The Ultimate DnD5e Combat Automation Suite for Foundry Virtual Tabletop - May 2024

Ойындар

If you want snappy, easy, and beautiful combat in Dungeons and Dragons 5th Edition on Foundry Virtual Tabletop, then look no further! Today we walk you through our updated "Ultimate DnD5e (Combat) Automation Suite" with required and recommended modules, settings, and how-to guide. With this loadout attacks, spells and abilities in your game will be a breeze, automatically checking for and applying damage, tracking concentration, triggering opportunity attacks, and much more all while looking gorgeous with accompanying visual effects. This has been updated for the 5e system version 3.1.2 and above.
Check it out and let us know what you think. Did you know that you could do all of this in DnD 5e on Foundry? Are there any other "must have" modules that we're missing from this list? What are you most excited about having automated?
Support the channel and get modular Baileywiki content for Foundry: / baileywiki
===============
MODULE LIST
===============
Make a copy if you want your own version to edit!
docs.google.com/spreadsheets/...
===============
RESOURCES
===============
Tim Posney Discord (Midi-QoL, Gambit's, general 5e Automation): / discord
Chris's Premades Discord: / discord
Baileywiki Discord: / discord
===============
TIMESTAMPS
===============
00:00 - Demo and Intro
02:08 - Module Requirements
REQUIRED SETTINGS
05:03 - Core Settings
05:40 - DnD5e System Settings
06:16 - D&D5e Animations Settings
06:41 - Levels Automatic Cover (Or Other Cover Calc)
07:18 - Midi-QoL Settings
10:16 - DnD Beyond Importer Settings
12:21 - DFreds Convenient Effects Settings
12:50 - Gambit's Premades Settings
13:40 - Chris's Premades Settings
OPTIONAL MODULES AND SETTINGS
19:33 - Simple Calendar and SmallTime Settings
20:13 - Custom Character Sheet Sections
21:59 - Cleaner Sheet Title Bar (Or Ripper's Module Hub)
22:49 - Dice So Nice and Dice Tray
23:29 - Carousel Combat Tracker
23:52 - Argon Combat HUD (Or other Token HUD)
24:23 - Hide Attack of Opportunity Templates for Gambit's
RESOURCES
26:09 - Resources If You Need Help
USING DND BEYOND
28:18 - DDB: Importing Characters
38:29 - Customizing Visual FX (Players and NPCs)
41:48 - DDB: Importing Monsters
45:53 - DDB: Updating with DDB
GENERAL IMPORTING AND UPDATING
47:13 - Updating Items and Actor Sheets
50:25 - Bulk Updating NPCs
DEMO AND CONCLUSION
54:03 - Demo Combat
1:01:55 - Outro and Conclusion
===============
FEATURED LINKS:
===============
Artwork by Baileywiki using assets from...
Baileywiki / baileywiki
Epsilon743 cartographyassets.com/creator...
Forgotten Adventures forgotten-adventures.net
DungeonQuill / dungeonquill
Caeora / caeora
Tom Cartos Assets / tomcartos
Animated Assets by the Gorgon / the_gorgon
Animated Assets by JB2A foundryvtt.com/packages/JB2A_...
(Audio by) Michael Ghelfi Studios michaelghelfistudios.com/

Пікірлер: 102

  • @arcanjl
    @arcanjlАй бұрын

    Tyvm! This is great! 🎉

  • @clayeddleman4090
    @clayeddleman4090Ай бұрын

    Outstanding video! Thank you so much for sharing!!

  • @emosasukefan01234
    @emosasukefan01234Ай бұрын

    Great video, I learned of a few useful modules that i wasnt using already, and of better settings for some I was using.

  • @brotherfromanothermother4383
    @brotherfromanothermother4383Ай бұрын

    Exactly the Video I was looking for ❤️😍😍

  • @arcanjl
    @arcanjlАй бұрын

    I have been doing this for years, but this showed me some inefficiencies - ty!

