Blender Vs. Maya

In this video I compare Blender with Maya. These are two of the best 3D packages, and by the end of this video, you'll be able to decide which one is right for you.
My source for the quote: • Is Maya Enough To get ...
The quote starts as 2:20 in his video.
I also used clips from Elbert With An E, Pranjal Choudhary, AnimSebs, InspirationTuts, The C Sharp Programmer, David P - Digital Art, The Gnomon Workshop, Inc Saimon, Sefki Ibrahim, Autodesk, Art Bully Productions, Chris R, and of course my own channel. Thanks to all of these awesome creators for their amazing work!
Here are some links to addons mentioned in the video
Maya -
Modit - gumroad.com/a/40382291/LdsYC
Plugit - gumroad.com/a/40382291/RJflG
X-mods - gumroad.com/a/161367987/JUXnT
Ziva - unity.com/products/ziva
Blender -
Hard Ops / Boxcutter -
masterxeon1001.gumroad.com/l/....
Easily Build Stunning Video Content With Our Intuitive Drag & Drop Editor.

Пікірлер: 261

  • @filmstop7828
    @filmstop782829 күн бұрын

    You should scroll back up and hit the like button so this can spread to more people!

  • @Duggizbackbaby

    @Duggizbackbaby

    23 күн бұрын

    BOTH ARE CRINGE SFM FOR THE WIN

  • @clausbohm9807

    @clausbohm9807

    11 күн бұрын

    Arnold uses the GPU as well

  • @Penetratore

    @Penetratore

    8 күн бұрын

    @@clausbohm9807 very unstable, not optimized, a few features of Bifrost for example are not working in GPU

  • @user-db3jd9wf9p
    @user-db3jd9wf9p27 күн бұрын

    If you are a 3D artist who creates content for games, then it doesn't matter what program you are working in, the result that you eventually got is important.

  • @hound_of_justice

    @hound_of_justice

    24 күн бұрын

    Well it does matter which software you use if you care about efficiency, speed, performance amongst all.

  • @_abw

    @_abw

    22 күн бұрын

    @@hound_of_justice efficiency comes with long usage

  • @legoroom1425

    @legoroom1425

    12 күн бұрын

    it deosnt matter if you have infinate money.

  • @dominiquechausson765

    @dominiquechausson765

    11 күн бұрын

    well for animation nobody can beat Maya.... like super topnotch quality ILM or pixar quality

  • @MAGAMAN

    @MAGAMAN

    9 күн бұрын

    That's a load of shit.

  • @thefunydaino3991
    @thefunydaino399119 күн бұрын

    You forgot to include stability. I was a 3d student and was suposed to learn Maya and 3DMax and as a student I had a free subscription for 1 year. One day Maya crashed and decided to be impossible to start up. I tried to uninstall the program, it was just not possible to do so I had to download a Microsoft tool that uninstalls programs by force and it removed it at the end. When I tried to install it back, the install wizard was denying to do it. The funny part is that none other program from Autodesk specifically, couldn't install. I asked Autodesk for support, but they deny that my student account exist, EVEN after sending them a video of how I can download everything I had permission on with no problem on THEIR SITE. We repeated the same Conversation like in a cursed circle for 6 months Untill they got tired of me and blacklisted me and straight up ignoring me. In the meantime I used blender to pass the year in university. While my colleagues graduated with Maya and MAX, I was carried by Blender, where I also installed iy on a USB flash drive so I can carry it with me in places. . I don't dislike Maya because it's hard to learn and heavy, I despise it because Autodesk ruined my education and I wish them the same suffering they brought me.

  • @MiDaY_i

    @MiDaY_i

    18 күн бұрын

    This is were i least expected to see someone villain origin story🤣😂 sorry you had to go through that, really sucks

  • @nixonmanuel6459

    @nixonmanuel6459

    17 күн бұрын

    Wow! Thank you.

  • @filmstop7828

    @filmstop7828

    17 күн бұрын

    That's awful. I am currently working on a comparison between blender and 3ds max. I'm planning on adding stability as a new category, but I would also like to include your story as part of it. If you have anymore information regarding your experience or that of your colleagues, just leave me a comment. I would love to include where you are now, and possibly other details of what happened.

  • @MangaGamified

    @MangaGamified

    15 күн бұрын

    Support doesn't care about for no one, they just optimize their work prioritizing quota, you're just a number to them. Once you show a noble reason to be blacklisted, they will not hesitate to do so. They all have the belief of "There's plenty of fish in the sea".

  • @ninlaw9810

    @ninlaw9810

    14 күн бұрын

    does any company nowadays not have a half-assed support system

  • @TheBoyNikopol
    @TheBoyNikopol28 күн бұрын

    Fun fact: After all those years, Maya is still running with only one heart of the CPU.

  • @muhammadabdulsalam602

    @muhammadabdulsalam602

    25 күн бұрын

    Are you serious??

  • @TheBoyNikopol

    @TheBoyNikopol

    25 күн бұрын

    @@muhammadabdulsalam602 they are forced to btw

  • @neetkun5331

    @neetkun5331

    23 күн бұрын

    which one have better playback is better for animation?

  • @TheBoyNikopol

    @TheBoyNikopol

    23 күн бұрын

    @Red_Paper6495 why?

  • @CapsLock88

    @CapsLock88

    21 күн бұрын

    🤣🤣🤣😂

  • @Ranakade
    @Ranakade23 күн бұрын

    If Autodesk makes one huge price slipup with Maya... You already know where everyone's running to. XD

  • @alivisualizeros1237

    @alivisualizeros1237

    21 күн бұрын

    Autodesk was killed Maya, when buy it from Alias/Wavefront :// To this time point Maya was realy far front of Blender or 3ds, and similar sws. Only sws like houdiny etc can be compared with Maya

  • @danielnees9356
    @danielnees935626 күн бұрын

    I'm an industry professional and have worked with 3D for over a decade now, and I can say with absolute assurance that most people don't care too much what 3D software you use. The far more important thing is how you approach the process and your knowledge of fundamentals, irrelevant of the software. It's obviously very helpful if you're familiar with the software the particular company uses but most places are very aware that some people just can't afford to get access to industry standard software. Also, as a side note, Blender is getting more traction in the industry every day, with more and more companies using it somewhere in their pipeline.

