After Effects "2D/3D" Head Turn Rig Tutorial

Фильм және анимация

Quick tutorial on taking a 2D character head and making a rig to easily animate "3D" head turns.
Inspired by Ross Plaskow's tutorial here:
• How To Make a Cartoon ...
www.thisnthatandsomeshirts.com

Пікірлер: 34

  • @aeplug-aftereffectstutoria9210
    @aeplug-aftereffectstutoria92107 жыл бұрын

    Why are there so few views? It's so useful! I recommend this video to everyone long time ago.

  • @ChrisKoelsch

    @ChrisKoelsch

    7 жыл бұрын

    haha for me 18k is a lot of views! thanks!

  • @zacanowski
    @zacanowski7 жыл бұрын

    Super helpful, brilliant tutorial, informed my whole project, thanks so much!

  • @joebasara
    @joebasara7 жыл бұрын

    Such a useful and fantastic tutorial!

  • @rosierivasleal
    @rosierivasleal8 жыл бұрын

    Hi Chris! I've been looking for a tutorial like this for so long! Thank you so much :)

  • @ChrisKoelsch

    @ChrisKoelsch

    8 жыл бұрын

    Glad it helped you!

  • @draver1
    @draver18 жыл бұрын

    Awesome! Now the real challenge is to make it possible to lip sync within the head turn! Really hope you post a follow up video :D

  • @natenateco
    @natenateco8 жыл бұрын

    This tutorial is very amazing. Thanks.

  • @alirezamohammady5980
    @alirezamohammady59807 жыл бұрын

    prefect,many thanks

  • @andreamavarez2954
    @andreamavarez29548 жыл бұрын

    omg, i have been looking for thissssssssssssss soo so long!! THANKKKKKS

  • @ChrisKoelsch

    @ChrisKoelsch

    8 жыл бұрын

    Glad it helped!

  • @kikasso1984
    @kikasso19846 жыл бұрын

    so amazing! thanks!!

  • @dannyhengel7645
    @dannyhengel76457 жыл бұрын

    I've been employing many different ways to set up character rigs ranging from Daniel Geis's approach to using 2.5D layers precomped, to false paralaxing as well as DUIK....I like having a million ways to do this technique. I feel like it needs to be more public. I was really surprised to find out peopl struggling with this problem.

  • @spicymint987
    @spicymint9875 жыл бұрын

    Thank you!

  • @muhammadbhatti1218
    @muhammadbhatti12188 жыл бұрын

    This tutorial was great, but are you able to do a full 360 head turn and maybe a full body turn.

  • @Super-id7bq
    @Super-id7bq7 жыл бұрын

    Hey man! awesome tutorial! Would you consider making a follow-up which covers solving the same problem with hand rigs? I've seen plenty of tutorials of how to rig a hand but they never go a hand being viewed from a single angle. Thanks again :)

  • @DANGARANGS
    @DANGARANGS7 жыл бұрын

    Nice.

  • @littlepudding853
    @littlepudding8536 жыл бұрын

    Great>.< Helpful

  • @tlRahul
    @tlRahul7 жыл бұрын

    Thanks, bro. This helped :)

  • @ChrisKoelsch

    @ChrisKoelsch

    7 жыл бұрын

    glad to hear it!

  • @jontiways
    @jontiways8 жыл бұрын

    This is pretty cool, i mean you could take this even further by fully changing the angle. How would you make them look up and down?

  • @ChrisKoelsch

    @ChrisKoelsch

    8 жыл бұрын

    It would be similar to how I made the eyes blink. You just have to pull them out of the main head turn rig and then you have control over their scale and position again.

  • @awalkingdude3291
    @awalkingdude32918 жыл бұрын

    great tut dude, I wonder if you could help me, at the point where you are manipulating the anchor points for the head shape, how are there so few points? mine seems to have hundreds and it also separates the skin and outlines into two groups (I have only just started with illustrator but my layers are basically the same as yours)

  • @ChrisKoelsch

    @ChrisKoelsch

    8 жыл бұрын

    Basically I only have a few points because that's how I built it in Illustrator. I knew I would be manipulating the face in AE so I specifically made the head with as few points as possible. You can delete anchor points manually in both AE and Illustrator, but if you are in Illustrator you can also go to Object > Path > Simplify... and you can use this to remove anchor points as well. As for the skin and outline, in Illustrator my head is literally just the one shape with both a fill and a stroke on it. If you build it this way, once you bring it into AE and turn it into a shape, it should remain one shape with a fill and stroke. If you have a fill (skin) in AE and you want the stroke to be in the same group, just click on the stroke of that group and add one, then delete your other stroke with no fill. I hope this helps!

  • @awalkingdude3291

    @awalkingdude3291

    8 жыл бұрын

    thanks man, yeah I was using the brush to create the face and then filling the object, so i moved on to using the ellipse tool and it has less anchor points and is one shape in AE, success! Thanks again.

  • @ChrisKoelsch

    @ChrisKoelsch

    8 жыл бұрын

    Awesome, glad I could help! Happy animating

  • @rodrodson4875
    @rodrodson48756 жыл бұрын

    so i made a 2d character in photoshop and sent it into after effects to rig, i have also finished the lip sync, but nowI want to use the 3D camera, but when i make my character 3D everything goes out of order and i don't know what to do, i want to zoom and pan

  • @ChrisKoelsch

    @ChrisKoelsch

    6 жыл бұрын

    Hmmmm, yea that is tough. Changing things to 3D after a rig can often break things or throw them out of wack. AE also acts a little wonky when you have some layers 3D and others not. If it were me I would probably just start from scratch again and start by making all layers 3D. It shouldn't take you as long to rig it a second time since you've done it once, and it will be less of a headache than trying to reposition things now.

  • @Moneyaddthenmultiply
    @Moneyaddthenmultiply5 жыл бұрын

    Why do so little animators make their face shapes in Animate CC? Why Illustrator?

  • @nataliogrande9861
    @nataliogrande98616 жыл бұрын

    Claudia

  • @MichaelDouglas-fd7gn
    @MichaelDouglas-fd7gn7 жыл бұрын

    Does this work on feet?

  • @ChrisKoelsch

    @ChrisKoelsch

    7 жыл бұрын

    I've never tried it myself but in theory it could work the exact same way

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