Princemouse9

Princemouse9

Heya! I make videos on stuff that I like, or don't like, whatever's interesting I guess.

Yes, Games Have Changed

Yes, Games Have Changed

Can Crafting Be Fun?

Can Crafting Be Fun?

Survival Games Are Boring

Survival Games Are Boring

Healers Need A Rework

Healers Need A Rework

Bad Stats Should Be Fun

Bad Stats Should Be Fun

Play Lethal Company. Now.

Play Lethal Company. Now.

Galivanting

Galivanting

Warsong

Warsong

Пікірлер

  • @hero_of_wasted_time
    @hero_of_wasted_timeКүн бұрын

    I'm too hyped for Enenra. Look it up.

  • @Shireke01
    @Shireke012 күн бұрын

    Bro the way I've been playing this game for about 6 hours and I HAVEN'T SEEN most of the sections you show in the video at all! Tacklebox is insane!

  • @lancealot1235
    @lancealot12352 күн бұрын

    Great video but please try an ex-act with Nero once in a while

  • @Princemouse9
    @Princemouse9Күн бұрын

    yeah sorry im really rusty ngl lol

  • @lancealot1235
    @lancealot1235Күн бұрын

    @@Princemouse9 that’s okay

  • @saladplainzone
    @saladplainzone2 күн бұрын

    Lovely video :D Been following the game ever since the kickstarter, super excited for the full thing next year.

  • @pacomatic9833
    @pacomatic98332 күн бұрын

    I found out a out this game because its trailer was briefly shown in a video on indie games. So I looked it up, started playing, and I will now buy the game at launch.

  • @semag93
    @semag933 күн бұрын

    Great review and I agree - Excellent game! Tks for sharing

  • @Princemouse9
    @Princemouse93 күн бұрын

    @@semag93 hey thanks for watching!

  • @atmatey
    @atmatey6 күн бұрын

    Do you know of the games ZeroRanger and Void Stranger? I think both are very well done, with incredible music and challenging gameplay. ZeroRanger has become one of my favorite shmups of all time and though I’m not that far in Void Stranger, it’s very challenging and I’d say one of the most important games of 2023.

  • @Princemouse9
    @Princemouse96 күн бұрын

    @@atmatey I have actually, quite like both!

  • @atmatey
    @atmatey6 күн бұрын

    @@Princemouse9 Nice! Those two Finnish guys who made them are definitely skilled at what they do. As an aspiring game developer from the same country, they are a real inspiration for me.

  • @johnnybensonitis7853
    @johnnybensonitis785310 күн бұрын

    Video games are such a different beast these days. The industry definitely has it's fair share of fuckery that also exists within a lot of the AAA big-boy dev studios. Then you got the entire journalistic madness surrounding it, and on KZread if you were to just browse through some gaming videos you could simply read the titles and assume gaming is irretrievably fucked. It's all just kind of a clusterfuck and since we are all plugged in with the internet all the talk sways people even if some of them haven't had a chance to form their own opinions yet. I feel like I could go on and on but it's not exactly big news to anyone I'm sure. But, all that said, there's a lot of great games being made by devs of all sizes. AAA, AA, indie, one guy in a shack in the middle of nowhere, etc. Even some franchises that get rinsed by the critics/journalists routinely with each new release can put out some really fun games when played with an open mind free from the deluge of 'authority' voices declaring whatever many lack of merits a particular game might have. I guess I'm of the mind that it can just be extremely beneficial to sort of disconnect from all the discourse online, or most especially the sort all over KZread that post content consistently that always leans into some negative slant. Also, it can help to simply take a break from videos games for a bit, too lol. Unplug for maybe a week if possible and maybe upon returning it'll be possible to scroll past whatever new controversial game without feeling vitriol or anything other than indifference. Very good point in the vid, and great vid as well! Glad I came across this, but damn it sure got me typing like a mad bastard lol Appreciate ya firing the ol' noodle up!

  • @Princemouse9
    @Princemouse910 күн бұрын

    @@johnnybensonitis7853 hey! Glad you liked it!