  • @NBASFAN

    @NBASFAN

    11 күн бұрын

    Also depending on your company budget. Autodesk licenses aren’t cheap.

  • @3dbob891

    @3dbob891

    3 күн бұрын

    @@NBASFAN yes, but it doesn't matter that much for a company either. You can get most of the expenses back from taxes and the employee is much more expensive than any license or hardware

  • @NBASFAN

    @NBASFAN

    2 күн бұрын

    @@3dbob891 small studio don't get that much back tho.

  • @hameddesign70
    @hameddesign709 күн бұрын

    here is the catch, blender isn't industry standard, blender IS the standard itself .

  • @HaydenLee
    @HaydenLee4 күн бұрын

    Maya veteran here with 15 years of experience. I've wrestled with Maya and pulled my hair out more times than I can count because it's just filled with inexplicable voodoo. And it loves acting up during looming deadlines. It's like the Delorean from Back to the Future. A car filled with potential but is unpredictable and refuses to work when its mission critical. And I agree with the assessment about Arnold. Arnold gives gorgeous results but its slow, even in GPU mode. For this reason I started learning Blender and have found it so much easier to use. While I don't see it replacing Maya anytime soon, I think its a great alternative for anyone wanting to break into the industry.

  • @Artaingus
    @Artaingus6 күн бұрын

    I learnt 3D animation with Maya's teachers, and learnt Blender by myself, and personally, for me, there's no way I come back to Maya. I mean, indeed, Maya has great tools... and animation layers. But once you know Blender, you can replace animation layers with NLA strips and, especially, if you did NOT choose the "Industry compatible" keymap and, slightly better, chose the "right click select" method instead of the left click, the time you save when you make a pose is INSANE! Like... it takes me almost half the time to make a pose in Blender than to make a pose in Maya. And knowing how many poses an animator needs to make for animation, it's easy to imagine the time you can save on a whole project. Simple, when I use Blender for animation, and I have to go back animating in Maya, I have the feeling that I had an electric screwdriver in hand, and someone requested me to use a basic screwdriver. This is so frustrating and this is the reason that for me, for animation, Blender wins.

  • @briansnider7391
    @briansnider739123 күн бұрын

    It blows my mind every time I see one of these comparisons that a free, open source package is even in the same conversation as Maya. Great summary!

  • @itsmeevil4355
    @itsmeevil435528 күн бұрын

    There is a guy in the comment is like after AI there is no point of comparing the software these type of people makes me laugh😅 they don't really know much but they comment like they know everything

  • @VectorDev

    @VectorDev

    28 күн бұрын

    they are funny

  • @itsmeevil4355

    @itsmeevil4355

    26 күн бұрын

    @@VectorDev frfr

  • @Kenxstudios

    @Kenxstudios

    25 күн бұрын

    Artificial General Intelligence won’t need to use either Blender or Maya to produce work as a human would with these software tools.

  • @IPlayKindred

    @IPlayKindred

    20 күн бұрын

    @@Kenxstudios I mean no one is stopping it from doing so, if anything it'd be easier to learn from blend files and using blender than placing each single vert by the AI. same thing with AI image generator not using stuff like gimp or krita, open source software, to make the image creation process more authentic and simpler to digest for the AI itself. its just that AI bros are so up their own bum, too egotistical to realize that they're trying to replace people they'll never be able to fully replace, that they cant figure out basic optimizations. not that'll matter anyways.

  • @Kenxstudios

    @Kenxstudios

    20 күн бұрын

    ​ @IPlayKindred My comment was about AGI, not current AI systems. AGI will replace every facet of human capability. I'm a designer so I'm not exactly enthusiastic about this, but it is going to happen and a lot sooner than everyone might think.

  • @jowiemonster
    @jowiemonster26 күн бұрын

    You can have closed source plugins in blender. Your plugin can be closed source but interact with open source software. if you modify blender itself, then your advised to add to the blender source code but you don't have to do so if you don't want to. But you must say wat open source software or projects you used in your closed source project if you used any.

  • @0xfadead

    @0xfadead

    19 күн бұрын

    I am unsure, but I think since blender is licensed under the GPL v3, you have to commit private changes to the source (blender itself) upstream if you use them commercially.

  • @tiffji
    @tiffji2 күн бұрын

    I was taught to use Maya as my main software for 3D modeling, animation, rendering, and lighting during my time in college. Even though there were so many problems with it, especially crashing and file corruption, It was really easy for me to do personal projects. As for Blender, I get REALLY confused. There are so many tools, buttons, slider that I don't even know what they do. Maya is pretty straightforward. Unfortunately, many hiring companies want people who are skilled in Blender. I'm still working on transferring my skills to Blender. 😅

  • @depreza68
    @depreza687 күн бұрын

    0:35 Learning Curve (Blender) 1:18 Commmunity (Draw) 2:25 Blender Problem no-1-plugin 3:23 Consideration === 3:43 Modelling (Draw) 4:18 PlugIt,Xmod(maya) & Hard ops, Boxcutter(blender) 4:27 Maya's NERB(Non-uniform rational B-splines) 5:20 Sculpting NERB(Maya), Sculpting(Blender) === 6:04 Animation (Maya) 6:21 Blender can't use industry standard plugins === 7:10 Rendering (Maya) 7:25 Cycle vs Arnold 7:55 Cycles(Blender GPU Based), Arnold(Maya CPU Basedk) === 8:20 Price (Blender) 9:13 Quote from Pro Maya 11 year 10:37 Quote Summary === 10:52 Summary Blender(5) Maya(3) Winner: Blender

  • @JohnGriffith-rt6ei
    @JohnGriffith-rt6ei21 күн бұрын

    I liked the presentation: balanced and informative. It flows well too.

  • @TheKevphil
    @TheKevphil7 күн бұрын

    Getting the *411* from an 18-year-old "Expert": Priceless!

