Gamings Most ADDICTIVE Movement Mechanic
Ойындар
Ever since I was a kid, the idea of using a device to propel one's self higher and faster than normal was always exciting to me. And it got me thinking...
From TF2 Rocket Jumping to Raze Satchel Jumps, what exactly is it that makes explosive jumping so addictive- so satisfying? Well as a man of science I figured it’s my duty to answer this question. And after many hours of grueling research, scouring the web for answers, I’ve finally figured it out and broken it down into a 10 minute video essay for your viewing pleasure!
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Video Music:
- Boogie Street Brawl - Knockout City
- Don't Stop the Bop - Knockout City
- Schmeebop - SkullGirls OST
- Piranha Lullaby - Super Mario 64
- Them's Fightin' Words - Skullgirls OST
- Theme of Crabulon - 1NF3S++!0N [Terraria Calamity Mod Music]
- c_panic_prev.mp3 - Little Big Planet
- Halloween Theme - Animal Crossing New Horizons
- Pizza Theme - Spider-Man 2 The Game
- Entry of the Gladiators - Julius Fucik [Goofy ah clown music🤡]
- Rayman Raving Rabbids TV Party Soundtrack.mp3
- The Wolf And The Swallow - The Witcher 3 - Wild Hunt
- Bloons TD 5 - Main Theme
- The Cyber Grind - meganeko [ULTRAKILL]
- Subway Surfers Christmas probably?
Пікірлер: 2 600
If I had the power, I'd make every game have soldiers rocket jump, but hey that's just me. I hope I didn't miss any ULTRA satisfying rocket jumps from cool indie games...
@retribusion
Жыл бұрын
excuse me do you have change? 🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙
@roiwelboren9302
Жыл бұрын
Prepare thyself 🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙🪙
@himself2009
Жыл бұрын
check out destiny 2 movement mechanics as well, its unique
@geurworx8164
Жыл бұрын
yo man thanks for the ultrakill refernces it is me fav gam and tf2
@beats_exe
Жыл бұрын
NAAAIIILLLLSS
Included Overwatch movement slander, would be criminal not to automatically like the video.
@somakrd
Жыл бұрын
honored
@nguyenngocnhi297
Жыл бұрын
@@somakrd Sandvich
@Freegame4.
Жыл бұрын
Man the poor OW devs, however that movement does suck so ya and while im a little more biased to tf2 it simply does have way better movement (the only thing i dont like is soldiers complaints like stfu and take my rocket)
@Enderpanda24
Жыл бұрын
Oh look it's elmaxo, the KZreadr with 1 million views commenting on a video made by a guy with 1k views that generally makes good editing
@martagoncharles16
Жыл бұрын
damb
wow the transition at 2:00 is so cool and more people should talk about it.
@wildanpc
Жыл бұрын
true, i just like "dafuq" then reply it
@SynergyGaming112
Жыл бұрын
Replayed if like 3 times when I saw it. Cant just made a clean transition and expect people not to notice
@SmashPhoenixX
Жыл бұрын
@@SynergyGaming112 it was so clean thats why not many people noticed it lol
@fieryspy6414
11 ай бұрын
Dont tell me what to do
@fried3517
11 ай бұрын
ifkr it caught me offguard real good
Raze is so fun to play, her satchels really makes her character S-tier.
@StarboyAngel
Жыл бұрын
Her ult is op too
@ukasikkk
2 ай бұрын
the ult aces😌
It's interesting that there are mechanics like Pharah and Junkrat jumps in Overwatch that are so limited when Lucio exists in the same game. He hits all 4 of the requirements really well in my opinion (taking them as requirements for general movement tech rather than just rocket jumping). He's one of the main reasons I play the game at all, the wall riding is just so fun and satisfying.
@zuckergolf4442
7 ай бұрын
Because giving them the same movement you have in titanfall 2 or with tf2 soldier would break the game.
