Awesome video. Epic makes so many things easy and then there is camera shake 😆
@LizaRiabinina18 сағат бұрын
Great tutorial🙏🏼 thank you. I’m new to unreal. And I don’t know why, suspension is not working. if I drop my original modular rig to the scene, it is dead. But if I apply the rig to another car, controls are working, but not suspension. I tried to follow tutorials twice in different projects and it is the same problem ! Maybe someone had the same problem.
@postprocessed17 сағат бұрын
hey! Rig works only when you have open sequencer and car is added to a sequence. When just STANDS in the scene - it will remain static... That's sort of... Unreal thing :D
@MagistrTheOneКүн бұрын
Thx
@zakaria20062Күн бұрын
Hi thank for this amazing tutorial . Did have any Chance to add soundFX? Have any website or method to get car sound ?
@postprocessed17 сағат бұрын
hey man! I get some samples from artlist.io for sounds and also... Using one funny trick... I run Forza Horizon 5 and record car driving sound... :D not perfect solution, but well.. That's ain't stupid if it works!
@OMGITSGBКүн бұрын
would you happen to know why all my cars go through the floor when I have the car pass them? :\
@postprocessed17 сағат бұрын
hey man, I have new video for UE 5.4 where I also do body suspension, it's in the pinned comment, check this video, maybe that will fix you issue
@albertusbodenstein19762 күн бұрын
Thanks for the awesome tutorial.. but what do you think about Rush hour and Cinematic car rig? If I have to buy one of these 2 plugins, wich one will you reccomend?
@postprocessed14 сағат бұрын
Cinemaric Car rig. Rush hour is painful to animate
@mclothmann2 күн бұрын
Bit of a weird thing going on, suspension works great as a standalone rig, but when converting to modular rig it stops working, all other features do work like turning wheels etc. Did I miss smth? or is this a bug in 5.4? Loved the vid! One of a kind <3
@mclothmann2 күн бұрын
*converting back from modular to standalone fixes the issue, so its rlly related to the modular rig
@Mnogomer2 күн бұрын
kzread.info/dash/bejne/ZGpnrsmpYLLAgqQ.html
@Mnogomer2 күн бұрын
this how suspension should work
@Mnogomer2 күн бұрын
Why is it that only the suspension reacts, the car must also react to the terrain of the roadway. It looks pathetic. Even on the ps1, the cars behaved better)))
@postprocessed2 күн бұрын
@@Mnogomer check latest video lol.
@sumonakram73033 күн бұрын
Great
@sumonakram73033 күн бұрын
Great
@_marcus_vinicius3 күн бұрын
Just a tip that worked for me: at 15:02 you measured the diameter of wheel, but the "Sphere Trace By Object Types" needs a Radius. So, in my case, i divided the diameter by 2, to find the radius.
@postprocessed3 күн бұрын
@@_marcus_vinicius yea but for me for some reason if I used radius wheels fall through ground. Anyway it is better to find what works for you!
@Maruk814 күн бұрын
Thank you bro i needed attach to time line the vdb
@amaquondoamaquondo22215 күн бұрын
Brother we skate down that hill you using in your map, hahaha nice work and thanks for the vid.
@maxpayne41186 күн бұрын
Hey 👋, I've made a rig from the "caliper for car rig in ue5" video I've used "UE4 vehical base rigging" plugin in blender for creating my rig Problem is Body bone in not showing in rig hierarchy in Unreal and I've checked in the caliper video your rig didn't had it either, so how can I get the body bone?? (Every thing else is working perfectly 😊)
@postprocessed5 күн бұрын
@@maxpayne4118 you can duplicate bone just like a caliper one, but duplicate the bone connect to root, and assign the body to this bone (vertex group) as Blender addon doest create body bone :/
@maxpayne41185 күн бұрын
@@postprocessedgot to learn so much!! Thanks for your effort mate
@hitesh3626 күн бұрын
can this rigged car be exported as FBX?
@postprocessed6 күн бұрын
@@hitesh362 yes
@hitesh3626 күн бұрын
@@postprocessed thank you. Great tutorial!
@esat-krky6 күн бұрын
That is not the unreal engine it is the embergen engine
@postprocessed6 күн бұрын
@@esat-krky yes 😂
@ejwkwk6 күн бұрын
You are my superman.