  • @AyushBakshi
    @AyushBakshi27 күн бұрын

    Used both extensively. Maya professionally and blender for my own work. Eventually, at the rate of current development of Maya, if it stays like that, studios will have to make a super inconvenient decision to switch to blender. The UV stuff of Maya, though awesome, still works on a single core. Their new booleans are worse than before. Their bifrost, though super powerful, lacks good documentation. They took like 3 years after the release of the bifrost feature to make a fundamental video series. The only reason I and many studios still use autodesk products is because of pipelines set around those tools.

  • @mmmuck

    @mmmuck

    24 күн бұрын

    they also get major dedicated support. blender is now starting to offer that with studio release editions

  • @AyushBakshi

    @AyushBakshi

    24 күн бұрын

    ​@@mmmuck Nope. Even the enterprise folks don't get that kinda support as they advertise. I've seen bunch of critical bugs that go unfixed for 5+ years. Few exceptions being companies like WETA that have their own custom MAYA.

  • @mmmuck

    @mmmuck

    24 күн бұрын

    @@AyushBakshi that's what I'm saying major productions get hands on support. yes autodesk is the worst for leaving bugs in for years

  • @MangaGamified

    @MangaGamified

    15 күн бұрын

    1/nth of the price of subscription goes to support, 1/nth goes to lawyers & PR, 1/nth goes to marketing(like youtubers) and 1/3-digitth goes to development. Their support is good cause everyone's mostly paying for support. The software is just resting on it's laurels.

  • @Censton

    @Censton

    6 күн бұрын

    I swear blender feels like my own children to me even though it's free my soul doesn't allow me to use it with out giving donations

  • @keithparker5625
    @keithparker562527 күн бұрын

    I'm an avid Blender fanboy and user, but Maya is easier to use and if it were free I'd use it daily. Also, there are a lot of bad Blender tutorials out there. That said, you made a great video and brought out some very excellent points.

  • @philmehrart

    @philmehrart

    26 күн бұрын

    Really? I've found the complete opposite, Maya user for over a decade but moving to Blender I found it way more intuitive and user friendly. Out of curiosity what is it about Maya that you found easier?

  • @keithparker5625

    @keithparker5625

    26 күн бұрын

    @@philmehrart bevels just work how you would expect; retopology is a click away; animation and rigging is a breeze. Uv work comes with very robust tools. Cylinders can be changed after you place them. The only area that I think blender is like 1000 times easier is rendering.

  • @Kenxstudios

    @Kenxstudios

    25 күн бұрын

    “If it were free I’d use it daily” then get a cracked version.

  • @chimpwimp9407

    @chimpwimp9407

    22 күн бұрын

    Yeah, I couldn't agree more. I had already made this comment on another video but I'll repost it here since I think it's relevant. In maya it takes a click of a button to activate the checker map while Blender takes an entire minute. Deleting polys takes mere seconds while Blender asks whether you want to delete faces, verts or edges even though you're in face mode already . It's also a hassle to retopo in Blender without addons. To drag and select faces on your entire mesh in Maya takes one second while in Blender you have to be in wireframe mode. Maya lets you have full control of making an edge loop while you need two functions to create edge loops in Blender. If you want to merge verts in Blender it will create a weird blotch effect and you'll have to reboot the normals or leave the edges as sharp. Meanwhile in Maya, you merge the verts and you're done. While exporting, you have to make sure "selected materials" is checked before exporting otherwise it won't work. Maya doesn't need that. If you're weight painting in Blender and forget to turn on symmetry, you have to go to each vertex group and copy paste. Maya has a mirror weights button. To go to bind pose in Blender, you have to hit "alt+g" and "alt+r" to achieve this while Maya once again has a button for this. Even simply deleting a mesh in Blender with "x" it still asks you if you want to delete when Maya simply just deletes it. Having to enable numerous addons in Blender is also repetitive as well. It's a lot. I like modeling and retopoing in Maya. Blender does a WAY better job with assembling textures on your mesh than Maya and Evee is pretty cool. I also do like animating more in Blender since the interface is a lot prettier than Maya's. Blender's top view and side view functions are amazing and way prettier in Blender than Maya's also. Blender also boots up faster than Maya. The main issue is that Blender doesn't have much. The sculpting results are the same as Zbrush but Zbrush has well over quintuple the tools. Same with the texturing. Blender barely takes up 1g of storage space while the other programs on average take up 4g so you know it's not working with much. Zbrush's navigation sucks but that's the only downside to the software that I can think of. Not to mention Blender can barely take over 500k polys compared to Zbrush that (according to an artist that worked on the dragons from Game of Thrones) can take over 14mil polys. Blender is a Swiss army knife but a Swiss army knife is no use in a sword fight.

  • @leahjanulgue7200

    @leahjanulgue7200

    19 күн бұрын

    ​@@Kenxstudios agree

  • @MDUmairKh
    @MDUmairKh21 күн бұрын

    Arnold is also GPU based since 2020. You can switch between CPU mode and GPU mode. It also can do mixture of both (XPU). If GPU runs out of memory (which almost never happens if you have mid range Gaming PC), it switches to CPU to finish the task.

  • @lordlivingwithyourmother

    @lordlivingwithyourmother

    20 күн бұрын

    Whoooaaaa really?

  • @its5minute

    @its5minute

    19 күн бұрын

    You are right..... Chat GPT details sometimes go wrong... 😅🤣 I'm sure he is grabbing info using GPT.

  • @PipeBoss

    @PipeBoss

    19 күн бұрын

    I agree. Also, the raytracing is more precise. So that is a point for Maya.

  • @davidlloyd1526
    @davidlloyd152617 күн бұрын

    Yeah - Blender and Maya is basically a personal preference at this point. If you are professional, you *need* to know both.

  • @Raqwusd
    @Raqwusd15 күн бұрын

    Really good video a lot of value 💪🏽🔥

  • @jojito08
    @jojito0826 күн бұрын

    Arnold for Maya also renders in GPU. And it's really fast. It also depends on the hardware. I have an AMD 3970X (32 cores) and both Cycles and Arnold render at the same speed making use of all the cores available.

