After Effects: Dynamic Auto Rotate & Look At Expression
Фильм және анимация
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Modified 2D lookAt() expression: blob.pureandapplied.com.au/lo...
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Пікірлер: 22
i enjoy coming back to your tutorials for quick and clear refreshers on 'how to'. years late, but thanks, as always
ahh, vinhson bro! my name was j2murada back then. i randomly decided to check up on how my youtube homies back in 09 were doing. i see you're the only one that's video editing passion/fire never burnt out. glad you're doing well bro.
Awesome! Thank you for the great tutorial! Any insight on how to make this work with 3D layers enabled?
And he is back!
@CreativeDojo
2 жыл бұрын
Cranking out 2 videos a month :D
expressions man in youtube ! 😍
@CreativeDojo
2 жыл бұрын
Haha thanks for the support!
Beautiful Code! I guess the calculation if we want to add more than one code is a bit deeper in mathematics. Any idea how to do it?
great. Thnx. Just a short question. I have a 3D element-eye and this has to follow a null. The eye has two radial rotation properties - up and down and left to right. How to approach this problem?
Drop a comment below for the KZread algorithm 🙏🏻
Is there a solution for when the lookAt Null and the rotation layer are parented to other layers?
Please write down in the description the exact expression. I cant make it work. thanks in advanced
function lookAtme(fromPt, toPt){ d = toPt - fromPt if (d[0] == 0){ A = (d[1]>0)? 90: -90; } else { A = radiansToDegrees(Math.atan(d[1]/d[0])) } return 90 + ((d[0]>0)?A: 180+A); } var toPt = thisComp.layer("the layer we want to look at").transform.position; var fromPt = transform.position; lookAtme(fromPt, toPt)
@rominabianchi6872
6 ай бұрын
thanks!
@TheSfelex
5 ай бұрын
Thank you so much 🙏
Wow
@CreativeDojo
2 жыл бұрын
Thanks for the support Mahi!
A comment for the KZread algorithm
@CreativeDojo
2 жыл бұрын
Bless your soul ❤️
I don´t know why this did not work , it kept giving me an error, nonetheless I found this code which works great: p1 = thisComp.layer("Start").transform.position; p2 = thisComp.layer("End").transform.position; v = p2 - p1; radiansToDegrees(Math.atan2(v[1], v[0]));