  • @Nachinga09
    @Nachinga0921 күн бұрын

    Ty so much!

  • @mds000123
    @mds000123Ай бұрын

    Really useful. Thanks

  • @Baileywiki

    @Baileywiki

    Ай бұрын

    A true gentleman!

  • @cloud1homes
    @cloud1homes18 күн бұрын

    Great video! I hope all these mods come to v12 ASAP!

  • @Zephyr-2011
    @Zephyr-2011Ай бұрын

    IMPORTANT UPDATES ================== MODULES - Jack Kerouac's Animated Spell Effects: Cartoon is needed for some animations, you have to install this manually rather than through the module browser. See sheet for details - Item Macro is now listed as optional. Some folks have informed me that it's no longer need in the "Midi-verse," but it's still listed on official documentation (that is out of date). If you have missing automation without Item Macro, go ahead and enable it again. - DnDBeyond Importer is REQUIRED to get the "actor-wide" medkit from Chris's Premades SETTINGS - MIDI-QOL: make sure that the "Auto roll damage" settings in the GM/Player parts of workflow are set to anything but "never." This is covered if you use the "Full Automation" quick setting, but if you do not, make sure they aren't set to "never." - MIDI-QOL: Under the "Concentration" tab in workflow, set "Enable Midi-qol Concentration Automation" to ON. (This should be automatic with the full-auto quick settings, but verify) - DFREDS CONVENIENT EFFECTS: The "Modify Status Effects" setting can now be set to "Replace." OTHER NOTES - Gambit's Premades's Attack of Opportunity automation may cause issues if used with the DRAG RULER module. If you are experiencing issues, either disable the Attack of Opportunity automation in GPS, or disable the Drag Ruler module. If you are having issues, please visit the support sections of the respective discords listed in the description. While these automation suites are fantastic, and updated regularly, their documentation often is not. We did our best to make sure everything was 100% up to date and working properly, but we can always miss something.

  • @MacTruck3

    @MacTruck3

    Ай бұрын

    Midi-QoL in-game concentration settings recommend using dnd5e concentration settings. Is there any performance reason to disable it?

  • @MacTruck3
    @MacTruck3Ай бұрын

    I would mention to make it good practice to close/reopen the browser because sometimes settings don’t really take affect with a simple save and refresh.

  • @pyrosophy680

    @pyrosophy680

    Ай бұрын

    CTRL + F5 should be enough.

  • @SafetyCarrot
    @SafetyCarrotАй бұрын

    PSA: Remember to turn on Concentration Tracking in Midi in the concentration tab of workflow settings.

  • @SafetyCarrot
    @SafetyCarrotАй бұрын

    This is fantastic, thank you for your hard work! Do you have a recomendation for a way to transfer the module settings across Worlds in Foundry? Once I've set them up once, I'd like to use them on multiple Worlds.

  • @MrWi1y

    @MrWi1y

    Ай бұрын

    "Module Management+" can export and import module settings via a downloadable (json iirc) artifact. Nothing in-system does this but I haven't found it too painful. As far as importing a list of modules, I'm not aware of how to do that but it's much simpler because you don't have to remember all the settings, just the names.

  • @slashingrogue
    @slashingrogueАй бұрын

    Lovely video but off topic question, whats that blue circle around your mouse pointer on the screen? That would be really useful to have

  • @Zephyr-2011

    @Zephyr-2011

    Ай бұрын

    That's a "cursor highlighter" program that I have for making videos. It's honestly been so long that I can't find where I originally got it from, but there's a ton of options out there. (this is *not* a Foundry module. PnP - Pointer and Pings is probably what you'd be looking for in a module)

  • @Hazuma81
    @Hazuma81Ай бұрын

    Hi Baileywiki,thank's for a video Is more helpful for us, a question about token magic effect, you have disabled the templates for the gambit opportunity attack. Does disabling the magic effect token disable templates for palyer spells as well? When a player casts a spell, is the placement area still displayed before the spell is cast

  • @Zephyr-2011

    @Zephyr-2011

    Ай бұрын

    Whenever you use a spell or effect that has a measured template for targeting, you'll still see the template and what things are being targeted when you cast/use the ability (you can see this behavior when I demonstrate Tasha's Caustic Cauldron and Lightning Bolt). Once the template is placed and the spell/ability has "gone off", the template will be hidden if it is persistent (most of the truly persistent templates, like for the Web spell, have other visual effects for you to see where they are).

