[Blender 2.8~3.6] Rigify Tutorial #08 - Posing the Rigify rig
Фильм және анимация
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We are back! This time I'll show you how to pose a character rigged with Rigify.
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0:00 Intro
0:18 Base Mesh Download
0:34 Rig Overview and Clean-up
1:23 Arm Controls #1
2:36 FK vs IK theory
4:28 Arm Controls #2
5:15 Arm IK controls
7:21 Arm FK control
9:50 Arm IK/FK Switch
10:25 Leg controls
12:55 FK vs IK applications
15:05 Torso controls
15:52 Head controls
16:42 Shoulder controls
17:27 Tail controls
19:10 Advanced Course (PLUG)
19:33 Tweak Controls
21:29 Posing the Character
31:20 Alternative Poses
32:26 Show me your Work!
32:43 Advanced Course (PLUG 2)
33:28 What's next
I created this course to show you how to build CUSTOM Rigify rigs that can fit any character.
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Пікірлер: 291
For any 3D rigging artist this course is a must!
@CGDive
3 жыл бұрын
Thanks as always, mate!
@generalmortars7557
Жыл бұрын
Agreed, I have been combing youtube for AGES looking for how to switch ik/fk on rigify, plus what those widgets do, and here they're all answered within minutes.
THE Rigify tutorial on KZread. 10/10 thanks for taking the time to explain things so clearly!
Such a useful video. I was concerned that I needed to recreate parts of my character because I was having issues creating simple poses, but in reality I just didn't know enough about Rigify and the different options and settings.
Fantastic overview of how to drive the Rigify rig. I feel like I can competently and confidently get poses going now. Thank you so much. *Now* I can go to the beginning of your series and learn *how* to build rigs in Rigify. Thanks again!
This Rigify series is pure gold! Really good work!
@CGDive
3 жыл бұрын
Thanks, I'm really happy you think so!
Thank you so much for this! Rigify was driving me crazy and no other video helped in understanding the basics as well as sharing some super useful pro tips like yours did! (Auto IK!!!🙏🙏🙏) Big thanks!!
this is the greatest tutorial on Blender rigging ive seen. Amazing information and delivery! thank you so much!
I've been struggling with this add-on but this video is starting to clear things up for me, thank you.
@CGDive
3 жыл бұрын
That's awesome. If you have any questions, let me know. We have a discord group as well.
Bro , awesome tutorial . I think this should be placed at 5 in the play list because it continues on from 4 nicely. Great videos. This is the best rigging series i found on KZread.
@CGDive
3 жыл бұрын
Thank you very much, Dio! As for the numbering I'll probably keep it like this for various organizational purposes. But thanks for the suggestion! :)
For a Blender noob like myself, this whole course is absolutely fantastic of course, but this single vid relieved a ton of confusion and stress. Thank you one milllion freakin' times...Times a million.
Thanks so much! Was struggling to figure out how to extend a knee without moving the actual knee position. You explained FK/IK very well! Subscribed.
Thank you so much! I have watched a lot of videos searching for one that explains how to use the rigify rig after it has been created. Finally, I found yours! Thank you for being knowledgeable about it.
@CGDive
8 ай бұрын
Awesome, thanks! 🙏
This explains a lot. I had so many issues with rigify and now I understand how to fix most of them. Thanks!
Thank you! Great video, thorough explanations. I'm definitely buying the full course!
@CGDive
3 жыл бұрын
Thanks a bunch Onyx. Get it while it's hot lol But seriously, I'll probably increase the price before the end of the month, in case that's a consideration.
Man, every tutorial out there assumes the newbies know what all the widgets do and how to control everything. Thank you for this.
I've just watched half the video and its awesome!!! thank you very much for sharing!!!
So good you did give pure explanation of Rigify Thank you developer of rigify and thank you @CGDive for great informative tutorial.
