Baileywiki

Baileywiki

Hi, I'm a DM and I design virtual tabletop maps with a high amount of modularity and long-use gameplay. These are maps your players will spend a lot of time in, and that you can re-use forever into the future to support all kinds of storylines.

If you like it, you can support my work and get lots of free stuff at my Patreon: www.patreon.com/baileywiki

I use Dungeondraft (www.dungeondraft.net) software for my map making, and Foundry VTT (FoundryVTT.com) for my VTT content.

Пікірлер

  • @michaelfoster4540
    @michaelfoster454011 сағат бұрын

    how much will all of these initially cost you and what will the monthly cost be?

  • @sindresolemhellingsrud7788
    @sindresolemhellingsrud778811 сағат бұрын

    Such a great video! is there anything we should know when updating to v12 after all modules has been updated?

  • @Baileywiki
    @Baileywiki10 сағат бұрын

    Well, don't update until July at the earliest. Things like Levels are going to break but should automatically migrate when everything is ready. Token Attacher will break but KayelGee is working on it. And we're working on migration tools for existing prefabs and such. MATT is also undergoing changes but monk is on top of it.

  • @johnhubbard4038
    @johnhubbard403822 сағат бұрын

    Wonderful tutorial

  • @velkopopovitsky
    @velkopopovitsky23 сағат бұрын

    There is no opposing rolls in pf2e)

  • @andrewmitchell3289
    @andrewmitchell3289Күн бұрын

    Great, thanks all

  • @Skychann
    @SkychannКүн бұрын

    Hey so when i go into move a character it disappears

  • @Baileywiki
    @BaileywikiКүн бұрын

    I think I need a bit more context. The character should disappear. But it doesn't end up in the scene it's supposed to go to?

  • @Skychann
    @Skychann4 сағат бұрын

    When I resume the game the token I have set for the character to click on to enter the next scene disappears.

  • @howdyben100
    @howdyben100Күн бұрын

    This show is, frankly, incredible.

  • @thefamiliars
    @thefamiliars2 күн бұрын

    Yo yo yo!

  • @henriksonshmenrikson
    @henriksonshmenrikson2 күн бұрын

    LFG

  • @jackrogers5712
    @jackrogers57122 күн бұрын

    Holy crap those are some very powerful tools

  • @KillerKabel
    @KillerKabel2 күн бұрын

    How would you recommend doing a quick and dirty setup, using your Patreon stuff, when there isn't already a perfect scene setup from your pre-made scenes? Find an image online and then wall and light it? Or should I tile with your terrain and plop some other tiles in and complete the scene myself that way?

  • @KillerKabel
    @KillerKabel2 күн бұрын

    Ah, I think this video might be what I'm looking for, sort of. Someone designing a street. kzread.info/dash/bejne/p6R6qJp_eZnUYso.htmlsi=5xkdlcrx6fGJZo_m

  • @Baileywiki
    @Baileywiki2 күн бұрын

    I'm going to put out a design session next week (with the new release) that shows you complete setup from start to finish along with a design session to show you how to bring it all together. Sound good??

  • @KillerKabel
    @KillerKabel2 күн бұрын

    Fan freaking tastic :D

  • @KillerKabel
    @KillerKabel2 күн бұрын

    You'll be the first channel I ever hit the bell on 😂

  • @FedoraG4mer
    @FedoraG4mer3 күн бұрын

    Wow Action Pack is cool. I want that for PF2e!

  • @whatebuh
    @whatebuh3 күн бұрын

    Does this tool only show up for 2D maps or is it also available with 3D maps?

  • @Baileywiki
    @Baileywiki2 күн бұрын

    Mass Edit works for both 2D and 3D. But (1) there are fewer things like prefabs available in 3D, and (2) 3D Canvas already has great browsing and brush tools built-in, so you don't need Mass Edit for those functions. With that said, You will still find mass at it as useful in 3D as ever especially when editing multiple tiles.

  • @Akeche
    @Akeche3 күн бұрын

    The simple fact is these big companies crowd their books with too much empty text. It can be kind of frustrating that we have to make the material we pay for gameable in the first place. I've taken to mixing how Kelsey Dionne the creator of Shadowdark does her own room descriptions, with a method that the youtuber Deficient Master has for breaking things down into the most important parts. We really don't need a room to be 700 words long, especially if the important parts aren't properly highlighted.

