EVERYTHING YOU NEED TO KNOW ABOUT FARMING! - Farthest Frontier Guide Tips & Tricks
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A comprehensive guide to the farming mechanics in Farthest Frontier. Learn about how to pick the best place to settle, how fertility effects your harvest, crop rotations, field size and output, and more! The perfect guide for beginners that need to learn how to make their crop fields produce for them year round!
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00:00 Intro & Map Types
01:29 Town Hall Placement and Fertility
03:00 Early Food Production & Farming Considerations
04:00 Farm Placement and Sizes
05:24 Crop Rotation UI Panel Overview
11:53 Field Maintenance & Understanding Crops
22:22 Setting Up Crop Rotations After Maintenance
27:45 Multi Farm Setups & Continuous Harvests
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Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.
Пікірлер: 125
Thank you so much for this in-depth tutorial for the farming system. I have been doing this all wrong! I am about to go fix my farms!
Greatest detail guide and that is also simple, keep it up with these guides, maybe shorter and into more segment. 10/10
Nicely done, very helpful. I believe you can adjust soil mixture with the slider; adding or removing specific soil components. This is likely more mid-game since you'll need a sand "mine". This, if you even have sand as an option on your map.
@TakaYouTube
Жыл бұрын
You can yes.. I didn't really explain that much further because I thought it was kind of self-explanatory how that little slider worked. Few people have told me they didn't understand it though so I guess I could have talked about it
Thank you for this video. It reinforces the things I've learned in playing and gives better definition. I also realize that I"m going to have to do more yearly rotation of my crops. I also might have too many fields and need to delete a few and allow the fields next to them absorb that area. Currently, I'm using a series of networks of 2x2 and 3x3 grids of 7x7 fields. Thus, 14x14 and 21x21 square areas that have 4-9 different crop fields each. Its worked so far, but it doesn't leave any room for expansion. Then I heard that last bit about the cows... Now I know I have to rework the way I build my fields so I can expand in the future. Thanks again. P.S. Please do a whole video on cows. I have a lot of questions. Like, what crop do I grow to feed them? How far away can I put their grazing? Does the grazing do anything on normal grass land? What if I put them in forest land or on hills? Will mushrooms or other foraged goods grow in places I put their grazing or benefit from it if its already there? Will they just eat the foraged goods? MAN THIS GAME IS AWESOME!!! Keep up the great work.
@theohiohousewife
Жыл бұрын
Im no dev. just been watching videos and playing. Cattle can graze over an area while the fields are being built. So even though it takes forever to build 4 5x6 fields the cattle will be making it greener. Grain and root vegetables for winter feed. Buckwheat is working for me as the best grain so far. After the fields are built anytime you are raising clover set grazing over the fields. The barn has a fodder rating for the grazing area. I forget the % but it was the highest Ive seen. I havent tried letting them graze over any other crops. I started with just 3 cattle and limited their herd size at 3 until the grain lasted all winter. I have 3 barns now all set at 8. Not sure but I think Im going to build more barns. 2 barns = 4 workers for 16 cattle instead of 1 barn = 2 workers. Seems they were always behind stocking the feed stores.
Thank you for this! I've been mostly failing, at everything. Maybe now I can get farming straight.
This was a fantastic video, it deserves more views. You are good at this.
@TakaYouTube
Жыл бұрын
Well to be fair I am still learning as I was not able to get early access before Steam release but I'm trying to catch on as quick as I can!
Thank you. Nicely explained and easily understandable.
@TakaYouTube
Жыл бұрын
Glad it was helpful!
Masterfully done game. Love it
Great video, just earned a sub just off how informative you were. 👍
Excellent work, love the video!
@TakaYouTube
Жыл бұрын
Thank you! Cheers!
Great video. grazing tip.....clutch!! tyvm
GREAT VIDEO MAN, THANK YOU
Fairly new player here. What I’ve done so far is save the naturally fertile land for cattle grazing and fruit trees, the farm land you can get up to 100% anywhere if you are willing to spend the first 3 seasons of a field growing clover and tilling. If I need production immediately though, then I will start on more fertile land.
@nayber2352
Жыл бұрын
I don't think that's a good plan, cattle comes so late, and at that point, food is less of a problem. Early, the higher yield is really important. You can always make fertil land for cows by growing clover and peas/beans later
I appreciate your videos. Thank you! New subscriber here.
