5 Tips Before You Start Your New Campaign! (Ep. 78)
Ойындар
Before you send money on Campaign Cartographer or time drawing the crests for every noble house in your world, Professor DungeonMaster has 5 quick pieces of advice.
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"Fury of the Dragon's Breath" by Peter Crowley
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Only thing I would add is to pitch ideas that also spark your, the DM's, imagination. If you run something that you arent so into but you think the players will like, it will end up fizzling because your heart just isn't in it.
@DUNGEONCRAFT1
5 жыл бұрын
Absolutely!
@toddkes5890
3 жыл бұрын
One thing I found out is at the end of each session you should ask "what did you like, dislike, and want to see more of". This helps tailor your next get-together where the players enjoy it more
"The Scottish Play" with Orcs? Brilliant!
@DUNGEONCRAFT1
4 жыл бұрын
Thanks. Come to GenCon 2020 and play it!
In terms of multiple characters, we (an old we in a former game) used to assume that a party would have a certain number of faceless nobodies who carried torches, kept camp, handled horses, fetched firewood. And if a "HERO" should fall, one of these folks would be inspired to rise up and take up the mantle. My new group thinks that's really dumb, and now we have campaign ending fatalities.
Having the characters write up some background/history and bringing that into the campaign is always a good play I think.
@elgatochurro
2 жыл бұрын
And if they don't? My pain is limitless
I like the idea of the players NOT coming up with their character players backgrounds on their own. Tell them to pitch background ideas when they get together at game session zero. There they can talk about and share ideas for their backgrounds. That way a player knows right away if their background isn't going to fly without the DM having to tell him no.
@DUNGEONCRAFT1
4 жыл бұрын
That's a very good idea.
Coming to this after your Reviled Society campaign one can clearly see the roots of the concept were already on your mind
@DUNGEONCRAFT1
Жыл бұрын
Yep. Everything is live time. I'm always making videos ar=bout what is happening at my table--or about to happen.
My current campaign was set as a oneshot and it was great 'cause I only had to prepare 1 village and the nearby woods. This gave me time to get to know that village like the back of my hand, plan npcs, etc... and then my players wanted to keep going so I put the village in a country, gave it a king and political conflict. Although I had DM before I always have consider those failures and this oneshot turned campaign was a success... so I blame the overpreparing of unecessary stuff. Dont build a world when all you need is a village.
@williamtweed6377
5 жыл бұрын
Good advice
The 3 session idea is great. I never considered breaking it up that way and believe it will be quite helpful. Thanks!
Secret of Nimh meets the Road Warrior actually sounds pretty fun.
@adamwelch4336
5 жыл бұрын
I don't know sounds a little bananas
@asaskald
5 жыл бұрын
I'm picturing little bananas. Yes! Secret of Nimh meets Road Warrior with little bananas as mines in the road. Like Mario Cart. Brilliant!
@bronsongorham
5 жыл бұрын
I'm thinking Mouse Guard RPG but in a post-apocalyptic setting with mouse-sized deathmobiles.
@madsam7582
3 жыл бұрын
It sounds like the Biker Mice From Mars.
Funny about nymh and road warrior. We had a campaign set in a post apocalyptic north America. One of the encounters we got road blocked by giant rats with guns, had to negotiate our way out ended up doing some trading. Later in that campaign we looked up our rat friends and enlisted their help for another mission. The GM had them operating rifles similar to a M4 or AR15 as a crew served weapon. Funny because it was random encounter out of a box of 250 3*5 cards, and we got to use it more than once. One of the better sci-fi, near future games I've ever played.
Great advice. You do not want to start a campaign and work days or weeks and do a story the players are not interested in
It is me. I am his son Michael.
@samsampier7147
5 жыл бұрын
Good luck young man.
@bjmccann1
5 жыл бұрын
You have the coolest dad.
@DUNGEONCRAFT1
5 жыл бұрын
How do I know you're REALLY Michael?
@alexvignolo7798
4 ай бұрын
Deathbringer Jr! (The Third)
I know old video but I’m going back to take some notes. Planning to run my first game using old school essentials rules. I’ve got the village of hammlet module and a desire to run a game. Thanks for all the great advice professor. :)
Keep it simple and focused. Get the players engaged. Don't over-plan things. Great advice. Thanks for another great and useful video!
