Adding infinite build height and colored lights to my Minecraft engine
Ғылым және технология
See the code on GitHub: github.com/jdah/minecraft-wee...
This is an update video to the original game which I made in a weekend, see that video here: • Making Minecraft from ...
NOTES:
* Noise textures at 7:39 are from redblobgames.com/maps/terrain-from-noise/
* New textures are a mashup of some custom, some from the Quandary pack, and some from Jolicraft
Subscribe to see more, I'll be updating my Minecraft clone regularly!
TWITTER: / jdah__
PATREON: / jdah
Music used:
Heatley Bros - 8 Bit Select: • "8 Bit Select!" Fast F...
Пікірлер: 926
Plz keep adding to this project. Every other person who does this leaves it unfinished. For once I would love to see one with actual gameplay.
@England91
3 жыл бұрын
Looks like he's abandoned it
@Kole-jb8yb
3 жыл бұрын
England 91 yeah I am sad about that.
@woutmotmans6240
3 жыл бұрын
@@Kole-jb8yb just play minecraft if you want actual gameplay...?
@kremlinbasement7768
3 жыл бұрын
@@woutmotmans6240 The both editions are updated by commercial developers who are interested in one-time updates and not in optimization and technology (
@Kole-jb8yb
3 жыл бұрын
Wout Motmans honestly I don’t care to play it, it would just be cool to see a KZread who went farther then making terrain and lighting. They don’t need to go as far as a finished game, but it would be cool to see things like an inventory and survival aspects. Plus he said that he would be updating it regularly.
When you take Minecraft's "guide to ripping us off" too literally
@soraltt
3 жыл бұрын
hey, they had it coming
@nebulisnoobis102
3 жыл бұрын
It’s not a ripoff if it comes out better than the original
@roux6715
3 жыл бұрын
@@nebulisnoobis102 no, it’s still a ripoff, but it’s become greater. A ripoff isn’t a ripoff once people go to that over the original to the point where the original is mostly forgotten.
@nebulisnoobis102
3 жыл бұрын
@@roux6715 oh damn
@williamsmith6921
2 жыл бұрын
@@roux6715 for example, infiniminer, minecraft's original inspiration
8:00 OMG, it looks amazing
@hdhwkq
3 жыл бұрын
THXS bear guy
@paulo0651
3 жыл бұрын
Yup
@ravenecho2410
3 жыл бұрын
yeah that shot actually just filled me with existential dread...
Smooth Lighting: "Hey Gu-" Jdh: "Stay BACK!"
Summer 2021 - Mojang: "We're releasing our Caves and Cliffs Update!" This Guy: "Me too! It took me a month, how long did you guys work on it?"
@thewatcher8733
3 жыл бұрын
He did a more simple design
@DrewTeter
3 жыл бұрын
@@thewatcher8733 I'm aware. I'm also a software engineer. But this is still impressive for the time he put in.
@graydisk
3 жыл бұрын
There's a mod that do that before, is for the 1.12.2 java on forge
@freyamiles3718
3 жыл бұрын
@@graydisk Cubic chunks
@fltfathin
3 жыл бұрын
In mojang's defence it's an old codebase
Cool! I love these personal coding projects, very fun to watch.
The entire mojang studio bows down to you good sir.
@nidhishsalian2268
3 жыл бұрын
@@FoxBlocksHere why would they send a cease and desist? He isn't selling it is he?
@Exeros
3 жыл бұрын
@@nidhishsalian2268 Nope, it seems to be open sourced,
@razordmg64
3 жыл бұрын
@@FoxBlocksHere they had it coming by making the “how we make minecraft” KZread series.
@theopendoorev
3 жыл бұрын
Y’all forget Minecraft, this.
@youreyesarebleeding1368
3 жыл бұрын
@@FoxBlocksHere Actually Mojang is pretty chill, they allow tones of minecraft like games to exist, and they don't send out cease and desists to games even with similar titles and gameplay
This is the only minecraft clone which actually gives the feeling of minecraft
Incredibly fascinating, please keep making these.
You should SERIOUSLY start some programming classes/tutorials. The skill you show is amazing, and a deep-dive into the skills needed to do things like this would not go unnoticed by the community. I know I, myself, would be eternally grateful!
this is a real "Making a minecraft from scratch" good work!!!
