The character was super fast because you didn't multiply the moveSpeed by Time.deltaTime. No way you made such a rookie mistake 🤔
@ryanosullivan35264 күн бұрын
Would you consider adding something where we could select a level and or and endless mode? survive as long as you can?
@muhammadzubairirshad67244 күн бұрын
Another Course😮😮❤❤❤❤❤❤❤
@user-fv5ki7cx6s7 күн бұрын
You give link udemy and i should buy course to get asset, right?
@tabsil7 күн бұрын
Exactly =)
@LuRybz8 күн бұрын
Found your channel by the Udemy course. Thank you for sharing your knowledge!
@suppanatpakkoh11 күн бұрын
Hello Master, Will the knockback status be added?🫡
@tabsil8 күн бұрын
Hey Suppanat ! I might add it =)
@HiroXeen11 күн бұрын
I will start learning Unity soon, and one of the courses I will watch is yours. I am very excited because I want to make a roguelike game. Keep going!
@tabsil8 күн бұрын
Hey Hiro ! If you want to make a Roguelike, I really encourage you to take it :). You can also join the discord server when you're ready to start, we can help eachother ► bit.ly/3YFJwyW
@kankashow313612 күн бұрын
It was my proposal. thanks for the implementation :)
@tabsil12 күн бұрын
And it was a really good idea :). Thanks dude =D
@mohamedal-qadeery653013 күн бұрын
I already joined your courses and its amazing so far, Puzzle game would be interseting and if we could add multiplayer to it where we can solve puzzels with friends this would be cool
@wayneqsr14 күн бұрын
What is the software you are using for the course?
@tabsil14 күн бұрын
Hey ! I'm using the Unity Game Engine :)
@el_barracuda14 күн бұрын
By the way, it would be nice to also have a function for selecting levels with different enemies. Is it planned or do you have to do it yourself?
@tabsil13 күн бұрын
That's a good idea ! I don't have that planned but I can store that in my ideas chest ^^
@sikandarnawaz969918 күн бұрын
Great, one more thing if we match any material on runtime instead of colors, guid me please
@painpeko441518 күн бұрын
can i use the STT with another language?
@chirut432719 күн бұрын
after 22:55, continue to move the same cube slowly towards the hole and voila, it does not fall although the layer switched to NoCollision.
@adegunloyerebecca267120 күн бұрын
@tabsil Are you available for a brief discussion regarding your Udemy course promotion? Looking for to connect Thanks
@adegunloyerebecca267120 күн бұрын
@tabsil Are you available for a brief discussion regarding your Udemy course promotion? Looking for to connect Thanks
@Muneebdevelopment36126 күн бұрын
for free??
@darnocab27 күн бұрын
Great tutorial. Can you show us how this would be used in another project?
@xxtentagato869227 күн бұрын
amazin!
@KineticProductionАй бұрын
if your character facing only forward direction then use this line of code : void Rotation() { Vector3 movement = new(mobileJoystick.GetAxis().x, 0, mobileJoystick.GetAxis().y); if (movement.sqrMagnitude > 0.01f) { movement.Normalize(); transform.forward = movement; } }
@ooDEFENDERooАй бұрын
Очень крутой эффект получился! Спасибо за классный урок!
@tabsilАй бұрын
С большим удовольствием, мой друг
@ggsbetaАй бұрын
Great content. I would like to see more intermediate level videos 🤩
@dooshimagamesАй бұрын
❣❣❣❣❣❣❣❣❣
@scjohnson243Ай бұрын
This entire course is one of the best I have taken! If you guys want to make a game like this, this class is the only resource you need!!!
@harryking4700Ай бұрын
make full course super mario game 2d platformmer games
You are great man! You are trying your level best to make sure your users learn and get better and better! Thank you! I have all @tabsil courses! like all! Learnt a lot from him, i had abandoned game development years ago! But since i have started following courses, makes me dive deep again! now i understand code lot better, and trust me you are the one who thought me How Events work. Guys, get his mastery course from Gumroad, you wont regret, worth every penny.
@zezotowff442Ай бұрын
Can you give me the download link for the asset in the video?