  • @ZeroEx131
    @ZeroEx131Ай бұрын

    You're doing God's work.

  • @sindresolemhellingsrud7788
    @sindresolemhellingsrud778823 күн бұрын

    Such a great video! is there anything we should know when updating to v12 after all modules has been updated?

  • @Baileywiki

    @Baileywiki

    23 күн бұрын

    Well, don't update until July at the earliest. Things like Levels are going to break but should automatically migrate when everything is ready. Token Attacher will break but KayelGee is working on it. And we're working on migration tools for existing prefabs and such. MATT is also undergoing changes but monk is on top of it.

  • @babbebabcs
    @babbebabcsАй бұрын

    Good video, thanks. I had a problem with dragging with the mouse after I replicated these settings with the automation of opportunity attack. It disappeared after I disabled the drag ruler module.

  • @iTiozao

    @iTiozao

    Ай бұрын

    Same problem here, it seems drag ruler doesnt work well with the template from gambit's premade. Pretty sad since drag ruler is super useful

  • @Zephyr-2011

    @Zephyr-2011

    Ай бұрын

    Good shout. I've added a note to the sheet and updated my pinned comment to let folks know about this.

  • @iTiozao

    @iTiozao

    Ай бұрын

    @@Zephyr-2011 Tested it yesterday, the problem only appears while in combat, since it's when the template is applied to the actors, if you manually delete the template dragruler works again but now the opportunity attack is not triggered. I believe Dragruler mistakes the actor ID for the template's, or the new entity(template+actor) has a new ID that it's not picked up by drag rule. I opened an issue in Drag Ruler github, but it seems to not be updated for almost a year, so I'm not keeping my hopes up.

  • @iTiozao

    @iTiozao

    Ай бұрын

    @@Zephyr-2011 Just checked and it might be a problem with walled template and not exactly Gambit's, need further check. Either way, disabling Drag Ruler is the best option.

  • @Zephyr-2011

    @Zephyr-2011

    Ай бұрын

    @@iTiozao Yeah, the templates are how the attack of opportunity automation works. If you toss the templates, you toss the AoO automation. Best to either disable Drag Ruler, or the AoO automation.

  • @lorenzoandreaus1221
    @lorenzoandreaus1221Ай бұрын

    Thanks for the video! For some reason, Walled templates is too heavy for my computer, it makes everything bug. Is there any other way of taking out the opportunity attack templates? With Token FX I can make it show only when hovering, but I would like to also remove this feature

  • @Zephyr-2011

    @Zephyr-2011

    Ай бұрын

    I've not personally had issues with Walled Templates, so there might be some other setting or conflicting module going on. That said, my system is pretty substantial, so maybe I'm just not noticing the hit. Unfortunately, without Walled Templates, then the TMFX settings are as good as it gets for hiding the template. Otherwise you'll have to do without.

  • @lorenzoandreaus1221
    @lorenzoandreaus1221Ай бұрын

    Oh and also, where do the animations showed in the Demo Combat come from? The lightning bolt for example, is it JB2A?

  • @Zephyr-2011

    @Zephyr-2011

    Ай бұрын

    Yeah, I believe the Lightning Bolt is from JB2A. It might be Jack Kerouac's Animated Spell Effects: Cartoon, but I'm not positive (had both installed for this video). Both are listed on the module spreadsheet.

