10 Stellaris Tech Tips I Wish I Knew Earlier
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These tech tips will help you beat the game or your friends!
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Timestamps:
0:00 Intro
0:11 Output VS Speed
1:15 Where to build labs?
2:25 Free output! Assist Research
3:00 Costly Output! Living Standards
3:45 Buying Research speed
4:18 Research Agreements aren't what you think
5:19 The most CRUCIAL tip
5:26 Scholarium Vassals Are OP
6:33 Edicts!
6:47 Specialist Buffs
6:57 Traits
7:02 Watch more
Video Description:
Stellaris is a 4X grand strategy video game developed and published by Paradox Interactive. Stellaris' gameplay revolves around space exploration, managing an empire, diplomacy, and space warfare with other space-faring civilizations.
#Ep3o #Stellaris #Overlords
Пікірлер: 192
Which tips your faviourite? Did I miss Any? Let me know? I'm streaming on twitch again! Come say hi! www.twitch.tv/ep3o
@josecorchete3732
2 жыл бұрын
Great video! You missed the advanced trait from Biological and Psionic Ascensions, which are more powerful versions of Intelligent.
@Ep3o
2 жыл бұрын
@@josecorchete3732 oh damm! These helps a bunch too
@polarnxt4059
2 жыл бұрын
my games bugged i cant get past year 60 it crashes before then and breaks so idk also you spelt favorites wrong :)
@josecorchete3732
2 жыл бұрын
@@polarnxt4059 Completely erase it and reinstall it. Your save files, which may or may not be corrupted too, are supposed to be in the cloud if you activated the option.
@Ep3o
2 жыл бұрын
@@polarnxt4059 Yeah you may need to check integrity of game files! I'm British so it's right ;)
About "Assist Research": It also gives XP. So, when you need researchers late-/midgame where you can't discover much anymore you can get better scientist through that, when a main Science Guy dies.
@Mr88Shadows
2 жыл бұрын
Really, don't they also gain XP per month from doing nothing?
@Juhnte
2 жыл бұрын
@@Mr88Shadows Only progenitor hives scientists.
@lilcruz5422
2 жыл бұрын
It does?? Lol I never knew
@adamofblastworks1517
2 жыл бұрын
Oh yeah, that too. That's exactly what I've done the two campaigns I played but never finished. I got to that point fast because I played in small galaxies. I never finished because I like to make everything as efficient as possible, except for my time spent. If I have to go day by day to make sure constructions start as soon as they are supposed to, I'll do it until I get bored and quit entirely.
@rotta7057
2 жыл бұрын
Seems like I know this guy from somewhere XD
From lurking in pro servers its commonly agreed that if you can a research world is actually the best designation for it, capital is less good. Capital is usually main tech world due to inertia only, not due to superior quality. To explain here is the simple math. The capital by giving 5 stability and 10% job resources effectively gives 13% resources from jobs total. This is only 1.56 research per researcher. With a full 10 t1 labs that is only 31 more tech than normal. (20 researchers normally gives about 600 on capital, so 570 otherwise). Total output gain... 5%. For a research world. With 10 labs and 20 researchers a research world saves you 8 cg as bio, 24 minerals as hive. This as bio shifts 1 worker from artisan to either more tech or metallurgy, and potentially 1 miner too. For hive it more clearly saves 3 full miners. Pops are your main resource, wasting resources on upkeep reduces your total output. The exception is machine capital, where the bonus is 18%, and the researcher upkeep is far lower (4 energy on a base 8 technician job vs consumer goods for bio or minerals for hive.
@Ep3o
2 жыл бұрын
That is a good point. I may have been too hasty to give a blanket statement of never using it. One thing I forgot, which makes using the tech world a potential instead of the capital planet is that you no longer have to upgrade the capital building to build tech labs. This does make the tech world even more usable. Overall though, especially early game, I think it's still better to build your capital into tech and the other two guaranteed into resources rather than the tech world due to the inertia. But your points are correct and makes the choice even closer than only ever making capital into tech!
