A “Soloable” MMO

Ойындар

Experience GODDESS OF VICTORY: NIKKE, an immersive sci-fi shooter RPG here: allsha.re/a/nerd You can`t miss the Nier collaboration this time! #NIKKE #NIKKExNieR
0:00
2:00 - Intro
2:55 - Solo play as a concept
What is an MORPG? • What is an MORPG (ORPG)?
What is an MMORPG? • What is an MMORPG?
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Пікірлер: 673

  • @nerdSlayerstudioss
    @nerdSlayerstudioss9 ай бұрын

    Experience GODDESS OF VICTORY: NIKKE, an immersive sci-fi shooter RPG here: allsha.re/a/nerd You can`t miss the Nier collaboration this time! #NIKKE #NIKKExNieR Thanks for supporting me and my continued creation of editorial content and content in general :). Also to people posting their preferences on solo play, that's cool and I appreciate you sharing your input or your story. But to be clear, if you watched the video you would know that saying and doing that means you are agreeing with my position that ORPGs are optimized for that. The problem I am noticing, is a lot of players still don't understand the difference between an online rpg, and a massive online RPG. To be clear, Yoshi P does. www.pcgamesn.com/final-fantasy-xiv/ffxiv-yoshi-p-interview-wow Yoshi P Quote ""The main point is not that we are focusing exclusively on single-player content in particular, but rather that the scale of the game, its content, and development has finally grown to the extent that we can provide content tailored to solo players," he said." "I think the only MMORPGs that could be considered equal to Ultima Online [UO] would probably be Lineage and EVE Online, but in my personal opinion there hasn’t been a role-playing experience that’s surpassed that of the original UO. These works have a special place within the MMORPG genre and there’s still demand for them even now, but that demand is by no means great enough to support a large-scale MMORPG project, because they need [a lot of] role-play skill to play effectively. If we could prepare a profitable business model, I’d love to take on the challenge of developing such a game."

  • @zalabit927

    @zalabit927

    9 ай бұрын

    Wouldn't be surprised if this collaboration was canon to the Nier lore and i had to play it to get the last bit of story.

  • @zalabit927

    @zalabit927

    9 ай бұрын

    @@NoraNoita Games like Genshin Impact are gachas with an actual game on it. Still wish it was a normal offline/online game with no mtx, but i'd say i enjoy the couple hours i spend on it from time to time (until it gets shut down, because it will happen at some point).

  • @DN-qd4dp

    @DN-qd4dp

    9 ай бұрын

    You're arguing semantics. You're the only one making this distinction between massively multiplayer on one side and just online on the other. This seems really arbitrary too, that you don't consider GW2 an MMO, despite having content that involves more than a 100 of players on a single map, boggles my mind. Even Yoshi-P has been heard referring to FFXIV as an MMORPG multiple times.

  • @NisekoiARG

    @NisekoiARG

    9 ай бұрын

    lol you made really good points in this video, it's sad that you're just getting attacked by FFXIV fanboys

  • @NA-bw6pf

    @NA-bw6pf

    9 ай бұрын

    I run into more less than stellar people in mmos than I do alright people in mmos. You are preaching to the wrong person and honestly it's insulting.

  • @velvetthunder8732
    @velvetthunder87329 ай бұрын

    The vague, confusing and somewhat unasked for theme of this video and the overly defensive comments from the creator brings back memories of my wine aunt talking about crocheting for hours and getting angry at me after I said it just sounds like knitting.

  • @despahotaru

    @despahotaru

    9 ай бұрын

    😂, pretty good analogy

  • @Dreznin

    @Dreznin

    9 ай бұрын

    Yes, exactly this. I'm usually onboard with NS, but this entire video is an argument about semantics, arguing about "online RPG" vs "MMORPG" when the overwhelming majority of players will use the terms interchangeably. It's like people who argue about wheels vs rims, engine vs motor, or clip vs magazine - all pairs of terms that are used interchangeably in media and everyday conversation where everyone fully understands, even if the terminology isn't perfect.

  • @lvl21bellsprout92

    @lvl21bellsprout92

    9 ай бұрын

    Imagine being wrong but making a comment anyway 😢

  • @starjadiancloneinvestigato1772
    @starjadiancloneinvestigato17729 ай бұрын

    imagine this guy's face when he has to read out the script "next level gameplay" when all we see is 2b's ass shaking

  • @indeimaus
    @indeimaus9 ай бұрын

    don't underestimate my dislike for other humans

  • @masasuzuki1762

    @masasuzuki1762

    9 ай бұрын

    ur gei

  • @farble1670
    @farble16709 ай бұрын

    You're not a psychologist. People that are different from you aren't inferior. Sheesh.

  • @goodshowmanythanks

    @goodshowmanythanks

    9 ай бұрын

    did he just want to lose subs or

  • @lvl21bellsprout92

    @lvl21bellsprout92

    9 ай бұрын

    Imagine being so antisocial that you ruin an environment ment for corporations.

  • @TheThasadar
    @TheThasadar9 ай бұрын

    people: i like playing solo Nerdslayer: you live in a society though

  • @ericzed599

    @ericzed599

    7 ай бұрын

    yea but i do play my life solo, i only do daily dungeons(work) to get equipment (buy shit i want) and silver (money) so i can pay the subscription (afford to live)

  • @kv1_t34
    @kv1_t349 ай бұрын

    In your replies to many comments, the first thing you say it that you believe that people who disagree with you just did not watch the whole video, and that is the laziest, most immature way to respond to criticism. You didnt even aproach toxicity, what I would believe to be important in a video discussing why people dont engage in social interactions in MMOs, but most of your arguments, contrary to what you say in the end of the video, seem to imply that you do want to draw a line in the sand about how people should engage with MMOs. Also, Ive read two comments from you that claim that the criticism comes from people being "sensitive to social issues", that only makes this video look even more like a "extrovert cant get introvert behavior, thinks they are ruining MMOs, gets mad" situation. I guess people are too much of snowflakes to understand your unbiased, factually correct, not at all incoherent arguments. I expected more from this video, shame its quite underbaked, and you acting entitled in the comments doesnt improve things at all.

  • @YoshisSupport
    @YoshisSupport9 ай бұрын

    this comes across as a lack of understanding other view points and only seeing your view as the objective right one with the examples you used at the start for how people view the online experience

  • @TheRogueWolf
    @TheRogueWolf9 ай бұрын

    What I expected: An argument for why MMOs should focus more on group engagement What I got: Criticized for not sacrificing my scant leisure time for others because "we live in a society"

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    I don't get why, ORPGs exist for you, which is covered in the video, which means you have a complete genre to support your playstyle but still feel persecuted for some reason.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    What soapbox? I am telling the guy he literally has the most successful genre right now to dive in and play...What these acts of persecution? And I am on the soapbox? Huh? Regroup how? I responded one time, and suddenly I am off base. Kindly fuck off my channel, you clearly don't understand any of the intent behind it. Soapbox, yet telling me I being petty and immature for expecting someone to have seen the video? Huh? Get bent, kindly. Thanks and have a good one. @duhvidian2369 @@duhvidian2369

  • @Jprime777

    @Jprime777

    9 ай бұрын

    @@nerdSlayerstudioss lmao

  • @overdrivedrinker8284

    @overdrivedrinker8284

    9 ай бұрын

    @@nerdSlayerstudiossholy shit, that was uncalled for

  • @hollownxt1295

    @hollownxt1295

    9 ай бұрын

    @@nerdSlayerstudiosswhy are you crying so much?

  • @juliomiguelrudagonzalez8089
    @juliomiguelrudagonzalez80899 ай бұрын

    Oof. The video and your responses in the comments are definitely not it. These are just semantics that ultimately mean NOTHING AT ALL for the purpose of "im just gonna play a game." But anyways to add and pick on something else I saw in the vid. kzread.info/dash/bejne/gWGupLifktOvgcY.html "Don't even have the longest storylines or playtimes." This in the context of Final Fantasy XIV, which honest to gods takes MONTHS to complete JUST the main story by basically playing it everyday during long sessions. This is just straight up misinformation.

  • @Ashannon888
    @Ashannon8889 ай бұрын

    This video leaves a really sour taste in my mouth. As a few people commented, you really come across as someone who is basing their entire argument off your view and just dismissing out of hand anyone else's because they are just wrong or not doing it right. Or the you dont seem to understand introverts very well. I play WoW. Have since Patch 1.7. I almost 100% play solo. Because that's how I like to play. That's it. And yes, I get your stupid argument of "you group with folk to raid or do dungeons or whatnot" So? Doesn't mean i don't play solo. Hell, even in raids or dungeons I don;t communicate with the rest of the people there. So I view it as a bunch of mildly annoying or idiotic NPC's anyways. Now, I know folk are like "Why?" Easy. I enjoy the world. The zones. I enjoy doing older content and seeing the hundreds of little stories. Collecting mounts, pets or trangmog. Just a way to zone out and relax. Interacting with people just stresses me out so I choose to play the game I like and completely minimize the amount of any contact I have with other players. Yes I am that guy who when doing the same quest with you will turn down your group invite to do the quest quicker. Maybe you should just stick to analyzing dead games. Seems to be your wheelhouse and avoid the half baked BS social commentary you seem to be trying to shoehorn in for whatever reason. Yes, I understand this is highly insulting, but hey, you didn't seem to mind insulting a lot of people so what's good for the goose...

  • @mylestoby2
    @mylestoby29 ай бұрын

    I gotta be honest man. this entire video just feels like an extrovert completely failing/refusing to understand that introverts exists.

  • @Torrance92

    @Torrance92

    9 ай бұрын

    This

  • @alexandreferraz5993

    @alexandreferraz5993

    8 ай бұрын

    that’s not nearly the point

  • @senoritachansey4812

    @senoritachansey4812

    8 ай бұрын

    ​@@alexandreferraz5993what is the point? I'm quite bad at understanding

  • @Dragonswiftx

    @Dragonswiftx

    8 ай бұрын

    Introverts still have social interactions, just less often and a on a smaller scale. If you want to avoid social interaction entirely, the point is to play a single player game rather than an MMO.

  • @Trevor-08

    @Trevor-08

    7 ай бұрын

    You didn't miss anything

  • @ongoingprocessfailed
    @ongoingprocessfailed9 ай бұрын

    This gives me the same vibes as a sour Interaction that made me put down Swotr for the time being. I was enjoying the solo story trying to go through the 1-50 storylines. Somebody asked in general if anyone wanted to do Heroic missions (dailies) I said sure. The moment I was in the party he accepted a laundry list of not one but all the dailies. Then proceeded to pitch his guild and discord to me. "You can't do everything solo." He said. "Maybe you'll enjoy VC." He urged. I dont speak in VC by choice, I'm not comfortable with strangers. A problem I don't have with my FF14 group. They were patient enough to let me play with them even if I was silent, until the day I chose to join in. No one is selfish for wanting a solo experience and the people making games with solo options understand this I feel. I enjoy the ability to be altruistic, throw a healing spell on someone who needs it or jump in a fight someone might be losing alone. All made possible by online role playing games. In short, this video was abrasive and failed to "sell" the idea of massive multiplayer experiences to me. I loathe player driven economies or ladders of whoever has the biggest number. I just want personal achievements I can share with others or help them achieve.

  • @invisiblecloudsheep
    @invisiblecloudsheep9 ай бұрын

    I was expecting this video to be a deep analysis of why people like to play MMOs, an inherently social genre, alone. But instead I got spit in my face just because I like to spend hours changing the clothes of my characters alone and not having someone screaming in my ear in my precious free time.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    The video is called "soloable MMO", and in the very beginning details talking about solo play in the context of a world. I even dedicated a section to "just so you know, I am not saying you can't be a solo player...here's a whole genre for you!"...meanwhile you chose to ignore that, or get so triggered you didn't make it to that part of the video...now you expect me to throw you a pity party, because you didn't understand? What a high horse.

  • @invisiblecloudsheep

    @invisiblecloudsheep

    9 ай бұрын

    ​​@@nerdSlayerstudiossYes, I did watch the video and yes, I did see you saying that people can be solo players and all, but I also did see you labeling solo players as “anti-social” or “selfish” repeatedly throughout the video, elaborating a whole discourse about “we live in a society”. And for me, this entire video just seems like a bunch of random information gathered, much of it doesn't correlate with each other and many people just don't understand what's the point of what you're trying to say. I don't have much to say anymore, and I would rather not extend more, just… take care.

  • @hollownxt1295

    @hollownxt1295

    9 ай бұрын

    @@nerdSlayerstudiossthis is honestly just sad, scrolling through getting offended by anyone that didn’t enjoy your terrible take, I was a fan but I can’t be subscribed to a literal child 😂

  • @Updated8SecondsAgo

    @Updated8SecondsAgo

    9 ай бұрын

    @@nerdSlayerstudioss what a cry baby meltdown, grow up kid 😂

  • @thanhuy2583

    @thanhuy2583

    8 ай бұрын

    ​@@nerdSlayerstudiossJeez, I rarely sub to anyone but I sub to you because I quite enjoy the Death of a game series, but this whole interaction leave a sour taste in my mouth. It's really dissapointing when you found a seemingly good channel but the owner turns out to be a manchild.

  • @vatonage1599
    @vatonage15999 ай бұрын

    The opening analogy to real-life human socialization seems... genuinely bizarre. When the "you need a family to be born" point came up, I almost thought this video was satire. The intro is also coupled with a misunderstanding of what anti-social means. Anti-social behavior actively and excessively *disrupts* an existing social dynamic. Akin to me deciding to punch someone over an argument, rather than simply making my point and moving on. The term that was likely intended is introversion, or in gaming contexts a more "solo-focused" player, in contrast to a more extroverted "group-focused" player. This should be obvious, but a person's preference towards solo or group content in video games has nothing to do with whether they are an introvert or extrovert. It certainly has nothing to do with their social acumen, either (I'll assume that the video author understands this and was just unable to properly articulate their point). Online RPGs, "massive" or no, have limited resources and are better off focusing on a demographic of players with certain preferences. There's certainly room for the massive, group-oriented MMOs of past decades, where you join up with guilds not only for content, but to hang out with other people and socialize. There's also room for the "online RPG" that is less group-focused but still boasts live service and traditional MMORPG styles of combat. Both will be around, but like any gaming trend there'll be years where one type is more popular than the other. Just play whichever games are currently supporting the style you want. Good video, but it could've been more concise.

