Daxen

Daxen

I surf and use Blender, sometimes the two worlds collide.

Surf Edit Experiments

Surf Edit Experiments

Best of Technical Surf

Best of Technical Surf

Draph's remaining Records

Draph's remaining Records

Ignis' remaining Records

Ignis' remaining Records

NiyhM's remaining Records

NiyhM's remaining Records

Пікірлер

  • @MasogTM
    @MasogTM10 сағат бұрын

    cool stuff Daxen!

  • @MrEiht
    @MrEiht12 сағат бұрын

    You have issues, lol. My CS2 can't read/access cfg files, demoui is invisible and more, I can't record demos or view them. Running the exe as admin or granting "do whatever you want" rights results in the same crashes. I can also reinstall to keep the issue aka not fix it but wasted some time.

  • @tarekvr
    @tarekvr20 сағат бұрын

    No Map can turn into a failure, you only learn stuff, you dont forget it! Keep Making Maps youll make it work sometime and dont give up on it!

  • @SoftwareSlicer
    @SoftwareSlicerКүн бұрын

    This is incredible, I have never seen anything like this before. Quite an innovative project!

  • @Zyczu55
    @Zyczu55Күн бұрын

    Tbh it would be just easier to use propper and make the map actually playable. You would spend a lot of time setting up the models tho.

  • @goldenboy1746
    @goldenboy1746Күн бұрын

    Mind sharing that music playlist?

  • @iDaxen
    @iDaxen14 сағат бұрын

    Spicyverse - Vibe kzread.info/dash/bejne/lqFktY9_ktSagdY.html

  • @THG_
    @THG_Күн бұрын

    Unironically would have been less effort to make this a functional CS2 map instead of struggling with Source 1 Hammer and Blender

  • @iDaxen
    @iDaxenКүн бұрын

    This couldn't be further from the truth, sadly.

  • @adrok8644
    @adrok86442 күн бұрын

    seems legit

  • @or6060
    @or60602 күн бұрын

    why not just turn the geometry into props? that's what valve did for the new CS maps.

  • @chukbenis
    @chukbenis2 күн бұрын

    why does it say jump ivory when its surf ivory?

  • @DisfavoredKin
    @DisfavoredKin2 күн бұрын

    Nice stuff man Did you try cloude he's such a better coder

  • @extinctt
    @extinctt2 күн бұрын

    this is one of the most unquie and interesing projects ive seen in a while, I hope u continue this and post more

  • @awesomegraczgie2131
    @awesomegraczgie21312 күн бұрын

    Could you tell me the name of the song in the final demo?

  • @iDaxen
    @iDaxen2 күн бұрын

    Sure: Spicyverse - Vibe kzread.info/dash/bejne/lqFktY9_ktSagdY.html

  • @awesomegraczgie2131
    @awesomegraczgie21312 күн бұрын

    @@iDaxen thank you so much :) and about the video. I wish everybody that their failed projects look as good as your does. Keep up the good work. I have my fingers crossed you'll figure out and complete the project

  • @alface935
    @alface9352 күн бұрын

    You are Legend for even going this far for this Big Map Project We Love You :D

  • @smile4cs
    @smile4cs2 күн бұрын

    All due respect, this just seems like blender skill issues, everything you mentioned could just be fixed in blender. Still a cool project though!

  • @AtoArtworks
    @AtoArtworks2 күн бұрын

    This is a super cool idea and really well executed! Never thought you could stitch so many maps together, but the use of the SourceTV cam is such a smart solution! Got a quick question though, does anyone know the name of the song that plays during the showcase at the end? Closest I can find is ”Alektro - When I see you dancing” on soundcloud, but am unable to find this specific version/remix of the song.

  • @Deniil2000
    @Deniil20002 күн бұрын

    my 25c - in Blender, you can probably just remove keyframes where the spinning happens instead of cutting the video Interpolation between keyframes can be changed by selecting desired keyframes (all of them in your case by pressing A) and pressing T while hovering cursor over the timeline viewport.