@natishmaac7 күн бұрын
🔥
@Hossein-hd7dq7 күн бұрын
what is backround music name???
@_marcus_vinicius8 күн бұрын
The most complete, detailed and amazing tutorial about rigging that i found! Thanks a lot for share your knowledge, man! Congrats!
@_marcus_vinicius8 күн бұрын
The most complete, detailed and amazing tutorial about animation that i found! Thanks a lot for share your knowledge, man! Congrats!
@strangeapprentice9 күн бұрын
Is this the Matrix environment? thanks
@postprocessed8 күн бұрын
@@strangeapprentice yes!
@jrdhvrk43889 күн бұрын
From where to get background city model
@postprocessed8 күн бұрын
City Sample project from ue marketplace
@diegodaly9 күн бұрын
Is there a way to go back from converting into Rig Module? Dayum.
@postprocessed8 күн бұрын
@@diegodaly yes! The button is in the same place where “convert to rig module” it will reconvert it back to usual one
@diegodaly7 күн бұрын
@@postprocessed Thanks! I'm thinking of taking your course at DJA, looks awesome man! Thanks for all this great info
@simoziebs9 күн бұрын
did you found out and create all of this by yourself? I am already more than satisfied if I only can replicate these steps. Respect
@samisvideo9 күн бұрын
Yo, what display arm is that? Thanks!
@postprocessed8 күн бұрын
Yo, that’s 32" Dell Gaming G3223Q and some no-name arm from local brand Alza here in Czech Republic. Some sort of “Amazon” produced products
@knuckles74109 күн бұрын
Why not just using chaos vehicle plugin that automatically comes with suspensions and wheel states?
@postprocessed9 күн бұрын
@@knuckles7410 this is faster for animation. Much faster. And if changes are needed you can easily adjust spline, position and other parameters, without re-baking animation. Chaos vehicle is gaming asset, making movies with it - is pain in the ass.
@kingtree19939 күн бұрын
great tutorial,wonder where you learnt all these blueprint staff XD
@postprocessed9 күн бұрын
@@kingtree1993 by trial and error, looking tutorials, reading documentation and UE forums, communicating with other people and devs, trying to apply functionality from different assets. For example wheel trace is using ik “foot position” functionality from Third Person character BP 😁
@BGB100410 күн бұрын
I'm trying to make a Rig module, but when I open the module I copied, the controller disappears with the warning phrase 'Connector 'Root' is not resolved'. (33:37) What I need to do? ㅠㅠ
@postprocessed9 күн бұрын
@@BGB1004 damn… I didn’t experience such error. Do you have skeleton assigned for the mesh you are trying to apply your rig to?
@BGB10047 күн бұрын
@@postprocessed I copied 'control rig' first and transformed the copied one into 'rig module'. However, there is a problem that the position of the tire and body changes when put in another car, so I'm trying to make rig from start with another car. ---------------------------------------------------------------------------------- And I think I found the problem. Connecting 'Wheel Trace Function/Set Z Offset' to 'sequence' causes the tire to move downward. I don't know what I did last time. If you know a solution to this, could you please let me know?
@ejwkwk10 күн бұрын
Thank you for always good tutorials. Can you implement the interior of the car? Door , Steering wheel, accelerator, brake, speed panel, mission control, etc.
@bruscopa10 күн бұрын
so if you want the car to jump, or stunt... just moving up the camera rail would work?
@postprocessed9 күн бұрын
Correct, or making invisible jump ramp which will be hidden in game
@YouTubeDeletesMyCommentssss10 күн бұрын
It's just not something the majority of people can afford.
@alexmair96411 күн бұрын
hi, i cannot download the car as fbx. it s only uasset. and i cannot import that. can you upload the fbx new?
@postprocessed10 күн бұрын
yeah well it should be .uasset - that needs to be copied to "content" folder of the project.You take "Car_Rig" folder and copy that to Content Folder. If it is still not working for you I have uploaded .fbx too
@alexmair96411 күн бұрын
hi, i cannot download the car as fbx. it s only uasset. and i cannot import that. can you upload the fbx new?
