Abandoned VW Bus | Autodesk Maya + Substance 3D Painter

Ойындар

In this video I create an old abandoned Volkswagen bus. I 3D modelled it using Autodesk Maya and textured it using Adobe Substance 3D Painter.
Project working files and a real-time video including the full UV mapping process available on my Patreon page.
Let me know in the comments what you thought of the video, and don't forget to subscribe to the channel to see more weekly 3D content!
00:00:00 Intro/Setup
00:01:16 3D modeling
00:17:46 UV mapping
00:19:41 Texturing
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Пікірлер: 100

  • @rodriguezkonan3519
    @rodriguezkonan351910 ай бұрын

    I just discovered your channel and I'm in love with the content you offer thank you very much, I love you ❤

  • @polyrendr

    @polyrendr

    10 ай бұрын

    Thank you man! Welcome to the Channel! :D

  • @SimoneBattaglia94
    @SimoneBattaglia9411 ай бұрын

    Beautiful!

  • @alexbro2007
    @alexbro200711 ай бұрын

    Amazing work Polyrender keep it up. Love your Tuts!!!!!! Consistency is key, I just started Maya and Arnold I am trying to match my archiz workflow from 3dsmax to Maya I want it to prove myself in what I know first before exploring something new, Your Tuts are definitely on my cue to do next. I found Arnold render more lifelike compare to vray wich I have been using for 12 years now not sure what it is, Vray has like a CG vibe to it, Arnold looked more organic and realistic.

  • @polyrendr

    @polyrendr

    11 ай бұрын

    Thanks man! I couldn't agree more - consistency is key! I also love Arnold and honestly I'd like to do more rendering in Maya on this channel using Arnold, lots more to come down the road. I agree though, Vray is great for that CG vibe 😄

  • @2Kind
    @2Kind11 ай бұрын

    Thanks for sharing, all your videos are very interesting and helpful!

  • @polyrendr

    @polyrendr

    11 ай бұрын

    No problem! I'm happy to hear you find them helpful 😄Thanks for the comment!

  • @MrKiraBR
    @MrKiraBRАй бұрын

    I'm not sure if this was intended to be a tutorial or a video showing your skills in 3d modeling...either way...thanks!

  • @polyrendr

    @polyrendr

    Ай бұрын

    Thanks!

  • @MarlinShorts
    @MarlinShorts10 ай бұрын

    you nailed it

  • @dozar911
    @dozar91111 ай бұрын

    You're always the best 🤩💯

  • @polyrendr

    @polyrendr

    11 ай бұрын

    Thank you! 😊 I appreciate the comment!

  • @arvyza
    @arvyza11 ай бұрын

    Underated channel!! Keep it up! :)

  • @polyrendr

    @polyrendr

    11 ай бұрын

    Thank you! I really appreciate the comment :D

  • @mahbuburrahman1220
    @mahbuburrahman122021 күн бұрын

    very good work

  • @polyrendr

    @polyrendr

    20 күн бұрын

    Thank you!

  • @mokshjain4977
    @mokshjain497711 ай бұрын

    Thanks for sharing the videos! Helps a lot. Just a suggestion, it'd good to see how you light and render the models and present it.

  • @polyrendr

    @polyrendr

    11 ай бұрын

    Thanks, happy to hear! Great suggestion, I'll keep it in mind for future videos! :)

  • @harshpasad3214
    @harshpasad3214Ай бұрын

    great video making more videos like this

  • @polyrendr

    @polyrendr

    Ай бұрын

    Thank you! Lots more to come.

  • @MrDreamagic
    @MrDreamagic11 ай бұрын

    awesome

  • @gonzalopizarrosanchez2081
    @gonzalopizarrosanchez208110 ай бұрын

    i´m here because of your Shorts . good job on this Channel. congrats !!!

  • @polyrendr

    @polyrendr

    10 ай бұрын

    Thank you man! I appreciate the comment.

  • @Mattheogfx
    @MattheogfxАй бұрын

    Nailed it! Also I'm thinking that you can Add Mossy grass above because the Car might get those moisture from rain

  • @polyrendr

    @polyrendr

    Ай бұрын

    Great idea!

  • @tjake2391
    @tjake23915 ай бұрын

    u r my hero ❤

  • @polyrendr

    @polyrendr

    5 ай бұрын

  • @user-jl4py1pm8y
    @user-jl4py1pm8y11 ай бұрын

    Make destroyed house plz

  • @santhoshunni5215
    @santhoshunni5215Ай бұрын

    verry nice

  • @polyrendr

    @polyrendr

    Ай бұрын

    Thank you!