  • @brotherfromanothermother4383
    @brotherfromanothermother4383Ай бұрын

    40:35 How did you made it that the different Module Setting options of item sheets are displayed as small icons? For me they are displayed in text

  • @Zephyr-2011

    @Zephyr-2011

    Ай бұрын

    That's "Cleaner Title Bar," it's towards the bottom of the module list. You can also do the same thing with a setting in Ripper's Module Hub (was told that while editing this or it'd be in the video haha)

  • @brotherfromanothermother4383

    @brotherfromanothermother4383

    Ай бұрын

    Thanks M8! ☺

  • @fowl3799
    @fowl37996 күн бұрын

    Unrelated to the 1hr 3 min video - how did you get the dark themed character sheets for dnd5e? xP

  • @jameshall6297
    @jameshall629715 күн бұрын

    Do you have a suggestion for streamlining loot.

  • @Adventurers_Anonymous
    @Adventurers_Anonymous18 күн бұрын

    Great video, but Chris's Premade's isn't working here. It doesn't work with 5e 3.2 at the moment, which requires you to install various previous versions of dependent modules, which may break other dependencies, currently too much of a headache to get all the ingredients just right.

  • @a99barnsey
    @a99barnseyАй бұрын

    It would be helpful to include version numbers for the systems & modules. Please update spreadsheet. 😊

  • @Baileywiki

    @Baileywiki

    Ай бұрын

    Good idea!

  • @TheDovahSpartan

    @TheDovahSpartan

    Ай бұрын

    @@Baileywiki I'd love this too. I've got a few erros that have come up from installing the same modules. Some are from my existing sheet but others are from the list provided. Still very small issues. Thanks for the video, it was very insightful!

  • @Zephyr-2011

    @Zephyr-2011

    Ай бұрын

    Updated the spreadsheet with a version column and a little header with Foundry and DnD5e version numbers. It's just the versions I tested on, so you might have some lee-way in one direction or the other, but I make no promises haha.

  • @michaelfoster4540
    @michaelfoster454023 күн бұрын

    how much will all of these initially cost you and what will the monthly cost be?

  • @theblakes523
    @theblakes523Ай бұрын

    What module changes the look and feel of the dialogue boxes? That seems prettier than the default...

  • @Zephyr-2011

    @Zephyr-2011

    Ай бұрын

    If you mean the blue dialog boxes, that's from Argon, but it only applies to certain dialog boxes. From what I can tell, it's if the dialog box is "downstream" from using something on the HUD, such as casting a spell that can be up-cast at higher levels. The rest of the dialog boxes are default or styled specifically by the module that they are a part of.

  • @giovannistreva1266
    @giovannistreva1266Ай бұрын

    I followed your guide step by step. The only difference is that I do not use D&DB, but another module to import things, but I can use D&DBImporter to update those creatures afterwards. I have an issue, maybe you can understand how to solve it. I am DMing SKT, and I placed on the same scene two big tiles with two different versions of the same map (Players and DM). Then I used Multilevel (I know it is not updated anymore) token to duplicate the party token from the Player side, on teh DM side. I placed a wall to separate the two sections, and a sigle BIG light on the player side (so for the players the DM side is black because the Party token has no darkvision). My issue is that after I followed your guide, if I place any other token on that map, I am unable to move anything at all. I cannot even delete the toke I jus put a few second before (or to be more precise, if I delete it, I need to go to another map and back on this one to see the token actually cancelled). What could be the module that goes in congfict with Multilevel? I think the conlfict is between Multilevel and another module because the other maps are fine, and only this one makes use of Multilevel Tokens.

  • @Zephyr-2011

    @Zephyr-2011

    Ай бұрын

    I haven't used Multilevel Tokens in well over a year, so I really couldn't tell you what's causing problems there. I would suggest using the "Find the Culprit" module then run it with MLT and it's requirements set as your controls. It could be the opportunity attacks from GPS since that basically attaches templates to the tokens? I'm not sure though.