Titanfall 2 had hands down the best movement I’ve ever experienced. The way it flows as well as how you can chain different mechanics together is so well done. Would love to see a video on your take when exploring what’s possible (when the live servers aren’t getting hacked lmao)
@notfonz9055
Жыл бұрын
I back this, the movement creates a good skill gap and makes the game that much more fun.
@archercoombs6135
Жыл бұрын
AGREAD EZ AGRE MENT
@jaskalabomba9526
Жыл бұрын
absolutley true
@Alekss88765
Жыл бұрын
Yeah and apex
@wooshoo229
Жыл бұрын
@@Alekss88765 nah, you just can't compare apex movement to Titanfall 2 movement
Contender for video of the year already. Holy is this a well written, paced and produced video on a topic i'm super hyped about. Well done. 11/10
@jjohns4170
Жыл бұрын
Didn’t mention apex though
@levietanh9650
Жыл бұрын
@@jjohns4170 me when people try to mention Apex inferior movement system instead of the chad source Titanfall 2 ☠️
@komisan1337
Жыл бұрын
@@levietanh9650 Apex movement is basically Titanfall 2 but toned down to dirt ☠
@SlothLord452
Жыл бұрын
Ayyy Mokey is here
@itsArridian
Жыл бұрын
@@komisan1337 Perhaps because they are in the same universe. Titans in overwatch when
I will say that pharah's concussive blast actually offers a decent bit of that freedom that is missing elsewise. Angle and distance from impact matters, and I had always found the ability satisfying to use.
For overwatch I think the most addictive movement mechanic is Lucio without a doubt. Since he uses the walls around him it can be used in so many different ways and even after playing him for a while there’s a lot left to be desired in my movement compared to some other players. there are also studios maps in the game made by players that test your level for maneuvering around a map. Would definitely enjoy a video diving into this topic and your personal thoughts on it
Demoman has the most versatile way of moving in space of any character and games mentioned at the cost of an absurdly difficult learning curve. As long as he has stickies he can move to any environment without any support unlike soldier, it's like a virtual jetpack
@johncronk8867
Жыл бұрын
Trimping plus cannon jumping are also tools he has, which lets him literally go at Mach speeds
@TwiliPaladin
Жыл бұрын
@@johncronk8867 Pair it with the Caber, and you become a human missile.
@gladoseon4117
Жыл бұрын
I prefer soldier (mainly because he feels easier to me and also Beggar’s Bazooka is fun), but I will admit that Demo is simply better
@lamptowel
Жыл бұрын
this is technically true but demo doesn't have gunboats and a lot of map geometry isn't favorable to him, the arm time is also an issue demo jumping definitely has a higher skill floor
@PowerPawaa
Жыл бұрын
@@lamptowel can use the sticky jumper but your only source of rang dmg would be your primary.
Is no one gonna mention the fact that the transition at 2:00 was actually fucking god-tier? You for sure got a new sub from that alone and the rest of the vid was great! Hope to continue seeing you grow for the forseeable future
@chillyred4181
Жыл бұрын
fr, i had to do a double take just to make sure i wasnt going insane
@MarkusArtemis
Жыл бұрын
@@chillyred4181 Saaaame
@Vyyy290
Жыл бұрын
bro when i saw that my jaw actually fucking dropped and had to go to the comments to see if anyone else spotted it, after re watching it about a dozen times of course
@blueberry........
Жыл бұрын
I was looking for this comment like hooly
@no_shoes6706
Жыл бұрын
Paused and came here to comment about it holy shit that was awesome and so smooth
Wow. This video is masterfully edited. Great work!
1:58 AH THAT TRANSITION WAS SOO SMOOOOOTH
This man is criminally underrated. Top tier editing.
