A Skeptical Look At Ubisoft's 'Star Wars Outlaws'
Ойындар
🔴 Live Channel: / @lukestephenslive
🎁 Merch: lukestephenstv.com/
💻 All my links: linktr.ee/lukestephens
👾 My Discord Server: / discord
--------------------------------------------------------------------
Star Wars Outlaws is a single-player, third person action-adventure game set in the Star Wars universe. Set in an open world, the game will feature stealth and open combat, vehicle combat, space combat, and branching dialogue. Set between the events of The Empire Strikes Back and Return of the Jedi, players take control of outlaw scoundrel Kay Vess (portrayed by Humberly González) and her companion Nix (portrayed by Dee Bradley Baker)[5] as they "attempt one of the biggest heists the Outer Rim has ever seen".
--------------------------------------------------------------------
╔═╦╗╔╦╗╔═╦═╦╦╦╦╗╔═╗
║╚╣║║║╚╣╚╣╔╣╔╣║╚╣═╣
╠╗║╚╝║║╠╗║╚╣║║║║║═╣
╚═╩══╩═╩═╩═╩╝╚╩═╩═╝
--------------------------------------------------------------------
Subscribe and I'll be your bestest friend!
#gaming #starwars #ubisoft
Пікірлер: 1 100
The 10-15 seconds it took to transition to space is the equivalent of the 'squeeze through' sequences in action/adventure games.
@gavinhillick
Жыл бұрын
Most people who play video games don't know or care. Making a cutscene in which you do the exact same thing would mean suspending gameplay for a few seconds simply to satisfy the often insincere criticism of a tiny minority and in doing so risk breaking immersion for everyone else.
@Kizaru3314
Жыл бұрын
@@gavinhillick Oh I get that. I wasn't angling that cutscene transitions were superior. But it does smack of unintelligent critique when we're praising sequences like this in an era that has actively recognized 'Squeeze-thoughs' as something tolerated rather than celebrated. People will still have their immersion. But we shouldn't be praising something that quite frankly isn't fundamentally different from what we've criticized before, IMO
@theegg8621
Жыл бұрын
@@gavinhillick playing ff7 remake made me hate video games with how many slow walking sections or the 100 squeeze through sections in the first 8 hours. I'd rather have a loading screen than padding the game for no reason like gow.
@madara992
Жыл бұрын
@@theegg8621 the recent GOW games felt seemless and immersive especially the lore with mimir and the conversations as well its well done atleast
@theegg8621
Жыл бұрын
@@madara992 they're still mostly walking simulator with lots of padding and atreus holding your hand. Also the combat is ass
Just to be clear, I am 100% sure there is ofc a loading screen. Its just hidden as clouds. Like back in Deuex, with its door/scaning Doors loading screen.
@broosewain1528
Жыл бұрын
Yes exactly it’s clearly a loading screen similar to wall crawl spaces in other games
@DarkManhunter
Жыл бұрын
Obviously, but that's the point. They are clearly using smoke and mirrors to achieve it, but in the end it doesn't matter, because the whole thing leaves you with an amazing sense of scale and seamlessness. I wish Bethesda could do that too with Starfield. Doesn't matter how, fake it, use some clever tricks, just make it feel the same, instead of putting in some boring animations that take away your control every time...
@existentialselkath1264
Жыл бұрын
I don't know why Luke thinks this is some amazing tech like the demo Ubisoft had a few years back. Even Lego Avengers had you fly through a straight tunnel disguised as clouds while it loaded in. If it looks like gameplay, I want control. If it's a loading screen, make it a cutscene or a bar. It makes no difference to gameplay and he's far too concerned about both this and starfield being 'seamless'
@existentialselkath1264
Жыл бұрын
@@DarkManhunter what is this if not for an animation that takes away your control every time? How is flying in a straight line unable to see anything more interesting than a cutscene
@user-tp5yb4hr4w
Жыл бұрын
starfield could have made that kind of transition work, but instead they chose to have the stupid cutscene. this star wars clip probably used the same trick bethesda used in their FO4 elevator's, where the player is obstructed from viewing the loading and potential pop-in by the cloud cover or perhaps even an entry burn into a planet obstructing the view so the feel of the transition feels seamless. the transition also requires that the ship moves slower during the transition to make sure the game fully loads up the new cell, which requires the proper time being used for that transition to be possible.
Let’s be completely honest here, that flying thru the clouds to get into space sequence…that’s a loading screen full stop. The same way squeezing between cracks in other games is a loading screen, staring at your ship flying thru blurry clouds/atmosphere is 100% a loading screen.
@DarkManhunter
Жыл бұрын
Yes, but it doesn't take away your control of the ship, which creates a convincing enough illusion. It just works!