  • @real-oz7wh
    @real-oz7wh10 күн бұрын

    Super high quality channel godamm 💀

  • @Princemouse9
    @Princemouse98 күн бұрын

    Appreciate that!

  • @Princemouse9
    @Princemouse910 күн бұрын

    Hey there! just wanted to mention; when I mention AAA developers in this video, I misspoke and instead should have said publishers, so uh... just pretend you hear that instead lol. Other than that hope you enjoy!

  • @asdion
    @asdion11 күн бұрын

    >the best games are the ones that made the most money no they aren't Fifa 06 PES 5 Madden NFL 06 GT4 Repetitive regurgitated garbage has always been what sold best except for a few exceptions. That's why "gaming" changed, that's why regurgitated garbage has become a standard

  • @rickybobby5153
    @rickybobby515310 күн бұрын

    I’ve always been amazed at how sports games are so profitable. I have never met a single person in my life who even plays them

  • @comradecatbug5289
    @comradecatbug528911 күн бұрын

    Your point about playing something from a different publisher is SO backwards. Usually game devs, whether they work on AAA, AA or indie games pursue a career in their field because they have passion for it. The vast majority of devs want to make good games. It's publishers who ruin the party. They have power over distribution which means they decide on the deadline. Games ship in an unfinished state because the publisher wanted to release at that point in time and didn't care about the game as art. They also handle the marketing, overhyping the shit out of upcoming titles to get their stock prices up and setting unrealistic expectations in the process. They want to please shareholders by generating the most revenue, so they push for microtransactions, season passes and all that bullshit. Publishers ruin games, not devs. They are the villains and devs are the victims, not the other way around.

  • @Princemouse9
    @Princemouse911 күн бұрын

    @@comradecatbug5289 thank you for pointing this out, I actually ment to mention publishers being more the problem as opposed to devs, you're right for pointing that out and that's my mistake for seemingly pitting the blame on the devs themselves

  • @wingsoficarus1139
    @wingsoficarus113911 күн бұрын

    Yeah of course they've changed... they got worse. Thats why games dont feel the same anymore, modern games suck. All these companies that literally started as passion projects are being ran as huge corporations which means they need to make a lot of money, and make shareholders happy-- for more money. That authenticity and passion is the exact reason why Elden Ring, Baldurs Gate 3, Red Dead Redemption 2, GTA 5, Resident Evil 1-8, Final Fantasy, etc. did so well in the modern gaming era(yes I know GTA 5 is old, its still played tho). People want a fleshed-out experience that feels like it was made with love. People dont care if theres a little jank as long as the game is good. Also, it really doesnt help when games are being made or directed by non-gamers, Ubisoft being my primary case-in-point. Most people have probably heard a quote along these lines but, nerdy spaces have been hijacked by the same people that made fun of nerds growing up. Video games as a medium have become so profitable that this was inevitable.

  • @Princemouse9
    @Princemouse911 күн бұрын

    Really good points all around, I especially like the last bit, it just makes so much sense and really explains the tone-deafness that plagues the AAA games market I feel

  • @c3d_ultra499
    @c3d_ultra49911 күн бұрын

    Technology can advance but quality can regress. Some older games have more thought put into them regarding high quality or innovative gameplay. Some older games have better ai, world reactivity, physics simulations, story, level design, and other features than modern games because conceptually it’s cheaper to make games simple and have the graphics look better rather than making gameplay better. For example are open world games better than linear hand crafted levels? Is Halo infinite’s open world better than the level design of Bungies linear halo levels? In some respects going open world because the technology allows you to hurts your game design because the level designers now have to make the game work outside of what the game was originally built for and adapt the gameplay designs around various changes rather than crafting high quality smaller scope games. Some games are as wide as an ocean scope wise but deep as a puddle quality wise.