Professor! Professor! *raises hand and white knuckles the desk with other* the DM also needs to come up with a campaign calendar with holy/festival days, weather/precipitation, moon phases and cloud coverage.
@davidmorgan6896
5 жыл бұрын
And from there you need to have an idea of what those festivals are like and how the calendar reflects the agriculture and so on. To my mind, you need to plan out the world. This is not the same as plotting out the campaign though. In my fantasy world the city of Ndarsi exists whether pcs visit or not. Every year is the festival of the Sun, where the king asks the Sun god for permission to rule. Every year is the festival of death. If the pcs are from the hill tribes they could spend the entire campaign with seeing the Danced of Death.
Consider the source. Each person operates from a perspective based on their experiences. For example, if you run a group that plays every 6 weeks, you don't need to plan ahead very far, because you will have plenty of time between sessions to create, refine, and embellish amazing sessions. However, if you run a weekly game (and have a full time job), you may want to have more sessions "in the bank" before you launch your new campaign.
Secret of NIMH A+ that cartoon scared the hell out of me as a kid
@DUNGEONCRAFT1
4 жыл бұрын
Saw that in the movie theater. Great film!
love the concept shared about planning an ending early. i've definitely fallen into that rut at times. my suggestion: introduce your players character with some Action before asking the time old question "so n so describe your character please". for example: someone wants to play a rogue you open up their character by describing something like: "Switching scenes for a moment, we go across town, where the gray curtain of rain has just started as a shopkeeper approaches their door and sliding the key into the lock, the door jars open slowly... cursing to themselves quietly and grabbing a club from their belt they linger into the darkened shop. sitting above, in the rafters... so n so please describe your character for the party!"
@Joshuazx
4 жыл бұрын
It's the Christopher Nolan's Dark Knight without a Batman and instead of Heath Leger's Joker, the villian is The Mask played by Jim Carry.
thanks for this! the voice of experience!
Solid advice. I don't run games much like the ones you do, but I agree with almost all of what you said here. A few other things that I'd add: Decide on the general scope of the campaign: A game about restoring the rightful king to his throne is going to have a very different feel than a game about preventing the local street gang from extorting money from shopkeepers in your neighborhood. Is the scope personal, local, national, universal, ...? This may well have a major effect on what game system you choose. A game with an exponential power curve like AD&D or Pathfinder will tend to outgrow local problems pretty quickly, while a game with a flat power curve like GURPS or Hero System doesn't have that problem. But with a flatter power curve, you're going to be harder pressed to change your scope as the campaign goes on if that's what you decide you want. Decide on the stakes of the campaign: If the characters fail, will they be gone with barely a ripple in the stream of history or will the world be destroyed? If the characters succeed, will they be rich beyond their wildest dreams or will they simply avoid personal disaster? Any of these can result in great stories, but a character built for one might be useless or disruptive in another. Decide on the general tone of the campaign: Is the world generally populated by decent folks trying to solve their difficult problems or manipulative power brokers cynically battling to amass power? Do people in the stories you want to create usually win through their troubles, win or lose in an uncaring world, or end their tales in tragedy? Again, almost any system can tell any of these stories, but some systems are specifically designed to support certain tones. Warhammer FRP supports a grimdark world where characters are expendable and life is rarely even close to fair. Champions supports (in its most common form) a world of 4-color comic books where good will triumph in the end. Pathfinder supports a world where the amassing of wealth and power is expected. Vampire: the Masquerade supports a world of cynicism and manipulation. Call of Cthulhu supports a world of inevitable descent into despair and madness. And again, it's really important that the players have an idea what sort of world you're planning to run when they build their characters. A character built for the fairly typical comedic version of Paranoia won't work at all well if the GM intends to run the game as a Kafka-esque horror story (which the game as written will support, though it's not especially commonly used that way). Number of players: Games with strongly enforced character niches (class-based games like D&D, for instance), especially if combat is common (as it is in D&D, for instance), can suffer party collapse if a single critical character becomes unavailable at an inconvenient time. This could be caused by the cleric going unconscious in the middle of a fight or by the player of the cleric getting sick right before the night of the big fight. Since these games tend to have synergistic parties, losing a single character can result in no fun for anyone. In games like this, think about how the party might be able to survive the inconvenient loss of a single character. This might be as simple as adding an extra character who can take over at least some part of the niche normally occupied by the missing character. (Strongly recommend against this character being run by the GM, btw. That way lies no fun at all in far too many cases.) Note that games that are not so niche driven can be more resilient in the face of a missing character, since it's much less likely that only one character will be useful in a given challenge. OTOH, in such games it can sometimes be difficult for less outspoken players to establish a place for themselves in the party. If there's only one healer, and that character's healer is shy, he is still pretty much guaranteed to be integral to the story. If there's one really good healer, but everybody else can do at least a bit of healing, that quiet healer specialist can find himself too often in the background.
