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10 More Video Game Gun Concepts That MAKE NO SENSE
Sometimes video game weapons make absolutely no sense when compared to reality. Here are MORE of our favorite funny examples.
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Sometimes video game weapons make absolutely no sense when compared to reality. Here are MORE of our favorite funny examples.
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Ah yes, cutscene bullets. The strongest bullets in the known universe.
@dwavenminer
2 жыл бұрын
About the only thing that can get through the strongest known material, plot amour...
@f1shyspace
2 жыл бұрын
Impossible..
@AwpWilliams
2 жыл бұрын
🤣🤣🤣
@BigMobe
2 жыл бұрын
Plot armor can change during a cutscene
@The_Sleepiest_Socialist
2 жыл бұрын
“A desert eagle can shoot through anything.” “No Jacob, you’re talking about cutscene bullets.”
Worth mentioning: a ammo pile on the ground, clearly showing a lot of ammo. When u get close to it, it only gives u 2 bullets
@zherean42069
2 жыл бұрын
what game
@shadow35king
2 жыл бұрын
Wasn't that in the original video?
@BreadApologist
2 жыл бұрын
Or games with an armory or gun store with several different guns being displayed but 98 percent are just decorative. Hate that.
@digitaal_boog
2 жыл бұрын
Oh yeah. I’ve seen games where about 12 rounds are shown lined up and you pick up 3
@jeremyg6143
2 жыл бұрын
@@zherean42069 yes
Doom actually gave a canonical explanation as to how doom guy could carry so many guns. I forgot exactly what it was but I think it was an experimental personal pocket dimension technology.
@favec9396
2 жыл бұрын
Yes
@AJPMUSIC_OFFICIAL
2 жыл бұрын
Makes sense because the game has teleportation tech, designing a small portal to storage space is not beyond the tech of the time.
@gront5172
2 жыл бұрын
A pocket that can fit tons of armory, cool
@rangerofthedivide4465
2 жыл бұрын
a doom version of a bag of holding
@eeeeee7766
2 жыл бұрын
@@gront5172 a backpack
8:09 To be fair, in Halo the masterchief is a superhuman; more speed, strength, durability, etc., so that makes sense.
@backonlazer791
2 жыл бұрын
Not to mention that the Spartan Armor he's wearing is also powered armor.
@TBendez
2 жыл бұрын
@@backonlazer791 Ah, a fellow of equal thought! Power being the main issue with carrying a minigun, as in electric power. M134 "only" weighs in at 19 kilos for a lightweight version, considering most games doesn't even let you fire it on the move and only from the hip, this makes sense. One minute of sustained fire at 2k rpm weighs in at 52 kilo, here the Spartan armor really comes in clutch, carrying a backpack of it.
@bagel9367
2 жыл бұрын
Thank you.
@evilspeedskater91
2 жыл бұрын
I was thinking the same thing. the spartan armor acording to lore is a exo-sceleton built to multiply the wearers strench. howevet it was so powerfull that only the ogmented spartans with modified titanium isc bone strukture was able to use it without instantly breaking every bone in their body.
@justsomejerseydevilwithint4606
2 жыл бұрын
@@evilspeedskater91 Yup, it's also EXYREMELY heavy, earning it the name "Mjolnir Armor" because you have to be quite mighty indeed to wield it.
At least the Borderlands games explained the massive inventory conundrum, and picking ammo by walking over it. Guns were warped into a personal "storage dimension" for you to retrieve at will, and ammo was magnetized and zapped to the same storage area. Far-fetched, but it was an explanation nonetheless.
@camstorm5476
2 жыл бұрын
Borderlands is the only game I can think of where respawning is canon
@kennethmiller6626
2 жыл бұрын
@@camstorm5476 Yeppers, they did well with finding an explanation for just about everything
@flyingplatypus6688
2 жыл бұрын
Its Borderlands, logic simply isn't in anyone's vocabulary
@kosmique
2 жыл бұрын
Outcast did that way better.
@channingtaintum
2 жыл бұрын
@@camstorm5476 Dark Souls 3 has you respawn from the bonfires because you are “Unkindled Ash, unfit even to be cinders.” You can’t die because you are _meant_ to sacrifice yourself to the first flame and prolong the Age of Fire.
Chief holding a minigun is probably the worst example you could have used for a normal person holding something heavy.
@playstationpapi747
2 жыл бұрын
They could've showed the girl from horizon zero dawn
@BigMobe
2 жыл бұрын
I was thinking the same thing. He can flip a vehicle back onto its wheels which means he is strong enough to carry anything that can be mounted to it.
@roboticmonkeygaming2398
2 жыл бұрын
Not to mention he's the last surviving Spartan, humans genetically enhanced to be as strong as 10-20 men?
@klaytonfeldman3614
2 жыл бұрын
@@BigMobe jeez. chill, dude
@ernestomejia2781
2 жыл бұрын
For reals huh. A spartan fosho can, not so much an ODST, but shiiet imagine how much harder the game would be without that game mechanic.
The ammo section is what I like about Arma games, The stress added on to having to manage mags and ammo is suprisingly fun, so is having to scavenge enemies for guns and propper mags rather than "Oh everyone uses the same ammo so here have an AK mag that magically fits your M4"
@unknowntegridy
2 жыл бұрын
Try DayZ. It's an arma 2 mod that turned into a full game. Has the same rush arma gives.
@caesar7786
2 жыл бұрын
It applies to many other shooter games as well..and it doesn't ruin the fun/gameplay, so you can still have fun in it. It's more challenging though
@CharNatorn
2 жыл бұрын
@@unknowntegridy dayZ is actually on gamepass right now, so if you have gamepass, definitely give it a try
@beardicus
2 жыл бұрын
if you really like that part, try escape from Tarkov, where we also have realism all the way to what scope mounts work with certain guns and certain scopes lol
@frostsoul4199
2 жыл бұрын
games like Ground Branch, Zero Hour, Ready or Not, and Escape From Tarkov pretty much do a similar thing where ammo is in independent magazines instead of a shared ammo pool.
As for the cutscene bullets I've always treated "health" system more as a "luck" resource. The lower it is, the more suppressed you are, probably grazed as well, maybe a few bruises and cuts here and there so that medpack will definitely come in handy, especially that stim syrette or whatever to keep character on their feet. But as long as you still have that little bit of health/luck left, you are relatively combat-ready. And the moment it runs out the next bullet or explosion kills you off, just like in the cutscene.
@onseige_games2476
2 жыл бұрын
or you know how it is in real life adrenaline but you do make a lot of sence
@kellebrimbor7616
2 жыл бұрын
I was looking for this. I can't remember which game that idea came from, but it's brilliant
@pacifistminigun3987
2 жыл бұрын
@@kellebrimbor7616 Uncharted i think
@pedrooliveirasantos6699
Жыл бұрын
@@pacifistminigun3987 it is uncharted indeed
In the hardcore modes of battlefield games, if you reloaded and your mag wasn't empty, you actually lose those bullets. I love hardcore mode.
