gotten around to update it :)

  • @Shikigami6
    @Shikigami6 Жыл бұрын

    Does this work with importing to Unreal? I followed the tutorial and everything works. But when I try importing it to Unreal, it keeps the overall texture but is somehwat transparent and light blueish.

  • @3DTudor

    @3DTudor

    Жыл бұрын

    Hi Fleming, it's hard to say the exact reason from only description itself, you might need to adjust the material within unreal engine :)

  • @ExodiArt
    @ExodiArt2 ай бұрын

    Hi mate ! There is a way to create this noise "seamless" ? I ask cause it can help me for my 3D tilemap for my game project ^^

  • @3DTudor

    @3DTudor

    2 ай бұрын

    Unfortunately, this is purely for Blender, with all of its shaders and material setup, you can't directly convert it to seamless texture. You can export a mesh that makes use of this but to set it as seamless texture would require projection from mesh I reckon.

  • @flamiaminu5536
    @flamiaminu55362 жыл бұрын

    Would the mesh created with this method work as game assets? They seem to have a lot of geometry

  • @3DTudor

    @3DTudor

    2 жыл бұрын

    You can if you do one of two things. Either use decimates modifier or you could use nanite in unreal engine 5. Other than that you could bake out these rocks and use them as the high poly which would give you a very good result. Hope this helps :)

  • @flamiaminu5536

    @flamiaminu5536

    2 жыл бұрын

    @@3DTudor Thank you, it does! I'll experiment and see what works best.

  • @officialraravin
    @officialraravin8 ай бұрын

    Hey following this a year later trying to make some 3d prints, any recommendation on how to flatten the bottom so dont have the texture going on the unseen parts?

  • @3DTudor

    @3DTudor

    8 ай бұрын

    After applying the modifier, you can use bisect tool :)

  • @officialraravin

    @officialraravin

    8 ай бұрын

    @@3DTudor Let me try that, I originally tried doing boolen removal but just made the pattern super long on the top like printing a long rock

  • @officialraravin

    @officialraravin

    8 ай бұрын

    Sadly cannot get a clean cut with the bisect tool it keeps removing everything, or just not being a perfectly straight line.

  • @ruadeil_zabelin
    @ruadeil_zabelin Жыл бұрын

    One thing i really really dislike about blender is that every year or so it seems that they just change stuff around. For example Mix RGB doesnt seem to exist anymore; there is mix.. but that doesnt seem to be the same thing. Shift+A also doesnt seem to work to add the nodes.

  • @3DTudor

    @3DTudor

    Жыл бұрын

    Yes, they keep updating and changing certain workflows which makes it difficult to follow... in keymap settings you can change up key bindings which is kinda useful in this regard

  • @ruadeil_zabelin

    @ruadeil_zabelin

    Жыл бұрын

    @@3DTudor Indeed. I really wish they didn't. Improving is great, but you can't just keep (re)moving stuff either.

  • @TheLluxus
    @TheLluxus6 ай бұрын

    this tutorial is amazing! But somehow when I turn the units into milimeters (for 3d printing purpose) and try the instructions on a 100x100x100 milimeters cube, it doesnt work... does someone eventually know why that is?

  • @3DTudor

    @3DTudor

    6 ай бұрын

    Did you revet the transformation. Also you could create and the scale :)

  • @TheLluxus

    @TheLluxus

    6 ай бұрын

    @@3DTudor thanksa lot! It worked!!!

  • @KalponicGames
    @KalponicGames2 жыл бұрын

    So how we export this as texture? Or we export this as mesh to be used?

  • @3DTudor

    @3DTudor

    2 жыл бұрын

    Its a shader so it cant be exported but the mesh can be exported just apply the modifier stack from the top. to be honest if you were painting it outside of Blender you would get a better result for sure this is a quick way withing Blender itself :)

  • @KalponicGames

    @KalponicGames

    2 жыл бұрын

    @@3DTudor I guess substance designer is more for making textures. Can you make textures in blender like this one?

  • @3DTudor

    @3DTudor

    2 жыл бұрын

    @@KalponicGames Not easily nope but it isn't designed for that really were as substance painter is designed for painter and substance designer for creating textures. They all have their role. It all depends on what the end goal is. If you want to create game assets you will have to learn other software but if your working in let's say in architecture you could probably render everything out in Blender. Also, let us not forget Blender is being used more and more in the industry to create models. Hope this answers some questions :)

  • @KalponicGames

    @KalponicGames

    2 жыл бұрын

    @@3DTudor just making game assets. Making a game is hard to many software n too many things 😅

  • @petramala3916

    @petramala3916

    2 жыл бұрын

    @@3DTudor I believe blender will become more like substance painter becouse I dont want to learn new program. I love blender and I wish all could be possible with blender.

  • @zonko1176
    @zonko1176 Жыл бұрын

    How do I import this material to unity?

  • @3DTudor

    @3DTudor

    Жыл бұрын

    The easiest way would be to export a mesh with modifiers applied :)

  • @semanimesemzueira587
    @semanimesemzueira5875 ай бұрын

    more one tutorial not having the same result.

  • @3DTudor

    @3DTudor

    5 ай бұрын

    I have been using this method with Blender 4 and it still works! :)

  • @seedrouz4663
    @seedrouz46638 ай бұрын

    couldnt render it...wtf

  • @3DTudor

    @3DTudor

    8 ай бұрын

    Within modifiers, there is an option to set if it will be visible within renders, see if that is enabled. Hope it works out for you.

  • @fuckhost
    @fuckhost Жыл бұрын

    I confess i'm not a big commenter in KZread but now I need to say it's WOW!

  • @3DTudor

    @3DTudor

    Жыл бұрын

    Thank you very much!! ^^

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