@chairwood
Жыл бұрын
who is supposed to be arrested
@savamax33
Жыл бұрын
@@chairwood youtube algorithms
@Se3bxcio
Жыл бұрын
Totally agree I need to leave a sub just after watching first 5 minutes of the video
@Sebsob75_
Жыл бұрын
i was about to say the same thing
@ericjanis1570
Жыл бұрын
Was shocked when i saw the subscriber count
This video looked like a high end production, so i was surprised to see how small of a creator you were! Great job man!
@artonix365
Жыл бұрын
jaw dropped when I looked at the subs
@spiderjerusalem8505
Жыл бұрын
Stop leaving this comment everywhere oh my god
@SyenPie
Жыл бұрын
WTF after reading ur comment i only then realized he only has 7k subs??! yeah this channel insanely underrated
You just earned my sub and like, with your editing, voice over, and just over all quality of the video, it never seemed boring it was always interesting. Thank you!
A few mistakes, Pharah and Soldier 76can rocket jump with their rockets, junkrat and bastion san do so as well with their grenades
i was surprised during the overwatch segment that there was no mention of lucio, lucios wallriding/wallrunning has alot of really deep tech in it and its also really satisfying when you hit a rollout perfectly which is one of the only reasons why i play that game. Theres also alot of skill involved which separates a bad lucio from a good lucio in terms of them whiffing a wallrun. Amazing video by the way this is some really high quality stuff
@somedude4087
Жыл бұрын
true but...this is about explosive jumps suppose he could get a honorable mention
@echo8210
Жыл бұрын
my mistake i forgot to mention that even though this was a video about explosion jumping lucio should get a mention about some movement in overwatch, thanks for the comment
@somedude4087
Жыл бұрын
@@echo8210 creem did mention in other comment that he might go over movement in games in general we got something to be excited for
@Calvin-uk8po
Жыл бұрын
Same with doomfist
@knyt0
Жыл бұрын
and wrecking ball, doomfist or even mercy
This showed up in my feed and it makes me super happy to see this talked about. Thank you!
You should definitely make a part 2 and include ultrakill in it you could spend half the video talking about the movement alone
@rainwaiv
Жыл бұрын
ultrakill movement is wild as fuck and somehow not the most interesting part of the game
@WhiteKnuckleRide512
Жыл бұрын
Ultrakill is a great game but the movement is not a highlight.
@Iqbal1808
Жыл бұрын
@@rainwaiv haha coin go pew pew
Lucio is the only movement character in Overwatch which is not oversimplified, fun to learn, rewarding and has the ability to dart from one end of the map to other.
@martonnagy8939
11 ай бұрын
You forgot about doomfist
@lonkbonk5859
11 ай бұрын
@@martonnagy8939ehhh not as much, he uses his movement for damage and attacking more than getting from point A to point B
@martonnagy8939
11 ай бұрын
@@lonkbonk5859 this is true about his rocket punch, but the pros use his slam for movement.
@gigachad8929
11 ай бұрын
fake fake! (real)
@fuscello
11 ай бұрын
Yeah and pharah’s isn’t even supposed to be a rocket jump, because she literally can rocket jump
This is like an unreal high-quality video for 10k subs, do you have any specific editing guides that you used to learn how to edit like this? Would love to practice and come anywhere near what you're doing! Congrats in advance when you hit 100k subs by the end of the year with this quality
@CreemSmile
Жыл бұрын
Thank you! I appreciate it. And no, no guides. Mostly just learning new things every video, even the one I'm working on right now has a bunch of new techniques in terms of edits. I think of something I wanna make then search up how to make it. Just do that over and over and over again for 4 ish years I'm sure that'll help. And I spose I also take quite a lot of inspiration from youtubers I like so do that too.
@0ctov1us
8 ай бұрын
@@CreemSmile sweet! you might be my inspiration now
@AleK0451
3 ай бұрын
unreal more like quake amirite
The ultra kill coin sound at 8:50 perfection
The editing is completely out of the league for your channel size, can't wait to see this hit the algorithm to see how far you develop the other aspects of videography to be at a similarly high level. Would be interesting to see you cover the aspects of titanfall2 that aren't just surface level like nade boosting, timing grav stars, etc.
dude this video is super well made, i can see the amount of time and effort you have put into this. thanks for spending hours to make something i can watch for 10 minutes.