  • @thatboykav2618
    @thatboykav261827 күн бұрын

    agreed to all of what you said wow. Great video dude! Subbed

  • @filmstop7828

    @filmstop7828

    27 күн бұрын

    Thank you! I really appreciate that

  • @RENDERDAY
    @RENDERDAY24 күн бұрын

    I 've been using Maya from 1998...ver01. but I want to use Blender now. I want to use it together.

  • @takerefuge3d
    @takerefuge3d23 күн бұрын

    The plug in point is pretty moot as there are proprietary plugins that run in blender that have their own compiled executable that blender calls on when needed, uv pack master springs to mind

  • @xd1845
    @xd184517 күн бұрын

    arnold at rendering is better, it's so much flexible. Render Setup, AOVs, Light sets, Batch Renders, these are essential in industry. Arnold supports all very well, and it also supports GPU, it's not as fast as cycles, but the tools, trace sets, lights control, volumes, make up for it

  • @ahmedkadrz
    @ahmedkadrz28 күн бұрын

    great video bro thank you🖤

  • @filmstop7828

    @filmstop7828

    28 күн бұрын

    Thank you, I really appreciate that.

  • @dejackle1251
    @dejackle12512 күн бұрын

    Honestly what matters the most is what tool you are most productive in to finish a project. Nobody cares what tool you use if you don't build good 3d art to begin with. For me I much rather have a tool that is easy to learn and easy to work in. Blender fits that. I am no pro, but Blender has always been "good enough" for me to keep moving. The Open source thing 99% of the time you won't be able to benefit from except from the FOSS and transparency from developers that like to check out the source code, acting like a form of audits on the source code. This makes it more popular with big tech because developers have a culture of sharing our work with each other to help each other be more productive.

  • @littleharry7977
    @littleharry797728 күн бұрын

    I say blender is fit for any use case but that’s just my opinion

  • @bobcharlotte8724
    @bobcharlotte872412 күн бұрын

    As a user of Maya for 20 years, more than half of those as a professional, I can defiantly say... BLENDER.

  • @brycechima
    @brycechima26 күн бұрын

    Arnold now uses both GPU and CPU not just CPU. I think it is since Arnold 6.

  • @anonymouxx9261
    @anonymouxx926116 күн бұрын

    both win for me, im an early intermediate in blender I'd say, and only started maya yesterday and i love it alr, navigating it isnt as liquid fluent as blender but it's like substance painter, i plan to model in it and render (and btw, maya does support gpu ... Theres the same CUDA system as found in blender...) what I love abt maya is that u can reduce textures manually or automatically with just settings by default. But for me, I love both blender and now maya :)

  • @BenJi2DxD
    @BenJi2DxD27 күн бұрын

    About Blender animation, they're working on remaking the animation systems, it's called *Project Baklava* . What I mean is, eventually Blender can win this category too.

  • @lizando1326

    @lizando1326

    24 күн бұрын

    I really hope so. I’d prefer not to hunt down the worldwide web to find a cracked copy of Maya

  • @No_Plastic

    @No_Plastic

    21 күн бұрын

    hahaha what??

  • @kennom2010

    @kennom2010

    9 күн бұрын

    @@lizando1326 The same thing happened to me with 3ds max, I used it for many years, but lately it became so difficult to crack, that I decided to give Blender a try and it was the best decision I made in a long time, long live Blender!!!

  • @waberoid
    @waberoid5 күн бұрын

    This was great! Even though I prefer Blender, one thing Maya will have over Blender, and I am sure you know this, is the 24/7 support. That alone is one of the major reasons Maya is industry standard. It's also because schools teach Maya and it has been around longer so more businesses use Maya. For Freelance like you said Blender is infinitely better but that support is a must if things break. We all know, for those that use Blender, if something breaks we are looking on the internet for 1-2 hours to find nothing on the fix and later it just fixes itself XD.

  • @innerc8951
    @innerc895110 күн бұрын

    Arnold does support GPU rendering, where do you get the idea that Arnold only support CPU?

  • @user-nk7cn5xj6t
    @user-nk7cn5xj6t20 күн бұрын

    what about eevee next? it adds realtime raytracing and other things to eevee and is built in with newer versions of blender.

  • @bhavau2851
    @bhavau28518 сағат бұрын

    Bro maya is free for students, so what should I learn

  • @graphguy
    @graphguy28 күн бұрын

    if you are going to be an industry pro - MAYA = $1,875/year for 1 user Everyone else - Blender = free

  • @wisemysticaltree568

    @wisemysticaltree568

    28 күн бұрын

    ​@@hamidzarts that's still a lot when you're squaring up to a free software that can already do pretty much whatever you can

  • @nosirve9458

    @nosirve9458

    27 күн бұрын

    In my studio we use blender for gamedev, ty for the tip tho!

  • @hamidzarts

    @hamidzarts

    27 күн бұрын

    @@wisemysticaltree568 first if you want to work at a big studio you have to have knowledge of maya and maybe zbrush, you have to spent money or maybe go to collage. second when i swtiched to maya from blender i realized Maya have alot of features and alot of them are actually better. Third Maya is made for a studio environment which means it have systems to work colabratly between people. and build extremely heavy projects that won't crush. Maya is used more on big projects, i mean look at your what ever favorite movie its made in maya from marvels to sony, Blender well be able to to the same thing it won't be as efficient as maya

  • @justshady

    @justshady

    27 күн бұрын

    @@wisemysticaltree568 You want 3D package to be free?

  • @davidlloyd1526

    @davidlloyd1526

    17 күн бұрын

    If you are going to be an industry pro... you need to know both.

  • @MediCowboy
    @MediCowboy21 күн бұрын

    If there is not an official addon for it there is a community one for blender.

  • @debokkavadebokkava796
    @debokkavadebokkava7964 күн бұрын

    this is true , i mean sure blender wins , because of the power of people , in my personal experience , most of the time blender doing the job for me

  • @Lohlund
    @Lohlund26 күн бұрын

    As far as i know Blender plugins arent open source by standard. Some are and some arent. Its up to the creator if they want to make it open source or not. Blender being Open Source doesnt force every plugin to be Open Source as well.

