Dreamed Away

Dreamed Away

Dreamed Away is an emotional action-adventure RPG with psychological horror elements. Play as Théo, a boy lost in a dark, mysterious world. Explore a unique reality, duel against darkness in a unique, fast paced combat system and mind your choices.

Dreamed Away Demo credits

Dreamed Away Demo credits

Пікірлер

  • @aXimo
    @aXimoКүн бұрын

    That looks interesting! btw: it's funny, how learning Godot keeps me thinking of: how would I do this mechanism? 😂

  • @150nitrodude
    @150nitrodude4 күн бұрын

    Didn't expect the math, but it's great math! Good work!

  • @jeanpantalleresco1859
    @jeanpantalleresco18598 күн бұрын

    Smart solution, thank you!

  • @ToastedGears
    @ToastedGears10 күн бұрын

    Hey, I don't know what I did differently my code seems to be the same as in the later part of your video, with band radius and the modulate func. But on the return modulated it gives me the error Expected Return with an expression of type void nvm my error was that i put in void before modulate

  • @ŕíćéAvarice
    @ŕíćéAvarice11 күн бұрын

    Saludos desde Uruguay, me encantaría más tutoriales 🇺🇾✌️

  • @martinithechobit
    @martinithechobit15 күн бұрын

    YOOOO.

  • @WhoIsCraig
    @WhoIsCraig23 күн бұрын

    What is the advantage of doing it this way as opposed to using the Godot lighting system?

  • @dreamedawayrpg
    @dreamedawayrpg23 күн бұрын

    It's a very different look, much more stylized and retro than using Godot's lighting system.

  • @UltiemeHack
    @UltiemeHack25 күн бұрын

    This looks very nice! Worth giving a try tonight.

  • @ShinSpiegel
    @ShinSpiegel26 күн бұрын

    Thanks for the video. Why not use the light nodes from the Godot instead of the shader?

  • @dreamedawayrpg
    @dreamedawayrpg26 күн бұрын

    It's just a very different effect.

  • @Hungg-ry6ih
    @Hungg-ry6ih26 күн бұрын

    Nice! Is there a way to make the lights work if the camera is static and doesn't follow player?

  • @dreamedawayrpg
    @dreamedawayrpg26 күн бұрын

    Yes, because it will work with or without camera.

  • @Hungg-ry6ih
    @Hungg-ry6ih25 күн бұрын

    @@dreamedawayrpg are there any changes needed to make because when i try with static camera the light move slower than the player

  • @dreamedawayrpg
    @dreamedawayrpg24 күн бұрын

    @@Hungg-ry6ih No I don't think so. Did you check my previous tutorial where I explain how the project is set up?

  • @ariffirdaus5376
    @ariffirdaus537611 күн бұрын

    @@dreamedawayrpg same thing also happen to me, my lights are moving slower than the player

  • @DexterFstone
    @DexterFstone26 күн бұрын

    How to cast shadow?

  • @derekthrupp6923
    @derekthrupp692326 күн бұрын

    I feel like i just found a hidden gem tutorial page lol. cannot believe you dont have more views! Great job

  • @theflowtnt
    @theflowtnt26 күн бұрын

    Wow.

  • @davifox94
    @davifox9426 күн бұрын

    Nice! Is there a way to make the lights in different sizes?

  • @dreamedawayrpg
    @dreamedawayrpg26 күн бұрын

    Yes! By attaching a script to each light source (Marker2D), you could export a radius and use that in the shader instead of a fixed one for all lights. This is actually what I do in Dreamed Away.

  • @FlambynoLeVrai
    @FlambynoLeVrai26 күн бұрын

    french accent ?

  • @dreamedawayrpg
    @dreamedawayrpg26 күн бұрын

    Haha, yes!

  • @donklii
    @donklii27 күн бұрын

    thanks!! exactly what I was looking for :)

  • @drhayes
    @drhayes27 күн бұрын

    Oooh, what aseprite theme is that? I've actually been a fan of yours since I found your work in Tiddlywiki. Backed your game immediately, looks like my kind of game.

  • @DeadIndGames
    @DeadIndGames28 күн бұрын

    Wow! Subscribing because I love what you're doing with Godot! And maybe with the hope that someday I'll understand even a single sentence of what you said! lol

  • @dreamedawayrpg
    @dreamedawayrpg26 күн бұрын

    Hopefully it's not because of my thick French accent :D

  • @DeadIndGames
    @DeadIndGames25 күн бұрын

    @@dreamedawayrpg lol no I just don't understand any of the technical jargon!

  • @johneicher6683
    @johneicher668328 күн бұрын

    Very inspirational. These tutorials give me something to focus on and I end up learning so much from implementing them.

  • @dreamedawayrpg
    @dreamedawayrpg28 күн бұрын

    Glad you like them!

  • @slavakislov3675
    @slavakislov367528 күн бұрын

    just want to say thank you! Very useful and pleasant to watch

  • @dreamedawayrpg
    @dreamedawayrpg28 күн бұрын

    Glad it was helpful!

  • @HtetMyat79
    @HtetMyat7928 күн бұрын

    thanks

  • @Rambi_PorkChop
    @Rambi_PorkChop28 күн бұрын

    this was really helpful, thanks!

  • @JFran.
    @JFran.Ай бұрын

    Awesome tutorial. Liked and subscribed. 😊

  • @dreamedawayrpg
    @dreamedawayrpg28 күн бұрын

    Awesome, thank you!

  • @rabisgatos
    @rabisgatosАй бұрын

    You just got a new sub! Thank you so much for the tutorial, it's short, straight and easy to follow

  • @Argrouk
    @ArgroukАй бұрын

    Brilliant, thank you. I'm thinking you could also reduce the reflection in size (by a small percentage) as it moves further away too.

