Time to find out. Patreon: / decino KZread membership: / @decino
Жүктеу.....
Пікірлер: 1 100
@decino3 ай бұрын
Background song now available on Bandcamp: decino.bandcamp.com/album/pumpkin-beats-to-analyse-to
@CalebBlood
3 ай бұрын
It was worth the wait, thank you Lord Decino.
@VolcanoPenguin2 жыл бұрын
You forgot one very important rule of monster agro: each monster has a hidden check sequence that detects whether or not the player wants/needs a certain monster to infight. If yes, that monster is far less likely to fire a projectile.
@TivonSanders
2 жыл бұрын
I wondered about that. It seems like some monsters don't shoot because they don't want to execute any "friendly fire". But piss them off and bring them to a pain state and all bets are off. LOL
@CarbonRollerCaco
2 жыл бұрын
You joke, but I'm pretty sure the distance thing covers that as you need a target for that monster to hit and said target would be in between you and the monster as you'd be leading the monster's shots, naturally requiring some space.
@doomerrasa8475
2 жыл бұрын
To be honest, I still occasionally feel like monsters are less aggressive if there's a monster between you and them, as if they're trying to avoid obviously bad shots. But there's no such code, it's just appearances + the distance thing.
@sucrow7659
2 жыл бұрын
Desire sensor
@dr.angerous
2 жыл бұрын
@@doomerrasa8475 i played doom like years ago and still have this feeling
@MasterCrash1232 жыл бұрын
Imp: "So...you think maybe Barry has some anger issues or something?" Zombieman: "What makes you say that?" Chaingunner: *FIRING CHAINGUN FURIOUSLY WHILST MUTTERING INCOMPREHENSIBLE AGGRESSIVE NOISES AND FOAMING AT THE MOUTH*
@SaviourV
2 жыл бұрын
Was it one of those Pinkies that bit him? Maybe the Chaingunner contracted a form of demonic rabies. 😆
@ChefSalad
9 ай бұрын
The only problem with that is that the Chaingunner's name is really Shane Gundersen and not Barry. lol, well according to me anyway. Here's my official list: Zombieman Zamuel Babloumian Shotgunner Chet Guneau Chaingunner Shane Gundersen Imp Saul Impey Pinky Damario Impink Spectre Sean Pecore Lost Soul Lester Soldat Cacodemon Damon Kacos Cyberdemon Cyrus Birdi-Mann Spider Mastermind Sprida McMaster-Mendoza Nazi SS Nezim Sayid Salim Mancubus Mannfred Cubespire Revenant Reverend Tiesel Bombardier Arachnotron Arachne Trenton Hell Knight Dickard Helman, OBE Baron of Hell Richard Dickerson, Baron of Helmstedt Arch-Vile Archibalda Violett
@Thulle32 жыл бұрын
When you think decino has exhausted all the code-related Doom topics, he hits us with another great one! Love these.
@LFLRFPS
2 жыл бұрын
he said he still has a lot to cover
@rogermucroy750
2 жыл бұрын
Dad never lets us down.
@nguyenquyetthang1326
2 жыл бұрын
next: How do molecules in DOOM work?
@tankerd1847
2 жыл бұрын
It's amazing how much clever stuff is going on under the hood of Doom, especially given its age. John Carmack is a true genius.
@ashchaya7676
2 жыл бұрын
I look forward to a day when there is nothing left other than walking us through every single line of code.
@TheBrassDancer2 жыл бұрын
“I had diarrhea but now it's gone-orrhea” is one of the greatest aliases conceived. May this person continue to donate to decino so whenever we get analysis videos, decino will read it out.
@tastychunks
2 жыл бұрын
He wasn't around for too long but I really liked 'dog cloaca'
@decino
2 жыл бұрын
It's the same person changing names each month.
@BigHailFan
2 жыл бұрын
that's a refernce to a very old halo machinima. Loved watching it in high school. It ends with: "Ha ha!...Wait what?" "I have Gonorrhea."
@evilotis01
2 жыл бұрын
my personal favourite in this genre was the person on the Prboom+ Compatibility Level video whose name was just HHHHHNNNNGGGHHH
@evilotis01
2 жыл бұрын
and yes god help me i spent the last 10 minutes going back through the outros of a bunch of old analysis videos to find this person
@WSADKO2 жыл бұрын
I was always wondering what makes that one pinkie go in circles without attacking me, when the other one couldnt stop biting be. Good vid!
@Its_PizzaTime2 жыл бұрын
I haven't watched the video but I can tell you chaingunners are bloodthirsty psychos that feed on the player's rage. They don't shoot Doomguy, they're shooting *you.*
@DinnerForkTongue
2 жыл бұрын
Can confirm. They hate Doomguy and hate the player, in equal measure.
@Volcano4981
2 жыл бұрын
Any time there's a Chaingunner thumbnail or a background fading-in image with its blood red eyes and hatred it gets an instant chuckle out of me because omg they're absolute hellspawns.
@HappyBeezerStudios
Жыл бұрын
@@DinnerForkTongue it's a triangle, because the player will quickly lern to hate them back
@a1s9722 жыл бұрын
Hah, I always had a hunch the cyber was more likely to attack than other enemies. unless u need him to infight then he just learns pacifism
@Starduster
2 жыл бұрын
same with those damn shotgunners
@kinetic03
2 жыл бұрын
david complaining about needing cybers to infight is the most ironic thing I've read today. Complaining "cyber shoot!" and then 5 seconds later complaining about infighting rockets smh
@stillzeuvermensch7646
2 жыл бұрын
Genocidal pacifistic
@MarphitimusBlackimus2 жыл бұрын
8:08 And this is why Lost Souls are so aggressive in Doom 64. Midway thought they were just making the Lost Soul's flaming animation twice as smooth by halving the tics of their A_Chase states, but in actualality, they were also making them ultra aggressive! Boy, I really hope somebody got fired for that blunder! Speaking of which, where's the Doom 64 code analysis in these videos? How am I supposed to know how aggressive the mother of all demons is relative to her resurrected demon children? 🤔
@Boombastichan
2 жыл бұрын
Oooohh, so that'ts why Lost souls seem to just hump me to death
@ImaginaryNumb3r
2 жыл бұрын
A bug? I think it is a feature.
@0neDoomedSpaceMarine
2 жыл бұрын
I hope someone got *promoted* for that blunder, it makes Lost Souls and especially Pain Elementals far more vicious and dangerous, making up for the lack of Archies and Boners. In fact, I'm willing to bet it was very conscious given how they are also explosive, making them yet more dangerous to fight and completely defeating the old abortion trick from Doom 2.
@GeneralPotatoSalad
2 жыл бұрын
> Lost Souls > got fired I see what you did there.
@ImaginaryNumb3r
2 жыл бұрын
@@0neDoomedSpaceMarine yep. And considering that Lost Souls had half health, this seems like a deliberate design decision.
@DarkonFullPower2 жыл бұрын
9:46 This one picture answered a years long question for me. "Why was the Revenant so 'beloved' by classic Doom-ers?" Beyond homing missiles, it wasn't that much different. So why the love? It is because his aggression is second only to boss mobs. He was RELENTLESS. And that aggression put his rockets on full display. He DEMANDED attention, less you risk playing _Ring Around the Tracers._
@mwperk02
2 жыл бұрын
of course revenants in wide open spaces could easily have their tracer missiles baited into other monsters as well. perhaps making revenants one of the easiest monsters to cause infighting second only to hitscanners.
@DinnerForkTongue
Жыл бұрын
That's exactly right. Outside of custom monsters, boney boi is the one projectile monster that reliably puts pressure on the player. And with that modest 300HP, he's easier to dispatch than the usual suspects.