@CreemSmile
Жыл бұрын
Thank you as well! Means a lot
In Junkrat's defense (as someone who has several thousand hours on him): his movement is clunky at first, and I won't deny that it's janky AF, but once you learn it properly you can do some crazy things and it becomes quite fun. My favorite example is a jump on Nepal Sanctum. You can utilize four mines to do a kind of neo jump around the entire map boundary, going from your spawn to the enemy spawn right as they enter the building, allowing for a devastating flank. Basic tutorial: Throw one mine at the top left corner of the spawn door, then wait for the cooldown while the match is starting. As the ramp reaches about 15 degrees, jump forwards and right, detonating the mine as you pass over the top line of the door. Face the corner of the sanctum and immediately throw a second mine directly behind you and detonate it ~0.5 seconds after it's out. Wait four seconds, then throw a mine directly back, detonating it as soon as it's out. You have to be almost frame perfect on this one to get enough distance. As soon as it comes off cooldown (should be ~3.5 seconds if you timed everything right), throw another mine in front of you and right, then detonate it as it completes its first revolution (about 0.3 seconds). That will shift your momentum dramatically, sending you at a 90 degree angle into the enemy courtyard. The rollout takes ~10 seconds from doors opening to landing, which happens to be the same time most teams will reach the little enclosure in front of the sanctum. This is perfect, because they'll be grouped up in a predictable position, facing away from you, and not expecting you to be there. Ideal situation for Junkrat to cause havoc. I've gotten several team kills with this, although more often than not you'll only end up making a 2-1 trade, heavily damaging the rest of the team, and identifying their comp early, which is still basically a guaranteed first fight win if you've got a competent team. Unless they have a fucking baptiste, in which case you might as well just jump in the pit and be done with it.
2024 they added horizontal jump for pharah
As a person that loves editing, this video is amazing!!! I truly do have admiration and inspiration for people like you that spend countless hours working on a couple of seconds of video so let me reassure you that this video was totally worth it. I mean hell, even the thumbnail looks absolutely gorgeous! Not to mention that I am absolutely engorged in the concept of high skill ceiling movement in video games. I know I sound like I'm fan boying right now but seriously, thank you so much for this video! ❤
@bmprimer7809
Жыл бұрын
"i love editing!" 🤖
my brain hurts right at this part from the transition 1:53
these transitions are crazy smooth just like the overall editing man im really looking up to you
Slight correction: Rocket Jumping was an intended mechanic in Quake and Doom of all games. One of the secrets in Doom was designed around you needing an invulnerability sphere and a rocket's splash knockback. Other than that, video's well put together
@fnutek3720
Жыл бұрын
Not in doom one. So its still an unintended mechanic. ID Software just saw it and designed it into doom 2
@dsdom2
Жыл бұрын
@@fnutek3720 i just feel like you have to be lying to yourself if you think the developers didn't realize that you could move yourself faster with rockets. what an outlandish take
@fnutek3720
Жыл бұрын
@@dsdom2 ? You couldnt even jump. And the way you closed gaps were with z40 or z50. It was absolutely not intended in doom 1 lmao. 1 rocket would instakill you and give you a 0.1 second faster time if you were speedrunning unless you were closing a gap (theres none of that in doom 1, only in doom2 where its not intended lol)
This was quite the video that I didn't expect to enjoy. The relatable feelings and humor just hit every spot perfectly, definitely a sub well deserved 🔥
Great video! For videos like this I would reccomend making a general bullet list and a quick review of every single point to wrap everything up at the end of the video. It really lets all the points sink in in my opinion.
That video was seriously amazing. It wasn't tough at all to watch the whole video, exactly the opposite, it completely hooked me! Looking forward to more!