  • @alivisualizeros1237
    @alivisualizeros123721 күн бұрын

    isnt it little bit nonsense, rate render capabilities about speed, if its production tool, and no game or other rt engine?

  • @drivebye2709
    @drivebye270921 күн бұрын

    Blender has nurbs too. Don't know much about them but people hard model with them.

  • @drricemice2046
    @drricemice204625 күн бұрын

    It really doesn't matter both programs are great and learning basic and all it big I started on maya in university them switched to blender for personal work and work work I have to use maya. If you learn 1 program and learn basic of whatever you are doing then you can go to the other easy

  • @proghostzgamecreed6555
    @proghostzgamecreed655525 күн бұрын

    Some quadruple A company once said buying is not owning. So I don't see any problem with pirating softwares and plugins.

  • @TheBoyNikopol
    @TheBoyNikopol27 күн бұрын

    On the other hand, I really do not appreciate that you skipped a LOT of qualities with Maya. Heck, the reference editor witch is a super tool, the set project that allows you to simply keep everything well tidy up unlike Blender who's, I admit, is cool on paper (creating a .blend file that allows you to have everything tidy up too in folders) but it's kind of messed up since it's better to just use the file explorer. Also, the quad draw witch is why Maya is a better tool for retopo than Blender. Also the fact that people are wondering why Maya is kind of unstable. That's because Maya is stocking EVERY LITTLE INFOS in it's scene, from the little modifications to the big ones, wtich allow to just ctrl Z to the max. Even the modelling part. You can even preview the smooth on the rendre engine: Arnold, instead on the maya scene, witch save a lot of calculations from the software. Also just in general, modelling on Maya is smoother than Blender, just a simple thing like changing the origin of the object on Blender is pain cuz you have to put it with the cursor's position. To summarize, Blender is way less accurate than Maya, in like, general. Also, Blender gots too many shortcuts compared to maya, it's kind of confusing sometime. But I got to admit that Blender's Eevee is amazing for stylized and 2D like renders, also the GPU helps, unlike Maya who is just a dying horse with GPU.

  • @buda3d2007

    @buda3d2007

    27 күн бұрын

    Yeah this is the whole point of maya, at large scale its still easy to use and modifiy hundreds of scene files with one users input, the reference system is its most valuable feature as well as the fact the scene can be read as text, so if a guy has to change the color of a prop thats shared by hundreds of scenes he can just change it in a reference file once and it will update across thousands of scene files, Im not sure even Blender can do this yet without opening everyfile to do a change like this, maybe it can but maya is king with scene file changes across thousands of files with one change.

  • @filmstop7828

    @filmstop7828

    27 күн бұрын

    Thank you for your comment. I didn't get into all of those things because I didn't want this video to be too long. This video is meant to be informational but not the end all be all. The results I drew are from my own personal experience so you're welcome to disagree. Thank you for taking the time to add to the conversation.

  • @TheBoyNikopol

    @TheBoyNikopol

    27 күн бұрын

    @@buda3d2007 I should also add that exporting the AOVS on blender is paiiiinnn...

  • @davelidster2280

    @davelidster2280

    26 күн бұрын

    These videos are hilarious. They’re both amazing. Maya is cheap for indy developers. I prefer Maya but I use both. Sculpting in Maya is useless though.

  • @Arjjacks

    @Arjjacks

    26 күн бұрын

    Some of this isn't quite right. Setting a project in Maya is necessary since it often relies on external files being referenced into the mb or ma file, such as image textures or reference images, or multiple different scenes, and so on, but Blender keeps everything inside itself. In Blender, you go to File > External Data > Automatically Pack Resources and everything is stored inside the blend file as it's loaded in (with the exception of strips pointing to external data in the VSE, for obvious reasons). Same with scenes, all inside the blend file. Blender stores an entire copy of the file inside itself as well, which is arguably Not a Good Thing for certain reasons, but does allow for unnoticed auto saving in the background, as well as 256 undo steps. Maya has no concept of modifiers at all besides smooth preview, which makes modelling very tedious by comparison. Boolean workflow is all but worthless in Maya, as everything is permanent, unlike Blender where booleans can be transformed at will. And changing the origin of an object doesn't require the 3D cursor at all, though that has it's own uses for precision. But you can just hit ctrl > period/full stop or go to the Options menu in the upper right hand corner and tick on Origins in order to access the pivot. You don't need to use shortcuts if you don't want, everything is in the menus and toolbars.

  • @frensisbasha
    @frensisbasha23 күн бұрын

    am i the only one who wants to convert from maya to blender and its so difficult i cant get used to anything

  • @SlayerDUDE1993
    @SlayerDUDE199328 күн бұрын

    to clarify: you CAN use GPU on arnold to make renders as fast as in cycles, but it is not optimized yet and have some limitations compared to CPU-rendering

  • @filmstop7828

    @filmstop7828

    28 күн бұрын

    Thank you for the clarification. I should have mentioned you can use the GPU to help speed up Arnold.

  • @dsoft3131
    @dsoft31315 күн бұрын

    Blender unity and krita is my favorites

  • @crizzlyroom
    @crizzlyroom10 күн бұрын

    Maya on top always

  • @XXX-jy3zn
    @XXX-jy3zn27 күн бұрын

    I am using Blender since 2.49b and I love it but i have to make a few points. Rendering- Arnold renders on GPU as well! It might not be a first option because it is industry standard engine and big studios don't use their gaming laptops for production, when you want to render big complex scene that requires 200GB of VRAM- you will use render farm built on CPUs. Cycles if very limited. It is fast but from my expierence it produces much more nosie in comparison two other engines so you have to render more samples and prolong rendering anyway and results will never be as acurate and pleasing as in V-ray, Arnold or Renderman. I would say Redshift lies somewhere in between. Obviously it depends on , what you render and for 80% cases Cycles is just fine, but when you want to produce something bigger, there some better options. When it comes to external renderers, for example Pixar made greate job when making a Blender addon but for me it still works much better in Maya's hypershade, even though I have much more expiernce in blender nodes. Moreover it is true to all of third party software. Blender is nice for doing everything in one place, it even used to have game engine built in, for those who rememer! But you will reach the point when some of those functions won't be enough. ZBrush is better for sculpting, Houdini for FX and all the procedural stuff, texture paint is way better in Mari od even Substance and Nuke is standard for compositing and that is just a beginning. So when you start to looking for bridging tools and developing your pipline, Maya will fit better and as a matter of fact it is better in most of the aspects, you have mentioned. It's like comparing race car to the old Vespa. Of course vespa will take you anywhere in the city and it's easier to use, but when you want to be the best and fastest and win a race, you will go for this shiny red car. Of course Vespa may be just fine for you and for most people, that is why many people use blender, and I am using it too. Nevertheless, Maya is better.