@HappyBeezerStudios
Жыл бұрын
@@mwperk02 just a normal nuts 100% run
@yurifairy2969
Жыл бұрын
@@DinnerForkTongue I think Arachnotrons are underrated in that regard. They are a MENACE when placed evilly.
@JDRed117
Жыл бұрын
*AAAAAAAAAAAAAA* -Revenant 1994
@DoomKid2 жыл бұрын
0:20 is the most relatable piece of Doom footage I’ve ever seen. Monsters always become gun shy as soon as you *want* them to shoot at you, I swear.
@CsubAzUrmedve2 жыл бұрын
Very informative. Also I want an extended version of the bouncing squishy Cacodemon at 1:38.
I love the editing as well as the thumbnail. The Zombie and Imp are like "Dude, chill."
@iguana9173
2 жыл бұрын
Lol I never thought of that.
@SaviourV
2 жыл бұрын
Someone's laced the Chaingunner's edible slop, that he usually eats, with Berserk Juice again. 😆
@MechWarrior894
2 жыл бұрын
Chaingunner: “**REEEEEEEEEEEEEEEEEEEE!!!!**”
@RustyDockLight
2 жыл бұрын
Cacodemon goes "NOM"
@itmcbhpbgf.6374
Жыл бұрын
the Chaingunner's like "nah, i have to be fast as fuk, BOI. BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR"
@MrTomas77772 жыл бұрын
Once, I made a small ZDoom mod that modified Zombiemen to call A_Chase every tic, because I wanted smooth movement. It made them super aggressive.
@DinnerForkTongue
2 жыл бұрын
Considering their low attack power and bad aim, that's not necessarily a bad thing!
@0neDoomedSpaceMarine
2 жыл бұрын
I made gave one of my chaingunner replacements the *+ALWAYSFAST* flag so that he will always open up on you as soon as he can see you.
@mwperk02
2 жыл бұрын
@@0neDoomedSpaceMarine such abomination. Share it with your friends and don't tell them the chaingunners are hyper agressive turrets :)
@0neDoomedSpaceMarine
2 жыл бұрын
@@mwperk02 They'll find out the hard way.
@robsku1
2 жыл бұрын
@@0neDoomedSpaceMarine _"I made gave one of my chaingunner replacements the +ALWAYSFAST flag so that he will always open up on you as soon as he can see you."_ You might also be interested in: * CBT
@DasPanoptikum2 жыл бұрын
It always puts a smile on my face when you thank 'AGONIZING RECTAL PAIN' for supporting you. Without this AGONIZING RECTAL PAIN this video would not have been possibly. There should be more AGONIZING RECTAL PAIN for everyone, to help make KZread a better place. Thank you AGONIZING RECTAL PAIN from the bottom of my heart
@tickleson86612 жыл бұрын
I love your sense of humour, it's like you know when to make a silly edit and making it funny rather than desperately rapid firing memes in hopes one of them lands. Pacing is great to keep the viewers attention.
@NerfPlayeR1352 жыл бұрын
YES! Thank you for using Pokemon Black & White’s low health theme! It’s perfect for all dire situations and you cannot tell me otherwise.
@velcrospork2 жыл бұрын
You are a doom genius, decino. Loved the subject matter, the sound bytes had me rollin', and the Dean of Doom homage was :chef's kiss:
@BigHailFan
2 жыл бұрын
Dean of Doom?
@velcrospork
2 жыл бұрын
@@BigHailFan "ranking things is....epic" is a callout to Dean of Doom mod review intros.
@kyledodson2992
2 жыл бұрын
I’m about to have a boomer moment, but youngster could you teach me how I get an Imp emoji 🤣 it’s really cool and I want doom emojis
@bigmanliam
2 жыл бұрын
@@kyledodson2992 you gotta press the join button under the video and pay the monthly membership payment thing if you wanna get it (I wouldn't but its ur call)
@BigHailFan
2 жыл бұрын
@@velcrospork ahhh. didnt know that! Thanks!
@BigMacDavis2 жыл бұрын
2:56 - That Cyberdemon ass grab though.
@velcrospork
2 жыл бұрын
Admit it, you were jealous!
@jellymcjam65
Жыл бұрын
Bigmacdavis is that you
@thiccyosh2 жыл бұрын
I always thought the more damage the enemy received from the player, the more aggressive it gets (As in: Baron has 1 health left and throws three fireballs instead of just one fireball), well that was until I found your channel. That would've been an interesting game mechanic nonetheless.
@jonathandorsey
2 жыл бұрын
Given how they set it up from this logic chain, you could add a function to do just that if you wanted to customize the code.
@ditmarvanbelle1061
2 жыл бұрын
It only throws three in brutal doom variants ;-) But you're not entirely wrong: you see a big boi, you shoot it, THEN it gets aggressive.
@alfo2804
2 жыл бұрын
What you described is actually true, but it's in Brutal Doom, not Vanilla.
@mwperk02
2 жыл бұрын
@@ditmarvanbelle1061 speaking of that. the satisfaction of landing a lethal headshot on big daddy imps in that mod is pure bliss.
@jamez63982 жыл бұрын
Barons are a massive damage sponge, though, so they're incredibly dangerous in cramped environments where there's little room to move about. Even just 1 or 2 can be dangerous if the room is small enough if you don't have a BFG with sufficient ammo...
@decino
2 жыл бұрын
Just bait their melee attack and backpedal lmao.
@ventisette.
2 жыл бұрын
There are no enemies I hate more than Revencunts though. Fuck them and their bastard homing rockets. Might in fact be the most dangerous monster out of all.
@ghoulbuster1
2 жыл бұрын
@@decino EZ
@i-v-l9335
2 жыл бұрын
Imagine Archviles with a melee attack. 😂😂
@jamez6398
2 жыл бұрын
@@decino Oh no, I backed up against the wall and now I can't backpedal any further, I am trapped and now I am dead 😆
@Ennello2 жыл бұрын
Coincidentally, I was just playing Magnolia today, and at that fight with the cyberdemon between the two rows of imps, where the cyberdemon ports away when he starts moving, I started experimenting with how each enemy reacts when i wake them up. I found it curious that the cybie would teleport when alerted by sound or bumping into him, but did a 180 no scope when I attacked him. This video explains why! Doom code keeps on giving…
@kinetic03
2 жыл бұрын
Magnolia is the best wad
@estefencosta1835
2 жыл бұрын
@@kinetic03 Soria Moria is the best level ever made. I can't explain why, it just is.
@Ennello
2 жыл бұрын
@@estefencosta1835 It's a mapping marvel for sure! Compact, non-linear, well-paced, good secrets. I could do without the yellow key fight though haha...
@Moleoflands
Жыл бұрын
@@Ennello TNT map 31 solved that problem for you. Can't have a fight for the yellow key without a yellow key
@scottl.1568 Жыл бұрын
Has decino gotten to the point where he literally knows the game better than the people who originally created it?
@vladimirkochkin7093
9 ай бұрын
Cool
@gabs3147
7 ай бұрын
I've wondered the same thing about pannenkoek and mario 64
@Sochsun2 жыл бұрын
Your animations using the sprites this video were great, made me chuckle more than once
@mrtophat965
2 жыл бұрын
Me too.
@iguana91732 жыл бұрын
0:55 that baron of hell is a really abusive parent.
@SaviourV2 жыл бұрын
1:38 decino, that's the first time I've seen a pretty bouncy Cacodemon. Those sound effects you added *ALMOST* make me think he's cuddly.😅
@Funnysoundboardguy
Жыл бұрын
Cacodemons are cuddly, you just need to have the balls (and suit of armor) to get close enough to one
@Batgirl_fangirl2 жыл бұрын
This answers a lot of questions. Plus I loved all the animations. You've obviously spent a lot of time and effort on this video. Nice job decino 🙂💛
@erickbirkin3622
2 жыл бұрын
Yeah, is awesome!
