30 AWESOME FREE Shader Effects! (with tutorials!)

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💬 Unity has recently released a really awesome scene with 30 FREE Shader samples!
It's a really nice scene set up to teach you how each shader effect works. It has explanations and you can inspect the Shader Graphs to see how it all works along with annotations to learn how it works.
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Пікірлер: 43

  • @lemetamax
    @lemetamaxАй бұрын

    The parallax mapping is sorcery😂 It looks really cool. This sample will come in really handy.

  • @BenCloward
    @BenCloward21 күн бұрын

    Thanks a lot for showing our sample, Hugo! I'm glad you like it!

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    20 күн бұрын

    Thanks Ben! Great job on making it!

  • @neilfosteronly
    @neilfosteronlyАй бұрын

    Ya I love these samples Unity releases. I have been redoing their VFX sample pack from HDRP to URP. The butterflies are pretty cool.

  • @souravmaity6404
    @souravmaity6404Ай бұрын

    Thanks a lot!!

  • @tomazznidarko8700
    @tomazznidarko8700Ай бұрын

    Thank you for bringing this up.

  • @BigGrinOverlord
    @BigGrinOverlordАй бұрын

    Thanks for letting us know ❤

  • @alec_almartson
    @alec_almartsonАй бұрын

    Thank You for sharing. Free Shaders (and VFX) are always welcome 😅

  • @Hazzel31337
    @Hazzel31337Ай бұрын

    thanks loved the small walktrough

  • @daniel3dart
    @daniel3dartАй бұрын

    Nice! I would have totally missed this. Code Monkey has amazing content. A true mentor to the Game Dev community!

  • @Vellar92
    @Vellar92Ай бұрын

    Great video! I believe they've covered most of the shader graph use cases thoroughly. Many of these shaders can be easily modified to suit personal needs. Thanks for the insightful overview video, and for all the support.

  • @malserAI
    @malserAIАй бұрын

    Thanks Hugo 🎉

  • @giampaolomannucci8281
    @giampaolomannucci8281Ай бұрын

    This is beautiful, it's very nice to share such things with the community, shaders are hard to get into

  • @ElianeGameDev
    @ElianeGameDevАй бұрын

    Thanks!

  • @StigDesign
    @StigDesignАй бұрын

    Great resource :D i really hope they make one for the terrain too with having paralax effect on each texture layer and with normal :D

  • @ExpensivePizza
    @ExpensivePizzaАй бұрын

    As a coder the only thing that bugs me about these kinds of things is visual scripting. Personally I find it way more difficult to understand what's going on staring at visually connected nodes. It would be really nice if there was a way to view shader graphs as code, even if it's not editable.

  • @ILIKEPC

    @ILIKEPC

    Ай бұрын

    Same here

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    Ай бұрын

    If you right click on the shader you can indeed inspect the generated code if you prefer, I think you can even inspect it for each individual node

  • @xetra1155

    @xetra1155

    Ай бұрын

    Have fun with shader code. I took a whole month course for shader programming... Boy it's so different from game, web, app and tool development. It is fun and rewarding but very mathematical. Actually it's what I thought coding would be like before I became a programmer 😅

  • @erfanjamshidi6228
    @erfanjamshidi6228Ай бұрын

    this is awesome

  • @umermirza27

    @umermirza27

    Ай бұрын

    Waiting for c# next part . Thanks

  • @PauloHSousa237
    @PauloHSousa237Ай бұрын

    Awesome

  • @anttiv7109
    @anttiv710928 күн бұрын

    I try to utilize the Interior cubemapping by using separated planes, one flat plane representing a one window. I managed to do it quite good and implemented the effect on my building, but all I can see is the same room. I've been trying to move the uv maps but that has led me nowhere. Any tips?

  • @spiregg
    @spireggАй бұрын

    Hey Code Monkey, do you use an obfuscator on your Unity projects? I am thinking about picking up an obfuscator or two to try in the upcoming Spring Sale and I was wondering if you had any suggestions. Thanks for the feedback! I will think about it more.

