Blender 2.80 Tutorial: How To Add Bones To An Object.
How to add posable bones/armature to a mesh or body in Blender 2.8.
Skeletal animation is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a surface representation used to draw the character (called skin or mesh) and a hierarchical set of interconnected bones (called the skeleton or rig) used to animate (pose and keyframe) the mesh. While this technique is often used to animate humans or more generally for organic modeling, it only serves to make the animation process more intuitive, and the same technique can be used to control the deformation of any object-such as a door, a spoon, a building, or a galaxy. When the animated object is more general than, for example, a humanoid character, the set of bones may not be hierarchical or interconnected, but it just represents a higher level description of the motion of the part of mesh or skin it is influencing.
The technique was introduced in 1988 by Nadia Magnenat Thalmann, Richard Laperrière, and Daniel Thalmann. This technique is used in virtually all animation systems where simplified user interfaces allows animators to control often complex algorithms and a huge amount of geometry; most notably through inverse kinematics and other "goal-oriented" techniques. In principle, however, the intention of the technique is never to imitate real anatomy or physical processes, but only to control the deformation of the mesh data.
This technique is used by constructing a series of 'bones,' sometimes referred to as rigging. Each bone has a three-dimensional transformation from the default bind pose (which includes its position, scale and orientation), and an optional parent bone. The bones therefore form a hierarchy. The full transform of a child node is the product of its parent transform and its own transform. So moving a thigh-bone will move the lower leg too. As the character is animated, the bones change their transformation over time, under the influence of some animation controller. A rig is generally composed of both forward kinematics and inverse kinematics parts that may interact with each other. Skeletal animation is referring to the forward kinematics part of the rig, where a complete set of bone configurations identifies a unique pose.
Each bone in the skeleton is associated with some portion of the character's visual representation in a process called skinning. In the most common case of a polygonal mesh character, the bone is associated with a group of vertices; for example, in a model of a human being, the 'thigh' bone would be associated with the vertices making up the polygons in the model's thigh. Portions of the character's skin can normally be associated with multiple bones, each one having a scaling factors called vertex weights, or blend weights. The movement of skin near the joints of two bones, can therefore be influenced by both bones. In most state-of-the-art graphical engines, the skinning process is done on the GPU thanks to a shader program.
For a polygonal mesh, each vertex can have a blend weight for each bone. To calculate the final position of the vertex, a transformation matrix is created for each bone which, when applied to the vertex, first puts the vertex in bone space then puts it back into mesh space. After applying a matrix to the vertex, it is scaled by its corresponding weight. This algorithm is called matrix palette skinning, because the set of bone transformations (stored as transform matrices) form a palette for the skin vertex to choose from.
Blender is one of the best free software/freeware editing packages available for Windows, Linux & Apple.
Blender is a professional, free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Blender's features include 3D modeling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, camera tracking, rendering, motion graphics, video editing and compositing. It also features an integrated game engine.
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Пікірлер: 495
"A little chap running" I LOVE THAT SO MUCH
@MeatBeatElite
3 жыл бұрын
chap
@pizzi_
3 жыл бұрын
Lol same
@pbjohnny3598
2 жыл бұрын
it became an inside joke between me and my friend XD
@jellyfishtube
13 күн бұрын
Can't be more British .
There are so many things that are hidden in Blender that if you don't have someone showing you where and how to find the tools, there's no clue how to begin. This tutorial was helpful in uncovering some of the hidden tools.
@TalesOfNalstoneTeam
2 жыл бұрын
Blender is horrendous from my experience with consistency of some of their tools. It's like Mudbox going into zBrush. So many pointless 'renaming' of tools for some reason. But it is good, I do love Blender, but golly the transition from Maya to Blender is a nightmare. A significant number of 'standard' tools were so obscure I had to go through 3 pages of google just to get the answer.