  • @Trekari
    @Trekari4 күн бұрын

    The artifacts in this video are very distracting.

  • @arcanjl
    @arcanjl4 күн бұрын

    I have been using it since it came out, and I had no idea all I could do! Tyty

  • @KillerKabel
    @KillerKabel4 күн бұрын

    I've been waiting all year for the anniversary sale, since I have a vacation coming up where two buddies are interested in finally trying Pathfinder with me. Your channel feels absolutely amazing, with the actual play shenanigans and the informative content. Simple, to the point, excellence. Hopefully I can find the stonks to support on Patreon next month, really hoping to make my buddies' introduction to this whole space a banger :D

  • @Baileywiki
    @Baileywiki3 күн бұрын

    You're in the right spot. Check out our Getting Started playlist to get your foundation set before you go off the deep end with module insanity. I can't tell you how many times somebody ask questions about Levels (super advanced stuff) when they still don't know how basic walls and tiles work in Foundry. And good luck!

  • @KillerKabel
    @KillerKabel4 күн бұрын

    Ripper is having his own little Foundry Anniversary party? This looks like it should have been a default feature a long time ago? Feels like an absolute game changer?! 🎉

  • @ocecena
    @ocecena5 күн бұрын

    Great video as always! I'm getting the module now 😊

  • @ADirtyEwok
    @ADirtyEwok5 күн бұрын

    Quick Insert has served me incredibly well until now, but this... this is on a whole new level, and I'm excited to try it out! Ripper absolutely cooked, as usual.

  • @Joeys-Channel
    @Joeys-Channel5 күн бұрын

    yeah same here, this looks great

  • @Baileywiki
    @Baileywiki4 күн бұрын

    We've been enjoying it since early access. Incredible that he's made it free now.

  • @mattimeo84
    @mattimeo845 күн бұрын

    is there a way to change how many players are represented? my campaign has seven players

  • @grammills
    @grammills5 күн бұрын

    Just downloaded Foundry during the sale and I am really enjoying it but it looks like the Dungeon Draw module isn't compatible with the current Foundry version. Would you suggest that I download an older version of Foundry (v11) or wait for the DD module to be updated?

  • @Baileywiki
    @Baileywiki5 күн бұрын

    Absolutely go with v11 for the next month. If you want the real module experience, they are all in process of being updated, and v12 is just too new and will break many of them.

  • @darthbrooks4933
    @darthbrooks49336 күн бұрын

    I swear trying to use foundry makes me feel like a boomer, lol.

  • @thestarkiller01
    @thestarkiller017 күн бұрын

    Only problem is, my Dungeon Draw doesn't have a Theme Painter tab in the Dungeon Options.

  • @Baileywiki
    @Baileywiki7 күн бұрын

    There is no theme painter tab. Just a theme tab. Once you make and save a custom theme, it will show up on the drop-down next to the paintbrush button in the Dungeon Draw drawing UI.

  • @MuttleyVonErich00
    @MuttleyVonErich008 күн бұрын

    To clarify, I can't import/use dungeondraft packs?

  • @Baileywiki
    @Baileywiki8 күн бұрын

    You would have to unpack the pack using Eightbitz tools. Then you could bring those into Foundry. And if you wait about a week, Mass Edit is getting updated to easily index all of your data folders for images. This would make it super easy to instantly index you're whole library.

  • @thestarkiller01
    @thestarkiller018 күн бұрын

    Same as with @jules3484 I can't get use my own textures in Theme Painter. Specifically, the Theme Painter tab isn't showing up in the Dungeon Draw Settings. Wondering if there's something I did wrong or if there's some other module I would need in order for that to show up.

  • @christianmantel3190
    @christianmantel31908 күн бұрын

    What module are you using that lets you just drag the image onto the scene?

  • @emosasukefan01234
    @emosasukefan012349 күн бұрын

    Great video, I learned of a few useful modules that i wasnt using already, and of better settings for some I was using.