Me just sitting here thinking about a new d&d campaign and this pops up. Neat.
@theophrastusbombastus1359
5 жыл бұрын
#metoo
@Astartes36
5 жыл бұрын
#methree
@samsampier7147
5 жыл бұрын
The X + Y method of describing things is brilliant. I avoid metaphors normally since people can take them too literally. In comparison my campaign descriptions tend to be more wordy and lose people's interest in paragraph long explanations.
@taintedplaces6913
5 жыл бұрын
I think we all were, I was the one who requested the video and it looks like you got a few other replies
@liebneraj
5 жыл бұрын
Google knows ,...
I'm quite a bit late for this video, but this is great advice. I'm tired of driving myself nuts planning out the entire game world when in reality it won't have any bearing on the players or the next session. It's far easier to just focus on the adventure at hand and let the players find out about the whole game world gradually, if you want to build a setting that large.
I like developing the world as the players go through it. This means I spend a minimal amount of time getting started and I spend a little bit of time in world development between every session. It also allows me to change the world to match what the players enjoy and want to do as opposed to what they're not interested in. To an extent I even allow the players to tell me what they want and develop the storyline in that direction which takes a lot of the burden of coming up with ideas off my shoulders and gives them the experience they really want. In short I grow the world organically with the players input so that I minimize my time investment and maximize the enjoyability for everybody.
Great advice... some of the best I've ever seen. Thank you for one more amazing video.
@taintedplaces6913
5 жыл бұрын
same. He did not disappoint.
This is funny and informative! Thanks dad.
@agsilverradio2225
4 жыл бұрын
"Dad?"
This is some of the best advice I've seen. I've been playing for a while (since '85 when I was 11) and I've participated in more campaigns than I can count. Every time there is a disconnect between the GM or players and the material the campaign fizzles. One of the worst was a homebrew built on the bones of AD&D but set in a world similar to The Dark Tower books. The DM obviously loved his creation but the rest of us were not very into it. I suffered through about 4 sessions before I decided that campaign wasn't for me. Thanks for the video! You still haven't talked me into capping hit points but I'm mulling it over 😊.
I had a pretty great time figuring out the "high-level" aspects of the setting with my players. We were able to create something that ALL OF US were interested in, but was vague enough to keep the players on their toes, not knowing what to expect. It sure saved me a lot of trouble and extra work.
Good point: only create the starting section...you can do quick summaries like Giantland is over to the east, Desert of Dinosaurs is to the south, Island Tortle Pirates are off to the northeast...your players may know some of those, but others you can slowly let them know through NPC rumors. Just notecard anything they won’t get into within two sessions. If they do, ad lib it until you flesh it out and then just hindsight/back feed what happened into the area.
My most successful campaign was historical. Started in Denmark at about the year 850. My preparations were mostly reading history. The NPCs were mostly already created in viking legends.
The Secret of Nimh...nice.
So I picked up some Pathfinders Adventure paths like Abomination Vaults that are huge. So I can go in and out of it and have other side quests that are connected but take the pressure off the "we have to finish this".