  • @ChryI
    @ChryI9 ай бұрын

    I think the whole "you absolutely need to interact with others in online games and IRL" is a pretty shitty message. Why do you interact with these people to begin with? To gain something and to accomplish what you couldn't do alone or only through near impossible hardship. That goes from your weekly raids, dungeon runs to buying mangoes at the grocery store or finishing a project at work. If you wouldn't gain anything by interacting with others, you wouldn't have a need or reason to do so. It's rather self-explanatory. So, if you play a game with other players and you are simply not interested in certain group content or group content in general, why is that seen as a bad thing? Just because you're living in a world with other people doesn't mean you absolutely need to socialize and join clubs and go to venues with other people etc. If none of these things make you feel content or even make you feel unhappy because you'd rather do something on your own, it's most certainly not wrong to do so. Why do you argue that being forced to engage with others for no reason other than to engage to be a good thing? Do you actually believe any single person out there runs around doing what they do to further our civilization as a whole? That's simply ridiculous. Everyone only ever acts in their self-interest or those they care about. That's where our thinking starts and ends unless you're Jesus Christ or something. Sure, making friends can be nice, meeting new people can be as well and for the most part people are good to be around but being forced to simply because? That's where a big line is crossed. That being said, when people ask for soloable content in games like MMORPGs, they aren't asking for that group content to be taken away or altered to cater to them. All they are asking is for there to be a solo option, nothing more. Whether you want to socialize and enjoy content with others or not and rather be on your own, I'd say that's your prerogative.

  • @Hrafnskald

    @Hrafnskald

    9 ай бұрын

    Agreed. Let us play how we want to play.

  • @spectre722

    @spectre722

    9 ай бұрын

    you say you don't want to be catered to but still want to be catered to by wanting a soloable easy mode version.

  • @cracmar03

    @cracmar03

    9 ай бұрын

    @@spectre722 Solo person doesn't care about difficulty mode. Solo person will care if content is doable without others. For example I would love to learn story of trials in ESO, but trial is 12 people thing. There is no way in hell I can explore trial solo to discover all lore, and good luck convincing 11 other people to wait for me to finish dialogues or look around at notes and such. Hence desire for solo mode for such content, because the content being made for group accidentally makes good chunks of said content virtually unplayable. Another example from ESO, I would love for dungeons to be more soloable or doable with better AI for companions. Why ? Because once again there quests in dungeons, and a lot of exploration. Mere aesthetics alone of dungeons or trials are pretty much lost because of group content gameplay. How many people even paid attention at Hel Ra Citadel final battle, where you get the Warrior to certain hp level, he makes a move with his divine sword and shatters ceiling bits off Hall so you can see light pouring in and skies in mid fight. I can guarantee most people will be too busy spamming attacks, heals or tanking to ever appreaciate truly the spectacle devs put in this mid fight. There is pile of art design and writing, as well as music - comes to mind how people were doing dancing parties in Maw of Lorkhaj before boss - that is utterly lost to average player simply because it was sacrifaced on the altar of 'group content only'. I rarely see trial or dungeon to do things the right way .. I can only think from ESO about ONE trial that seemed to at least get some of it right. Mostly because it used enviromental story telling within Kyne Aegis. There battle with Falgravn at least shows you gameplay wise whole reason why he attacked as you fall to the depths of ruins nobody was aware existed. And that's literally only time trial can pull actually answering some question solo player aimed at story might have.

  • @SirBadgerOP

    @SirBadgerOP

    9 ай бұрын

    @@spectre722 100%, these people wants every mmorpgs to soloable so bad insted of simplu playing a single player game insted.

  • @natthebug2
    @natthebug29 ай бұрын

    This whole video felt like someone hearing a preference they don't share and going on a rant about how that preference is wrong and unhealthy. Just respect people for playing games how they want, even if it's different from how you do it, yeah? Also I don't play FF14 but I've heard more praise from my friends about Shadowbringer's story than any FF game released in the last decade. Why'd you go after that so hard?

  • @SorasShadow1

    @SorasShadow1

    9 ай бұрын

    I think he dug into it partially just for the engagement factor, the thumbnail is edited key-art from the Shadowbringers expansion with the main story characters faces crossed out like it's a hitlist. Hilariously that was what got me to click on the notification so fast because what sort of opinion needs that level of aggressive, targeted imagery?? And it was just this weird, rambly thing shoved out the door way too early because he got a sponser from the horniest gatcha this side of actual hentai and had to put a video out. The largely respectful rebuttals from FF14 players got responded to with a "rewatch the video once you calm down" and it's just weird. I'd almost think he was trying to start beef?

  • @AKImeru

    @AKImeru

    9 ай бұрын

    @@omegaxtrigun lmao that is hilarious he really isn't ready for Shadowbringers. I wonder if he will chicken out.

  • @justskip4595
    @justskip45959 ай бұрын

    4:43 that is very narrow view on this. For instance I and people that I know that want to play to one extent or another solo do that for variety or reasons like it takes effort and time to organize things, being tired of dealing with the people IRL so wanting to relax without socializing in game, challenge, wanting to go at own pace and many more reasons. 5:06 This is repeating the same thing from earlier and it seems to be for some reason misunderstanding the point. Playing multiplayer game solo has differences compared to playing single player game solo like the "odds aren't as heavily stacked in your favor", having players mixed in with NPCs is quite different to purely NPCs being around, other players can increase the difficulty of the game or augment it in other ways. Also this argument "No real solo exists" is needlessly extreme interpretation. 6:03 Playing sub optimally is a choice for the individuals to make. Developers are providing people with options so they can choose like those who want to play the "Meta" to try to play as optimally as possible can choose to do so too. For a person to want multiplayer game to contain content that people can solo is not inherently selfish. For instance, a boss fight in a game that is a roadblock for huge amount of content in a game may have a mechanic where two people need to be standing at two different times at the same time, making it impossible for anyone to do that fight alone may be something people would wish they did not need a second person for. From personal experience, one MMO that I have played had a boss fight where you would need to enter with 2 people and game would not let you enter alone. You could be able to do that fight alone easily and it did not matter. What was worse was that you needed to also enter it with someone else that also had not done that fight either on their character as you could not redo the fight. This caused people to even create new characters to level those up to help others through the fight as the game is not the biggest MMO around and finding someone to do it with could take long time. 8:49 This can also be argued about group content too. People are more complex than extremes. Game where you can not get anything done alone at all would also suffer from lack of content that people could not engage with without others. Group and solo content are too broad terms to properly make strong judgements with just those and require more nuance to be added like classifying something as "killing enemies content" is too broad to make sweeping generalizations 12:50 This is a bad question. It comes with assumptions. I have played many MMOs in over 20 years of playing those. I have done and seen many different kinds of things in those games during that time. To go to the base question: People are individuals with individual desires and people are complex with changing desires. This reminds me of the "wider audience" argument that a product has an audience but by changing the product in the way that the current audience does not like it, it will appeal to the "wider audience" which is not given. It is risking losing the current audience in trying to achieve something that might not work out in desired way. 13:05 This is sounding like someone who really likes group content and specially mandatory group content being frustrated that game developers are not providing him with such experiences in the way that would be desired and placing blame on those people who want to complete content in games without having to group up with others. Me saying it that way comes nowhere near as close to how judgemental way this section of the video is written. 14:07 - 14:21 I agree completely. People are also going to voice their opinions on what they like and specially what they do not like and that is fine too. This comment is at the same time way too long thanks to my lack of English skills and this being inherently youtube comment and way too short considering all the things in this video. In truth this topic would almost deserve me making a video myself to express my own thoughts on it. If someone read this, I appreciate the effort and apologize for not spending more time trying to write the same thing better.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    I don't know why you are typing all of this on YT, genuinely. It's the worst place for discussion and I specifically asked you to bring it elsewhere and you doubled down. I have one monitor and time stamping and trying to write a comment back is literally not a fun experience. If you can't summarize your point on YT, it's not really fair to expect me to respond to it. But I will try my best. You didn't argue against my point, I mentioned a very specific reason why players crave playing alone for NON healthy reasons. I specifically outlined it's a normal preference, and even makes sense in a game. Your second paragraph, I have no idea what your point is. You didn't argue anything I said properly. Making a choice, is a individual choice to make...what is the point with that statement??? I literally specifically stated I wasn't dictating peoples play...so you got offended, or misunderstood that whole concept of the video. Your next point then, is arguing with a strawman so I won't take it serious. I don't understand your next point either, but you felt the need to tell me my question was bad? Huh? What assumption? It's a question, you assuming more means you are assuming I am leading...sorry, that's you bud not me. The next point is delusional, I stated both single and group play should be supported and even specifically stated their is an entire sub genre made for the former...Mate...watch the video LOLLLLLL.

  • @justskip4595

    @justskip4595

    9 ай бұрын

    @@nerdSlayerstudioss This is informative and unfortunate. Also I did not read your comments till now.

  • @maxx_2245
    @maxx_22459 ай бұрын

    "Nor did it have the same level of impact" is, by all measures, a completely untrue statement. Shadowbringers was not only acclaimed as one of the best Final Fantasy stories ever written, but had the advantage of working off of elements and lore made back in A Realm Reborn, has by all accounts left a huge impact on the majority of people that played the game. While I agree with and see your other points about the game, I vehemently disagree with that one.

  • @42Caio
    @42Caio9 ай бұрын

    it's almost as if dealing with people all day at work makes me not want to deal with them on my eletronic escapist entertainment. Shocker.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    Not at all a shocker, ORPGs were made for players like you optimally.

  • @_Seileach
    @_Seileach9 ай бұрын

    Ngl, not a fan of the direction your channel is taking, good luck with it I guess.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    Thanks mate, and thanks for engaging before you dipped.

  • @NoobicusProductions
    @NoobicusProductions9 ай бұрын

    I dont think you are wrong. Because I don't know what you are saying. You spend too long buulding your points and too long defending them against counter arguments so that your actual POINT is lost somewhere in the sea of vague ideas. Your video is like a web. Every point and every idea is connected, but scattered throughout the video. All my favorite essays are like rope. Many different ideas and studies are introduced before being conclusively woven together.

  • @SorasShadow1
    @SorasShadow19 ай бұрын

    too rambly for the weight of that visual you chose with the thumbnail and topic tbh. an image like you've crossed off the main characters on a hitlist is....a Choice. i had a hard time understanding your overall point here, maybe go over that script again to striaghten up your thesis because the only concrete thing i heard was about how "solo" mmos are worse than single player games because of performance/fidelity *and* their story content but they're also good because you're playing alongside others? And the Eureka and Bozja enjoyers might want a word with you about those generalizations lol

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    I would recommend watching it again, a few times even. You might be able to eventually pick up on some of the stuff. Especially once emotions subside.

  • @SorasShadow1

    @SorasShadow1

    9 ай бұрын

    ​@@nerdSlayerstudioss The comment was in no way written out of anger, just earnest confusion. I generally enjoy your content and something a little different from you was exciting, but the further I got into the video the more confused I was. It sounds like the script got lost in the woods a little bit here and there, overall coming across very middle of the road with the only concrete negative or positives being relatively throw-away. I believe that's why the comments are so wildly different in their understanding and reactions and why some of them are only latching onto one or two sentences, there's little overall structure otherwise.

  • @Sol_Mooney
    @Sol_Mooney9 ай бұрын

    The thing that I personally like ffxiv appealing to solo players is that I can sort of switch between both social play and solo play while still getting a complete/fun experience. Ffxiv is my first and only mmo I play at the moment so social interactions in video games was pretty new to me and I found it daunting to talk to people so i liked the fact that I could start the game and have solo experience that didn't feel like I was losing much by not engaging with other people. As I went through the msq the game slowly lower my barriers to social interaction via things like trials and dungeons and I eventually started having a lot of fun talking to people. But as a person who easily gets drained by interactions with people I still want a nice solo experience that I can go back to, which to me also includes being able to take breaks from the game entirely and not feel like I'm being punished or left behind when I do so.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    IMO the genius of Japanese (And Arena Net) design.

  • @sauriel596

    @sauriel596

    9 ай бұрын

    Its sometimes because of experiences, or the difference of treatment, like i tried being social despite being bad at stuff, autism etc, plus anxiety which i think was pretty brave of myself in the past, but, i get the feeling they expect you to be good at the game, or have super skills, and its were the problem lies, perhaps i may have simply met the wrong people. Ive also been in a few guilds, but i just got an uneasy feeling, also feeling so called drained in some way and my anxiety acted up and made me think i bit off more social than i can handle so i left, those guilds only revolved around a few people who get the game and the rest countless members were just.. well there including me and no major guild events going on. kind of different from what i expected back then. There was also these groups with females joining them and they got pretty warm reception, and free items, so there was that difference too. One of my mistakes with online interaction is probably ive been too honest, because revealing you got diagnoses might reduce their opinion of you to zero, for guys or people not too good at the game at least. Favorite online game with most interactions with others though has been pso1, but its something different than mmorpg. Some mmo called mabinogi was also good back then. Other than all of this, yes i would engage socially, in the right social climate

  • @Dermetsu
    @Dermetsu9 ай бұрын

    Wow, this video couldn't be any more wrong at predicting my motivations for playing a game a certain way.

  • @justskip4595
    @justskip45959 ай бұрын

    Stuff said till the 4:35 point was really badly worded and contained bunch of stuff that was deliberately misunderstanding what people say when they speak of something being "solo". That's really strange for me, usually good analysis here but that didn't seem thought out or maybe it was too thought out.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    You didn't even state why or how, so this post was really poorly worded and structured. How you can tell me, who has 7 digit comments on people talking about their perspectives, 20+ years in the industry, and consults on the games, that I am misunderstanding concepts of online RPGs is rich though. Going to have to actually state why to be taken serious though, just FYI.

  • @Hrafnskald

    @Hrafnskald

    9 ай бұрын

    @@nerdSlayerstudioss See this? This is Blizzard when it released Warcraft Reforged. This is every video game studio that has filled your channel with epic falls. This is the arrogance that says "I know gaming, and I refuse to listen to gamers". You've pointed out this flaw so many times in other companies, how being blind to what gamers want always ends poorly.

  • @Hrafnskald
    @Hrafnskald9 ай бұрын

    If anyone is looking for videos that discuss soloing MMOs without the insults, Arttea and Hack the Minotaur have some great deep dives into soloing ESO.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    Solo MMOs doesn't exist, you can play an MMO solo though. Honestly I don't mind you going elsewhere since you don't seem to understand this simple fact. ESO is not in any context massive, sorry. It's an online RPG.

  • @Hrafnskald

    @Hrafnskald

    9 ай бұрын

    @@nerdSlayerstudiossWhen gamers play a game in a way the game creators did not envision, it's called emergent play. I'm sure you've heard of the term. You might not intend for us to be allowed to play a game solo, but many of us do, whether the game is ESO, Eve, World of Warcraft, or any other online game. Your channel has covered many games that died because the creators tried to block emergent gameplay, and others that have succeeded because it was embraced. It's not clear why this simple concept, namely that gamers decide how they will play the game, is causing so much strife.

  • @SirBadgerOP

    @SirBadgerOP

    9 ай бұрын

    @@Hrafnskald the point still stands, You can play an mmo solo without talking to interracting, it its still and MMORPG, made with the intent to play it with other people, if you dont want to thats fine, but im sure a single player game would fit you better at that point

  • @Hrafnskald

    @Hrafnskald

    9 ай бұрын

    @@SirBadgerOP That last part is the key mistake: "I'm sure a single player game would fit you better" Gamers decide for themselves what games fit their needs and wants. It's perfectly valid to create a game for multiplayer interaction. It's not valid to rage against gamers who decide to play that game solo. If someone wants to play your game and enjoy it in a new way, great.

