I created this channel because I like playing games so here's me playing them. I love tech to so expect some gaming related tech info.
I'm going to try an upload every week. Management, simulation & crafting games are my thing so expect to see plenty of them.
I do have some design video and photography skills so hopefully they might show through in my video's
Main video posted every week at 2pm BST/GMT
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So your telling me i cant build modular airport's?
In Britain I find the rail lines ate rarely at ground level, without a line of trees either side of without verges on other side
🧠 👍🏻
What about METRO SYSTEMS? Like the London Underground. Also I can't seem to get the Tropical map with temperate trees instead of coconut palms etc. The Tropical map is fantastic but I want it to look more like The UK. And it would be great if you could remove and put in both cities and businesses, in-game - without going to the creator! There's also civic centre buildings which aren't there in TF2. Like Town Hall, Library, Police, Fire, concert halls, etc. I also miss a sense of HISTORY as well (past 1900). Castles, hillforts, cathedrals, old ports etc. It would liven up the game so much!
I keep getting my stations mixed up haha. Thank you for this video!
Where are you
as far as a modder told me that spoke with the devs he said the last update will be this fall then the new game teasers will be annunced
these are good tips but they are not "pro" tips
I'm mildly interested in trains, so i thought i would have fun playing a train simulator. Nope, THIS is the game i wanted all along.
It is a great game👍
I realize that this is a bit random, but your sound quality (recording and background music) sounds amazing.
Canals! British style, small canals would be amazing in the early game!
I agree with most of your ideas you mention in your video. The AI stuff though, not so much, but you could make that be a different mode of the game, so that if you don't want to play it, you don't have to. I would like to see the ability to change the station buildings. You place a station, then you have to try and guess how far to replace the station to fit the larger buildings or add them to the side of the station. It just doesn't look right. Also I would like to be able to flip the buildings. If you place a terminus station the track is on the right side of the platform. I would like to flip it to the left side of the platform.
Yeah think AI would need to be in a different mode or have to ability to switch off.
Subscribed! I am a PS5 player and I’ve always wanted mod support since I got the game. I hope to see more news soon.
Thanks for the sub
would be cool if the developers next project is a cities skylines like game and see how different they make to cities skylines.
megalopolis fever
should have the lines go out more before connecting them.
What about the old gen consoles like Xbox one and ps4 will they get mod support? Would be nice if they add left hand traffic
They didn’t say about the old gen consoles unfortunately. Left hand traffic would be great though 👍
I just hope you can now focus on releasing a proper city builder, since there's a clear gap in the market. You can take advantage of many features already in place in TF2 and add the city building experience. Maybe tone down a bit complexity for public transport, keep the amazing graphics and paint tools, add modularity to buildings (something similar to the platforms in TF2 but for floors and roofs, for example), keep the eras (that would be amazing), add types of citizens (unskilled, skilled, executives and elites - cities XL style) and matching buildings and jobs (factories, offices, etc) which would allow for charismathic cities (more industrial, modern urbes, etc), add services and infrastructures and traffic ruling system (control turn lanes, etc, something like Traffic Manager in CS1). Open this to modding and you will sell millions of copies.
It will be interesting to see what’s in the update. Hopefully some of the things you have mentioned
Your kidding me final update I’ve bought it in concole a year ago and now it’s practically done
because the basegame itself is actually finished. It runs stable, the key elements are implemented and overall the fundament for more improvement by modding is greatly build. It is the modding community that brings variation in the game and with this final update this will happen for consoles too, so there is not much that you could do in a game like this... I play on PC and the basegame itself is kinda "boring" in the sense that there is not a lot to chose from, but with mods you have so many possibilities, be it playing with economy or pure decorative build... So as I said, with this final update everything, more or less, is added that can and needs to be there
As the original game came out in 2019 I think the console release had a lot of the improvements in already. Not sure what their plans are after this update up never know they might release some dlc
😑 "promosm"
I want to have dynamic weather and day-night changes. 👌
Would love those also👍
Does it solve ur traffic issue?
It does help. Although now I have to many people trying to use the buses😀
142 mil 😂 wow
the cities in this game are a joke, same with the numbers, you have 1000 people in a city?! what does that even mean? 😂
Yeah agree 👍
@TechHench have you considered doing a series on TF2? on Europe map or Usa? thanks.