@emilyburkert7061
2 жыл бұрын
But you also have to factor in what alternatives exist for the Main World. (Everything is written from hive perspevtive but i don't think that a lot changes for bio. Ressource jobs are even more efficient with their designations resulting in even more ressources wasted. The only exception might be alloy production with hive but you want to have ressources and Research before getting the second Planet anyways so your Planet already has Ressource and science districts. Not worth it to change the Planet. Also your job is not to create basic ressources but to create alloy and science so just use the bigger one for alloys and the smaller one together with your Main world for Research.
@WhyName
2 жыл бұрын
3:30 Is academic privilege worth it?
@ggmoyang
2 жыл бұрын
@@WhyName No. It's similar to Capital world vs Tech world comparison. In this case the bonus of the academic privilege is smaller than that of the Capital world, while the CG upkeep increase is larger.
@WhyName
2 жыл бұрын
@@ggmoyang thank you. I figured that would be the case, but wasn't sure what numbers I would need to do the math.
Too many clicks to access the Enclaves, you just have to order by number of planets owned - lowest first and they'll always be at the top with 0 planets.
@Ep3o
2 жыл бұрын
That is a really good point XD
@peterknutsen3070
2 жыл бұрын
Or use the SpeedDial mod.
Long time player, I actually had no idea what those research agreements meant, they're worded pretty confusingly. Yeah, I thought that meant research output, not number of technologies, this makes much more sense now.
@bigbenhgy
2 жыл бұрын
I knew that it was nukber of technologies, but I though it would also give that much bonus research point, so that it gives to both how much research they don't have but I guess that couod be exploited in multiplayer by researching only different things.
@fishyfinthing8854
2 жыл бұрын
In simplify explain, it’s like rubber band your research. The one who know less can learn more from the others. But if you’re far superior in term of tech, you will get less from them. There’s a time I got too ahead in tech that there’s an empire want a research agreement that I learn nothing from them while they learn a lot from me.
Since Overlord came out, i've been doing this thing where I make the whole universe supply everything for me. I'll do a Clone Trooper start with militarist ethic for crazy fleet buffs, conquer my neighbors, force them to give me their resources and technology, and eventually I phase out my own research labs altogether and transition my starting world into an ecumonopolis that just pumps out alloys from the minerals they're paying me. The more factions I take over, the more research and resources I get. I just sit on my one little city planet and command an enormous fleet from my federation they're all forced to be in, an anormous fleet from galactic custodian, and an enormous fleet from as many personal ships as I can sustain. Makes the snowballing to ruler of the universe so fast. This is my new "lazy way" to play when I just don't feel like putting in much work. There is something so satisfying about just sticking to my 100 population cap with clones and not worrying about shit like overpopulation or planet management at all.
@bloopityblorp6365
Жыл бұрын
This comment is hilarious but I can’t really place why, I think it has something to do with how absurd such an arrangement would be in real life. “Yeah, there’s this one guy, he rules the whole galaxy, we give him minerals and he turns them into weapons that he uses to threaten us.”
@daskinnytexan9480
Жыл бұрын
reminds me of being nobelity in real life fedual europe and its fuckin funny
@TheDrexxus
Жыл бұрын
@@bloopityblorp6365 Isn't that how all royalty operate? It's just one person, or one family, that has all this land and power and wealth simply because everyone thinks they should. All it would take is for everyone to just stand up and say no, but they almost never do. Even during the civil wars and revolutions when people tried to overthrow their monarchs, there were STILL loyalists who fought for their monarchs anyway.