Best movement shooter of all time IMO has to be Titanfall 2.
Great vid! The editing was great and including ultrakill into some parts was nice too
After I watched the movement game video I just HAD to watch another one of your videos, great work, keep it up
2:00 uhhhhhh that transition was fking dope
Absolutely massive props for this amazing video! What makes me even happier is the usage of raving rabbids tv party music. But yeah, I'll keep swininging around to see what's cookin'!
This video goes so hard; you absolutely nailed the execution and I'm a sucker for good sound effects Keep up the good work! ❤
With the eye-catching thumbnail and title, I honestly expected this to have more views than it does right now. What a great video! It entertains the whole way through, leaving no dead space. It feels like every second of the video has a purpose, and the editing really helps with that.
First of all, great video! Its always crazy to see such high end production on a criminally underrated channel, especially one that makes content revolving around probably the most fun aspect of several games! I fell in love with movement in games after watching cs:go surf videos waaay back in 2014, but since my computer was a literal calculator that could only run roblox on 4 fps, I didnt really have many options. I upgraded to a laptop my grandmother got which made so much difference. I ended up playing surf mods on roblox and grinding for thousands of hours, now with a pretty decent skill cap for any movement related game. Recently in 2021, I got a gaming computer and since then I've dumped thousands of hours (again) into several games, trying to perfect movement. Most notably; Raze satchels and Jett's speed in valorant, Lucio's insane capabilities on overwatch, hitting consistent bhops in cs:go (peaked at supreme), and most recently the insanely addictive nature of Neon White, probably the best indie game Ive played in the past couple years. Seeing this kind of representation from a generally overlooked part of core game mechanics is always a blessing! Keep up the great content man, and I would definitely recommend giving Neon White's speedrunning and peculiar movement a look. The intricate time skips are absolutely crazy, even further beyond considering the game creators pushing for the fastest achievable times by adding secret rewards!
ur so talented at what you do. amazing editing, sound mix and video arrangement. keep goong and ull be huge i promise 💕
One of the most videos for the most movement tech ever. Liking your vibe mate; keep up the clean work
@CreemSmile
Жыл бұрын
Thank you! Love your work as well, big fan.
@EreNyn3
Жыл бұрын
@@CreemSmile cheers!
I really enjoyed the editing and commentary. Your humour is quite candid and it was an enjoyable experience, this is my first time coming across you. I’m a tf2 guy and I’ve also stopped playing it religiously, but talking about the mechanics (and lack thereof for ow) for multiple games and to think of these criterions was quite creative. Great video! As for relationship advice I definitely have some to give lol
your editing is so modern and easy to look at (amazing aounds too) THANKS FOR PLEASING MY EYES AND EARS
this editing style tickled my brain so much that i subscribed halfway through the video
I seriously thought bro was like a 1m+ subs channel, the editing alone in this video is sick enough to deserve it but couple that with insightful commentary and a down to earth guy, you did great, please make more i want more more more
at first i was stunned by the quality of this video i mean seriously the editing, the context and the things you've talked about was perfect and astounding but then i saw how little you had subscribers and i was just shocked that low-profile creators put so much effort into their videos. Keep up the good work man, you deserve more !
Phara is not quite as bad as you make her look. She can rocket jump with a timed left click on the ground + boost and end up way higher. She can also blast jump (boost + blast), propelling her very fast forwand and upward.
The best feeling in OW is playing junkrat and placing a mine on the door before the game starts and triple jumping
You are criminally underrated with this high quality content you just created. You deserve more!
Editing fit perfectly with my rapidly declining attention span. Glad to hear it was fun making this, the last thing I want is for videos to start becoming a chore so make what you want my guy and hope that the algorithm does something. Also if you hit share and copy link to boost you are a cool guy, you become a true creemer
@CreemSmile
Жыл бұрын
Classic Nart W
I will say, there are some interesting techs with Junkrat's mines that people don't realize until they play him a lot.
incredible video man, love the editing and writing
Man, imagine an Overwatch where Pharah's jump jets launch her in the direction she's looking, and Junkrat's mines blast him directly away rather than just up.