@Enderia2
2 жыл бұрын
Yeah, considering it doesnt use any game engines!
ngl the coolest minecraft clone project i've ever seen!
This is so cool! I've been waiting for this!
@GhostSlayerYT
3 жыл бұрын
Huh?
@hdhwkq
3 жыл бұрын
Ur girl ?
@zlrivo
2 жыл бұрын
Anny ?!
Man, you're slowly recreating Minecraft from scratch but better.
@thegermanhero204
3 жыл бұрын
It just needs the same features that minecraft has
@omnitroph1501
3 жыл бұрын
@@thegermanhero204 Nah, a lot of what Microsoft shoved into Minecraft is useless anyway. Remember the "but better" descriptor: it won't b e the same as Minecraft, but rather an improved version of it, including features that players actually want rather than fluff added for advertising value.
@N4t0r
3 жыл бұрын
@@omnitroph1501 idk minecraft is pretty good and they added a lot of really cool stuff and have more on the way. Would probably take him quite some years to implement all the stuff minecraft has right now without "copy and pasting" it.
@N4t0r
3 жыл бұрын
@@omnitroph1501 because you really make it sound like minecraft is a game that is so limited by the devs i mean it has a huge community and is easy to modify with mods from others or by yourself so i dont even get what you are complaining about.
@omnitroph1501
3 жыл бұрын
@@N4t0r I wasn't complaining about anything, just saying that there are some features that the game doesn't need.
"Since blocks never rotate around strange angles" and the Create team took that personally.
@Epsicronics
3 жыл бұрын
So personally in fact that they did it lol
My man, you are a genius. I'm just intermediate at programming, would take me years to learn to do this Seriously, when I saw this had 8k views, I was expecting 500k+
OMG ive never saw such a small channel doing so big projects! Thats so cool! You should have more subs, really.
@zebadiahrettinghouse6321
3 жыл бұрын
He is the definition of doing something you love first and getting subscribers because of it.
jdh: "adding colored lights is actually pretty easy" mojang: im just gonna pretend that i didnt see that
@williamsmith6921
2 жыл бұрын
they basically overengineered colored lights in by adding in nvidia RTX support lol
@kabobawsome
2 жыл бұрын
It IS pretty easy when you are writing your lighting engine from scratch. Any modder can tell you it's not that simple without a total rewrite of the now huge lighting engine.
This is amazing, I'm super excited to see where you take this!
Very cool! Would love to see another update video!
I'm late to the party, but if you kept this game's development going, I would 100% play it. Amazing job so far.
This is the best Minecraft video! you can inspire many with this.
I love this video so much! I find myself watching it over and over again!
I love this type of videos! I think this could be a very good series. Please don't stop making these videos.
Great video man, how far are planing to go on this project? i'd love to see the games that you would make in the future
Anyone who has ever programmed knows how truly impressive this project is. Good job dude!
@kleesup
3 жыл бұрын
@@LegendLength but when minecraft was sold there was way more stuff in the game than simple entity implementation. It had lag-free networking, perfect world generation, precise entity AI and pathfinding and way more. This project is still very small in comparison to minecraft 1.7
@kleesup
3 жыл бұрын
@@LegendLength As someone who isn't using any game engine at all and worked with same library as mojang does I can say what are you talking about is easy to say but way more difficult and/or time consuming to implement. You are right, the networking stuff of minecraft isn't great but it still took its time to make and for all the performance issues you have to fix so it runs smooth for client and server. The world generation is also an interesting topic. Until you finally got it perfectly working like you wanted it is also an frustrating and stressful task to do. I agree, entity ai isn't that hard to do, there are many good libraries out there, but it's still a question of how smooth you make it so that updates of entities path goals doesn't freeze the main thread. In conclusion you are right, the game isn't perfectly made, but it was still a lot of work and this project here is still far away from the point of minecrafts version when minecraft got sold.
@softwarelivre2389
2 жыл бұрын
@@kleesup and the most important of all: a huge community.
"I also redid all the textures lol" How does this not get a proper mention? These are amazing!
Dude, I just discovered you today. I watched all your videos and I can tell you that you are lit, continue like that I appreciate a lot your work !
whoa, you are so talented, how is you channel not more popular than it is?!?! and I love how there is 0 dislikes on the video :)
I love when you show the failures, Because it shows the true nature of game development
please, this is by far the most advanced and best one outhere! Keep updating it, i find this series very entertaining!