@TheDrexxus
Жыл бұрын
@@daskinnytexan9480 Feudal society is a bit different. There are different levels of lords who each answer to each other and pay taxes and give soldiers to their lords in a big pyramid scheme. My arrangement is more like... It's honestly like Sparta. Every Spartan was a soldier and dedicated themselves exclusively to war. The only reason they were able to do this is because they made slaves of everyone else and forced those people to do all other jobs. There were no spartan farmers because slaves were the farmers. No spartan artisans because slaves made everything. It freed Sparta up to hone their skills in war and they were absolutely unmatched and unbeatable in war as a result. The reason the Spartans collapsed is the same primary reason that the Roman Empire did. They got lazy. Both were strong militarist ethics and mentality and wanted the best soldiers in the world, but after a certain point they became rich and rather than fighting their own wars with their own soldiers, they began to pay other armies to fight for them instead. They'd pay locals and barbarians. Soldiers with nowhere near the dedication, training, experience, equipment, and certainly nowhere near the will and desire to fight. Once they crowdsource their armies, everything else just sort of fell apart in both cases.
@bloopityblorp6365
Жыл бұрын
@@TheDrexxus 1) you assume people didn’t benefit from monarchy compared to alternative systems of the time. Our distaste for monarchies, especially absolute monarchies, is an affectation of the American era. 2) monarchies aren’t run by one guy, even Louis XIV’s monarchy didn’t function that way. A monarch needs to keep up the estates, collect taxes, secure diplomatic deals and defend the kingdom, all of which requires the loyalty of people capable of doing those things. In essence, every leader, in absence of total tyranny, is restricted by what the ruling coalition will tolerate. There are places where this is less true than in others - Putin and Xi have a pretty iron grip on their countries for example - but I can’t think of anywhere in history where it was completely false. I don’t mean to come off like some monarchist fanboi or anything, I just don’t think it’s an accurate analogy
Another way of increasing your research speed is being part of scientific type federation. Not only it makes free science pacts with members and gives about +10% reaserch speed (i dont remember how much or if it groes with lvl) , the federation perks help with getting rare techs.
@gimmethegepgun
2 жыл бұрын
Also the science agreements with the federation members are stronger than the normal 25% ones, getting stronger with higher tier federation.
You can do that Ministry of Science equivalent with Prospectorium and getting Alloys with just construction ships in orbit.
@Striiiider
2 жыл бұрын
You can only do this with 20 or so ships. I made around 70 and parked them over my vassals capitol and it capped much lower than it should have
@williamschubert4819
2 жыл бұрын
@@Striiiider it caps at 9 alloys ( 3 per ship so it's not worth it)
You can also use Science Ship to savage debris left by your fallen enemies ship. It will give you some boost. Also you can hire an Curator Order's scientist which have +15% research speed on any field you want him to lead.
@Tamizushi
Жыл бұрын
Another bonus of salvaging debris is that it gives you tech options which don't count as one of your empire research alternative. By not researching them, you can sometime block whole tech branches from clogging your research alternatives which makes it easier if you are trying to rush to a specific tech.
My thing I like to do against the AI is after making a research agreement. When a tech I am researching gets to 1 month left, I switch it out for another in that field. I do this until all options are full. Then I finish off the lowest one. Which then gives me 4 new options. Repeat the same process. Also do all the special projects. Pretty soon the AI will break the agreement. Then I start finishing off all the research. Learning a new tech monthly. Boom all the sudden I am a leader in tech. And the AI barely got anything from me.😂
500hrs in stellaris and only now I undderstand what that research agreement does. Thanks a lot!
I think there are a couple of other science modifiers you may have missed: - There are additional research boosts from the Technological Ascendancy ascension perk, the Research Cooperative federation modifiers, and the Scientific Revolution edict. Having an Intellectual governor also boosts research from jobs in the sector they oversee. - The Psionic and Erudite species traits from Psionic and Biological ascension, as well as the Uplifted species trait all give boosts to research from jobs. Necrophage and Clone Army species traits give boosts to specialists output. - Scientists from any of the ascension paths have bonuses to research speed (Cybernetic, Psychic, and Erudite traits). Scientist research expertises also boost research speed in specific fields, and this boost is doubled with the Technocracy civic. - Finally, research alternatives and scientist expertises are important when considering beelining and tech rushing, since actually directing your research is an important part of not wasting all the science you’re generating.