@tabsilАй бұрын
You can get the files here ► www.udemy.com/course/hexastack/?couponCode=LAUNCH
@brian_obinoАй бұрын
What unity version are you using in the course?
@tabsilАй бұрын
Hey Brian ! I'm using Unity 2023 but it doesn't matter, this should work with any version
The best and most unique tutorials are from Tabsil!
@tabsilАй бұрын
Haha Thanks man 😀 Enjoy the tuto 😉
@hansfritz6026Ай бұрын
Nice i think bosses and more polish would be nice like camera shake , power dash , special attacks
@tabsilАй бұрын
Camera Shake is already there hehe. I think I'm going to add bosses next.
@tabsilАй бұрын
Check out the full course ► www.udemy.com/course/unity-2d-game-kawaii-survivor-the-coolest-roguelike-ever/?couponCode=202406OFF
@tabsilАй бұрын
Check out the full course ► www.udemy.com/course/unity-2d-game-kawaii-survivor-the-coolest-roguelike-ever/?couponCode=202406OFF
@tabsilАй бұрын
Check out the full course ► www.udemy.com/course/unity-2d-game-kawaii-survivor-the-coolest-roguelike-ever/?couponCode=202406OFF
@gallenbrАй бұрын
i think bosses would be great, specially using state machine
@tabsilАй бұрын
Bosses it is then 😀
@tabsilАй бұрын
Check out the full course ► www.udemy.com/course/unity-2d-game-kawaii-survivor-the-coolest-roguelike-ever/?couponCode=202406OFF
@muhammadzubairirshad6724Ай бұрын
Sir Thank you Sooooo Much
@tabsilАй бұрын
My pleasure =)
@muhammadzubairirshad6724Ай бұрын
@@tabsil sir just because of you i have learnt too much new concepts and i have all of your courses and all of them are just booommmmm amazing
@muhammadzubairirshad6724Ай бұрын
am i have also secure a job in by learning all the concepts you gave us Thank you soo much Sir
@WellyngtonDevАй бұрын
Great course as always Tabsil! Keep it up my friend, your work helps a lot of people ^^
@tabsilАй бұрын
Hey Man ! Thanks a lot ! Glad it's helping =)
@ragerungamesАй бұрын
stats system similar to brotato will be good, not sure if it's already added in the course but brotato stats system is very deep.
@tabsilАй бұрын
There already is a basic Stats System we can expand on ;). Check out 00:52 ^^
@ragerungamesАй бұрын
@@tabsil awesome 🤩
@el_barracudaАй бұрын
1) The most important thing that I would like to see is pumping up the player’s characteristics in the menu, and not just buying new ones (merge is in the game itself, but it is missing from the menu). So it would be very useful to have an inventory of items in the menu to equip them and improve the character's stats. 2) Haven't taken the course yet, but played the demo. I'm not sure if this can be changed, but the enemy spawn system shouldn't be so complicated (currently enemies will spawn in the player's path, no matter where he runs). 3) I’m also not sure about the third, but the randomness of items falling out is very scary. There is no protection from the fact that 3 identical weapons are dropped, there is no protection from the fact that weapons of a lower level are dropped more often than weapons of a higher level. But overall this is definitely the best course. Thank you very much for it❤
@tabsilАй бұрын
Hey there ! Thank you so much for the ideas. Okay so you mean having persistent items that would act on all characters characteristics ? That can be nice indeed, I like that idea =). Regarding point n°3, The randomness of items is definitely manageable, and it's actually pretty easy to implement. I'll show how to do that ;)
@el_barracudaАй бұрын
@@tabsil Yes, this genre itself is based on getting some kind of subject that will help you become better and go further. The inventory system in Survivor Io or Archero is an ideal option. It allows you to repeatedly increase interest in the game and force you to replay old levels in order to receive rewards for them and level up.
@tabsilАй бұрын
Completely Agree. I will see what I can do, this might mean reworking the ui a bit ;)
@whenyouareboredАй бұрын
when he hasn't posted for a few weeks, you know he is working on another good game!