  • @SirBadgerOP

    @SirBadgerOP

    9 ай бұрын

    @@Hrafnskald you deciding what you want to play is one thing, the problem is when solo players EXPECT an mmorpg to have a sea of solo content and even worse...if the developers agrees and try to change the game in that direction, If i want the best vegan dish i dont go to steakhouse for that.....or even worse complain to the staff why there are no vegan dish on the meny when i have other options that clearly fits me EVEN better, regardless, an mmorpg should not cater their content to solo players just like a steak house should not cater their meny towards vegans.

  • @nezharose4953
    @nezharose49539 ай бұрын

    The way you reply to people who disagree with you aint it.

  • @bradentraub
    @bradentraub9 ай бұрын

    I play solo not because i want to, but because my current life has me getting interrupted constantly while gaming. It would be disrespectful to other players to group up and then have to leave then hanging, so i only group up when i KNOW i will have some uninterrupted time, which is rare.

  • @balel1975

    @balel1975

    9 ай бұрын

    This! So much this. Years ago I used to think to myself, who would go out their way to play an MMORPG and then play solo? 22 years later, 6 kids (almost all grown) but one, dad responsibilities, hubby duties, work, etc....I totally get it now. I don't particularly WANT to play through the game solo, however, with many interruptions, things and people in the house constantly drawing my attention away from the game, I simply feel it is extremely rude to ask others to put their time on hold while I'm dealing with something in RL. BUT I still love playing with others and being in the game worlds that feel like living worlds, with other players visibly running around doing things around me, and chatting in the chat box, it still feels alive. That's the only reason I solo almost exclusively, and still the reason I play pretty much only mmos. It's weird but it's me. Enjoyed this video. Keep it up.

  • @TheTuttle99

    @TheTuttle99

    9 ай бұрын

    Same. I also just need 5 min breaks here and there, and the vast majority will want to go hard and fast without any breaks

  • @balel1975

    @balel1975

    9 ай бұрын

    @@TheTuttle99 ditto! Also, I think I used the dungeon finder in WoW back when I played maybe like 6 or 7 times before I realized, nobody hardly spoke, and it was a rush through the event no matter if I would like to see what the place looked like or wanted to experience the cut scenes and stuff, it didn't matter, we were gonna bulldozer through the content as fast possible and then everyone would disband and leave in the same rushed pace. I was done. I guess that is at least one of the factors that caused me to quit wow all together. I've found pretty much the same mentality each time in other games. Now, I just avoid dungeon finders all together.

  • @BlueTurn

    @BlueTurn

    9 ай бұрын

    This very much. I am 23 when I was playing ff14 for the first time I was still in college and at home so getting up to complete chores when asked or answer questions was frequent.

  • @medraawd
    @medraawd9 ай бұрын

    Honestly, I watched the entire the video, even rewatched a few sections of it, and I don’t completely understand your point. Maybe because we disagree on a very fundamental level: I don’t believe MMOs are necessarily better than ORPGs (as you can call them). Not every online RPG needs to be massive, and many of them wouldn’t necessarily benefit from being massive. Also, one of the things I really enjoy about XIV is that, yes, you can go through the entire MSQ solo, but the game DOES have multiple social elements to it that you can partake on your own pace and if you wish to do so. I’ll list a few just for argument’s sake: (a) The Hunt, which gathers hundreds of people at peak moments during patch release; (b) Instances like Eureka and Bozja, that require people to coordinate to a certain extent; (c) Free Companies, which are the social heart of XIV; (d) RP clubs, which I honestly don’t care about, but they do exist. It is not even about hiding from social interactions, it is about the game letting you choose whether to engage or not, on your own pace. Finally, let me ask something: what is more important having content that is massive in dimension or having meaningful social interactions? I have made many friends in XIV, which (to me) proves the game allows you to have meaningful interactions. To me that is enough. Anyways, thanks for the video. Cheers!

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    I never stated they are better, this is a blatant misunderstanding or mischaracterization led by peoples emotions. I am not mincing words on that. Two of my top 5 favorite online RPGs aren't massive. GW1 and PSO, and I was a pro player in GW2 another non massive MMO. I genuinely LOVE this type of game and genre, but REFUSE to listen to ignorant people who tell me it's the same as the one with the massive focus...It's not, not even the creator of FFXIV thinks that. It's not helpful when discussing with people, to automatically assume they are a fanboy or supporting one side against your position. People made that assumption here, because they don't understand these two type of RPGs are similar...but not the same, and felt therefore I only like one style of the game...despite literally stating that I prefer SWTOR and FFXIV as non massive ....LOL

  • @medraawd

    @medraawd

    9 ай бұрын

    @@nerdSlayerstudioss I thank you for your response. If you weren't arguing in favour of one type of game over the other, could you please explain what you were trying to convey in this video? I'm honestly very confused.

  • @The_Arcadian
    @The_Arcadian9 ай бұрын

    I think you’re missing an important perspective. A lot of us solo players don’t want to be playing an MMO at all. We just want to be playing an RPG that gets updates. Getting to invest into a story long term, to a character we have put so much time and effort into it’s amazing. The RPG being an MMO is the price we pay to have that solo long term experience.

  • @The_Arcadian

    @The_Arcadian

    9 ай бұрын

    If I want a social experience I’ll play a TTRPG with my friends. I do that regularly once a week already. The MMO is my down time. Some of us are introverts who need to recharge.

  • @CallMeTeci

    @CallMeTeci

    9 ай бұрын

    ^This!

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    No, no it's not. You can play ORPGs and MORPGs, something I actually did cover in the video but because you watched the beginning only I assume you got offended before I could make my argument. Genuinely watch the video mate, this isn't helping you or your position when it's already covered. A massive online RPG is not the same as an online RPG, they both have long term progression so nothing about your point disproves any of that.

  • @The_Arcadian

    @The_Arcadian

    9 ай бұрын

    @@nerdSlayerstudioss I did watch the video and I agree with most of your points. It would be great if more ORPGs were made but the fact is the market is full of MMOs and we as the players have to play what is available to us. I’m just trying to show you the other side of the coin, not invalidate your side. Solo players have valid reasons to want to shape MMOs to their interests just as people like you have valid reasons to push the other way. I was in no way offended nor am I trying to get in an argument just offering context.

  • @Hrafnskald

    @Hrafnskald

    9 ай бұрын

    @@nerdSlayerstudioss "No, no you can't enjoy what you say you enjoy" Listen to what people are saying. You don't understand solo players' perspectives, and uploading insult filled rants about them is not helping.

  • @seiniraan
    @seiniraan9 ай бұрын

    i think this video, albeit with great points, suffers from a confusing and rambly script. i was able to understand your final message after rewatching and reading your replies to other comments, but I do have to agree with other commentors when I thought your final point was difficult to understand. at some point, it’s not that commentors are “too blindsided by emotion”, but maybe there is an intrinsic problem with how the information has been relayed. (not to say gamers don’t have terminal “can’t-listen-for-5-minutes-without-keysmashing” illness, but I don’t think that’s the case for many comments here) I think this video would have benefitted more from a deeper explanation into the difference between the two, and maybe some context on why it’s important to consider when we compare games these days - something I know you’ve made previous videos on, but I’m sure people who are first-time viewers that just clicked on this video probably haven’t had the chance to do so. Sorry, didn’t mean for this comment to be long. Love your death of a game series and the other videos you’ve released recently, was just a bit surprised at how there seemed to be a drop in quality for this one.

  • @prince_warhero
    @prince_warhero9 ай бұрын

    The whole comparison to real world is not solo seems pretty silly to me. Games are escapism from real world in their core, you create characters, use fantasy powers,kill people , explore worlds etc do things that arent possible in real world. But we humans also like to have a society thats what mmorpgs do it gives a society framework in the game and you should be able to experience that solo / with others . That's why people want online games but experience as solo. And you didn't even take into account the toxicity in interactions in online games which is another major reason these days. On a side note , Now you'll come and be condescending & assume i don't know anything about mmorpg like you assumed in your previous video that i dont know anything about DnD..

  • @Rc3651
    @Rc36519 ай бұрын

    I think this video could have used more time in the oven, as evidenced by the number of people who were also kinda confused. What I took away is that you care a lot about keeping the MMORPG label 'pure', which is a headscratcher to me, as I don't see why it matters in the slightest. It also felt like you were arguing against some hypothetical Solo Player Strawman who was "selfishly" weakening society (and more importantly your MMOs) by requesting solo play features. The social commentary in general honestly came across as pretty sanctimonious. It feels like you've misunderstood your opinions as fact, and in the comments its clear you've written off all disagreement as irrational, emotional outbursts from people who can't handle criticism. I understand the impulse to be defensive when it feels like a bunch of people are coming at you online. But ironically it feels like you're the one lashing out who would benefit from going outside and socializing more. You seem like a good dude, and I've enjoyed your Death of a Game series, but this does leave a weird taste in my mouth. I hope you take the time to reflect on and understand why people are reacting the way they are.

  • @Dragonswiftx

    @Dragonswiftx

    8 ай бұрын

    But it doesn’t look like he’s discounting solo play features. He even said it’s totally reasonable to have a game that allows you to play some solo content when you feel like, and group content at other times. His main criticism is of MMO’s that are fully soloable.

  • @sarysa
    @sarysa9 ай бұрын

    I'm on the "social anxiety" side of things. Maybe 85% of my WoW was solo. I did enjoy living vicariously through the actions of others on the server, or just being an anonymous player in a large horde of world PvP. But I will always struggle with socializing when I'm forced to keep it up for a long period of continuous time. This didn't keep me from raiding, but I wouldn't have lasted a week if I were constantly surrounded by others.

  • @mismismism
    @mismismism9 ай бұрын

    I think there's a big difference between encouraging group play and forcing it. I think that's the actual difference. I don't want to interact with people all the time, honestly, most of the time, but I have the option, I do sometimes and it can also just be cool to be in a living world, seeing people in their glam dancing in HUB or joining in an overworld event where it is technically group content but with no forced interaction, you do not need friends or a to commit to making a group and planning out what you're gonna do and for how long. And the biggest thing for me is, I do not think your ability to progress should be dependent on others. Like you shouldn't be stuck from moving on in the story or continuing to build your character because the game decides you must gather people to do content, outside of endgame raiding where that's the whole purpose, it's not progression content anymore. I think that's what most mean when they say they want a soloable MMO. Not black and white, I don't want to interact with people at all, but at least for me, I don't want to be forced to group, or do PVP, but I enjoy the option, I think group play should be encouraged with rewards but it's the difference between going to a movie alone vs a theater saying you must find 6 other people to come with you or you can't watch the movie. You still interact with people to an extent, you still enjoy some social aspects, you don't feel alone in the game but you also don't:t directly need to rely on people to allow you to play the game and your experience is not dictated by the behavior of other people either.

  • @nelsonsham2368
    @nelsonsham23689 ай бұрын

    The ad promotion is very cringe

  • @apehawk
    @apehawk9 ай бұрын

    Judging by the video and more so by your replies to comments, it seems that you're ready to die on this hill. Some people just prefer doing things on their own, it's not that hard to understand.

  • @lvl21bellsprout92

    @lvl21bellsprout92

    9 ай бұрын

    Then go play single. Player. Games. And don't ruin the ecosystem. It's selfish.

  • @RiruRana

    @RiruRana

    9 ай бұрын

    ​@@lvl21bellsprout92 L take

  • @maxx_2245

    @maxx_2245

    9 ай бұрын

    @@lvl21bellsprout92 "Don't play the game you want to play because your playing it in a way I disapprove of is making me unhappy" If that isn't selfish, I dunno what is.

  • @vwabi
    @vwabi9 ай бұрын

    You should become a psychologist, it's amazing how much you can pretend to know about people's inner thoughts and motivations from your armchair, all only by knowing that they prefer a certain type of gaming experience, and then letting your imagination run wild from there.

  • @Zhadow45

    @Zhadow45

    8 ай бұрын

    idk bro I think he's kinda right tbh. The biggest thing that made MMORPGs so incredible at the start was the social aspect of them. Now, It feels like MMORPG players for the past few years just want solo experiences. And honestly? I feel like the data speaks for itself man, no new players are coming into that industry. Players arent playing as much. Healthy industries usually grow. The FPS genre grows every year. But MMORPGs have fallen even compared to the very start of them being around. I feel like if people keep trying to rip the online aspect of these games from them, they'll just remove the whole point the genre was made. And it will likely die as a genre, only to be seen as a historical lesson.

  • @chasedown
    @chasedown9 ай бұрын

    What does massive mean in this context? Is it game population? Content population? The amount of content in said games? The world itself? I don't think it was specifically stated what "massive" means, or if it did, I missed it.

  • @BainesMkII
    @BainesMkII9 ай бұрын

    Five minutes in, and I'm really not liking the messages of this video. It feels perhaps even dangerously misinformed. The first few minutes are a weird and dubious "You cannot be 'solo' in real life even if you think you are", which culminates in the equivalent of "Humans want to be solo, and if you don't them something is wrong with you", which then transitions into "If you want to play solo in an online game, then it is because you cannot make friends in real life"?

  • @Hrafnskald
    @Hrafnskald9 ай бұрын

    Wow, such arrogant dismissal of how a huge chunk of gamers enjoy playing games is truly amazing. Many of us like being able to sit down to a game without having to schedule our play, or deal with players that are often jerks. Many of us like engaging with stories at our own pace. But no, you think we should be forced into MMOs and forced to join groups.

  • @lokilalisan7078
    @lokilalisan70789 ай бұрын

    I just want more offline rpgs with mmo combat mechanics and boss battles. This is why I really love FF12 and the Xenoblade chronicles series.

  • @ChryI

    @ChryI

    9 ай бұрын

    Check out Kingdoms of Amalur if you haven't yet.

  • @ionracas8743

    @ionracas8743

    9 ай бұрын

    Kingdoms of Amalur was neat, but really dated. It's super easy to figure out and it feels like you're way overpowered even when you're intentionally trying to lower yourself. What I really hated too is the looping music. It'll either bug out or you'll hear the same combat music for a fight that ends in 5 seconds. I'd recommend more so something like Dragon Age Origins.

  • @BlueTurn

    @BlueTurn

    9 ай бұрын

    Yess games like those and cross code and such are really fun.

  • @JPOG7TV

    @JPOG7TV

    9 ай бұрын

    That’s how I feel about destiny. It’s a fun game but it’s nature as a live service ruins the potential it could have.

  • @axanael
    @axanael9 ай бұрын

    The idea of a "soloable" MMO isn't the fact that it is content you literally play alone, its having options/avenues of progression that do not require you to play with others. The best example is to look at Lost Ark, where progressing your player power requires you to play raids, which if you compare to other MMOs that also have mandatory raids, the level of raid that is required in Lost Ark is significantly more punishing than that of say FF14 or WoW, where unless you are extremely overgeared and therefore are already reclearing, progression and reclearing is extremely frustrating because a single person messing up basically forces a new pull. By not having alternative, "soloable" avenues of progression, I would argue that the game is not just "better suited" for coop play, but that it is actively being hostile to solo players. Again, Lost Ark is a good example, because they admit they actively put extremely punishing mechanics to prevent players from carrying. By making this distinction between "MMO" and "ORPG," if the point is that an MMO must require coop play to progress with no alternatives, every MMO will suffer the same issues of continually declining players. Even 14 understood this problem when they changed some of their previous coop dungeons to be clearable solo with AI companions. Forced coop MMOs are just not as popular in this day and age and I would argue are a dying genre like how RTS games have essentially died.