@vicxx1232 жыл бұрын
So, from what I've gathered, Lost Souls tend to be one of the least aggressive monsters in the game. Their Doom 64 counterparts, on the other hand...
@DinnerForkTongue
2 жыл бұрын
ABSOLUTELY NO CHILL.
@narnianninja4964
2 жыл бұрын
AAAAHHHHH DON'T REMIND ME!!!!
@iguana9173
2 жыл бұрын
The doom 64 versions are more annoying than the original ones.
@0neDoomedSpaceMarine
2 жыл бұрын
*The Doom 64 Lost Souls are the best Lost Souls*
@totallynothatguy1698
2 жыл бұрын
Not only that, but dying to them is even more annoying because they aren’t a hard enemy to deal with. But when trying to fight literally anything else, they freaking suck.
@aristomenisrosmarakis67952 жыл бұрын
3:30 Best Cry Ever😂
@darylcastillo14392 жыл бұрын
The animations and meme usage are getting funnier with every video, and I do love the Dean of Doom references!
@Jaegerschnitzel2092 жыл бұрын
1:45 TF2 Heavy eating his sandwich
@jordy_de-zee
Жыл бұрын
also v... for people who don't know what that is: DO NOT LOOK IT UP IF YOU'RE YOUNG
@TLNineSeven2 жыл бұрын
Awesome, I had been wondering about this subject for a while now, and finally get it a bit better as to why I've noticed turret monster have a tendency to not attack as often sometimes. I knew I could feel it in the gameplay, but never actually understood why. Well done, really enjoyed this one too. :)
@Facechild882 жыл бұрын
Your analysis videos are always a treat, the editing on this one is superb.
@tatsurdcacocaco2 жыл бұрын
Great analysis! I've been playing this game for many years, so I'm pretty much aware of the behavior of many enemies. I can explain the trends from a lot of playing experience by doom speedrunning, but I don't know what's going on programmatically. There is a clear answer in your video. Thanks so much!
@decino2 жыл бұрын
The "Analysis X" MIDIs that play throughout these videos will be compiled into an album which will be released on Bandcamp for free in the near future. Drop a follow to stay up to date: decino.bandcamp.com
@leoneldoleschal1194
2 жыл бұрын
I will surely waiting for that !!!
@ademkapovskic8106
2 жыл бұрын
pog champion
@serhiy-serhiiv
2 жыл бұрын
@Abomasnow Gaming nope. In his videos, you can see music titled "analysis 5", for example.
@KingLich451
2 жыл бұрын
decino gaming
@cookie_lord6989
2 жыл бұрын
I know how to delete people's comments
@Davtwan2 жыл бұрын
So this means maps that rely on Imps, Hell Knights, and Barons to snipe get the largest difficulty spike of all when going from Ultra-Violence to Nightmare. Noted.
@jojo07532 жыл бұрын
A Decino upload AND a Karl Jobst upload within the span of a few hours? Today must be my lucky day.
@kevintyrrell74092 жыл бұрын
It's such a basic programming thing to gawk at but bitshifting by 1 to divide by 2 is still one of my favorite tricks. I use it all the time.
@Adolf1Extra
2 жыл бұрын
Don't. Compilers and interpreters were very dumb back then. Not even close nowadays. Just divide by 2, the compiler is smarter than you.
@kevintyrrell7409
2 жыл бұрын
@@Adolf1Extra That's only under the assumption you're using a compiled language. If you're coding in javascript or Lua for example then it is still very relevant.
@robsku1
2 жыл бұрын
@@Adolf1Extra There's no faster way to divide (or multiply) an integer by two no matter who does the optimizing, AFAIK that's the most likely way the compiler will optimize it anyway. Since bitshifting for dividing or multiplying integers is also very well known, and there are comments as well, I see no reason not to do so. And in case the code will end up compiled by older stupider compiler, it'll be optimized in that case as well - and not all programmers are even targeting modern platforms. The only argument I can see for trusting the compiler to know best is readability - and the improvement here is barely even real. ...and there are places where manual optimization by writing pure assembly by hand is still very much a thing. Whether for speed or for size, there's still reasons why it's being done. Bitshift by one is just another way to multiply/divide by 2 - I see no reason why it should be shunned.
@mariocamspam72
Жыл бұрын
@@kevintyrrell7409 No, thats just wrong.
@thebowshooter18162 жыл бұрын
Damn, he really improved his editing skills, congrats Decino
@TheMisterGuy2 жыл бұрын
I love that you do these kinds of videos and also the ones where you play through ridiculous maps. Including the ones where you review and critique maps that aren't part of known sets. You make some really great content!
@BlueSmash_4042 жыл бұрын
This information can be very useful while using Berserk Pack,if you manage to memorize the monsters' gametic at large and short rage,it will give you a clue to know when it's fine to advance and quickly tear them down with your fists.
@gUwU472 жыл бұрын
Thanks ducino! These vids are so terrific! So well edited and well put together.
@Roy-hn4ek2 жыл бұрын
Sadistic map makers after watching this video: "thank you decino, well noted. No more walls of sniping hellknights and barons. From now on, huge walls of 1000+ sniping chaingunners, 500+ sniping archviles and 250+ sniping cyberdemons😈"
@SaviourV
2 жыл бұрын
*{INVECTIVE DELETED}!!!!* Sadistic, indeed.
@itsdatguy1333
2 жыл бұрын
Nuts 4
@Moleoflands
Жыл бұрын
Or use revenants but prevent the player getting near them
@grizz66932 жыл бұрын
The editing in this is truly phenomenal; you can really see how far you've come. Delightful video as always
@hitmiccs11 ай бұрын
I nearly pissed myself from laughter as you showed the Caco jumping like a squishy cartoon character with that squeaky toy sound :'D Godlike, pls never change your style.
Great video! Now I know why the Revenants and Chaingunners always get me :)
@BigboiiTone
2 жыл бұрын
Chaingunners are hitscan enemies meaning their shot impacts the player immediately
@BAD3612 жыл бұрын
awesome midi in the background, looking forward to the album! also great vid as always!
@Doctor_C_Jack2 жыл бұрын
Ooh, this was an interesting video I wasn't expecting. Then again, you have already done all the easy topics. Great job on continuing to find entertaining topics to base analysis videos on!
@PhycoKrusk2 жыл бұрын
Clearly, the Baron is so unlikely to attack not because they're "docile," but because they are _Barons_ of Hell, and dirtying their claws to deal with you is beneath them; they have demons to do that _for_ them.
@SaviourV
2 жыл бұрын
High class demonic nobles. Only things missing are their top hats and tuxedos. 😆😆😆
@nanachimakenshi25122 жыл бұрын
I am enjoying the funny little animations in between the serious explanations.
@matiasrapallini34042 жыл бұрын
This was as informative as entertaining! You are really improving your editions! Keep up the great work!
@D.B.Markinovic2 жыл бұрын
I really love these videos, especially the little animations when going through the code. great job!
@-Raylight2 жыл бұрын
5:47 Poor Revenant, always bullied xD I don't even play DOOM anymore, but I love it when decino uploads a video about dissecting DOOM's code 😆
@insaneman9872 жыл бұрын
Great analysis as usual Decino! Also loved the Dean of Doom reference! Lol
@aleksandarlazarov91822 жыл бұрын
I love the effort and time spend into the visuals of this video! The little jocks and cartoon style is AMAZING!!! And the topic is super cool, I always wondered how the enemies "think" when attacking at range!