  • @GabrielSoares-qp1he
    @GabrielSoares-qp1he13 күн бұрын

    Bit of a problem, chris actor updaters does not show on sheets, but shows up on items (i mean the medkit box)

  • @gryfon1997
    @gryfon1997Ай бұрын

    The discord links seem to be missing from the description

  • @Zephyr-2011

    @Zephyr-2011

    Ай бұрын

    Good catch. Updated. Thank you!

  • @ocecena
    @ocecenaАй бұрын

    Any plans to do a similar video for PF2E?

  • @Baileywiki

    @Baileywiki

    Ай бұрын

    It's been asked before, but I don't think the modules are entirely there for it. If anyone watching these comments wants to correct that statement or suggest modules, I'd be interested.

  • @ocecena

    @ocecena

    Ай бұрын

    @@Baileywiki yeah, makes sense. I use pf2e workbench and toolbelt for most automation, and automated animations and fx to make it pretty. But the modules are not at this level. Maybe one day 🙂

  • @AndrewTheUltraBoss99

    @AndrewTheUltraBoss99

    Ай бұрын

    ​@@ocecenaautomated animation from the same author of automated animation a dnd5e grants tons of animation. Not much on the automation side, but it's a great module

  • @Zephyr-2011

    @Zephyr-2011

    Ай бұрын

    My understanding is that PF2E handles a lot of this automation right out of the box (or with some settings changes). The main pieces that you'd want to add in are Automated Animations and PF2e Animations to get the visual flair added in.

  • @ocecena

    @ocecena

    Ай бұрын

    @@Zephyr-2011 it does! What it doesn't (or I haven't figured out how) is applying damage automatically, I still need to go and do it one by one.

  • @mvinnicius
    @mvinnicius19 күн бұрын

    Any idea if tehre will be a version of this collection to Foundry VTT 12? Some modules are not updated yet (DFreds, for instance)

  • @Baileywiki

    @Baileywiki

    19 күн бұрын

    This kind of automation has a ton of demand in the community, And most of these modules are kept up to date pretty regularly. It's the odds are good after July 1st that these or some similar combination of these will be available.

  • @mvinnicius

    @mvinnicius

    19 күн бұрын

    Thank you for the fast response 😊!

  • @mvinnicius

    @mvinnicius

    18 күн бұрын

    Just for the record, these are the modules that doesn't install on FVTT 12: DFreds Convenient Effects Midi Item Showcase - Community Build-a-Bonus Template Macro Chris's Premades Gambit's Premades I'm following the developers for updates, Just thought in let the list here for reference

  • @Xayentist
    @XayentistАй бұрын

    Walled Templates is not playing nice with Token Magic FX. If TMFX is on at all then the template highlight cannot or will not be able to be hidden for spells. :/

  • @Zephyr-2011

    @Zephyr-2011

    Ай бұрын

    I'm not replicating this. When I cast the "web" spell, for instance, I see my template when I go to cast the spell, then there's just the graphic of webs without there being the actual template visible. To move or delete the template, I can see the template icon under my template tools, and the bounding box for the template appears when I hover over that icon or click-and-drag to move it. I would recommend double checking your settings. These are mine: TMFX - Enable Auto Template Effects: OFF - Default template grid on hover: OFF - Automatically hide template elements: ON WALLED TEMPLATES - Hide template border: OFF - Hide template Highlighting: OFF - Show on Token hover: OFF If you're still having issues with those settings, I'd suspect that there's some other setting that's messed up.

  • @user-fb4cw5if1g
    @user-fb4cw5if1gАй бұрын

    How do you get the darker character sheet?

  • @Zephyr-2011

    @Zephyr-2011

    Ай бұрын

    If you go into your Dungeons & Dragons Fifth Edition settings, there's a "Theme" setting at the bottom. You can set it to automatic, which will copy your device's setting (ie: if you use the "Dark" theme on Windows, it'll apply dark in Foundry), and then there's light/dark. Right now this only affects the character sheet, but after Foundry v12 the setting will be in Core, and will affect all pop-ups, dialogs, windows, and sheets (more or less).

