Thanks for explaining the orange alignment in the hik definition.
@BarbMoonite20 күн бұрын
Amazing! Thank u!
@ramyaramasubramaniyan20804 жыл бұрын
Thank you so much for this! So damn helpful!
@kingshah59712 жыл бұрын
Thanks for the tutorial it was very helpful
@YaMatuo2 жыл бұрын
man, you are really cool, thank you
@PopartFilms3 жыл бұрын
"that's no bueno" - my kind of tutorial. thank you.
@revg9742 Жыл бұрын
Good tutorial for beginner HumanIk rigging.thx
@infectoid6662 жыл бұрын
Wouldn't happen to know how to get out of stick view and get to the classic bone/joint view you have in this video would you? Can't seem to find a straight answer anywhere and can't find any setting going from stick to diamond.
@irinabartosh34712 жыл бұрын
Thank you, the best video
@g3nius7 ай бұрын
Thanks for the explanation, but it would be great, if you add the situation, when the mesh is in an A Pose, cause most realistic models are prefered here, cause of the anatomical situation. If the arm is rotated more than 30 degree from A Pose into T Pose, the position of the scapula and clavicle change. Its sure possible to still bind the mesh to the skeleton, but you have to move/rotate the joints back to the T Pose again, until you get the "ok" from HIK.
@ghostofreako8674 Жыл бұрын
Hi have a question? Why does the joint rig don't follow/connect the skin after saving it and reopening the maya application
@koguister2 жыл бұрын
Thanks for this tutorial! but I get stuck at the first part. When I have to scale the skeleton. just do some like inflate skale but dont change the size :(
@koguister
2 жыл бұрын
Nevermind in the tool setting for scale I uncheck the "Preserve Childre" ;)
@GeekyMeGT2 жыл бұрын
Hi, I need help :s I use the human IK and when I try to rotate it is just kind of blocked... like... it moves like 0.0001 pixel and then it doesn't rotate anymore. Any help will be appreciated
@singasaniakilesh7031 Жыл бұрын
thank you bro.
@estellastardust11593 жыл бұрын
i did it once and it worked. i tried it again and the eyes and mouth and everything inside doesnt follow the rig. how can i fix this?
@evaguderzo1686
3 жыл бұрын
maybe creat a constrain parent between geometry and mouth, eyes.. ?
Пікірлер: 19
Thanks for explaining the orange alignment in the hik definition.
Amazing! Thank u!
Thank you so much for this! So damn helpful!
Thanks for the tutorial it was very helpful
man, you are really cool, thank you
"that's no bueno" - my kind of tutorial. thank you.
Good tutorial for beginner HumanIk rigging.thx
Wouldn't happen to know how to get out of stick view and get to the classic bone/joint view you have in this video would you? Can't seem to find a straight answer anywhere and can't find any setting going from stick to diamond.
Thank you, the best video
Thanks for the explanation, but it would be great, if you add the situation, when the mesh is in an A Pose, cause most realistic models are prefered here, cause of the anatomical situation. If the arm is rotated more than 30 degree from A Pose into T Pose, the position of the scapula and clavicle change. Its sure possible to still bind the mesh to the skeleton, but you have to move/rotate the joints back to the T Pose again, until you get the "ok" from HIK.
Hi have a question? Why does the joint rig don't follow/connect the skin after saving it and reopening the maya application
Thanks for this tutorial! but I get stuck at the first part. When I have to scale the skeleton. just do some like inflate skale but dont change the size :(
@koguister
2 жыл бұрын
Nevermind in the tool setting for scale I uncheck the "Preserve Childre" ;)
Hi, I need help :s I use the human IK and when I try to rotate it is just kind of blocked... like... it moves like 0.0001 pixel and then it doesn't rotate anymore. Any help will be appreciated
thank you bro.
i did it once and it worked. i tried it again and the eyes and mouth and everything inside doesnt follow the rig. how can i fix this?
@evaguderzo1686
3 жыл бұрын
maybe creat a constrain parent between geometry and mouth, eyes.. ?
When your rig is "no bweyyyno"
아저씨 감사합니다 ~아이러브유~