@wirelessbaguette8997
2 жыл бұрын
Just a clarification on point 3, Technocracy does not boost the expertise research speed bonus, that's still 15%. What it does do is make it twice as likely that they will roll a tech in their field of expertise. For example, if an expert in Computing leads physics research, all techs in the Computing field will be twice as likely to show up in the list of researchable techs than they otherwise would. Still very useful for gunning for specific techs, but it doesn't do exactly what you said it did.
@gimmethegepgun
2 жыл бұрын
Also, robots with Synthetics are just superior to squishy flesh-things, getting +10% to all resource outputs.
I feel so smart that I found “assist research” on my first game if you missed it for a long time
the dev did say on reddit that they will look at/ re-balance the scholarium vassal
"Upkeep really isnt a problem" The -132 Energy in the corner:
You can assist research to any planet, but of course it doesn't give any bonus where there isn't any science output lol.
@Ep3o
2 жыл бұрын
Yup haha
My tip for technology: Be machine empire, build generator districts and research labs on every world. :D Most planets can sustain their own research labs or provide energy surplus, so you can still do other shit like mining districts + alloy production as needed/available, but only need energy for research upkeep is so incredibly OP.
@robertagren9360
Жыл бұрын
Research agreement is wasteful when all the technology is in scraps from battles.
holy shit just learning that research agreement is not output just blew my mind. Guess i should have read the fine prints and looked more carefully.
Tech Worlds are useful - just be selective with the planet. If there's a modifier there its a prime candidate for being a Tech World. Relic Worlds in particular can do crazy research output. Your Capital should be your primary research planet at least until midgame - then you can maybe switch it into being a unity generator with dozens of Bureaucrat jobs to finish off your traditions due to just how much unity you need once you've finished a couple of trees (and also allows for late game edicts to be on permanently even as your empire size balloons out of control).
@barat7867
Жыл бұрын
Recently I found a Gaia World with +30% research and +70% administrator bonus (and big penalties for resources, alloys, CGs) - should I use it as research or admin (unity) world considering, that I also found Relic World with Archaeological spot which I won't be touching until mid/late game (don't want to spoil here) and can use that one for research?
@jimmcneal5292
10 ай бұрын
@@barat7867 probably administrative, but why did you even agree to wenkwort guardian's ultimatum?
I knew most of these, but I actually didn't know about the Capital modifier, or the Ministry of Science. Thank you for the tips!
Thanks for the video!
iirc, the cost at the curator order is based on empire population
4:08 No. It’s based on how many POPs you have.
@Ep3o
2 жыл бұрын
Didn’t know that! Thanks :)
@alexandererhard2516
2 жыл бұрын
I think it is 1k energy per 60 pops, ranging from 1k to 5k in price.
Thanks for the info on the research agreements, I didn't know that. :)
When getting the science deal with the curators, I’m fairly sure the energy cost is based on your population size. As for research worlds, I also use my capital for research, but I also try to find another planet (preferably one with a special feature that gives a buff to research) to build research labs on. If the planet is big enough, I may also build resource districts after the labs have filled out.
On the Console Edition i mostly rely heavily on space stations for research (a majority of my planet-side jobs are used to keep up with resource demand for my constantly increasing military, pretty much limiting researcher jobs to my more developed and self-sufficient colonies with the pops to spare for said jobs).
As a Tech obsessed player who constantly refuses to not be number 1 in Tech and science, this video greatly helps me. Thank you my friend, my expanse out among the stars shall be in your honor!
machine capital gets +15% instead of +10%. Not a big deal, but it is a thing.
@Ep3o
2 жыл бұрын
That is true!
Because Assist Research used to be a tech you needed to get, and that tech was how I always remembered to do it, for the longest time recently I forgot Assist Research existed.
@nerif6776
2 жыл бұрын
I remember about it because otherwise I would have my science ships unemployed, which should be triggering by itself
@Ep3o
2 жыл бұрын
Ah! I never played when it was a tech, didn’t really look at the actual buttons on science ships, just used to move them and survey
@Kasaaz
2 жыл бұрын
@@Ep3o It did always feel very weird as a tech. Same as Auto-Survey and Auto-Research does now.