@basspig
2 жыл бұрын
@@TalesOfNalstoneTeam there is a lack of consistency in keystrokes for different tools. Such as when you want to modify the sphere of influence on a tool that has proportional editing switched on. And one tool it's the page up for a page down key and another tool it's the bracket keys and another tool you have to use the num pad plus and minus keys.
this has been the most helpful tutorial for blender ive seen so far. Because you dont act like you have five minutes to get to work and you have a fifteen minute drive ahead.
Great tutorial. Easy to follow and a pace that beginners can follow as a great guide. Thank you!
For those who came here to fix any issues about the mesh (like shrinking) try to turn on the "preserve volume" in the armature modifier
@oynlengeymer2434
3 жыл бұрын
my mesh is growing huge while parented bones remain same size? Can you point me where to find this setting more clearly? imm looking all over
@colli_cf8497
3 жыл бұрын
@@oynlengeymer2434 Nello#7539
@ToastHQ_
Жыл бұрын
my problem is that they all move when i try to move one
@anik4921
Жыл бұрын
@@ToastHQ_ have you found any solution ?
@jurassicmustarddorito1712
Жыл бұрын
Idk if thats a problem im having but can you please help me with this? Whenever i parent the bones to the body, the mesh grows huge and flips while they bones stay the same size
Thank you for watching, cheers! I loved that
BLESS YOU I've literally been trying for HOURS on multiple threads trying to figure out what to do
I watched about 10 videos trying to figure this out and I just want to say thank you for making this video. You explained how to add bones very well and I will be subscribing to your channel for more educational videos!
@ChipperVideos
Жыл бұрын
Glad it helped!
It has helped me Chipper. Thank you, friend.
You have helped me to give bones to my models for the very first time! :-)
Used this tutorial to anchor a door to its hinges, thanks for the help.
Wow. This was really clear explanation! Thanks tons!
I have never seen a tutorial made with so much enthusiasm like this one, make my day 👍
@mutualdelusion1798
2 жыл бұрын
He is real good tutor. .. he literally help me to learn many thing.
Thank you, you kind soul, I imported a mesh with a rig and didn't know how to move the bones, until you demonstrated in Pose Mode.
Very simple and concise explanation! Thanks!
Thank You so much couldn't have found a more simplified video...cheers!!
Thank you, Chipper Videos. This tutorial helped me solve a problem I was having with editing and rigging a skeletal mesh I've been working on in Blender 3.
@ChipperVideos
Жыл бұрын
Glad it helped!
Surprisingly good tutorial, I've basically never used blender before, but I got bones into a model that I then could export into the software I needed.
@ChipperVideos
Жыл бұрын
Glad I could help!
HEY! If you're like me and you were wondering how he grabbed all the bones at once for the parenting section, you can grab all your bones and hit Control J to join them. It seems obvious in retrospect but it worked a charm.
@JasonWiser
Жыл бұрын
I thought he just [Shift] + selected the Armature to get all the bones?
@DeShark88
Жыл бұрын
@@JasonWiser He does, but they need to be joined for that to happen. If you duplicate the bone while in Edit mode, then it automatically does that, but if you duplicate the bone in Object mode then it doesn't. I went back and recreated all of my bones from scratch in edit mode before I saw this comment. Now I feel like a massive noob! Thanks @braint2168 !!!
short but easy to understand thanks this is really helpful :)
thanks man, helped me with making a skinned mesh rig for a game that just added it.
I'm just getting into blender, as in I've been working with it for about two weeks. This simple tutorial helped me out. Cheers
@ChipperVideos
5 ай бұрын
Glad I could help!
This still works like a charm and has helped me pose a sculpt. Thank you!
@ChipperVideos
Жыл бұрын
Glad it helped!
This was the most help I’ve hade all day
Thank you i coul'nt do it cus it did not work with something i was using but now i know i can't wait to learn more about blender thx.
Thank you so much for this!! You are my hero! ❤👏🏻 I'm new to Blender and I downloaded a model someone made, but it doesn't have bones so I'm going to have to add them myself.