@TakaYouTube
Жыл бұрын
Thanks for subbing!
Thanks very nice explanation, I was planting 1 type of thing per farm rotating with maintenance and clover, I've realized now thats not ideal because long time running the same type causes plants diseases, and eventually you have to chanve manually the type you are planting. Thanks for showing that planing many differences are also interesting. Also the idea of 10x10 same size of the barn usage is interesting you have 1 barn per farm 10x10 . nice A question? have you understood how that Forage thing works? some times the game says that the catle does not have forage for the winter . i dunno what to do
Thank you for this video.
Thank you ! The video works bc you talk to clear and ur not yelling or taking super fast like a typical KZreadr lol. Thanx this helped me a lot gonna start over and start a new city. Any tips on a starting residential layout? I started a with 6 houses in a square and small garden between them all. Worked pretty good, but what do you think ? Can it be better ?
@VerucaKatt
Жыл бұрын
You want a central area with the Market, School, Shrine, Healer, Rat Catcher, and a Well; plus any deco to fill in the gaps. Possibly a guard Tower and/or Bakery too. I used an 8x8 area the first time (because of the market coverage area), but I think I'm gonna bump that up to a 9x9 and fit another 8 houses. You should wind up with 4 6x9 house blocks in the NSEW and 4 6x6, one in each corner for a total of 160 population at level 2. Level 3 houses add more population, but I didn't check how many. Also, make sure none of the "polluting" buildings are nearer than 8 tiles. (Smokehouse, Firewood Splitter, Saw Pit, Tannery, Compost Yard, Soap, and Charcoal Kiln) I put those in their own "Heavy Industrial Zone" with the exception of the Smokehouses which are over in the food area.
@hoodie5004
Жыл бұрын
@@VerucaKatt sounds legit bro thanks for the tips ! I only got a few hours in and still learning and trying to figure things out. If you got any other tips or anything let me know bro !
@TakaYouTube
Жыл бұрын
Yeah watch the next episode of my playthrough coming out tomorrow! I show a layout!
Thanks for the video, the whole farm system was a bit scary at first but after watching your video I think it's more digestible now. The only thing I felt was missing was explaining the Add Clay and Add Sand options, don't know if you didn't explain those because it is not advisable to use that or maybe the drawbacks of using them outweight the benefits? If you happen to have a quick tip for that I'm all ears.
@TakaYouTube
Жыл бұрын
I didn't explain as I thought they seemed self explanatory sorry. You can adjust the clay and soil using the arrows and that's for each crop. They'll adjust the soil each time!
@shimry2304
Жыл бұрын
@@TakaKZread other than adjusting, is there anything else? because I do have clay, but the soil makeup needle doesn't ever move (presumably a bug)
@kevkas
Жыл бұрын
@@TakaKZread Oh I thought there was more to it honestly, thanks for replying. Btw, I've tested it and I'm not sure but I think the slider is global, not per-year of farming, so say you have a crop in the 2nd year that would benefit from more sand, but a different crop in the 3rd year that would benefit from more clay, the slider will have to be micromanaged I think. I'm fairly new to this game so perhaps I'm not understanding it correctly, but it seems to be a global setting for the farm, not for each crop maybe?
Thank you! So helpful. Do you know if anyone collected good Map seeds to start at? Or are they still changing with updates? A splendid idea with the cows & clover!!!
@TakaYouTube
Жыл бұрын
There's only been two updates and we have no idea how future updates will affect seeds.. there is a discord server for the game that just got started a couple of days ago and has some seed numbers on it and I know a wiki is being worked on
Thank you for the video guide - very useful information. I like the map - do you mind sharing the map seed? (Maybe I might have missed it)
Excellent 👌
oh shit you snuck that in at the end; grazing the cows on the clover. brb. playing FF.
@TakaYouTube
Жыл бұрын
Got to keep some stuff at the very end to keep people watching! If you close the video early you might miss something
Thanks man
I have a problem with food supplies whenever my population reached almost 100, i've a 4-5 hunter cabins, same for fishing and a few farms, I am not sure why my people ate a lot like goliath maybe... I keep failed on having a stable supplies...