@caesar7786
2 жыл бұрын
But actually it's much less fun than the normal mode, so i prefer the normal mode
@JonatasAdoM
2 жыл бұрын
@@caesar7786 Amen. Only thing I miss is friendly fire, but I can see even that becoming a nuisance now
@SnowMexicann
2 жыл бұрын
@@caesar7786 fun is subjective. I sometimes like to play games which are super realistic and you lose bullets etc.
@trollge3712
2 жыл бұрын
@@JonatasAdoM friendly fire is funny
@NukelearFallout
Жыл бұрын
@@trollge3712 Until the game kicks you when your stupid ass teammate runs out towards the enemies after you just threw a grenade at them. Or, when you're about to shoot, only to have someone run right in front of you
I always chuckle when in survival games you find ammo in weird places. “Oh look, this toilet has 30 rounds of the ammo I need.”
@c05ta21
2 жыл бұрын
Lol any Fallout
@jaredcrabb
2 жыл бұрын
Works for arrows in fantasy games too.
@KingAzarof
2 жыл бұрын
Borderlands known for bullets, guns or anything being in the weirdest places😂
@ghostrecondelta1741
2 жыл бұрын
*Loots Fatman Mini Nuke Launcher from exploded Mirelurk guts.*
@JayHog1992
2 жыл бұрын
Resident Evil games, at least mostly the latter ones. RE4 for example. Like who the fuck keeps filling barrels of ammo when the owners of said barrels are farmers with the "highest caliber weapon" being the chainsaw? Because I find hard to believe the Merchant is the one dumping those around.
I remember the old Star Trek Elite Force games explained the "how can I carry so many guns" trope as having a transporter buffer on your belt that keeps all your weapons and gear suspended in a weightless mass of molecules ripped apart until you pull it out and it gets transported into your hands in the correct configuration, just like how the transporters in the show work.
@celestinonatale
2 жыл бұрын
I just wanted to comment that. It's a good explanation in my opinion, one that works well with the tech available during Elite Force and Elite Force 2.
@voxvolhynia5400
2 жыл бұрын
I like that, it's a good way to add the "portal to the inventory pocket dimension", because it explains where you're putting them, as well as why equipping the weapons makes you slower but putting them away makes you faster. Otherwise you just put a heavy weapon from your hands to your back pocket and start sprinting at twice the speed.
Silencers themselves don’t hurt the performance of a bullet’s muzzle velocity, actually, sometimes increasing it, it actually just takes dampens the sound of the action of the gun powder exploding. But the reason why they hurt muzzle velocity in games, is most likely because they also swap in subsonic ammo in the gun, making the crack from the bullet passing the sound barrier, non existent. And while I’m at it, silencers to make guns a lot quieter, but not as quiet as movies and games would lead you to think. Another thing is, you can pick up ammo from a 7.62 AK, and use that ammo in your MK18. Also, the ammo from your (Lets just say you’re American.) MK18 has the same exact ballistics as your German friend’s HK416, even though, they’re most likely made by a different company.
@NaqrSeranvis
2 жыл бұрын
_Silencers themselves don’t hurt the performance of a bullet’s muzzle velocity_ There is one famous exception - MP5SD6. It is specifically designed to slow down standard (ie supersonic) bullet to subsonic velocities.
@DrymarchonShaun
2 жыл бұрын
the reason they hurt muzzle velocity in games is because its just a cheap-out way of balancing things, because 99% of games don't have weapon temperature mechanics, and if they don't do something blatantly unrealistic there would be no negative to equipping suppressors.
@MCD10000
2 жыл бұрын
@@DrymarchonShaun i get why suppressors get the damage reduction in siege other wise everyone would just use them, as they remove bullet indicator on misses
@TheBlackAntagonist
Жыл бұрын
@@MCD10000 I always thought it was a balancing issue. A powerful gun that's now just a quiet powerful gun is OP.
@MCD10000
Жыл бұрын
@@TheBlackAntagonist you still can hear them, you just can't see where the shot came from
There’s one thing that always bugs me You find a single extended mag for your gun, but you get extra extended mags after finding it
@ShushiSniper
2 жыл бұрын
What's more confusing is Fast Magazine... like what? The magazine and fast mag look exactly the same
@zeze3305
2 жыл бұрын
You described a basic game function.
@EdwardSnortin
2 жыл бұрын
I NEVER THOUGHT ABOUT THIS
@mrmanceres7653
2 жыл бұрын
@@ShushiSniper the Fast magazine could be a regular magazine still, its the gun that gets the Quick release upgrade for the Magazine release.
@ShushiSniper
2 жыл бұрын
@@mrmanceres7653 oh. Idk cause only gets mag I've seen is tape on mag from Call of Duty... and I reload pretty slowly in real life XD
I only figured out roughly how much weight my character in Fallout 4 was carrying around in ammo. I believe it came out to 9 tons.
@filmandfirearms
2 жыл бұрын
You should see New Vegas after you clear out the Sierra Madre. I usually buy probably 50000 rounds of different types of ammo. I've carried 2000 rounds of 5.45x39, which is only slightly heavier than 5.56x45, for the machine gun. I have not held an M249, but I know for a fact that I'm carrying at least half a ton with that one weapons system alone. Add in the 1000 or so rounds of .308, the few dozen rockets that I never use and never will use, about 8000 rounds of 9mm, about 7000 of 10mm, 3000 of .357 magnum, and many other cartidges, and I'm carrying a decade's worth of the entire NYPD weapons budget
@paradichlorobenzene4132
2 жыл бұрын
this is why I want a mod that makes ammo and other weightless items have weight
@filmandfirearms
2 жыл бұрын
@@paradichlorobenzene4132 That's hardcore mode. It's literally a feature built into the games
@paradichlorobenzene4132
2 жыл бұрын
@@filmandfirearms I hate most of survival mode features. So bullet weight might as well as not exist since the only way to use it is to remove all the fun in the game
@nipplecream3099
2 жыл бұрын
@@paradichlorobenzene4132 you literally just have to eat and drink every couple days and ur fine…
One game that I played that I think had an interesting way of handling the cutscene gunshot wound was Brothers in Arms: Hell's Highway. You can actually go through the entire game without ever taking damage, because instead relying on a damage and regenerating health system, the game instead slowly turns your screen red whenever you expose yourself to enemy fire. The more dangerous the situation, the faster your screen turns red. Then when you take cover and get out of the line of fire, your screen returns to normal. If you expose yourself to the enemy for too long, your screen fills up with red and you get shot and die. It's a really brilliant system and I wish there were more games (or really any other games at all) that did gun fights this way. Given the current state of AAA shooters, I think we are in desperate need for another Brothers in Arms game.
@omg_RANCORS
Жыл бұрын
they do that in a little game called gears of war.
@nightdweller2902
Жыл бұрын
@@omg_RANCORS I dont know what Gears of War you're playing. Last time I checked, the cog turned red from taking damage.
Fun fact: suppressors in real life actually increase bullet velocity slightly.
One other thing too is that in RE5, I forget which gun it was, but there was a gun that if you've fully upgraded it and beat the game, you can give Chris a minigun which he carries the box of ammo on his back. My brother and I found out that the box on Chris's back is bullet proof. If you're playing with another person and you have Chris equipped with the minigun. You could actually defend the other player from bullets by standing in front of them, facing them. It was handy when we started playing the later stages on the harder difficulties 🙂
@Blazeww
2 жыл бұрын
Another. Hows the character get bitten in game but not turn into a zombie.