@Lavanozekew
Жыл бұрын
this was literally added like 2 weeks ago, in mid season patch
@olix182
Жыл бұрын
Bruh
@knyt0
Жыл бұрын
she's slow in the sky for a reason
you're wrong, the best movement tech is titanfall 2's airstrafed grapple slinghot. change my mind
i was genuinely spacing at around 1:30 and that totally caught me off guard and then i was locked in lol
okay dude, cmon, you didnt need to go that hard on the OST for Raze, but you did it anyway and I FUCKING LOVED IT, Crabulon theme started playing i got hyped with the video.
Great video dude! I just started playing Overwatch and I agree that explosive jumping in that game isn't that good / is very limited, but other movement mechanics are so great, maybe you could do a video on those.
@CreemSmile
Жыл бұрын
Not a bad idea, I'll keep that in the ol brain.
@gaspardjarrossayclerc9670
Жыл бұрын
@@CreemSmile to put in the box as well "take a look at lucio". He's without much doubt the most advanced hero in terms of movement thanks to his wallride, speed and amped speed, and offers a nice control along with the most reliable way to have speed in that game
@seanlim832
Жыл бұрын
@@CreemSmile then theres the rabbit hole of (old) doomfist movement techs that were so satisfying. im rly gutted they ended up removing those
@knyt0
Жыл бұрын
@@seanlim832 i mean his seismic slam + block can do so much more now
Raze is just SUCH a satisfying character to play. Her skills ceiling is high too
Fun fact in OW you can double mine jump as junkrat it gives you control over height and direction, you can go over buildings and turn corners
Great video loved it ! Really idk what you could improve it’s really well done !
just met your channel, it’s a crime you have so little subscribers (not to diminish your fans). you definitely deserve way more. nice editing, nice language, easy to watch and a good topic as well :)
The deceleration rate in OW can be altered and it currently exists on Lucio. I feel like there shouldn't be a deceleration rate at all. Imagine Cassidy rolling off an edge and maintaining that momentum until he lands, or Soldier 76 jumping out of sprint and maintaining that momentum until he lands. Pharah and Junkrat would benefit so much from maintaining velocity at a cost of losing health from jumps and having some of their kit reworked. I hate how OW handles this, but I also love Lucio's movement. Terrific video by the way.
@CreemSmile
Жыл бұрын
Ohhh that's a really good point. I feel like what you said would be really great for the game ngl. Just add that little bit more depth. And thank you, I appreciate the kind words :)
@lukeabela960
Жыл бұрын
Pharah would be broken if she had more velocity
@pon39490
Жыл бұрын
pharah’s movement is slow and predictable by design
Why are there so many people who are THIS good at putting videos together with so little subs!? This is genuinely so unfair dude, you deserve more popularity with quality like this!!
Those transitions were great keep up the good content!
2:00 had the BEST transition, i didnt even realize you switched it!
Jesus, chill with the editing, you're at the level of FUNKe. Jokes aside, excellent video and I can't wait to see you at the top :)
@CreemSmile
Жыл бұрын
Means a lot man I appreciate it :)
@Yamaleev
Жыл бұрын
@@CreemSmile you should upload breakdowns of how you made some of these edits on your 2nd channel. Lots of editors (including myself) need to learn a thing or two from you.
@CreemSmile
Жыл бұрын
You ask and I deliver brotherman, the next one should be on that :)
It's been an egregiously long time since I watched anything TF2 but this is quality content
Great video! Loved the editing. Hope to see your channel grow
I love that Blizzard added (aside from angled jumps) exactly the pharah change you requested
great vid, i especially like the subway surfers at the end you should play it more next time
@CreemSmile
Жыл бұрын
the entire bottom half of the next video will be subway surfers
You’re very correct about Overwatch watering down movements. My initial thought was Heroes were too slow, but I always knew there was more to it. Also I’m surprised you didn’t mention trimping. Though this could be its own video about surfing.