  • @22cine

    @22cine

    25 күн бұрын

    Thank you for your comment. Very good explanation. This fight between blender and maya goes for sometime in my head. I guess blender will always be there, and it's better to learn industry standard tools first.

  • @ronydey2696
    @ronydey269622 күн бұрын

    Nice

  • @ez4j3nz54
    @ez4j3nz5422 күн бұрын

    Maya is integrated into a vast majority of vfx pipelines. Their support and reliability makes it stand out to blender. In the future I believe blender will be more and more integrated into vfx

  • @MangaGamified

    @MangaGamified

    15 күн бұрын

    you can always 🏴‍☠Maya and make a resume and portfolio from it, and maybe buy a sub once you're hired. It would be a shame you paid subs for years and never get hired. The only winner will be autodesk.

  • @antoonsorg
    @antoonsorg27 күн бұрын

    Thanks for this video I choose blender but i have never used maya because i have not the money for that where i live its not possible to make a living with cg software. There is no interest. Adobe is the big company in my country. I use blender since 2002. Just for fun and learning 3d.

  • @feuledbycraziness1310
    @feuledbycraziness13102 күн бұрын

    Maya's Arnold engine supports Cuda/Nvidia gpus,

  • @charlesthomas5956
    @charlesthomas595624 күн бұрын

    Can you do a "Blender VS 3DS Max"?

  • @filmstop7828

    @filmstop7828

    24 күн бұрын

    I'm on vacation this week, but that video should be out within a month.

  • @No_Plastic
    @No_Plastic21 күн бұрын

    Well yes I mean if Maya was free you won't be looking back to blender!

  • @KatsyKat
    @KatsyKat21 күн бұрын

    From personal experience of using 3D for 2 years throughout education, blender is still a winner for me. While Maya has its obvious advantages, Ive found blender easier to learn, easier to render, less clunky, crashes less (unless remesh lol) and easy to access. There has definitely been an increase in blender job applications or ones willing to except experience with just blender so that’s cool

  • @MangaGamified

    @MangaGamified

    15 күн бұрын

    And You'll not miss anything with 🏴‍☠ You can always make a resume and portfolio with a 🏴‍☠Maya, it would be a shame you paid a sub all those years only for never to be hired.

  • @VFXExperts-ny1lb
    @VFXExperts-ny1lb9 күн бұрын

    Arnold in 3ds max and Maya are both CPU and GPU so this comparison is very strange. It looks like you haven't used any other programs really.

  • @Diamondking125
    @Diamondking12525 күн бұрын

    I personally think if you have money then use both. Not only do you get Maya’s advanced tools and blender’s easy workflow but you also get the best results. It speeds up the workflow

  • @MangaGamified

    @MangaGamified

    15 күн бұрын

    you can now. 🏴‍☠

  • @sirayazedu
    @sirayazedu24 күн бұрын

    I am 48 years old O/A level Chemistry teacher with over 20 years of physical and around 5 years of online teaching experience. I am also running my channel "LEARN AND TEACH by SIR AYAZ". I wish i could bring something new in terms of animation videos related to chemistry. What do you think will i be able to learn blender? How much time in terms of hours i need to spend? Can you guide me in this? I will be grateful. Thanks.

  • @filmstop7828

    @filmstop7828

    24 күн бұрын

    If you are only wanting to learn blender for that specific use case then you'll save a lot of time as compared to trying to become a full 3d generalist. You'll need basic modeling, texturing, and animation skills so that will take some time to learn. The amount of time it will take to learn very much depends on the level of quality you want to achieve. I would say, and this is just from my experience, that if you spend 5 hours a week, you should be up to a decent level of quality, at least in your specialized area within 3 months. I'm working on some new tutorials that will help you guide you through that whole process.

  • @sirayazedu

    @sirayazedu

    24 күн бұрын

    @@filmstop7828 Thanks a lot. God bless you. Can't wait to see.

  • @nicolasguiem7369
    @nicolasguiem736920 күн бұрын

    I think the point why a free software and damm expensive software are compared these days😮

  • @DaemonPredator
    @DaemonPredatorКүн бұрын

    Arnold is CPU and GPU render.

  • @TheOnlyBens
    @TheOnlyBens27 күн бұрын

    Didn't I already see this video before ?

  • @filmstop7828

    @filmstop7828

    27 күн бұрын

    It's a new video, but in the same format as some of my others.

  • @tuncaybozkus3633
    @tuncaybozkus363326 күн бұрын

    Maya , Floats like a 🦋, stings like a 🐝 . 😂

  • @icrosari
    @icrosari11 күн бұрын

    According to the video... Blender: Freelance Maya: Studio

  • @HaikuTutorials
    @HaikuTutorials22 күн бұрын

    Very interesting video. I started with Maya 15 years ago, but I stopped 14 years ago, haha. I really like Maya, but Blender is free, community is better... It's just my opinion.

  • @MichaelHalsell
    @MichaelHalsell25 күн бұрын

    How much is the annual salary of Blender artist?

