Custom lighting system in Godot 4

Ғылым және технология

In this tutorial I show how to implement a custom lighting system in Godot 4.
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Пікірлер: 26

  • @johneicher6683
    @johneicher66838 күн бұрын

    Very inspirational. These tutorials give me something to focus on and I end up learning so much from implementing them.

  • @dreamedawayrpg

    @dreamedawayrpg

    8 күн бұрын

    Glad you like them!

  • @UltiemeHack
    @UltiemeHack6 күн бұрын

    This looks very nice! Worth giving a try tonight.

  • @theflowtnt
    @theflowtnt6 күн бұрын

    Wow.

  • @Rambi_PorkChop
    @Rambi_PorkChop8 күн бұрын

    this was really helpful, thanks!

  • @slavakislov3675
    @slavakislov36758 күн бұрын

    just want to say thank you! Very useful and pleasant to watch

  • @dreamedawayrpg

    @dreamedawayrpg

    8 күн бұрын

    Glad it was helpful!

  • @donklii
    @donklii7 күн бұрын

    thanks!! exactly what I was looking for :)

  • @HtetMyat79
    @HtetMyat798 күн бұрын

    thanks

  • @ShinSpiegel
    @ShinSpiegel6 күн бұрын

    Thanks for the video. Why not use the light nodes from the Godot instead of the shader?

  • @dreamedawayrpg

    @dreamedawayrpg

    6 күн бұрын

    It's just a very different effect.

  • @DeadIndGames
    @DeadIndGames8 күн бұрын

    Wow! Subscribing because I love what you're doing with Godot! And maybe with the hope that someday I'll understand even a single sentence of what you said! lol

  • @dreamedawayrpg

    @dreamedawayrpg

    6 күн бұрын

    Hopefully it's not because of my thick French accent :D

  • @DeadIndGames

    @DeadIndGames

    6 күн бұрын

    @@dreamedawayrpg lol no I just don't understand any of the technical jargon!

  • @davifox94
    @davifox946 күн бұрын

    Nice! Is there a way to make the lights in different sizes?

  • @dreamedawayrpg

    @dreamedawayrpg

    6 күн бұрын

    Yes! By attaching a script to each light source (Marker2D), you could export a radius and use that in the shader instead of a fixed one for all lights. This is actually what I do in Dreamed Away.

  • @Hungg-ry6ih
    @Hungg-ry6ih6 күн бұрын

    Nice! Is there a way to make the lights work if the camera is static and doesn't follow player?

  • @dreamedawayrpg

    @dreamedawayrpg

    6 күн бұрын

    Yes, because it will work with or without camera.

  • @Hungg-ry6ih

    @Hungg-ry6ih

    5 күн бұрын

    @@dreamedawayrpg are there any changes needed to make because when i try with static camera the light move slower than the player

  • @dreamedawayrpg

    @dreamedawayrpg

    4 күн бұрын

    @@Hungg-ry6ih No I don't think so. Did you check my previous tutorial where I explain how the project is set up?

  • @DexterFstone
    @DexterFstone6 күн бұрын

    How to cast shadow?

  • @WhoIsCraig
    @WhoIsCraig3 күн бұрын

    What is the advantage of doing it this way as opposed to using the Godot lighting system?

  • @dreamedawayrpg

    @dreamedawayrpg

    3 күн бұрын

    It's a very different look, much more stylized and retro than using Godot's lighting system.

  • @FlambynoLeVrai
    @FlambynoLeVrai7 күн бұрын

    french accent ?

  • @dreamedawayrpg

    @dreamedawayrpg

    7 күн бұрын

    Haha, yes!

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