  • @hldfgjsjbd

    @hldfgjsjbd

    Ай бұрын

    If you worry about someone stealing your work, it won’t help. Your protection is the law

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    Ай бұрын

    Nope, my advice is don't worry about that unless you're working as a freelancer for some kind of government agency that requires obfuscation. If you're just working on a game, if someone wants to decompile your game then they will do it with or without obfuscation. The biggest issue for indie devs is no one finding out about their game, it's not being copied or something. But it's also pretty cheap and easy to do, so if it gives you some piece of mind then go ahead and use it although personally I don't see the value in it.

  • @mikhailhumphries
    @mikhailhumphriesАй бұрын

    How would you make mathematical patterns for backgrounds?

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    Ай бұрын

    It's all about using math functions in clever combinations, you can see the shader for the hex visual, it's all about adding/subtracting in clever ways

  • @suicune2001
    @suicune2001Ай бұрын

    Oh wow! O_O

  • @raymk
    @raymkАй бұрын

    Too bad the samples are locked in only some Unity versions. I can't even install it in the 2023.2 version. I wonder if you can just copy-paste the samples into the other versions without causing some errors

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    Ай бұрын

    Hmm you can probably do that assuming it's not into a super old version that would have a very different shader graph.

  • @rosepainting8775
    @rosepainting8775Ай бұрын

    Hi codemonkey, can you make a video on how to make games for mobile, like how to study the hardware of mobile, how to optimise code for mobile, how to optimise 3d 2d art for mobile, how to fit game for different screen resolutions, and much more.

  • @mandisaw

    @mandisaw

    Ай бұрын

    That's not a video - more like a whole course :) I don't think CM has mobile dev experience though. If you just want to play around, simply build one of Unity's basic tutorial projects to Android/iOS, and test it on your phone. You can install locally to your own phone for free, no Developer account needed (just follow the docs for personal app development/testing). To dig further, I'd recommend reading Google/Apple's own docs on Android & iOS development to get a sense of aspects like hardware, resolution, supporting multiple OS versions & CPUs/GPUs, and checking device capabilities. Keep your game small, and the gameplay should be "bite-sized", like you could play a level or session just waiting for the bus. 2d or low-poly is easiest, so stick with that until you get more experience. The Unity docs include tech considerations for mobile, including the build process, supported art/asset formats & pipeline, shader/graphics limitations, and tips on profiling & optimization. If you go to their Unity Resources site, there are some eBooks on mobile UI design and development too. Good luck!

  • @rosepainting8775

    @rosepainting8775

    Ай бұрын

    @@mandisaw thank you very much for such great suggestion.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    Ай бұрын

    The best thing is just learning to use the profiler, learn how to use it inside Unity and how to connect to an external device. Performance optimization is the same regardless of your target device, making the game run faster on a PC will also run faster on Mobile. In terms of screen resolutions you mainly just set up your UI anchors properly. So in reality making mobile games is 95% the same as making PC games, the main difference is just the Input going from Keyboard to Touch.

  • @rosepainting8775

    @rosepainting8775

    Ай бұрын

    @@CodeMonkeyUnity Thank you very much, I know anchor points but they are for UI, I was talking about the game view from camera

  • @Trust799
    @Trust799Ай бұрын

    What version of unity do you use to build your mobile game. pls i need your help, my version 2022.3.22f1 has gradle errors.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    Ай бұрын

    Yes you can use the 22 LTS, I believe Gradle errors are usually related to permissions, so make sure you have permissions to write to that folder.

  • @hldfgjsjbd
    @hldfgjsjbdАй бұрын

    So download this, tweak a little and use in project for free or buy 500$ worth of custom shaders 😂

  • @Sara_0101
    @Sara_0101Ай бұрын

    Like

  • @anuragraj2565
    @anuragraj2565Ай бұрын

    8th

  • @SoupsIsNicer
    @SoupsIsNicerАй бұрын

    7th