@ihatetacocasa
2 жыл бұрын
@@Blazeww really thick plot armor
@JayHog1992
2 жыл бұрын
@@Blazeww I think the logic behind that is that lore wise they were good enough to never get bitten, but considering you're a PLAYER trying to prove it, the game isn't at fault if you fail at dealing with zombies proper. Not meaning this as an insult, because let's face it, we all got bitten in zombie games at least once in our first playthroughs.
@KindredDoomBot
2 жыл бұрын
Well Chris in that game is like, the living embodiment of roided out lol. My boi punches boulders away xD Also it is the Scorpion that you have to upgrade all the way.
@360entertainment2
2 жыл бұрын
Yup, that would be the VZ71, basically a Russian sun machine gun that you needed to upgrade to full.
One thing that was always amusing to me is that you can scavenge ammo from enemies even if they use a weapon with a completely different ammo type. Fighting someone with an AR, 9mm pistol or even a melee weapon? Congrats, you now have ammo for your shotgun, sniper, bow, .50 handgun AND a free grenade while we're at it.
@sneezyfido
2 жыл бұрын
Warframe's ammo mutation mods amp that up by a fair margin. I guess that your pocket is fitted with a grinder that turns everything into suitable sized chunks. Do not put your hands in your pockets. Seriously. Don't.
@brodern5308
2 жыл бұрын
So it is completely impossible for me to use an ak47 and have some 9mm ammo in my pocket? What stops me from having that in my pocket?
@kawaiizenko3113
2 жыл бұрын
@@brodern5308 Well, I suppose nothing is inherently stopping you from doing so but it becomes more of a question or intention then. Like, why would an entire team of AK and 9mm wielding enemies be carrying 12g or why would a minigun user be dropping arrows? Sure, you can and I can even see the argument that they could be carrying it for teammates or something similar but if no one on your team is using a certain ammo type, why would you bring it when you could use that capacity for something you or your team is using instead?
@vinigarr801
2 жыл бұрын
I have never played a game that does this...
@weedjesus5587
2 жыл бұрын
didn’t need to call farcry out like that lmfao
Fun fact: in the reloading anim both cod mw 2019 and ghost recon breakpoint have a special mechanic/animation. For Cod mw 2019 when you switch a mag that still have a bullet in it your operator will keep it, while if it's completely empty your operator will throw it away. To see it clearly inspect the reload anim of the deagle. While for breakpoint if you set your setting to immersive everytime you reload the bullets left in the mag will not come back to your invent instead it will be trashed, forcing you to empty the mag before reloading.
From points 10 and 9, this is why I love the attention to detail in Borderlands to avoid these tropes. Almost all characters in the game own a literal hammer space. It materializes the needed weapon or ammo from a digitally stored “back pack”, and even shows this effect in-game and cutscenes. It’s a fantastic aversion to this trope, and I can’t get enough of it. I also love how the Legend Of Zelda late 80’s cartoon tried to avert Link’s equipment by him having a magic pack that SHRINKS the item and expands it when needed. 👏
Actually, I recently found out from a relative of mine in the military that suppressors make firearms become more powerful. This is because they are built with chambers that allow for pressures inside the barrel to be built up behind the round, so that the rounds exit them at higher speeds. Games basically change it around so that suppressors aren't OP and allow for "balance".
@mftripz8445
2 жыл бұрын
Lmao that’s bs about “powerful”, monolithic suppressors do indeed help bridge the gap between exit speeds but it does not make the bullet go faster. The gas within the suppressors expand to fill out the chambers, but they lose “power” because the gas loses hella energy when it fills up the suppressor. Either way, the bullet is faster then the gas pushing it towards the end of the barrel anyways.
@MrThatguyandrew
2 жыл бұрын
@@mftripz8445 every chrono I've ever seen has shown higher bullet velocities coming out of the same weapon when it's suppressed versus regular, which won't necessarily mean more powerful but definitely doesn't mean weaker. What Xander's friend might be referencing is purpose built weapons with togglable slide locks that prevent them from cycling like the Hush Puppy (S&W 39 mk22). Those can significantly increase increase the force since gas that otherwise would be diverted to the action is instead put behind the projectile.
@mcsupersport
2 жыл бұрын
Most likely what most video games are trying to show are sub-sonic rounds which when used with suppressors make them almost silent, but greatly reduce the effectiveness of the bullet.
@gilvietor1918
2 жыл бұрын
I own a suppressor, and it doesn't slow the round down, at all. I have no idea where this idea comes from. I'm a long range shooter and my holds are almost always the same, weather causes changes more than sup vs not.
@buzzkrieger3913
2 жыл бұрын
@BloodyPFX if you match a supressor with sub-sonic ammo, because sonic boom bad, when it's normally super-sonic then ofc it has less energy. A lot of sub-sonic ammo has heavier grain bullets to somewhatmitigate the drop in velocity. Another thing that happens is using a shorter barrel with a supressor so overall length isn't unduly affected; again a power loss. More niche are supressors which use permable membranes. Even after that it's harder for a bullet to pass through an enclosed space than an open on; if a bullet is still in a 'barrel' and gas pressure drops too far the bullet will slow down because of elevated pressure of the air ahead of it.. All those aside, game balance.
TBH the master chief is kind of a super soldier and is wearing high-tech armor so I think it kind of makes sense for him to be able to hold a machine gun
@KAISERaw17
2 жыл бұрын
And he doesn’t have infinite ammo when holding it lol. But the turrets do when fixed so…yeah
@duckman2424
2 жыл бұрын
@@KAISERaw17 good point 👍
@royk7712
2 жыл бұрын
TBH, high tech masterchief is kinda bloodsport. summon with nano tech
@aesop2733
2 жыл бұрын
Master Chief IS the armour. The armour does not come off, Spartans are all integrated into their suits cyborg style.
@shawngrant188
2 жыл бұрын
@@aesop2733 No, thats not true.
What I like about Gears of War and Uncharted's method of blind firing around the corner, is that typically the character is vaguely looking in that direction still. It's not perfect all the time, but seeing their heads kinda poking out the side or over to peek while they waste precious ammo is still a nice little detail they didn't have to animate, but I appreciate the effort.
About the ammo throw away logic... In Destiny 2 there was a perk ince called "Drop Mag" which basically did just that. You reloaded faster but did throw away the remaining ammo of your former slotted magazine. I loved the perk, but since it got changed, vaulted and primary ammo became infinite, it became also meaningless. Was still a cool detail.
@william8300
Жыл бұрын
“Shoot to loot” is pretty weird if you think about it in terms of real life
I like to think of health bars as more like a “luck” bar. Get shot at enough and your luck runs out.
@kingxxxgamer
2 жыл бұрын
ohh image a game where that's a thing u have to find lucky items to surive and doing unlucky things lower stepping on cracks broken mirrors latters etc and since luck items are rare the game gets harder till the end
@pixal243
2 жыл бұрын
Makes quite a bit of sense
@BigMobe
2 жыл бұрын
It might be nice to have a health bar in CoD instead of getting strawberry jelly thrown in my face.
