10 TIPS FOR A GOOD START - Guide SONGS OF SYX v65 Tutorial

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00:00 - Intro
00:17 - Food First!
02:34 - Hearths, Wells And Burial
04:07 - Basic Services That Help A Ton
05:12 - Housing Basics
06:23 - Never Let Services Stop
07:12 - Janitors Are Essential
08:18 - Roads & Benches
10:01 - Basic Trade
11:11 - Science Without Risk
12:27 - Housing Furniture
This is my newest Songs Of Syx Let's Play Series. In this one I do a gameplay featuring the new Beta Version v65. In this Tutorial Series I guide you through the entire gameplay process.
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Пікірлер: 36

  • @Nander___
    @Nander___2 ай бұрын

    It's a good idea to set service jobs (speakers, stages, lavatories, markets, food stalls) to priority 11, so that a drop in population doesn't result in a drop in available services. I have learned this the hard way,

  • @Ic0nGaming

    @Ic0nGaming

    2 ай бұрын

    That is one damn smart tip, thanks!

  • @stJules
    @stJules2 ай бұрын

    Important thing about stone roads is their durability. Transition from dirt roads significantly drops workload for Janitors.

  • @angrydoggo7160
    @angrydoggo71602 ай бұрын

    4:43 ALL HAIL THE MUSHROOM GOD!

  • @user-xe3kc6ik6i
    @user-xe3kc6ik6i2 ай бұрын

    Janitor should always be near a warehouse, they need to pile on the necessary ressources to repair anything: ex wood and stone for buildings, metal for lights, etc. If the necessary building material is not available near a janitor, the rooms will decay quite rapidly because your janitors will be running around fetching repair materials. This brings a question about the warehouse: how does the fetching option works? Should it be checked for all items so that the assigned warehouse worker fetch everything themselves? The oddjobbers will bring things to the nearest warehouse or will they also take that into account? Make sure that your warehouse are stocking the required items for your industries to work, no stockpile of ressources will slow down production of buildings. Ex: do not put your weaver far from your cotton fields, nor the warehouse to stock it. A comment regarding fisheries, you can also select the light blue water tiles, not just the fishes. It will also produce fishes and raise your income (but will need more workers). Try to minimize the land part of your fisheries, you'll need all the available space to put up water pumps to irrigate.

  • @aracaniusinfinius2880

    @aracaniusinfinius2880

    2 ай бұрын

    you can also feasibly stick water pumps wherever there's ground water available, visible on the tooltip while you're hovering over land. Useful for spreading the bathhouse love around the city if you start running out of space in the core area and/or have to start spreading the houses around to off-shoot colonies for resources further away from your core city area. minimizing fishery land area used is a good habit whether what I mentioned is used or not, just means more good fertility land for farms to use than if you arbitrarily drew squares everywhere.

  • @user-xe3kc6ik6i

    @user-xe3kc6ik6i

    2 ай бұрын

    @@aracaniusinfinius2880 water pumps on land usually produce 50% of a normal water pump and it drops fast, this makes it a worker black hole. It's a good idea to build a water pump beside a bathhouse and even build some little pools.

  • @aracaniusinfinius2880

    @aracaniusinfinius2880

    2 ай бұрын

    @@user-xe3kc6ik6i yeah. Max upgrade pump only requires 2 workers, but you can leave it at 1 if all the stuff that needs water is built right next to it anyway. Easy upkeep, easy maintenance, low manpower cost.

  • @imwivstuipid
    @imwivstuipid2 ай бұрын

    Nice vid, glad I found this channel! Subscribed

  • @BahaSkaz
    @BahaSkaz2 ай бұрын

    Thank you, this was very helpful. 👍

  • @awkwardtree1834
    @awkwardtree18342 ай бұрын

    A great guide!

  • @orangemicroprocessing
    @orangemicroprocessing2 ай бұрын

    Something useful for roads is when you have the build roads open the map will show you which paths are most traveled. I have added and redesigned roads often because my guys found a more efficient path somewhere.