@jonbotwesley
Жыл бұрын
Who was saying otherwise? Of course it’s a loading screen, it’s just a damn good one. Keeps you immersed which is what really matters. Edit: Nvm just got to the part of the video where Luke says there’s no loading screen 😂
@POTBELLY15
Жыл бұрын
@@jonbotwesley the guy in the video…? Literally saying no loading screen and getting hyped af over it lmao. Honestly Id prefer a cinematic cut scene like Starfield is doing as opposed to pretending I’m flying thru a blurry cloud of dust for “immersion”. Those hidden load screens are just annoying whether they be squeezing thru a tight space, extended elevator rides, or flying straight up
@jonbotwesley
Жыл бұрын
@@POTBELLY15 Yeah I hadn’t reached that part of the vid yet. I edited my comment lol
@POTBELLY15
Жыл бұрын
@@jonbotwesley all good man. I was also very surprised to see Mr Skeptic himself kinda go fanboy over this game. He seems to just kinda have a vendetta against Bethesda so he’s hyping other space games over it
Remember when the first Watch Dogs "gameplay" trailer was released and everybody lost their minds over how dynamic and highly detailed it looked? Remember when the same happened with the first Division "gameplay" trailer? Both games were pretty good when they were finally released, but still far from what was shown in these first presentations. I think Ubisoft has a track reckord of spicing up ingame footage to get you hyped over something that they know they won't be able to deliver. That said, if the gameplay is solid and the storytelling is good, it's still going to be a great experience. We'll have to wait and see. And first of all not preorder.
@Nutterbutter123
Жыл бұрын
That’s Ubisoft. They’re a downgrade meme. Idk how everyone forgot that lol
@noneoftheabove5816
Жыл бұрын
@@Nutterbutter123 I saw a lot of content creators hyping this up as well, they never learn
When it comes to Ubisoft the question isn't "is it going to be good?" But rather "how are they going to drag the experience down?" Ubisoft has more than earned it's skepticism
@menaatefadly
Жыл бұрын
Exactly! I heard Ubisoft and I just noped out of here!
@Coburnify
10 ай бұрын
Yep
@ARescueToaster
6 ай бұрын
Good to see the Ubisoft hate bandwagon is still thriving
@KurokishiOcelot
6 ай бұрын
Skepticism isn't hate but go off
@ARescueToaster
6 ай бұрын
@@KurokishiOcelot People not even giving it a chance because Ubisoft is involved isn't "skepticism". And sorry, I didn't reply to the right person - meant to be in response to the comment 2 above mine.
My level of expectation with Ubisoft at this point is whether or not they are even able to release their games...
@Archangelm127
Жыл бұрын
It's a legitimate concern these days.
One odd thing I just noticed in the transition from ground to space is that once the ship got out of the clouded atmosphere it was instantly out in space and it briefly turned around a bit to show that the planet looked like it was already over a hundred miles away 6:38
@Puzzles-Pins
Жыл бұрын
Yeah I mean I wouldn't complain as that's still a nicer transition than a loading screen but it was less than smooth. It was weird.
@billywashere6965
Жыл бұрын
I'm curious if moving into and out of planets will always take you to the same POI or will you be able to fly down to any part of the planet?
@Puzzles-Pins
Жыл бұрын
@@billywashere6965 While to my knowledge no info is available regarding that, I have to assume for practical reasons, that there will only be specific zones of planets we can land on. While being able to explore whole planets would be cool, that's kind of absurd to develop for, and would probably be mostly empty and uninteresting anyway.
@vezeveer
Жыл бұрын
@@Puzzles-Pins You forgot No Man's Sky and Star Citizen exist.
@Puzzles-Pins
Жыл бұрын
@@vezeveer I absolutely did not.
6:26 That fog is a loading screen, you can see when the ship pans (6:52) how far away from the planet you emerge. That _was_ a loading screen with clever game engine tricks to hide it. I bet this game's equivalent of an infinite loading screen will be an infinite fog void. It is not equivalent to No-Man's Sky or Star Citizen or Elite Dangerous until we see a full unobscured transition from planet to space and back.
@kishaloyb.7937
Жыл бұрын
Exactly, that "going through the clouds" is the loadscreen. It's just very well hidden and gives us the illusion of seamlessness.
Can almost guarantee Ubisoft will drop the ball. Prob will sell 2XP boosters or charge us to customize our character
@NicholasAdamDemonte
Жыл бұрын
Anyone getting excited for Ubisoft games are absolute morons and deserved to be ripped off.
@speedingoffence
Жыл бұрын
I'm guessing they'll absolutely nail this perfectly. THEN they'll take that ball, pretend to throw it a couple times, and then put it down the garburator. Then they'll take 10 more of those perfectly crafted balls, and shove them down the garburator, too, because they like making nice things and then making sure that NO ONE could ever enjoy them without putting their hands in the garborator. It won't be on, of course, but they won't have cleaned it, y'know, ever, and they've been using it to dispose of dog vomit for the last 30 years.
@yettiluch1
Жыл бұрын
10 dollars per save slot lol
@TheForever206
Жыл бұрын
@@yettiluch1 I still cant believe Konami thought charging for save spots was a good idea back in MGS5.
@speedingoffence
Жыл бұрын
@@yettiluch1 Nah, they'll just be 5.99 for a pack of 10. Single-use.
I decided a few years back to always just assume that the “branching consequences” in a Ubisoft game will generally, at best, resemble those in AC Odyssey - only affecting a handful of future cutscenes, and at best changing the outcomes for certain side characters - but not permanently changing gameplay or open-world elements. At most they might temporarily change gameplay before reverting to the previous status quo via amnesia. The bounty system could be interesting, but I doubt it’ll be persistent; I’m guessing you’ll be able to pay off your bounty in one of the menus. The gameplay loop will be: 1) screw up in some way 2) bounty issued, hunters come at you (at best, in numbers and/or gear that reflects your bounty reward) 3) fight off hunters, escape the planet/zone, or hide in a bush for 45 seconds (doing this will somehow just make a galaxy’s worth of bounty hunters forget about you and discard their bounty chits) 4) or… pay off bounty with credits, which will be super cheap in the mid-to-late game. Guys, this is how Ubisoft “consequence” systems work. Nothing is persistent. I think we should all expect the same until proven otherwise.