@FlyUpAndAway11 күн бұрын
I'm having issues with the rig once i convert it into a control module. when it's a control rig it works fine.... I have both controls in the sequencer but the rig module still refuses to move, but it works in the rig module viewport. anyone figure out how to make this thing work? btw I'm using 5.42
@postprocessed10 күн бұрын
Hey! all rig functions only work when sequencer is open - so make sure you have sequencer open and car added to the sequence!
@FlyUpAndAway10 күн бұрын
@@postprocessed Thanks I didn't realize you're not supposed to place the rig module in the scene. it does nothing.. but instead make a modular rig and then you can interact with that.
@diegodaly11 күн бұрын
Hello, great tutorial! What happens if I need to apply this to a car that has the "body bone" inside root bone, same as the old tutorial on this matter? Is it possible to do it that way?
@diegodaly11 күн бұрын
I just followed your other tutorial to get my model updated :) kzread.info/dash/bejne/iWFhzqeopra1n6g.html&ab_channel=PostProcessed
@postprocessed10 күн бұрын
yes, you just need to add body bone I have a tut here how to edit bones for skeletal mesh inside UE: kzread.info/dash/bejne/iWFhzqeopra1n6g.html
@mulagraphics12 күн бұрын
It took me 1hour, but I got it done boom lol 🤣🤣can you make a step-by-step car crash video scene using this car rig? That will be cool
@postprocessed12 күн бұрын
@@mulagraphics haha nice!!
@粘糕大魔王12 күн бұрын
This video is awesome. I have some small questions, please help me. According to the video operation, the body controller cannot add tilt to the car body. When the body controller is rotated, the whole car rotates including the wheels. I don’t know what the problem is. Please help me. Many thanks!
@postprocessed12 күн бұрын
Pla check pinned comment, looks like it is the issue
@粘糕大魔王11 күн бұрын
@@postprocessed All functions are now available. Is it because the wheels are giving real-time feedback to the body shaking, so the blue 4-arrow controller on the body cannot adjust the left and right tilt of the body? Now according to the video operation, the controller of the car body cannot adjust the tilt of the car body. Please help me take a look. Thanks.
@Darkness-acr-x12 күн бұрын
I just starting right now , and i struggle to import the mesh file, after a few hours trying to load the find, impossible to have it on unreal , i have a error message on my screen
@studiaupe82412 күн бұрын
Even if i press contrl - d , i can't duplicate bone
@beyondcinema13 күн бұрын
Everytime I try to convert to skeletal mesh Unreal crashes. :(
@postprocessed12 күн бұрын
probably the model is hipoly and you don't have enough RAM :(
@beyondcinema12 күн бұрын
@@postprocessed It's only 6k triangles and I'm running RTX 4080.
@beyondcinema12 күн бұрын
@@postprocessed nevermind I solved it! I guess Unreal didn't like that it was an obj file. I re-exported from Blender as fbx and now it worked!
@ttz231913 күн бұрын
The car is bound to the spline and there is no animation after baking
@postprocessed13 күн бұрын
make sure you picked "bake all frames" when baking
@Esalen-do1hz13 күн бұрын
Can you share the car in the case of binding, how to bake the binding animation to the car,distance traveled coordinates cannot be recorded at this time ,I need to import houdini to work,Hope the teacher can answer it
@postprocessed13 күн бұрын
I am not using CCR in this tutorial, and I am animating on Camera Rail and using camera rail and transform for baking animation
@raptoreagle200013 күн бұрын
@postprocessed is it possible to have the car wheels rotate automatically based on the x-axis position of the car? This feature will elevate this car rig setup. The current wheel spin control can then be used to add extra spin for animating drifts and power slides etc
@postprocessed13 күн бұрын
I am currently checking this, because I believe control rig can not feed rig world position and transform that to local space for wheel rotation. I am not very fond of control rigs as they seem to be quite limited compared to blueprints
@raptoreagle200013 күн бұрын
@@postprocessed Thanks for the reply! Hopefully, it's possible to get this working. I am currently trying to get the car to tilt during drifting, so I re-enabled the body control. For some reason, the control rotates the entire car and not the body alone. I know you disconnected the body control because of the auto-suspension. I can't figure out why the control is affecting the entire car after the full rig is complete but it wasn't doing this at the start of the process.