  • @makaronmadownahihi

    @makaronmadownahihi

    7 ай бұрын

    As some1 that picked lost ark again agree - but its mostly bcs lazy game devs. They force you to play group content so introverts and gearlets will be forced to RMT (which benefit ags/sg). The fact that u can buy so much progress stuff from crystal shop just by swiping is wild to me (Yes u can buy all enchanting mats for $$$). Combat and classes are 10/10 but thats it, dailies/weeklies become a chore pretty fast.

  • @aketo2816
    @aketo28169 ай бұрын

    I come home to relax after a long day of social interaction (forced) at work, when I come it is to unwind it is to relax after a long say so a mmo with force social interaction and forced grouping for everything would be a big turnoff. Also sometime you don't want to deal with people but still enjoy behind surrounded by people in a living breathing world, just because there are lots of people does not mean I want to spent every waking moment with them. I also tend to disconnect socially with group-finder content, while at other times I make my own party finder for a social gathering or group content, but never would I want to be forced to do it which is why I love ffxiv. Also some of my friends have social disabilities that make it harder to interact both in IRL and in game that would be crippled if social interaction and force grouping all the time was a thing While I appreciate your position on this nerdSlayer I think you are coming from a perspective of a person that love social and group oriented mmo like everquest was back in the day, not to say its a bad perspective but is not the only one as there are many people that play mmos for many different reasons, but thanks for making a video sharing your opinion on soloable mmo's

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    I don't understand what you are trying to say with this genuinely, it feels you didn't watch the video. Anytime someone is posting a comment talking about their preference on this video, they are admitting they didn't watch the video. TBH that's slightly frustrating because it's not a very long one. I specifically stated in the video, about people like you and it not being an issue because ORPGs are made for players like you...but you still felt the need to defend your playstyle and habits. Sorry, that's just strange to me mate. Or overly sensitive etc.

  • @aketo2816

    @aketo2816

    9 ай бұрын

    @Nerdslayergaming Actually I did watch your video you were very passionate about the social interaction and group aspect so much so that you describe the real life aspect of having to rely on others, but the thing is you seems to give off the impression that it would be so much better if we had far more group oriented content in games like ffxiv, swtor and said games are worse off for not having more, which I honestly disagree. I also saw you say that is fine for people to play solo but again you came off very passionate about group orientated gaming and why you felt so to a degree and how if every mmo was soloable it would ruin mmo's as whole overall, again nothing wrong with that stance but I was sharing my thoughts on the matter if only a small part of your video.

  • @Beardedprof

    @Beardedprof

    9 ай бұрын

    this video just came off as a rare Nerdslayer F to me, i agree with your point as i have the exact same issue irl with forced interaction. Id love to play an MMO styled game solo and keep my social games for just that with my friends. Sadly alot of people dont agree with that sentiment and require in some part, small or big for it to be social. @@aketo2816

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    I never gave off that impression. Again, you have 12 upvotes for talking about your feelings. I can show you the script. I literally stated that SWTOR and FFXIV are better off NOT being massive, and NOT appealing to massive players. I literally stated the opposite of what you prescribed me, again making me feel either 1. You didn't watch the video 2. You are being very emotional and not rationally parsing my argument or video So far the only people offended or confused about this video, don't understand these are two different kinds of online RPG than a typical massive one. Even the creator of the game knows that mate. ORPG/MORPGs are NOT the same as MMORPGs. @@aketo2816

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    That's called an ORPG or MORPG, they have existed for 21 years and are massively successful. The problem is people like you guys think that sort of game is the same as a MMORPG or massive online RPG...They aren't even Yoshi P is on record stating this.@@Beardedprof

  • @prancinNOOB
    @prancinNOOB9 ай бұрын

    I'm not sure why you think the average player being in my games enhances the experience... Players who enhance my experience are few and far between. There literally are not any solo games with mmo style tactical combat.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    Their are actually a few lately that are super succesfull, like CrossCode.

  • @DN-qd4dp

    @DN-qd4dp

    9 ай бұрын

    ​@@nerdSlayerstudiossCrosscode has an MMO setting but it's just set dressing, it doesn't play at all like an MMO. A more apt exemple would be FF12.

  • @thegrouchization

    @thegrouchization

    9 ай бұрын

    @@DN-qd4dp Yeah, CrossCode plays more like a top-down spectacle fighter with RPG and puzzle elements, at least as far as combat is concerned. It may be "set" in an MMO, but that doesn't mean it plays at all like one, especially since its story very much isn't constrained to the MMO itself.

  • @ret5343
    @ret53439 ай бұрын

    tbh i feel like you're missing the point of playing solo in an MMORPG: sometimes you just wanna chill out with your favorite game on your own time and do your own thing, and if your fav game happens to be an MMO then why shouldn't you be able to? a lot of adults play MMOs these days and well, just like irl, sometimes it's really hard to get everyone together to do something together. as much as i'd like to raid in my fav MMO i just don't have the time, but i still like being in the world.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    FYI none of this has any relevance on the video, People responding with their preferences, I promise you (I can show you the script) didn't watch the video. This is exactly why I made this video, however people like you are responding as I predicted (which isn't good). This demonstrates how sensitive and emotional social interaction makes people, past the point they can't actually watch and take in the video they are posting on. I specifically state players like you have an entire genre dedicated to them it's just people are purposely delusional (or mislead by devs) that all online RPGs are the same...when the creator of FFXIV is smart enough to know they aren't. There's a difference between an ORPG and a MMORPG, and IMO it's why people are misunderstanding and posting in defense...for some reason.

  • @Hrafnskald

    @Hrafnskald

    9 ай бұрын

    @@nerdSlayerstudioss You repeatedly insulted solo players and claimed their preferences are invalid, selfish, inhuman, and should be ignored. Are you trying to destroy your reputation, or did you just release a really hateful video, and didn't notice it?

  • @lvl21bellsprout92

    @lvl21bellsprout92

    9 ай бұрын

    Your preference is invalid thou.

  • @cracmar03

    @cracmar03

    9 ай бұрын

    @@nerdSlayerstudioss Trust me I watched your video twice while not logged in this account. And I still think you do not grasp a singular reason why people play MMO's while wanting solo play. And neither you understand what antisocial means. Playing by yourself and not bothering anyone is NOT antisocial. For MMO player you should know the difference - we have trolls in MMO's after all. These people are antisocial, not solo players. You just threw insults and assumptions and tried to diminish other MMORPG's people play solo just fine, and degrade them to some very odd term "Online RPG" which in day and age of online DRM demand for singleplayer games is already ill suited term. And right now person just wrote neutral comment, and go off like this very defensive and very agressive. And you accuse them of being 'too sensitive' ? Ofc people are going to be at your throat for this video. It's poorly researched and doesn't even understand the subject appeal to solo players, what you admitted in other comment under this very video.

  • @SirBadgerOP

    @SirBadgerOP

    9 ай бұрын

    @@Hrafnskald ooooor you could try 1 of the 100s of great and awsome single player games with open worlds out there? Your prefrences are not invalid, BUT they should not be the core of what the content of an MMORPG is made of, It should always be focused around the social aspects of the game.

  • @RJRedtail
    @RJRedtail9 ай бұрын

    The reason I gravitate towards solo play instead of group play isn't social interaction, it's performance anxiety. When multiple people are depending on me to do well, it makes the game feel more like a job than a pastime. I can understand the appeal of group play, because achieving victory with a group is always more satisfying, but the stress required to get there takes a lot out of me. Having the option to decide "That's enough I'm gonna play solo" is a godsend. Also, this is more of a pet peeve, but it's annoying how in most of these games, the story never acknowledges the fact that you're in a group. Canonically, you're a lone adventurer who did everything single-handedly, which creates a disconnect between the plot and the actual experience of playing the game. If groups were better integrated into the story, or at least acknowledged in some way it would make them more compelling.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    That's a really good point (the latter)

  • @jonro1091

    @jonro1091

    9 ай бұрын

    Yes the group acknowledgment thing turns up in all sorts of places and often it gets handled really badly. I think a good summing up of a particularly bad case (that I remember anyway, I’m sure plenty of others pointed it out) was in the Zero Punctuation review of Anthem, where Yahtzee pointed out that clearly the story and gameplay departments were at odds with each other as the story kept pushing you as the lone hero, while the actual gameplay went out of its way to encourage you to group up.

  • @xXLordYggdrasillXx
    @xXLordYggdrasillXx9 ай бұрын

    I have to say no matter how well researched or eloquently spoken you usually are, there are still moments in these types of videos where I think you are being a bit too narrow minded and dismissive of other peoples opinions and personality. Like telling people "Shadowbringers is good but not on single player level" or "the gameplay cant be as good as single player games because it is online" is totally dismissive of the fact that such things are to a very large degree subjective. And you not liking those things as much does not mean other people feel the same way. A lot of people have openly expressed how ShB is their favourite RPG story ever. I (and many others I know) love the more tactical nature of FFxiv combat. It puts a higher emphasis on moment to moment decision making. Xenoblade games are among my absolute favourite games period and they very much mimic this kind of combat style in completely single player games without any restrictions by netcode. Whenever you talk about FFxiv, long term players often times get the feeling of someone how has never even tried to get into the more multiplayer focused part of the game. Not your fault as the MSQ at this point is so massive that this part of the game takes many many hours of mostly solo play to complete. It is more like the story is the onboarding process for the other (also huge) part of the game where multiplayer is absolutely the main focus. And in this regard FFxiv mimics the real world way better than more true MMOs in my opinion. Social interactions in the real world are most of the time extremely shallow. Buying something at a store is a social interaction. But you dont have to know the other person better than "thats the guy who sells me food". The same is true about FFxiv. This is my tank for this dungeon or trial. We work together but we probably never see each other again. This leaves the level of social interaction in the control of the individual. Which is healthy. Not everyone wants to depend on others all the time. Dismissing introverted people as if they are having a mental illness is almost insulting and was the worst part of the video by far. Being shy or introverted mostly means social interactions are exausting. They dont have to be prevented at all cost. They just have to be moderated and in the hands of the individual. This is the part where true MMOs fail in my opinion for a lot of the more introverted people. Forced interaction at most parts of the game is just a dealbreaker and does not respect them as an individual. So being alone while being there with other people at the same time is the most natural thing and FFxiv nails that feeling for a lot of people. Like going for a walk in a park. I go there alone and dont plan to meet someone. But other people are still around and make the feeling of existing in the same world better. And if you want to get more social interaction, there is this entire second part of the game where you control the level you want. Only want a bit of working together without the need to know anyone? Just do dungeons, 24 mans, normal raids, ex trials, pvp or hunt trains. Want even more interaction and a bit more of a personal connection? The RP scene is massive and purely social FCs are the norm. Want to really work as team of people that know each other well and have fun together? Find a static for raiding (or even other activities). FFxiv has done a better job in motivating me to be social and interact with other people than the real world ever has. I never had the urge to ask the guy at the supermarket about his personal life. Meanwhile in FFxiv, I have found so many good friends by just playing the game. Really good friends. We do stuff outside of the game and even meet up regularly (even if the distances are sometimes an issue). So how can a game do a better job at making me socialize than the real world? This single player focus you talk so much about is clearly enabling people to have the social interactions they want to have in a more respectful and encouraging way than the real world or more MMO focused games. Edit: After reading through a few comments and responses, I have to add that the way Nerdslayer is interacting with their community is very sad to see. Instead of treating others input and opinion as valuable discussion pieces, a lot of responses range from dismissive to outright hostile. Defending your opinion with an arrogant "You didnt watch/understand the video" isnt exactly helping your credibility. If you feel like a lot of people are missing the point you are trying to make, then maybe it is on you to explain your position better and not try to blame your community for being too dumb to understand the intricate details of the way your brain works. But good to see that a large part of the community is sharing this sentiment and hopefully Nerdslayer will focus more on the content the community enjoys and less on shaming others for being individuals with potentially different opinions.

  • @jippy33
    @jippy339 ай бұрын

    "Shadowbringers had a good story but not as good as x". How is this nothing but a subjective opinion that varies wildly between players? I'm neither here nor there on which FF story is the best but there are plenty of people who think some of the stories from FFXIV are the best they ever experienced.

  • @Mattoropael

    @Mattoropael

    9 ай бұрын

    It is also extra hilarious because one of the "traditional FF" he decides to compare ShB to is... XV. Seriously, XV. With all its glaring development woes and extremely fragmented storytelling split between multiple mediums.

  • @SirBadgerOP

    @SirBadgerOP

    9 ай бұрын

    To be fair subjective or not, Reviews and revenue are 2 pretty good clues as to which expansions story was the better ones, kinda like how i can enjoy ketchup on my pancakes while the majority and i dare say the average enjoyer of pancakes would disagree with my taste, it does not make my opinion invalid but it most def can not be considerd the best and most enjoyed topping on pancakes by most people.

  • @austinonymous6951
    @austinonymous69519 ай бұрын

    First off, random side note, but saying FF14 not in the 'same planet of good' as other non-online FFs is a bit silly. It really feels like you're trying to defend your argument against a vocal minority of fans that... I'll be honest, I'm sure they exist but I've never seen them. Even amongst FF14 diehards, I've almost never seen a tier list of FF games that puts FF14 at the top- just near the top, because as you pointed out, its design choices do lend the game to having some severe weak points. But to offer a constructive critique- I find the point of this video a bit hard to follow, as the thesis seems to me to just be a very longwinded way of saying 'MMOs are multiplayer, ORPGS are singleplayer; catering to one means sacrificing the strengths of the other'. I don't know, maybe I've watched too much of your content but that just seems obvious? Like yes- 'soloable' players want the game to cater to them. But multiplayer players also want the game to cater to them. Neither side is inherently more 'selfish' (which, is a real loaded way of phrasing it) in my opinion- both playerbases have to know that with a limited development budget, a company will have to prioritize what to develop. So, if I am understanding the video right, you mean that ORPG fans should stop asking MMOs to be like ORPGs.... well, lets not act like the term ORPG means anything to the vast majority of players. I don't think the average gamer is versed on the difference between MMORPG versus ORPG- even Destiny calls itself an 'MMO-lite' despite being a looter-shooter that has more in common with an ORPG than an MMO. Of course they want the MMO to be 'soloable', even if that isn't the point of an MMO; they'd rather be playing an ORPG, but no game ever sells itself on being the 'Biggest best ORPG EVER!' Even if Yoshi P understands that FF14 isn't an MMO, his game still earns awards for 'Best MMO' from MMO focused sites- if they can't be trusted to champion this difference to the average player, then we shouldn't be too upset for people misunderstanding what we mean by an MMO can't truly be 'soloable'. I really think you need to include a succinct definition of the difference in each of your videos if you plan on speaking further on the topic. After all, every video could be someones first, and they may not know what you mean, and they certainly aren't going to watch another ten minute plus video to find out. I've never commented on a video before, so I hope it doesn't come off as being too longwinded or combtative- I do love your body of work. Best of luck, look forward to seeing more!