Oh my god that was so easy, Yet there's hardly any (non-video) documentation. I listen to music while working so I like reading the documentation. Thank you kind stranger! First day on Blender so I needed the help.
@user-kb1su7mg1g
3 ай бұрын
"I listen to music while working so I like reading the documentation." why did we need to know this
thank you old man you saved my life i hope you could make another videos with your specific style
i love this tutoriaaall i needen a tutorial like this cuz i wanted to learn but the other tutorials were so difficult
that is super helpful thank you, I should have learned this before I went the entire automatic rigify human route. This gives a great basic understanding.
@ChipperVideos
2 жыл бұрын
Glad it helped!
your tutorial is easy to understand by the way Thank you so much God bless you
Thank you very much, this is SO HELPFUL. I ripped some models from Gamecube games, so I could pose them and make some personal STL files to 3D print. I've always wanted to make lil dioramas of some of my favorite gamecube moments lol
exactly what i'm looking for, thanks!
This is a great video. Short and sweet. Thanks mate!
@ChipperVideos
2 жыл бұрын
No problem 👍
THX thats the best blender tutoriell liv watcht until now!
You made my rig work, Thanks!
great tutorial .....very straight forward. thank you.
@seanwilliamd1268
3 жыл бұрын
yeah same, very simple this video isn't it?
Great tutorial mate. You are a god send. Thank you.
Awesome tutorial, as a moderate beginner, this was extremely helpful. Thank you!
@ChipperVideos
Жыл бұрын
Glad it was helpful!
All the information I needed. 10/10 tutorial.
@ChipperVideos
2 жыл бұрын
Glad it helped
THANK U SO MUCH THIS HELPED ALOT
This video always helps me. Thank you
If the armature menu does not appear, make sure you're in object mode
Good tutorial,keep up the good work!
Thank you for the insight! I somehow got it working... backwards... on a model I am testing the concept of adding bones out on! It went nearly the opposite of how I expected, but it worked! Thanks! Now I can just keep at it over and over again!
@ChipperVideos
5 ай бұрын
Glad it helped!
Despite this being from 2 years ago it still helped me so thank you
Thanks so much I have been struggling for a while now and it finally works 🎉
@ChipperVideos
Жыл бұрын
Glad I could help
Thanks Mate, btw I swear I was falling asleep to this, your voice is so calming!
@ChipperVideos
Жыл бұрын
Glad I could help!
This will help me so much! Thank you
This helped a lot!!! Thank you so much!
Thank you, this helped so much! Btw if someone's rig doesnt work, make sure the armature is the parent of the sphere, and not the sphere is the parent of the armature.
@pepermuntbal
3 жыл бұрын
@tronus961
2 жыл бұрын
Each time I do it, it says "Failed to find solution for one or more bones". Can I have help on this?
@cloe9415
2 жыл бұрын
Thankkssss a lot !
@gow9476
2 жыл бұрын
what do you mean by sphere? I am confused.
@pizzi_
2 жыл бұрын
@@gow9476 i posted this comment over a year ago, idk what i meant by sphere. i think i meant the hand model.
Extremely helpful and simply explained! Thank you very much!!
@ChipperVideos
Жыл бұрын
Glad it was helpful!
Thank you this was absolutely wonderful.
@Shveddddd
3 жыл бұрын
Wonderful ? )) Just compare the time and amount of information. kzread.info/dash/bejne/gnqV08ywoKref8Y.html
That helped me a lot, big thank you
This was super helpful I made a character and animated it 👍
Thank you for this tutorial. Has helped immensely.
@ChipperVideos
2 жыл бұрын
Glad it helped!
A thousand thanks for the no bs vid, no intro no asking to like and sub, and all your buttons presses are shown, please keep being you. For not asking for a sub you get a sub.
@ChipperVideos
Жыл бұрын
Glad I could help!
Yes it did help me today. Thanks very much mate!
I like how he says BONES Thankyou for the video:)
Thank You a lot man, for your dedication, work and passion in this !!!
@ChipperVideos
Жыл бұрын
My pleasure!