  • @jamesonwhite167
    @jamesonwhite167Ай бұрын

    Thank you dude! Didn't even realize what the project was or what the channel was until I realized. "Wait. This looks like Mother 3. Wait. The channel is called Dreamed Away. Wait. I've seen them in a Mother Direct." You've earned a Sub!

  • @dreamedawayrpg
    @dreamedawayrpgАй бұрын

    haha, awesome! Glad you found the channel!

  • @LazY_NerD
    @LazY_NerDАй бұрын

    After everything, It's still you.....

  • @idesys3135
    @idesys313526 күн бұрын

    Woahoahoahoahoah, oahoahoahoah, oahoahoah story of Undertale I fell from the light Talk or should I fight Monster genocide This my Undertale

  • @pr3ttydum6
    @pr3ttydum6Ай бұрын

    how would i add a shader to the reflection aswell as the canvasitemmaterial needed to clip?

  • @teamstormcloud1281
    @teamstormcloud1281Ай бұрын

    this is the earthbound sequel we all wanted but never got before. good luck

  • @dreamedawayrpg
    @dreamedawayrpgАй бұрын

    Thanks!

  • @teamstormcloud1281
    @teamstormcloud1281Ай бұрын

    very nice job and congratulations on getting it on TV. I can tell you are a mother 3 fan ! I am impressed by all that has been done with the godot engine. Currently trying to make something similar. I look forward to playing it.

  • @dreamedawayrpg
    @dreamedawayrpgАй бұрын

    Thanks! And yeah, I'm a use Mother fan :D

  • @Shadow6212
    @Shadow6212Ай бұрын

    Game looks great! Hope you achieve your goals pal

  • @nikolayvurbanov3492
    @nikolayvurbanov3492Ай бұрын

    That is a very clever trick. Thank you for it. I haven't gotten the chance to implement it yet. But I'm sure I wouldn't have any problems. Considering the detailed explanation in the full video.

  • @azrhyga
    @azrhygaАй бұрын

    Great progress!! Good job making it!! Good luck working on the Chapter 4!!

  • @buster5661
    @buster5661Ай бұрын

    Wow I just subscribed and then you upload a new video. Great surprise I love tutorials by the way 😘

  • @GoodGameLobby
    @GoodGameLobbyАй бұрын

    Whoa! Great to hear about going full time! Congrats 🙌

  • @dreamedawayrpg
    @dreamedawayrpgАй бұрын

    Thanks! I'm really excited about this :)

  • @tomek3633
    @tomek3633Ай бұрын

    just WOW :)

  • @shinin645
    @shinin645Ай бұрын

    This is very easy to follow! Thank you very much!

  • @dreamedawayrpg
    @dreamedawayrpgАй бұрын

    Glad it was helpful!

  • @CholoRafael
    @CholoRafaelАй бұрын

    Thanks for this. In my version, i added an area2d to the mirror that creates a sprite for the body that enters the mirror’s area2d. This way it should make a reflection for all players or npcs that enter the area.

  • @giuwahdangelo102
    @giuwahdangelo1023 күн бұрын

    Did you use the same code for it?

  • @eugene_ynwa90
    @eugene_ynwa90Ай бұрын

    Even though I don't use Godot, this tutorial looks pretty neat.

  • @p3ng00
    @p3ng00Ай бұрын

    very nice

  • @Silentstrike46_
    @Silentstrike46_Ай бұрын

    Brilliant guide! Thank you for sharing, definitely going to use this idea :D

  • @ShenHibiki
    @ShenHibikiАй бұрын

    ... I've been wondering how to make masks in Godot. Just for that I'm already thankful! XD

  • @hailee9683
    @hailee9683Ай бұрын

    you deserve more subscribe bro

  • @alcionetauri
    @alcionetauriАй бұрын

    Love the tutorial! I have one question, does this means the "mirrored sprite" is always rendered?, or the mask avoids it from being rendered?. I would love to be able to use this trick for all character sprites and reflect them on different stuff, like water bodies, mirrors and even metalic surfaces, but I'm a bit worried about the rendering cost of this. I guess the mask is a post-processing thing, but maybe godot has optimizations to know if he has to render something or not 🤔 any opinions?

  • @SuperDoomKing
    @SuperDoomKingАй бұрын

    I love your art style. Looks very earthbound-y.

  • @dreamedawayrpg
    @dreamedawayrpgАй бұрын

    Thanks!

  • @kyoai
    @kyoaiАй бұрын

    Absolutely beautiful, thank you!

  • @dreamedawayrpg
    @dreamedawayrpgАй бұрын

    You're welcome! Glad it's useful :)

  • @sloppyglizzy8313
    @sloppyglizzy8313Ай бұрын

    I need someone more skilled with coding than I am to integrate pixel editors into godot. Having to switch between aseprite or GameMaker to create sprites is so frustrating and pulls me out of productivity mode.

  • @kevinkowalski1
    @kevinkowalski1Ай бұрын

    Top Tutorial. I really liked to see how you make those ingame lights. They look very good!

  • @dreamedawayrpg
    @dreamedawayrpgАй бұрын

    I'll make another tutorial :)

  • @slavakislov3675
    @slavakislov3675Ай бұрын

    wow, just amazing, beautiful and well explained. Instant subscribe!

  • @JoseLuisMirandaOrbe
    @JoseLuisMirandaOrbeАй бұрын

    You make life easier, thank you!!! At the point, no innecesary waste of time, easy to understand!!! OMG!!!