Back To The STONE AGES - Beyond All Reason 8v8 Deathmatch

Ойындар

Back and forth they go, bombing, blasting, and barraging their way to the end
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BPL Discord for Tournament Events - / discord
Official Beyond All Reason Discord - / discord

Пікірлер: 53

  • @smarimc
    @smarimcАй бұрын

    Great new map. Ithmus but with new meta potential. Needs five more variants with same-same but different layouts. Then all the ithmus haters will start arguing which ithmus is the worst!

  • @Youbetternowatchthis

    @Youbetternowatchthis

    Ай бұрын

    THe one that glitters of course

  • @batuhaneskici
    @batuhaneskiciАй бұрын

    The way skyfire took back the sea is inspiring.

  • @and-for_GoD
    @and-for_GoDАй бұрын

    Hornet with 80% of his team's eco :D

  • @TheDeathlyG
    @TheDeathlyGАй бұрын

    Green should be seriously proud of this game. Sneaky moves, and what an outplay. Absolutely huge!

  • @tharssyy
    @tharssyyАй бұрын

    Finally, Supreme and ATG combined!

  • @rggu-tk7ed

    @rggu-tk7ed

    Ай бұрын

    ahaha lol

  • @Sublight-MiniEV0
    @Sublight-MiniEV0Ай бұрын

    Perfect timing TBW, now I've something to eat my breakfast to!

  • @Hotrancidgrease
    @HotrancidgreaseАй бұрын

    Vanaja at sea........game over man game over

  • @Kimmyko1215
    @Kimmyko1215Ай бұрын

    What a game. Thank you for for commentary!

  • @keithwinget6521
    @keithwinget6521Ай бұрын

    Wow, Dropping the ball letting that initial massive purple bombing run in with all those fighters just on idiot patrol over Vanaja's ships. I think they were TheBattleBandit's fighters and I think they were tunnel visioning so hard they just didn't notice what was happening. Or they expected there was air support already, as evidenced in the chat. Feel bad for that brown player getting ignored so hard. lol Vanaja pulled the hard carry anyway. Exciting!

  • @13BulliTs
    @13BulliTsАй бұрын

    Wow so nice the cinematic view, worth watching it at 14:26 Well done Bright!!!

  • @F_Print
    @F_PrintАй бұрын

    I did not expect it to be this close, very well played to both sea players!

  • @banlee8357
    @banlee8357Ай бұрын

    WOW, what a battle!!! Everyone is a winner in this fight.

  • @cm-co9sd
    @cm-co9sdАй бұрын

    Green sea player has my respect 😎🤙

  • @SaltyChickenLips
    @SaltyChickenLipsАй бұрын

    What an enthralling game 👌

  • @ZachRE88
    @ZachRE88Ай бұрын

    Gosh, Vanaja so op!

  • @alanpaone
    @alanpaoneАй бұрын

    instant classic map, really well played by vanaja

  • @OhBoy235
    @OhBoy235Ай бұрын

    no worries when i played this game it allso came as a surprise to me that our air was suddenly gone

  • @BrightWorksTV

    @BrightWorksTV

    Ай бұрын

    You know I could've swore I heard a nuclear bomb go off... Guess I missed it XD

  • @uruson
    @urusonАй бұрын

    23:25 - I've already run the numbers. For Armada, Fusion is 'more efficient' than AFUS at any build power below 2776.17. At that number it's equivalent. AFUS is better above it. This is because if we assume 100 build power, it takes 3125 seconds to finish an AFUS, but only 700 for a Fusion. For 700 seconds, there's no difference. When the first Fusion comes online, it has 2425 seconds of production time before the AFUS comes online. The second one has 1725, third has 1025. This adds up to 5175 seconds of production, at 1k/second. That's 88 837.5 metal at T2 conversion. If we double the build power, this number is halved. Triple, divide by 3, et cetera. To build an AFUS you need 9700 metal. To build a Fusion you need 4300. To have 3k production using Fusions, you need 12900 metal. That 'wastes' 3200 metal. Now we just divide the 'metal produced' with the 'wasted metal'; 88837.5/3200=~27.76. This means you need ~'27.76' times the build power (100) for an AFUS to become 'more efficient,' as the Fusion no longer has time to pay for its own inefficiency past that point. In-game application: ~2776 build power builds an AFUS in ~113 seconds, or 1 minute ~53 seconds. I.e. if you can't build it at that rate or faster, Fusions are better. The same amount of build power builds a Fusion in ~25.2 seconds. (e.g. building an AFUS is better if a Fusion takes less than ~25.2 seconds to finish) Things to keep in mind: Due to the 'inefficiency' and the shorter time (three fusions build a lot faster than a single AFUS), building Fusions will drain your economy much faster. Also note that the given time of ~113 seconds is the game time elapsed between starting and finishing. I.e. It assumes you never stall when building them.

  • @BrightWorksTV

    @BrightWorksTV

    Ай бұрын

    I love it when someone does the math

  • @stevedean2516
    @stevedean2516Ай бұрын

    How did blue manage such a comeback and still lose? Crazy man!