  • @malayburtreynolds
    @malayburtreynolds12 күн бұрын

    I’m new to this page, but the maps are fun! Can’t wait to see it in combat!

  • @jinkerGM
    @jinkerGM12 күн бұрын

    Cool animations :P

  • @babbebabcs
    @babbebabcs12 күн бұрын

    Good video, thanks. I had a problem with dragging with the mouse after I replicated these settings with the automation of opportunity attack. It disappeared after I disabled the drag ruler module.

  • @iTiozao
    @iTiozao11 күн бұрын

    Same problem here, it seems drag ruler doesnt work well with the template from gambit's premade. Pretty sad since drag ruler is super useful

  • @Zephyr-2011
    @Zephyr-201111 күн бұрын

    Good shout. I've added a note to the sheet and updated my pinned comment to let folks know about this.

  • @iTiozao
    @iTiozao11 күн бұрын

    @@Zephyr-2011 Tested it yesterday, the problem only appears while in combat, since it's when the template is applied to the actors, if you manually delete the template dragruler works again but now the opportunity attack is not triggered. I believe Dragruler mistakes the actor ID for the template's, or the new entity(template+actor) has a new ID that it's not picked up by drag rule. I opened an issue in Drag Ruler github, but it seems to not be updated for almost a year, so I'm not keeping my hopes up.

  • @iTiozao
    @iTiozao11 күн бұрын

    @@Zephyr-2011 Just checked and it might be a problem with walled template and not exactly Gambit's, need further check. Either way, disabling Drag Ruler is the best option.

  • @Zephyr-2011
    @Zephyr-201111 күн бұрын

    @@iTiozao Yeah, the templates are how the attack of opportunity automation works. If you toss the templates, you toss the AoO automation. Best to either disable Drag Ruler, or the AoO automation.

  • @chasenash8895
    @chasenash889512 күн бұрын

    I’m looking for a mod that would with most of these, that can hide the numbers on a 3D d20 and the bonuses to attack. Are there any recommendations for this? I want to roll with my players but would like to hide the numbers to keep them from meta gaming too much.

  • @iTiozao
    @iTiozao11 күн бұрын

    I believe either Dice so Nice or MidiQOL has the option you're looking for. My players can see any 3D dice I'm rolling, but the dice face is "?". I'm not so sure about the bonuses to attack, since I don't show my players any cards with rolls, I just do it in my end and tell them if they were hit and the damage

  • @chasenash8895
    @chasenash889511 күн бұрын

    @@iTiozao Yeah, the problem I'm running into is my players really like Ready Set Roll where they can apply the damage and healing to themselves. This mod and Midi do NOT play well with one another.

  • @KillerKabel
    @KillerKabel12 күн бұрын

    Omg what a cast of classes! Y'all are playing some very interesting stuff! This will be helpful as heck! 💛

  • @KillerKabel
    @KillerKabel12 күн бұрын

    Literally yesterday I googled for an actual play with a witch, and the very first player introduces themselves as exactly that! Yess!

  • @KillerKabel
    @KillerKabel12 күн бұрын

    Having finally caught up with the Glass Cannon podcast and suddenly starving for more Pathfinder actual play content, this pops into my feed! And it's brand new?! And decent production value!? Fantastic! Excited to follow along! I bet a lot of people are coming from dnd and switching to pathfinder, so it'll be useful with some actual plays making the switch to set an example.

  • @MagCynic
    @MagCynic12 күн бұрын

    This is the only playthrough I've seen in awhile where the players didn't lead with their pronouns when introducing their characters. Nice.

  • @digidm
    @digidm12 күн бұрын

    I love that you already featured my samurai map!

  • @Baileywiki
    @Baileywiki12 күн бұрын

    We can spot awesome! 😎

  • @FoundryWitch
    @FoundryWitch13 күн бұрын

    Wow that clipping shader is incredible!

  • @thefamiliars
    @thefamiliars13 күн бұрын

    I am pumped! Join us in the chat!

  • @liesdamnlies3372
    @liesdamnlies337214 күн бұрын

    Tbh as a KZread short I was expecting the last bit of advice to be crying in a corner because you’ve failed and your players will know you have no clue wtf you’re doing. Or something like that.