  • @Princemouse9
    @Princemouse911 күн бұрын

    If I could heart this comment twice I would

  • @dmas7749
    @dmas774911 күн бұрын

    i was one of those guys who called it hack and slash, so kick me in the balls, ha, LIKE YOU CAN. *switches to Royal Guard*

  • @Princemouse9
    @Princemouse98 күн бұрын

    ill give you that one that was funny

  • @dmas7749
    @dmas77497 күн бұрын

    @@Princemouse9 ​ i remember feeling the same way you did in a bit of a different way, i didn't like how games like diablo and games like Kingdom Hearts could both be classified as action RPGs and as hack and slash, and opted to call those games hack and loots because of how different they felt to play. shame it never caught on, and i say this as someone who has enjoyed both genres

  • @OlmoVonHabsurg
    @OlmoVonHabsurg11 күн бұрын

    i disagree with some of your points but this is such a non issue when you really think about it. Unless you have been playing videogames since the 80s, there is hundreds of old games you have missed out on. I personally started playing videogames in 2015 and I'm still playing games from the ps3 and ps2 generation. but no people just wanna play what released last week...

  • @Princemouse9
    @Princemouse911 күн бұрын

    @@OlmoVonHabsurg honestly, totally fair, I find the issue silly when you are not currently bored out of your mind for days in a row lol. going back and playing "older" stuff is a great avenue for finding genuinely great games

  • @Astreon123
    @Astreon12311 күн бұрын

    Everythings gotta be a shooter

  • @TylerRaid
    @TylerRaid11 күн бұрын

    That’s my boy y’all, put some respect on his name

  • @nene2969
    @nene296912 күн бұрын

    I started gaming with the NES back in 1997 - I can certainly say games HAVE changed. So have my views, the intensity at which I play and my addiction levels. I agree that a lot of triple A games aren't as good as I feel they should be for the money they cost, but we do have some golden games lately - like Elden Ring and Baldur's Gate 3. There's always a positive to anything! Games nowadays are ABSOLUTELY beautiful. Not to mention, since they got so much more popular and aren't just for the OG nerds, their accessibility has also increased. 20 years ago, you'd struggle to find a game designed for or even played by women. Now it's very 50/50. And everyone games - adults, kids, even maybe your grandparents! Humans have a tendency to view the past through rose tinted glasses. Not all of the games of the past were even half as good as we remember - it just feels like that cause of nostalgia and the memories of youth. We like how games used to make us feel. Also, on informative videos like this, I'd really recommend using timestamps with description for the segments - I dunno, it just feels easier to digest that way!

  • @Princemouse9
    @Princemouse912 күн бұрын

    @@nene2969 your experience is valuable friend, thank you and the timestamps thing will for sure be considered!

  • @ryszakowy
    @ryszakowy13 күн бұрын

    games changed - FOR WORSE we can't change - or current games will be made more and we don't want current games

  • @majorwolfedwin
    @majorwolfedwin11 күн бұрын

    The point is us the buys should not need to change we are the buys that's one of the biggest things for capitalism The developers should be catering to us not to peapl who do not even buy games

  • @Blahalel
    @Blahalel13 күн бұрын

    Interesting, in my opinion it felt a little bit like a nothingburger in a lot of this, but still insightful. Thank you for your commentary

  • @System_4PPL35
    @System_4PPL3513 күн бұрын

    Lately I've been trying Metroid games and Ocarina of Time and it's really opened me up to being able to try even more things!

  • @Princemouse9
    @Princemouse913 күн бұрын

    Nice! I'm a big metroid fan myself, lost my mind when I saw the prime 4 trailer, you going through the prime games any?

  • @System_4PPL35
    @System_4PPL3512 күн бұрын

    @@Princemouse9 Playing the first prime since it got remade for Switch. Beyond that I sorta realized that it's okay to not play every game in a series. After playing Zero Mission I couldn't really enjoy Super Metroid due to the rougher controls, so I just jumped to Fusion. And I decided I'll just be okay with jumping around. Probably gonna play Prime 4 when it comes out.