@Archangelm127
Жыл бұрын
Sounds about right.
@SunnyV3official
Жыл бұрын
Truly underrated comment
@littleoldmanboy
10 ай бұрын
I'm actually not trying to be facetious here but what RPGs "permanently" change the gameplay/open world based purely on your choices? The Witcher 3, one of the best RPGs ever made, doesn't even do this. At least not that I can remember in any significant way.
Now generally I’m not the most skeptical person out there when it comes to games, I am always skeptical of anything Ubisoft craps out, since none of the devs seemed genuinely excited for anything they were promoting at the event.
@blueflare3848
Жыл бұрын
What else have they made?
@Dxdan23
Жыл бұрын
@@blueflare3848Assassins creed, farcry, Rainbow Six, watchdogs, and Rayman are the big IP’s they have
@porkerpete7722
Жыл бұрын
Ghost Recon
@runthejudes
Жыл бұрын
@@porkerpete7722splinter cell
@blueflare3848
Жыл бұрын
@@Dxdan23 Ah, okay. I'm more familiar with game titles than I am with the company that made them, lol.
A friend of mine is blinded by the name itself. For him it being Star Wars is enough, I keep telling him that Avengers is proof that this isn't the case and it being tied to a franchise doesn't mean anything.
@rufus5208
Жыл бұрын
Lol, let him learn the hard way 😂
@Symbiote-Man
Жыл бұрын
@@rufus5208 he won‘t I‘m afraid. He bought the Arkham game knowing its faults, but „it’s Arkham“😂
@lordofthe6string
Жыл бұрын
The films themselves prove the star Star Wars franchise means nothing.
@gavinhillick
Жыл бұрын
@@Symbiote-ManDo you mean Arkham Origins? If so, what's wrong with that?
@Symbiote-Man
Жыл бұрын
@@gavinhillick No the latest one that came out last year or this year.
That surface to space transition is obviously animated at least for this trailer. That sky fade to space could mean that you can just fly up and transition into space. It might work the same way going down but it's not as easy to imagine where the fade would be to make it seem seamless. . clouds maybe? and then it would teleport you to the playable area.
I have learned my lesson with cyberpunk. No matter how good or fun a game looks like before release i am either way still going to wait for the review’s.
@martymcfly88mph35
Жыл бұрын
Still gotta be skeptical of reviews... including KZread reviews. Angry Joe recently gave Harry Potter game a 10... lol
@Archangelm127
Жыл бұрын
@@martymcfly88mph35 It was a solid 7/10 by real metrics. Which is truly extraordinary for a AAA game these days.
@martymcfly88mph35
Жыл бұрын
@@Archangelm127 ehh... it was average. I can't think of one thing that was special about it. The castle I guess? People say the castle. I thought it was kinda underwhelming since all the real missions were outside of it.
@thespongekebab7054
Жыл бұрын
@@martymcfly88mph35 yeah that’s also true. I bought outer world’s because of angry joe’s review but when i actually played the game I found it pretty boring and stopped playing like 3 hours in.
@thespongekebab7054
Жыл бұрын
@@martymcfly88mph35 But does not immediately mean a review is bad. Everyone’s idea of a perfect game is different so there will always be people that wil either agree or disagree with a review.
The "seemless" transition from surface to spaceflight looks like a hidden loading screen to me. While in the clouds, you dont see much, you dont do much, no combat while being hunted by the empire. Its smooth no question on that. I just think its a loading screen that looks fancy.
@billywashere6965
Жыл бұрын
Yeah I will remain skeptical until I see unedited footage of the ground to space and space to ground flight. But I imagine every time you fly towards a planet or out of a planet there's some sort of fog or haze or cloud cover to mask the transition as it loads in the assets.
@chrisredfield6274
Жыл бұрын
If you really split hairs, most things are fancy loading screens. Especially open world games, it's all about disguising pop-in and saving on memory.
@pwd1134
Жыл бұрын
And? Those types of loading screens were made for seamless transitions. The transition is seamless. They've accomplished their goal.
@Shiirow
Жыл бұрын
thats par for the course when it comes to hiding loading screens. theyve been doing that for over a decade. I laugh whenever someone squees over "seemless" like there is no loading screen, when there is always be a loading screen or some equivalent until the hardware gets so fast that its over in a blink of a human eye.
It genuinely looks like the most generic ubisoft game in recent memory, but they just slapped a star wars skin over it
@straticalplays8800
Жыл бұрын
It will be downgraded. Ubisoft shows off trees blowing in the wind, curated mission sequences all with a Star Wars skin like you said and everyone squeals. The gameplay looked beyond boring with tacky HUD and (as always in Star Wars) a cute animal or droid sidekick. The ship combat was the worst bit of the entire trailer. Mind numbing combat with ships going pew pew and boxes that align to a ship and you click shoot and then you go pew pew and their ship goes ppooosssshhh. The ship combat looks ridiculously awful. The open worlds will have towers we climb and enemy outposts to clear except we don't escape in a jeep but in a Millennium Falcon instead. The Division was all a lie. Everything in regards to that game's trailer and final product was a lie. Rainbow Six Siege (wasn't made by Massive but still Ubisoft) was also downgraded. Siege is probably THE biggest lie of Ubisoft. Once again Star Wars is handed off to another incompetent gaming company. The world's largest IPs and we can't ever expect a true, genuine game made by real, passionate fans. Lord of the Rings, Star Wars, Marvel... the bad games outrank the good ones a million to one. Oh and those trees won't be moving in the wind by the time the game comes out. I can almost guarantee this.
