Dreamed Away is an emotional action-adventure RPG with psychological horror elements. Play as Théo, a boy lost in a dark, mysterious world. Explore a unique reality, duel against darkness in a unique, fast paced combat system and mind your choices.
That looks interesting! btw: it's funny, how learning Godot keeps me thinking of: how would I do this mechanism? 😂
@150nitrodude4 күн бұрын
Didn't expect the math, but it's great math! Good work!
@jeanpantalleresco18598 күн бұрын
Smart solution, thank you!
@ToastedGears10 күн бұрын
Hey, I don't know what I did differently my code seems to be the same as in the later part of your video, with band radius and the modulate func. But on the return modulated it gives me the error Expected Return with an expression of type void nvm my error was that i put in void before modulate
@ŕíćéAvarice11 күн бұрын
Saludos desde Uruguay, me encantaría más tutoriales 🇺🇾✌️
@martinithechobit15 күн бұрын
YOOOO.
@WhoIsCraig23 күн бұрын
What is the advantage of doing it this way as opposed to using the Godot lighting system?
@dreamedawayrpg23 күн бұрын
It's a very different look, much more stylized and retro than using Godot's lighting system.
@UltiemeHack25 күн бұрын
This looks very nice! Worth giving a try tonight.
@ShinSpiegel26 күн бұрын
Thanks for the video. Why not use the light nodes from the Godot instead of the shader?
@dreamedawayrpg26 күн бұрын
It's just a very different effect.
@Hungg-ry6ih26 күн бұрын
Nice! Is there a way to make the lights work if the camera is static and doesn't follow player?
@dreamedawayrpg26 күн бұрын
Yes, because it will work with or without camera.
@Hungg-ry6ih25 күн бұрын
@@dreamedawayrpg are there any changes needed to make because when i try with static camera the light move slower than the player
@dreamedawayrpg24 күн бұрын
@@Hungg-ry6ih No I don't think so. Did you check my previous tutorial where I explain how the project is set up?
@ariffirdaus537611 күн бұрын
@@dreamedawayrpg same thing also happen to me, my lights are moving slower than the player
@DexterFstone26 күн бұрын
How to cast shadow?
@derekthrupp692326 күн бұрын
I feel like i just found a hidden gem tutorial page lol. cannot believe you dont have more views! Great job
@theflowtnt26 күн бұрын
Wow.
@davifox9426 күн бұрын
Nice! Is there a way to make the lights in different sizes?
@dreamedawayrpg26 күн бұрын
Yes! By attaching a script to each light source (Marker2D), you could export a radius and use that in the shader instead of a fixed one for all lights. This is actually what I do in Dreamed Away.
@FlambynoLeVrai26 күн бұрын
french accent ?
@dreamedawayrpg26 күн бұрын
Haha, yes!
@donklii27 күн бұрын
thanks!! exactly what I was looking for :)
@drhayes27 күн бұрын
Oooh, what aseprite theme is that? I've actually been a fan of yours since I found your work in Tiddlywiki. Backed your game immediately, looks like my kind of game.
@DeadIndGames28 күн бұрын
Wow! Subscribing because I love what you're doing with Godot! And maybe with the hope that someday I'll understand even a single sentence of what you said! lol
@dreamedawayrpg26 күн бұрын
Hopefully it's not because of my thick French accent :D
@DeadIndGames25 күн бұрын
@@dreamedawayrpg lol no I just don't understand any of the technical jargon!
@johneicher668328 күн бұрын
Very inspirational. These tutorials give me something to focus on and I end up learning so much from implementing them.
@dreamedawayrpg28 күн бұрын
Glad you like them!
@slavakislov367528 күн бұрын
just want to say thank you! Very useful and pleasant to watch
@dreamedawayrpg28 күн бұрын
Glad it was helpful!
@HtetMyat7928 күн бұрын
thanks
@Rambi_PorkChop28 күн бұрын
this was really helpful, thanks!
@JFran.Ай бұрын
Awesome tutorial. Liked and subscribed. 😊
@dreamedawayrpg28 күн бұрын
Awesome, thank you!
@rabisgatosАй бұрын
You just got a new sub! Thank you so much for the tutorial, it's short, straight and easy to follow
@ArgroukАй бұрын
Brilliant, thank you. I'm thinking you could also reduce the reflection in size (by a small percentage) as it moves further away too.
@jamesonwhite167Ай бұрын
Thank you dude! Didn't even realize what the project was or what the channel was until I realized. "Wait. This looks like Mother 3. Wait. The channel is called Dreamed Away. Wait. I've seen them in a Mother Direct." You've earned a Sub!
@dreamedawayrpgАй бұрын
haha, awesome! Glad you found the channel!