  • @Baileywiki
    @Baileywiki13 күн бұрын

    You should write our video scripts. 🤣

  • @JClark2600
    @JClark260014 күн бұрын

    Note to self, as a GM: write down named NPCs in journal entries within Foundry. I see the camera around @18:00 and all the PC's heads are down writing and not up paying attention to other facts that are being given out. Just a simple Journal that says this is so-and-so that you know from XYZ... Thanks for doing this!

  • @jtsipe85
    @jtsipe8514 күн бұрын

    Let's Go!

  • @Baileywiki
    @Baileywiki14 күн бұрын

    So ready for Season 2 Episode 2! Airing on Wednesday this week to try to find a good time for most people. Baileywiki and Familiars teams will be live chatting as usual. See y'all soon!

  • @Baileywiki
    @Baileywiki14 күн бұрын

    Ready!

  • @user-dp7dh2th4o
    @user-dp7dh2th4o14 күн бұрын

    Can't wait!

  • @SafetyCarrot
    @SafetyCarrot14 күн бұрын

    PSA: Remember to turn on Concentration Tracking in Midi in the concentration tab of workflow settings.

  • @theblakes523
    @theblakes52314 күн бұрын

    What module changes the look and feel of the dialogue boxes? That seems prettier than the default...

  • @Zephyr-2011
    @Zephyr-201114 күн бұрын

    If you mean the blue dialog boxes, that's from Argon, but it only applies to certain dialog boxes. From what I can tell, it's if the dialog box is "downstream" from using something on the HUD, such as casting a spell that can be up-cast at higher levels. The rest of the dialog boxes are default or styled specifically by the module that they are a part of.

  • @user-fb4cw5if1g
    @user-fb4cw5if1g15 күн бұрын

    How do you get the darker character sheet?

  • @Zephyr-2011
    @Zephyr-201114 күн бұрын

    If you go into your Dungeons & Dragons Fifth Edition settings, there's a "Theme" setting at the bottom. You can set it to automatic, which will copy your device's setting (ie: if you use the "Dark" theme on Windows, it'll apply dark in Foundry), and then there's light/dark. Right now this only affects the character sheet, but after Foundry v12 the setting will be in Core, and will affect all pop-ups, dialogs, windows, and sheets (more or less).

  • @jamesg_1138
    @jamesg_113815 күн бұрын

    Why mustn't Auto Roll Damage be set to Never? My players like to manually roll dice, so I want rolling to be manual while everything else is automated. Or am I confusing terms and definitions?

  • @Zephyr-2011
    @Zephyr-201114 күн бұрын

    My understanding is that if auto-roll damage is set to "Never," then certain information isn't available for the rest of our automation modules to modify. So the solution is to select "Always" and then use the "Manual Rolling" settings in Chris's Premades. They kind of "pause" the workflow of attacks to let you manually put in roll totals, rather than actually automatically rolling them in the workflow. This lets you and your players get the best of both worlds with the automation and manual rolling. This can also be configured to ignore GM rolls (so that your rolls are still automatic), and only apply to certain players (if some of your players are good with auto dice, and some aren't, etc.). Disclaimer: I've not actually experimented with manual rolling very much, so there might be some additional tweaking that you need to do. I'd pop into the Chris's Premades discord if you have other questions and issues.

  • @jamesg_1138
    @jamesg_113813 күн бұрын

    @@Zephyr-2011 Thanks for the explanation. I'm using ripper's RealDice with the "never" setting on and hadn't had any issues, at least that I had noticed. I'll experiment and see if turning everything to full auto still works well with RealDice. Keep up the good work!

  • @ReishaTerrin
    @ReishaTerrin15 күн бұрын

    What if i need player to roll with advantage how do i go about that i might have missed it in the video but i dont see how to do that?

  • @Zephyr-2011
    @Zephyr-201114 күн бұрын

    There are key-bindings in your "Configure Controls" settings, by default, alt is for advantage, and control is for disadvantage. That's on PC, I'm not sure on Mac, but you (and your players) can check in Configure Controls by searching "advantage" and the keybinds for both will show up for you. With the automation that we're running here, you and your players shouldn't need to be manually setting adv/disadv for combat often, but it'll of course still come up from time to time.