@pwd1134
Жыл бұрын
They're using some of the assets from the upcoming beyond Good and evil 2.
@joshuasatterwhite9520
Жыл бұрын
REAL SHIT
@livetofly16
11 ай бұрын
@@pwd1134Upcoming? BG&E2 won't ever see the light of day pal.
@doublen6054
11 ай бұрын
@@livetofly16Especially since we have Starfield coming soon.
ubisoft gonna find a way to ruin it
@MrGeorge7823
Жыл бұрын
And Disney still gonna try make a live action show of this game with the voice actor becoming the actor
@LordSaull
Жыл бұрын
@@MrGeorge7823they haven’t done kal who’s canon. They not gonnna do this one
@RkSmithers
Жыл бұрын
Kathleen Kennedy will definitely find a way to ruin it
@bleedszn
Жыл бұрын
@@MrGeorge7823 i heard disney selling star wars
@RkSmithers
Жыл бұрын
Kathleen Kennedy rules Lucas films and arts with a frozen bloody Tampax and she ruins everything with that bloody thing
Keeping that skeptic mind: @6:22 "No Loading Screens" I think what they are doing here IS a "loading screen" as this appears to be a transition scene rather than being player controlled, much like has been seen in other games like Jedi Fallen Order et. al. Since it is not player controlled they are loading/unloading things in the background.
@l0rf
Жыл бұрын
It wouldn't be a problem if they said "loading screens are not intrusive and smooth" instead of lying. There's likely going to be tons of those loading screens. Just hidden.
It looks fantastic visually. One huge reason I love The Division series is because Massive and the Snowdrop engine seem to enable wonderful environment art and fidelity. Both those games were gorgeous and well realised. I have some reservations about Outlaws' gameplay though - it wasn't really shown to be anything more than a fairly standard third-person shooter.
@Archangelm127
Жыл бұрын
The art and environments of the Division games were superlative, as you say, but Div1 was never really fixed from most of its launch problems, and Div2 was an absolute trash fire from first to last technically speaking. I am very skeptical of Massive's ability to ship a truly working piece of software.
can't wait to grind 2 hours of fetch quests for every 1 story mission, and have xp boosters to speed up the 175 hour campaign that gives you all the game mechanics in the first 10 hours
@l0rf
Жыл бұрын
As if Ubisoft would eeeeever do that to loyal customers. 🙃
@ToTsling
Жыл бұрын
Sooo Ubisoft 😂 Good idea = bad execution. Good game ≠ Ubisoft
@davidsaminyang818
Жыл бұрын
When people say things like this about ubi games they're usually referring to ac Odyssey or ghost recon can't speak on ghost recon but regarding ac it was never like that in my experience you got stuff pretty easily in that game and I'm someone that despises unnecessary grinding
@theGOADED
Жыл бұрын
@@davidsaminyang818 did you buy the base version? the grind was decreased significantly by which version you had
@davidsaminyang818
Жыл бұрын
@@theGOADED it was the base version yeah
This simply isn't the first open world star wars game by all but the most stringent definitions. KotOR is arguably open/hub worlds, Star Wars Galaxies was pretty open, Jedi Survivor was basically open world, and Lego Star Wars marketed itself as open world. Ubisoft is being pedantic to market a selling point that's not exactly new
@3rdtimesacharm84
Жыл бұрын
Lego Star wars was simply amazing... if they could just skin that game loop with good graphics it would just be outstanding open world exploration
@existentialselkath1264
Жыл бұрын
@@3rdtimesacharm84 I have to disagree, I stopped playing after episode 1. It was just walk from A to B while a character talks, to reach another character that sends you from B to A while another character talks. Ive heard it gets better in later episodes, but if a game can waste that much time at the start, there's some major problems. And I rate kotor above almost every game out there so my tolerance for slow starts is pretty high.
@3rdtimesacharm84
Жыл бұрын
@@existentialselkath1264 I should specify, I was rating the open world, which was the topic of conversation. Yes the Lego game for children had some super lame and childlike quests, which was expected for a game for small children, but the open world was simply amazing
@existentialselkath1264
Жыл бұрын
@@3rdtimesacharm84 have you played the complete saga? Anyway, yeah, the open worlds themselves are pretty good
@3rdtimesacharm84
Жыл бұрын
@@existentialselkath1264 I played whatever the newest one was, if I played the one before it was too long ago to remember lol 😅
Man, Ubisoft as a company has left such a bad impression on me that everything that they show is met, in my mind with hostile indifference. I mean, I want to admit to myself that this Star Wars game is something I would want to play but at the same time my mind goes "That feels like Ghost Recon Wildlands + Watch_Dogs" even though it's not the case
@billywashere6965
Жыл бұрын
Actually that definitely seems like the case. I was getting mad Watch Dogs vibes from the game; and the way the enemy AI just magically appeared during the chase to fight the player did remind me of Wildlands. The game seems like it takes a lot of generic Ubisoft elements and slaps a Star Wars theme on top of it. The gunplay and AI look so uninspired and the space combat felt lacklustre and by-the-books.