  • @ComfortsSpecter
    @ComfortsSpecter13 күн бұрын

    Games have always been changing Just make them Actually Good Bruh

  • @FirstPlace97
    @FirstPlace9713 күн бұрын

    I really like your description for character action and I actually agree that hack 'n' slash is a misnomer for the genre. I have never really understood why it's applied retroactively to a game like DMC (because we never really used that term back in the day), even though it does fit a bit more for the GoW series as those are a bit more button-mashy. Basically, any game where the character, and by extension the player, creates the combat dynamic through personal expression is a character action game. Usually the characters themselves are over the top with style as well. Dante and DMC definitely started it but we do have to give some credit to Bayo and NG, too. We need to move away from the ARPG formula back to true action.

  • @Princemouse9
    @Princemouse913 күн бұрын

    @@FirstPlace97 hey thanks! I spent longer on that definition than I'd like to admit lol, and thinking about it too I do think it would be better if devs focused more on the solid simplicity of thier mechanics, if that makes any sense. Depth through player experimentation and such

  • @FirstPlace97
    @FirstPlace9713 күн бұрын

    @@Princemouse9 Yeah character action really is the best for those reasons. They are easy to get into and stay engaged with.

  • @Princemouse9
    @Princemouse914 күн бұрын

    YO THEY FIXED RAIN OF FIRE WE STAY WINNIN!

  • @shoshosan
    @shoshosan16 күн бұрын

    subhuman hate will NOT be tolerated. good video tho, especially for someone with 150 subs

  • @Princemouse9
    @Princemouse916 күн бұрын

    @@shoshosan thank you, and just for thr record it's just not for me

  • @shoshosan
    @shoshosan16 күн бұрын

    @@Princemouse9 you're welcome dude !

  • @Fragmentslol
    @Fragmentslol16 күн бұрын

    This video is SO GOOD 🤑🤑

  • @rakhoo5236
    @rakhoo523620 күн бұрын

    Hi Fi Rush is soooo good. I’m only 8 hours in and my rhythm still sucks but I really like the concept, art style, everything about it. DMC 5 not allowing you to choose which character to replay the mission with and not having multiple save files is a crime against humanity 😭

  • @itsame7491
    @itsame749123 күн бұрын

    But like, there is like, 2 good games in this genre......

  • @notproductiveproductions3504
    @notproductiveproductions350423 күн бұрын

    I find it hilarious when they call them “hack n slash” and don’t even realize UltraKill has the same play style and scoring system as DMC

  • @alexsanimeart5706
    @alexsanimeart570625 күн бұрын

    Bayonetta is my personal favorite for character action games. I can't get over the witch time mechanic

  • @Princemouse9
    @Princemouse925 күн бұрын

    @@alexsanimeart5706 nice! I really need to get around to playing them lol

  • @alexsanimeart5706
    @alexsanimeart570622 күн бұрын

    @@Princemouse9 It's a must-play in my opinion. During development for Bayonetta DMC was one of its major inspirations so you would probably like it

  • @System_4PPL35
    @System_4PPL3526 күн бұрын

    this game looks pretty cool. i'll definitely consider it next time i'm looking for something new to play!

