Alternative Shapes in Cinema 4D - Changing the mesh structure procedurally
In this tutorial I show how you can create alternative forms with different deformers and object tools. I also show how you can work with Dual Graph (voronoi) procedurally.
By using some easy tricks you can create many different forms.
dual graph: www.entagma.com/dualgraph-a-vo...
Пікірлер: 26
intressting testing and research. Love things like this, makes you feel like a scientist :D
@jhalanddesign
6 жыл бұрын
haha, yes absolutely! it's just finding some new function that changes the mesh, and you have a totally new result. I know Merk is coming soon with a tool that does this for you, so more possibilities are soon here:) kzread.info/dash/bejne/nomZqJaGlLPgf6w.html
super cool thanks !
this is amazing, great job
@jhalanddesign
7 жыл бұрын
Evan Worsham thanks! There will be more :)
Interesting technique, thank you for sharing:D
@jhalanddesign
7 жыл бұрын
Phil Bao no problem. This can be used for lots of cool shapes.
thank U very much!
Awesome techniques thank u!
@jhalanddesign
6 жыл бұрын
yes, there's a lot of possibilities, much more than I covered
@MotionPunk
6 жыл бұрын
Do more tutorials on this :) we love it!
Wow Thanks!
@jhalanddesign
6 жыл бұрын
thanks!
A very helpful tutorial, waiting for your Arnold & X- Particles tutorial.
@jhalanddesign
7 жыл бұрын
Yes, I have two simple x-particles and Arnold tuts. I don't use x-particles that much in my daily work, so that's why it's not highly saturated in my KZread feed. But if I discover something interesting with XP that can be helpful to other users I will share that :)
@user-sr7bt9hj1k
7 жыл бұрын
Jørgen Håland Your tutorial is easy to understand. It is very helpful. Waiting for your Arnold tutorial . Thanks for your sharing.
hey! amazing tips Jorgen. How do you make lines volumetric? 8:05
@jhalanddesign
5 жыл бұрын
Hi! Yes, you can expand stroke from mesh edge. Select the edge, and go to Mesh/Commands/Edge to spline. Use Sweep Nurb with a n-Side and your good to go :) And thanks for asking!
@Shev4uk
5 жыл бұрын
Great! That's amazing! I also got some interesting results by placing our object with the modified mesh as a source for voronoi fracture i.gyazo.com/5f62b602d3b8d2eaabf289d42a488291.png Works for volumetric objects and it's procedural
@jhalanddesign
5 жыл бұрын
O nice! Yes, that's worth testing more. Keep on exploring!
@Shev4uk
5 жыл бұрын
Jørgen Håland 100% right! Thank you :)
If achieve the mesh making, how to render it out ??
@jhalanddesign
5 жыл бұрын
hehe, that's up to you and your preferred choice of solution. The cover is made with a gold material with an HDRi, and by bending the plane you see more of the reflection from the HDRi sky. The examples at the end of the video is a typical studio setup with one key light that create shape and highlight, in this case from down left. And one fill from the right that fills the shape so nothing goes into total black in the shadows. The pattern has a material that are really glossy, so a little bit of roughness and a the back plain has a diffuse material with a lot of roughness. I like using Arnold but you can make this with whatever renderer today. Good luck!
@hbonmt
5 жыл бұрын
PS
Thanks for the tutorial. I made this using your techniques instagram.com/p/BWVXni9BVUz/?hl=en
@jhalanddesign
7 жыл бұрын
TheAwkwardturtleguy yea, cool result! ;)