@l0rf
Жыл бұрын
Just hold onto that feeling through the hype machine, see what it looks like at release date and when played by independent channels and then reevaluate. At best you'll be surprised in a positive way. At worst, you'll just see that it was right to be cautious.
The Skeptical Wars: Outlaws. The game looks visually stunning, but my hype will be saved later. This is gonna be great. Good job Luke
I bet she's going to be a character who is full of quips that will make every MCU character blush.
@chainuser1774
Жыл бұрын
She does. Watch the demo and you will see a preview of it lol.
No character creation killed this for me sadly...😢
@_YouTube-User_
10 ай бұрын
It was never confirmed, you just set an unrealistic expectations and when this unrealistic expectations wasn't included you were disappointed, you expected something never said to be in the game and when it indeed wasn't in the game you lost the interest on the project entirely, this is your your fault for getting hyped on a non-planed feature not Massive,s
@TheLastKeyblade
10 ай бұрын
@@_KZread-User_ Umm, hello? Almost literally everyone wants their own star wars experience with their own character inside the SW universe, not some random girl boss chick no one cares about. And this is quite far from unrealistic especially with a budget and backing that massive has....soo yeah, I completely lost interest in this because it's another "strong female lead" instead of a decent character creation.
@_YouTube-User_
10 ай бұрын
@@TheLastKeyblade then play Swtor if you want to make a character,clearly you didn't want that game to begin with so don't play it
@TheLastKeyblade
10 ай бұрын
@@_KZread-User_ Been there, done that already...
I really hope Mirage and Outlaws end up good
@Princeps2
Жыл бұрын
Everybody knows Ubisoft needs a win, presumably more wins. Let’s hope they know it too and will act accordingly. It would be really sad to see more talent get wasted.
@xlmlghazexl1005
Жыл бұрын
Hoping assassins creed code name Red is their best work tbh.
@huahwfduyhawfbuawbyfwa
Жыл бұрын
@@Princeps2 Yeah, i am disappointed in Ubisoft during the recent years but i grew upo playing their games and hope they return to making actially good games
@Praxss
Жыл бұрын
@@xlmlghazexl1005I am most interested in Japan based AC game. Ghost of Tsushima is not coming on PC any time soon lets hope Ubisoft will launch AC Red in good shape. I am going to buy that game at day one😂
So every Star Wars game needs to have a tiny alien/droid on your shoulder now?
This showcase felt like the most vertical sliciest of vertical slices that I've ever seen
@billywashere6965
Жыл бұрын
Big Star Wars 1313 vibes.
Theres a loading screen if the bird gets too far away from you in assassins creed. The screen fades to black for several seconds before going back to your character
Yes it's true that Ubisoft has a history of graphical downgrades with games like Ac Unity, Siege and most infamously Watch Dogs. But those were all almost a decade ago. When you compare more recent E3 demos to actual gameplay after the release Ubisoft have been very faithful and seem to have learned their lesson. Take Ac Origins for example, when the gameplay trailers released people couldn't believe an Ac game could actually look and feel like that. But when it released it looked exactle like the trailers and felt 'silky smooth'. Also games like Far Cry 6 look exactly like the trailers and I think that Ac 'Vallaha' actually looked better after release then in the trailers. So all in all I think Ubisoft is not doing graphical downgrades anymore and I think Star Wars Outlaws will, at least, look fantastic.
That transition to space is definitely a loading screen.
It looks really good. The only thing it felt strange to me was the minute she enter the spaceship the framerate seemed to drop, and usually its the other way around (The framerate drops when you go out in to an open area)
actually when the ship was inside the cloud, that was it -"The Loading Screen" and yes there is loading screen here also, but smartly executed🤩😲
I’m not convinced that the takeoff and flight through the clouds isn’t a hidden loading screen. It took a while to get through the atmosphere and then when the view turns around they are quite far from the planet
@billywashere6965
Жыл бұрын
Yeah... I noticed that as well. Also you never actually see them go through meso or thermosphere. I think it's a cleverly designed system so that you move from the planet (an instanced area) to space (a separate instance). It's not like Elite Dangerous or No Man's Sky where you're actually going into the actual planets and exiting into space.
@YumiSumire
Жыл бұрын
why does it matter? It's hidden
@MaiDay01
Жыл бұрын
@@YumiSumireright! Always something
@andrewmcmillan229
Жыл бұрын
@@YumiSumire it doesn’t matter. I’m perfectly fine with it, just like I’m fine with Starfield doing the same. But I think it’s important to some people and I think they might be setting themselves up for disappointment if that’s what they expect.
@YumiSumire
Жыл бұрын
@@andrewmcmillan229 I think most people expect it to be a a seamless transition going from a planet into space. So a fancy hidden loading screen is good enough. I haven't seen anyone expecting to actually fly between the clouds as one wish.
16:29 you can wait for a load screen while doing this, if you allow the bird to fly far away from the player, it will do a seamless transition only when your close enough to the player, where if you are too far away from the player it will take a bit longer to transition, essentially a small load screen. but yeah so long as the bird was close it was a seamless transition back to the player, even bethesda games can accomplish this.
I hate when great games come with fixed characters... I really like creating my characters, it does a lot for immersion
Just a little correction, the engine they were showcasing between 14:36-16:55 is the Voyager engine, not Snowdrop.