@grumpytoadgaming9742 Жыл бұрын
I love these videos, I hope you never run out of things to analyze about doom
@ignaciohuaiquin29572 жыл бұрын
Intersting info you got there Decino. May I ask you that, when you talk about times in your analisys videos, could you compare those times with things that doom players have interiorized? I'm talking about, in addition to (for example) show that X thing takes 0.885 seconds to happen, you could say "that means X can happen twice while you reload your supershotgun". There are many examples of times that the players, while we may not know the exact times seconds, we have a grasp and a feeling of them. The time from opening a door and actually being able to cross it, elevator waiting, cyberdemons barrages, damaging floor intervals, archivile magic, etc... Of course you don't have to be exact, but it helps to put things into perspective. And as always, keep up the good work Mr. Pumpkin
@sl_502 жыл бұрын
1:38 why was the jumping cacodemon so goddamn funny, you actually made my day with that
@minmus4102 жыл бұрын
Man, I love these videos of yours, they just keep getting better and better.
@marioguy64862 жыл бұрын
Very informative I love these code breakdown videos can binge these for days great work Decino!
@QuintessentialWalrus2 жыл бұрын
Loving the respect for Gen 5 in the intro! That low health music was too good ^_^
@SaviourV2 жыл бұрын
11:08 Imp: He's trying too hard. Zombieman: Yep, sure is. Chaingunner (in Berserk Mode): *ORA ORA ORA ORA ORA!!*
@seraphim_croc2 жыл бұрын
Awesome video man, I love learning new things about my favorite childhood game, thanks for your hard work!
@PreciousPika2 жыл бұрын
I really wish we had more of the editting style you used in this video. Even a while after it initially came out, the jokes used and the amazing editting make it a phenomenal experience that I end up giggling at a lot. Thank you again decino. May you take your own place among the doom gods.
@Razgard2 жыл бұрын
It will always impress me how smart and sophisticated DOOM is in its very compact code, being almost 30 years old and so versatile it can be played in almost any device.
@lotharschramm5000
8 ай бұрын
That's great code for you in a nutshell. As simple as possible yet still greatly effective.
@Ben_of_Langley2 жыл бұрын
I watched this on patreon but i still want to give the video the views and likes on KZread as every little helps doesn't it. Like I said on patreon I'm not gunner pretend I understand the code language but I've certainly experienced what the code means when it comes down to how it translate to the demons in game so many times in the past I've been killed off by a revenant rocket to the face from giving them a point blank shot with the SSG but I will admit I have learnt a lot from watching your play throughs and how you deal with the combat its definitely made me a better demon slayer and analysis videos like this are very informative it's one of those things when you understand how they react to the player you can use that to your advantage its funny really I've been playing doom for so long now and ten or so years ago I wouldn't have thought there would be much else I could learn about the game outside of just getting better in the combat but since finding your channel I've learnt so much it really does surprise me just how much better I've actually got at doom I remember watching your play through of sunlust and I'm sure I said I don't think I'd ever play it because my skill level wasn't that good but here I am now and yeah I still haven't beaten it but I'm only like four five levels away from the end which I'm really happy about it shows me just how much I've improved and hopefully I can take what you have shown in this video and put it to good practice see if I can improve even more. Anyway with that as always cheers for upload decino.
@Insukaru2 жыл бұрын
Awesome video. Very informative and the editing is great! Great job man!
@snoozyyaloozy55112 жыл бұрын
Honestly this is a well edited, infomative, and fuckin hilarious video. Great work as always, deci!
@ericbrown23362 жыл бұрын
I really love the animations with sound of the demon sprites you did . like the Cacodemon "chomp!" yum doomguy! Or the Barons green fireball that makes a stock meatsplat punch with baby crying. I was like YAY! Demon sprites! Evil Tomatoes, Barons, and Pigs! Some years back there was a doom clone on sega genesis called Zero Tolerance and in the commercial they showed blood on the wall after shooting an enemy and said "Don't forget the ketchup!" at the end of the commercial. So I rented it frim the local video store and there was much ketchup! However there was no mustard.
@sargon60002 жыл бұрын
Out of curiosity, do exploding barrels injuring an enemy alter their reaction time? What if it's the last barrel from a chain reaction of exploding barrels?
@samlay9588
2 жыл бұрын
If the explosion triggers their pain state, yes. If the Player is the Source of the Barrel Explosion (as explained in, IIRC, ducino's Explosions video barrels remember what entity shot them if they don't explode in one attack), then yes because that damage is then treated as Player sourced. From a chain reaction, maybe? Depends on if the first barrel remembered the Source or not, and what that source was. Since infighting damage seems to work differently, I would guess that a chain reaction wouldn't change the Reaction Time, unless the pain state triggers of course. Monsters are also immune to other environment damage, and explosions are handled in separate code from hitscans and projectiles, so that's a weird case all around.
@Eiyaa902 жыл бұрын
Love seeing these. The sound bytes were chefs kiss
@RowiDankelsaft2 жыл бұрын
I dont know if anybody told you, but i love the video editing, with funny sounds and tiny animations using the sprites. Not only youre teaching useful and interesting stuff but you also do it in an amusing way.
@justthisguyyouknow6662 жыл бұрын
Definitely a treat to learn even more about how DOOM works, as explained by the incomparable decino.
@ComradeAtSpace952 жыл бұрын
0:13 R.I.P LOGIC
@nathanbeets82292 жыл бұрын
Your editing talents and comedic timing are on point! Excellent video, as per usual.
@jonathonmorris9388 Жыл бұрын
That thumbnail is pure laughter content, the demons looking at the chaingunner just having anger issues while shooting his weapon
@tylerjennings82422 жыл бұрын
8:29 This genuinely made me laugh out loud. I’ve always appreciated the Doom community referencing other channels like this in a way that’s all love and respect.
@RoryFrenn2 жыл бұрын
4:36 so that's why archviles didn't attack you in god machine.
@Lvl31Gardevoir2 жыл бұрын
This was awesome! I loved the Dean of Doom references and the silly little meme edits!
@chasef10772 жыл бұрын
These vids are so high quality man you deserve more subs keep it up always glad to see a new DOOM video
@ablayhappy89692 жыл бұрын
Hahah, nice video, Decino! This video has funny moments, that's good! The monsters in doom sometimes is stranges and aggressive. (02.04.22; 02:47)
@michaelaguilar63152 жыл бұрын
That dunce animation seems familiar
@HolyDemonRune2 жыл бұрын
The editing is so fun in this video! Great job!
@Mutant_Mods2 жыл бұрын
I love these videos! Nice Dean of Doom ref.
@DinnerForkTongue2 жыл бұрын
Funny thing is, I've learned (from you) to exploit the Arch-vile's aggression. He stops to zap often and is so fast that he frequently runs ahead of his crew. Makes zappy boi easy to single out and send packing in the vast majority of maps.
@T3sl4
2 жыл бұрын
Easy to control his movement with some cover. Moves very fast indeed while you're taking cover, but baiting out attacks (and then taking cover) he may even keep pace with the crowd. This is extremely exaggerated on fast/NM of course!
@Rutgerman952 жыл бұрын
The attack check bit about the Lost Soul made me wonder: do you plan on covering the differences in monster behaviour and properties between Doom 1 & 2 and Doom 64?
@decino
2 жыл бұрын
Perhaps.
@diariodeumdesenvolvedor2 жыл бұрын
it's so cool that you can make a technical video really funny to watch, your editing is really good, man, I laugh in every video, it really makes them interesting!
@TheHangedMan2 жыл бұрын
Your editing/animation has definitely improved, my dude. Great job!
@user-cj4fu8qq9b2 жыл бұрын
3:43 best part of the video
@dante16872 жыл бұрын
Not only are the new analysis videos incredibly informative and engaging as always, now they have the spicy memey flare so that even my easily entertained zoomer brain can follow without getting too lost in the details. Thanks memecino!