@CGDive
3 жыл бұрын
So glad it was useful! :)
@thelaughinghyenas8465
2 ай бұрын
@@CGDive, PLEASE update this section and add it to the Rigify 4.0. If nothing else, please re-record it for Blender 4. I really, really had problems with moving my rigify rigged examples, especially making the arms do something semi-useful and not look like stretched spaghetti. Reference it in chapter 3 and chapter 4 for everyone who wants to play with their examples.
@CGDive
2 ай бұрын
@@thelaughinghyenas8465 What "examples" are you referring to?
Great in depth explanation. Thank you
Thanks for a good and easy to understand explanation of IK and FK in practice. I have seen other videos for this and it was still not clear where I would use one or the other.
@CGDive
3 жыл бұрын
Oh, that's awesome! I am glad the video was helpful :)
You explain things very well, good job!
man, so happy to found your tutorial. Thanks once more!
@CGDive
3 жыл бұрын
No problem, dude! Thanks for all the positive comments :)
Thank you. I used this tutorial to learn the basics of Rigify and it was very helpful.
@CGDive
3 жыл бұрын
You're very welcome!
Hello ! thank you very much for this series as well as the one related to it (weight paint and Vertex group). A subject that is not easy to do and even more to explain simply.
@CGDive
3 жыл бұрын
Thanks, Romain! I am glad you found my channel useful so far. I hope you stick around, more is coming soon :)
@romain4520
3 жыл бұрын
@@CGDive without any worries I will be there!
Clear explanation tutorials. I am happy to can watch another videos in this channel.
@CGDive
3 жыл бұрын
Thanks for your support, Jea!
Thanks for this series, its great you have gone in to so much detail with one subject!
@CGDive
3 жыл бұрын
Thanks, Billy. I feel like there is more to be added still and I am still enjoying the subject. So expect more Rigify stuff. Although I'll probably start to branch off a bit. Working with game engines for example. Or whatever the community requests.
@billyjjackson
3 жыл бұрын
@@CGDive Sounds awesome! I purchased the course today. Keep up the good work!
@CGDive
3 жыл бұрын
Thank you for your support! :)
Such a great video! Learned a lot from this. Truly appreciate you man! 🙏
Thank you man! This the best info about rigify in blender. Thanks a lot! I'll buy your course next week)
@CGDive
3 жыл бұрын
Thanks for your support, Alex! The price will go up next week. If that bothers you, send me an email and we may try to figure something out :P
So thankful for your rigging tutorial playlist as I can always can come back here to refresh my knowledge. After some projects which do not contain any character animation your tutorials are the perfect tool to get back into this topic so quickly! 🫶🏻
Absolutely amazing course thank you so much!
@CGDive
3 жыл бұрын
Thanks, Gareth!
This was super helpful. Thank You so much for getting into all the details!
@CGDive
Жыл бұрын
Glad it was helpful!
Excellent video, thank you
OMG this is the exactly what I needed after followed your video and rigged my character !! awesome!
@CGDive
3 жыл бұрын
Noice :)
A golden video thank you
Great Tutorial! Thanks.
THANK YOU FOR THESE TUTARIALS! NOW I KNOW
This is what i was searching for long time.... Thankyou very much!!
@CGDive
3 жыл бұрын
Glad you liked it, sachin!
Great pose vid, thanks. I'll be back for more of your material to help with my movie.
@CGDive
3 жыл бұрын
Awesome, thank you! I hope to see your movie too!
I really love your tutorials very easy to understand, I hope you will have a tutorial on a simple animation scene... thanks so much!
@CGDive
3 жыл бұрын
Thanks man! I replied to your other comment as well :)
It's three years later and I am doing the CGDive Blender Rigify 4.0 course, and this is the freaking missing piece! An updated version of this should be in the Rigify 4.0 course, but in the mean time this is SO helpful!
@CGDive
2 ай бұрын
Thanks, yeah, I am considering it. Are there any parts that you felt needed to be updated?
