This channel is a hobby, and as I have many hobbies, a family and a big boy job, this channel will get all the attention that I can give it...sometimes that means a full week of videos, sometimes it may mean no videos, hard to tell, but I do hope you enjoy what I am putting out, when I put it out.
Quick word to everyone that's been part of this so far: THANK YOU! I never expected this channel to grow as much as it has over the last few months, and I really appreciate your support, it's simply not possible without you!
If you want to support me:
www.patreon.com/bballjo
discord.gg/zYf84kJcQU
HARDWARE:
Ryzen 5600X
64GB DDR4 RAM
RTX 4090
SHURE MV7
Channel motto: Don't take life to serious, because you won't get out of it alive.
PS: I don't accept Steam Friend Requests anymore...one BAD experience is enough :D
Пікірлер
daamn, all cught up, 7 eps pre recorded, its lookin great so far through :D quite the backlog
man, f**k that roundabout
Tried to figure out the signal-system for about 3h but didn't understand how the single signals would impact the behaviour of the trains - managed 20 trains to get stuck in a single section..... But thx to your tutorial (by far the best I've ever seen!) now they float like they are ment to do =)
Enjoying the playthrough, ref meat shipping, there is a mod that lets you build meat container loading/unloading (also with the functionality for liquids in tank containers if you wanted)
not a peninsula, think of it like the UK, and the great udnerground tunnel to europe. and the sayign is , 'buildit and they will come'. the great soviet presedente spent millions on a tunnel, without even botherignt o build a dock and city first lol
19:00 I'm a little drunk, but a reminder that the 171L that the dumper comes with is 0.171 Tonnes. Which is what you're competing with every time you import X tonnes of fuel. My brain derped hard there
Is there anyone better at this game than you?
Built 3 bus stations, buses won't deploy since there's nowhere to deploy to. What a clunky fucking game.
I love this game, but I always felt that public transportation was the weakest aspect of it but this could be because I coming from games like transport fever and cities skylines. I found that most of my city's tank because of public transportation or a certain worker group die off or leave.
Turn. Everything. Off.
As a novice, I find this extremely confusing... 😭😭😭
I think a hospital with more ambulances would be wise for the new city.
Does trees here influence the spread of pollution and radiation?
They don't.
I’m actually “pro-grid”. Grids are efficient. The only reason to deviate from the grid is if the geography doesn’t allow it. The beauty is in adapting to nature.
I want to play this game so much, but I don't think i've got the mental capacity or the patience to learn all the complexities.
I get it...but it will be so worth it!
Please!!! Don't use helicopters, it is cheating!!!!
I know...there are only so many options
Hey, fairly new to the game. I can't seem to get the bulldozer to do smaller footpaths, especially those that connect things like the trash and substations. Any suggestions on how to get these completed? Do you leave them as mud?
At some point constructions are too short to allow mechanism. Click on the path, and if there is no empty rectangle, there is no room for a dozer
How did you get the water to the city, my tanker wont load any and just goes in and out and target is in range ??
It will only load if there is something in the export tank
@@bballjo Hm, OK thanks :) no idea what that means but I go and have a look
it would be smart for the vehicle that does not transport things like the roller that you build a free construction office in the area like the one for the bulldozers.
As always... bb's second city is always big and have dnipro flats🙂
Dobra Robota!!!!
I like the John Oliver shout! I watched that a few weeks ago, iirc.
You make it look so easy to establish connections that allow industry buildings to work properly. I still can not figure it out fully after watching your videos and trying for hours. I admire the complexity of this game but for a total noob it's not easy. For the noobs we should get a bit more in game help lol.
I decided to take a shot every time Bballjo got distracted. I finished the video, tried to stand up and fell flat on my face. I regret nothing.
🤣
You're doing what you're supposed to do.
I like it... Just been flying with a really drunk Fin 🇫🇮 and it inspired me. So I have a bottle, and just starting the video. Wish me luck
Servus, First Membership I bought here one youtube ❤ thanks for the series I rly enjoy it!
Thank you very much! Glad you like it!
loving the series, the road built right over the hill instead of around at 8:52 made me lose my mind for about 13 minutes
Thanks for taking the time to explain the reasoning for decisions in city planning. Im still an amatuer but lesrning lots from these videos.
Is there a difference between hospital workers and patients in terms of reaching healthcare services? Because I get messages all the time that residents are unable to access services, not just healthcare, even though they are within reach of stations and the services themselves. My happiness doesn't increase by 20%, I have all services fully attended to and that's it. My initial city fails and ends up becoming a huge people grinder, as no one stays, despite me following the tutorials steps precisely, bbaljo's included. What is wrong? What did you do that I didn't do? I need help understanding what I'm doing here guys, please? Forgot to mention: my workers simply REFUSE to work at my heating, NO MATTER WHAT, and that's the primary cause of my demise. And yes, monuments. I buld A LOT of them.