@konichiwa3744
Жыл бұрын
Force everything into cellar
Thanks for this info. Do you have the map seed for this video by chance?
the best start would be 3 fields with wheat and linen on each, but in different years, since those are the most important resources in early stages (bread and clothing) ... rest of the years on each field is filled with crops that keep the fertility high, revitalize the fields and produce some spare food if possible
@TakaYouTube
Жыл бұрын
That's not a "start" since you don't get mill and baker until T2. That's mid game. I only covered how to handle the early game when only veggies are what you can get for food. Also you wanna make sure you have barrels going for bread as it spoils quickly... You'll be wasting a lot of your harvest and flour production If you're making too much bread and not storing it properly.
@NixoSK
Жыл бұрын
@@TakaKZread true, but until the fields gets build and ready, you are allready on a T2 ... for the Mill you have to buy the heavy tool from a trader, if you are lucky, thats pretty quick ... for me, there is no point to focus on other crops, since you never run low on smoked meat and other food resources are plenty during sommer ... in later stages, there will be needs for other crop fields for sure, but trading spare bread and cloth brings nice gold, which will be needed for buying cows, weapons etc. until you grow to T3+
@TakaYouTube
Жыл бұрын
You're also assuming people play very fast like that... You have to account for people playing slower and taking their time to learn things. I usually have at least two farms going before I reach tier 2 because I take my time.. there's no point in rushing in this game. Also your people have dietary needs and root vegetables are needed for dietary needs and later on for preserving. You can't just get by on wheat and smoked meat.
@TakaYouTube
Жыл бұрын
@@NixoSK I also just wanted to say it's kinda funny.... reading Discord, Reddit, Steam, forums, and comments... everyone has their "best crop rotation" methods they think are best haha!
@NixoSK
Жыл бұрын
@@TakaKZread I can understand, that variations can change depending on enviroment and difficulty ppl are playing on, but at the start, there is no need for farms, since as I mentioned, plenty of food is gathered other ways for reaching T2 needs ... my progression with the farms directs to certain crops, that cannot be obtained other way and bring the most use for me on early stages ... I have never stated that this is the final setup for each farm I will build, just the starting setup
Thanks for the video. Any reason you don’t mess with soil mixture?
@TakaYouTube
Жыл бұрын
You really don't have to unless you just want the additional 10% bonus.. as long as the meter is within the green range at any point then you'll get the bonus of 10%. You don't get any more or less depending on where it's at within that green. And for smaller crop yields 10% really isn't that much... I would only consider adjusting the soil mixture if it's way in the red and costing me a significant amount of loss.
i just started playing and i cannot se it changing year always stays on the first row, so always plants the same never the second year below how to fix ?
Personally I want to keep my micro to a minimum, so I settled on having a dedicated field for each crop, where I can achive a net neutral, or gain on fertility. So it mostly looks like 1 maintenance, or 1 clover and the crop I want per year. (Maybe 1 additional Bean/Peas if there is space) Crop rotation does not seem to matter at this time, so you can get away with it.
@TakaYouTube
Жыл бұрын
The problem with that is disease that can happen and cause the crop to fail. Another thing to consider is efficiency of the field. If you have 1 maintenance and 1 clover every cycle, then you're left with only 1 crop per year and its gonna be something quick and smaller yield like peas or turnips. You'll then need MORE crop fields to get more food. If you do a rotation of crops with varying growing lengths and balance the fertility effects and 1 maintenance per 3 years then you'll get more food per field and increase the total output. Once it's setup mid-game and you start doing bread, you can just about set them and forget them except maybe the occasional compost dump.
@Holli094
Жыл бұрын
@@TakaKZread Mhh I see. Well disease wasn't really any issue so far for me, but the increased efficiency surely will be important on more challanging maps. I'll give it some more thought. Btw. any plans for a video on building placement? I'm still contemplating, if it's better to have all production somewhat centralized, or cluster around the needed resources.
@floridaman4073
Жыл бұрын
Definitely disease kicks in with the same crops in my testing.
Can existing farms be combined into one? Otherwise I would have to have a large empty area around an initial 5x5 in order to eventually make it a 10x10.
@TakaYouTube
Жыл бұрын
No so you need to leave room!