@Slurpgerk2 жыл бұрын
Loving this new comedic editing you put into these videos.
@franswal12142 жыл бұрын
All of the editing everywhere is funny as hell while keeping it informative. I love it!
@NotKameron2 жыл бұрын
0:35 cyberdemon go S P I N
@PeterLawrenceYT2 жыл бұрын
caco vore
@azza53322 жыл бұрын
The editing is top notch as always. Your info videos never miss!
@claytonjones0062 жыл бұрын
Another great video! I enjoyed more of your sound effects and the humor you added to some of the slides. Great stuff!
@claytonjones006
2 жыл бұрын
I said slides.... serves me right for always starting my day at 4am and editing tech slides while taking a KZread break. It shows you put a lot of effort into the little touches and in reading more of the comments it seems like a lot of us picked up on it. I appreciate the extra effort that went into this and decided to join up on the channel. Thanks again for your hard work here.
@magmamax2 жыл бұрын
11:44 I thinking seriously on make a dumb patreon nick and pay to decino so I can hear it say it at the end of the video. Now talking about the video is fun how you van make silly dumb mechanics to your own wads. These analysis videos help you a lot with that.
@sego.2 жыл бұрын
Got the dunce hat 😖
@crimsonsmoke2 жыл бұрын
The production values, man! You make code interesting! Thanks for another excellent analysis video :)
Пікірлер: 1 100
Background song now available on Bandcamp: decino.bandcamp.com/album/pumpkin-beats-to-analyse-to
@CalebBlood
3 ай бұрын
It was worth the wait, thank you Lord Decino.
You forgot one very important rule of monster agro: each monster has a hidden check sequence that detects whether or not the player wants/needs a certain monster to infight. If yes, that monster is far less likely to fire a projectile.
@TivonSanders
2 жыл бұрын
I wondered about that. It seems like some monsters don't shoot because they don't want to execute any "friendly fire". But piss them off and bring them to a pain state and all bets are off. LOL
@CarbonRollerCaco
2 жыл бұрын
You joke, but I'm pretty sure the distance thing covers that as you need a target for that monster to hit and said target would be in between you and the monster as you'd be leading the monster's shots, naturally requiring some space.
@doomerrasa8475
2 жыл бұрын
To be honest, I still occasionally feel like monsters are less aggressive if there's a monster between you and them, as if they're trying to avoid obviously bad shots. But there's no such code, it's just appearances + the distance thing.
@sucrow7659
2 жыл бұрын
Desire sensor
@dr.angerous
2 жыл бұрын
@@doomerrasa8475 i played doom like years ago and still have this feeling
Imp: "So...you think maybe Barry has some anger issues or something?" Zombieman: "What makes you say that?" Chaingunner: *FIRING CHAINGUN FURIOUSLY WHILST MUTTERING INCOMPREHENSIBLE AGGRESSIVE NOISES AND FOAMING AT THE MOUTH*
@SaviourV
2 жыл бұрын
Was it one of those Pinkies that bit him? Maybe the Chaingunner contracted a form of demonic rabies. 😆
@ChefSalad
9 ай бұрын
The only problem with that is that the Chaingunner's name is really Shane Gundersen and not Barry. lol, well according to me anyway. Here's my official list: Zombieman Zamuel Babloumian Shotgunner Chet Guneau Chaingunner Shane Gundersen Imp Saul Impey Pinky Damario Impink Spectre Sean Pecore Lost Soul Lester Soldat Cacodemon Damon Kacos Cyberdemon Cyrus Birdi-Mann Spider Mastermind Sprida McMaster-Mendoza Nazi SS Nezim Sayid Salim Mancubus Mannfred Cubespire Revenant Reverend Tiesel Bombardier Arachnotron Arachne Trenton Hell Knight Dickard Helman, OBE Baron of Hell Richard Dickerson, Baron of Helmstedt Arch-Vile Archibalda Violett
When you think decino has exhausted all the code-related Doom topics, he hits us with another great one! Love these.
@LFLRFPS
2 жыл бұрын
he said he still has a lot to cover
@rogermucroy750
2 жыл бұрын
Dad never lets us down.
@nguyenquyetthang1326
2 жыл бұрын
next: How do molecules in DOOM work?
@tankerd1847
2 жыл бұрын
It's amazing how much clever stuff is going on under the hood of Doom, especially given its age. John Carmack is a true genius.
@ashchaya7676
2 жыл бұрын
I look forward to a day when there is nothing left other than walking us through every single line of code.
“I had diarrhea but now it's gone-orrhea” is one of the greatest aliases conceived. May this person continue to donate to decino so whenever we get analysis videos, decino will read it out.
@tastychunks
2 жыл бұрын
He wasn't around for too long but I really liked 'dog cloaca'
@decino
2 жыл бұрын
It's the same person changing names each month.
@BigHailFan
2 жыл бұрын
that's a refernce to a very old halo machinima. Loved watching it in high school. It ends with: "Ha ha!...Wait what?" "I have Gonorrhea."
@evilotis01
2 жыл бұрын
my personal favourite in this genre was the person on the Prboom+ Compatibility Level video whose name was just HHHHHNNNNGGGHHH
@evilotis01
2 жыл бұрын
and yes god help me i spent the last 10 minutes going back through the outros of a bunch of old analysis videos to find this person
I was always wondering what makes that one pinkie go in circles without attacking me, when the other one couldnt stop biting be. Good vid!
I haven't watched the video but I can tell you chaingunners are bloodthirsty psychos that feed on the player's rage. They don't shoot Doomguy, they're shooting *you.*
@DinnerForkTongue
2 жыл бұрын
Can confirm. They hate Doomguy and hate the player, in equal measure.
@Volcano4981
2 жыл бұрын
Any time there's a Chaingunner thumbnail or a background fading-in image with its blood red eyes and hatred it gets an instant chuckle out of me because omg they're absolute hellspawns.
@HappyBeezerStudios
Жыл бұрын
@@DinnerForkTongue it's a triangle, because the player will quickly lern to hate them back
Hah, I always had a hunch the cyber was more likely to attack than other enemies. unless u need him to infight then he just learns pacifism
@Starduster
2 жыл бұрын
same with those damn shotgunners
@kinetic03
2 жыл бұрын
david complaining about needing cybers to infight is the most ironic thing I've read today. Complaining "cyber shoot!" and then 5 seconds later complaining about infighting rockets smh
@stillzeuvermensch7646
2 жыл бұрын
Genocidal pacifistic
8:08 And this is why Lost Souls are so aggressive in Doom 64. Midway thought they were just making the Lost Soul's flaming animation twice as smooth by halving the tics of their A_Chase states, but in actualality, they were also making them ultra aggressive! Boy, I really hope somebody got fired for that blunder! Speaking of which, where's the Doom 64 code analysis in these videos? How am I supposed to know how aggressive the mother of all demons is relative to her resurrected demon children? 🤔
@Boombastichan
2 жыл бұрын
Oooohh, so that'ts why Lost souls seem to just hump me to death
@ImaginaryNumb3r
2 жыл бұрын
A bug? I think it is a feature.
@0neDoomedSpaceMarine
2 жыл бұрын
I hope someone got *promoted* for that blunder, it makes Lost Souls and especially Pain Elementals far more vicious and dangerous, making up for the lack of Archies and Boners. In fact, I'm willing to bet it was very conscious given how they are also explosive, making them yet more dangerous to fight and completely defeating the old abortion trick from Doom 2.
@GeneralPotatoSalad
2 жыл бұрын
> Lost Souls > got fired I see what you did there.
@ImaginaryNumb3r
2 жыл бұрын
@@0neDoomedSpaceMarine yep. And considering that Lost Souls had half health, this seems like a deliberate design decision.