@CreemSmile
Жыл бұрын
This video was mainly targeted towards explosive jumping, but it'd be interesting to make a video based around momentum based mechanics such as charging. I'll keep that in mind.
@somedude4087
Жыл бұрын
@@CreemSmile oh inthat case lucio and ball could get a mention I suppose
@matrakow
Жыл бұрын
Overwatchs movement isnt too open to bhop sadly games design is already way too movement based on everything i would love to have bhops and soldier rocket jumps too but yeah... sadly if u do that on ow game would be just way too weird
@knyt0
Жыл бұрын
@@matrakow i mean there's tech involving bhops in ow, mainly on lucio
@matrakow
Жыл бұрын
@@knyt0 not rly lucio that tech just lets u carry ur momentum in any extra speed u get with like sliding stuff such as wrecking ball aswell
1:53 Thats was the smoothest transition i ever seen
bro this is so funny and well edited, keep it up
My favorite rocket jump is the RJ250 overclock in Deep Rock Galactic. It’s only available to the engineer dwarf for his grenade launcher, but it changes the engineer from a usually low-movement character to a character with some of the best movement in the game (if you get good with it that is!). It’d be a bit hard to rate it if you haven’t played DRG before since unlocking the specific RJ250 overclock is based on luck, but it’d be fun to see you review it!
@nickenicklp5953
Жыл бұрын
become scout at home, but better. (because you can actually safe yourself from fall damage yk)
pharah feels a lot better if you shoot the ground when you press shiftto boost you further in the air, also they did improve it for ow2 by giving it more direction
first time seeing your videos but i really got interested into it thanks to your editing and script
The ammount of sheer work and dedication put into the formatting and editing of this video is grade A, entertaining and informative all the way through, please do keep making videos with this much work and passion and surely this channel will blow up soon 👏
Having 1000+ hours in Overwatch, I wholeheartedly agree that explosive (or any kind of) movement isn't the best. It feels too static and it retains almost zero momentum. Being a 5v5 game does make it so that isn't just a clusterfuck of players flying everywhere but it's a shame that we got a vanilla TF2 version of movement. Overall amazing video! Keep it up because you just earned a sub :D
Brother keeps making bangers, keep up the good work man! That cut at 2:00 was nutty
everyones talking about the cut at 2:00 but nobody is talking about the way the pngs have shadows at 5:08. insane attention to detail
I think another detail to take in account is how the game itself limitates explosive jumping. Because Valorant is a more slow paced game Raze has limited blast packs allowing her to perform only 1/2 jumps per round. On the other hand TF2 allows for many jumps, but the explosion deals damage therefore you are still limitated. Finally Quake Live being an extrimely fast paced game gives full freedom of movement.
I particularily enjoyed the part where the Demoman disrupted his voiceover and he had to shush him.
@CreemSmile
Жыл бұрын
I thought it was quite rude but if you say so
This makes me think about the sliding/surfing/dashing and then jumping to launch yourself up in video games. Like when you use Moira's 'Fade' and you jump to give yourself that big boost forward or like Sojourn's 'Power Slide'. It's also similar to when you use Widowmaker's grapple and press space to jump right before you reach your location and it just boosts you towards the direction you're going. Also more on the surfing part, like Lucio's movement, or counter strike surf.
This video's editing is so good holy shit. Not to mention how entertaining it is, good stuffs, im subscribing
I've not touched overwatch in years and never played ow2. That said I was a gm pharah when I played and I disagree about her movement. She can, when the plater gers good, do some nutty stuff using the way the game handles non standable surfaces and actual rocket jumping. Diving with the knock back missile and then pogo rock jumping off a roof to get behind the enemy is still one of my favourite things.
