Blender Made Easy

Blender Made Easy

Hello Blender users! On this channel I create easy to follow Blender Tutorials! From simulations to modeling you will find every part of Blender on this channel! I also post animations or pictures that I make. Follow me on social media to see the newest things I am working on!

Stephens Gaming Channel - kzread.info

Пікірлер

  • @Official_Lucas37
    @Official_Lucas372 күн бұрын

    how do i make it loop?

  • @articobum3878
    @articobum38782 күн бұрын

    i think i made a big mistake of writing 64 resolution instead of just 32

  • @thegreatgoldengamer5797
    @thegreatgoldengamer57972 күн бұрын

    My Buoy has no bottom when I appended it, how do I fix this

  • @meitodorki6308
    @meitodorki63082 күн бұрын

    This was great! Thankyou, it’s very clear and straightforward

  • @KRLYProductions
    @KRLYProductions3 күн бұрын

    How do I make it loop?

  • @fr3ko265
    @fr3ko2654 күн бұрын

    How would some do it with text?

  • @Ari-mb7tq
    @Ari-mb7tq4 күн бұрын

    10:33 how can I select half of the ocean? mine is split and I can’t do it, please help

  • @victorff111
    @victorff1114 күн бұрын

    You skipped the part where you need to free the domain mesh so the domain doesn't show

  • @backforblood3421
    @backforblood34214 күн бұрын

    For some reason, the particles are not reaching the bottom of my final keyed object in my keyed particle setup...and it turns out that when I had moved the object down on the Z axis, it had wound up sticking out beneath the bottom face of the domain as it is prior to baking, so I'm sure that the problem with be resolved by the bake I am currently doing, having adjusted the domain.

  • @Shaheer683
    @Shaheer6834 күн бұрын

    I COULDNT GET SMOKE I ONLY GOT PARTICLES

  • @user-jf6wb7rd1n
    @user-jf6wb7rd1n4 күн бұрын

    so cool! Ive been wondering how these animation was made and thank you for giving an answer

  • @sanskarvarshney3101
    @sanskarvarshney31015 күн бұрын

    This is the amazing tutorial can you make a tutorial on freeze the road and lake please

  • @kareemmahmoud6488
    @kareemmahmoud64886 күн бұрын

    I’m using Blender 4.1 and the operator preset drop down menu doesn’t show up when I create a landscape, all other tools show up normally. Any solutions?

  • @BlenderMadeEasy
    @BlenderMadeEasy6 күн бұрын

    If you have a smaller screen it might be a little higher up in the menu. Maybe try scrolling up to see if you see it? If that's not the case I'm really not sure why it doesn't show up. However you technically don't need it. Since in the video we use Default Large you should be able to put in the same settings in as the video, then scale it up 10x. And it will look the same.

  • @elifts_on_a_bad_day
    @elifts_on_a_bad_day4 күн бұрын

    i am use ing 4.0 i dont know if it is the same but the menu is poping up for me

  • @jayanthreddy9985
    @jayanthreddy99856 күн бұрын

    and how to paint image texture on the image texture can you please expain where to connect the nodes

  • @jayanthreddy9985
    @jayanthreddy99856 күн бұрын

    if you are available Lemme know fast

  • @jayanthreddy9985
    @jayanthreddy99856 күн бұрын

    @blender made easy

  • @Alec_Productions
    @Alec_Productions7 күн бұрын

    Great tutorial, very simple to follow and understand! Thanks!

  • @cmb9340
    @cmb93407 күн бұрын

    the smoke isnt moving with the bounding box for me. Scaling it and moving it, like shown in the video, it stays the same size and centred to the sphere. Any idea how to fix?

  • @aboazambakour4386
    @aboazambakour43867 күн бұрын

    thank you for this tut you are mazing

  • @creeces8648
    @creeces86487 күн бұрын

    Wowowow, I'm fresh out of the donut tutorial and this completely blew me away knowing what blender can do and actually successfully doing it myself! I learned a lot, thank you !

  • @PP3D
    @PP3D8 күн бұрын

    Many thanks 👍👍👍

  • @nuclearducks7387
    @nuclearducks73878 күн бұрын

    very ifnormative video!

  • @tle90
    @tle908 күн бұрын

    That was so much fun and so informative. Thank you SO much for making this kind of content, love it!!!

  • @MohamedElnadi-yv1zp
    @MohamedElnadi-yv1zp8 күн бұрын

    kzread.info/dash/bejne/aYGo0bShe5zOerw.html

  • @stilt2209
    @stilt22099 күн бұрын

    Thanks bro your my favorite blender channel

  • @Blakesanimations
    @Blakesanimations9 күн бұрын

    Great job, and model 😊

  • @frost6646
    @frost66469 күн бұрын

    uhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

  • @cyagoober
    @cyagoober9 күн бұрын

    is there a way i can move and resize the flame after finishing?

  • @Shaheer683
    @Shaheer6839 күн бұрын

    make advanced blender settings tutorial

  • @synapse349
    @synapse3499 күн бұрын

    This could use an update just because there have been more emission control settings added, like light groups and light linking. But this is top notch explanation.