Amazing tutorial. Thank you so much!
@ChipperVideos
Жыл бұрын
Glad it was helpful!
Thank you so much for the help, have to do an assignment and this video saved my life.
@ChipperVideos
3 жыл бұрын
Glad it helped!
Easier than I imagined. Thanks!
@ChipperVideos
2 жыл бұрын
Glad it helped!
Thanks for this useful video and for the written explanation.
@ChipperVideos
2 жыл бұрын
Glad it was helpful!
Thank you. I really loved the tutorial
@ChipperVideos
2 жыл бұрын
Glad it was helpful!
Thank you!!! Helped me a lot!!
Thank you a lot for this tutorial, this works great!!!
@ChipperVideos
2 жыл бұрын
Glad it helped!
Amazing tutorial helped me do my first animation, only tutorial i could find that teaches how to parent it with auto weights!
@ChipperVideos
2 жыл бұрын
Glad it helped!
I dont know if youll read this but thanks for posting ,needed this
Great tutorial, thanks.
Thanks mate! This is going to help me a billon times! Love your vids keep it up! Btw had two questions what is the difference between envelope weights and automatic weights? And which blender version did you use can you send it.
Brilliant video. Thanks Chipper.
This really a good and Easy tutorial to Follow Thank you Chipper😊
@ChipperVideos
2 жыл бұрын
Glad it helped!
Helped me a lot. Liked & subscribed 👍
@ChipperVideos
2 ай бұрын
Glad it helped
Thank you for descriping which keys you pressed to do your work with blender. I repaired my bones from my character model which i bought on the unity asset store in a few minutes. Thank you for this video you saved me a lot time. That helped me verry much.
@ChipperVideos
Жыл бұрын
Glad I could help!
This is most certainly a SPLENDID tutorial ^w^
@ChipperVideos
2 жыл бұрын
Glad you think so!
@raccoonicorn3172
2 жыл бұрын
@@ChipperVideos just got my very first vrchat avatar, and this tutorial will help me immensely with making props and fixing bones ^w^
Thanks for making this video. Merci. God Bless you.
I watched a few videos by people who had a nice script and high quality audio and nice editing. But they didn't teach me a lot. You may not have any of that, but you know really well how to explain it and you know really well how Blender works. This makes it the best tutorial for me!🥰🥰 Thank you very much for the tutorial!💖
@EthanKalantar
3 жыл бұрын
Sort of a backhanded compliment there
This helped somebody, thanks! :D
Thanks a bunch. So helpful
Ayy look at that now my butterfly knife moves, thanks a lot man excellent tutorial
Thank you! So helpful
nice tutorial, thanks a lot !
thank you bro, the tutorial is very important for me, seriously thanks you are a one god, thanks :D
@ChipperVideos
2 жыл бұрын
Glad it helped
that was pretty neat, thanks
Thank you, this has indeed helped a lot, I can now make an arm, or even better, a dinosaur
Thanks for this!
It worked! Great stuff!
@ChipperVideos
Жыл бұрын
Glad it helped!
Thank you sir you helped me a lot
this helped me so much! i was feeling defeated. i subbed cheers mate
@ChipperVideos
2 ай бұрын
Glad it helped
thank you, best video I found
Really helpful and easy to understand.
@ChipperVideos
4 жыл бұрын
Glad it was helpful!
this video is great helps alot thx
Question; does the mesh require you to have two separate objects or is a single object for the mesh able?
Ah wow i didn't know you could subdivide bones like that... Thanks for the tutorial!
@ChipperVideos
2 жыл бұрын
No problem!
Great to the point video, and narration done by Mick Jagger!
@ChipperVideos
Жыл бұрын
Glad you liked it!
Thank you, sir. Very helpful as I am new to Blender :)
@ChipperVideos
Жыл бұрын
Happy to help!
Thank you so much I’m new and this help enormously
@ChipperVideos
9 ай бұрын
Glad it helped!
helped me so much!
That's so cool!!