@The_Sleepiest_Socialist
2 жыл бұрын
Not the most creative of jokes or whatever but I guess it can work for more than just ND
@erickhart8046
2 жыл бұрын
Lol that makes some sense.
"Normal human characters can just walk around with miniguns" Shows Master Chief
@1Albedo
2 жыл бұрын
a literal super powered human or whatever you want to call him in a suit that weighs more than the minigun itself
@Cowboyfan-wk6ww
2 жыл бұрын
Halo's chain gun actually makes sense in terms of ammo storage too as it fires considerably slower than a irl mini gun, also 2 less barrels than a mini.
@mistahl5350
2 жыл бұрын
The better example to use is the ODSTs in Halo 3 Odst. While they're the best the UNSC has to offer, just behind Spartans, they're not as jacked up as Spartans. But they can pick up and move decently well with the turrets just like Chief. Boggles the mind sometimes
@lordkell1986
2 жыл бұрын
Miningun ~40kg, Chief in armour ~450kg. He's just carrying a small dumbell
Plus a suppressor actually increases velocity because dispersal of gases to muffle the shot but it needs to go out afterwards so the bullet goes faster in a way which would increase penatration
@harveyknguyen
2 жыл бұрын
the difference would be negligible though, since you're only going to see a marginal increase in muzzle velocity
"we don't like normal human characters walking around with miniguns" *shows footage of Master Chief, a guy who can literally flip a 66 ton tank*
A thing about suppressors, they actually increase the velocity of the bullet by a very small margin, they make gunshots quieter by containing the burning gasses within a series of baffles. Usually suppressors are used alongside subsonic ammo for maximum effectiveness, so that you are both muffling the initial explosion of the ammo going off and also not having a loud crack as the bullet breaks the sound barrier. (But even a suppressed pistol is usually still as loud as a balloon popping when fired indoors) .300 blackout is a good cartridge to look up if you want to find out more about suppressors and such.
@AP-gk6se
2 жыл бұрын
To really benefit from a suppressor you should be using sub sonic rounds to eliminate the sonic boom of the round breaking the sound barrier. Now games don't explicitly say they are making the switch but for sake of argument if they did that would make the velocity significantly lower.
@rustledentity5511
2 жыл бұрын
The reason for the increase in velocity has to do with the rifling of the barrel. A barrel has grooves on the inside that cause the bullet to spin, and that spinning motion allows them to achieve greater distances when they're flying in the air. A suppressor added to the tip of the barrel would give the bullet a slightly longer spin time, which would increase the velocity.
@AP-gk6se
2 жыл бұрын
@@rustledentity5511 going to have to disagree. "This spin serves to gyroscopically stabilize the projectile, improving its aerodynamic stability and accuracy" The length of the barrel the amount of powder and the mass of the projectile is all that effects the velocity.
@InevitableMayo
2 жыл бұрын
@@AP-gk6se agreed. The bullet only gets its speed from the explosion behind it. If you have a really short barrel then you lose a lot more powder before it burns, thus a lesser explosion, thus a slower bullet. Adding more barrel works wonders for increasing speed
@holom1838
2 жыл бұрын
wow I don't think it actually increases the speed of the bullet I would have said decrease because the fun thing about suppressors is that they slow down the bullet automaticly so that it doesn't achieve supersonic speeds in the first place, Most notable example is the Walrod which has holes at the start of the suppressor to slow the bullet down... maybe its just the Walrod? or am I tripping
Also, the use of a suppressor won't really quiet a gun very much. It's the combination of a suppressor with subsonic ammo that will get that quieter sound. The reason is that the suppressor won't slow the regular bullets, so the bullet still breaks the sound barrier (which causes the crack sound).
@ravenXcozmo
2 жыл бұрын
Also only reduces the echo at long distances
@colegrigsby9401
2 жыл бұрын
Ya a suppressor only reduces the sound by about 10 decibels. The only rounds where suppressor really help is .22 where it can drop it into the range where it is safe to shoot without headphones.
@kaimagnus5760
2 жыл бұрын
The main point of the Suppressor + Sub-Sonic Ammo is to obscure the direction of the gunshot and make it more difficult to locate the shooter.
@Rlogsdon100
2 жыл бұрын
@@colegrigsby9401 anything subsonic you can shoot without ear protection. Which for most calibers, is special ammunition
@mlmmt
2 жыл бұрын
Depends on the gun and supressor, some replace the entire barrel with a ported one to take normal supersonic ammo down to subsonic speeds.
Gun size aside, it's always been amazing to me how characters will walk around with not just ten guns but with hundreds of rounds of ammo for each gun pre-loaded into magazines. That's hundreds of pounds of ammunition alone.
@clamcrewcarclub6017
2 жыл бұрын
Standard operating kit for the US military is 7 primary weapon magazines, 6 mags in your carrier and 1 in your rifle, or 210 rounds total. Not too heavy, and certainly not hundreds of lbs hahaha go to a gun store and pick up a box of a hundred 5.56 rounds, it weighs like 3 lbs lmao
One for the swords version: Flaming hot, sometimes burning blades that can literally throw fire in an arc toward your opponent -- but never even once ignite or burn the character or his/her clothes
I also want to point out that suppressors don’t make your bullets go slower on real guns, assuming the barrel length stays the same. Lucky Gunner Ammo did a video on this. Suppressors don’r change the velocity and if they do it’s actually a negligible *increase* in velocity with the suppressor.
@hesperhurt
2 жыл бұрын
Completely dependent upon the type of suppressor used. Old school WW2 era, limited use, models did reduce velocity and accuracy over medium to long range. Modern equivalents have the same effect but aren't common because of this.
@dirpyturtle69
2 жыл бұрын
You have to use subsonic ammo for a suppressor to be effective this is why video games depict suppressors working like this, because subsonic ammo is literally slower
@hesperhurt
2 жыл бұрын
@@dirpyturtle69 good point 🤔 If they genuinely know this and apply it within game physics... Good on them 👌 Although it doesn't explain reduced damage within shorter range. The damaged caused by a .45 subsonic at 40yards is often far more traumatic than a supersonic. The difference between a through n through and a slug going on a guided tour of your torso. Other than long range applications where supersonic is essential (even if combined with a suppressor).... most suppressed weapons are for either close quarters, where the tumble is more damaging, or for operator comfort/reduced fatigue; which is also mostly close quarters where unsuppressed discharges present a risk to said operator.
@AshesWorkshop
2 жыл бұрын
@@dirpyturtle69 that's an interesting way of making game logic make sense
@dylannecros3636
2 жыл бұрын
Well according to an Army Ranger on a Gamology video of "Experts React," the suppressor just catches a bunch of the gas and redirects it all over the place. Idk how much, if at all, that slows down the bullet, but...that.
For 9 I will say mass effect did a great job at attempting to logic this one where the gun was full of....whatever ammo was and instead of changing clips you simply ejected whatever was inside when it overheat. Still flawed but a pretty good attempt at the ammo thing.
@damp2269
2 жыл бұрын
one of the things I love about insurgency, you get a slow reload where you keep your half spent mag or a fast one and drop the mag will the left over bullets.