  • @Zetact_
    @Zetact_27 күн бұрын

    The issue with "Character action" and the definition as presented is that it's so vague. Even with the definition given it can describe basically any game. It's unironically more vague than "action/adventure." What does it imply? "It has characters... And action... And combos." Hack and slash actually works fine nowadays, in part because the genre that gave the impression of it being mindless, musou games, are now recognized as their own subgenre of a greater "hack and slash" genre (which is IMO a subgenre of beat em up that is more specifically for weapon-based 3D combat). If the focus is just "it has characters, combat and combos" then that still doesn't differentiate the genre from musous when the main reason you don't like "hack and slash" is because people associate it with musous. And the emphasis people place on combos over the mechanical depth that defines the genre is partially why a lot of people think the genre is just about the style rather than the substance. The core of the genre as I would describe it is that they are action games where the player has many options and uses a very powerful character, but with a high difficulty level and a high skill ceiling that aims to push a player to a level of mastery typically (i.e. not mandatory) via a ranking system. Oftentimes the level of mastery to achieve the maximum ranking is not asked of the player for a basic clear, the ranking is an intrinsic motivation. In service of a ranking system, the games are usually stage-based so that performance can be ranked regularly and tracked by the game and the player, and also often so that stages can be easily replayed for the max ranking - however, the method of which a specific game chooses to layout its stages is not a hard rule as many games in the genre either lack a stage select or some do not have clear markers between stages. Additionally, games often will lock most of the higher difficulty options behind clearing the game a number of times so that players can comfortably get used to the mechanics before their mastery is truly tested. They are games that capitalize on modern technology and the complexity of newer games but that maintain simplicity via a focus on replay value and score tracking akin to arcade games. There usually is a form of progression but only typically in the extent of giving the player either more moves of roughly equivalent power, more easy access to certain moves such as via things like larger super meters, or a larger health bar, there is not a traditional "stat-based" progression. Usually a player will have most, if not all, of a character's moveset available at any given time, but some might require going into a pause menu to swap moves or equipment. To boil it down to bullet points: * Powerful playable character with a high skill ceiling and lots of freedom in a player's actions * High difficulty to push the player into reaching said skill ceiling * Some form of scoring system and stage-based gameplay loop (not present in every game in the genre, just most) * Minimal stat-based progression, most progression is done via expanding the move set with more options * High emphasis on replay value similar to arcade games There's more nuance to be had within the definition but these five points are probably the core. This definition works for basically every game that people put in the genre and successfully removes the ones that are obviously not part of the genre. From the obvious ones like Devil May Cry and Bayonetta to the games that break some of the conventions like God Hand and Nier Automata all the way to games of entirely different "core" genre such as Ultrakill and Vanquish.

  • @Princemouse9
    @Princemouse927 күн бұрын

    @@Zetact_ okay so here's the thing, these are all really good points and factually speaking you are right on every front. I honestly can't find it in me to tell you "no" on any point you made. The only reason I say charecter action is a superior name for the genere is because I like how it rings better than hack and slash, but truthfully speaking that's just a personal bias thing, I'm probably the only person that dislikes the name hack and slash as much as I do, but again, you're not wrong for using it, and you've made a good case for it being more correct actually. That being said I still don't like it, if that sounds childish that's because I am, in fact, being a child about this. There's a large part of me that says you can use both terms in conversation and people will know what you're talking about anyways, I'd hope. I do have to say though, thank you for being respectful and making a good case without just calling me stupid or something, I see that way too often and it's those comments I don't give the time of day cause I dont feel like explaining myself to who is probably a brick wall of a human being. And you my friend deserve at least a kudos for making good points respectfully. So again thank you.

  • @Zetact_
    @Zetact_27 күн бұрын

    @@Princemouse9 Well I tend to use "stylish action" as the default, although of course that doesn't necessarily discount some games like musous from the genre (which is fine, some musou games are also stylish action). While there are action games that are stylish but aren't "stylish action" the point of labeling it "stylish action" IMO is the implication that the pursuit of "style" is the mechanical drive of the game - i.e. unlike a game with stylish animations, it being the genre says you need to earn your style. The difference in what I think is implied by calling it "stylish action" specifically is that it cares about "how" you play the game rather than just being good enough to clear the game like most action games. For instance if you're fighting a boss in a regular action game and you get smacked around a lot, throwing back a dozen healing items and playing slowly and safely just to make it through, the game just says, "You beat the boss, good job" and it's end of story but in a stylish action game the emphasis on being stylish has the game say, "Well that wasn't very stylish of you, and we're going to display a low rank on the screen to emphasize that you can and should do better." Hack and slash mainly doesn't fully work as a tag for the genre IMO because not every game in the genre has hacking or slashing (such as a protagonist who is a fistfighter or a shooter) and there are even games that aren't necessarily even combat-focused that are in the genre - a lot of platformers can be played as stylish action.