What many people missed, is that when Watch Dogs came out to PC, modders did find the extra effects within the game's code, and more than that, the effects were just disabled, and you could easily turn them on. The game never looked like the video demo, but it looked noticeable better than the consoles versions, once you turned those effects on. At the time, people theorized ubisoft had downgrade the PC version to put it in parity with the console's and not have to explain themselves to microsoft and sony.
IF the footage is real......I'm pretty sure the flight through the clouds with zero visibility is just a really smooth, seamless loading screen for the ground to space transition.
hanna sola, with a cat chewbacca instead of a dog chewbacca... oooOOHhhh the creativity !!! hahaha
Ubisoft has earned skepticism of anything they come out to be honest and I actually liked what I saw. the frustrating is most of their games are games that could have been amazing but have been corporatized and abused to death. Absolutely frustrating.
@billywashere6965
Жыл бұрын
This so much. Wildlands suffered from that as well.
its gonna be SO funny if ubi managed to space to ground without a splash screen and Bethesda didnt
as a huge star wars fan i don’t know if i want to support this game it looks good but it just seems like a run and gun game with the title star wars on it imo
@michaelwerkov3438
Жыл бұрын
Star wars run and gun could be great... if not by ubisofy
This could have finally been the perfect avenue to give us a boba fett game, or atleast let us create our own mercenary type character, because I'm so sick of lightsabers and jedi. But no ... we've got female Han Solo ... a character that certainly hasn't been done to death.
@SnidgetAsphodel
Жыл бұрын
I'm a female gamer and even I agree with you.
@fernandocontreras1577
11 ай бұрын
That's what you call trying to virtue signal or be inclusive. More than 80 percent of players are male..could of done something similar to acv or oddessey for the player to be more immersed in the game.
That “too good to be true” sentiment is something I felt when watching the Anthem gameplay trailer back in 2017. Idk how to describe it but you can just tell when stuff isn’t real by the animations being too fluid. Even the greatest games ever released have some clunk in their animations. When games hide the clunk in their gameplay trailers, that’s a red flag for me.
@billywashere6965
Жыл бұрын
That's a really good point and I think you're on to something here. It's like when your brain recognises the uncanny valley in objects that appear to be real but aren't.
@porkerpete7722
Жыл бұрын
Anthem gameplay was pretty damn good tho
You say creation engine can't handle vehicles but skyrim had horses and there was a mod in fallout 3 that added motorcycles. You could even upgrade the motorcycle and add machine guns.
I just want to point out the clouds acted as somewhat of a "hidden loading screen" when leaving the planet. Hence why everything just popped up all at once when you exited the clouds.
Sometimes I just put on a Luke Stephens vid just to live vicariously through his contrarian ways. It soothes my soul, it makes me happy.
@jesusr.7829
Жыл бұрын
😂
@thousand_cuts
Жыл бұрын
Yes, i as well enjoy hearing the word "skeptical" be used as many times as a german machine gun fires a minute.
@martymcfly88mph35
Жыл бұрын
@@thousand_cutsskeptical?
@Archangelm127
Жыл бұрын
He's not being contrarian, he's exercising a bare minimum of common sense.
@thousand_cuts
Жыл бұрын
@@martymcfly88mph35 yes, that's the mantra of the luke stephens experience.
I would consider Jedi Survivor to be open world because of Koboh. No other location qualifies as open world, except for maybe Jedha, but Koboh definitely does.
The cloudy transition from planet to space IS the loading screen. Just like the walking on the branches of the world tree were for the new God of War games. The elevators from fucking Mass Effect 1.
Hey, Luke! I just met you a few hours ago at my coffee shop, it was really cool to see you dude!
I think the transition to space is the (animated) loading part. It looks really good though
6:15 - 6:46 is the hidden load screen of the planet to space transition. Load screens don't necessarily have to be black screen with a looping circle or a white bar filling up. They can be hidden behind generic action sequences like "flying through the clouds" or "going through cracks between rocks to reach another area." Starfield is doing nothing different. They are also gonna use in-game real time cutscenes to hide the loading screens.
@Archangelm127
Жыл бұрын
Agree, but that's light-years better than a hard loading screen (pun intended).
@STSGuitar16
Жыл бұрын
Ahhhh so that’s why so many games have that same mechanic of slowly moving through a crack in a rock lol I was wondering why that is included in so many games that don’t have anything to do with each other. Pretty cool
We've been burnt by Ubisoft downgrades so many times I am cautious if this will translate into the actual game. Even if it does then another thing I am concerned by are code and memory optimisations.
@Michael-rt5so
Жыл бұрын
Same here. As soon as I heard this game was coming out over a year from now I decided to ignore it until it is much much closer. I did the same thing with Cyberpunk and I actually loved it at launch because I paid it 0 attention before launch.
I’m pretty sure that the transfer through the white clouds is effectively a loading screen. Not a big deal, but I’d say its a loading segment similar in principle to the elevator rides in Mass Effect.
to this day the division 1 and 2 look stunning, cant wait to see what outlaws comes out like
The ultra wide might be an aesthetic choice; it's kind of iconic for Star Wars to do the theater aspect.