I’ve done one called the Big Build on a Europe map kzread.info/head/PLML6hSqjNxdkzz-vd4tLSoK6CZqm7uK6n&si=oQOjJon7OEhsLRb3. Might do one on a USA map at some point
@@TechHench do it, but start from scratch not with infinite money but use mods, will be an interesting watch
Bro playlist of your music please
All the music is free from KZread studio.
Nice map 👍
Thanks 😁
I'm surprised no-one has mentioned that the music is far too loud... while the narrator is a little too soft :) Good luck with this series. Cheers!
Thanks for the feedback. I always find it hard to get the volumes right. Will try and fix it next video 👍
@@TechHench Best to adjust those two in the TPF2 settings I'd suggest. :)
Better road tools and better traffic AI would be the biggest improvement if you'd ask me.
Yeah I have major traffic jam even though I have a bus lane and train but it’s not working
They look great and all but I play mainly with mods
terraforming the damn Grand Canyon and demolishing all highways for a simple train track and train depo 😭😭😭
this series is like a myth buster, a gridlocked city will still get to 122k population and beyond 😂
Sorry if I missed it, was there a reason not to be on speed 3?
No reason really. Thought it would be more of a challenge
The game is broken.... no demand from the start... congratulations to CO for making a game that doesn´t want to be played.
That's no biggy with unlimited money and all stuff on. :(
There’s lots of things that should be added traffic management, Cable cars,trams on track and road,pull in bus stops,vehicle stay on the map and do not just disappear and appear, more in-depth industry, competing companies,research, starting date 1800 before steam, footpaths,Canal boats,new types of fuel like hydrogen and biofuel,3rd rail,vehicles should actually be require fuel and maintenance,restricted roads and also built in left hand traffic.
Some great ideas there
@@TechHench There’s lots of little things that would be nice to see in TPF3 another one would be Trolleybuses.
Vehicle shouldn’t disappear and appear they should stay on the map like CS2.
Transport Fever 3 will be 2025.
I think it will be 2025 now as well
With waypoints you can also assign the lane, if a multiple lane road, that you want them to use. This is handy if you find line A is being slowed down by line B.
To expand your audience, my suggestion is to talk about how this differs from cities skylines, yet is thematically similar. Because graphically it's similar. CS and CS2 are popular. Always be convincing people to expand their game library. I think that will get you a wider audience - the more you tie it into similar genre games - cause people like me will be able to relate to it all the more. Very nice work! Good audio levels, production, and you have a great presence. Good luck!
Nicely done. I wasn't aware of this one. There's a spaghetti junction in Atlanta as well.
Oh nice! I might have a go at creating that one as well
Amazing video hope to see more !!!
I have quite a few wants for transport fever 3, however most important for me is to include heavy upgrading for... Trains, ie metros, both underground and elevated stations, i want rack and pinion, narrow guage, broad gauge, gravity railways with lifts for tourism, tourism... as an industry as well. Also stations that do both freight and passengers so mixed trains are viable Trams, again I want standard and narrow guage, i want freight and mixed use trams, trams to be able to use train tracks, also rack and pinions and also a Funicular would be neat, ideally trams and trains could be interchangeable in use Ships, i want car and train ferries and have them be more viable than bridges early on, i want ocean liners with tenders bringing passengers to and fro, tugs with barges, coastal and river steamers, i want all of this that comes with side paddlewheels, rear paddlewheels (really only happened with some river boats), and propellers. I also deeply want museums to be a thing, that way you can still make money off of aged machinery, occasionally do events where you bring out old stock and use it, keep them maintained, maybe even turn old ships into hotels. I also want an earlier start date, 1850 is way too late, it should be 1830.
Some great ideas👍
Think of your roads like a hierarchy.. big roads diverge to medium roads, and medium roads diverge to small roads. . Like the arteries in a human body.
Great tips but the music is so loud, it makes it hard to hear your voice at times
+
How do you get your cities to expand like that
You need to make sure you have good transport in and out for passengers and cargo.
I always get a traffic jam once the city grows too big
I have a video with some tips if you are still having traffic issues
cool station, but wayy too many platforms. Try making split platforms for your shorter trains and reducing the number total
Thanks for the tip
I have a City with Like 40k and i have nearly 0 Traffic cause i dont have any parking possibilities i guess
Have a main big road/highway through your city. Dont build next to that road/highway. This helps to keep the speed of the vehicles because there are no pedestrians on that road/highway
What are your go-to traffic tips? Don't forget to hit the like button, subscribe, and ring the notification bell to stay updated on all things urban planning. Happy gaming!