@CreemSmile
Жыл бұрын
That's fair enough, but I still think some more versatility would be beneficial for her as a hero. I miss the experimental patch where they allowed her to use her fuel to fly down as well. It added that extra layer that it feels she's missing.
@PebelWasTaken
Жыл бұрын
@@CreemSmile I agree with you there. She needs more forward speed in the air. She's too slow
As a Pharah main in Overwatch since 2016, you have no idea how satisfying it was when Wrecking Ball launched years later, with actual movement techs, velocity that carries over, and one of the highest skill caps in the game. Movement is so fun in video games, and Ball's whole kit is dependent entirely on how well he can move and retain speed. He just feels like such a step up from every other character except maybe Lucio.
After watching this video, I expected nothing less of 100k subscribers on this channel, but to my surprise, it's only at less than 10k. I have genuinely enjoyed watching and would love more content like this.
Good video! I usually don't stay entertained for a whole video so good job. And as I'm writing this I hear the end of you saying that's hard to do lol.
bro does NOT know how to use junk
As a Raze main, love the appreciation for the satchels. They're just so fun!
Subscribed because of the production quality of this video, how are you only at 10k? I was entertained all throughout, and learned a bunch about various topics. Awesome video!
the fact that this video starts off with a sudden burst of energy is very fitting
wait till he discovers apex legends/titanfall
@mrcat4969
24 күн бұрын
stim go crazy
is any one gona talk abnout the thumbnail?
@ukasikkk
2 ай бұрын
i just realized 😭😭😭
First time viewer here, in a relationship you’ve gotta learn what you’re willing to sacrifice and what you’re not, plus what you want your partner to sacrifice, and have open and honest communication with the partner to see if your priorities match well enough to avoid resentment in the long term
this video was so cool and engaging !! i don't play any of the games mentioned in this video but it was still a very fun watch :)
@CreemSmile
11 ай бұрын
Hey thanks man, glad to hear :)
Junkrat isnt programmed like that because of the game or physics engine. Since the engines create the physics but the mechanics manually programmed tell it what to do. Meaning Junkrat woulda been programmed that way on purpose, probably so even if youre not entirely in front of it and maybe even be slightly behind it, it still assumes you just wanna sticky jump and shoot you up/forward (fool proof). Also im pretty sure if you hit enemies with it i do believe it acts like explosives in other games. Its a case of depth vs accessibility.
@CreemSmile
Жыл бұрын
Ahh I see, I still think that the balance could be shifted more towards depth though. There's just nothing to learn.
@ScoutOW2
Жыл бұрын
@@CreemSmile I 100% agree! Its just on a business perspective, they want people who dont understand or dont wanna learn mechanics, who just expect "things to work". No matter how you spin it, there will always be more of a casual audience than anything else. Even in games like TF2 (cough cough, pyro mains and F2Ps). OW just wants to trailer to that specific audience though sadly. Its like when Smash adds complicated characters with alot of depth it gets alot of outcry from alot of the community who just wanna spam special attacks. Since i work in this industry ive...kinda had a lot of thoughts on this situation.
@CreemSmile
Жыл бұрын
Yeah thats true. And that's interesting! What kinda role do you do?
@ScoutOW2
Жыл бұрын
@@CreemSmile Ive done a bit of everything from design to programming. But my current role is Lead Animator (on a fighting game but NDAs). Since im talking to ya in Discord now and spamming your meme channe, ill just talk more about it over there xD
@somedude4087
Жыл бұрын
pretty sure if you're hit by a junk mine you always go away from it at a 45 degree angle no matter how you're positioned to it makes sense from below and on side but above its...yea also don't think about ashe's coach gun shooting up but knocking her backwards and a bit into the air and not straight down deep rock galactic gets the "shotgun strong enough to knock you back" right tho if oyu jump and shoot straight up you just knock yourself out