So cool , it's one of the best Minecraft Like a ever seen. Keep updating 🙃
When a Minecraft clone has better terrain generating then actual minecraft
I’m so happy I found this Chanel it’s like a hidden gem
This is actually really cool. I can't wait to see the differences (like RGB and cubic chunks) as you progress.
Keep up the good work, it looks really cool, it reminds me a lot of early minecraft, you might be able to pull of one of the greatest minecraft clones
the 23 dislikes are the coders at mojang being mad they couldn’t do better
@ChopiCapi
3 жыл бұрын
no they are just bots The coders at mojang are better and dont give a shit
@mrredstone5315
3 жыл бұрын
@@ChopiCapi these arent better coders at all minecraft has a massive amount of problems about the performance... great devs... great.... and they give a shit about the community
@rainbowskeppy5292
3 жыл бұрын
i think you meant 58
Imagine someone writing a modding module for this! The whole community could work on, and improve it!
@xGOKOPx
3 жыл бұрын
Why would you need a modding module if the source code is right there on his github?
@oneway7122
3 жыл бұрын
@@xGOKOPx Bc a modeling tool is optimized for adding features to the game and handles the background stuff with the game so that you have a frame work to build your mod on top. This is the same reason why game engines exist. Yes, you could build a new physics system, camera system and collision system or you could just write a framework that handles all that so that you don't have to worry about that and only need to add what ever you want.
@the4thsteve27
3 жыл бұрын
@@xGOKOPx because if you want to use more than one mod they might conflict
I love your sense of humor as you're explaining things. Entertaining and excellent as always.
this is amazing please keep updating this series!!
Sub count: 13 *Rubs eyes* Sub count: 13K What a transformation! also plz keep adding to this, exactly what Kole5150 said.
Incredible !! How long did it take to reach this level any recommendation for learning c /opengl
@darltrash
3 жыл бұрын
OpenGL and C are very messy imho, i think it's better to use Sokol or BGFX with something like Zig
@4n0ngaming
3 жыл бұрын
@@darltrash I think C is a pretty good language and importantly it is well documented. OpenGL also seems extremely popular, but I can't comment on whether it's good as I haven't used it
@darltrash
3 жыл бұрын
@@4n0ngaming C is okay, but it can get messy specially considering that a lot of times the compiler wont take a shit about things that can be horribly dangerous, take the Linux kernel as an example of software that suffers from a lot of insecurities due to C's way of managing memory. There is uncountable ways things can be wrong, leading to possible exploits that can damage things at a big scale. But yes, C is still a good language but still, it's design is not exactly the best design
@lifeless9768
3 жыл бұрын
@@darltrash C is not that bad. It's completely procedural but it's also simple.
@benjioffdsv
3 жыл бұрын
Id recommend C++ and direct x or a game engine like unity (language is C#). If you want to use C and openGL there is plenty of documentation for you to exploit on the internet just search it up
wow i have no words, your coding skills are amazing, very cool job! keep going with these amazing projects :D
Looks great. Especially the terrain generation and the stars
QUALITY CONTENT
Mojang devs watching after saying it’s too hard to add these: 👁👄👁
@psigreen3864
3 жыл бұрын
Lol. To be fair though, they do have to work around a lot of old spaghetti code leftover from the beginning of development, so I can imagine it must be difficult.
@alonsoACR
2 жыл бұрын
@Him dude, C is by far more tedious this guy is just that good
omg ! you should continue this series ! amazing stuffff
Really cool ! Would love to see more updates
Amzing pls tell me there's a part 3
Its now minecraft alpha
This is amazing, please keep working on this game! Add items and mobs for example!
These videos are so good, it’s so surprising to see this have only 29k views, I think you’re gonna blow up man keep up the amazing work!
Please add the water overlay so that water doesnt just become invisible when youre in it
Just don't leave it like this pls continue work on this
The fact that you only have 4 videos and they are all amazing is saying something, you are really talented. Keep up the wonderful work!
Your dynamic biome system with the different moisture maps and such is straight-up genius.
Wish I could do this :/ maybe one day
5:32 woooow
Cool projects bro i ❤these projects keep adding more and more updates to it
This is gold, keep up the great work!
Bro can I please Minecraft stargaze with you
"This was stolen right out of minecrafts physics system" looks at rest of game, yep seems original to me.