@ElNeroDiablo
2 жыл бұрын
Thermal Clips & heat sinks. Mass Effect 1 used thermal soak from firing as a resource management system, where the gun would overheat and be disabled for like 10 seconds as it was forcibly cooled down as a 'jam' if you fully soaked the heat sink of the gun from constant firing, to encourage burst-fire of your guns and not just full-auto spray-n-pray (sniper rifles being able to sometimes get 2 shots from a cold heat sink if it's one of the top-end ones with an enhancement on it especially used this mechanic to encourage you to be precise with your shots). Mass Effect 2/3 used disposable thermal clips as an evolution of the heat sink tech of the first game, where as the ammo block loaded in to the gun was shaved away at to make the fragments used as bullets, the clip would soak away the heat from the gun and when it was fully expended you had to eject it and load a new thermal clip in to reset the gun, and if you ran out of thermal clips or ammo block for a gun then it'd be disabled until you picked up more to reload it. And it made sense with the thermal clips if you ejected a part-used one to load a fresh one in that it'd reset the clip's ammo counter but you still lost out on the full capacity of the part-used clip, taking down your total overall spare ammo count as if you used the clip fully anyway.
@JerrySpringfield1
2 жыл бұрын
@@ElNeroDiablo The codex in Mass Effect is legendary. Read every single one
@cassandraboteler8115
2 жыл бұрын
Mass effect also did a good job at number 10 too. All the weapons are on Shepard's back, so we know where Shepard keeps all there guns. There's also an animation of Shepard pulling there gun off there back when you switch guns.
@DaCatzBigga
2 жыл бұрын
I think it said the weapons had varying degrees of depleted uranium the were shaved of at the atomic level to create a projectile and could be fired near endlessly
Hey so as for the gun silencer (Suppressor) thing. Most of the time when you have a silenced gun, you don't fore normal ammo. So normal ammo is loud, and with a suppressor it's still pretty loud. If you want a really quite (Reasonably) gun you'd use what is called Subsonic ammo. Which is loaded lighter to promote sound silence and less flash. So the idea behind that "Less damage" thing in games is sometime due to the fact guns with suppressors (Who reason for the suppressor is to make the gun quieter) are firing subsonic ammo. Which would do less damage, or have less velocity. Even though IRL it isn't a huge deal, but Health bars aren't real irl either so, yet make that what you would.
On the note of suppressors, it's important to note that the size of the round has a significant impact on how loud the gunshot is. I've read a story where a US military general took a prototype .22 pistol with a suppressor built-in and discharged an entire magazine worth of rounds into a dummy target during a meeting without telling anyone, and nobody seemed to notice. I'm not sure if that's entirely true or not, but a .22 is a very small round with not a lot of power behind it, so it sounds plausible.
@characollins4809
2 жыл бұрын
It also counts whether the ammo is normal or subsonic, subsonic ammo has a much quieter sound than normal rounds
@michaelgunn9883
2 жыл бұрын
I heard that was a Nazi engineer who did that at a meeting with a general to show off his prototype. And I heard it was a 9mm machine pistol. A .22 seems a lot more plausible, but the Nazis were into some cutting edge science, so who knows?
When youre so early, Gameranx hasnt yet changed the thumbnail like they always do. EARLY GANG AAAOHHHHHHHH
@andyfrecker2096
2 жыл бұрын
@BirDMaN 27 bruh the video literally just came out why are you even here if you don't like em that much lol
@elitenoob1
2 жыл бұрын
Just....stop
@thomaswilson8022
2 жыл бұрын
This
@ulisesangeles2524
2 жыл бұрын
Ayeeee gang gang 🤠
Star Trek: Voyager Elite Force had the perfect answer for carrying multiple weapons, a transporter buffer worn on the hip. Or something like that. It's been a while.
@HamanKarn567
2 жыл бұрын
That was a great game.
The funny thing is a silencer doesn't slow down the bullet at all and it increases the range
8:04 "Normal human characters can walk around with giant mini-guns" immediately cuts to a shot of the Master Chief 😂
So, I've actually heard what a silencer sounds like on a 22. It's like clapping your hands with gloves on. Although it IS a 22 but it's not really as far fetched that someone 30 feet away wouldn't notice the shot. Though, the guy hitting the ground would definitely catch attention.
@dirpyturtle69
2 жыл бұрын
.22s are still pretty loud irl, some guns are designed with suppressors in mind however and you literally can’t hear the actual bullet, what you’re hearing is the firing mechanism Edit(if you use subsonic ammo)
@thefurycu
2 жыл бұрын
@@dirpyturtle69 you’re also hearing the “crack” produced as it breaks the sound barrier. To eliminate that you can use subsonic ammunition. This would also be the best explanation in a game as to why it would be weaker.
@filmandfirearms
2 жыл бұрын
Having heard suppressed .22 subsonic out of a bolt action rifle, I would absolutely notice if someone fired that right next to me. I wouldn't go deaf, but I'd notice it
@BlitzkriegBryce
2 жыл бұрын
@@filmandfirearms yeah but then you would probably walk in the general direction, look at a bush for 30 seconds and say “it must have been the wind” and wander off, as anyone would.
@polar-izer
2 жыл бұрын
@@dirpyturtle69 the best example of this would probably be the vss vintorez/asval
Not aiming down the sights directly but still keeping the gun at a high and ready position while firing is called index firing and is practiced in real world situations especially when your in close quarters situations. Don’t really need to be 100% accurate just need to make the round meet the target and not care how or where it lands.
I like how your rant on the mini-gun started out with master chief of all people, 😆 Yes, the ammo coming from no where is one of those weird things that video games have. Nathan drake while being a parkour master would not be able to fight with big cannons while mobile. But freaking Master chief is plenty of an exception!
On #8 it’s actually reversed. A suppressor increases the velocity of the round but decreases the report. It basically works the same way the muffler on your car does.
@mikeg1433
Жыл бұрын
I’ve heard some suppressors might technically give a minuscule increase to velocity after they heat up but I’ve never experienced it myself and see exactly the same velocities with or without a can on both AR’s and pistols of varying calibers. There is no seal between the bullet and the sides of the suppressor so gas immediately dissipates and the bullet is slowing the moment it leaves the muzzle. I think the biggest consideration should actually be toward the ammo. Subsonic ammo is typically utilized and would of course be noticeably slower.
@croccandbaultorcure3295
Жыл бұрын
Actually, a good explanation to why its so silent, and why it has less range is because the operator is using sub sonic ammo. The reason being so that the bullet doesn't break the sound barrior and make a loud cracking noise from how fast a supersonic bullet is.
Could have mentioned the recoil. Most FPS characters apparently have hands made of prue titanium and firing guns that should have huge recoil don't really make that much difference to them.
@foetalmonsieur
2 жыл бұрын
Or the opposit where fully trained spec ops character cant deal with recoil at all...