@TRABITY14 күн бұрын
Hey, Amazing! So far everything works, Only my wheels (with suspension) go through my car body mesh when I drive over the cube
@bradbacon487314 күн бұрын
Amazing tutorials as always mate. I'm having a bit of an odd issue my end, I've completed the whole tutorial (including converting to modular rig and fixing wheels rotating). However, when it's a Modular rig and in the viewport, none of the controls work. However when I convert back to standard Rig Module, everything works.. Any ideas there?
@postprocessed14 күн бұрын
it only works with open sequencer and control rig added into it, modular rig should behave the same
@user-ri4lq5ro1x2 күн бұрын
Actually, I also have the similar problem. Even though I put it in the scene and also in sequencer, It doesn’t move. But do the same way with Standard Rig Module, It works completely. If you have any suggestions, please.
@bradbacon4873Күн бұрын
@@user-ri4lq5ro1xUnfortunately the only way I could seem to fix the issue was to create the modular rig again in another UE project and for some reason that worked..It’s experimental for a reason I suppose 😅
@postprocessed17 сағат бұрын
@@bradbacon4873 well... seems unreal is just being "unreal" as usual haha. Well yea feature is still experimental tho
@helloworld7777114 күн бұрын
wow, high quality tutorial, straight to the point and very knowledgeable. THANKS. I worked with 3d for many years and now my dream is to build an automotive portfolio. As a Unity fanboy for many years, I have to admit, Unreal kicks ass.
@StarCourtesan14 күн бұрын
wheres the Artlist render of the album covers spilling onto the floor from? I'd love to get my hands on that clip
@postprocessed13 күн бұрын
that was provided with marketing materials by artlist
@StarCourtesan13 күн бұрын
@@postprocessed i see. It's such a cool render! I couldn't find it in their youtube either
@postprocessed13 күн бұрын
@@StarCourtesan yeah they send it over with their creator marketing package
Пікірлер
Awesome video. Epic makes so many things easy and then there is camera shake 😆
Great tutorial🙏🏼 thank you. I’m new to unreal. And I don’t know why, suspension is not working. if I drop my original modular rig to the scene, it is dead. But if I apply the rig to another car, controls are working, but not suspension. I tried to follow tutorials twice in different projects and it is the same problem ! Maybe someone had the same problem.
hey! Rig works only when you have open sequencer and car is added to a sequence. When just STANDS in the scene - it will remain static... That's sort of... Unreal thing :D
Thx
Hi thank for this amazing tutorial . Did have any Chance to add soundFX? Have any website or method to get car sound ?
hey man! I get some samples from artlist.io for sounds and also... Using one funny trick... I run Forza Horizon 5 and record car driving sound... :D not perfect solution, but well.. That's ain't stupid if it works!
would you happen to know why all my cars go through the floor when I have the car pass them? :\
hey man, I have new video for UE 5.4 where I also do body suspension, it's in the pinned comment, check this video, maybe that will fix you issue
Thanks for the awesome tutorial.. but what do you think about Rush hour and Cinematic car rig? If I have to buy one of these 2 plugins, wich one will you reccomend?
Cinemaric Car rig. Rush hour is painful to animate
Bit of a weird thing going on, suspension works great as a standalone rig, but when converting to modular rig it stops working, all other features do work like turning wheels etc. Did I miss smth? or is this a bug in 5.4? Loved the vid! One of a kind <3
*converting back from modular to standalone fixes the issue, so its rlly related to the modular rig
kzread.info/dash/bejne/ZGpnrsmpYLLAgqQ.html
this how suspension should work
Why is it that only the suspension reacts, the car must also react to the terrain of the roadway. It looks pathetic. Even on the ps1, the cars behaved better)))
@@Mnogomer check latest video lol.
Great
Great
Just a tip that worked for me: at 15:02 you measured the diameter of wheel, but the "Sphere Trace By Object Types" needs a Radius. So, in my case, i divided the diameter by 2, to find the radius.
@@_marcus_vinicius yea but for me for some reason if I used radius wheels fall through ground. Anyway it is better to find what works for you!
Thank you bro i needed attach to time line the vdb
Brother we skate down that hill you using in your map, hahaha nice work and thanks for the vid.