  • @dillyduncs
    @dillyduncs9 ай бұрын

    There are an incredible number of assumptions and appeal to populism/authority arguments in this video, along with arguments made on the basis that those assumptions are true. The division between MMORPG and ORPG is utterly arbitrary and made only to suit the argument. The argument that people are designed to work in groups so it is inherently the case that online games should be aimed at groups, and it is "selfish" to expect them to work for individuals is an argument that does all of the above - appeal to authority (while people work together for many things, there are also many things where people work more efficiently alone), appeal to populism (the "majority" want the group aspect so it's selfish to want solo play, despite no evidence to support such a majority existing), and the assumption that even if it were the case that humans need connection and that nothing a human does is better alone, that that has any relevance at all to a videogame is, again, unsupported. You are claiming that people are misunderstanding your argument, but I don't think that is true at all; at least, not insofar as that argument has been presented. You are functionally presenting opinion as fact.

  • @MemoryMori

    @MemoryMori

    9 ай бұрын

    I agree.

  • @Stthow

    @Stthow

    9 ай бұрын

    ????? what???

  • @michaelfairbairn9510
    @michaelfairbairn95109 ай бұрын

    sometimes its hard to schedule the time to get a whole group together to do late game content so its just easier for solo playing honestly

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    Right...uhh, can you tell me why you typed this? In terms of relevance to the video etc. Because this concept existed before the video, and has always existed in online gaming. I was hoping to get people to actually engage with the content, but instead I am getting highly upvoted posts of people just saying their feelings.

  • @RedRavenSA

    @RedRavenSA

    9 ай бұрын

    Would you like to mention how only your opinion is the only one that isn't "just your feelings"?

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    Thanks for responding, but I don't know why you wanted to admit to me and everyone you also didn't understand the video. To be clear, the video is talking about Solo play in the context of TWO DIFFERENT style of online RPGs...Online RPGs/MORPGs, and MMORPGs or the massive variant. So people telling me they prefer solo play in a MORPG/ORPG...is not only mentioned in the video, it proves my point. By people not addressing my actual arguments, and positions, they demonstrate they are mostly interested in responding emotionally and defending their positions. For example, Red Raven didn't actually make an argument, he just wanted to stir the pot. The problem is I do this for a living. I debate online gaming and ideas. You can find me on stream or on discord.gg/nerdslayerr and @ me directly too.@@RedRavenSA But it doesn't seem like you are interested in discussion.

  • @thecristalium4448

    @thecristalium4448

    9 ай бұрын

    ​​@@nerdSlayerstudiossit happens on all of KZread, a lot of people want to be the most liked comments and have figured out that the early comments tend to get automatically liked by people, so they just comment the first thing that comes into their minds with hopes of getting likes

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    Yeah I guess I am one of the dummies who still tries to have discussion and discourse here. Well if people want to do that please join our discord.gg/nerdslayer I guess. Cause yeah, I am getting comments that are demonstrating they didn't even watch the video...IDK why@@thecristalium4448

  • @thedofflin
    @thedofflin9 ай бұрын

    I feel like you fundamentally misunderstand solo players and you should actually interview a lot more of them before making your arguments. How is it selfish to want a game to be good outside of its social features?

  • @felixvarg-uwu
    @felixvarg-uwu9 ай бұрын

    this is the first video where I’ve been rethinking following this channel. don’t get me wrong, I’m not a fan of soloable content in mmos, it’s a waste of resources for me personally, but there are tons of reasons to add this feature into the game for people who may be disabled, autistic, shy, etc. it’s perfectly healthy to have boundaries and to want to be “alone” at times.

  • @kalus2365

    @kalus2365

    8 ай бұрын

    Being shy doesn’t mean you should be antisocial lol And you shouldn’t really ask mmos to sacrifice its mmo aspect just because there are minorities of ppl who want mmos to solely suit their solo player experience demand

  • @felixvarg-uwu

    @felixvarg-uwu

    8 ай бұрын

    @@kalus2365 disabled people deserve the opportunity to play mmos too. if they’re shy and want to be antisocial that’s not a problem that’s someone’s choice. that’s how they want to play the game, so developers are listening. go cry about it more

  • @kalus2365

    @kalus2365

    8 ай бұрын

    ​@@felixvarg-uwu Being antisocial is far worse than merely being "shy." Antisocial mindset essentially shuts you away from any meaningful interaction with outside world, yes it IS a problem. Hard to do have any real jobs, befriend others, get married and start a family etc. Why do you think the psychiatric community even label it as a personality disorder called "schizoid personality disorder."

  • @RoachDoggggJR
    @RoachDoggggJR9 ай бұрын

    I think you're being a bit uncharitable with the definition of "solo play" in an mmo. Obviously I'm not asking to see zero other players when I'm playing an mmo, but in a game like gw2 for example I can play through just about anything I'm interested in doing without ever having to interact with others to any significant degree, other than just jumping into a fight with them. I consider that solo play.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    GW2 is not an MMORPG, it's a CORPG/MORPG/ORPG. It's actually something I covered in the video. These are NOT the same kind of game as MASSIVE online RPG, there is a scale and spectrum. It's not like they are even focused on the same core things past being a social world. This is discussed in the video, but because people fail to understand the distinction they think I am saying solo players don't or shouldn't have a place...when I said the opposite, they have a literal sub genre made for them.

  • @RoachDoggggJR

    @RoachDoggggJR

    9 ай бұрын

    @@nerdSlayerstudioss Yeah, I see what you're saying. I suppose it's just a distinction I would have taken for granted as both styles of play appeal to me

  • @Star-ef6dr
    @Star-ef6dr9 ай бұрын

    Not sure if this is just me but this video is extremely hard to follow, like a never ending paragraph.

  • @studiesinflux1304

    @studiesinflux1304

    9 ай бұрын

    You're not alone: I watched it twice and even went back to the previous video (although admittedly I was repairing some clothing while the videos were playing) to see if I was missing something... I know the video mentioned it's in response to comments, but I feel like it's missing something. That said it could also be because I watched or read about 10 similar things on online game design over the year, and it might have all just blended together into a soup in my brain...

  • @Ironsharp

    @Ironsharp

    9 ай бұрын

    I'm willing to bet that ChatGPT writes most "video essays" now

  • @TheTuttle99

    @TheTuttle99

    9 ай бұрын

    I agree it's very "stream of consciousness" and it's not really a good thing. Constructive criticism

  • @user-jl4yv9rf2z

    @user-jl4yv9rf2z

    9 ай бұрын

    Remind me of my high school essay where my teacher just went “interesting but what exactly are you talking about” 😆

  • @Hrafnskald

    @Hrafnskald

    9 ай бұрын

    Less a paragraph and more a rant about people who play differently from him.

  • @william.jvenancio
    @william.jvenancio9 ай бұрын

    10:21 Opinion is subjective, but I totally disagree: I see Shadowbringers as on par with FFT story telling, that for me is best FF, and I do think that it had the impact to make FF14 rise a lot in popularaty (which was boosted by WoW mediocre expansion)

  • @belowaverage3451

    @belowaverage3451

    9 ай бұрын

    ​@@BigKat-621 And if he actually took the time to look at reviews he'd see that shadowbringers alone is rated nearly the same or higher as other mainline FFs

  • @SirBadgerOP

    @SirBadgerOP

    9 ай бұрын

    Heavensward was the best expansion for ff 14 by far, in revenue and reviews, and it was very much NOT a soloable experience compared to Shadowbringers if you wanted to experience the WHOLE story to its fullest

  • @AuzzyC
    @AuzzyC9 ай бұрын

    I will say that I do think the Shadowbringers expansion is probably the best Final Fantasy game I’ve personally played. Saying you didn’t think it was on the same planet as good I think is trying to push a point way too hard. I haven’t played XVI yet, but I’d definitely say it was better than my other favorites like VII and XII. I understand what you mean when you say that it could have more polish though.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    According to no serious critical outlet, aggregate review website, or user score metric does FFXIV score higher than any serious FF title. This completes my theory that many FFXIV fans aren't even FF fans, so they have no idea. Sorry, based on architecture alone for me it's a bizzarro argument. Though your opinion is yours.

  • @SorasShadow1

    @SorasShadow1

    9 ай бұрын

    to be fair, he says in other comments he stopped playing at some point in Heavensward, and while it's entirely valid and fair to bounce off a game and stop whenever you damn well please, it does feel like bait. especially with his response to this comment. Review scores, honestly. *Review scores* ??? That's not a serious argument, that's bait. And FF16 is pretty good, flawed like all games, but still very good so I hope you enjoy it when you get the chance!

  • @MRK5152video

    @MRK5152video

    9 ай бұрын

    Final Fantasy XIV: Endwalker on metacritic has the same score as VI, VII, X, XII with a 92, only behind IX with a 94. Also the highest rated final fantasy on open critic. @@nerdSlayerstudioss

  • @danielelbow

    @danielelbow

    9 ай бұрын

    @@nerdSlayerstudioss flawed theory

  • @Wobblykiwi

    @Wobblykiwi

    9 ай бұрын

    @@nerdSlayerstudiossEndwalker has the highest review aggregate out of any FF game released.

  • @TCPolecat
    @TCPolecat9 ай бұрын

    Yeeeaaaahhh... you are way WAY off base here. Seriously. A person who likes to solo is someone who doesn't mind existing in a world with other people (like the real world) but prefer to do things by themselves. I'm like this IRL, and I'm like that online. I can and do interact with others, i PREFER not to. You are very much over-reading and using a straw-man argument.

  • @Axterix13
    @Axterix139 ай бұрын

    Fundamentally flawed, as it assumes players are A or B. Most players are both. Sometimes you want to group. And sometimes, you don't want to deal with the hassles of other players. Maybe you don't have the time it takes to group. Maybe you don't want to deal with them going AFK. Maybe you are in a situation where you have to go AFK. There are quality of play issues. Maybe you're used to playing with knowledgeable and well geared players, so playing with "casuals" feels mega inefficient to you. Or maybe you don't want to have to deal with those META players that want to blitz through everything and expect you to know everything. And, of course, there's the aging MMO aspect, where most players will be high level, making groups hard to find in the low levels. And if you have auto-level-adusting type mechanics, well, that tends to lead to more of those negative "go go go!" player encounters, rather than giving a new player a chance to enjoy and learn the content. I think another aspect lacking in your analysis is the on-going nature of MMOs. There's almost always something to work on, and typically the hint of new content on the future. If you compare FFXIV to one of the solo FFs, the former has far more to do within it. And that a lot of those activities are relatively meaningless, just time filler, doesn't hurt. They feel more satisfying that grinding a few mobs in a solo game, and yet also more time friendly than advancing the story in said solo game. So it can become a comfy, long term home, something you do to relax, rather than advance a story. And yeah, it doesn't hurt that it comes with a social aspect, even if all you do with it is a bit of chatting and using an auction house, not even going as far as to join a guild. We are social animals, and even introverts tend to want some level of social interaction. Heck, we can chirp quite a bit if the topic actually interests us. Personally, I loved my time back in EQ. The friendships I made carried over into real life, and so on, and no other MMO has been able to replicate that to the same degree. But I would also not play a game like EQ today. I'm simply unwilling to make that sort of commitment. Maybe when I'm old enough to retire, then sure, if I don't have family to spend the time with. When it comes to MMOs, their greatest strengths have also historically been their greatest weaknesses. EQ's teaming focus was great, made it what it was, but made it time intensive. SW:ToR is much more of a typical Bioware solo game, and it is better when it focuses more on that aspect than trying to force boss raids and such or shrinks the story line, but it reduces the social aspect. Neither focus is better or worse than the other, and overall, we're better off when we have games that cover a wider variety of basis, so players can find the one that fits their needs/desires. That's far better than every game trying to force the same cookie cutter social dynamics/playstyle.

  • @Nocjin89
    @Nocjin899 ай бұрын

    Solo Players: I just don't want to be forced into group stuff, and when I choose to do it it should be on my own schedule with a nice automated group finder to avoid gatekeeping BS and drama. Nerdlayer: BUT YOU NEEDED A FAMILY TO BE BORN

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    Sadly this has no relevance to the video, other than you needing to feel the self importance to trivialize the video and topic you don't understand.

  • @botronas6039

    @botronas6039

    9 ай бұрын

    Forced group play is the absolute best play

  • @Nocjin89

    @Nocjin89

    9 ай бұрын

    @@nerdSlayerstudioss Don't start your video off with a glorified 1.5min "we live in a society" section if you don't want it to get mocked. We KNOW that we didn't crawl out of primordial soup and create our own PCs and internet, it just comes across as someone embedded in the old school hardcore MMO player mindset that looks down on solo players as socially incompetent idiots, and is probably a big part of why you're getting so much pushback on this one - you set a terrible tone from the start even if you do make valid points.

  • @Hrafnskald

    @Hrafnskald

    9 ай бұрын

    @@nerdSlayerstudioss You literally stated this in the video as a reason solo players are wrong. Notice how few upvotes your comments are getting for all the times you insult us? Notice how angry most of the responses are? Are you doing your next video on Death of a Channel, or are you willing to listen when people point out your hate filled rants about them aren't going to get positive responses?

  • @UninterestingASMR
    @UninterestingASMR9 ай бұрын

    A sentiment that's popular today is players want to be apart of a large, online world without the social engagements. It's a sense of "I don't want to be lonely, but I want to be alone". I am one of those players to some extent. These players see hundreads of players around them, some of them friends and some of them are random groups, but to that player, they still feel apart of the world and its players without themselves engaging. It's something that's always been there but has increasingly appeared as of recent. Whether this is a good thing in small numbers or a bad thing in large numbers, is hard to say. MMO's need to revolutionise how they develop them and how players interact with them, with a large amount of an MMO's playerbase being increasingly of older age rather than young, time investment has dwindled due to older age = more responsibilties = less time investment. The younger generation however, aren't interested in MMO's. On a larger scale, the whole culture of "Fast progression = more rewards" not just in games but across the world has affected how people interact not just with each other IRL but with the an MMO and its systems. This behavioural pattern has changed how humans interact with each other, so an MMO that is intrinsically binded by slow player progression is now becoming, sadly...not of an interest a lot of gamers nowadays.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    I don't know how you can speak for an entire market or generation, and say they don't like an entire genre. Sorry that's a reach mate. And your initial point isn't distinguishing between the type of world, which makes you a perfect customer for an ORPG, but not the most educated player. ORPGs want you to feel the world is massive, even when it isn't. Nothing wrong with that, but that's part of the discussion here. It's not just "but I don't want to always group", when people are typing that it makes me feel they didn't watch the video no offense.