  • @loiver4232
    @loiver42322 күн бұрын

    YOOOO, SMOOTH transitions I would absolutely love to play this Check my defrag movies too

  • @siomek101
    @siomek1012 күн бұрын

    A thing you could do (would take hours if not days) is to port the maps into source 2, and then stitch them together

  • @ceno7046
    @ceno70462 күн бұрын

    First off, failure implies to me personally that there is no way of accomplishing the task due to things out of your hands. But this? I wouldn't at all consider it a failure. And I wouldn't consider it embarrassing either seeing you got as far as you could, would any other person be able to do this? You got to be happy with what you can accomplish, and hope that you can reach the point of fully completing your concept one day.

  • @WillBonner-e9f
    @WillBonner-e9f2 күн бұрын

    I hope you give this another shot, cause even with the errors it's a really cool idea. I could totally wrong but I think the version of source that Momentum Mod is using allows larger maps in hammer and things of that nature, plus I bet they would accept a map like this into the game. They also have a way to record a demo so maybe that export process could be smoother with them. So you should consider getting in contact with some of them if you want to try this again.

  • @cromalia3041
    @cromalia30412 күн бұрын

    very cool

  • @pansans1066
    @pansans10662 күн бұрын

    I am subbing

  • @TimesChu
    @TimesChu2 күн бұрын

    I think you're putting yourself down a little, especially since you probably don't need an AI for your code. You seem to have a decent basic grasp of the code already, and just need to dedicate a little time to learning syntax.

  • @arthurguyon8609
    @arthurguyon86092 күн бұрын

    Great video! I'll be sure to use it as a reference for a future 3D project

  • @TuRmIx96
    @TuRmIx962 күн бұрын

    Not a total failure, you learn a lot by this experiment. As you mentioned planning is really important, that's the first step is almost anything. As for the material problem, not a huge issue. With a bith of knowledge you can recreate or fix source materials, they are pretty simple 99% of the time. Same for the shading issue, blender cant or wont recognise that the imported assets from source are soft or hard shaded. You can simply fix this by turning everything hard shaded, there are so few BSP Brushes that use soft shading it wont matter. If you need further help just hit me up.

  • @NoVIcE_Source
    @NoVIcE_Source2 күн бұрын

    5:20 omg thas me

  • @NoVIcE_Source
    @NoVIcE_Source2 күн бұрын

    This is such an insane project holy hell, its so understandable to give up, when solving many problems at once it literally leaves no room for error. I think to avoid burnout, things just need to be done in such a way where if you make a mistake you will notice it before continuing- But you did it with alot of pain along the way, and that's even more impressive lol

  • @serdiuk2774
    @serdiuk27742 күн бұрын

    Cool video

  • @vetirtal1168
    @vetirtal11682 күн бұрын

    In blender, instead of cutting out the spinning, couldn't you lerp those parts of the animation and approximate what it looked like without them?

  • @iDaxen
    @iDaxen2 күн бұрын

    I thought about how to approach the problem inside Blender but decided it would be a million times easier to fade-cut in post. Turned out to be another huge miscalculation.

  • @cappuch__
    @cappuch__2 күн бұрын

    really cool 'experiment'. love the idea lol. ur gonna pop off

  • @Fairyn
    @Fairyn2 күн бұрын

    Good shit! Really creative idea, and despite it's flaws I think the end result turned out to be really nice :) Good job!

