Automation of Creature FX in a Small Studio Pipeline | Bacon X | FMX HIVE 2022

Фильм және анимация

Learn how Bacon X created Frankie, a fully digital baby wild hog starring in last summer's commercial for Coop. David will go over the approach used including how Houdini's FEM and Vellum solvers helped automate the process of achieving realistic and reliable skin and fur simulations.
David Ryberg Lessel is working as Co-head of CG at Bacon X. He has a strong creative & technical background and has worked in the CG industry for nearly 20 years. During his career he has worked on commercials and feature films for many of Scandinavia's top directors. When he’s not busy on projects he is structuring and automating VFX workflows.
00:00:00 - Intro
00:00:13 - Meet David
00:01:03 - See Coop 'Frankie' project
00:01:59 - Project intro
00:03:46 - Creating 'Frankie' the pig
00:22:02 - Q&A

Пікірлер: 3

  • @nictanghe98
    @nictanghe982 жыл бұрын

    8:31 fix first frame preroll. 11:14 setting up atributes. 12:00 point deform setup. Stiff fur requires allot of substeps.

  • @behrampatel4872
    @behrampatel48723 ай бұрын

    This was so well presented. It also helps studios with similar production setup's Maya Yeti etc dip their toes into CFX in Houdini. It's been 2 years now and I'm curious how the transition to going full Houdini went for BaconX. Cheers, b

  • @user-zc9eh1qn5s
    @user-zc9eh1qn5s Жыл бұрын

    veey helpful

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