Great video Professor Dungeon Master for Dungeon Craft. I always have post notifications on so i’ll never miss one of your inspiring videos. If I ever find the time to play D&D, I will ask you, The Dungeon Master, for the best tips and tricks and to become your worthy apprentice.
Putting all of yourself into the current session is always the best way to go in my opinion (agreeing with you I believe). When I feel my creative juices flowing I create an independent encounter, a building, a notable family... even a gang or a city etc. I find that they usually help me create more later and on the fly during an encounter. All coming from me the themes usually gel, we like what we like.
Thanks, Professor. Simple yet informative. *thumbs up*
@DUNGEONCRAFT1
4 жыл бұрын
You're welcome!
Excellent work.
Great advice. And just when I'm about to begin a new campaign!
Another great video with much needed advice!
Great advise... the first one especially for new players
I never even realized it until just now. Underworld is Romeio and Juliette! I was in drama club I should know these things.
Great video, thanks Professor! As a few others have already stated, I also am about to start a new campaign with some pretty fresh players. I’ve just been working out right now lists of names, both mundane and, I hope, interesting, so I don’t have to get stuck coming up with names in the fly. The names also start to help me come up with heroes and villains and concepts. As you have advised, I am really trying to focus the starting action on a small geographic area. One thing I am going to do with my session zero I think, is involve the players in arranging how the characters already know each other, and also perhaps throw out a hook for where we will begin on our session 1. This is a change for me, but I hope it will cut through some needless waste of time, having people almost artificially “meet up”, and somehow tie their fortunes together. Wish me luck.
Thank you Professor, I'm really new to running games and I've been overanalyzing a certain story concept that I want to use to introduce some friends to D&D. But I'm really in the weeds trying to prep this thing. This video should help me get back on track.
Interesting information thank you
Great video as always professor
Just wanted to say thank you. I'm a fairly new dm. And was very put off by the prices of dwarven forge etc. Using your videos I'm just about ready to dry brush a table I've resurfaced with your dungeon terrain. So thank you very much
Great advice!
WOW that was insightful.
Good points about make one session and then see if it works. Any good book or movie series had one stand alone first. You can leave small loose ends out there to see if the is interest to unravel the rest.
That pitch sentence idea is amazing.
@DUNGEONCRAFT1
5 жыл бұрын
Cool! I don't remember it, but I'll take you word for it.
@zeterzero4356
5 жыл бұрын
@@DUNGEONCRAFT1 Macbeth but with orcs. That sort of thing. Gonna make pitching campaigns a lot easier.
Nice video Professor !! :)
I don't know, Secret of Nymn mixed with Road Warrior sounds pretty fun
@benvoliothefirst
4 жыл бұрын
Lord Cheesus of the Vermintide salutes you!
@MorgorDre
3 жыл бұрын
Do you mean NIMH?
@zephyrstrife4668
3 жыл бұрын
@@MorgorDre I don't know, maybe.
I would highly recommend taking some time before actually playing to get to know your players or DM. Have lunch at the local pizza parlor etc. In the days long past, unfortunately, our local book store had a bulletin board, looking for both players & DMs. I met several people & in a hurry to run a campaign, I wouldn't take the time to get to know them. None of them were bad folks but after a couple of sessions, I realized they were the kind of players I was looking for. I would suggest this with even friends, just to try and avoid hard feelings since no friendship is worth losing over a game.
Wow. I would absoultly hate receiving only a single sentence of detail. I would grill you for as much as possible before making my decision. It might just be me, but that's how I roll.
Great advice! Makes me want to develop a campaign.
@DUNGEONCRAFT1
5 жыл бұрын
Cool! Watch the rest of the videos and steal as much as you can!
It's a G-rated Caligula where all the characters are juggalos.
@benvoliothefirst
5 жыл бұрын
A... "juggaligula," if you will? ...Hold on. ::begins feverishly writing fanfic::
@asaskald
5 жыл бұрын
Benjamin von Sück this needs to happen. So much!