@OddityDK
Жыл бұрын
@@TakaKZread Ok. Hope they change that. Thanks.
@TakaYouTube
Жыл бұрын
The largest you should consider making your farms is 10x10 so they can fit cattle on them for the clover seasons.. so you don't need to leave that much room around the standard minimum 5x5
@OddityDK
Жыл бұрын
@@TakaKZread I just did a test. You can actually merge farms. Just expand one into the other. It will take the same amount of time as if it was a new farm, but it seemed it was still productive in the meantime. It’s definitely buggy though, I don’t think the devs have thought about, since it was possible to stack the expansion/merge multiple times.
@TakaYouTube
Жыл бұрын
Hmm I'll look into it because that's not how it's supposed to work from my understanding.
How do you deal with the full years of maintenance food wise? When I do, my population starve.
Taka, just question, Is this the new ANNO 1800? is it better than ANNO 1800?
@TakaYouTube
Жыл бұрын
They are completely different games and there is no point in comparing them.
@drkale2749
Жыл бұрын
@@TakaKZread ok sir
I thought this game was going to be another Banished failed copy but it turns out it's much better, really enjoying it.
@TakaYouTube
Жыл бұрын
I think it will be considered the successor to Banished instead of just labeled a clone!
@konichiwa3744
Жыл бұрын
Only two days in and bored. Having to place 5 manure places just because the town center forces high pop to unlock anything
Since you made field with fertility of 81 does that mean you can't get more with crops that increase fertility? Therefore only way to increase maximum fertility is cow? Or did i missed some way to increase maximum fertility
@TakaYouTube
Жыл бұрын
Crops such as beans, peas, and clover will continuously increase the fertility of a field by a variable rate as indicated by their fertility tool tip.. clover for example says 5 +-5 Which means it has a variable fertility gain of 0 to 10
@jiriskracek1439
Жыл бұрын
I know it increase current fertility but in my last play I was not able to increase fertility past the initial maximum with crops
@jiriskracek1439
Жыл бұрын
I played in Highlands with no fertile ground anywhere and after around 15 years of growing crops that increase the fertility I didn't get past initial 12% so I moved the field into place where cows were grazing since that increased the fertility to nice 45%
@TakaYouTube
Жыл бұрын
You may have just been getting really unlucky with the variable.. I've done test runs with nothing but clover over and over again and it will increase the fertility. There's still some testing going on on those ratios but I can tell you that you can increase the fertility of a given field beyond its initial amount.
@jiriskracek1439
Жыл бұрын
Thanks. I will do more tests than.
Game is beautiful, I thought the opening was a toy model.
This game can run on windows 11?
why i m seeing after growing crops says late harvest?
@TakaYouTube
Жыл бұрын
That's usually due to long travel times trying to get to the farm from wherever the farmer lives. You need to build a little more condensed.
@DevlinXIII
Жыл бұрын
oh man this raises a question, do villagers prefer to live in places closer to work? or is it random? I would hate to put houses near farms and they still choose far away homes 😶
@TakaYouTube
Жыл бұрын
They should live in houses within a relatively close distance to their workplace. We have been seeing some evidence of weird AI decision making in those regards though so don't take it as fact yet
with how much this game has going on they really need a tutorial. holy cow
@TakaYouTube
Жыл бұрын
Yeah a full detailed ultimate guide would be pretty good wouldn't it! Hmm...
👍
how could you manage to get that much of preserved food?
@TakaYouTube
Жыл бұрын
Getting better food that lasts longer in storage by default and making sure you have all of your root cellars with barrels.
am I the only one to have problems with the rotation? the fields would repeat the first year rotation over and over and never switch to II or III
Ready to be Real Farmer 👩🌾
what about the diseases, i cant seem to get rid of them
@TakaYouTube
Жыл бұрын
Mouse over the disease and see what crops it affects and make sure you don't have any of those crops on the rotation and then you basically just have to wait it out.
@meez5412
Жыл бұрын
@@TakaKZread well the disease said it affected buckwheat only but even when i planted wheat it affected it and wouldnt go away even when i removed that, so i just rebuild the entire field
@TakaYouTube
Жыл бұрын
Which disease was it? I have all of that in a spreadsheet
Is your background in education? Notice with KZreadrs you can tell who is an educator, public speaker. I’m a public speaker and you have that nuance in the way you speak that would make you an excellent speaker.