9:46 This one picture answered a years long question for me. "Why was the Revenant so 'beloved' by classic Doom-ers?" Beyond homing missiles, it wasn't that much different. So why the love? It is because his aggression is second only to boss mobs. He was RELENTLESS. And that aggression put his rockets on full display. He DEMANDED attention, less you risk playing _Ring Around the Tracers._
@mwperk02
2 жыл бұрын
of course revenants in wide open spaces could easily have their tracer missiles baited into other monsters as well. perhaps making revenants one of the easiest monsters to cause infighting second only to hitscanners.
@DinnerForkTongue
Жыл бұрын
That's exactly right. Outside of custom monsters, boney boi is the one projectile monster that reliably puts pressure on the player. And with that modest 300HP, he's easier to dispatch than the usual suspects.
@HappyBeezerStudios
Жыл бұрын
@@mwperk02 just a normal nuts 100% run
@yurifairy2969
Жыл бұрын
@@DinnerForkTongue I think Arachnotrons are underrated in that regard. They are a MENACE when placed evilly.
@JDRed117
Жыл бұрын
*AAAAAAAAAAAAAA* -Revenant 1994
0:20 is the most relatable piece of Doom footage I’ve ever seen. Monsters always become gun shy as soon as you *want* them to shoot at you, I swear.
Very informative. Also I want an extended version of the bouncing squishy Cacodemon at 1:38.
@decino
2 жыл бұрын
i.kym-cdn.com/photos/images/original/001/593/904/7ed.gif
@CsubAzUrmedve
2 жыл бұрын
@@decino Thanks. Appreciate it.
@claytonjones006
2 жыл бұрын
This made my day
@anonracer95
3 ай бұрын
my favorite animation! ❤
I love the editing as well as the thumbnail. The Zombie and Imp are like "Dude, chill."
@iguana9173
2 жыл бұрын
Lol I never thought of that.
@SaviourV
2 жыл бұрын
Someone's laced the Chaingunner's edible slop, that he usually eats, with Berserk Juice again. 😆
@MechWarrior894
2 жыл бұрын
Chaingunner: “**REEEEEEEEEEEEEEEEEEEE!!!!**”
@RustyDockLight
2 жыл бұрын
Cacodemon goes "NOM"
@itmcbhpbgf.6374
Жыл бұрын
the Chaingunner's like "nah, i have to be fast as fuk, BOI. BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR"
Once, I made a small ZDoom mod that modified Zombiemen to call A_Chase every tic, because I wanted smooth movement. It made them super aggressive.
@DinnerForkTongue
2 жыл бұрын
Considering their low attack power and bad aim, that's not necessarily a bad thing!
@0neDoomedSpaceMarine
2 жыл бұрын
I made gave one of my chaingunner replacements the *+ALWAYSFAST* flag so that he will always open up on you as soon as he can see you.
@mwperk02
2 жыл бұрын
@@0neDoomedSpaceMarine such abomination. Share it with your friends and don't tell them the chaingunners are hyper agressive turrets :)
@0neDoomedSpaceMarine
2 жыл бұрын
@@mwperk02 They'll find out the hard way.
@robsku1
2 жыл бұрын
@@0neDoomedSpaceMarine _"I made gave one of my chaingunner replacements the +ALWAYSFAST flag so that he will always open up on you as soon as he can see you."_ You might also be interested in: * CBT
It always puts a smile on my face when you thank 'AGONIZING RECTAL PAIN' for supporting you. Without this AGONIZING RECTAL PAIN this video would not have been possibly. There should be more AGONIZING RECTAL PAIN for everyone, to help make KZread a better place. Thank you AGONIZING RECTAL PAIN from the bottom of my heart
I love your sense of humour, it's like you know when to make a silly edit and making it funny rather than desperately rapid firing memes in hopes one of them lands. Pacing is great to keep the viewers attention.
YES! Thank you for using Pokemon Black & White’s low health theme! It’s perfect for all dire situations and you cannot tell me otherwise.
You are a doom genius, decino. Loved the subject matter, the sound bytes had me rollin', and the Dean of Doom homage was :chef's kiss:
@BigHailFan
2 жыл бұрын
Dean of Doom?
@velcrospork
2 жыл бұрын
@@BigHailFan "ranking things is....epic" is a callout to Dean of Doom mod review intros.
@kyledodson2992
2 жыл бұрын
I’m about to have a boomer moment, but youngster could you teach me how I get an Imp emoji 🤣 it’s really cool and I want doom emojis
@bigmanliam
2 жыл бұрын
@@kyledodson2992 you gotta press the join button under the video and pay the monthly membership payment thing if you wanna get it (I wouldn't but its ur call)
@BigHailFan
2 жыл бұрын
@@velcrospork ahhh. didnt know that! Thanks!
2:56 - That Cyberdemon ass grab though.
@velcrospork
2 жыл бұрын
Admit it, you were jealous!
@jellymcjam65
Жыл бұрын
Bigmacdavis is that you
I always thought the more damage the enemy received from the player, the more aggressive it gets (As in: Baron has 1 health left and throws three fireballs instead of just one fireball), well that was until I found your channel. That would've been an interesting game mechanic nonetheless.
@jonathandorsey
2 жыл бұрын
Given how they set it up from this logic chain, you could add a function to do just that if you wanted to customize the code.
@ditmarvanbelle1061
2 жыл бұрын
It only throws three in brutal doom variants ;-) But you're not entirely wrong: you see a big boi, you shoot it, THEN it gets aggressive.
@alfo2804
2 жыл бұрын
What you described is actually true, but it's in Brutal Doom, not Vanilla.
@mwperk02
2 жыл бұрын
@@ditmarvanbelle1061 speaking of that. the satisfaction of landing a lethal headshot on big daddy imps in that mod is pure bliss.
Barons are a massive damage sponge, though, so they're incredibly dangerous in cramped environments where there's little room to move about. Even just 1 or 2 can be dangerous if the room is small enough if you don't have a BFG with sufficient ammo...
@decino
2 жыл бұрын
Just bait their melee attack and backpedal lmao.
@ventisette.
2 жыл бұрын
There are no enemies I hate more than Revencunts though. Fuck them and their bastard homing rockets. Might in fact be the most dangerous monster out of all.
@ghoulbuster1
2 жыл бұрын
@@decino EZ
@i-v-l9335
2 жыл бұрын
Imagine Archviles with a melee attack. 😂😂
@jamez6398
2 жыл бұрын
@@decino Oh no, I backed up against the wall and now I can't backpedal any further, I am trapped and now I am dead 😆
Coincidentally, I was just playing Magnolia today, and at that fight with the cyberdemon between the two rows of imps, where the cyberdemon ports away when he starts moving, I started experimenting with how each enemy reacts when i wake them up. I found it curious that the cybie would teleport when alerted by sound or bumping into him, but did a 180 no scope when I attacked him. This video explains why! Doom code keeps on giving…
@kinetic03
2 жыл бұрын
Magnolia is the best wad
@estefencosta1835
2 жыл бұрын
@@kinetic03 Soria Moria is the best level ever made. I can't explain why, it just is.
@Ennello
2 жыл бұрын
@@estefencosta1835 It's a mapping marvel for sure! Compact, non-linear, well-paced, good secrets. I could do without the yellow key fight though haha...
@Moleoflands
Жыл бұрын
@@Ennello TNT map 31 solved that problem for you. Can't have a fight for the yellow key without a yellow key
Has decino gotten to the point where he literally knows the game better than the people who originally created it?
@vladimirkochkin7093
9 ай бұрын
Cool
@gabs3147
7 ай бұрын
I've wondered the same thing about pannenkoek and mario 64
Your animations using the sprites this video were great, made me chuckle more than once
@mrtophat965
2 жыл бұрын
Me too.