Tip #4 I often do MCU style campaigns, but I break them up into what I consider to be play or movie style modules designed to last 3-5 sessions so if the players aren't feeling it I can either adjust the trajectory of the campaign, something I may do with the current campaign I'm running, or give them reasonable closure before moving on to a campaign more suited to them. The only problem I've had with this is sometimes you get players who want to crash campaigns on purpose because they like ruining others fun. By showing you are adaptable in this sense I have found it encourages them to crash the campaign faster and harder in order to 1) make themselves feel superior to you as a DM, and 2) to ensure you wasted your time and the other players times. This crashing can happen faster if the other players express high levels of excitement about upcoming sessions, but slower if the campaign itself is a miss. Often times these players make complaints about rail roading or restrictions even when there are none and try to blame and pit every player at the table against one another and the DM. About 30% of the total players I've ever encountered are like this.
Never forget that the PCs are at the heart of the story, and everything must revolve around them. Mix their motivations and backgrounds with the plot, and make it very personal. That is the key for engaged players!
@adamwelch4336
5 жыл бұрын
Agreed!I run it past people what kind experience there looking for
Behold the Master Dugeon Master !!!
Excellent timing. I’ve got a Session Zero with a new group next week. :)
@hotchokletymilk4239
5 жыл бұрын
Same here :D. Best of luck my dude.
@DUNGEONCRAFT1
5 жыл бұрын
Cool beans!
I think having some one on one attention time from dm to new player to determine the best (most suitable) type of character appropriate to real world interests is a good starting place. That way, the can tactically and role play true to their nature, thus making their approach to you world easier.
@DUNGEONCRAFT1
4 жыл бұрын
I concur. Thanks for taking the time to write!
Thanks for another great video Professor! I'm curious if you have tips on running a great session zero. Specifically in helping spark creativity in your players in dreaming up great character concepts. I started a campaign not too long ago and ran a session zero, and felt it met with mixed results. I asked each player to come up with a high level concept and a trouble their character has. It was easier for some than others, and invariably I had to clumsily describe world aspects which I tend to prefer bringing to life indirectly through actual gaming.
I noticed too that if I write too much down, I look at my notes too much. It’s hard to balance but an outline with the important things bolded helps for sure rather than a big blurb of text I have to learn to trust in my own role play ability that i don’t need every single thing written down. Playing more often would help but you can’t have everything
I'm actually going in the opposite direction in that I'm writing a short story (technically a novella) that introduces most of the significant NPCs, describing the starting areas and a tiny bit of intrigue and adventure. Most of my friends are bibliophiles so if they go through that and think it's interesting and want to play in it, I'll do the extra work
for my sandbox, I create an involved random encounters list. these vary from antagonists, neutral or potential allies. how the characters interact with these, may or may not have effects on the game world and the unfolding story.
Great video! Your presence and clarity are excellent. I use many of the rules you do. It's grand to see a kindred GM. Thank you so much. I host a podcast for brilliant people, why aren't you on it yet? Seriously. It would be a privilege
@DUNGEONCRAFT1
5 жыл бұрын
Where do I find this podcast? And how do I get on?
@jkennedy6459
5 жыл бұрын
@@DUNGEONCRAFT1 My apologies. You find it here: www.patreon.com/LongThoughtswithBaloo. I'm in the process of uploading the backlog to KZread as well. You get on by saying you want to. Is this your preferred communication channel? Facebook, Twitter, email, whatever works for you
@jkennedy6459
5 жыл бұрын
How are you? Well, I hope. What do you think of the show? I'm sure you would be quite the guest
I have a simple plan for Session One's opening statement: You've been prisoners in the hold of the goblin galleon for days. The cook and his helpers are descending the gangway in need of fresh meat for their vast cauldron to feed the crew. Roll for initiative! Great video as always!
@TalismancerM
5 жыл бұрын
How did a bunch of goblins get a *galleon*?? There must be a big nasty in the Captain's cabin...
@munderpool
5 жыл бұрын
Um...goblin galley? Perhaps the ultimate choice will be to take him out and get his treasure chest, or jump and swim to shore leaving the slowest swimmer to be re-invited to dine via boat hooks!
Good stuff! How about a video on traps and puzzles?
@taintedplaces6913
5 жыл бұрын
YES! This is our next priority
Three sessions is the amount that that works the best especially because you can move on to next adventure! Prime numbers rule! 3!