@TakaYouTube
Жыл бұрын
Nope lol... I've just always enjoyed trying to explain things to people in a way that they would understand
Ok wheres Farming part 2. The crop diseases. Compatible ground for certain crops means compatible diseases.
My farmers are always unable to work, don't know why.
@TakaYouTube
Жыл бұрын
Did you wall off the farm and forget to put a gate?
@tuananhkhoanguyen3086
Жыл бұрын
@@TakaKZread Just notice that it's a bug, they fixed it in the latest patch. Thanks [Fixed a major issue where farmers would not work on fields.]
Is fertility ever reach 100% ??
@TakaYouTube
Жыл бұрын
I usually try to use a fertility positive rotation to get to around 90%, Change the rotation up to get more crops and use less clover so it is a negative rotation, and then I just use compost to get to 100% and maintain that!
Just plant beans to not loose fertility?
@TakaYouTube
Жыл бұрын
Disease will happen from planting the same crop over and over which can ruin the soil.
I literally sat and watched mine today, and the 1st YEAR KEEPS REPEATING itself, OVER AND OVER AND OVER again. It NEVER moves on to the 2nd year, nor the third. What's up with that???
@TakaYouTube
Жыл бұрын
I have about seven settlement test games running and I've never seen that happen... I honestly don't know what to tell you haha. I don't think I've seen anybody mention it anywhere else either.
@OddityDK
Жыл бұрын
It doesn’t move the year. It moves the rotations. You will always be doing row 1, but what that row 1 is will change.
@digitaldave1576
Жыл бұрын
Oddity is correct, as I thought the same the crop in the top slot changes, slot numbers are fixed but it is Rotating
@edgewizz862
Жыл бұрын
Slot 2 will move up to slot 1 and so on once the yearly cycle has been completed and it keeps rotating like that.
@TakaYouTube
Жыл бұрын
Is that what she's seeing? The way it's written it almost sounded like it wasn't even changing to the next rotation.
WHY MY FARMER IS UNABLE TO WORK !!!!
Initial fertility is not such an important value. You can increase it by 10 per year just using clovers and you can also use manure to increase it. So is rockiness: it will eventually come to 0 in a couple of years. Best early game rotation by far is: Peas - Beans Peas - Beans Turnip - Beans They not only have an average yield and top level resistance to cold and heat, but they also increase fertility, suppress weeds and have the best shelf time possible. Al last, they all like similar soil composition and it is possible to get the +10% bonus for every crop.
@TakaYouTube
Жыл бұрын
The fun thing is that every single person has a "best rotation" and way of doing things although 99% of people will tell you to clear the field of weeds first... So the first year is dedicated to maintenance. Also planting peas and beans back to back constantly will result in disease in the field and if you don't change the rotation up or remove it to let the field heal itself then you're going to constantly have disease on your crops. That's not a guess It's a known fact people have already shown examples of why you don't want to plant the same stuff back-to-back constantly.
@Acaios
Жыл бұрын
@@TakaKZread Diseases are not strong enough to really affect the rotation: spoil rate will still be your main food loss factor and beans and peas are just too much better at it. Later in the game, you can change the rotation to include grains and reduce disease chances.
@TakaYouTube
Жыл бұрын
Go ahead and tell that to the multiple diseases that I had while I was testing back-to-back crops that eliminated about 90% of the harvest multiple years in a row lol... I appreciate the feedback but what you're saying does not line up with evidence-based testing from myself and many others. If disease was not a problem and back-to-back crops was not a big deal then I think you would see a lot of discussion about how crop rotation is pointless... But you don't really. There's a reason for that.
@Acaios
Жыл бұрын
@@TakaKZread the worst possible disease can destroy 50% of your yield and it means that it starts as soon as they sow the fields. It is very unlikely. It never happened in more than 50 hours of gameplay. Most common diseases have a cap at 35% and usually, they kill no more than 10-15% of your yield. Also, disease chance can be mitigated, but not eliminated: even with a never repeating crop rotation, disease will occur.
this vidio plays in black with only advertisemets
boss
Food system is broken without a doubt
Please add persian(farsi or فارسی)subtitle. Pleaseeeee thanks