0:55 that baron of hell is a really abusive parent.
1:38 decino, that's the first time I've seen a pretty bouncy Cacodemon. Those sound effects you added *ALMOST* make me think he's cuddly.😅
@Funnysoundboardguy
Жыл бұрын
Cacodemons are cuddly, you just need to have the balls (and suit of armor) to get close enough to one
This answers a lot of questions. Plus I loved all the animations. You've obviously spent a lot of time and effort on this video. Nice job decino 🙂💛
@erickbirkin3622
2 жыл бұрын
Yeah, is awesome!
So, from what I've gathered, Lost Souls tend to be one of the least aggressive monsters in the game. Their Doom 64 counterparts, on the other hand...
@DinnerForkTongue
2 жыл бұрын
ABSOLUTELY NO CHILL.
@narnianninja4964
2 жыл бұрын
AAAAHHHHH DON'T REMIND ME!!!!
@iguana9173
2 жыл бұрын
The doom 64 versions are more annoying than the original ones.
@0neDoomedSpaceMarine
2 жыл бұрын
*The Doom 64 Lost Souls are the best Lost Souls*
@totallynothatguy1698
2 жыл бұрын
Not only that, but dying to them is even more annoying because they aren’t a hard enemy to deal with. But when trying to fight literally anything else, they freaking suck.
3:30 Best Cry Ever😂
The animations and meme usage are getting funnier with every video, and I do love the Dean of Doom references!
1:45 TF2 Heavy eating his sandwich
@jordy_de-zee
Жыл бұрын
also v... for people who don't know what that is: DO NOT LOOK IT UP IF YOU'RE YOUNG
Awesome, I had been wondering about this subject for a while now, and finally get it a bit better as to why I've noticed turret monster have a tendency to not attack as often sometimes. I knew I could feel it in the gameplay, but never actually understood why. Well done, really enjoyed this one too. :)
Your analysis videos are always a treat, the editing on this one is superb.
Great analysis! I've been playing this game for many years, so I'm pretty much aware of the behavior of many enemies. I can explain the trends from a lot of playing experience by doom speedrunning, but I don't know what's going on programmatically. There is a clear answer in your video. Thanks so much!
The "Analysis X" MIDIs that play throughout these videos will be compiled into an album which will be released on Bandcamp for free in the near future. Drop a follow to stay up to date: decino.bandcamp.com
@leoneldoleschal1194
2 жыл бұрын
I will surely waiting for that !!!
@ademkapovskic8106
2 жыл бұрын
pog champion
@serhiy-serhiiv
2 жыл бұрын
@Abomasnow Gaming nope. In his videos, you can see music titled "analysis 5", for example.
@KingLich451
2 жыл бұрын
decino gaming
@cookie_lord6989
2 жыл бұрын
I know how to delete people's comments
So this means maps that rely on Imps, Hell Knights, and Barons to snipe get the largest difficulty spike of all when going from Ultra-Violence to Nightmare. Noted.
A Decino upload AND a Karl Jobst upload within the span of a few hours? Today must be my lucky day.
It's such a basic programming thing to gawk at but bitshifting by 1 to divide by 2 is still one of my favorite tricks. I use it all the time.
@Adolf1Extra
2 жыл бұрын
Don't. Compilers and interpreters were very dumb back then. Not even close nowadays. Just divide by 2, the compiler is smarter than you.
@kevintyrrell7409
2 жыл бұрын
@@Adolf1Extra That's only under the assumption you're using a compiled language. If you're coding in javascript or Lua for example then it is still very relevant.
@robsku1
2 жыл бұрын
@@Adolf1Extra There's no faster way to divide (or multiply) an integer by two no matter who does the optimizing, AFAIK that's the most likely way the compiler will optimize it anyway. Since bitshifting for dividing or multiplying integers is also very well known, and there are comments as well, I see no reason not to do so. And in case the code will end up compiled by older stupider compiler, it'll be optimized in that case as well - and not all programmers are even targeting modern platforms. The only argument I can see for trusting the compiler to know best is readability - and the improvement here is barely even real. ...and there are places where manual optimization by writing pure assembly by hand is still very much a thing. Whether for speed or for size, there's still reasons why it's being done. Bitshift by one is just another way to multiply/divide by 2 - I see no reason why it should be shunned.
@mariocamspam72
Жыл бұрын
@@kevintyrrell7409 No, thats just wrong.
Damn, he really improved his editing skills, congrats Decino
I love that you do these kinds of videos and also the ones where you play through ridiculous maps. Including the ones where you review and critique maps that aren't part of known sets. You make some really great content!
This information can be very useful while using Berserk Pack,if you manage to memorize the monsters' gametic at large and short rage,it will give you a clue to know when it's fine to advance and quickly tear them down with your fists.
Thanks ducino! These vids are so terrific! So well edited and well put together.
Sadistic map makers after watching this video: "thank you decino, well noted. No more walls of sniping hellknights and barons. From now on, huge walls of 1000+ sniping chaingunners, 500+ sniping archviles and 250+ sniping cyberdemons😈"
@SaviourV
2 жыл бұрын
*{INVECTIVE DELETED}!!!!* Sadistic, indeed.
@itsdatguy1333
2 жыл бұрын
Nuts 4
@Moleoflands
Жыл бұрын
Or use revenants but prevent the player getting near them
The editing in this is truly phenomenal; you can really see how far you've come. Delightful video as always
I nearly pissed myself from laughter as you showed the Caco jumping like a squishy cartoon character with that squeaky toy sound :'D Godlike, pls never change your style.
00:14 _Introduction_ - 00:37 *When do monsters decide to attack?* *A_Chase:* 00:56 _meleestate_ - 01:50 _movecount_ - 02:24 _line-of-sight_ - 02:49 _MF_JUSTHIT_ - 03:09 _reactiontime_ 04:22 *Distance* - 05:06💀 - 05:52 divide & cap - 06:11 *Attack* - 06:38 *Summary* - 06:55 *Towers* 07:16 *Ranged Attack check frequency* - 08:18 *Aggressiveness Ranking* - 09:02 - 09:23 - 10:08 - 10:36 *Conclusion* - 00:00 _Plutonia_ 00:14 *Introduction* 00:37 *When do monsters decide to attack?* 00:56 *A_Chase* - meleestate 01:50 movecount 02:24 line-of-sight 02:49 MF_JUSTHIT 03:09 reactiontime 04:22 *Distance* 04:36 archvile 05:06 revenant 05:52 divide & cap 06:11 *Attack* 06:38 *Summary* 06:55 *Towers* 07:16 *Ranged Attack check frequency* 08:18 *Aggressiveness Ranking* 09:02 distance 600 09:23 distance 300 10:08 distance 200 10:36 *Conclusion* 11:06 Outro & Supporters 12:32 End screen
Great video! Now I know why the Revenants and Chaingunners always get me :)
@BigboiiTone
2 жыл бұрын
Chaingunners are hitscan enemies meaning their shot impacts the player immediately
awesome midi in the background, looking forward to the album! also great vid as always!
Ooh, this was an interesting video I wasn't expecting. Then again, you have already done all the easy topics. Great job on continuing to find entertaining topics to base analysis videos on!
Clearly, the Baron is so unlikely to attack not because they're "docile," but because they are _Barons_ of Hell, and dirtying their claws to deal with you is beneath them; they have demons to do that _for_ them.
@SaviourV
2 жыл бұрын
High class demonic nobles. Only things missing are their top hats and tuxedos. 😆😆😆
I am enjoying the funny little animations in between the serious explanations.
This was as informative as entertaining! You are really improving your editions! Keep up the great work!