@filmandfirearms
2 жыл бұрын
@@foetalmonsieur WW2 games are the worst about that. I get that not every soldier was Audie Murphy, but come on, Hardy Kruger had better recoil control than some of those guys when he joined the SS a month before the war ended
@flyingplatypus6688
2 жыл бұрын
Your profile picture is what every FPS protagonist is when doing exactly that
@diooverheaven6561
2 жыл бұрын
To add to recoil some weapons can't be used when standing and would probably break your back like boys at rifle
@swaggaming4953
2 жыл бұрын
@@diooverheaven6561 sorry but I didn’t max out strength for someone to tell me “noooo! you can’t magically hold a mounted machine gun without it weighing you down!”
I remember Bungie's game Oni had a boss fight (I think) where there were some panes of glass there were 100% bulletproof. But when you defeat the boss, you jump out of those very same windows.
@BigMobe
2 жыл бұрын
I guess they are stronger than bullet proof windows.
@BigMobe
2 жыл бұрын
@Milan Pullapalli It might break something trying.
@elciofonseca4275
2 жыл бұрын
@Milan Pullapalli no, the bullets would break the glass too.
@Cowboyfan-wk6ww
2 жыл бұрын
Ya it doesn't make much sense bc even if you tried to jump out of that, it wouldn't shatter. Just look a car windshields, most aren't bulletproof but someone falling onto it wouldn't go through it assuming they're not 3 floors up.
@RaptorNX01
2 жыл бұрын
or fallout games with their bullet and everything else proof clip boards.
From a video game perspective, knives doing more damage makes sense, because more often than not, you're likely to end up dead, before you get into melee range. So the 1 hit kill is basically your reward for getting that close. From a real life stand point... only knife strikes to certain parts of the body would result in a 1 hit kill, and you certainly don't see those strikes in most video games
Fun fact: most miniguns actually require an external power source of some sort (usually an electric motor), meaning that in order to carry one you would have to be able to carry the weapon itself, all of the ammunition (and remember, miniguns generally fire between 2000 and 6000 rounds per minute which means a lot of ammo), and the external power source.
@brucerifenberg9774
Жыл бұрын
Yeah. An M134 minigun weighs 85 pounds unloaded. And according to Dillon Aero, the "small" ammo box contains 1,500 rounds and weighs 125 pounds, which, at the max RoF of 4,000 rpm, would give someone roughly 22.5 seconds of continuous fire before they ran out of bullets.
#9 also - when picking up ammo that maxes out your inventory, and any remaining ammo left on the ground/in crate etc vanishes. Find a crate of 1000rds, but personal inventory can only hold 8 more. Pick up 8 rounds, now crate is empty? Where the hell did the other 900+ go?
I find bleeding status effect with swords funny to think about, this sword makes you bleed out but that sword doesn't... very silly
@setcheck67
2 жыл бұрын
This is actually grounded in some reality. Normal straight edged swords do fairly normal cuts which aren't guaranteed to cut major arteries and veins. Historically speaking the actual impact of being hit with a sword was most of the damage as getting what is essentially a metal baseball bat with an edge slamming into you will break bones as well as cut. Specific swords and knives however have vicious designs meant to cause severe damage. From things such as razor edge to "teeth" where the sword is serrated or indented to cause tearing as well as slicing. It's a big difference for someone to slash you with a chef knife and another with a carving knife or serrated knife. The chef knife will cut you, but it will just be a slash that likely won't get very far below the muscle tissue. That carving or serrated knife will actually shred some of the muscle and likely damage more vessels, arteries, and veins.
@jameschambers6149
2 жыл бұрын
mate I know
@jameschambers6149
2 жыл бұрын
it's why serrated bayonets were agaisnt the geneva convention, and why cavalry sabre's are curved, and other such weapons like sickle swords, but if you going up against an unarmoured opponent unless that npc has bleed resist stats there should be a slim chance of the effect happening or something for internal damage which i guess armour piercing could be argued to represent that fact, it's just a comment on how game logic isn't 100% accurate because it can't be, quite yet, just like with video game shotguns only shoooting so far then the bullets just seem to stop in a lot of cases especially old games, but you can see what represents, but as my first comment says it's funny to think about and i hope you had fun thinking about it :)
"picking up mini guns as a regular person is insane" shows a literal cyborg with powered armor as the first clip lol
WIth Swords, one thing that doesn''t make sense is how in some games the character can sheathe and unsheathe a huge sword. It's physically impossible for a character who has tiny arms in comparison.
@deadlyninja112
2 жыл бұрын
Thats why its digitally possible
@James.D.B.
2 жыл бұрын
Also long/greatswords being super slow, or heavy armor being incredibly slow and clumsy, and not having your shield ready to block when attacking
@evanjohnson5038
2 жыл бұрын
Better yet the Witcher with the swords on his back, lol.
@Loctorak
2 жыл бұрын
I, for one, protest the unrealistic sheathing standards and expectations pushed on us by interactive media.
@SnowMexicann
2 жыл бұрын
@@James.D.B. *cough cough* mordhau *cough cough*
That why I love VR, where realistic weapons are sometimes too realistic. Nothing beats getting a jam mid battle, while also being force to switch the sight because it got hit by a bullet, or completely being force to switch to pistol because your rifle's barrel got hit so it is bent now.
The Fact That The Gun In The Thumbnail Is A Revolver Getting Reloaded Wrongly Gives Me Pain
For the first topic of where are the guns, that’s one reason why I always loved Mass Effect. When you had a gun equipped, you could see it on your back. It was there and in many cases because future science the guns would fold up and compact to not take up quite so much space but you could still see they were there
@JonatasAdoM
2 жыл бұрын
What I also love about Republic Commando. Outside from pickups you have one weapon. That weapon has modules you attach to it that changes it's capability, thus allowing you to have many options without having to carry many weapons simultaneously.
@Trojianmaru
2 жыл бұрын
A lot of times in Mass Effect, I'd only ever use one weapon the entire time, so every other weapon I had just became cosmetic. Untill Me3 when weight became a thing, n it became "what's the lightest weapon I can carry for short cooldown" Shame they forced you to carry at least one gun, my Biotic and my N7 Shadow would of much rather went in without even a single gram of Extra weight
@stevemccann4166
2 жыл бұрын
Same with RDR2
@Cman04092
2 жыл бұрын
@@stevemccann4166 yeah i like how RDR2 does it. You can only have 2 guns, and 2 side arms, while everything else stays on your horse. You want a gun that's not one of those 4, you gotta go trade it out. I mean, it's still pretty unrealistic that my horse's saddle bag can fit my other 20 guns, 7 whole outfits, and a camping setup. Not to mention the sachel that holds a whole ass walgreens worth of food, meds, tonics, plants, newspapers, meat, pelts, papers, caned goods, and more, lol.
@stevemccann4166
2 жыл бұрын
@@Cman04092 Need the Ardenne or that black one of Hosea’s to carry it all if needed to be realistic
The Jak & Daxter games had an interesting concept with its guns, all the guns were just one gun that morphs into different forms, and fires different ammo depending on its form. And the ammo itself was just energy (eco) turned into projectiles.
@TheGary108
2 жыл бұрын
Yeah. But then again Jak and Daxter is Fantasy-Steampunk. It doesn’t exactly follow the normal rules.
@Flesh_Wizard
2 жыл бұрын
And in Jak 3 it's a fkin 12 in 1
I love how most games reduce the velocity of a bullet when a gun has a suppressor when in reality it would increase the velocity.