  • @user-bg1hs1xb3l
    @user-bg1hs1xb3l9 ай бұрын

    I'm waiting for video UP out of a plane model😜

  • @wahmarco3750
    @wahmarco375011 ай бұрын

    Hi there amazing work there!!! I was hoping that I could ask some question here if possible? After your model & UV process , about your export process to substance do you usually add smoothness before bringing in to substance because i dont think its possible to upload that type of smoothness?

  • @polyrendr

    @polyrendr

    11 ай бұрын

    Hey! Thank you and thanks for the comment. In this video I did smooth it before bringing it into Substance, and I make sure to check on "Use LP mesh as HP" in the baking settings. Even if youre only working with a HP model, you still need to check that box so it knows there isnt a LP and HP model workflow being used. Substance can handle quite high in poly meshes so you shouldn't have a problem!

  • @abhinavtomar8493
    @abhinavtomar849311 ай бұрын

    You are to AWS men I love your tutorial

  • @polyrendr

    @polyrendr

    11 ай бұрын

    Thank you man!

  • @dhinuar12
    @dhinuar1211 ай бұрын

    Cool works ad usual. could you please make a tutorial on UV Unwrapping..

  • @polyrendr

    @polyrendr

    11 ай бұрын

    Thanks man! Yes a UV Mapping tutorial is on the list of things to do 😅

  • @moosterbeast6000
    @moosterbeast600011 ай бұрын

    underated much

  • @polyrendr

    @polyrendr

    11 ай бұрын

  • @imogenburton1466
    @imogenburton146611 ай бұрын

    Great tutorial as always! Just a heads up that the audio repeats at 8:23 to 9:33

  • @polyrendr

    @polyrendr

    11 ай бұрын

    OH NO! Thanks for catching that! Luckily nothing important. Unfortunately YT doesn't let you edit videos or audio after posting anymore :( only music. Thanks for mentioning it!

  • @user-ox6qt4nx9x
    @user-ox6qt4nx9x4 ай бұрын

    Hello I have a problem in the Substance Painter software, my objects are not colored, but there is color in the rendering, but in normal mode, the color is not applied, can you see what is the reason?

  • @MasoudAbbasi-lo2dl
    @MasoudAbbasi-lo2dl9 ай бұрын

    you are doing amazing work... Is it possible to send material Painted Concrete Wall Peele? thank you so much

  • @polyrendr

    @polyrendr

    9 ай бұрын

    Thank you man! Unfortunately I cant, however if you do have an account with Substance you should be able to access the Substance Source materials online for free :)

  • @lanceanthony198
    @lanceanthony19819 күн бұрын

    It seems crazy to put all the textures on one tile without separate material’s specifically. It seems super akward to work with when you can’t select and hide specific parts

  • @polyrendr

    @polyrendr

    19 күн бұрын

    They were not on 1 tile, there were two materials used. Of course you could use UDIMS or add more materials to it if you'd like, but keep in mind the least amount of materials the better. Unless you're making your asset for movies, product design or just nice renders (anything pre-rendered), using multiple textures or UDIMS is fine but anything rendered real-time like game engines then its unrealistic. The more materials applied, the more draw calls needed. It always good practice to use the least amount of materials possible. I try to do that in these videos and that's why I only used two materials on this model.

  • @mayalal1650subsribe
    @mayalal1650subsribe10 ай бұрын

    ❤❤❤

  • @Diamondking125
    @Diamondking12522 күн бұрын

    Is Maya also good for texturing just as much as SP?

  • @polyrendr

    @polyrendr

    20 күн бұрын

    You can definitely texture in Maya but not like in Painter, I wouldn't compare it to Substance, Substance Painter is much better as you have much more control over materials and effects.

  • @sanjaykumarsingh6403
    @sanjaykumarsingh640310 ай бұрын

    i have a question i maked a rigged model in maya then can i paint it in substance 3d

  • @polyrendr

    @polyrendr

    10 ай бұрын

    Yes you should be able to export the fbx and texture it in Substance Painter.

  • @sanjaykumarsingh6403

    @sanjaykumarsingh6403

    10 ай бұрын

    @@polyrendr thankyou so much ☺

  • @MK_2023.
    @MK_2023.11 ай бұрын

    I noticed that you never use ZBrush in your pipeline, is there a reason for that?