I really love these videos, especially the little animations when going through the code. great job!
5:47 Poor Revenant, always bullied xD I don't even play DOOM anymore, but I love it when decino uploads a video about dissecting DOOM's code 😆
Great analysis as usual Decino! Also loved the Dean of Doom reference! Lol
I love the effort and time spend into the visuals of this video! The little jocks and cartoon style is AMAZING!!! And the topic is super cool, I always wondered how the enemies "think" when attacking at range!
I love these videos, I hope you never run out of things to analyze about doom
Intersting info you got there Decino. May I ask you that, when you talk about times in your analisys videos, could you compare those times with things that doom players have interiorized? I'm talking about, in addition to (for example) show that X thing takes 0.885 seconds to happen, you could say "that means X can happen twice while you reload your supershotgun". There are many examples of times that the players, while we may not know the exact times seconds, we have a grasp and a feeling of them. The time from opening a door and actually being able to cross it, elevator waiting, cyberdemons barrages, damaging floor intervals, archivile magic, etc... Of course you don't have to be exact, but it helps to put things into perspective. And as always, keep up the good work Mr. Pumpkin
1:38 why was the jumping cacodemon so goddamn funny, you actually made my day with that
Man, I love these videos of yours, they just keep getting better and better.
Very informative I love these code breakdown videos can binge these for days great work Decino!
Loving the respect for Gen 5 in the intro! That low health music was too good ^_^
11:08 Imp: He's trying too hard. Zombieman: Yep, sure is. Chaingunner (in Berserk Mode): *ORA ORA ORA ORA ORA!!*
Awesome video man, I love learning new things about my favorite childhood game, thanks for your hard work!
I really wish we had more of the editting style you used in this video. Even a while after it initially came out, the jokes used and the amazing editting make it a phenomenal experience that I end up giggling at a lot. Thank you again decino. May you take your own place among the doom gods.
It will always impress me how smart and sophisticated DOOM is in its very compact code, being almost 30 years old and so versatile it can be played in almost any device.
@lotharschramm5000
8 ай бұрын
That's great code for you in a nutshell. As simple as possible yet still greatly effective.
I watched this on patreon but i still want to give the video the views and likes on KZread as every little helps doesn't it. Like I said on patreon I'm not gunner pretend I understand the code language but I've certainly experienced what the code means when it comes down to how it translate to the demons in game so many times in the past I've been killed off by a revenant rocket to the face from giving them a point blank shot with the SSG but I will admit I have learnt a lot from watching your play throughs and how you deal with the combat its definitely made me a better demon slayer and analysis videos like this are very informative it's one of those things when you understand how they react to the player you can use that to your advantage its funny really I've been playing doom for so long now and ten or so years ago I wouldn't have thought there would be much else I could learn about the game outside of just getting better in the combat but since finding your channel I've learnt so much it really does surprise me just how much better I've actually got at doom I remember watching your play through of sunlust and I'm sure I said I don't think I'd ever play it because my skill level wasn't that good but here I am now and yeah I still haven't beaten it but I'm only like four five levels away from the end which I'm really happy about it shows me just how much I've improved and hopefully I can take what you have shown in this video and put it to good practice see if I can improve even more. Anyway with that as always cheers for upload decino.
Awesome video. Very informative and the editing is great! Great job man!
Honestly this is a well edited, infomative, and fuckin hilarious video. Great work as always, deci!
I really love the animations with sound of the demon sprites you did . like the Cacodemon "chomp!" yum doomguy! Or the Barons green fireball that makes a stock meatsplat punch with baby crying. I was like YAY! Demon sprites! Evil Tomatoes, Barons, and Pigs! Some years back there was a doom clone on sega genesis called Zero Tolerance and in the commercial they showed blood on the wall after shooting an enemy and said "Don't forget the ketchup!" at the end of the commercial. So I rented it frim the local video store and there was much ketchup! However there was no mustard.
Out of curiosity, do exploding barrels injuring an enemy alter their reaction time? What if it's the last barrel from a chain reaction of exploding barrels?
@samlay9588
2 жыл бұрын
If the explosion triggers their pain state, yes. If the Player is the Source of the Barrel Explosion (as explained in, IIRC, ducino's Explosions video barrels remember what entity shot them if they don't explode in one attack), then yes because that damage is then treated as Player sourced. From a chain reaction, maybe? Depends on if the first barrel remembered the Source or not, and what that source was. Since infighting damage seems to work differently, I would guess that a chain reaction wouldn't change the Reaction Time, unless the pain state triggers of course. Monsters are also immune to other environment damage, and explosions are handled in separate code from hitscans and projectiles, so that's a weird case all around.
Love seeing these. The sound bytes were chefs kiss
I dont know if anybody told you, but i love the video editing, with funny sounds and tiny animations using the sprites. Not only youre teaching useful and interesting stuff but you also do it in an amusing way.
Definitely a treat to learn even more about how DOOM works, as explained by the incomparable decino.
0:13 R.I.P LOGIC
Your editing talents and comedic timing are on point! Excellent video, as per usual.
That thumbnail is pure laughter content, the demons looking at the chaingunner just having anger issues while shooting his weapon
8:29 This genuinely made me laugh out loud. I’ve always appreciated the Doom community referencing other channels like this in a way that’s all love and respect.
4:36 so that's why archviles didn't attack you in god machine.
This was awesome! I loved the Dean of Doom references and the silly little meme edits!
These vids are so high quality man you deserve more subs keep it up always glad to see a new DOOM video
Hahah, nice video, Decino! This video has funny moments, that's good! The monsters in doom sometimes is stranges and aggressive. (02.04.22; 02:47)
That dunce animation seems familiar
The editing is so fun in this video! Great job!
I love these videos! Nice Dean of Doom ref.
Funny thing is, I've learned (from you) to exploit the Arch-vile's aggression. He stops to zap often and is so fast that he frequently runs ahead of his crew. Makes zappy boi easy to single out and send packing in the vast majority of maps.
@T3sl4
2 жыл бұрын
Easy to control his movement with some cover. Moves very fast indeed while you're taking cover, but baiting out attacks (and then taking cover) he may even keep pace with the crowd. This is extremely exaggerated on fast/NM of course!
The attack check bit about the Lost Soul made me wonder: do you plan on covering the differences in monster behaviour and properties between Doom 1 & 2 and Doom 64?
@decino
2 жыл бұрын
Perhaps.
it's so cool that you can make a technical video really funny to watch, your editing is really good, man, I laugh in every video, it really makes them interesting!
Your editing/animation has definitely improved, my dude. Great job!
3:43 best part of the video
Not only are the new analysis videos incredibly informative and engaging as always, now they have the spicy memey flare so that even my easily entertained zoomer brain can follow without getting too lost in the details. Thanks memecino!
Loving this new comedic editing you put into these videos.
All of the editing everywhere is funny as hell while keeping it informative. I love it!
0:35 cyberdemon go S P I N
caco vore
The editing is top notch as always. Your info videos never miss!
Another great video! I enjoyed more of your sound effects and the humor you added to some of the slides. Great stuff!
@claytonjones006
2 жыл бұрын
I said slides.... serves me right for always starting my day at 4am and editing tech slides while taking a KZread break. It shows you put a lot of effort into the little touches and in reading more of the comments it seems like a lot of us picked up on it. I appreciate the extra effort that went into this and decided to join up on the channel. Thanks again for your hard work here.
11:44 I thinking seriously on make a dumb patreon nick and pay to decino so I can hear it say it at the end of the video. Now talking about the video is fun how you van make silly dumb mechanics to your own wads. These analysis videos help you a lot with that.
Got the dunce hat 😖
The production values, man! You make code interesting! Thanks for another excellent analysis video :)