@Ep3o
2 жыл бұрын
@@Kasaaz yeah! Auto survey is about to become available without tech too haha
@gimmethegepgun
2 жыл бұрын
I don't remember it being on a tech (I started in Apocalypse). I remember it being a Discovery tradition.
Play a technocracy when I'm doing multiplayer with my friends. My first priority is to get 4 research labs on my home world, and my first colony only produces luxury goods and minerals. About two hours in I'm producing 750+ research, and have an economy equivalent to the megacorp players, and a population that outnumbers any other species (since I rush terraforming and cloning). My unity might not be the best but often no one is capable of touching me and it allows me to dictate the borders and alliances in the galaxy accordingly. HOWEVER. There is a point around colony 4 or 5 where things get critical, usually a shortage of energy credits or minerals. Most of the other players don't realize it but if they hit you at that point there is not much that I can do. Its a small window of opportunity that so far no player has exploited (usually because their too busy dealing with public order or their own resource shortages)
Rip assisting research.
The way I see the planetary designation. Is that I can have even more scientist for less, but I understand and agree with your point
New to Stellaris, that assist research is gonna help a bunch. Most of my science vessels were idle after there was no more exploration to do.
@jimmcneal5292
10 ай бұрын
Mine too
While research agreements do not stack, Federation research agreements DO stack with normal research agreements. They only need the first level of any repeatable for all later levels to be affected.
I advise you to take over every science nexus you can find in your game because the increased research speed you get from the science nexus stacks.
@JK-it4eu
Жыл бұрын
I once had a campaign where I ended up with 6 science nexuses after a war in heaven.
Also, speaking of overlords and science agreements, have you tried starting as a fiefdom and making a research agreement with your overlord? At least at the start of the game, the dude will have every technology you want to research, so you're getting an extra tech boost on top of being a scholarium.
This helps so much while I try to crush my friends despite them having 5 times the hours I have. Thanks!
I did not know that the Form Research agreements where telling what techs you would gain i thought it was a flat bonus number lmao
@Ep3o
2 жыл бұрын
AFAIK it used to be like that, and they changed it without really anyone noticing XD
Oh wow, actually didn't know what the numbers on the Research Agreement screen really meant.
i remember i made a research ring world, produced around 1k research just from that section
When you find out you weren't the scientific peak and realized you were a corvette spamming ai all along x-x thanks for the great advise xD
Im watching the video at 2 am tingking about all 4 tech worlds on my run of stellaris just reading the tittle
everytime i watch a new tip video i feel like i have to start my current game over!
You can increase research even further with Psionic leaders. You can get them through events that give Expertise: Psionics, species with Psionics such as the Rattlings or the Zroni precursor empire.
@sublockdown
2 жыл бұрын
For Psionic it's even easier now, minor spoilers if you haven't looked into it, but this is something you can see from day 1 of playing them. just take the Shroud Teachers origin, starts with the latent psionic trait (equiv of Mind over Matter acension) and a guaranteed research option for the next psionic tech, just make sure to research it right before you get your 3rd acension perk (as you need to unlock 2 before getting ascension),
Generally I always have minimum 3 scientists boosting research on planets by the mid game so they are always gaining some XP, when my leading scientists in each field die Im not stuck with replacing them with a dinky level 1 leader but instead swap them out for one of my assisting research ones which are generally around level 3-4 by that point
3:47 4 months have pass, still hilarious to see the curator vibrating like that
Tech worlds are good for building research labs on then changing to something else
Research habitats buff output, as do ringworlds.