  • @soundrogue4472

    @soundrogue4472

    9 ай бұрын

    @@nerdSlayerstudiossRight this sounds like cope. Look at the player numbers, the youtube audience and other data. I know I can only speak from experience but my zoomer coworkers mostly talk about tik tok, social media and the self. When they do talk about video games, it's usually something popular. Hell even coworkers my own age range being in their 20s focus on popular/ new games. Now, this could be completely untrue for Japan and other nations considering in South Korea I'm sure MMOs are still popular so this is more of a USA view of it. However; if you look at games like Street Fighter VI that made specials easier to do as the such as an example and how psychologist were brought on in development of games for "player engagement" and how everything is putting tied to a progression system now a days or a battle pass; it's not out of the question of, "hit dopamine button faster" Nowhere in your response did you debunk, tackle and or address what he said but instead saying "how could you speak for an entire x group" when in all reality; you didn't even go out of your way to speak to solo players/ try to get their perspective ironically enough, unless I missed that part of your video. So don't go around being a hypocritical bastard.

  • @UninterestingASMR

    @UninterestingASMR

    9 ай бұрын

    ​@@nerdSlayerstudioss I mean it's glaringly obvious that the younger generation mostly don't find an interest in MMORPG's anymore for one, they aren't the most contempary genre around at the moment since FPS, MOBAs and BR's offer online experiences quicker and faster. You can tell the current success of a genre by looking at the age of their userbase, this is across all entertainment mediums. Is hair metal still a massive genre in music? No. Why? Because genre's come and go, some stagnate and try to survive and some flourish. MMORPG's are that genre now, right in the middle where attracting younger players is proving difficult against other genres, even so that BR's aren't the "big thing" they were a few years ago. That's how genres operate, at the younger generation don't, psychologically, find MMORPG's enticing enough as an experience in comparison to more contempary genres. I watched the whole video, and you are correct in what you say, I was simply commenting on the psychological and cultural significance of the MMORPG genre in today's world. I play both MMORPG's (WoW Classic) and ORPG's (FFXIV, SWTOR), and the genre is going through a stage of trying to figure out how to deliver different experiences as you said. The question at the end, "Why do you want an online game or world to appear to just one player type?" That goes into my first point, the genre is in a mode of trying to find out how to deliver alternative experiences that aren't of the traditional MMORPG experience. It's a good thing that we have ORPG's and MMORPG's and both experiences are distinguishable between them. Now, you can happily play MMORPG's as a solo player, but once the developers start to cater to that player by diminishing the social and systems engagement by introducing more "convience", you diminish the overall design and immersive experience of that game and vice versa, you have an ORPG, like lets say SWOTR, FFXIV or OSRS. What if they changed their systems over night to force players to engage with each other around every corner? If anything, I'm agreeing with your initial point.

  • @notmynamedammit

    @notmynamedammit

    9 ай бұрын

    I thought the comments here were very enlightening, particularly in regards to people who are introverted vs people who are socially held back in some way. The way I see it. People who want "massive" content by definition need a lot of people (I mean outside needing the immense man power of creating those worlds AND the critical mass of consumers to make making and running those worlds profitable for companies). You don't just need the 50-100 people to make something count as massive, you need multiples of that to secure that they will be online at the same time. So, how do you find these people? How do you find people who will choose hanging out in a virtual world over going dancing/doing a competitive real life sport, going to the movies or spending time with their families? In this context, it would seem that socially held back people (wants to socialize, but can't, maybe because due to some disability, or because they live in a really remote location) and introverts (could socialize, but don't want to in person) would be natually in allies in regards to "is not spending their Friday night partying but being online instead". But it could turn out that introverts aren't the natural allies, if they have more boundaries and more "levels" of how much socialization they enjoy and hence they might gravitate more towards games that are more flexible in letting you choose different intensities of interaction. To me "classic" social MMOs remind me a lot of the debates in regards to classic real time strategy games where the RTS playerbase struggles to understand why once upon a time, their genre was the popular and cool thing and it just isn't anymore if there is a way to get it back. My theory is that A LOT of genres have an initially boost when they are new. When command and conquer and friends came out, it was just the first time you could smoothly control a large army and it was a time where character action was still a lot uglier and clunkier. I postulate that when the genre was fresh, a lot of people checked it out just on novelty alone, but they got their "fill" of "what it's like to be a general". They enjoyed themselves, but they have no interest in doing that forever and playing multiple games like that. No game of that genre is ever going to interest them again unless it offers something completely different. Because maybe all things being equal (ie responsiveness, graphical impressiveness, you not having to real life experience it), more people seem to think the experience to being an individual soldier like in Call of Duty is more entertaining than the experience of being a general, and the market for it is natually greater. And I think World of Warcraft was like that for a lot of people. It was the first mainstream thing of its kind AND it came out at a time where a lot of alternatives hadn't come out or matured yet. Over time, people have understood better what different groups of people enjoyed about Wow and started to package those things (ie competitive tactical play where your abilities interact with allies => MOBAs, big worlds to get lost in and be the coolest, biggest hero in => stepped up single player games from Elder Scrolls to Assassin's Creed, showing yourself off and getting praising from strangers who might live far away => social media, small group co-op RPGs => ORPGs, structured social interactions => board games/DND, "just want to blow off some steam with friends" => COD or Destiny). So for a short while where you had both the newness bonus and alternatives weren't there or popular or smoothed out yet, people accumulated in a couple of games and for a short while created a special biotope and a situation where it seemed like a lot of money could be made. Now that the circumstances have changed, the remaining interests are a lot more niche and people who still want them will have to figure out ways how to create those experiences more cheaply because it turns out that the interest is actually much more niche because what seemed like the original audience was actually neatly divvied up according to their actual interests. People will have to get used to either living with smaller more cheaply produced experiences (like the renaissance of smaller isometric RPGs for people who like "classic" RPGs) OR live with the fact that companies can only survive if they either appeal to a lot of people (meaning to have to live with being thrown in with people who have other niche interests) OR very intensely monetize a niche audience (leading to people feeling monetarily exploited). The problem that "massive" + "virtual worlds" are going by definition be pretty expensive to make which is going to be hard to justify if the niche of people who genuinely want precisely that is maybe honestly not that large. (and even smaller if you subtract the people who are interested in that experience but NOT to the extent that they are willing to give up on wanting cutting edge graphics) But yes, music genres also definitely came to my mind. Where some genres like Hair Metal in the end are looked back at as being pretty much a dead end, an oddity of music history and many others come back only as a side flourish (ie a modern pop song with some disco elements but that doesn't mean that disco is back as a thriving dominant genre and if you really like disco you have to see how you deal with it, either re-listenting to the classics or being happy at those small examples of piggy backing by/with newer genres) I watch Death of A Game and there is a lot of "they didn't market themselves right" and "they didn't release at the right time" and I can't help but wonder if a lot of them aren't more exercises in "let's hear this story of how this dealthy ill person who only had 2 more weeks to live stumbled over a rock and hit their head". Basically, things that were mistakes, but even if the company had done everything right, the audience interest just wasn't there and even if they had done everything right they would only have survived maybe 2 months longer. (which doesn't mean that documenting these games that never would have worked anyway isn't worthwhile because even the most "dead man walking" games usually have a least some people who loved them and to whom it was a formative game)

  • @soundrogue4472

    @soundrogue4472

    9 ай бұрын

    @@notmynamedammitYour post I do agree with and see your point; also thank you! Someone who actually understands introverts and gives a good perspective!

  • @MrKnaives
    @MrKnaives9 ай бұрын

    eh, you keep saying massive, but you never really elaborate what you means. It can mean many different things. You mean Massive world? a massive game? Massive player base..? Massive world map? all MMO kind fall in to those category. Just because a MMO is segmented into zone with loading screen it does not mean the over all world isn't massive. In the case of wow and FFXIV for example an expansion would have few different zones. In Wow zones have no loading screen(not counting Shadowland we don't talk about shadowland) in between and in FFXIV case a few different zone with loading screen, but it doesn't make it any smaller than a wow expansion maps the difference is that the zones is just segmented maybe due to the ffxiv engine limitation. If you smash FFXIV zone together and take away the loading screen it would be roughly same size as wow. If you mean player at the same time each MMO has a cap of how many player can be rendered at a given place and time at the same time. that's why different server exist and phasing or channels. And if you mean massive activities, each MMOs have different world events that player can participate in. In wow it would be world quest among other things in DragonFlight. In FFXIV, it would FATE and places like Bozja and Eureka. In GW2 it would Metabattle events. New World have that Rift like event i don't know what's called. To me an MMO is a game that a lot of people play at the same time. Whether its an RPG or action, with guns or something. Massive being the amount of players. Not Just the size of the map or the activities or else an Ubisoft game would fall into that category. just a game where a lot of people playing at the same time, simple. And I hate the categorizing MO instead of MMO or call it an ORPG. to me an MO would be like a Call of Duty MP game, not warzone, but the standard MP playlist or a Halo TDM. to give more example a Lobby based MP matches; Valorant, LoL, Dota, Overwatch, Counter strike, etc. An ORPG would be like the Division and maybe Destiny.

  • @picklechin3061
    @picklechin30619 ай бұрын

    Damn, this mf HATES SWTOR

  • @gswanson
    @gswanson9 ай бұрын

    I think maybe, at least for me, you are kind of missing what as someone who prefers "solo" play wants from being "solo." I don't hate people, but I haven't had great experiences interacting with multiplayer gamers. I've been called the N word, the F word, and various other words. I've had my playing criticized. I've been gatekeeped. I don't really enjoy the kind of gameplay where you are forced into a role that ruins immersion (when people are saying "we need a DPS. We need a tank. We need a healer" and making a team has to conform to these sorts of dynamics, that is personally not fun for me. Especially the emphasis on "optimal" play. I do like the feeling of running around a big world, and seeing other people running around. And in the past I've played as just a healer running around giving heals and buffs to random players and things like that. I also have played a few games (like Champions Online) where there are large battles that you can wander into and join without having to form a party. I want to be able to play in a world full of people, but I am not really interested in having to join a party, or a clan or anything like that. I like crafting and trading. The feeling of exploring, occasionally helping people, but having my own adventure is fun. That's why I enjoy it. Honestly I tend to stick more to single player RPGs, but when I do head out into an MMO from time to time, I just enjoy the feeling of running around in a world that feels like it's full of actual people. Even if I am not communicating with them directly with words.

  • @kaargen
    @kaargen9 ай бұрын

    I'm sorry, I enjoyed your previous content but this video feels like it lacks some perspective. I think you should try approaching the topic again after getting some thoughts on the topic that don't align with your own.

  • @Auriorium
    @Auriorium9 ай бұрын

    I can see where the people are coming from, especially if you have to deal with humans on a daily bases. I worked in the hospitality industry and during that time there was no hope in hell for me to start playing a MMO back. For me its also because I like the world and the story. I would love a single player WoW, just because I love the world. And I don't want to give Blizz any more of my money.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    Single-player MMOs already sort of exist, and are literally covered in this video. This demonstrates how social issues make people so sensitive they can't even hear the arguments presented (not saying that's you).

  • @Auriorium

    @Auriorium

    9 ай бұрын

    ​@@nerdSlayerstudioss Yes I understand, its just my argument was poorly made and lost in translation. Especially since I deleted the first part of the comment where I was bashing pvp again. That was not part of the video. I understand that a single player MMO can not exist but I would love to see more single player games in the settings of some MMO's. Like a new Warcraft game or something. But then again completely different discussion.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    You mean like Cross Code? Or .hack?@@Auriorium

  • @Auriorium

    @Auriorium

    9 ай бұрын

    @@nerdSlayerstudioss sort of like that yes.

  • @Zhadow45

    @Zhadow45

    8 ай бұрын

    @@Auriorium So why don't you go play them lol?

  • @adomisk3047
    @adomisk30479 ай бұрын

    So i've watched the video and read a few comments. I think an issue with this video (no disrespect) is that people are getting caught up in semantics. You make a distinction between Online RPGS and MMORPGS, but dont really explain the difference very well. I think the video assumes people understand the difference when they don't. Truthfully, I'm not sure if I do. You're saying that FF14 is more of an Online RPG because it focuses on the individual a lot with its story, and sprinkles a bit of group content. To that effect, I assume games like Everquest and FF11 would be considered MMORPGs because their main focus is group content and without a group, you're SOL. Most people see "big online open world with others and RPG elements" equals MMORPG but you're stating thats not the case due to gameplay elements. Which doesnt seem very clear within the video. Im not saying the explanation is missing, rather it could've been expanded upon more.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    I did another video on this subject, but that's a completely fair point and great criticism. I will take this to heart and work on such, thanks adomisk.

  • @Hrafnskald

    @Hrafnskald

    9 ай бұрын

    The bigger problem is that he's trying to say that solo play of any game is invalid, impossible, selfish, and means you have zero friends. I would love a video that explored the difference between game types. This video is filled with his disdain and dislike for anyone who dares to play any game solo.

  • @adomisk3047

    @adomisk3047

    9 ай бұрын

    @Hrafnskald Respectfully, I have to disagree with your simplification of the video. From my understanding at least, Nerdslayer is saying that trying to play a game like original Everquest or original FF11 as a solo player is selfish. I'd have to somewhat agree with him due to this reasoning: Those games are DEPENDENT on group content as a means to progress. There are classes that can make soloing somewhat possible, but even then it's not that great and not as optimal as grouping. Because someone is trying to play these games solo, they're denying others the ability to progress due to not having enough people to grind and level. Nerdslayer is saying that there is no point in playing these games solo, as they'll never be as good as single player games. He goes on to say that some games FF14 or modern day WoW (He calls them Online RPGs instead of MMORPGS) are better for solo players because they're designed to cater to solo players. For about 95% of the time, you don't NEED a group to progress. Yes they have dungeons, raids, and other group content sprinkled in them, but group content isn't to the same extent that required by games like Everquest and FF11. For example, I played Project 1999, basically an emulator of old school Everquest because I never tried it. Did some research, and chose to play necromancer because they're more soloable than some classes (and I wasn't planning on sticking around for a long time). Early game, I was able to solo stuff cuz I had a pet where I saw other people group. Eventually, I needed to start grouping because enemies became too strong for my pet to tank, or I couldn't reliably CC them. I experienced group content for a little bit, but stopped because I wasn't available during peak server times and essentially hit a wall with progression. This is different from my starting to play FF14 leveling as a healer, where I can do all main story quests with no issues and the game focuses on me as the main character who's capable of doing almost everything solo.