  • @coldcyan6933
    @coldcyan69332 ай бұрын

    great video thanks for the tips

  • @tsbol2201
    @tsbol22012 ай бұрын

    "Wells protect you from heat death. Not the heat death of the universe." Well, there goes that plan.

  • @moncici169
    @moncici1692 ай бұрын

    Great video. Very well spoken and explained.

  • @kmr_tl4509
    @kmr_tl45092 ай бұрын

    1:40 More than once. They have to rest during winter and early spring, but I think you get at least two harvest cycles.

  • @Ic0nGaming

    @Ic0nGaming

    2 ай бұрын

    And there I learned smth myself. I always thought it's only harvest a year.

  • @kmr_tl4509

    @kmr_tl4509

    2 ай бұрын

    @@Ic0nGaming Orchard harvests once a year, that's for sure.

  • @Ampz55
    @Ampz552 ай бұрын

    Great tips! The only other one i can think of is this: if a girl ever tells you that you don't need a condom, don't trust her.

  • @peaqs4565
    @peaqs45652 ай бұрын

    good job great video

  • @Dragon_breeder
    @Dragon_breeder2 ай бұрын

    Thank you, this was very helpful

  • @UllricLex
    @UllricLex2 ай бұрын

    Good video of a great game. I'm always confused of the research and that your knowledge points can go into minus 😵‍💫

  • @Latronibus
    @Latronibus2 ай бұрын

    I've been wanting to get into Songs of Syx for a while, which makes your recent/upcoming videos about it interesting to me...but honestly it's constantly getting pushed further down in my backlog. I've got Against the Storm, Dyson Sphere Program, Final Factory, Stardew Valley, and Timberborn all above it in the backlog. Even going back to Nullius in Factorio is probably higher. SoS just seems so work-ish to get started playing, based on the videos I have seen about it and the hour I spent on it myself.

  • @Ic0nGaming

    @Ic0nGaming

    2 ай бұрын

    Hi Latronibus, nice to read you again o/ Yeah, it's safe to wait for the 1.0 of Syx. It is already in a really good shape (v66 especially) but since the dev has a habit of changing the UI tons of times it's even best to wait for the full release :D And you named quite a lot of titles that appear on my backlog list ... :D Thanks for commenting o/

  • @freeroommalmo2792
    @freeroommalmo27922 ай бұрын

    Great video as always. I do not agree with that the food production rate always have to be higher than the consumption rate though. If you have a city with only Dondorians for example, you should focus on producing industry stuff and import food.

  • @Ic0nGaming

    @Ic0nGaming

    2 ай бұрын

    I can agree that you are right. But if you are new to the game I would not recommend :D

  • @harryyes1527
    @harryyes15272 ай бұрын

    Hi is your new player tutorial still valid for v66?

  • @Ic0nGaming

    @Ic0nGaming

    2 ай бұрын

    v66 hasn't been published yet for beta purposes. But judging from the patch notes it should be fine.

  • @harryyes1527

    @harryyes1527

    2 ай бұрын

    @@Ic0nGaming Check again, it was released just over an hour ago :)

  • @Ic0nGaming

    @Ic0nGaming

    2 ай бұрын

    @@harryyes1527 Oh my, thanks!

  • @yanngrego

    @yanngrego

    2 ай бұрын

    I was hopping this was for the new version already 😢 Apparently the warehouses now have a reduced range, so foraging, in my experience, got weird. The foraging sites are too far away, and the warehouse simply doesn't fetch...

  • @Ic0nGaming

    @Ic0nGaming

    2 ай бұрын

    @@yanngrego It's in the making! I had the issue that my game crashed when the seasons turned from spring to summer smh. But there will be v66 content very soon!

  • @Lazysquid27
    @Lazysquid272 ай бұрын

    Hey hey people

  • @djackowski
    @djackowski2 ай бұрын

    Lol heat death of the universe.

  • @Merciless_Banana
    @Merciless_BananaАй бұрын

    Its a fun game, but its so damn picky

  • @robbiehanson5450

    @robbiehanson5450

    Ай бұрын

    elaborate

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