  • @NoVIcE_Source
    @NoVIcE_Source2 күн бұрын

    intresting, if it turned out perfectly, it would be yet another perfect youtube video where someone just did something interesting and we'd forget about it 2 seconds after watching, but the flaws made it more memorable-

  • @Fairyn
    @Fairyn2 күн бұрын

    @@NoVIcE_Source also, it might just be my circle of friends, but i feel like a lot of people had a similar idea for a video at some point in their life, but nobody ever tries to do it, cuz it sounds(and is) quite complicated, so seeing someone transform it into reality is really cool. My friend wanted to make pretty much this video ,but with fighting scenes in games set in different time periods, going from medieval times to future. I also had a similar idea, also with bhop, but more of a "history of movement" kind of thing, going from rocketboosting in original doom, to bhop and damage boost in quake one, to half life, to 1.6, to quake 3, to css etc, and with 2Pac - Old School in the background :)

  • @mexoc
    @mexoc2 күн бұрын

    I think this turned out very cool! I love the idea and the final product, despite your many hiccups along the way :p <3

  • @actualawry
    @actualawry2 күн бұрын

    every failed project is another successful one!

  • @iijj22gg
    @iijj22gg2 күн бұрын

    As someone who has never played CS but has seen a few b-hop surf videos or whatever they're called, I think this is the coolest of that kind of gameplay I've ever seen, even if it's just a render

  • @OlegSmileSSToRM
    @OlegSmileSSToRM2 күн бұрын

    You could use just video editing. Levels don’t intersect with each other and there is no visual pleasure

  • @DemsW
    @DemsW2 күн бұрын

    Great idea and the execution is pretty good. The explanation itself is very well paced and edited. Just my two cents for the camera path checkpoint problem. You can probably fix those in the graph editor of the camera animation in blender. It's quite intuitive and should yield smooth and clean results. Earned yourself a subscriber I hope to see more creative things.

  • @stuubbs
    @stuubbs2 күн бұрын

    Task failed successfully

  • @DGscene
    @DGscene2 күн бұрын

    Why didn't you just change the keyframes when camera was spinning?

  • @HyperMario64
    @HyperMario64Күн бұрын

    I agree I would have deleted these keyframes too, any interpolation would have been a better render than these very short jump cuts

  • @tryctan2399
    @tryctan23992 күн бұрын

    why not use t.a.s since this dosent need to be legit and just a showcase?

  • @iDaxen
    @iDaxen2 күн бұрын

    Should have done that tbh. But asking to use the servers is faster than wrapping my head around TAS, thats what I thought.

  • @Snapper-gaming
    @Snapper-gaming3 күн бұрын

    Might have been a failure, but it was still extremely cool! Good job !

  • @chavzone
    @chavzone3 күн бұрын

    This was honestly very cool, loved the "Open"AI joke as well lol

  • @KILLKIDspeedrun
    @KILLKIDspeedrun3 күн бұрын

    Still pretty cool though ngl

  • @houseparkour
    @houseparkour3 күн бұрын

    redecompile, nice word xd

  • @MurkyTheWolf
    @MurkyTheWolf3 күн бұрын

    Dude, honestly underrated video. This was a really amazing watch. Didn't even realize how low the view count is. Definitely keep uploading with cool videos like these.

  • @admiral982
    @admiral9823 күн бұрын

    underrated? it was uploaded like 10 hours before you posted this comment. ????????????

  • @MurkyTheWolf
    @MurkyTheWolfКүн бұрын

    @@admiral982 still underated

  • @rebane2001
    @rebane20013 күн бұрын

    that's an epic fail if i've ever seen one

  • @thedmiynV9ll
    @thedmiynV9ll3 күн бұрын

    "source engine" map

  • @dsl69
    @dsl693 күн бұрын

    Source is such an ancient engine, not surprised

  • @garneet
    @garneet3 күн бұрын

    would a movement recorder (cheat) have removed the stutters for segments?

  • @p1nke801
    @p1nke8013 күн бұрын

    Jump_ivory my favourite

  • @iDaxen
    @iDaxen2 күн бұрын

    Why u gotta be like that? (>人<)

  • @p1nke801
    @p1nke8012 күн бұрын

    @@iDaxen Yeah i almost threw my pc out the window when i saw it... Other than that, great video!