Hey 👋, I've made a rig from the "caliper for car rig in ue5" video I've used "UE4 vehical base rigging" plugin in blender for creating my rig Problem is Body bone in not showing in rig hierarchy in Unreal and I've checked in the caliper video your rig didn't had it either, so how can I get the body bone?? (Every thing else is working perfectly 😊)
@@maxpayne4118 you can duplicate bone just like a caliper one, but duplicate the bone connect to root, and assign the body to this bone (vertex group) as Blender addon doest create body bone :/
@@postprocessedgot to learn so much!! Thanks for your effort mate
can this rigged car be exported as FBX?
@@hitesh362 yes
@@postprocessed thank you. Great tutorial!
That is not the unreal engine it is the embergen engine
@@esat-krky yes 😂
You are my superman.
🔥
what is backround music name???
The most complete, detailed and amazing tutorial about rigging that i found! Thanks a lot for share your knowledge, man! Congrats!
The most complete, detailed and amazing tutorial about animation that i found! Thanks a lot for share your knowledge, man! Congrats!
Is this the Matrix environment? thanks
@@strangeapprentice yes!
From where to get background city model
City Sample project from ue marketplace
Is there a way to go back from converting into Rig Module? Dayum.
@@diegodaly yes! The button is in the same place where “convert to rig module” it will reconvert it back to usual one
@@postprocessed Thanks! I'm thinking of taking your course at DJA, looks awesome man! Thanks for all this great info
did you found out and create all of this by yourself? I am already more than satisfied if I only can replicate these steps. Respect
Yo, what display arm is that? Thanks!
Yo, that’s 32" Dell Gaming G3223Q and some no-name arm from local brand Alza here in Czech Republic. Some sort of “Amazon” produced products
Why not just using chaos vehicle plugin that automatically comes with suspensions and wheel states?
@@knuckles7410 this is faster for animation. Much faster. And if changes are needed you can easily adjust spline, position and other parameters, without re-baking animation. Chaos vehicle is gaming asset, making movies with it - is pain in the ass.
great tutorial,wonder where you learnt all these blueprint staff XD
@@kingtree1993 by trial and error, looking tutorials, reading documentation and UE forums, communicating with other people and devs, trying to apply functionality from different assets. For example wheel trace is using ik “foot position” functionality from Third Person character BP 😁
I'm trying to make a Rig module, but when I open the module I copied, the controller disappears with the warning phrase 'Connector 'Root' is not resolved'. (33:37) What I need to do? ㅠㅠ
@@BGB1004 damn… I didn’t experience such error. Do you have skeleton assigned for the mesh you are trying to apply your rig to?
@@postprocessed I copied 'control rig' first and transformed the copied one into 'rig module'. However, there is a problem that the position of the tire and body changes when put in another car, so I'm trying to make rig from start with another car. ---------------------------------------------------------------------------------- And I think I found the problem. Connecting 'Wheel Trace Function/Set Z Offset' to 'sequence' causes the tire to move downward. I don't know what I did last time. If you know a solution to this, could you please let me know?
Thank you for always good tutorials. Can you implement the interior of the car? Door , Steering wheel, accelerator, brake, speed panel, mission control, etc.
so if you want the car to jump, or stunt... just moving up the camera rail would work?
Correct, or making invisible jump ramp which will be hidden in game
It's just not something the majority of people can afford.
hi, i cannot download the car as fbx. it s only uasset. and i cannot import that. can you upload the fbx new?
yeah well it should be .uasset - that needs to be copied to "content" folder of the project.You take "Car_Rig" folder and copy that to Content Folder. If it is still not working for you I have uploaded .fbx too
hi, i cannot download the car as fbx. it s only uasset. and i cannot import that. can you upload the fbx new?
I'm having issues with the rig once i convert it into a control module. when it's a control rig it works fine.... I have both controls in the sequencer but the rig module still refuses to move, but it works in the rig module viewport. anyone figure out how to make this thing work? btw I'm using 5.42
Hey! all rig functions only work when sequencer is open - so make sure you have sequencer open and car added to the sequence!
@@postprocessed Thanks I didn't realize you're not supposed to place the rig module in the scene. it does nothing.. but instead make a modular rig and then you can interact with that.