I hope you add more things to your minecraft game, and I also hope you will record it and update to youtube so we can watch the result. You have inspired me buddy, great job!!
I couldn't believe how much more "Minecraft" it looked with each new addition, the lighting and day/night cycle really did it though (also gotta love the flexing with the coloured and dynamic moving lighting haha) a really cool project to watch unfold, and much respect
Microsoft: *This man is too dangerous to keep him alive*
Try adding LOD to increase the view distance.
Amazing! Looks even better than last time!
Great work on the time of day feature!
The colored lights looked amazing and the world that was generated using improved the map generation look really nice.
Please continue the series! this is by far the best Minecraft copy I have seen!
Looks neat and comfy. I like the house.
Incredible, i used C for a long time and understand how hard this work is compared with others languages. Keep doing this!
This is very impressive! Your talent has inspired me
I love this. Honestly I want to make my own Minecraft style game. This is impressive
honestly i really appreciate this, gonna definitely play a bit with the repo, hope you're doing alright
please keep uploading! this is great content!
So cool! Please keep going with this!
6:43 - It shouldn't take much to find the correct value for gravity. Since the acceleration of gravity is 9.8 m/s^2, you could just define how many blocks you want to be a meter (1, 1.5, 0.5, etc.), then set a downwards acceleration of 9.8 times however many seconds the player is off the ground for. Simple. Would also make Newton happy
It looks a lot like the Alpha and Indev versions - keep up the great work!
This man created a remarkable world generation world and Mojang after years haven't been able to nail it yet. Man you are a genius!
the two things i want most out of vanilla and you nailed it.
This really does look like minecraft with another texture you got the look right now for the gameplay
I think the next big thing is gonna be caves. Many suggest using 3d Perlin Noise, but that doesn't work well for caves, actually. You want caves to be traversable, so maybe make a recursive algorithm to generate caves like a snake choosing random directions to go through, then add some height/width variation and noise to make the shapes feel more organic. You could also add custom structures such as mineshafts, cliffs or different types of caves to make it more interesting to explore
I really like your video, it's mesmerizing to see * .*
Wow! This really just looks like minecraft with a texture pack!
that gameplay at the end gives heavy Minecraft alpha vibes I can't wait to see how this project evolves over time
I subscribed to you so hard seeing this after the first video, that if the subscribe button were physical, I would've broken it.
I'd love for you to grow this project!
Best programming video i've seen latest month. P.s. PLS MAKE BETTER TEXTURES, BRO! OR USE CUSTOM. IT WILL BE REALLY BETTER
please do more of this, this is amazing and pretty inspiring for a wannabe game dev
pls continue this series, its very interesting
i love this guy so much for leaving the music link in the description
You just made the next Minecraft copy I have ever seen and here I am struggling to make an inventory system in Unity.
I think that's the first time I heard someone call a bounding box as AABBs, interesting... Also congratulations for setting up all of this in such a short amount of time, that's huge man.
Nice. Hopefully there will be another video about this.
Awesome work, man!
I love this project
You don't have to implement them immeadiately but over time you can add them into the game, some things that would be nice to have are in this list: -> seed system: before the game really starts, the user can put in a base value (number that you put into a text field that is displayed in the game window before the world generation starts) after which the world is generated, empty seed = random seed (seed is maybe displayed in the corner of the game window and printed to the terminal on game close) -> coordinate display, toggleable with F3, that can also show infos like seed, position, light value of the block at the player's feet and the time of day (percentage of in-game time that has already passed of the current in-game day) -> implementing the-lightstack's little code snippet to make the hotbar scrollable -> a settings menu (especially for mouse sensitivity as it's unacceptably low on weaker machines...) -> an inventory, so every block can be put into the hotbar -> fluids actually flowing (even if some things like in MC alpha days happen, where one block of water placed wrong floods the whole world...) -> implementing the-lightstack's little code snippet to make the hotbar scrollable -> leaves decaying when they're not directly (or indirectly, through leaves of the same type) connected to any wood -> chunk saving: buildings don't get deleted when getting out of viewing distance -> world saving and loading: some "world.dat" file that's automatically saved (when the game closes) in a directory in the game folder that contains the last played world, when "world.dat" already exists at startup, it's loaded.
Bro you are working crazy.
You deserve 9999999 more subs for this great work