@thelaughinghyenas8465
2 ай бұрын
@@CGDive, Your voice echoes badly in the old one. Clear titles would help. Updating those production values would help. Most of the time, people will want to pose people. The Indian guy with the fully functional face would be a better choice. Someone in ch 4 will have the ch 4 model to work with. That way you can reference to go to the posing section for posing techniques as soon as the end of chapter 3. The CH 6/CH 7 example model doesn't have that kind of human controls. You really need face posing. This course doesn't cover how to do that at all. Oh we can kind of guess, but there's a LOT of controls in there and how to integrate it all together to do anything close to what we want is tough. Posing and animation would at least as worthy of a whole course as weight painting, especially if you break it down to basic body posing (up to karate kicks), fine wrist and hand control, basic animating, basic expressions, basic automation to do tasks like moving faces into the positions for speaking, overlaying speech on the animation, and then integrating the whole thing with interaction of the models from earlier courses into a final short video where a guy is out walking his dog and the two headed ogre comes running up and screams that a monster is coming and then comes the chapter 6/7 thing or the dragon. I would buy that in a heartbeat!
@thelaughinghyenas8465
2 ай бұрын
@@CGDiveWhen you say that the image you have isn't distributable, why not change it to one that is? Wikimedia creative commons - search for karate kick. I really recommend EVD-kumite-119.jpg - once you see it you will instantly know it's the one. You can just directly attribute it.
@CGDive
2 ай бұрын
@@thelaughinghyenas8465 Thanks! Yeah what you describe would be a separate course (or two :) ). I will consider the ideas!
Man i mean your course its better guide on rigify on youtube, thanks for your work
Thanks a lot for this video! I sculpted the model and wanted to pose it (not animate it) and i realised I should've sculpted it in pose because posing it correctly would require rigging it (which i was avoiding because the sculpt is too high poly). So I rigged it and the green circles weren't doing anything, which made me think my model hasn't been rigged correctly. I tried to find how the rig control works but almost everyone has the video to rig the character, and didn't explain how to pose them next. Your video helped me to understand it, thank you so much!
Thanks for this! It helped me.
Another great addition. Thanks!
@CGDive
3 жыл бұрын
I am glad you like it, David!
you are an international hero
Thank you so much for this video!!
Tremendous tutorial, thank you!!
@CGDive
3 жыл бұрын
Thank you too, sir!
Thank you so much. This video was a lifesaver!
@CGDive
3 жыл бұрын
Happy to help :)
Super tutorial!
Thanks for this video!
a truly great help! ty so much!
Dude, I loved the content of your videos. If here in my country 30$ was not the price of my rent, I certainly had already bought it. Maybe one day I can see this complete.
@CGDive
3 жыл бұрын
You can send me a quick email, maybe we can figure something out ;)
@alessandrovieira506
3 жыл бұрын
@@CGDive no way... I'm sending right now bro 😱
This was a BIG help! Thanks!
Fantastic! This has been so needed. Most people skip over HOW to utilize the rigs. You make the whole thing understandable. Thanks! And I appreciate how you provided a practical example for posing. Now I have to figure out best practices for how to make practical animations. For example, if I want to make a character run and then jump, I realize I can make a run-in-place action, and then pose a squat action, and then I can make a pose/action where the arms go up and legs straighten, but should I be moving the root bone to make the character rise into the air, or should I animate the torso and limbs relative to the root bone that remains on the ground? I'm guessing from your "flying kick" example that you leave the root bone on the ground, since that looked very much like a mid-jump pose. I bet you have a video on this topic too, so I'll look-your videos are so helpful!
@CGDive
3 жыл бұрын
This is a complex question. It doesn't have a simple answer. Both approaches are ok. Moving the root can often make it easier to move the whole character. But it may create feet sliding. Moving the torso and feet entails more work but gives you good control over the IK legs. There is also a way to use the root and then bake the foot action to world space. I just recorded some videos about that for my advanced Rigify course. I will release them soon. I'll try to share something about that on YT as well.
Amazing tutorial. Thanks a lot!
@CGDive
3 жыл бұрын
Sure!
Very good! Thanks:)
Thanks a lot. You are awesome!!! Im so grateful
@CGDive
Жыл бұрын
Sure thing!