  • @polyrendr

    @polyrendr

    11 ай бұрын

    No not at all, I love Zbrush! This would of been a great model to sculpt a higher poly mesh with too. To be honest its mostly a time issue, adding in Zbrush to the mix would really increase the length and time, and at the moment I just dont have a lot of it 😅 I'd probably have to catch up on a few things as well, last time I used Zbrush frequently was before Maxon purchased it lol Good idea tho, I'll consider it!

  • @NemiasBarbosa
    @NemiasBarbosa9 ай бұрын

    Hi, Do you make the file available so i can texture it?

  • @polyrendr

    @polyrendr

    9 ай бұрын

    Yes it is available on my Patreon :)

  • @igvb...1422
    @igvb...142211 ай бұрын

    Sir please make environment and bg modeling tutorial in maya

  • @Erdogan_Oz
    @Erdogan_Oz10 ай бұрын

    Is uv light map making available in this tutorial?

  • @polyrendr

    @polyrendr

    10 ай бұрын

    No sorry there were no light maps involved in the creation of this VW.

  • @flayflavio
    @flayflavioАй бұрын

    Hello there, I have a question. You created 2 Texture Maps for the whole bus, and the textures are looking really crisp, how is that possible? From my understanding to have crisp textures the texel density needs to be higher. But the bus itself is 2x5 meters. I am currently trying to texture a vehicle with the aproximatly dimensions of 2x2 meters. However if I fit everything into 1 Texture Map i have a texel density of 3 on a 2k map, which is (especially for a render) just... not good. Using more texture map is also not really helping the case, as my hull of the vehicle is going to be bigger then the UV space. Am I missing something crucial in my understanding? I don't understand how you have such a big model and yet so good looking textures....

  • @polyrendr

    @polyrendr

    Ай бұрын

    I understand the struggle lol Are you using the same texel density through out all objects in your scene? I always give priority to the larger objects that I want to have more detail, and shrink down the less-important objects that I dont need such detail. That also goes for UV shells that are not so important as well - for example the surf board, the bottom of the surf board does not need to be as detailed as the top since no one will see the bottom, so it makes no sense for them to have the same texel density. I do this for all objects, and for places that have labels or you need extra details I enlarge those shells so they have more pixels to work with. I hope this makes sense and helps! Also, delete unnecessary faces in the scene to save room on your UV map!

  • @flayflavio

    @flayflavio

    Ай бұрын

    @@polyrendr Yes, I try to keep the same texel density on everything, apart from smaller differences. As I heard that this is a general rule, apart from some exceptions like the ones you mentioned. Hmm... I will have to look more into that aspect I guess, as I am fairly new to texturing stuff. And as I was able to see you have a lot of cool videos that I'm gonna watch when I have time and hopefully pick some stuff up. Thanks for answering and your time :D

  • @AbhishekAbhi-ox3jx
    @AbhishekAbhi-ox3jx2 ай бұрын

    broo i have problem with my maya 2018 ,the type tool ,plugin, loaded is showing error ,i cant even on the loaded option ,can you help me with that.

  • @polyrendr

    @polyrendr

    2 ай бұрын

    I'm not too sure, have you tried updating your Maya?

  • @AbhishekAbhi-ox3jx

    @AbhishekAbhi-ox3jx

    2 ай бұрын

    @@polyrendr yup

  • @DefaultCubie
    @DefaultCubie23 күн бұрын

    Why does my different groups and their uv layouts are not their in substance and only one single uv layout including everything is getting into substance ?

  • @polyrendr

    @polyrendr

    22 күн бұрын

    Are you assigning a different material to each UV layout?

  • @lixti2276
    @lixti2276Ай бұрын

    How did u make ur fast uv like thats ??

  • @polyrendr

    @polyrendr

    Ай бұрын

    Practice! Also UV mapping mini course coming soon, stay tuned! 👀

  • @himelgraytv1194

    @himelgraytv1194

    Ай бұрын

    ​@@polyrendr please do it , complete detailed course on uv mapping

  • @Sukhiii2.0
    @Sukhiii2.03 ай бұрын

    Can you provide reference image too please?

  • @FanAnimeOP
    @FanAnimeOP2 ай бұрын

    When I export from Maya to Substance Painter, the UVS position of my model gets changed. How to fix it? Please help

  • @polyrendr

    @polyrendr

    2 ай бұрын

    Did you delete history and freeze transforms?

