Beginner Animation Tutorial Fallout New Vegas -Part 2- Attack/Shooting Animations & Graph Editor
Ойындар
DISCLAIMER- I'm no animation/blender pro. I'm simply making a tutorial for how to get started animating for making anim mods for new Vegas.
this part i go over how to make firing animations for FNV.
Part 1 here!!
• Beginner Animation Tut...
Graph Editor vids
• Video - Polybagel vid
• Graph Editor - Blender... - Blender official
if you need help you can dm me on nexus- www.nexusmods.com/users/49685931
or reach me through this discord server - / discord
TIMESTAMPS
0:00 Learning file names
02:00 How to make AimIS
04:57 Shooting Animation (attack)
07:33 Graph Editor
14:09 Animate Handle & Trigger pull
19:05 Camera Animating
20:28 Bake and Export
25:24 Exporting Handle & Nifskope (OPTIONAL)
28:46 In Game testing
30:55 Shooting ADS Animation (AttackIS)
33:09 Bake & Export (AttackIS)
34:20 IScontrol
37:48 Testing your animations
Пікірлер: 40
If your scene root doesnt follow ur rig movemnts, that means u baked then kept kept animating. Baking is meant to be done only after youre finished with the anim. Also dont bake the idle animation u did from part 1 then conitnue animsting like that. Its not gonna work Ive had like 20 people ask me about the same issue already lol
Bip01 Rotate, Bip01 Translate, Bip01 NonAccum
Keep up the amazing work man!
Nice video! thank you for the tutorial
I'll write this here in case someone else has this problem. My IS attack animations were "jumping" a bit after firing a shot. I fixed it by making AimIS animation manually, instead of using Sniff to do it. Also, thanks for these tutorials Xolerys. They've helped me quite a bit.
part 3 dude. For the love of god xD
@Xolerys
2 жыл бұрын
After I finish my Powerfist stuff
@ETJakaEli
2 жыл бұрын
@@Xolerys ye u dont need to do it anymore
I'm having an issue with attackleftis on the hunting revolver. I'm also using B42 optics. The animation looks fine in blender, and the scene root follows my rig movements. Once I see it in game though, the animation just rotates the gun along the horizontal axis with nothing else moving like how I animated it. I'm looking at other animation mods for the hunting revolver that work fine with B42 optics and scanning through the bone priorities, but nothing I'm finding seems to fix my problem.
@Xolerys
Күн бұрын
@@redbike26 did you do the is control part?
@redbike26
Күн бұрын
@@Xolerys Yep I have
@redbike26
Күн бұрын
@@Xolerys Yeah, I'm not sure what's going on. When I shoot with the ranger sequoia the animation seems to play fine, but the hunting revolver bugs out. Is there something specific to scope weapons that I need to account for?
Having an issue where my ADS attack animation twitches upwards if I shoot while moving. Doesn't matter if I hold it down or tap.
@labombaromba
Жыл бұрын
If I have the debug text up in slomo, it shows the ADS animation is cutting in straight away after the 2haAttackloopIS - but ONLY when I tap fire and move. When I hold fire and move, it just shows 2haAttackLoopIS like normal.
@Xolerys
Жыл бұрын
Yeah it's just NV bugginess, happens with mine too. You can set iscontrol node priority to 56 but that also introduces another bug I think ...
@labombaromba
Жыл бұрын
@@Xolerys I think i'll set it to 56 for now, it's pretty annoying otherwise haha. Thanks for the help and the tutorial. Been working great so far.
I use hit locomotion, when I move the aim down sight will stuck and I don`t know why, I think it`s maybe relative to the text marker?
@Xolerys
2 жыл бұрын
I forgot to mention u also need IScontrol baked for aimis. It's easy to fix, go to one of my anims on Nexus like tomacuzi or johnygun, open up my aimis.kf and transfer over the Iscontrol (control block)from my kf to your aimis.kf Tho that issue only comes up for Locomotions with iscontrol and as far as I know hit doesn't have iscontrol on his loco. Are you sure you're not using the Frozen and Hitman loco mix?
@serviamnon5139
2 жыл бұрын
@@Xolerys I will try it, thanks u. But I`m sure I`m using hitman`s loco .
@serviamnon5139
2 жыл бұрын
@@Xolerys It works! thank you so much:)
@serviamnon5139
2 жыл бұрын
@@Xolerys And one more question, when I walk and shoot with aim down sight, the ADS will glitch. Is there any solution?
@Xolerys
2 жыл бұрын
@@serviamnon5139 wdym glitched out
I’m not sure why but the gun doesn’t loop, it shows attackloop for like a second but then goes back to aim after the first shoot.
@Xolerys
2 жыл бұрын
What gun? Did you add the interuptloop marker in blender?
@AverseKO
2 жыл бұрын
@@Xolerys it’s millena Uzi mod, I added the interuptloop in blender but I’m going to check again just to be sure.
@Xolerys
2 жыл бұрын
@@AverseKO I think it's case sensitive so make sure it's how I typed it.
@AverseKO
2 жыл бұрын
@@Xolerys Yeah it was definitely that, I put 2 Ts in the interruptloop, got it working after fixing it. Thanks for the help 😁
@Xolerys
2 жыл бұрын
@@AverseKO gotchu
hello, dunno if youre reading comments still but when i shoot down sights it gets stuck (similar to the pinned comment) kzread.info/dash/bejne/c46E2pmPm9rToMY.html
@Xolerys
Жыл бұрын
You messed up somewhere doing isattackloop. Try removing the ##iscontrol block in nifskope and see what happens. (Just rename the block to something random like abcde)
@kefefaki
Жыл бұрын
@@Xolerys okay, ill try that out