  • @notproductiveproductions3504
    @notproductiveproductions350423 күн бұрын

    If you can’t figure out what “combo mad” means after YouTubing it, there’s no hope for you

  • @notproductiveproductions3504
    @notproductiveproductions350423 күн бұрын

    Also, you can’t call UltraKill “hack n slash” for obvious reasons

  • @dantespardaposter5315
    @dantespardaposter531527 күн бұрын

    i don't like dmc 5 's level design... half of it boring... it'sn a stomach inside of a monster hellscape clichè and all levels are too open space for Dante's moveset... DMC 1 and 3 had claustrophobic enviroments to make you fight multiple enemies while juggling having little space to manuver against multiple enemies the only open spaces were the boss rooms and where you encountered some special enemies once in a while... the open space stuff in 4 was meant for Nero witch has the moveset to grapple anemies at a distance. also NO INERTIA... still: best game of that year maybe the decade for me... but i don't like cavaliere... it's too slow

  • @k.constantine
    @k.constantineАй бұрын

    3D Lock-on Combo Brawler

  • @Anthony-fz9ye
    @Anthony-fz9yeАй бұрын

    Haha, Peen

  • @vireveoinx9295
    @vireveoinx9295Ай бұрын

    i was hella confused, becuase for part of the vid i had a rainworld playlist on, then i paused it, and i still heared rainworld song

  • @Princemouse9
    @Princemouse9Ай бұрын

    lmao my b

  • @Wolfvame
    @WolfvameАй бұрын

    Hey, name’s wolf. First of all I want to congratulate you on reaching 100 subs. Second, I’m getting back into KZread again. Lastly, I wanted to see if you would be interested in joining me and a couple of my friends in playing Minecraft. I believe it will be fun. Let me know, here a cookie 🍪 for good luck ~wolf

  • @rustkitty
    @rustkittyАй бұрын

    This makes sense, especially for games with more focus on the moment to moment survival. I like "survival" games with an automation and logistics angle (MC with tech mods, Factorio, Satisfactory, that kind of stuff). There non-linear crafting doesn't really make sense because you want to get away from hand crafting as soon as possible. The crafting needs to be simple and consistent because layers of complex systems build on top of it.

  • @Princemouse9
    @Princemouse9Ай бұрын

    @@rustkitty very true, it helps that part of the fun of automation also comes from optimizing placement of individual parts and such, so in that way linear crafting meshes better with a system like that

  • @user-qr5wr7gk7s
    @user-qr5wr7gk7sАй бұрын

    also go play ultra age, its got some interesting combo mechanics and some unique weapons