Hello, great tutorial! What happens if I need to apply this to a car that has the "body bone" inside root bone, same as the old tutorial on this matter? Is it possible to do it that way?
I just followed your other tutorial to get my model updated :) kzread.info/dash/bejne/iWFhzqeopra1n6g.html&ab_channel=PostProcessed
yes, you just need to add body bone I have a tut here how to edit bones for skeletal mesh inside UE: kzread.info/dash/bejne/iWFhzqeopra1n6g.html
It took me 1hour, but I got it done boom lol 🤣🤣can you make a step-by-step car crash video scene using this car rig? That will be cool
@@mulagraphics haha nice!!
This video is awesome. I have some small questions, please help me. According to the video operation, the body controller cannot add tilt to the car body. When the body controller is rotated, the whole car rotates including the wheels. I don’t know what the problem is. Please help me. Many thanks!
Pla check pinned comment, looks like it is the issue
@@postprocessed All functions are now available. Is it because the wheels are giving real-time feedback to the body shaking, so the blue 4-arrow controller on the body cannot adjust the left and right tilt of the body? Now according to the video operation, the controller of the car body cannot adjust the tilt of the car body. Please help me take a look. Thanks.
I just starting right now , and i struggle to import the mesh file, after a few hours trying to load the find, impossible to have it on unreal , i have a error message on my screen
Even if i press contrl - d , i can't duplicate bone
Everytime I try to convert to skeletal mesh Unreal crashes. :(
probably the model is hipoly and you don't have enough RAM :(
@@postprocessed It's only 6k triangles and I'm running RTX 4080.
@@postprocessed nevermind I solved it! I guess Unreal didn't like that it was an obj file. I re-exported from Blender as fbx and now it worked!
The car is bound to the spline and there is no animation after baking
make sure you picked "bake all frames" when baking
Can you share the car in the case of binding, how to bake the binding animation to the car,distance traveled coordinates cannot be recorded at this time ,I need to import houdini to work,Hope the teacher can answer it
I am not using CCR in this tutorial, and I am animating on Camera Rail and using camera rail and transform for baking animation
@postprocessed is it possible to have the car wheels rotate automatically based on the x-axis position of the car? This feature will elevate this car rig setup. The current wheel spin control can then be used to add extra spin for animating drifts and power slides etc
I am currently checking this, because I believe control rig can not feed rig world position and transform that to local space for wheel rotation. I am not very fond of control rigs as they seem to be quite limited compared to blueprints
@@postprocessed Thanks for the reply! Hopefully, it's possible to get this working. I am currently trying to get the car to tilt during drifting, so I re-enabled the body control. For some reason, the control rotates the entire car and not the body alone. I know you disconnected the body control because of the auto-suspension. I can't figure out why the control is affecting the entire car after the full rig is complete but it wasn't doing this at the start of the process.
Hey, Amazing! So far everything works, Only my wheels (with suspension) go through my car body mesh when I drive over the cube
Amazing tutorials as always mate. I'm having a bit of an odd issue my end, I've completed the whole tutorial (including converting to modular rig and fixing wheels rotating). However, when it's a Modular rig and in the viewport, none of the controls work. However when I convert back to standard Rig Module, everything works.. Any ideas there?
it only works with open sequencer and control rig added into it, modular rig should behave the same
Actually, I also have the similar problem. Even though I put it in the scene and also in sequencer, It doesn’t move. But do the same way with Standard Rig Module, It works completely. If you have any suggestions, please.
@@user-ri4lq5ro1xUnfortunately the only way I could seem to fix the issue was to create the modular rig again in another UE project and for some reason that worked..It’s experimental for a reason I suppose 😅
@@bradbacon4873 well... seems unreal is just being "unreal" as usual haha. Well yea feature is still experimental tho
wow, high quality tutorial, straight to the point and very knowledgeable. THANKS. I worked with 3d for many years and now my dream is to build an automotive portfolio. As a Unity fanboy for many years, I have to admit, Unreal kicks ass.
wheres the Artlist render of the album covers spilling onto the floor from? I'd love to get my hands on that clip
that was provided with marketing materials by artlist
@@postprocessed i see. It's such a cool render! I couldn't find it in their youtube either
@@StarCourtesan yeah they send it over with their creator marketing package
Привет из Беларуси,лучшие туториалы)