Science can get multipliers in not-so-normal planets. And I don't mean just the habitat. Relic worlds (if you manage to get one) have a total +30% research output, which carries over when you convert them to Ecumenopolis. (Although, given the silly alloys production you can get on one, you may want to consider if that's not a better use of them.) And I'm not sure if ringworlds get a multiplier per se, but the sheer amount of research jobs you can have on the same research institute means you can easily get silly stuff like 4000 science on one ringworld segment. So when it comes to whether your capital is the best place or not... it depends, really.
fun little fact I didn’t know for a while is that your researchers specialization actually influences the weight of which cards are picked for research
@Slowpoke3x
11 ай бұрын
I think that's only for technocracy
Fun fact if you ever get all the tech then there's a infinity repeating science/tech (There could be a possibility it's not infinite but nothing i have see would suggest other wise)
YOU didn't know about having science ships assist in research? I learned that before 10 years had passed in my first game, without much knowledge going in.
@joesmith1554
2 жыл бұрын
Wow you are so cool
@adamofblastworks1517
2 жыл бұрын
@@joesmith1554 that wasn't my intent... I'm just baffled at the fact that he of all people didn't know about that rather surface level mechanic. I don't think that he's "dumb" because of that. I'm just very surprised.
@Ep3o
2 жыл бұрын
The way I played it to begin with I didn't really ever zoom into the systems, just using right click then click survey, so I never noticed those options XD
@jimmcneal5292
10 ай бұрын
Most people didn't
yyour tips are so solid that when you said to like and sub i just automatically did it
You forgot ascension theory and the scientific revolution ambition which gives +20% research speed
Is that a mod making your scientists look like that, or is that what they look like with the new update? I don't plan on picking up Overlord until I finish my current campaign so probably not for another week or so.
@Ep3o
2 жыл бұрын
Only mod is tiny outliner! They updated human portraits but the old ones can still be selected!
Starfish curator was just happy to be a part of an Ep3o video
Somebody mentioned psionic leaders... but as a psionic species you also get 5% output to researchers when *Latent Psionic** & 10% when fully *Ascended (Psionic)*. So having them as your mainspecies or conquering some can mean you may want to put them into researcher positions, especially if they also have 'intelligent' as a species characteristic.
curator is based on pops so if u are at 201 and sell 2 to slavery u get the buff 1k energy cheaper.
You forgot one tip, that I use every time: set all your androids to Linux, so that they would need less time to upgrade.
I still don't like what they did with ministry of science and similar holdings. I don't see what gameplay value it gives to have to send ships there and it creates unneeded micro and ui clutter.
@avangard1446
2 жыл бұрын
Devs should rework its feature. I think only flat 5% from ministry be nice, even with 3 vassals +15% boost which not so OP and outliner wont look like spaghetti
Do pop efficiency math. You can get a pop per cg approximation that way. Making more researchers with less cg upkeep and less cg/mineral production could get you more net tech than more research output per researcher. And relic worlds are 20% research boosted, so if you get the rat relic don't finish it, make a science world, and move research there.
Bruh... I had no clue about the assist research. I would just place my scientists down as governors. Might still be worth it as a technocrancy since the traits give research buffs as governor, but man I missed out.
@Ep3o
3 ай бұрын
They’ve removed assisting research as a feature in the recent updates unfortunately :(
@josephdouglas5242
3 ай бұрын
@@Ep3oOh, never mind then. I appreciate the information update :) It's so hard to get information about this game since a) I don't have any DLC and all the systems are wildly different than all the tier lists/youtubers say without them and b) information is made invalid so quickly with updates!
How can I tell if a research has been completed by my research partner without selecting it?
Useful
"With the new Overlord expansion" *cries in coming early 2023*
This is the first time I’ve ever actually looked at gameplay of any sort of Stellaris. The first words out of my mouth were “this is HoI in space.” Good thing I purchased it because the download will commence upon this comment’s submission!
Research subsidies seems like the only miss inhere, any other production edict gives more science by virtue of relocating pops.
I wish "tech world" did something good just so I can have the label.
I always make Relic worlds my research worlds
Mercenaries makes the menu to find the Curator and other enclaves so messy.
@shadowscall7758
2 жыл бұрын
If you order the contacts by planets owned, all the enclaves/mercenaries are on top of the list.