This is the first time I've seen an animation/pose being setup... Holy F that is a lot of work !! At that rate it might be quicker to make an electromechanical real life model
@CGDive
2 жыл бұрын
Probably not tho :)
@lorddiego
2 жыл бұрын
Check a video on how Toy Story 1 was made. THAT'S a lot of work! ;)
Great episode! I'd even suggest to put this one much earlier chronologically as it's more 'basic' and interesting. All the layer groups etc feels like an extra knowledge that improves the workflow of those who mastered the basics and do advanced, complicated rigs - then they know why they want to learn grouping.
@CGDive
3 жыл бұрын
Thanks man. I see the point in your suggestion. I am making a note and I'll think about it in the next days when I am done with my current work :)
lmao Ima-Gor i needed that laugh after studying hours on end x,D
@CGDive
Жыл бұрын
:D
I can't believe how high the quality of these videos are :D
@CGDive
3 жыл бұрын
Believe it lol Thanks!
My God so much pain could have been avoided if I just understood there were too modes to Rigify 4 hours ago TY
thank you so much for this tutorial everyone explains how to rig something but no one explains how to use the rig!!! its so frustrating
Very cool. Thanks!
@CGDive
3 жыл бұрын
Glad you liked it, man!
Great video
@CGDive
3 жыл бұрын
Cheers!
Great!! Thank you. :)
thanks a lot man...keep up the good work...
@CGDive
3 жыл бұрын
Thanks for watching, man!
Great video, and much needed on KZread. Thanks! Could you do one on controlling the hands?
@CGDive
3 жыл бұрын
Thanks, Gabriel. The hands? You mean hands with fingers, right?
wow fantastic.
Quick tip for everyone: You can right click and the clear transformations will be there :)
@CGDive
3 жыл бұрын
Nice! I am still not utilizing the right click menu fully! :)
@soirema
3 жыл бұрын
I just go for alt r alt g all the time XD
@CGDive
3 жыл бұрын
@@soirema That works too. I do it a lot myself but I though using the menu would be easier to understand in the video.
most of all part of this channel is awesome for being better RIGGER artist later ^^ .. regards from indonesian rigger ^^ .. ..
@CGDive
3 жыл бұрын
I am glad you find it useful!
Thank you
I love it
thankyou it helped a lot
@CGDive
3 жыл бұрын
That's awesome. Thanks for watching!
thankyou!
Much thanks for this! It's the best series on Rigify I've found yet. A small grumble - there's a few issues in the current version of the free CH8_posing.blend file for the chapter. It has Auto IK already enabled, so until I reached the bit explaining Auto IK I was confused by the FK controls doing apparent IK stuff. Also it's got the automatic bending turned off in the tail, and the figure mesh is blue even in solid shading mode so it's still hard to see the tweak controls (the material's been given a blue color in the Viewport Shading section of the Materials tab).
@CGDive
2 жыл бұрын
Is this in the free base meshes?
@TimTylor
2 жыл бұрын
@@CGDive Yes, the blend file for chapter 8 on posing.
@CGDive
2 жыл бұрын
@@TimTylor Got it, thanks!
@CGDive
2 жыл бұрын
@@TimTylor OK, should be fixed now. Thanks for the report :)
absolutely Gold. And how to store pose..so with the single click we cang charge pose instantly...or copy pose to another model?
@CGDive
3 жыл бұрын
Good question. Blender has a pose library function. Not easy to explain in a comment :) I'll add this to the list of future videos.
Thank you very much!!!!
@CGDive
6 ай бұрын
You're welcome!
Thank you for the course, do you have any pro-tips for how to animate individual movement on timeline? I am able to move the body parts, but they are not recorded on the timeline. Looking at other tutorials but still confusing. Thank you!
@CGDive
9 ай бұрын
I think you need to work how the animation system works in Blender. I have a playlist :) kzread.info/head/PLdcL5aF8ZcJvaLgirnTuH8-4Ro5Ou-YsZ
thank you very much for the tutorial, comments in support and like)
pretty sure that's the most frightening face on any rig ever.