Getting shot in-game:tis' but a scratch! Getting shot in a cutscene: *dead* *noises*
When I was stationed in Korea, we actually did have blind fire exercises in a trench environment. It was basically putting our M-16s on burst, stick the rifle in the corner and shoot in an arc (edit half moon) down the trench. Not exactly to hit anything, but at least throw some fire down there, maybe get a lucky hit if such a situation happens for real, and to at least give you a chance to peek before moving forward.
Doom guy and a few other characters are supposed to have a device that stores their guns and ammo as data or energy and converts it back to the gun/ammo as needed. Also a knife wound can bleed alot more than a gunshot as the bullet is very hot and can melt the wound closed a bit but if it hits a bone a bullet can smash into little bits and bounce off the bone shredding through your internal organs. Also fatigues can stop a low caliber bullet at very long range due to the thickness of the material and actually can stop a bullet better when wet due to the density of the water but again only at long range and the caliber of the bullet used. Cars are only bulletproof where the engine is most bullets will turn a car into Swiss chesse even 9mm like an UZI or even M92F pistol hiding behind your car door door will flatten the bullet and leave a bigger hole in you than if you just got shot normally however it would lost some power and not go in as deep in short hiding behind the engine is 90% safe there is a chance the bullet will go through a spot with less metal to stop it or ricochet and still hit you.
@steampunkcat4458
2 жыл бұрын
Sus
@hugarada7156
2 жыл бұрын
The GTA one was justified, but not the one from Doom guy. He is supposed to be a demi god, storing lots of gun is just a fraction of what he can do
@matthew-005
2 жыл бұрын
@@hugarada7156 Yeah Doom guy is alot more powerful than people think his strength alone is at super human levels in the newest games he performes melee finishers that would require him to be able to tear through armour with little effort.
@hugarada7156
2 жыл бұрын
@@matthew-005 That was why I disliked the video. But either way, what doom fan likes channels lile these
@DanielLopes-uo7qo
2 жыл бұрын
Knifes are deadly as guns, videogames use that as a "reward" because its much more risky and harder to get close to someone with a gun who can just stay away, than shooting them from a distance, finalizing someone with animation makes sense, but fps games are...
Suppressors don’t physically interact with the round. The idea is to make a gunshot not sound like a gunshot. For longer ranges it is almost a pop and will be ignored most times. Keep a round subsonic and you drastically decrease it’s retort. Subsonic .22 round with suppressors are referred to as “bunny farts.” Take a guess why.
Reloading is always fun. Everyone neglects the fact that if you reload while you have one in the chamber, you have an extra shot. Oh and dont forget CS:GO's cocking the gun everytime you switch
reloading was one of the things i always liked about the SOCOM games, back in the day, your mags each had their own ammo count, so if you used half a mag, the next time you put that mag in, its still half full, and all the other mags would be full or used however you left them, and you only dropped the empty mags. i cant think of any other games that did that.
@RokkieSparrow
2 жыл бұрын
Modern Warfare 2019
@everything-has-a-handle-now
2 жыл бұрын
Insurgency does that I believe
@Catgodray
2 жыл бұрын
S.W.A.T 4 and other saw games do it too you can only carry limited amount of ammo and magazines for a gun those some very realistic games
@HueboMoment
2 жыл бұрын
Yup Socom had some concepts well ahead of their time
@StatiCRjm
2 жыл бұрын
Older games had a lot of creativity with the memory limitations they had, only recent game from nowadays I fan think of with an excessive amount of detail is RDR2
In the VR game "Into the radius", you actually have to buy 'mags' individually, and you need to load them individually.
My man forgot to mention how ADS in shooter games magically makes bullets accurate and not spread out in COMPLETE random directions
“Let’s talk about how normal human characters can walk around with giant miniguns.” Footage of a super soldier in power armour.
Fun fact, suppressors in real life do so little that you're still supposed to wear hearing protection if you're doing target practice with one on.
Number 9. That’s why I loved Operation Flashpoint. You had a finite amount of magazines in your solider and the game kept track of the ammo expenditure (even though you’d always reload the fullest magazine) but eventually you’d be getting magazines that were partial filled. Awesome realism (for a game from 2000)
@krampusklaws2238
2 жыл бұрын
Dayz too, magazines have however many bullets they have and if you change mags that old mags bullet count doesn't change. You have to manually reload magazines if they are empty or partially empty. But then also you don't toss mags unless you intentionally drop them. Cause it's better to have a mag than load a single round each time if you don't have one.
@a-listercrowley2737
2 жыл бұрын
Man I had both Flashpoint games.. Me and my neighbor ran a LAN cable and played together (no internet) Long long ago
The way they hold all those weapons make me think of SpongeBob and Patrick with the bag of wind.
8:06 in halo you're playing as a experimental super soldier that can flip jeeps with ease so carrying a minigun kind of makes sense. But in most other games it's totally ridiculous but really fun
The ammo mechanics in Insurgency: Sandstorm are absolutely amazing. Super realistic, but still very fun. Adds a whole new element to combat. I wish other games would implement it as well
@nipplecream3099
2 жыл бұрын
when you manage to get a reload off with an empty mag and one round in the chamber 👌
@unknowntegridy
2 жыл бұрын
Try DayZ
@caesar7786
2 жыл бұрын
Other games have different sub genre of shooter games, so it doesn't make it better
Being able to take more than one shot to the head always made me wonder how realistic the game I was playing was
The knife being more powerful in games like cod is simply a High Risk High Reward thing.
10. Borderlands is the only game I've seen that addresses "where do the guns go?" By having them be digitally re/deconstructed and stored in a data drive. 9. The only games I've seen tackle the reloading thing is the Conflict series (conflict desert storm/Vietnam etc) they have a cycle mag system, and the not full mags are put away to be used again later. 6. That's more an FPS thing, 3rd person shooters tend to have the character more relaxed holding the gun lower outside of combat. 2. Miniguns pass the rule of cool. It doesn't matter how it works as long as it's fun.
@RXsmok
2 жыл бұрын
2. insurgency has the same cycle, but it's a multiplater only shooter with high focus on individual realism
@Zombikaze
2 жыл бұрын
On 9, Escape from Tarkov does it, too. When you do a normal reload the ejected magazine is put into your inventory and maintains the amount of ammo until you take the rounds out or refill it. There's also a quick reload that just drops the mag on the ground where it stays until the match ends or someone picks it up. If you don't pick it up you're down a magazine and the bullets in it. You can also pick up other people's dropped mags and guns and have to actually check them to find out how much ammo is left, including checking for a chambered round. So it is entirely possible to pick up a gun, not check it, and die in a gun fight because the person that dropped it hadn't chambered a round.
@sneezyfido
2 жыл бұрын
10: Warframe has every equipped weapon in view. Ofcourse it's restricted to 3 slots, 2 of which can be filled with "dual" weapons like twin pistols or 2 knives
I never fired a suppressed rifle, but a friend compared the noise with forcefully slamming a car door shut. A suppressor alone (w/o subsonic ammo) brings a rifle from around 160db to 140. Still incredibly loud. Comparison: A jackhammer is around 100db, a starting jet 130.