  • @j.lucasdecastroaraujo761
    @j.lucasdecastroaraujo7619 ай бұрын

    Allow me to bring semantics into the talk: There is a HUGE difference between playing with other and playing together. Allow me again to draw a picture: I love Path of Exile. A LOT. I have more than 1000 hours into it. But my favourite mode of the game is SSF which stands for Solo Self Found. It`s the game without trading and without partying. It`s a game with incredible and fun gameplay and amazing bosses and mechanics that allow me to have honest fun. As stated, I like to play the game solo. No trading and no partying makes me compete against only my self, which is hard (not impossible) to do when you are playing with trade on. I can go as I feel like it as long as it works and have a blast of a fun time. However, I`d feel really empty if the community and global chat went away. It is incredibly fun to see people talking shit in chat or helping noobs out, even calling out scammers etc. Path of Exile doesn`t block or penalize my progress because I`m not playing with a group. I can also learn the bosses mechanics and if I die, I only waste my own time instead of a group. Now, World of Warcraft is definely one of those MMOs. It could be fun to play if the game instead of forcing you to do dungeons and/or raids with groups instead of allowing solo play. And it is definely a chore and bore to actually do endgame content in WoW since I feel terrible for making a mistake, ruining and wasting everybody`s time. Just watch FoldingIdeas video about why is awful of you to not play WoW in the most optimized way possible. The game evolved to be played that way. Its not longer fun for me and many who stopped playing wow. There shouldn`t be only solo mmorpgs, but there should exist more games like Path of Exile or even Warframe. I bet that those games are the future more so tha actual MMORPG.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    I think ORPGs like POE or Warframe are the future due to ease of creation versus a massive online world, however I think they have a lower ceiling.

  • @user-hu1ip9os8k
    @user-hu1ip9os8k8 ай бұрын

    Theoretically, the main draw of solo games is that your isolation is self-imposed. Forced companionship in MMOs is usually just that... forced. In most cases, people you play with online are not going to socialize with you outside of the context of the game. Even if they were willing, the anonymity of online play makes it difficult to trust people who want to meet in person. Cliques arise when it becomes necessary to travel in groups. Suddenly, you have to prove yourself to a bunch of people you have no intention of interacting with beyond the content you want to complete. I play Destiny 2. The most interaction I had with other people in the game in the first couple of years was with my cousins and their friends. But then all of these people disappeared (shifted trends to Fortnite or just became too jobby to play). I then randomly accepted a couple of friend requests which eventually led to me joining a clan (completely unrelated to the friends I made earlier). They're some of the best people I know. But I still probably won't ever meet them in person. Still, I hate the idea of online games, because eventually I won't be able to play them if I no longer have internet which is something I am reminded of every time my connection goes down or there is some other Internet-related bug.

  • @brunoyudi9555
    @brunoyudi95559 ай бұрын

    i prefer to play online games solo for two reasons 1. its a pain in the ass to gather all your actual friends to play something together 2. me personally, i dont see the value of socializing with people in an online environment where probably i'll never see the person again (insert last online 5 years ago meme here) its way easier to just log in and play by myself at my own pace

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    I don't think it's hard to get your friends together to play something, why do you need all of them? #2, you can build friendships with players you can actually play with etc. But your final point just shows the strength of ORPGs further really.

  • @Zack_Wester

    @Zack_Wester

    9 ай бұрын

    as someone back in the day when I played wow (2010 ish). I had player in my friend list that I have meet in-game about twice. The first time we stumbled upon the same solo quest (not group market in the quest log and not red colored, mobs not marked as elite) still darn hard, so teaming up was way worth it maybe its because mobs spawns are to fast or they got that one annoying attack that will stun you and make you take extra damage. anyway I and the other we team up do the quest and chat a bit as we recover HP/mana around a campfire waiting before taking on the next set of mobs for the quest. then we headed back to town sold the junk we got repaired and took the next part of the quest and completed it. then we said our tanks and goodbyes after adding each other to the friend list. I would then meet them as I said ones or twice over the year in the world, we did drop whisper when we both timed our times online. I had other player that I dont really interact whit but for one reason or another we would do trade whit favorable deals. 1. I think that notion is sort of backwards. when I played wow I knew zero people that played wow, I would join a guild and even a ventrilo server to chat in and out of game. most was still in game text chat (crap internet so it usually become in raid only the leader spoke rest was muted in voice chat just to keep the data transfer and ping as low as possible). when I left wow in early cata yes I lost most of them over the years.

  • @GodOfPlague

    @GodOfPlague

    9 ай бұрын

    ​@@nerdSlayerstudiossmy real life friends don't play the same games anymore. So I just made guild friends. Took a while to find good guilds but now that I have them I don't lack for friends to play with.

  • @brunoyudi9555

    @brunoyudi9555

    9 ай бұрын

    @@nerdSlayerstudioss my man, there isnt anything harder than get a more than two adults to play the same thing lol one wants to play Diable 4, the other league, the other wants to play MTG on tabletop simulator

  • @Hrafnskald

    @Hrafnskald

    9 ай бұрын

    Exactly, and you should be free to play how you enjoy playing. Without being called selfish, immature, or anti-social.

  • @HolyXerxes
    @HolyXerxes9 ай бұрын

    Black Desert Online is the best example of Solo MMORPG, you can play it as a solo player without bother with any group content, you can even survived not being in any guild at all.

  • @Dreznin
    @Dreznin9 ай бұрын

    Dude, I usually love your content, but this probably isn't the hill to die on. I get what you're trying to say, but there's a problem with it in the context of your audience - you're trying to put a lot of emphasis on MMO vs Online RPGs when the overwhelming majority of gamers will refer to them interchangeably. To the average gamer any game that requires online connection and is played on a server that has hundreds or even thousands of other players is a MMO, even if all of the interactions are in instanced areas that limit the total number of players doing any one thing at any given time. When people talk about enjoying and wanting more soloable MMO content, they're not typically talking about true "Massive" games, they're usually talking about the "theme park" design Online RPGs. Trying to put forth an argument with focus on the difference between a textbook definition MMO and common vernacular is just a recipe to alienate your audience. It comes across the same way as when a car guy feels the need to berate someone over the differences between an engine and a motor or when a gun lover gets pissed off because someone calls a magazine a clip. To then respond aggressively and arrogantly to comments that either disagree or didn't understand your point is a very bad look, so I hope you were just having a bad day and that the replies I've seen in the comments section aren't indicative of your usual feelings towards your audience. I guess the TL;DR version of what I'm saying can be summarized by a Big Lebowski quote, "You're not wrong Walter, you're just an a*****le." P.S.: I do sincerely hope this was just a really off day and poor judgment and that it doesn't tank your channel by alienating your fans.

  • @86thosepatties
    @86thosepatties9 ай бұрын

    Should have stuck to the topic of MMOs instead of sharing your very bizarre real-world views. There are many ways to live your life and nobody is at fault for wanting something different from you.

  • @uberpinkwarrior
    @uberpinkwarrior9 ай бұрын

    I have some issues with your arguments, but I'll focus on my perspective as an introvert. By "introvert", I do not mean someone who is bad at social interactions, I am actually really good in social interactions. I mean someone who finds social interactions highly draining, and the more social I need to be, the more draining they are. I like solo aspects in MMOs because it lets me recharge away from the group content, while still playing the game I enjoy. When I feel charged back up, I can go do the group content. Because I want to play this game and advance my character and whatnot, but I do not have the energy for chatting with others while I do so. And even if we aren't talking in dungeons, just being around other people is draining for me. So I want something else to do, that lets me feel like I am advancing in the game. I would like to point to early WoW for an example of how to do this fantastic. That game has tons of stuff to do if you do not want to do group content, that still advances you in the game. It also has tons of group content which can advance you potentially faster (dungeon spam being faster leveling than solo grinding, for example). Current WoW kind of fails the solo community because the game is built to funnel you into raids (massive group content), mythic+ (actually legitimately the worst way to handle a good concept. If you disagree, I want you to imagine if mythic+ lacked all the extra stuff on them like timing and whatnot. If that sounds worse, I... To each their own I guess.) Or pvp. All massive group content. A good MMO, imo, should have a blend of solo experiences, group experiences, and massive group experiences. Big raids or world bosses, dungeons and smaller scale raids like FFXIV has, and then finally stuff to do to advance your character without entering a party. As for FFXIV? I believe FFXIV is a fundamentally flawed experience. It is built as a solo rpg that has MMO elements, but... How much of that game can you actually do solo? Like, without partying with someone? Up until recently you literally couldn't do the MSQ without constantly joining parties for dungeons. You still need to join people for trials for the most part. So to get to cap, you *need* to be partying up with people frequently. Then, at endgame, how much progression can you do solo? And I don't mean pugging raids and whatnot. I mean how much can you progress without joining a party, ever. You cannot do roulette's, at all. You cannot do the 24-man raids. You cannot do the 8-man raids. No ultimate. No PvP, obviously. You can't even really do much hunting cause that almost requires hunt trains to be successful to any capacity. So you are left with deep dungeon (a deeply unrewarding place where everything feels the same and if you die at any point you lose all progress and you barely get anything for doing it anyways), taking NPCs with you on runs (who are specifically programmed to do less damage if you are outputting too much so your run takes around 30 minutes instead of the more normal 15) which requires you to grind up your npcs extremely slowly. Or, finally, the actual first proper strait up solo-able content, variant dungeons, which don't do enough for rewards but are actually solid solo experience. So, it is an online rpg, built for small group content (4 or 8 man specifically), that has a single player rpg story. Leading to a fun issue where it doesn't do anything for people who want good solo content to chew on, and doesn't really satisfy the massively multiplayer itch. A lot of people get annoyed at games for how non-social a lot of group content feels these days, and how they want more large-scale group content. I see a lot of players demand this, and I understand why. But devs do not understand why in most cases. Devs seem to be increasingly disconnected from the fans of their games. To put this differently: I want more actual solo content, but I also occasionally want the ability to take my character into group content. I like the occasional raid, ideally with friends. But I prefer spending most of my time doing my own thing. Dungeons are with others, so don't count. But to people who play MMOs to play with others, they want the interactions, and if no one is talking... Might as well be a solo experience. Except to an introvert, it isn't. So you get this fun divide, between the people who want the chat-heavy group content exclusively and those who want to occasionally do their own thing. And instead of getting that, game devs insist on dungeons everyone must do where no one talks, leading to annoyed solo players (annoyed because we must do group content to progress at all), and annoyed MM players who hate how there's nothing social going on to vibe off of. I would postulate the thing most players want is... Imagine a region in an mmo, where there's all these group quests. You need to group up to do any of the quests, but there's a bit of space between em, so people are constantly joining up to do them then leaving. When they aren't doing the group quests, they can largely do their own thing. However, you also have group areas that offer better loot but stronger mobs that need groups or a lot of skill and specific builds from a solo player to do. This region would lead to those who only want to solo to get their way, lead to the social cravers to get lots of different people to talk to, and largely satisfy everyone to some degree. This seems to be the kind of region people want more of in MMOs, instead of the constant forced group content that everyone treats as almost solo content because no one wants to even talk in them and just get them over with because they are basically a chore.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    Well put, also to be clear Yoshi P and I are in agreement on this topic IMO. Both massive and non massive ORPGs should appeal to both types of players, but massive variants can't build their game around it etc.

  • @coooooool12342

    @coooooool12342

    9 ай бұрын

    I’m exactly the same way as you. The daily Destiny group gatherings became too much for me.

  • @Kalamir5
    @Kalamir59 ай бұрын

    Hmmm, I think your confusing solo-ability, social interactions & just doing anything. Players want to progress, even slowly, even if that progress is meaningless. Way way back, in the olden day of FF11, the worst part of any playtime, was the waiting to do something. Wait for player to be on the make parties, wait to get to places, wait for others to arrive. Everything had a lot of waiting, wait, wait wait. Just moving preemtively to save on time could removed progress since De-develing was a thing, mobs in every area where dangerous & would kill you. So Soloing was rarely a viable option. That ended up being a lot of time playing & "NOT DOING ANYTHING", waiting to maibe do something. Group content as a ebb & flow to it. The easier it is to get in & out of it, the better. And the more little things to do instead of waiting, helps a lot as well.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    To be clear, you might have felt those were negatives in FF11...but it's one of the longest running, and most successful MMOs of all time. Some games can focus on being massive and others don't or don't have to. FFXIV and FF11 can both exist. I don't actually understand what you mean about me confusing what you discussed, genuinely. I actually think I literally explained more of it than you did...?

  • @darkchaozbringer785
    @darkchaozbringer7859 ай бұрын

    Going off your words, I am assuming the entire point of the video is to "explain the drive to play soloable games, the issues with such, and further explain what it means to be a player in a world/multiplayer game.". However, the issue here is two-fold. First and foremost, ALL of this is subjective, yet for whatever reason you go on to speak on these things in a very objective manner. Moreover, while I obviously have no idea if this is the case or not, it seems as if you basically went with your own thoughts/opinions on the subject vs. asking anyone else about it, but I digress. The second problem, is that you seem to be misrepresenting/misunderstanding the concept of a soloable in general. Contrary to how you're presenting the stance, I have never heard of anybody wanting a STRICTLY solo mmo. To clarify, when people are saying they want a "soloable" mmo, they're simply saying they want it as an OPTION. There's a lot going here that could be picked apart. The previously mentioned issues were just the most notable in my opinion. Other than that, the video seems to create more questions than it answers, used loaded/undefined terms, and lack guidance/structure in general.

  • @RumForBreakfast
    @RumForBreakfast9 ай бұрын

    Here goes a video by a man who doesn't get why people play solo. Speaking only for myself, I like to see the world be alive around me, but also like to be in control of my experience to the degree that if I fail, it's on me. I don't have to wait on anyone one, I don't have to roll and lose on loot, I don't have to deal with dickheads, I don't have to worry about being nice to chatty nice people. Being able to play solo means I get to see this living world with adventurers like me around it. I get to interact with a living economy. I get to sit around a digital campfire when I'm done and talk with folk who have a similar experience. I get other players to compare myself to. There's more reasons I prefer solo play, and it's always going to be my preference. It's the way I live too. I live in an active world, and I navigate those components based on my preference. The players living in the world with me is why I like it. It's like people who go to party's to people watch. We wanna be in an active world, but we engage with it on our own terms as much as possible.

  • @RumForBreakfast

    @RumForBreakfast

    9 ай бұрын

    Also, wanting a game to be more social is just as selfish as wanting it to be more soloable.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    Wanting an MMORPG to be solo focused, is selfish, that's the distinction I don't think you were able to understand.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    I don't really think so, but apparently so?@@superhetoric

  • @PrimroseParadox
    @PrimroseParadox9 ай бұрын

    If "Nikke" is immersive then the word has lost all meaning.. smh

  • @Hrafnskald

    @Hrafnskald

    9 ай бұрын

    I hope they offer him a job to compensate for all the lost revenue this video's backlash will generate.

  • @Kinrealas95
    @Kinrealas959 ай бұрын

    Can someone tell me where Yoshi-P said that ff14 is not an MMORPG ? Genuin curious

  • @Rc3651

    @Rc3651

    9 ай бұрын

    Yoshi-P definitely calls FFXIV an MMORPG, I've heard it so many times I can hear the way he pronounces the acronym. But I do remember some interviews where he contrasts it with the old school MMOs he grew up on, like Dark Age of Camelot. I don't think he was ever implying that FFXIV isn't a "real" MMO though, just a different style of one. It could also be a case of losing nuance after translation, especially since a lot of interviews are fan translated

  • @Wastingsometimehere
    @Wastingsometimehere9 ай бұрын

    Many of us want to experience the story at our own pace. Do what you want without other people rushing you. We still enjoy social hubs during down time. For example, I run into this problem with ESO dungeons. They have a story, but good luck experiencing it with everyone just trying to rush the dungeon. I would argue FF14 has great social spaces, but lets you seek them out.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    I don't quite get the "enjoying social hubs during downtime" when the majority of people in them don't conversate or interact. I would personally prefer a better RPG zone I can do more story quests focused on myself, like KOTORs ship sequences. But again, that's merely the design of Online RPGs that aren't massive. So essentially, you have the exact kind of game you want. I would argue it doesn't, in relation to any good social online RPG or virtual world. But if that's your measuring stick, I wouldn't argue against you or your preferences.