@CGDive
Жыл бұрын
What face? :D
great!! thanks
@CGDive
3 жыл бұрын
👌
i have worked with 3ds and marvelous designer in the past. even zbrush. basically did basic modeling. never touched animating or rigging or even blender. as blender has always been counter intuitive and a turn off for me. your courses are a finally familiarizing me with this software. and the much needed concept of rigging. thank you for your hard work.
God bless you!!!!!!
@CGDive
3 жыл бұрын
God bless you too :)
Thank you for this tutorial! You show how to switch back and forth between IK-FK but can you show how to key frame IK-FK changes and manipulate them on the dopesheet for animation? I have figured out how to make keyframes but I cannot find them on the timeline to manipulate the values during the animation.
@CGDive
3 жыл бұрын
Hey thanks for watching. So you say you know how to set keyframes for IK-FK switch. Great! The actual keyframes are set for the cogwheel widget, select it and you'll see them in the dope sheet. Does that help?
@dorothydemo1694
3 жыл бұрын
@@CGDive Ahhhhh yes of course. Thank you for the clarification I remember you explaining that the cogwheel is for settings in a video in this course now. Once I selected it I could see the IK-FK keyframes. Thank you so much!
@CGDive
3 жыл бұрын
@@dorothydemo1694 To be fair in the video I say that you can hide the cogwheel if you want. I didn't consider setting keyframes. Ugh, I can't get it perfectly no matter how I try :)
thank you
@CGDive
3 жыл бұрын
Thanks for watching, Dimitry!
i have converted the hair curves to meshes and when i move the shoulder controller the hairs move and it mess up the hair form should i parent the hair to the head or what can i do? because ive parented the hairs to the generated rig like the whole charecter.
you're the best
@CGDive
3 жыл бұрын
You're too kind!
Is there a way to turn the "In front" option only for some selected bones,my rig feels messy if I turn on "in front" but if I dont turn it on ,then rig controls wont be visible,I just want shoulder bone to have "in front " option?
@CGDive
3 жыл бұрын
I don't think that's possible even tho I get it and I think it's a good idea. To reduce the mess in the rig you should generally hide stuff that is not visible. Another option to tweak the custom shape of the shoulder bone so that it's visible even without "In front". A video on editing the custom shape is on the list :)
The best rigify tutorial!! But the IK Stretch doesn't work on the Leg Ik control, did I make sth wrong ?
@CGDive
Жыл бұрын
It should work... I don't have any idea why it's not working, sorry :(
@rogerchris6538
Жыл бұрын
@@CGDive Oh man I fixed it after I watch your video ["Blender 3.1+] NEW Rigify feature 😀 (and a Bug) ", it just need to unselect the Seperate IK toe selection. Man you are so cool!!
@CGDive
Жыл бұрын
@@rogerchris6538 ah that bug 🪲 Nice!
Is there any add-on accompanying rigify for automatic walk cycle? And can you recommend a tutor for learning walking cycle? Thanks for your great tutorials
@CGDive
3 жыл бұрын
Check out gumroad.com/l/prKPo . It creates auto walk cycles for Rigify. Not sure about a tutorial, but I am sure you can find many if you search on YT or Google.
@cb4675
3 жыл бұрын
@@CGDive Many thanks :)
for the section about shoulder controls 17:03 , could we use drivers to automate the clavicle moving based from arm position with drivers? or will that be covered in the advanced section? Also, do you have a tutorial on how to modify the paint weights for the generated rig?
@CGDive
2 жыл бұрын
I understand the desire to automate the clavicle but there are technical difficulties that make it impractical. Royal Skies has a video with a possible solution (I assume you've seen it). I've never tried it but I think you can apply the same technique to Rigify. You should unparent the arm from the clavicle just like he does in his video. As for weight paint, the main thing to understand is that the deform bones in Rigify are on layer 29. I have a video about that kzread.info/dash/bejne/lnpmsbOwoKeugc4.html Once this is clear you just need basic knowledge about weight painting. I have a playlist of weight painting videos kzread.info/head/PLdcL5aF8ZcJsFEdlMJ7To0Iu9s-XCFV3W
@MrMcgee-me6bu
2 жыл бұрын
@@CGDive you say technical difficulties with automatic clavicle drivers, could you explain more as to what those would look like? nevermind, i rewatched the clavical driver vid, i see what you mean.