McDeath? Like the old-ish warhammer module? there was Chaos as well, but I definitely remember orcs being there! :P
@matthewjackson9152
3 жыл бұрын
Yes! I remember this. I had another one of the Warhammer scenarios called Blood Bath at Orcs Drift.
@SebastienlovesCookieswirlc
3 жыл бұрын
@@matthewjackson9152 Another great classic, had it as well. Still have the map that came with it.
Great advice! I'd love to play in his games. He's a cutie.
@DUNGEONCRAFT1
5 жыл бұрын
Thank you! That's very flattering. Keep watching DungeonCraft!
I feel like this video, and most of his videos, could apply to other non-dnd systems. Would that be right?
Professor, love your play styling and the rules you use, I stop dming DND completely (I use to play 3.5) because of the complexity and the amount of rolls (all player where in lvl 9). Now I’m thinking how do you manage saving throws? . For enemies you use the room DC?. For example if you want to make a enemy more difficult for the mage to hit (magic resistance) you crate a different DC for that?. And what about players, they get the 5e saving throws but without the proficiency? Thanks, keep the amazing work!
I love it! Thanks so much, Prof. Edit: Michael sounds cool. He and I would be good friends :)
@DUNGEONCRAFT1
5 жыл бұрын
You're welcome. Keep making suggestions on the FB group. Also--share this video with your friends! You're famous!
I personally don't have a lot of time to do open world campaigns. I run modules from Paizo. I give my players a small leash to roam, but time constraints require me to keep them on the source material as much as possible. The one thing I have found to be the most helpful is to READ THE ENTIRE MODULE before ever sitting down at the table. By having advanced knowledge of what's in the book you can: 1. Tell if your players are even going to like the campaign. 2. Know the full motivations of the NPCs and their methods of acting. 3. Be ready to answer questions that intuitive players might ask about the world/people. 4. Prepare loot ahead of time. (I use Pathfinder Loot cards. It's good to have them out and ready rather than fumble through a deck during the game.) 5. Study specific monster's abilities, plan their attacks, tactics and use them to their full potential.
Pitch: Van Diemen's Land meets rough frontier justice.
House rules, player preferences like is pvp preferred or stealing items? Also what do the pcs feel comfortable with describing, what needs to "fade to black", and what is off limits. When players build their party I take questions from dungeonworld to flesh out their relationship to eachother and the world.
@DUNGEONCRAFT1
5 жыл бұрын
Good suggestions!
I enjoyed this video and your series in general. While, I'm not sure Id DM the same way as some of your other videos suggest - and that's OK as you point out repeatedly - in general, I think we're coming from the same place as DMs. So... what do you do when you the DM want one game but the (majority of the) players want another...? Time for new players or a talk with the existing group. Any plans for a video on this or is it already out there.
Have you ever run a game/adventure that YOU didn't like Prof Dungeon Master? What I mean is, you were asked by your players "Hey we want you to run X" and so you did, but you realized after you were already invested in it that YOU weren't enjoying it?
So what is your take on shared world building with the players in session 0? I am planning on starting a campaign with a bunch of 2nd and 3rd graders and I have 0 idea what they are looking for. Would it be better to have an idea for the world at session 0 or just roll with whatever the kids come up with?
Really great advice... but I was wondering if you could make a relationship advice video.
@taintedplaces6913
5 жыл бұрын
ha!
What would your The Enemy Within one sentence summary be? "Cultists try to take down the Empire from within"?
Road Warriors? Where do I sign up? Best 9art about starting a new campaign is trying out some character you design and see if they work. I have a character I would love to play but their personality makes so I wouldn't play them with new players, due to them thinking I'm that guy.
Lets build a world history.
how cool would it be to have your father be a veteran dm
How do you set up your locations ahead of time so you're players aren't spending a lot of downtime while you set up?
@DUNGEONCRAFT1
5 жыл бұрын
Do you mean the physical dungeon scenery?
@aadlersberg
5 жыл бұрын
@@DUNGEONCRAFT1 yes for example if they walk into a town or dungeon, how do you avoid breaking up the momentum and tension while you set up?