  • @ReishaTerrin
    @ReishaTerrinАй бұрын

    What if i need player to roll with advantage how do i go about that i might have missed it in the video but i dont see how to do that?

  • @Zephyr-2011

    @Zephyr-2011

    Ай бұрын

    There are key-bindings in your "Configure Controls" settings, by default, alt is for advantage, and control is for disadvantage. That's on PC, I'm not sure on Mac, but you (and your players) can check in Configure Controls by searching "advantage" and the keybinds for both will show up for you. With the automation that we're running here, you and your players shouldn't need to be manually setting adv/disadv for combat often, but it'll of course still come up from time to time.

  • @drjimnewman
    @drjimnewman7 күн бұрын

    Most of the modules you talk about are not updated to Foundry v12, unfortunately

  • @cloud1homes
    @cloud1homes16 күн бұрын

    Can someone tell me how to automate the summons? My warlock has the "Find familiar" spell and when he casts the spell, it says there are no actors found in the familiar folder. Where exactly is that familiar folder? I searched for it everywhere edit: Ok, i got it to work using chat gpt, but now it says there is some error with warp gate "Duplication mutation name detected, "Pocket dimension". Stopping mutation" and it doesn't play any special effect upon summoning the token on the field. Its not a big deal, but it would be some great eye candy to have a summoning effect

  • @Billy_G_Oat
    @Billy_G_OatАй бұрын

    Why mustn't Auto Roll Damage be set to Never? My players like to manually roll dice, so I want rolling to be manual while everything else is automated. Or am I confusing terms and definitions?

  • @Zephyr-2011

    @Zephyr-2011

    Ай бұрын

    My understanding is that if auto-roll damage is set to "Never," then certain information isn't available for the rest of our automation modules to modify. So the solution is to select "Always" and then use the "Manual Rolling" settings in Chris's Premades. They kind of "pause" the workflow of attacks to let you manually put in roll totals, rather than actually automatically rolling them in the workflow. This lets you and your players get the best of both worlds with the automation and manual rolling. This can also be configured to ignore GM rolls (so that your rolls are still automatic), and only apply to certain players (if some of your players are good with auto dice, and some aren't, etc.). Disclaimer: I've not actually experimented with manual rolling very much, so there might be some additional tweaking that you need to do. I'd pop into the Chris's Premades discord if you have other questions and issues.

  • @Billy_G_Oat

    @Billy_G_Oat

    Ай бұрын

    @@Zephyr-2011 Thanks for the explanation. I'm using ripper's RealDice with the "never" setting on and hadn't had any issues, at least that I had noticed. I'll experiment and see if turning everything to full auto still works well with RealDice. Keep up the good work!

  • @chasenash8895
    @chasenash8895Ай бұрын

    I’m looking for a mod that would with most of these, that can hide the numbers on a 3D d20 and the bonuses to attack. Are there any recommendations for this? I want to roll with my players but would like to hide the numbers to keep them from meta gaming too much.

  • @iTiozao

    @iTiozao

    Ай бұрын

    I believe either Dice so Nice or MidiQOL has the option you're looking for. My players can see any 3D dice I'm rolling, but the dice face is "?". I'm not so sure about the bonuses to attack, since I don't show my players any cards with rolls, I just do it in my end and tell them if they were hit and the damage

  • @chasenash8895

    @chasenash8895

    Ай бұрын

    @@iTiozao Yeah, the problem I'm running into is my players really like Ready Set Roll where they can apply the damage and healing to themselves. This mod and Midi do NOT play well with one another.

  • @roienna
    @roiennaАй бұрын

    hello ! everytime i enable token vision. the selection of tokens and the movement lags. is there a fix for that ?

  • @Zephyr-2011

    @Zephyr-2011

    Ай бұрын

    I've not experienced that myself. I would use the "Find the Culprit!" module and see if there's a conflict, or if one module in particular is causing a lot of performance issues.