Follow a couple citizens around for a few days, and see what they do and don't get...also not the state of buildings they go to.
@@bballjo Hi. Thanks. I did that. Followed a buch of citizens in a new game. Happens they can reach everything, have their needs attended, but still theur happiness keeps going dawn and them they flee. Until the winter comes. They still not keep consistency at the heating plant, even with foreing workers. I don't understand. im pretty sure that i did everything right.
@mechamotioisma they will up their needs 100% every day and happiness drops...that doesn't sound right. Are you sure? What do all their stats look like? Are there any errors in the residential buildings?
@@bballjo Honestly I don't know. I built a city with everything needed. They have everything, food, clothes, electronics, water and sewage services, garbage collection, access to dumpsters throughout the city, all residences can access the station, the hospital, all entertainment, sports and leisure services. I have monuments, the city is so organized, so well built. And even then I can't keep the citizens. I send citizens, happiness rises to around 49%, then suddenly, quickly, my population drops to less than 100 and happiness drops to 9%. And all this, multiple times, in less than half a year after I brought in the first citizens. However, my city only has 1 citizen. That. 1. He refuses to give up for some reason. I don't understand what I'm doing wrong. I think they hate me. hahahaha
In some cases (perhaps when health it low enough, but not so low that an ambulance is needed) citizens want to go to a hospital/clinic directly from home and bus stations or for that sake grocery stores won't work as "range extenders". Thus there is a use case for clinics in each neighborhood. Re heating - do use a bus line? If so are there any workers waiting at the bus stop? Otherwise you have too many work places within your city in relation to how many workers you have.
We need more curves. Your city reeks of masculin toxicity
I like putting buildings at 45 degrees so you don't have the windows of other buildings facing each other. I like to imagine it's a nicer view and I wouldn't like if my neighbors could stare in from the other building
Personally I love the look of fully planned cities, I think the trick is not making fully 'compartmentalized' cities: EI making a planned city that isn't so hyper focused around one piece of transportation or food distribution infrastructure that it ends up being impossible to expand outside the walking range of that infrastructure
Bro made the hanging city by the amount of slopes it have. Personally, no problem with the planned city looking like well, a planned city. You don't need to force yourself thinking how it need to look more natural. Planned city are made with needs in mind, not forced by demands.
In real life stores normally had specific employees to move goods from the warehouse to the store. Having no warehouse workers so the store runs empty as the poor skeletoncrew is forced to do everything with no time is something that mostly happens in post-capitalistic dystopias.
1:04:40 looks wrong to have a pylon directly next to the switch/substation. the pylon should be away from the building, at a distance of ~half the normal gap between pylons
like, if you put six big pylons around a switch, they'll be clipping into each other
(to be clear this is how the game works at present, not in the player's control)
6:42 I love the small things in this game, the shopping center workers detail is so cool
Me too! I even didn't know this.
Was it always like that? First time hearing it.
Honestly, I think yes...
tend to do sewagw first as you often dont have the option to adjust hieght of these pipes , other stuff can go over /under
I love your videos and I hope you will never stop making them, but jeez why your 2nd/3rd city feels always so unnatural and weird. With every season your starter first city is literally perfect with "natural" growth without any grids, all buildings are reasonably spaced and there is no repetition or pattern. Every next city and especially the final one are so much less realistic. Just my opinion, don't get me wrong I am a nerd, everything else you do in this game is perfect for me.
Interesting observation! Thanks!
I do have the same problem. I think - and maybe this is just me - it's because your first city has to grow step by step. You need to research for better housing, you squeeze a building in between here and there, because you have to. If you are safe on money and logistics, the next city is a completly planned city. And this is how planned cities look IRL.
I guess this is like going from organic to centrally planned
Like the person mentioned above me, that’s a big fundamental difference between economic styles and free market. Most cities, in general, after the initial are inherently built with a planned economy in mind rather than a free market approach where you build in respond for demand. In my experience, I find it best for aesthetic looks to start with either the shopping center or station terminal, and expand /plan buildings a little at a time. Hope this helps :)
Read this comment yesterday, and slept on it. I think that a Bballjo first city is kind of like cities usually grew, while a Bballjo second city is similar to earlier style commie block suburbs / new towns, with large buildings with large spaces in between. Later on some places switched to building more in the style of classic city blocks with houses forming a square shape along a road network grid, or whichever shape the roads had. A variation of this is to have high rise buildings joined with low rise buildings, where the high rises are residential and the low rises are shops and whatnot. Can't remember the street name but there is a great example of this somewhere iirc slightly south or southeast of the city core in Leipzig (along one of the tram routes IIRC?). Afaik it has turned out that the latter planning style works better. But for a city planned in the 1960's I'd say that a Bballjo second city is realistic. However a third city built in the 1970's might want to use those houses that join together nicely, perhaps even joined with other buildings if possible, if the goal is to follow how building styles evolved.
I didn't know such trains were possible. Thanks!