  • @gloriousnoobs5456

    @gloriousnoobs5456

    15 күн бұрын

    This is like asking "how much is the annual salary of a BMW driver?" Employers will want to know how good/experienced a driver you are, not what car do you drive. What tool you use is dependant on a lot of external factors that might have nothing to do with the craft itself, like finances, etc, but if you are really good and your output shows it, they will hire you anyway, knowing that you would adapt your "driving" to whatever tool you have at your disposal. A car is a tool, and a tool is just that, a tool you use to achieve something. How good you are at achieving that something is what will drive the salary, and that might vary greatly from person to person, even when they both use the same tool.

  • @ye7846
    @ye784613 күн бұрын

    Blender all the way ❤❤❤

  • @3Dgamespot
    @3Dgamespot26 күн бұрын

    Blender is very fast on GPU

  • @noahbrewer2476
    @noahbrewer247620 күн бұрын

    Hmmmmmmm one has a paywall, one doesn't.

  • @WaveCommotion
    @WaveCommotion19 күн бұрын

    9:31 Can someone explain to me why some companies or studios hire in some specific countries in South America but not fuckin mine? I've seen some full remotely jobs that are only offered to a specific country from latam which of course, hasn't been mine, so I've been rejected many times even when they said they liked my portfolio 💔 guess we're banned or smth 😂😢

  • @JohnnyThund3r
    @JohnnyThund3r23 күн бұрын

    You forgot the most important point, proprietary software like Maya is a dead end technology, it can only get so good when it's primary objective is to make money, Blender is an Open Source program which means it's trying to help the end user accomplish their goals over any monetarily consideration. This fundamental flip in philosophy means that inevitably Blender will be the superior product where Maya will only stagnate and acquire useless features as time goes on and money drys up. The only reason anyone should use Maya is because their Job requires them to, and even then you should know how to use Blender because it's the future.

  • @hound_of_justice

    @hound_of_justice

    21 күн бұрын

    This is the never ending fairy tale by some basement hobbyists without touch with the industries.

  • @MangaGamified

    @MangaGamified

    15 күн бұрын

    @@hound_of_justice Isn't what Maya if not Autodesk is famous for? making fairytales like Marvel? If Maya replaced an older app / analog, it will also be replaced.

  • @TheFramedesigner
    @TheFramedesigner23 күн бұрын

    se o seu prazo é muito muito curto e o cliente pouco exigente, nem pense em usar o maya, o blender vai atender as suas necessidades no prazo e o maya não.

  • @NorthstriderGaming
    @NorthstriderGaming21 күн бұрын

    The only reason why you would want to use Maya is because it's a commercial software and has dedicated customer support. If Blender has an issue or bug you're stuck with it and either have to fix it yourself or wait until someone does it for you. Maya has a paid development team that does take care of your needs.

  • @MangaGamified

    @MangaGamified

    15 күн бұрын

    Someone said Blender has a paid support(just ask someone in the blender reddit), speaking of paid, that's what you're mostly paying for, the software is just resting on it's laurels. Also, I've been using a 🏴‍☠windows and never once needed support.

  • @nattuesday994
    @nattuesday9949 күн бұрын

    im learned both.... why pick a side when u could just do both. blender is free and maya is pirateable :) Although blender have ton of tutorial, maya have tuturial from expert who give u indept information about the 3d world. In the end, no matter what you choose, you still have to learn the skill and the technique so just pick one and start.

  • @zozo3814
    @zozo381414 күн бұрын

    Blender 5 Maya 3

  • @cg.man_aka_kevin
    @cg.man_aka_kevin24 күн бұрын

    Well, even my school use cracked Maya 2022... Even though it's illegal, but NOBODY CARES for us, also the same fate with Adobe.

  • @MangaGamified

    @MangaGamified

    15 күн бұрын

    Streat vendors are also illegal but who are pursuing people just trying to put food on the table? college is no different learning to try to put food on the table. These peopel are not trying to buy their 3rd car or something.

  • @red-x-studio
    @red-x-studio24 күн бұрын

    5:3 final score for blender? you can use one to create shots like this kzread.info/dash/bejne/lImqtpuznpSalbw.html and the other one is great at creating cartoonish style donuts. jokes aside blender is great but there are reasons why industry standards are still maya, houdini, arnold, zbrush, mari and nuke

  • @AyushBakshi
    @AyushBakshi27 күн бұрын

    This person either doesn't know that Arnold can also be used in GPU mode OR acknowledges that the GPU mode is crap (a gimmick) [which it is as of right now]

  • @Yuvan-nt4ej
    @Yuvan-nt4ej21 күн бұрын

    I'm so confused which they best software to learn. But maya as low tutorial to learn, blender better than the maya

  • @MangaGamified

    @MangaGamified

    15 күн бұрын

    Clue. 🏴‍☠

  • @Axiassart
    @Axiassart25 күн бұрын

    There is no really better between the 2 you can do the same thing with any of them

  • @MangaGamified

    @MangaGamified

    15 күн бұрын

    True, you can have both. 🏴‍☠

  • @searbhreathach9762
    @searbhreathach976220 күн бұрын

    Maya is stupid expensive btw > E X P E N S I V E

  • @searbhreathach9762

    @searbhreathach9762

    11 күн бұрын

    @@clausbohm9807 nah. May as well play it safe. Blender cool tho

  • @kyounokuma
    @kyounokuma26 күн бұрын

    And the winner is…….. HOUDINI, by a knockout!

  • @khaitran-ri1fc

    @khaitran-ri1fc

    22 күн бұрын

    Sad but true. 😂

  • @MangaGamified

    @MangaGamified

    15 күн бұрын

    I don't get it? you can have the three. 🏴‍☠

  • @buda3d2007
    @buda3d200727 күн бұрын

    Its a close race these days , for solo on the cheap production Blender is a great choice, I still recommend sending money to Blender and their plugin creators, Maya is great at scale still becuase of its files being able to be read in ASCII format (this means thousands of files and their 3D scene contents can be changed by a single users input on the fly) , also Maya's animation system (currently) beats Blenders, awaiting for the animation system rebuild in Blender, it will be a game changer

  • @mariio.sanchezz
    @mariio.sanchezz24 күн бұрын

    A lo mejor es que le gana blender a Maya ABBBB

  • @krazyvegas9718
    @krazyvegas971827 күн бұрын

    Toyota vs Ferrari Really

  • @DataOrbit1790

    @DataOrbit1790

    25 күн бұрын

    like MK4 Supra vs Ferrari F355 in The Fast & The Furious😆

  • @ladyville3
    @ladyville325 күн бұрын

    own, don't own.