  • @user-qr5wr7gk7s
    @user-qr5wr7gk7sАй бұрын

    played the va proxy demo for like 30 hours, its too good

  • @ABG_SPARTAN
    @ABG_SPARTANАй бұрын

    Awesome vid bro🔥

  • @SumGuyyTM
    @SumGuyyTMАй бұрын

    The hook at the start really got me interested, which isn't something I usually see from a small creator, so I thought I'd give some advice/constructive criticism. All good video essays will follow a flow/rhythm, and a pace. The rhythm is made up of the talking points, and the flow between them, and the pace is how fast the rhythm is. If pace breaks, the video begins to drag, and if rhythm breaks, the video feels tangential. What makes a good video into a great video is how snappy it is, attention spans are dwindling these days and you gotta keep people watching. The intro is very long, and 100% dead air, I feel like the entire first 17 seconds of the video could be scrapped. The hook, as great as it was, could've been shaved down to be much quicker. You use a lot of filler words/phrases, which tend to break pace. Examples include 1:06, 1:26, 1:28, 1:36, 1:44, and 2:40 At 1:11, you say "I'd like to-" when you could just cut straight to you doing it. That helps with both snappiness and pacing. This happens again at 2:43, you can just get straight to reasons. At 1:33, you say "I guess" which not only breaks pacing, but also sounds unscripted, which is especially bad when trying to answer a question. At 2:10, the comedic timing is off which leads to broken pacing. This happens again at 3:57 and especially 4:55 where there's a solid 5 seconds of dead air. 2:19 Completely wrecks the pacing, this entire build could've been either made in just a second of screen time, or better yet entirely cut for the sake of pacing. At 2:41 and other points in the video, you stutter, which doesn't necessarily break pace, but it is a bad habit. At 3:00, you unnecessarily explain the smelter. The point of this section is "Why tinkers is a good crafting system", which doesn't require an explanation of the smelter in this much depth. In every single applicable case: Show, don't tell. If you absolutely must, then show *and* tell. Never just tell, which you do at 3:35, 3:40, and 5:50 4:10 is a great example of why being snappy is important, because the pacing is perfectly fine, but the script really drags. 4:26 - Broken pacing. Can't really make a lesson about this one, it's just an example of bad pacing. At 4:35, you use "or" way too many times, it should either be a list or only 2 examples. I already mentioned 4:55, but that dead air warrants a second mention, pacing gets wiped out by dead air. At 5:26, it's always a good idea to make a video anyone can watch. A script change could make it so even if you've never played Terraria, you wont click off mid-video. Also just a small nitpick, but every system that's not procedural is technically linear, so a more accurate name would be Confined vs Free crafting. I'll be tuned in to anything you make in the future, and I'm hoping for your success.

  • @narutoxley
    @narutoxleyАй бұрын

    Dude, go outside and bash some rocks together. That's fun af.

  • @drentel7750
    @drentel7750Ай бұрын

    You might be interested in taking a look at the Atelier games, they are a whole series entirely centered around what you're calling non-linear crafting. Sophie 2 in particular features the most involved crafting system I've seen ever and uses it to great effect throughout the game

  • @Princemouse9
    @Princemouse9Ай бұрын

    @@drentel7750 hm, I'll be sure to take a look thanks!

  • @YueZhuang-pt6ff
    @YueZhuang-pt6ffАй бұрын

    The thing with non-linear crafting is it's a lot more complex for everyone, like you said the dev need to add a whole system and art, and also no one want to spend 40% of their gameplay just be crafting and the worse part about this is they need resources if you are trying to craft a sword for examples now you need a handle and a blade so now you need to get a blade and a sword, but what if you had 2 handles? That need to be solved first. BTW, if you think about it all those FPS game with gun attachment are a type of non-linear crafting

  • @zacaryhellings9507
    @zacaryhellings9507Ай бұрын

    Im surprised we havent gotten a vr survival game with a full black smithing needed to make metal tools

  • @Princemouse9
    @Princemouse9Ай бұрын

    Well... we do kinda... look at township tale, last time I played it had linear crafting but the systems were very tactile if you could call it that, let it be know I haven't played it in like 2 years tho so it's likely to have changed substantially

  • @neonfoxfr300
    @neonfoxfr300Ай бұрын

    underrated. i like when the youtube algorithm gives me gems like these sometimes. thanks

  • @BigMastah79
    @BigMastah79Ай бұрын

    Nothing but respect to Tinker’s Construct devs, but I think a system like that is just fundamentally not for Minecraft. The game is founded upon having simple items and straightforward mechanics, but allowing you to combine them in unique ways. And I think Enchantments are a better way of approaching this idea, even if they’re very flawed rn.

  • @Princemouse9
    @Princemouse9Ай бұрын

    100% agree, that's part of the reason I said that I wanted an original project to have a system like Tinkers, I'd like to have bring up how a mod like Tinkers doesn't mesh 100% well with Minecraft. Again if a game were to have rpg mechanics and some sorta charecter building, then it stands to reason (I think) that a tinkers-esque tool crafting system would fit much better and fully come into its own as a gameplay feature

  • @bdura2021
    @bdura2021Ай бұрын

    rain world music spotted

  • @TehListeningPost
    @TehListeningPostАй бұрын

    The drip! The chair!

  • @Alright281
    @Alright28124 күн бұрын

    AAAAAAAA too good