@Chevelle3_
Жыл бұрын
Its not
uuuuh there is a cutscene when she gets on her plane and lift off so it’s not as fluid as you’re hyping up to it as if you go from ground to space with no loads not as skeptical as you said you were gonna be
@The_Gravemind
Жыл бұрын
The constant random coverage of Ubisoft junk on this channel kinda tells you what type of dude he is.
The opening joke spelled the fastest like from me 😂
Luke 'Silky Smooth' Stephens
I don't remember the last time I was hyped for a game, if I have ever been. Maybe Battle for Middle-Earth back in 2004 but that was kinda warranted. By the time I was 18 I knew not to have too high expectations on anything in life, least of all people. Because if you have low expectations you set yourself up to be positively surprised instead. Or if something really sucks you won't be that disappointed anyway.
@martymcfly88mph35
Жыл бұрын
Halo2.
@billywashere6965
Жыл бұрын
@@martymcfly88mph35 Halo 3.
@martymcfly88mph35
Жыл бұрын
@@billywashere6965 Halo: TV series
The moment i hear XP Boosters and or Empire Coins for monitization, im out.
To be fair, the clouds that prevent your from seeing anything during leaving the planet IS the loading screen...
How do you know the cloud layer the ship passes through from surface to space isn't a hidden load?
The gameplay looks good. Protagonist and vague story seem perfectly fine. I'll probably play this, but it's too early to know for sure. I enjoyed Fallen Order/Survivor and I like Star Wars, so this should be worth playing.
@blakerogers9600
Жыл бұрын
Both made by different companies.
For how star wars media has been the past decade i think it’s definitely valid to be a bit skeptical yet also excited 😃
This game is reportedly using the newest version of UE5's premier assets like one in particular is (NANITS landscapes) which enables tremendous complex scenery and other script base assets to exists seamlessly without a huge hit if at all on a overall performance level. its more like plotting graphical elements without having to even make a base foundation. that in itself is a TRUE GAME CHANGER for the gaming industry. So it will be interesting to see games moving forward using NANIT technology to its fullest.
Long comment ahead, to the ones that actually make it to the end of it, thank you for your time and have a nice day. From a *visual standpoint* , the game looks pretty good, nice details, textures and the different zones they showed in the montage all have different colors to them aswell as lighting, which is also nice, tho this might be a result from a potential day/night cycle which I don´t know if it will be there but it´s reasonable to assume it might be. I´m standing on a middle ground with this since, yes it looks very good and fluid but apart from Watchdogs we had another relatively recent game which had very selective and deliberate showcases throughout the marketing campaign, which was Cyberpunk 2077, it looked really good on those events and controlled showcases until it came out and it didn´t. Now let me say I´m not a fan of having a *pet with gameplay functions* (such as incapacitate or disabling stuff) that you have to carry everywhere in an outlaw-gunslinger kind of story. Now this is not me being skeptical, this is personal preference and since this is current Star Wars there´s a part of me that suspects it might be an attempt at creating something cute that may translate well to selling toys (which is something current SW has not been very succesful at lately) that ended up being a feature . But we´ll see how it turns out in the future. The *gameplay* itself looks quite simplistic at first glance even though I get that more is to be shown in the future. I´m also not a fan of selecting a mode in a menu that allows me to zoom the camera into a target when I´m using a blaster, which also triggers an animation to "install" that module into the gun. Especially when it comes to a character that is supposed to or seems to be experienced enough using a blaster, mind that I´m not saying Han Solo levels of experienced, just experienced enough. Just a button to do it would have been fine. Furthermore, in regards to *enemy AI and aim* , since the moment she takes the bike and runs away, the only damage you see to the healthbar is from the landing, neither of the two enemies are able to land a single shot in the whole sequence. This is countered a bit by the fact that she takes one shot in the previous action setpiece and it depletes nearly a third of the total hp, which is cool, it adds stakes to the combat even tho I guess it depends on how easy it is to find covers (which seems to be plenty of) since the hp seems to recover pretty fast, by itself, and regardless of having to meet certain damage parameters for when it may happen. Also the game tells you exactly how many hostile enemies you have in front of you instead of letting you figure it out. Regarding to the *dialogue choice system* , I´ll wait til they show examples of "let´s choose this and once we are done, we choose the other one", because even tho the system seems to be there, which is nice on paper, it could also be a fake choice where it triggers a bit of extra dialogue but the end result is the same. Not sure I buy the bit about infiltrating the base filled with and controlled by the Empire and blasting your way out alone, and less so if the cutscenes do the heavy lifting for you at crucial points to justify your success. Even Luke, Chewie, Han, Obi Wan and Leia together had massive difficulties in doing so but we´ll see. And I´ll wait til they show more about how the ship and space combat goes, it wasn´t bad or anything like that, but I´ll wait til I see more. There´s also a workbench so hopefully we´ll be seeing some customization.
I liked the Outlaws demo is that it's extremely vanilla. I understand the gameplay systems and they mesh well.
Moral of the story is wait for the launch and watch reviews
Going to space from the ground up is likely like shimmying that hide load screens. I doubt you can stop halfway up and fly in the upper atmosphere etc.
The writing will make or break this game imho.
There is now no doubt in my mind that Luke is a Ubi fanboy.
@villisipuli5678
Жыл бұрын
Pretty funny that hes hyping ubisoft game. Company that is the epidemy of mediocre, greed and overpromise. Bethesda has one miss and you dont hear the end of it. No doupt a ubi fannoy.