  • @Song_In_Room
    @Song_In_Room24 күн бұрын

    Blender can do 95% of what maya can do in animation: oh so it's a draw! maya wins this one: wtf!?

  • @marcossouzajr1711

    @marcossouzajr1711

    12 күн бұрын

    yeah, animation in Blender still sucks

  • @sanjays-ki2wc
    @sanjays-ki2wc23 күн бұрын

    Make a comparison video on Houdini and blender

  • @Metarig
    @Metarig27 күн бұрын

    I need to be clear with you-what you're saying isn't accurate and it could mislead newcomers. To start, 3D apps aren't like religions; artists switch to whichever app offers more value. As a Maya user, I too got caught up in the Blender hype and gave it a try. Like many others, I quickly saw why it’s not widely used. I won't go into the technical reasons, but the bottom line is, if most professionals aren’t using Blender, there's a valid reason, and it’s not because they’re stubborn or ignorant. If you’re in this to make money, Blender might not be the best choice. Using Maya improves your chances of getting hired by about 90%, and it lets you complete projects faster and more easily, even as a freelancer. Remember, you often have to collaborate with teams, and most teams don’t use Blender. If you can’t earn enough to justify the $300 annual cost, you might be better off treating 3D as a hobby and sticking with Blender.

  • @MrFrost-xh6rf

    @MrFrost-xh6rf

    27 күн бұрын

    What was wrong with blender to make it not good for professionals? Other than most people use maya?

  • @Metarig

    @Metarig

    27 күн бұрын

    @@MrFrost-xh6rf I can share my own experience. I attempted to transfer a metahuman to Blender, which involved converting 700 facial expressions into blendshapes. While this setup runs smoothly in Maya at 60 fps, in Blender it drops to a sluggish 1 fps. It's pretty impractical-how are you supposed to animate with that? There’s no scripting or anything extra running, just the geometry with blendshapes, and it still doesn't work. Also, the viewport responsiveness is lacking; there's a noticeable delay in response to mouse inputs, and navigation feels awkward. This might not seem like a big deal, but it’s quite frustrating, especially when I'm used to an immediate response. If Blender struggles with basic tasks like handling a high-res character with many blendshapes, I'm skeptical about its capabilities for animation, which often seem overstated. There are tons of plugins created by various developers that don't seem very useful, possibly because there’s no real profit in it. Many plugins try to mimic features that work seamlessly in Maya, but they just don't measure up.

  • @davidlloyd1526

    @davidlloyd1526

    17 күн бұрын

    @@Metarig I reckon you are not a good 3d artist. Seems more likely?

  • @Metarig

    @Metarig

    17 күн бұрын

    @@davidlloyd1526 How did you figure that out?

  • @MangaGamified

    @MangaGamified

    15 күн бұрын

    Aren't you and the veterans just Sunk Cost Fallacy and fear of change? You try to quickly find as much noble honorable reasons why it/they are not up to snuff, rather than trying to find reasons they are up to snuff? Question, if you're replaced by AI, would you still buy subs?

  • @alivisualizeros1237
    @alivisualizeros123721 күн бұрын

    Maya was killed by Autodesk, imediately when company buy it :(

  • 19 күн бұрын

    I hate how most job sites, like LinkedIn, dont recognize "Blender" as a software... LIKE NO IM NOT A FUCKING JAMBA JUICE WORKER!!!

  • @filmstop7828

    @filmstop7828

    19 күн бұрын

    For real

  • @MangaGamified

    @MangaGamified

    15 күн бұрын

    Probably made something no one watches or just 🏴‍☠

  • @nothingimageworks
    @nothingimageworks20 күн бұрын

    Arnold looks better though🙃

  • @Ayushkumar-qp7nw
    @Ayushkumar-qp7nw4 күн бұрын

    Okay let me clear one thing Maya is the only ticket to work in big studios if they see blender their they wont ask you to come and work from them. Now why is this a big deal? Most people love blender and blender have it all and its free then all big studios in Every Industry can save money, Right? But here you are wrong blender have everything but it doesn't Excel at everything, only hard surface modeling is good bin blender. For things like sculpting Zbrush is still the king and go to option for professional. Another reason blender doesn't have any official support forum where its developer sits and solve ur issue but maya with history of more than 20 years it have all. And every Big studio which is older than 10 years prefer no change in their pipeline, they invest a lot of time making experience in maya and they cant just replace it with blender.

  • @genie5340
    @genie534020 күн бұрын

    In vfx blender does not fit

  • @deuswulf6193

    @deuswulf6193

    18 күн бұрын

    What do mean by "not fit"? Barnstorm used Blender for Man in the highcastle, multiple studios come with blender on every machine. One of the Captain Marvel movies used Blender for its pre-viz. Blender is certainly present, it just depends on the artist at that point, as they have the option to use it or not.

  • @genie5340

    @genie5340

    18 күн бұрын

    @@deuswulf6193 Matchmove with blender takes ages to finish a shot, there are no matchmove tools for blender we have do it manually but there are lots of matchmove tools for maya and without using those tools it's easy to matchmove in maya. Blender has inbuilt tracker and that's good and Maya has only external mmsolver plugin

  • @AngelAgudoGuerrero
    @AngelAgudoGuerrero24 күн бұрын

    Easy. BLENDER! THANKS BYE!

  • @unitedkingdragon
    @unitedkingdragon8 күн бұрын

    maya is not cheap

  • @realmanhimself8191
    @realmanhimself819112 күн бұрын

    Blender is friendly than Maya

  • @KosretEbdulrehman
    @KosretEbdulrehman3 күн бұрын

    Pretty sure you didn't use maya at all! i've been using arnold gpu for years! and arnold is 20 years ahead of cycles! dude you didn't have light linking option till 2023! you've just heard some rumours about maya and that's all!