18 Recreating Master Controllers for the 360° Turn | The Baked Potato Rigging Course

Фильм және анимация

The rig essentially has double the number of poses compared to the 180° version of the rig. When adding that many more poses, I simply replace the Master Controllers I created earlier. When I just need to update a few keyframed positions, I would use the Unroll Wizard to keep the same grids and then save over the old Master Controllers.
Parts of this video you may find unique or interesting:
00:25-Toon Boom’s Check Selected Peg Pivots script: mattwattsart.gumroad.com/l/TB...
00:31-Add Visibility Node to keep guides from rendering out.
00:56-Creating new Grid Master Controllers for the shoes.
13:32-Making the Master Controllers for the other cloned shoe.
21:35-Replacing the Turnaround Master Controllers using the Slider Wizard.
24:15-Replacing the Full Body Tilts with Legs Master Controllers using the Grid Wizard.
27:35-Adjusting the distance between Master Controller grid points to quickly skip past weird z depth and horizontal flipping behaviors.
32:52-Using the same Master Controllers grid from the Torso Tilts with Legs to quickly create MC's for the Torso Tilts without legs.
35:34-Organizing the Master Controller nodes and adjusting the size of the widgets in the Camera View.

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