  • @joe_fabricator
    @joe_fabricator10 күн бұрын

    Awesome tutorial! Thank you very much for putting this together. Much appreciated, Saved to my Blender Rigid Body Playlist

  • @RexSpur15
    @RexSpur1510 күн бұрын

    Bake process took over 4 hours, is there a way to shorten it?

  • @gordonbrinkmann
    @gordonbrinkmann10 күн бұрын

    I especially like the explanations on the constraints. I'm not a beginner but most of the time when I'm simulating rigid bodies it's without constraints. But asking in general: why did you set the tunnel lid at the beginning and the ram at the bottom to Active? They can be Passive, they are just keyframed, no need to simulate them actively. And for simple shapes like the ram, the wall, the tower cubes I would use Box as collision shape and cylinder for the lid. Those primitives are simulated faster and more accurate than Convex Hull.

  • @BlenderMadeEasy
    @BlenderMadeEasy10 күн бұрын

    There isn't really a reason for keeping them on Active that's just what I ended up doing while I was testing for the tutorial. I haven't experimented if keeping it on Active increases the bake time or not. For this scene I doubt it would make much of a different but for more intensive simulating it would probably be good to switch it to Passive if it does help with faster processing. Same with the collision shapes I just didn't really think about changing them. But it would probably be good to help speed up bake time.

  • @gordonbrinkmann
    @gordonbrinkmann9 күн бұрын

    @@BlenderMadeEasy For the collision shapes, maybe they do not save much baking time, but they surely are sometimes helping to get more accurate simulations. That's what I like about the new "Compound Parent" shape option, I never made better (more stable) chain animations before. But with the passive/active thing I was also thinking about in terms of making tutorials about simulations, I guess people would benefit from it and learn even more (although you have enough good information for beginners in your videos of course 🙂) , because some think a passive object would only be there so that active objects react to it, and then wonder why interaction does not work when they animate them. I think for beginners this behaviour is a bit unintuitive. When active rigid bodies have animation keyframes, they are not using them if "Animated" is not enabled. So far, so clear, one would make an animation, maybe wonder why the object is not animated and just falls down and then realize, oh I forgot to check that option. But the passive objects, if you animate them with keyframes, this works instantly, since they are passive and do not react to physics like gravity etc. They seem like collision objects for other simulations. But now - other than collision objects - they do not interact with the active rigid bodies. Because therefore Animated has to be enabled as well... I understand why, but as I said maybe beginners do not and since the animation is working without, it is not obvious that this the thing that is missing.

  • @HerraHazar
    @HerraHazar10 күн бұрын

    Excellent tutorial

  • @KRLYProductions
    @KRLYProductions10 күн бұрын

    Awesome!

  • @stevenchilders272
    @stevenchilders27210 күн бұрын

    I remember a tutorial from way back. It was about using rigged body dynamics with forces in truespace 2.0 the example used a wind force and a pinwheel and in real-time used the wind to keep the propeller in air. This was almost 20 years ago.

  • @waitcube698
    @waitcube69810 күн бұрын

    Danm, thanks man! I needed this for a progect, and this came right in time!

  • @notoriouswhitemoth
    @notoriouswhitemoth10 күн бұрын

    I don't think that second example works anymore. I tried it, and when I switched the control object to keyed, the plane changed with it, which stopped the fluid simulation. Also, the physics type can't be key-framed, and even if it could, the particles reset when it's changed. Which is disappointing, because it would be really cool to see that fully rendered. Maybe I misunderstood, or did something wrong, I don't know...

  • @mylia8068
    @mylia806810 күн бұрын

    Hi, At the start of the tutorial, I can't get the same result with the pivot. Is this normal?

  • @Lifeisnotshort
    @Lifeisnotshort11 күн бұрын

    how did you get the new material to work like that at time 2:11 I am new to blender so I don't know how to open materials like that

  • @Cve0w
    @Cve0w11 күн бұрын

    This not working in 2024

  • @mustafahameed4240
    @mustafahameed424012 күн бұрын

    The weight dynamic paint isn't working

  • @TopperDillon
    @TopperDillon12 күн бұрын

    Great tutorial! You have a new fanboy!

  • @rynocilliers2410
    @rynocilliers241012 күн бұрын

    Even when pressing "Shift-N" to fix the normals for the large cube, the cube still does not show up in my render view-port. Any idea what it could be?

  • @Shaheer683
    @Shaheer68312 күн бұрын

    3:36 my computer starts to hang

  • @hatsunemikuchannel2023
    @hatsunemikuchannel202312 күн бұрын

    4:45

  • @yoisegonzalez6937
    @yoisegonzalez693712 күн бұрын

    Why the transmisión is trespassing objects help please

  • @guymankiker5661
    @guymankiker566112 күн бұрын

    Lol mine won't fall it just stays in place for some reason.

  • @bloxmaster9174
    @bloxmaster917413 күн бұрын

    Do I have to pay for the fluid sim?

  • @francolli
    @francolli13 күн бұрын

    Nope. My fire is working in viewport but all rendered images are blank no matter where on the timeline I render an image, what am I doing wrong?

  • @jayanthreddy9985
    @jayanthreddy998513 күн бұрын

    ctrl= shift left click on umage texture isnt working

  • @MaxCDet
    @MaxCDet14 күн бұрын

    So good man, thanks a lot for this !