@tabsilАй бұрын
Haha yeah kinda of ^^
@lakhwanscoding7003Ай бұрын
All the source code is provided in the course?
@tabsilАй бұрын
Yup, everything that is mine. I don't give characters from the Asset Store.
Пікірлер
The character was super fast because you didn't multiply the moveSpeed by Time.deltaTime. No way you made such a rookie mistake 🤔
Would you consider adding something where we could select a level and or and endless mode? survive as long as you can?
Another Course😮😮❤❤❤❤❤❤❤
You give link udemy and i should buy course to get asset, right?
Exactly =)
Found your channel by the Udemy course. Thank you for sharing your knowledge!
Hello Master, Will the knockback status be added?🫡
Hey Suppanat ! I might add it =)
I will start learning Unity soon, and one of the courses I will watch is yours. I am very excited because I want to make a roguelike game. Keep going!
Hey Hiro ! If you want to make a Roguelike, I really encourage you to take it :). You can also join the discord server when you're ready to start, we can help eachother ► bit.ly/3YFJwyW
It was my proposal. thanks for the implementation :)
And it was a really good idea :). Thanks dude =D
I already joined your courses and its amazing so far, Puzzle game would be interseting and if we could add multiplayer to it where we can solve puzzels with friends this would be cool
What is the software you are using for the course?
Hey ! I'm using the Unity Game Engine :)
By the way, it would be nice to also have a function for selecting levels with different enemies. Is it planned or do you have to do it yourself?
That's a good idea ! I don't have that planned but I can store that in my ideas chest ^^
Great, one more thing if we match any material on runtime instead of colors, guid me please
can i use the STT with another language?
after 22:55, continue to move the same cube slowly towards the hole and voila, it does not fall although the layer switched to NoCollision.
@tabsil Are you available for a brief discussion regarding your Udemy course promotion? Looking for to connect Thanks
@tabsil Are you available for a brief discussion regarding your Udemy course promotion? Looking for to connect Thanks
for free??
Great tutorial. Can you show us how this would be used in another project?
amazin!
if your character facing only forward direction then use this line of code : void Rotation() { Vector3 movement = new(mobileJoystick.GetAxis().x, 0, mobileJoystick.GetAxis().y); if (movement.sqrMagnitude > 0.01f) { movement.Normalize(); transform.forward = movement; } }
Очень крутой эффект получился! Спасибо за классный урок!
С большим удовольствием, мой друг
Great content. I would like to see more intermediate level videos 🤩
❣❣❣❣❣❣❣❣❣
This entire course is one of the best I have taken! If you guys want to make a game like this, this class is the only resource you need!!!
make full course super mario game 2d platformmer games
Amazing tutorial. Thanks for your great work.
Thank you for you appreciation, glad it helps 😀
www.udemy.com/course/unity-2d-game-kawaii-survivor-the-coolest-roguelike-ever/?couponCode=202406OFF
please make this coourse free again sir
add assets pls
Yop ! You can grab the assets here ► www.udemy.com/course/hexastack/?couponCode=LAUNCH
Hello , did u get assets?
www.udemy.com/course/unity-2d-game-kawaii-survivor-the-coolest-roguelike-ever/?couponCode=202406OFF
You are great man! You are trying your level best to make sure your users learn and get better and better! Thank you! I have all @tabsil courses! like all! Learnt a lot from him, i had abandoned game development years ago! But since i have started following courses, makes me dive deep again! now i understand code lot better, and trust me you are the one who thought me How Events work. Guys, get his mastery course from Gumroad, you wont regret, worth every penny.
Can you give me the download link for the asset in the video?
You can get the files here ► www.udemy.com/course/hexastack/?couponCode=LAUNCH
What unity version are you using in the course?