@LazY_NerDАй бұрын
After everything, It's still you.....
@idesys313526 күн бұрын
Woahoahoahoahoah, oahoahoahoah, oahoahoah story of Undertale I fell from the light Talk or should I fight Monster genocide This my Undertale
@pr3ttydum6Ай бұрын
how would i add a shader to the reflection aswell as the canvasitemmaterial needed to clip?
@teamstormcloud1281Ай бұрын
this is the earthbound sequel we all wanted but never got before. good luck
@dreamedawayrpgАй бұрын
Thanks!
@teamstormcloud1281Ай бұрын
very nice job and congratulations on getting it on TV. I can tell you are a mother 3 fan ! I am impressed by all that has been done with the godot engine. Currently trying to make something similar. I look forward to playing it.
@dreamedawayrpgАй бұрын
Thanks! And yeah, I'm a use Mother fan :D
@Shadow6212Ай бұрын
Game looks great! Hope you achieve your goals pal
@nikolayvurbanov3492Ай бұрын
That is a very clever trick. Thank you for it. I haven't gotten the chance to implement it yet. But I'm sure I wouldn't have any problems. Considering the detailed explanation in the full video.
@azrhygaАй бұрын
Great progress!! Good job making it!! Good luck working on the Chapter 4!!
@buster5661Ай бұрын
Wow I just subscribed and then you upload a new video. Great surprise I love tutorials by the way 😘
@GoodGameLobbyАй бұрын
Whoa! Great to hear about going full time! Congrats 🙌
@dreamedawayrpgАй бұрын
Thanks! I'm really excited about this :)
@tomek3633Ай бұрын
just WOW :)
@shinin645Ай бұрын
This is very easy to follow! Thank you very much!
@dreamedawayrpgАй бұрын
Glad it was helpful!
@CholoRafaelАй бұрын
Thanks for this. In my version, i added an area2d to the mirror that creates a sprite for the body that enters the mirror’s area2d. This way it should make a reflection for all players or npcs that enter the area.
@giuwahdangelo1023 күн бұрын
Did you use the same code for it?
@eugene_ynwa90Ай бұрын
Even though I don't use Godot, this tutorial looks pretty neat.
@p3ng00Ай бұрын
very nice
@Silentstrike46_Ай бұрын
Brilliant guide! Thank you for sharing, definitely going to use this idea :D
@ShenHibikiАй бұрын
... I've been wondering how to make masks in Godot. Just for that I'm already thankful! XD
@hailee9683Ай бұрын
you deserve more subscribe bro
@alcionetauriАй бұрын
Love the tutorial! I have one question, does this means the "mirrored sprite" is always rendered?, or the mask avoids it from being rendered?. I would love to be able to use this trick for all character sprites and reflect them on different stuff, like water bodies, mirrors and even metalic surfaces, but I'm a bit worried about the rendering cost of this. I guess the mask is a post-processing thing, but maybe godot has optimizations to know if he has to render something or not 🤔 any opinions?
@SuperDoomKingАй бұрын
I love your art style. Looks very earthbound-y.
@dreamedawayrpgАй бұрын
Thanks!
@kyoaiАй бұрын
Absolutely beautiful, thank you!
@dreamedawayrpgАй бұрын
You're welcome! Glad it's useful :)
@sloppyglizzy8313Ай бұрын
I need someone more skilled with coding than I am to integrate pixel editors into godot. Having to switch between aseprite or GameMaker to create sprites is so frustrating and pulls me out of productivity mode.
@kevinkowalski1Ай бұрын
Top Tutorial. I really liked to see how you make those ingame lights. They look very good!
@dreamedawayrpgАй бұрын
I'll make another tutorial :)
@slavakislov3675Ай бұрын
wow, just amazing, beautiful and well explained. Instant subscribe!
@JoseLuisMirandaOrbeАй бұрын
You make life easier, thank you!!! At the point, no innecesary waste of time, easy to understand!!! OMG!!!
Пікірлер
That looks interesting! btw: it's funny, how learning Godot keeps me thinking of: how would I do this mechanism? 😂
Didn't expect the math, but it's great math! Good work!
Smart solution, thank you!
Hey, I don't know what I did differently my code seems to be the same as in the later part of your video, with band radius and the modulate func. But on the return modulated it gives me the error Expected Return with an expression of type void nvm my error was that i put in void before modulate
Saludos desde Uruguay, me encantaría más tutoriales 🇺🇾✌️
YOOOO.
What is the advantage of doing it this way as opposed to using the Godot lighting system?
It's a very different look, much more stylized and retro than using Godot's lighting system.
This looks very nice! Worth giving a try tonight.