Didnt mention having a research boosting governor?
How do you make a vassle while also being close to your capital. The result for me I can’t make lots of vassles. What am I missing
@Ep3o
2 жыл бұрын
You need to leave a system gap so it generates as it's own sector!
I knew about everything except the research agreement not being raw output numbers. I always declined them because I thought it's laughable to get 9 research for so much influence when you're already producing 450 on your own... now I know why this always felt awkward in terms of balancing.
Is technocracy still viable?
Mind blown
Too bad the assisst research was taken out in Astral Planes, and made into a scientist governor ability.
I'm sorry mate I need help. How to aboard an abandoned ship?
@Ep3o
Жыл бұрын
I think you need to use an army to do that project! Make that via your planets army tab
Everybody is missing out on something if you are in the late game and you have repetables with a sicence exchange you even getting the bonus if you are ahead like you have energy weapon dmg 11 and you frend have 1 but boath getting the +25% this also works with the federation for science! Gives even bigger bonuses
Hello, quick add-on "The tinketers" (the ship scrappers/sellers) i can remember that also have some options to boost ingeneering? or maybe i dreamt about it somehow? Thanks 4 the video btw! :)
Me, a determined exterminator main, looking at all this stuff I've never interacted with because why would I ever want to interact with these disgusting fleshies
Don't use research world? Yeah, that's when I knew not to listen to this 🤣. Using planet designations is what separates you from rookies.
2:25 hahahah
what about Technocracy?
is it any wonder people are afraid of technology
Another late game idea is to wait until xeno empires build Science nexuses, then liberate the system housing it from them. A frame will do, you can only build one yourself, but you can upgrade multiple nexuses. My personal best thus far is six science nexuses (nexii?), giving me 1850 research output from megastructures before bonuses, in addition to +90% research speed in addition to other bonses (~180% total, category depending). You also forgot psionic trait, which is as good as intelligent for research and stacks with it. If you start off as a student of the shroud you also start with latent psionic trait, which is another +5% output. If you're psionic and get euredite xenos somewhere you can even stack those, but by that point science nexuses are just more cost-effective and quicker.
Guess I am an Stellaris pioneer. You still get a like because these tipps should be very usefull for new players! :D
Don't want to say that But bro, with a clone army origin and reach only 1k research in 100 years? Many people can make it in 40 years. Try to conquer more capitals at the beginning and have some well developed planets. It can save you at least 40 years.
What does this meme?
The 100% best way to increase research speed is to set technology cost x0.25 at the start game menu. 🤷🏻♂️
Unfortunately, I already knew all of these by exploring the game myself. :(
I wish they could tune down research a bit, every game is basically a tech rush for such a long time
@Ep3o
2 жыл бұрын
Problem with most strategy games that involve tech I think!
@sametsonvuran9383
2 жыл бұрын
Not tech but materyalist must be nerfed.
@jimmcneal5292
10 ай бұрын
More or less close to irl
thanks youtube. I thought this is an IT video and not a video about stellaris. THANKS for the suggestion youtube.
@Ep3o
2 жыл бұрын
Fixed the title haha! Enjoy your actually IT tips XD
As Materialist you also get access to the „academic privilege“ living standart, increasing your research output even more.
This is too confusing.
@BioDeus
Ай бұрын
This is stellaris
That representation is wrong. Before the floppy disks were the cassettes that were also used in computing and before it could be included vinyl records. The floppy disks are fairly recent. I know it's a joke but it's wrong. PS: I don't like very much the cloud.
@jimmcneal5292
10 ай бұрын
True. Btw cloud is more of an alternative rather than substitute, because data can be stolen or locked by the company operating the cloud if it wants so.
Scholariums are straight up broken... this update is so disappointed - so much nice ideas, but executed so poorly, so buggy, so unbalanced.
@Berek71182
2 жыл бұрын
the Vassel-Domino-Effect killed the A.i...
I have to many hours in Stellaris and I always thought the research pact numbers just meant research points