  • @roienna

    @roienna

    Ай бұрын

    @@Zephyr-2011 i managed to fix that issue however it seems that the walled template for the attack of opportunity doesnt play well with drag ruler :c

  • @Zephyr-2011

    @Zephyr-2011

    Ай бұрын

    @@roienna Oh that's interesting. I'm not sure if there'd be a good work-around on that...

  • @Dragonfire-jp4pj

    @Dragonfire-jp4pj

    Ай бұрын

    @@roienna I was just having this issue. Currently use drag ruler to allow people to plan out their movements and being able to see how far they can move. But with walled template, dragging a token activates the opportunity attack template, which prevents drag movement. I like the automatic opportunity attack feature, but the drag movement is kinda ingrained in our combat workflow at this point.

  • @roienna

    @roienna

    Ай бұрын

    @@Dragonfire-jp4pj that thing managed to fix itself. i don't know how ? probably because of the opportunity attacks.

  • @lugzgaming5074
    @lugzgaming5074Ай бұрын

    All this needs to be built into the 5e module. The PF2E system has all this stuff without even needing most of these modules, so there's no excuse for the 5e system to be so barebones out of the box.

  • @Zephyr-2011

    @Zephyr-2011

    Ай бұрын

    I believe that (a lot) of this is coming. The big difference is that the PF2E system is an official port of the system, and the DnD5e system was unofficial until earlier this year. Now the 5e system devs feel like they can actually implement a lot more automation. Granted, we'll still need module developers to actually set up the automation for non-SRD stuff if we're using importers etc. and not paying for the books on our shelves again (thanks WotC lol)

  • @wastingmylifeaway4898
    @wastingmylifeaway4898Ай бұрын

    I really wish that Foundry itself would figure out a way to add in all this automation into the actual product instead of relying on module creators. Some people cannot STAND DND5e....obviously, it'd be far too much work for the module creators to make it system agnostic.

  • @Baileywiki

    @Baileywiki

    Ай бұрын

    Yeah, it's unfortunate. And yes, difficult to execute across systems. But it would be nice! We're airing our first live play game on the channel, and it's PF2e. Gotta show there's more out there than d&d!

  • @therockontheshelf
    @therockontheshelf14 сағат бұрын

    Its only been a month and a lot of this is already out of date :(

  • @MagCynic
    @MagCynicАй бұрын

    Jesus. Remember when playing D&D was just you and your friends, some paper, some dice, and a few books? With this list of modules you might as well just buy BG3 and play a video game.

  • @ocecena

    @ocecena

    Ай бұрын

    True, but automation is great for making the GM life simple. I don’t miss the math and effect tracking at all.

  • @Jk-zv6tz

    @Jk-zv6tz

    Ай бұрын

    It's called evolving. It happens.

  • @edgeofnothing67

    @edgeofnothing67

    Ай бұрын

    Back in my day we didn't need calculators we used our hands and our feet! You don't need to count beyond that!

  • @ocecena

    @ocecena

    Ай бұрын

    ​@@edgeofnothing67😂

  • @grendelrising6413

    @grendelrising6413

    Ай бұрын

    Would love to play pen and paper but some of my group are 1000s of miles away. Foundry does a good job of allowing us to still D&D with upgrades

  • @Jk-zv6tz
    @Jk-zv6tzАй бұрын

    So i am still on 3.0.4 5e. I haven't moved up to 3.1.X yet as i wasn't too sure if Midi, Chris, and Gambit were updated to work properly. Is that all ready for 3.1+?

  • @Zephyr-2011

    @Zephyr-2011

    Ай бұрын

    This is all done on DnD5e version 3.1.2 and in Foundry v11 build 315. Check the description and module list for details :)

  • @Seranuelian
    @SeranuelianКүн бұрын

    or you simply play the better system in pf2e where half of that is integrated in the system

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