Thanks for the video. Why not use the light nodes from the Godot instead of the shader?
It's just a very different effect.
Nice! Is there a way to make the lights work if the camera is static and doesn't follow player?
Yes, because it will work with or without camera.
@@dreamedawayrpg are there any changes needed to make because when i try with static camera the light move slower than the player
@@Hungg-ry6ih No I don't think so. Did you check my previous tutorial where I explain how the project is set up?
@@dreamedawayrpg same thing also happen to me, my lights are moving slower than the player
How to cast shadow?
I feel like i just found a hidden gem tutorial page lol. cannot believe you dont have more views! Great job
Wow.
Nice! Is there a way to make the lights in different sizes?
Yes! By attaching a script to each light source (Marker2D), you could export a radius and use that in the shader instead of a fixed one for all lights. This is actually what I do in Dreamed Away.
french accent ?
Haha, yes!
thanks!! exactly what I was looking for :)
Oooh, what aseprite theme is that? I've actually been a fan of yours since I found your work in Tiddlywiki. Backed your game immediately, looks like my kind of game.
Wow! Subscribing because I love what you're doing with Godot! And maybe with the hope that someday I'll understand even a single sentence of what you said! lol
Hopefully it's not because of my thick French accent :D
@@dreamedawayrpg lol no I just don't understand any of the technical jargon!
Very inspirational. These tutorials give me something to focus on and I end up learning so much from implementing them.
Glad you like them!
just want to say thank you! Very useful and pleasant to watch
Glad it was helpful!
thanks
this was really helpful, thanks!
Awesome tutorial. Liked and subscribed. 😊
Awesome, thank you!
You just got a new sub! Thank you so much for the tutorial, it's short, straight and easy to follow
Brilliant, thank you. I'm thinking you could also reduce the reflection in size (by a small percentage) as it moves further away too.
Thank you dude! Didn't even realize what the project was or what the channel was until I realized. "Wait. This looks like Mother 3. Wait. The channel is called Dreamed Away. Wait. I've seen them in a Mother Direct." You've earned a Sub!
haha, awesome! Glad you found the channel!
After everything, It's still you.....
Woahoahoahoahoah, oahoahoahoah, oahoahoah story of Undertale I fell from the light Talk or should I fight Monster genocide This my Undertale
how would i add a shader to the reflection aswell as the canvasitemmaterial needed to clip?
this is the earthbound sequel we all wanted but never got before. good luck
Thanks!
very nice job and congratulations on getting it on TV. I can tell you are a mother 3 fan ! I am impressed by all that has been done with the godot engine. Currently trying to make something similar. I look forward to playing it.
Thanks! And yeah, I'm a use Mother fan :D
Game looks great! Hope you achieve your goals pal
That is a very clever trick. Thank you for it. I haven't gotten the chance to implement it yet. But I'm sure I wouldn't have any problems. Considering the detailed explanation in the full video.
Great progress!! Good job making it!! Good luck working on the Chapter 4!!
Wow I just subscribed and then you upload a new video. Great surprise I love tutorials by the way 😘
Whoa! Great to hear about going full time! Congrats 🙌
Thanks! I'm really excited about this :)
just WOW :)
This is very easy to follow! Thank you very much!
Glad it was helpful!
Thanks for this. In my version, i added an area2d to the mirror that creates a sprite for the body that enters the mirror’s area2d. This way it should make a reflection for all players or npcs that enter the area.
Did you use the same code for it?
Even though I don't use Godot, this tutorial looks pretty neat.
very nice
Brilliant guide! Thank you for sharing, definitely going to use this idea :D
... I've been wondering how to make masks in Godot. Just for that I'm already thankful! XD
you deserve more subscribe bro
Love the tutorial! I have one question, does this means the "mirrored sprite" is always rendered?, or the mask avoids it from being rendered?. I would love to be able to use this trick for all character sprites and reflect them on different stuff, like water bodies, mirrors and even metalic surfaces, but I'm a bit worried about the rendering cost of this. I guess the mask is a post-processing thing, but maybe godot has optimizations to know if he has to render something or not 🤔 any opinions?
I love your art style. Looks very earthbound-y.
Thanks!
Absolutely beautiful, thank you!
You're welcome! Glad it's useful :)
I need someone more skilled with coding than I am to integrate pixel editors into godot. Having to switch between aseprite or GameMaker to create sprites is so frustrating and pulls me out of productivity mode.
Top Tutorial. I really liked to see how you make those ingame lights. They look very good!
I'll make another tutorial :)
wow, just amazing, beautiful and well explained. Instant subscribe!
You make life easier, thank you!!! At the point, no innecesary waste of time, easy to understand!!! OMG!!!