Hey Brian ! I'm using Unity 2023 but it doesn't matter, this should work with any version
using UnityEngine; public class MobileJoystick : MonoBehaviour { [Header("Elements")] [SerializeField] private RectTransform joystickContour; [SerializeField] private RectTransform joystick; [Header("Settings")] [SerializeField] private float moveFactor; private Vector3 clickedPosition; private Vector3 move; private bool controlling; private void Start() { HideJoystick(); } private void Update() { if (controlling) ControlJoystick(); } public void ClickedOnDragZoneCallBack() { clickedPosition = Input.mousePosition; joystickContour.position = clickedPosition; joystick.position = clickedPosition; ShowJoystick(); controlling = true; } private void ControlJoystick() { Vector3 currentPosition = Input.mousePosition; Vector3 direction = clickedPosition - currentPosition; float moveMagnitude = direction.magnitude * moveFactor / Screen.width; moveMagnitude = Mathf.Min(moveMagnitude, joystickContour.rect.width / 2); move = direction.normalized * moveMagnitude; Vector3 targetJoystickPosition = clickedPosition + move; joystick.position = targetJoystickPosition; if (Input.GetMouseButtonUp(0)) HideJoystick(); } private void ShowJoystick() { joystickContour.gameObject.SetActive(true); move = Vector3.zero; } private void HideJoystick() { controlling = false; joystickContour.gameObject.SetActive(false); move = Vector3.zero; } public Vector3 GetAxis() { return move; } }
The best and most unique tutorials are from Tabsil!
Haha Thanks man 😀 Enjoy the tuto 😉
Nice i think bosses and more polish would be nice like camera shake , power dash , special attacks
Camera Shake is already there hehe. I think I'm going to add bosses next.
Check out the full course ► www.udemy.com/course/unity-2d-game-kawaii-survivor-the-coolest-roguelike-ever/?couponCode=202406OFF
Check out the full course ► www.udemy.com/course/unity-2d-game-kawaii-survivor-the-coolest-roguelike-ever/?couponCode=202406OFF
Check out the full course ► www.udemy.com/course/unity-2d-game-kawaii-survivor-the-coolest-roguelike-ever/?couponCode=202406OFF
i think bosses would be great, specially using state machine
Bosses it is then 😀
Check out the full course ► www.udemy.com/course/unity-2d-game-kawaii-survivor-the-coolest-roguelike-ever/?couponCode=202406OFF
Sir Thank you Sooooo Much
My pleasure =)
@@tabsil sir just because of you i have learnt too much new concepts and i have all of your courses and all of them are just booommmmm amazing
am i have also secure a job in by learning all the concepts you gave us Thank you soo much Sir
Great course as always Tabsil! Keep it up my friend, your work helps a lot of people ^^
Hey Man ! Thanks a lot ! Glad it's helping =)
stats system similar to brotato will be good, not sure if it's already added in the course but brotato stats system is very deep.
There already is a basic Stats System we can expand on ;). Check out 00:52 ^^
@@tabsil awesome 🤩
1) The most important thing that I would like to see is pumping up the player’s characteristics in the menu, and not just buying new ones (merge is in the game itself, but it is missing from the menu). So it would be very useful to have an inventory of items in the menu to equip them and improve the character's stats. 2) Haven't taken the course yet, but played the demo. I'm not sure if this can be changed, but the enemy spawn system shouldn't be so complicated (currently enemies will spawn in the player's path, no matter where he runs). 3) I’m also not sure about the third, but the randomness of items falling out is very scary. There is no protection from the fact that 3 identical weapons are dropped, there is no protection from the fact that weapons of a lower level are dropped more often than weapons of a higher level. But overall this is definitely the best course. Thank you very much for it❤
Hey there ! Thank you so much for the ideas. Okay so you mean having persistent items that would act on all characters characteristics ? That can be nice indeed, I like that idea =). Regarding point n°3, The randomness of items is definitely manageable, and it's actually pretty easy to implement. I'll show how to do that ;)
@@tabsil Yes, this genre itself is based on getting some kind of subject that will help you become better and go further. The inventory system in Survivor Io or Archero is an ideal option. It allows you to repeatedly increase interest in the game and force you to replay old levels in order to receive rewards for them and level up.
Completely Agree. I will see what I can do, this might mean reworking the ui a bit ;)
when he hasn't posted for a few weeks, you know he is working on another good game!
Haha yeah kinda of ^^
All the source code is provided in the course?
Yup, everything that is mine. I don't give characters from the Asset Store.