  • @peachypietro9980
    @peachypietro9980Ай бұрын

    Nice thing about rezzing naval wrecks is that you can reclaim them after you've won the water

  • @atrtsh
    @atrtshАй бұрын

    I knew the tanks were coming, but my defensive demons got stuck on some debris and had to take the long route around, which wasn't fast enough, so lost whole econ. I was expecting far more of a strait-slog where mass eco was essential (and eco is out of range of flagships...), so wasn't the optimal use of the position, but the demons I made were still key.

  • @jh7589
    @jh7589Ай бұрын

    you dont have to apologize to us sweetums

  • @SaultheKing7
    @SaultheKing7Ай бұрын

    This is such a fun map! I had a game yesterday, 50 minutes and my base got blown up 4 times. Rebuild and went again. Really the most fun iteration of shitmus.

  • @petergriffin5450
    @petergriffin5450Ай бұрын

    that was great

  • @rggu-tk7ed
    @rggu-tk7edАй бұрын

    What a great game, don't apologise for missing some of the explosions, there was too mutch going on the both sides of the map

  • @lordjammacus5431
    @lordjammacus5431Ай бұрын

    Yeah this was the game before our 8 min nuke game on this map. Vanaja just too OP on sea. Its a nice refreshing take on the straights map I definitely prefer it.

  • @righteous7788
    @righteous7788Ай бұрын

    Been subbed for a while, recording quality seems awesome! What are you using for recording software? Been trying to get into content creation myself

  • @BrightWorksTV

    @BrightWorksTV

    Ай бұрын

    glad you enjoy! I just use regular old OBS. nothing fancy but plenty of hours spent fiddling with settings to fix issues lol

  • @jh7589
    @jh7589Ай бұрын

    Setons Clutch but on Mars

  • @XtaReplay
    @XtaReplayАй бұрын

    You can bind the "clear map marks" to a single button press if you want to ^^ might be useful during streaming, or playing too for that matter?

  • @BrightWorksTV

    @BrightWorksTV

    Ай бұрын

    My argument for leaving it on was to get insights from player drawings.... I think I might just go ahead and enable the auto clear XD

  • @XtaReplay

    @XtaReplay

    Ай бұрын

    @@BrightWorksTV Yeah, seeing player drawings is cool! I meant, clearing the map with something like ctrl+z or something, so you don´t need to click the thingy and move the camera :P

  • @Maegnas99
    @Maegnas99Ай бұрын

    Thanks for muting the spectators!

  • @tryingrealllyhardthere
    @tryingrealllyhardthereАй бұрын

    Great casting don't worry birght Vanaja is really good !

  • @isbad234
    @isbad234Ай бұрын

    The Finnish pirate strikes again he truly does rule the sea in bar

  • @engrinis6344
    @engrinis6344Ай бұрын

    talk about a carry

  • @Tim_van_de_Leur
    @Tim_van_de_LeurАй бұрын

    More Brightworks :D Not featuring me ;) Still thnx for casting :D

  • @and-for_GoD
    @and-for_GoDАй бұрын

    Isthmus killer? 🤞

  • @phoebius_game
    @phoebius_gameАй бұрын

    Blue team leader is Emre

  • @BrightWorksTV

    @BrightWorksTV

    Ай бұрын

    Ahhh that makes sense, I knew it had to be someone under a pseudo

  • @ActivateLife
    @ActivateLifeАй бұрын

    Tf was dogemon's problem..

  • @theholk

    @theholk

    Ай бұрын

    I think it's fundamental.

  • @_DarkEmperor
    @_DarkEmperorАй бұрын

    Misuse of Demon spam is painful. Demons should be used as bodyguard for T2 or T3 units. For example build 2 or 3 Juggernauts and attach 1 Demon to protect them from being surrounded by small units spam.

  • @majormajorasic
    @majormajorasicАй бұрын

    South sea is easier to win, north sea is easier to attack

  • @AKU666
    @AKU666Ай бұрын

    Nikuksis made Supreme Isthmus and All That Glitters maps.

  • @BrightWorksTV

    @BrightWorksTV

    Ай бұрын

    Somehow the best of both world

  • @Stanis223
    @Stanis223Ай бұрын

    Think the zoomed out map looks washed out and 'bad' ? Turn off the "fog multiplier" setting. Take another look at this map! I didn't like the Tile Set used here. (Same as on Red River Estuary). Nikusis (the map designer) was in spec chat and identified that it's the fog setting. So I turned Fog off.

  • @evernewb2073
    @evernewb2073Ай бұрын

    awwww: was hoping you'd just go ahead and call him "bar" ...maybe readjust it to "the bottom line" since it's just the bottom edge of a proper barcode anti-name. as for the match...honestly "its not who wins the fight that wins the battle its who salvages up after it" would sum up the commentary for most interactions in this game, it has very little in the way of comeback mechanics but it does have a surprising amount of surprisingly varied ways to win loosing fights; it is HARD to make a comeback mechanic that increases interactivity but tricks and setups and positioning and whatnot are all things that are damned near impossible to _reduce_ interactivity with.

  • @someguyonhisphone3
    @someguyonhisphone3Ай бұрын

    Know something Vanaja, no one has watched my games.

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