@CGDive
2 жыл бұрын
@@MrMcgee-me6bu Yeah, it's called a "dependency loop" and it can be infuriating :P But it doesn't mean there is no solution. Roayal skys shows one This guy has another. I still have to take a good look but he tweaks a lot of the generated Rigify controls after the fact. kzread.info/dron/suMM_xVywlWB8NMIT-L1dg.htmlvideos
@MrMcgee-me6bu
2 жыл бұрын
@@CGDive Sweet! thanks for the links
Uno momento, you didn't explain what those Active/Clear buttons are under the FK>IK snap buttons. I also need to know if rigify has any facilities to convert fk animations to ik and vice versa (click FK>IK snap button and insert keyframe for IK for each frame separately?) I mean to be able to improve the moment in fk animation but using ik.
@CGDive
Жыл бұрын
This video is not meant to cover everything. Action is exactly for converting an IK action to FK and vice versa. Clear removes the active animation on this limb and resets the controls. Enable Tooltips and hover over each function. It will tell you what it does.
If u would add the program that shows on vid what buttons u click, it would be awesome. Im searchin it on my own and im fine with it but sometimes like at 16:34 i have no idea how you are moving a head like that.
@CGDive
2 жыл бұрын
My new videos do have a key display. Can't add it the old ones, sorry :) 16:34 when you double-tap R you get this rotation mode.
Do you maybe have any idea why the legs on my model clips in on itself with the rigify rig when I bend it on my model (not the one in the video)? That's the the only thing that's driving me absolutely bonkers right now.
@CGDive
2 жыл бұрын
Which area of the legs clips into itself? Is it the knee? Hard to say without seeing anything tangible. Please share images and/or a blend file
At 10:55 why is it when u switch from ik to fk the mesh/leg moved back to its original position ? I mean if you animate the character with ik then switch to fk to make changes it should stay in the ik position right ? Whats the point of the ik fk switch then.it just makes it difficult to animate like this.any thoughts ?
@CGDive
2 жыл бұрын
Did you watch the part about the arm just before the leg? There I show how to snap the positions IK/FK so you get a seamless switch.
Hey there i tried to do as you instructed but i cannot find IK slider in item menu there is location rotation and scale. Am i doing something wrong or could the slider be somewhere else?
@CGDive
2 жыл бұрын
Did you generate the rig?
@kartoffel2757
2 жыл бұрын
@@CGDive ohh i didnt. i was using a pre made one thx for the tip ^^
*I have a question i have an exported model from Daz , i will need to remove that bones for put the new Rig IK bones?*
@CGDive
3 жыл бұрын
I have zero experience with DAZ so I can't say. You can try our Discord, there is a DAZ wiz there. (link to discord is in the description).
hie, I know this is an old vid but is there a reason why the upperarm FK control doesn't rotate in Y rotation?
@CGDive
Жыл бұрын
It should rotate on the Y axis. Maybe you locked it by accident?
@JohnnyTai86
Жыл бұрын
@@CGDive nvm, it's the plugin I'm using which has some issues with it.
Why I haven`t "Rig main properties" panel and "Rig Layers" even in pose mode when I select one of rigify components ?
@CGDive
2 жыл бұрын
There is a script that creates this menu. If you open a Rigify file and you don't load the script, the menu won't be created. Also if you append the rigify rig, you also have to append the script and run it manually. The script is called rig_ui or something like that so try to find and run it.
@user-bs3jd2hj3z
2 жыл бұрын
@@CGDive thank you)
may have missed it but is there a module for hand rigging in the course?
@CGDive
3 жыл бұрын
In my advanced tutorial I have a chapter on that. I may add something about that on KZread at some point :)