@DUNGEONCRAFT1
5 жыл бұрын
@@aadlersberg Post that on the DungeonCraft FB page and ask if people want a video on it. I was already considering a video on that subject.
I have never played a campaign that doesn’t have clerics or divine magic. I kinda like this idea. So, arcane magic exists but not divine? I do like the idea that if you want healing it’s arcane necromancy and is considered very evil. I thought about an arcane only magic system for my next campaign. Anyone have some insight or experience playing with no healing? This really pins the healing skill as a primary source of healing along with herbalism and perhaps alchemy as the only speedy source of healing. Curious how slow this makes the game and what tropes should be brought out? Dark creepy narratives with fear around every corner? Also, what do I do with cleric class? Do I just remove healing magic and allow other schools? I feel this is sorta how professor DM already plays his games, but I still want a heavy magic high fantasy setting.
@daviddamasceno6063
3 жыл бұрын
One year later but... I'd say read Conan the Barbarian, then copy paste ;)
A group of Gith revolting against the illithid empire.
How do you do level 0?
@DUNGEONCRAFT1
5 жыл бұрын
You go on one meat grinder adventure with 3-4 characters. The ones that survive level up to 1st level, pick their class and move on from there.
@Osogladiator
5 жыл бұрын
@@DUNGEONCRAFT1 Interesting. I have always thought of doing something like this. I am currently creating a game where the players start with peasant stats and go up from there. This may be a good way to start.
Omg, I have done that for years...level 0...they slowly build their character class choice while playing with new players and decide what they want to play. I swear you were born in 1969.
I hate to be a buzz kill but haven’t we seen all these before.
Damn, 4 players is a "smaller group"? I'm running five and it's an absolute mess, 2 or 3 is my comfort zone
@DUNGEONCRAFT1
5 жыл бұрын
I think of 6-10 as "big." I'll eventually have episode about differentiating for group size. May ask what's messy about 5? It may help me make a video. Thanks!
@autumnsilverwinds4990
5 жыл бұрын
@@DUNGEONCRAFT1 well thanks for replying! It might be my inexperience as a DM (only got a couple years under my belt and I'm still young), it might be my players, they are all absolute chaos spirits who are still too new to understand the basics of how to play, like how declaring actions works or how to do anything other than be a wallflower until combat, at which point a lazy "uh, I attack" happens (plus a few other very specific situations and personality quirks we won't get into that make my job a lot harder). Also I have severe, unmedicated ADHD that makes it nearly impossible to focus my own adventures and descriptions, never mind try to herd cats on top of that. They interrupt me a lot, get up from the table repeatedly, and it takes a lot less than that to make me restart my sentence over and over, getting nowhere. So yeah, I'm the most comfortable with 2 or 3 decent players, and I can handle a 4th decently enough if they all behave themselves. Not sure if there's anything there you can get a video out of but I certainly hope I've helped a bit.
Okay. So you are Professor Dungeon Master, coming from Dungeon Master University. Might you also be wearing a particular piece of clothing...something....insightful, perhaps?
@BradFonseca
5 жыл бұрын
Perhaps providing a bonus of sorts?
I'm not into furries! Lol! Haaa!
@agsilverradio2225
4 жыл бұрын
So, no besial races, and no druids?
@agsilverradio2225
4 жыл бұрын
So no bestial races and no druids?
Uhm, Robin Hood was the badguy.
@DUNGEONCRAFT1
4 жыл бұрын
Absolutely!
Q "Im not that into furries" A: Not a 5e player.
I’m not into furries. 🤣🤣🤣🤣
My favorite thing to do is to converse with people and find out what interests them before I invite them to a new campaign. I like to include the players in the campaign genesis as much as possible. Before I have a session Zero I encourage the people I invite to the new campaign to develop a backstory or idea of a character. I find that the players are a fertile field already bearing fruitful ideas. Nurture their creative mind and let them really have a say in the campaign direction and it will practically write itself. You and the players will be along for the ride. That way you only have to worry about writing and developing stuff for the next session as you go. I always have an end goal for a campaign but how we get there is a mystery to me till we get there.