  • @FanAnimeOP

    @FanAnimeOP

    2 ай бұрын

    @@polyrendr no

  • @FanAnimeOP

    @FanAnimeOP

    2 ай бұрын

    @@polyrendr thanks for helping bro 🙂

  • @polyrendr

    @polyrendr

    2 ай бұрын

    No problem! :)@@FanAnimeOP

  • @niazahmedkhan4201
    @niazahmedkhan4201Ай бұрын

    can u share the blueprint of the bus??

  • @shin_099
    @shin_09911 күн бұрын

    Where i can download this reference imeges??

  • @polyrendr

    @polyrendr

    9 күн бұрын

    I found them on Google images.

  • @hakankurtulus034
    @hakankurtulus0342 ай бұрын

    Did you model this as a game model? because it looks like it has high polygon.

  • @polyrendr

    @polyrendr

    2 ай бұрын

    This was not modelled for a video game - I go over in the video how I would approach it differently if I were to model it for a video game. I basically wouldn't of smoothed it all and added sub divisions. For a videogame you would probably create two meshes, one LP for in game and one HP like I created to texture on.

  • @hakankurtulus034

    @hakankurtulus034

    2 ай бұрын

    @@polyrendr I must have missed those parts you mentioned. So, will you make high-detail modeling videos where you model for the video game? Even though you recorded your videos quickly, they are quite instructive. Thanks for this. Do you have training videos on a site like Udemy?

  • @polyrendr

    @polyrendr

    2 ай бұрын

    Yeah I think I quickly go over it while showing the wheel. But yes - more game ready models will come :) Keep in mind all of my videos are available in real-time on my Patreon page, along with the full UV mapping process. I dont currently have any courses or training videos out, but im currently working on a UV mapping mini course which will be available for everyone on my Patreon page and you dont have to be a Patreon to access it :) I also have a live stream available on my Patreon page where I go through the full process creating a spark plug and box in real-time. Its also narrated :) @@hakankurtulus034 Lots more to come!

  • @hakankurtulus034

    @hakankurtulus034

    2 ай бұрын

    @@polyrendr If you made a modeling course for Udemy, I think it would be very popular and useful.

  • @polyrendr

    @polyrendr

    2 ай бұрын

    Im thinking about it, problem is I believe Udemy takes 50% and then another 30% goes to google/apple if they buy off the app, so im hesitant to upload to Udemy lol Patreon I beleive only takes 5%@@hakankurtulus034

  • @niazahmedkhan4201
    @niazahmedkhan4201Ай бұрын

    why dont u posted your bluepirnt image link here?

  • @polyrendr

    @polyrendr

    Ай бұрын

    Sorry, I don't have the blueprints with me, but I found them on Pinterest, there are lots on there just search "vw bus blueprint"

  • @niazahmedkhan4201

    @niazahmedkhan4201

    Ай бұрын

    @@polyrendr can u attach your blueprint not others. ur blueprient is good. So I need them

  • @polyrendr

    @polyrendr

    Ай бұрын

    @@niazahmedkhan4201 I found a link on google - twitter.yandex.com.tr/gorsel/search?img_url=https%3A%2F%2Fdimensionsguide.s3.amazonaws.com%2F10-TRANSPORT%2FVANS%2FVOLKSWAGEN-TYPE-2-MICROBUS%2FDimensions-Guide-Transport-Vans-Volkswagen-Type-2-Microbus.jpg&lr=10114&pos=4&redircnt=1713627679.1&rpt=simage&source=related-duck&text=Volkswagen%20t1%20Blueprint

  • @RomanSkotnikov-yx2vm
    @RomanSkotnikov-yx2vm8 ай бұрын

    Is that blender?

  • @polyrendr

    @polyrendr

    8 ай бұрын

    No, this is Autodesk Maya and Substance 3D Painter.

  • @Thanos_1807
    @Thanos_180728 күн бұрын

    I guess the audio is repeated

  • @niazahmedkhan4201
    @niazahmedkhan4201Ай бұрын

    need blueprint

  • @varshithvadla7076
    @varshithvadla707610 ай бұрын

    hello bro plz share adobe substance 3D painter crack version

  • @polyrendr

    @polyrendr

    10 ай бұрын

    Sorry I dont have a substance 3D painter crack version

  • @niazahmedkhan4201
    @niazahmedkhan4201Ай бұрын

    need blueprint

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