4:42 that “ooo baby” hits different
I don’t think Beyond Good and Evil 2 tech was running on the Snowdrop engine. It was custom render tech created just for that game.
A true skeptic
Will we be able to create our own character, or is it an already picked character? Or can we atleast decide the gender of our character?
@gavinhillick
Жыл бұрын
I'm afraid not, buddy. Looks like you'll have to give this one a miss for having a lady as the main character.
@TheBasedBalkan
Жыл бұрын
@@gavinhillick yeah definitely passing on that. Thanks for the reply, buddy.
there was a load screen, when she takes off you get a different view and then move to space mode
That "Assassin's Creed Vallaha" bit gets me every time 🤣
It will blow Starfield out of the water if Ubisoft really delivers what they have shown...
@Narutou01
Жыл бұрын
Nah, mainline Bethesda games scratch an itch that no other games do
Personally, my favorite bit in the trailer is when the player directs the alien dog to fetch guns they can use. It’s so campy and stupid, I love that concept of that mechanic.
@POTBELLY15
Жыл бұрын
Fallout 4 showcase riff lmao
@theunknown4645
Жыл бұрын
Personally it's my least favourite aspect I've never been able to understand how enemies are just oblivious to the main characters pet... It literally walks right in front of people to press a button that opens a door... Just shoot the thing it's immersion breaking for me but I'm glad it's in the game gonna be fun just my least favourite aspect of these games
You reminded me about Beyond Good & Evil 2 and now I feel sad. Good video though. I wasnt sure how to feel about Outlaws as they havent really shown much but some extra info is nice
The game looks good but they can make a game look good in small demos
I just wish we could make our own character. The one we have has that overly chatty movie vibe like Forespoken, ill probably turn off the voices to play.
This didn't sound to skeptical
@SwRvxAaNG
Жыл бұрын
Ubisoft must have dropped that bag lmao
Actually, a lot of people aren't thrilled there's no character customization. In a supposed open world RPG.
I'm not working at Digital Foundry, but there seemed to be more than a couple of occasions where the frame dipped quite visibly
Why every Star Wars game have to have you run around with a muppet companion? I also would have liked the choice to have a male protagonist. I don't mind females protagonists like in Last of Us, Horizon Forbidden West....just not feeling it in this game for whatever reason. At this point it feels like the industry is just hitting inclusivity quotas. I'm sure I'll still enjoy it, but I'll feel less like Han Solo....and to me, that's a miss.
Come one Luke, been watching you for two years have watched most your vids in that time, but it’s Ubisoft dude I don’t get why any game they make will be better or felt different
i find it highly unlikely that they will be able to pull of the seemless transitions between planets without some sort of cutscene or having the game be absolutely busted… being it is ubisoft
This channel has turned into the “skeptic channel.” We get it.
To be honest , it’s great that UBI is now working on new franchises besides just milking the same old ones. It’s exciting in and of itself.
Who the f. was impressed by this generic game presentation?
@sparhawk1228
10 ай бұрын
This KZreadr says everyone because he is a shill.
The more and more I watch ur videos the more I realize your the truth. All these guys on KZread just like to hype the shit out of everything coming out. It’s always nice to come here and get the level headed scoop on the lastest releases. I appreciate the content brother.
That transition IS the loading screen - they load it in the background during the grey out
In the end of the day, Ubisoft is behind this. This game along with Avatar are essentially Far Cry: Checklist Simulator. Ofc I wanna be corrected, but the ubisoft open world formula is just the worst kind of gameplay experience
Such an open world. Such playable space. Sp much freedom. Forced to be a female
@The-Man-On-The-Mountain
Жыл бұрын
Thank you. I was scrolling for this point. I am sick of this sht. Now let's wait for the hateful comments about our misogyny and all that crap.
@DarkManhunter
Жыл бұрын
Why has no one complained about the forced male protagonist in Fallen Order and Survivor?
@cole71
Жыл бұрын
@@DarkManhunter the comment we were waiting for LOL! Why does the NBA make more money the n the WNBA? lol Game will flop unless they add custom character option.
@DarkManhunter
Жыл бұрын
@@cole71 So why didn't the Tomb Raider series, Beyond Good & Evil, Horizon I and II, Kena: Bridge of Spirits, Asterigos: Curse of the Stars, NieR: Automata, Bayonetta, The Medium, Life is Strange, Alien: Isolation, Soulstice, Steelrising and many others flopped?
@cole71
Жыл бұрын
@@DarkManhunter number one I didn’t play any of those games for the same reason. Number two I’m familiar with all those characters and all those games have very well developed female characters that aren’t forced and don’t feel like they’re trying to be super masculine. Even Laura croft Bing, the assassin and treasure hunter, that she is still looks feminine at the end of the day. Star Wars outlaw character looks like a female version of Han Solo and everybody feels the same way. It’s not going to work in this day and age because of all the forced agendas and I’m not even a political person and I don’t even vote or follow politics but it’s at the point where it’s just too much.
frontier elite 2 was able to do that seemless ground-to-space shit way back in 1993...
Love your videos but I do wish you'd have talked about vertical slices in video games and if this is what they showed (and it seems VERY likely that it was) how that could easily bring up at LEAST huge yellow flags.
Let me tell you what is going to happen. The game will look visually stunning, the story alright but the gameplay, it will be shallow as hell and just checklist gaming. Think about it. Is the gameplay actually even been good in a ubisoft game lately?