  • @Wastingsometimehere

    @Wastingsometimehere

    9 ай бұрын

    @@nerdSlayerstudioss I would use a social hub like Limsa in 14 is much like real life. You aren't going to talk to everyone on the street, but you might enjoy taking in the scene. Some content runs people are highly chatty and others are not. I think non forced social interaction has it's appeal for not being intimidating yet encouraging to be social for better rewards.

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    I agree, but social hubs aren't the ONLY way to do that. They are just one of the only ways for ORPG or MORPGs like FFXIV.@@Wastingsometimehere

  • @RobtheStampede

    @RobtheStampede

    9 ай бұрын

    ​@@nerdSlayerstudiossI don't think it's that hard to understand, have you ever had an airport layover and so you just hung out and watched everybody come and go? Looked out the window of a restaurant at a busy intersection? It's kind of the same.

  • @GodOfPlague

    @GodOfPlague

    9 ай бұрын

    In Eso if you tell people you need to do the quest, especially on normal difficulty they usually have no problem with it on a dungeon run and you can get the story.

  • @vandlassie8478
    @vandlassie84789 ай бұрын

    But people tend to forget that what mmo actually sell. Mmo sell their world, world-building. Why even solo player play the mmo? it's simply for sake of existing. Your progress is still valid and relevant regardless the game's age. If the single player game lose the hype or no one talk about it anymore, your achievement in the game straight useless. You cant brag about it, because no value Depend where you grown up and which idealogy or belief you take, or simply just how you see the RTM, your achievement in mmo can make money for you. Plus side, sometime you can do it in solo. That's one of the reason for solo player as business(?) minded play mmo. I know this is weird, but as solo player want to feel the life cycle of mmo without "proper" interaction of people. It's like "communication without communication" ... no, to be more exact, "communication without hearing/talking". This idea isnt strictly only applicable in mmo, but other type of multiplayer game too. Example like overwatch In overwatch, you do expected to play as team and your role. For solo player who dont like to chat/voice com (want to less work), they can utilize ping/spray/emote to communicate. If you casual and yet ignorant, then obviously will hurt the 4 other of your team experience. But in team fotress 2, if you do silly thing, the +5 other players clean your mess and still able to work as team properly

  • @Munkee1980
    @Munkee19809 ай бұрын

    The question keeps coming up. "why do you play an online game solo", be it massive or not. I do it all the time. Why? Because I have no choice. I would love to play a solo version of world of warcraft. I love the setting and characters. I would LOVE a dedicated single player version of WoW, with better graphics, gameplay and story experience. But until such a game comes out, playing the MMO by myself is the closest I can have. I just picked WoW as example, but the same goes for Star Wars and Elder Scrolls and Final Fantasy. And yes I do know those series do have single player games set in them, but I rather want to experience the stories told in their online variants too. Considering how much content there is for people like me, I am probably far from the minority there? My favorite feature in FF14 was being able to tackle dungeons with a group of NPC. It was SO nice to not have a bunch of strangers rush through the dungeon pulling wall to wall making me stressed out and frankly not have fun.

  • @lokitakahashi3042
    @lokitakahashi30429 ай бұрын

    the reason solo play is needed, as a example. when i first tried to play FF14, i didnt start until way later after ARR came out. early game there was a raid i was required to beat to continue on with the game. i sat there for 3 hours AS A TANK, and nobody was doing the raid. i quit the game for 2 years there. later they added the que system that if someone started a raid it would filter in people to complete it. but still i believe that at the time. i wouldnt have quit if i could have just done it myself like i was playing FF12.

  • @thepeanutter9972
    @thepeanutter99729 ай бұрын

    Solo content is the way the genre is heading. With the prominence of the Internet, using resources to rush through the content due to fomo mechanics are just the norm. Taking time to group up with others and socialise just isn't as optimal.

  • @emikochan13
    @emikochan139 ай бұрын

    FF14 definitely had the best FF story I've ever played. It's also way longer than any of the single player ones though.

  • @hidehide8766

    @hidehide8766

    9 ай бұрын

    This

  • @overdrivedrinker8284

    @overdrivedrinker8284

    9 ай бұрын

    Same! easily the best FF story in the series

  • @fernamagno
    @fernamagno9 ай бұрын

    10:57 With all my respect, if you dont want to be open to be convinced at that matter, why should us be open for anything else you propose? With that a side, there is always some reason why X or Y is been done. And yes, the latency sucks at start, until you reach endgame, then everything makes way more sense. You may like it or dislike it then, but how all those skills, boss mechanics and other overall party stuff occur, make sense. But even then, you may not like it, wich is totally understandable. Not everyone need to like something, nor even "click" on your head!

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    Sorry what are you referencing me not being open to be convinced? On what exactly? I played the game to HW, the GCD doesn't make the game better, its a technical limitation. When people argue against that, it genuinely confuses my brain. I made it to end-game bud...the GCD doesn't improve the game, it's there because they have to have it for cross play...which I said and you got offended by for some reason I can't understand.

  • @fernamagno

    @fernamagno

    9 ай бұрын

    My apologies, I wasn't trying to show that interpretation. I have not felt offended, but I found it curious that you closed yourself off to the possibility of being "convinced" of something, but at the same time, by exposing your vision of things, you try to get the viewer to open up to your point of view. English is not my native language and I make blunders and probably make mistakes in writing that lead to even more misinterpretation. So again I apologize. And about the time of GCD and the endgame... Like I said, it's totally understandable that you still don't like it. I only expressed my point of view as a person who, although I am not fascinated by this "problem", I am able to cope with it without it creating a problem for me.@@nerdSlayerstudioss

  • @fernamagno

    @fernamagno

    9 ай бұрын

    I am going to take the small liberty of adding that as I have been seeing in some of the comments to which you have been responding, I can notice traces of a certain energy that perhaps someone who is looking somewhat overwhelmed by so much comment regarding the issue. I don't think you should all play them defensively. I've been watching a lot of your content for a while now and I've always thought of you as a very calm and good-natured person. Maybe people are being a little too impulsive because we all know how people view the FFXIV fandom. Almost like Jehovah's witnesses. So all good, I hope that what I told you above is not taken as a comment aimed at offending you. As a fan, I thank you for your content.@@nerdSlayerstudioss

  • @seajay7944

    @seajay7944

    9 ай бұрын

    @@nerdSlayerstudioss Would you say the technical limitation of OSRS's tick system doesn't make the game better? A lot of these old online games have made their limitations actual features of gameplay and development and have built on them. The two statements can be true, that they are a limitation and they are a feature. It's fair to say FFXIV's GCD system doesn't do it for you. I'm just saying for me at the end game, the GCD does make the game better and it doesn't matter if it's a limitation. The flow that classes have with a full kit of abilities is generally fun, with ups and downs on some jank interactions/job changes they make that I personally don't like. TLDR imo the focus of a critique should be on the implementation and feature of a limitation, not the limitation, otherwise many more games would be knocked down some pegs just because a limitation exists and theoretically makes the game worse, because theoretically it might have been better without it. Just feels weird.

  • @Uberphish
    @Uberphish9 ай бұрын

    As someone who primarily plays these sorts of games solo, and occasionally with pre-made groups of friends, a big part of the appeal of the MMO structure to me _is_ the 'Massive' part. I love to explore, and being able to explore a world and see other people exploring and questing and otherwise roaming around in it as well helps it feel alive and more interesting. It's akin to people-watching in a mall. Many of my best social experiences in MMOs have been mutually silent, emote-fueled interactions of coming together to take out a roaming Elite or higher-level players helping low-level ones finish off a boss or a puzzle or what have you, only to /wave and vanish into the distance immediately after. I actively _avoid_ raiding and dungeon content because I know I'm not taking the gear or builds seriously enough. I'm playing 'wrong', and so chances are high I'm not going to survive and the folks trying to blitz through the place for the 50th time that day are going to get mad. It's an anxiety-fueled reason, but it's one that's been true often enough that I can't call it baseless.

  • @Tigerbro6
    @Tigerbro69 ай бұрын

    nerdslayer you sometimes have the weirdest takes. goodbye and good luck on your youtube grind.

  • @dustinmartin3549
    @dustinmartin35499 ай бұрын

    anime girls.

  • @lautystrike1

    @lautystrike1

    9 ай бұрын

    Yes

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

  • @mammothmk3355

    @mammothmk3355

    9 ай бұрын

    ​@@nerdSlayerstudiossCan't be help. Living expense is a thing. Hyperinflation too. :)

  • @nicolasferreiro4492

    @nicolasferreiro4492

    9 ай бұрын

    And depression.

  • @Neko_Medic

    @Neko_Medic

    9 ай бұрын

    Females who belong to japanese animation.

  • @PrincessStabbityPLS
    @PrincessStabbityPLS9 ай бұрын

    Huehuehue... Some people might wonder why someone would prefer to play alone in an online world full of other people. And my answer is, knowing that the world is full of people makes the soloing more meaningful. If a tree falls in a forest with no one to see it, does a tree still fall? If I'm alone by myself with no one to inflict my loneliness on, am I truly alone?

  • @nerdSlayerstudioss

    @nerdSlayerstudioss

    9 ай бұрын

    Not that many people wonder, because humans are social creatures to be clear. People more so, like I speak about in this video, wonder why people want all online games to be made for only certain players.

  • @Hrafnskald

    @Hrafnskald

    9 ай бұрын

    @@nerdSlayerstudioss Great point: Why do you want all online games to be made for group players, and none for solo players?

  • @Hrafnskald
    @Hrafnskald9 ай бұрын

    I can't wait for your next video, due out within a week: "Death of a Gaming Channel" We have all the clues, it's time to put the pieces together: How one ranting video tanked a previous popular KZread Channel.

  • @gamn6834
    @gamn68349 ай бұрын

    Had to stop the video half way through since it seems this one was not made for me(nothing wrong with that just in case) See, i am introverted, which a broad way of saying i dont like big groups of ppl and i can feel my social needs by just interacting with one person once in a while. Now is that bad for me since i am force to live in a society? yes, it is, i struggle a lot with jobs since i barely interact with coworker or bosses, i did the same in college and high school and i am sure most ppl from that time forget i was even exists. But while it may be bad, there is very little i can do, i feel mentally and physically drain after interacting with ppl for a few hours and i am more than comfortable with silence while i work or do things, if anything i prefer it, sure, even better if we can play some music and no one interrupt it with chit chat. Now, sadly, society has no way to accommodate for me, i made my peace with that and while i would prefer living on my own in a remote location that is also not an option irl, but it can be in Games, i can go into a game and play a big mmorpg on my own for several hours, sure there are ppl around but i am not force to interact with them and usually when i am force the game itself has systems to make that interaction as simple as possible. (simplest example been group instances in which ppl only say what is needed cause they are focus on the content) So, yeah, it is bad to life in a society, by force, and not interact with it. Then again i play sims 4 and my favorite perks for new sims is "loner" and "needs no one" i wanna focus on progress of the sim job and getting a big house with all sort of wacky stuffs, i already get more than enough forced social interactions irl.

  • @eduardoddutra
    @eduardoddutra9 ай бұрын

    For me, the best possible gaming experience can be only achieved playing with other people, BUT, also the worst possible experience. The problem is that if the players experience doesn't depend only on their skills or effort alone and trolls, afks and novices/bad players can ruin their experience, then it can be very frustrating and removes the player from the game immersion, but playing with other people (ideally friends) can create amazing experiences that (so far) no amount of lines of code can achieve in a solo game.

  • @KinomotoAkito
    @KinomotoAkito9 ай бұрын

    shit man, I didn't know social skills were the domain of extroverts...!

  • @mireaaragon9440
    @mireaaragon94409 ай бұрын

    "Solo" could mean so many things depending on who you ask. I like being a silent, and sometimes destabilizing participant in an MMO economy for one. The way I've played the majority of my MMOs over the years wouldn't exactly be a solo experience by most people's metrics. It's just "minimized social interaction." I don't feel the need for casual socialization in-game. That's what family and friends are for. I prefer to experience things at my pace, running my solo-specific themed builds. I have a very utilitarian approach to grouping. If socializing doesn't further an actual in-game goal, or even if it did, but I could still achieve said goals alone? I'd often avoid said interactions. Doesn't mean I won't perform at my best when I participate in group content. I'll be adjusting my playstyle if need be (or have a dedicated loadout/character/ship/what-have-you) to get optimal results depending on the usual variables (average group strength and skill). As mentioned above, I often participate in the game's economy as well, making a fortune in minutes and gambling it all away on whatever (likely unfair) power progression mechanics are in place. Sometimes I'd set out to corner a market commodity just for fun and profit. I just don't often socialize outside of these activities. I tend to avoid games that have integral content (story progression, subsequent areas, etc) locked behind group instances. If it's just the mandatory "group instance tutorial," and no more of that afterwards, I'm more than fine with that. SWTOR has "story mode" difficulty which allows me to clear at least the story-related flashpoints, this game's term for "dungeons," without needing a group. Thankfully a similar system has been integrated into quite a few MMOs as well. Basically if a game ticks at least 3/4 of the following boxes: 1: I really enjoy the moment-to-moment gameplay 2: The progression system isn't impossibly restrictive (the bar for this is obviously subjective) 3: I can still achieve power levels that I'm personally satisfied with without needing to be in a group (obviously my pace will be slower) 4: There's an active economy to participate in I'm likely playing, or have played that game "solo."

  • @MysticMungusSlungus
    @MysticMungusSlungus9 ай бұрын

    If DAoC wasn't solo'able, I probably never would have leveled up my Shadowblade. Stealthers were rarely picked up for random LFG stuff, because they don't really have much utility in an XP gathering group, especially over other classes. I did 1-50 all on my own, to a degree, as I needed a second account/computer to run my buffbot.

  • @zerocalvin
    @zerocalvin9 ай бұрын

    i like to solo MMO simply because i'm an adult with a job... if i play MMO like back then when i'm still in school, i often get kick out of guild for not participating enough... i'm sorry that i cant join weekly raid or hit event goal when i have to work overtime... so i eventually become a solo player in MMO, it's actually become a lot more fun for me... sure my character progression arent as fast as other people playing in group, but the journey is what matters not the destination.

  • @purgatoriprytania5382
    @purgatoriprytania53829 ай бұрын

    Too bad you didn't touch on those players who are plenty 'social' in online games, but who play casually and don't have the time or patience to arrange groups for content. If your online game is well designed, then most of it should be playable in or out of a group. A big flaw of a game like FF14 is that a lot of the content is restricted to large groups and a lot of it is restricted to solo only play.

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