It felt like hes a parent telling us why games are stupid by telling us everything unrealistic with guns in them
The only think I can think of miniguns in games is that they usually don't shoot 20.000 bullets per minute like in reality so obvioulsy they don't run out of bullets in just a second...
I remember Bloodrayne had a code that would show all your guns strapped to your character. It was pretty cool. I'm suprised more games haven't included that feature.
@a-listercrowley2737
2 жыл бұрын
Bloodraine was dope!
@doordashmeboi7009
2 жыл бұрын
God, that qnd the gratuitous dismemberment cheat
@a-listercrowley2737
2 жыл бұрын
@@doordashmeboi7009 I wanted a football game and my grandmother bought me this one 😆 🤣 😂 (many many moons ago) Everything is becoming so censored these days I doubt any console could push a game as cool as this.. Blood gore nazis vampires boobs too.. This game had it all
@swaggaming4953
2 жыл бұрын
@@a-listercrowley2737 clearly you have never played metal gear rising, Sure, doesn’t have nazis (I think), or vampires (I think), but damn it’s pretty fucking solid.
@a-listercrowley2737
2 жыл бұрын
@@swaggaming4953 😆 🤣 solid! 👌 nice
My theory behind getting shot in game and recovering from it was always that the bullet either grazed you or hit an armor plate or something. You still take some damage but overall it's not a lethal hit.
@SnowMexicann
2 жыл бұрын
What if you get shot in both legs and arms straight on? With no armour there. Then it just doesn't make sense.
@ryszakowy
2 жыл бұрын
try the fact that YOU suck and got hit but canonically character never was hurt. it's really and excuse "yeah character shrugs it off" while in reality it's "yeah i suck and got shot 20 times"
@Lucaluciano-sc2db
2 жыл бұрын
I will copy and paste my previous comment to answer this Also sorry for my spelling, I'm still learning English Cutscenes bullets, I have to say that if you look at this through uncharted games logic, you actually don't get hit, Nathan is very "lucky", whenever you get hit in game, isn't really a hit, the bullet passed just far enough to miss Nathan, but his luck will decrease more and more with every close call, if you get too much red markers then your luck is depleted and you get hit by a projectile and actually get killed, the writer said that she was inspired by characters like Indiana Jones and how "he gets punched, and beated up, but never a bullet hole". So, you can just.. apply this logic in pretty much every game (except for the half life series, Gordon Freeman is just a tank man in a magic HEV suite)
@lasergamer-xj4um
2 жыл бұрын
@@Lucaluciano-sc2db very interesting take, i like it
Even tho in Halo the mini gun weight thing could be explained by the fact that we’re augmented super soldiers, where it actually doesn’t make sense is in Halo 3: ODST, where we’re regular human soldiers.
Suppressors sometimes actually *improve* the muzzle velocity of the bullet. They do, however, make the gun longer, affecting the handling of the firearm and making it a little bit harder to deal with in tight quarters, but most notably, on pistols, they make them a lot harder to draw and holster.
You should absolutely do one of these for swords!! I've been getting into melee combat games lately and seeing a type of vid like this for them would be amazing
@1IGG
2 жыл бұрын
Chivalry 2 alone can make such a list.
@ntfoperative9432
2 жыл бұрын
Oh like how most swords are treated like glorified bats in most games?
“2. Normal humans can walk around with giant mini-guns” *shows the Master Chief, a 7-foot tall genetically enhanced super soldier wearing powered armor and is the pride of the UNSC Spartan II program*
@KingAzarof
2 жыл бұрын
I believe it is more accurate with how Nathan is depicted though, in my opinion
8:02 "[...]normal human charaters[...]" Proceeds to show Master Chief, a super-soldier with super armor.
Guns in movies are different level. Their magazines literally has the size of the observable universe and their amount of ammo is infinite 🥶
@batman_2004
Жыл бұрын
Lol
There is actually logic to a knife being more deadly than a gun, at least in a modern setting game. Body armor doesn't actually stop the bullet, and it hasn't since early flak jackets which were literally just a sheet of metal on your chest. Instead, they disperse the force across your entire body. They protect against the blunt force impact, which is why higher velocity handgun rounds can be easier to stop than subsonic rifle rounds. As such, a ballistic vest should block 4 or 5 rounds, but not even a single stab
@joes7256
2 жыл бұрын
I literally looked for this comment
@The_fuzz_buzz
2 жыл бұрын
Unless the vest is made to be slash/stab resistant.
@TheAttacker732
2 жыл бұрын
Modern ballistic vests are ceramic or steel plates though. Or titanium, if you're Russian.
@filmandfirearms
2 жыл бұрын
@@The_fuzz_buzz But that usually means sacrificing ballistic protection, and since soldiers are far more likely to get shot than stabbed, ballistic protection is priority
@filmandfirearms
2 жыл бұрын
@@TheAttacker732 The ceramics are the most common in actual combat kit. Again, it isn't a matter of actually stopping the bullet, many of those ceramic plates can be broken by hand, their job is simply to disperse the energy and slow the bullet down
Suppressors increase the velocity of bullets in real life. Not by much. But enough to create greater damage than without a Suppressor.
As an actual gun expert, suppressors do significantly reduce bullet velocity. Not because the suppressor itself does but because in order for them to work you have to use subsonic ammunition which is drastically reduced in powder charge for most cartridges. .45 acp being naturally subsonic doesn't generally require this. But debating that is no different than why a sniper rifle to the head is a 1 tap but pistol rounds could take half a mag in most games. Balance over realism.
Normal human characters carrying heavy ass miniguns... **shows a Spartan**
The "auto-pick up" one hits home especially hard when you're comparing the vanilla "Fable" to ANY other version of the game.
Caught this at 37 seconds after it dropped. Nice.
"Normal human characters can walk around with giant miniguns" *shows Master Chief* Seriously? Like, seriously?
I think customization is the crazy part. Like yeah, A M4 style rifle has picket rails on it for mounting accessories, but you can’t remove the stick off an STG44.
Max Payne only ever holds a maximum of 3 weapons - as that's all he can physically carry: 2 pistols and a long arm. At least in MP3, which is the most recent.
Fun fact about supressors: They actually increase bullet velocity which in theory would also do more damage. I guess all the video game supressed guns have subsonic bullets
Me getting punched for the billion time ingame:I’m fine Me getting punched in a cutscenes:IM GONNA DIE HELP ME
That the lines between video games and real life need to be explained like this says a lot about some people.
For number 10, when your character takes out a different gun you are actually looking at an alternate reality version of your character where they happen to be using the gun you want. You aren’t switching guns you’re switching universe and reality. At least that’s what I like to think
Arma 3 handles suppressors pretty well, especially since you can use subsonic ammo with them. So far the best magazine management I've found in a game is in Squad, what you have in your mag is what you have. Most bullets in that game are cutscene bullets.
@alexandercanella4479
2 жыл бұрын
Tarkov does it really well.
Okay I might be commenting on a 5 month old video but I recently learned that there is this thing called Tactical Reload where you do reload after a few shoots just to ensure you have a full clip for your next engagement.